Commit Graph

2842 Commits

Author SHA1 Message Date
Sam
5c28e3cb25 Items with components can now have their name modified by the components. Also addressed more review. ONLY ASSETS 2022-05-16 15:11:16 -04:00
Sam
524845b661 Addressed more comments on MR. 2022-05-16 15:11:15 -04:00
Sam
d7f5b907ff Gave modular items a pseudo item definition id that can be used when serializing ItemBase or when persisting items to the database. ONLY ASSETS 2022-05-16 15:11:14 -04:00
Sam
eecc1b42c3 Fixed regex mistake in changing name of item assets. 2022-05-16 15:11:13 -04:00
Sam
62632318fe Changed ModularComponent to allow it to be more extensible. Overhauled random modular weapon function so that there is less runtime cost to generate one. ONLY ASSETS 2022-05-16 15:11:12 -04:00
Sam
b048179c0a Changed Item to have ItemBase instead of ItemDef. ONLY ASSETS. 2022-05-16 15:11:11 -04:00
Sam
03ab68eb60 Added models for sword blade, axe head, and hammer head components. 2022-05-16 15:11:09 -04:00
Sam
2aad3f3961 Switched to item list as an input for modular components so that allowed items could be centralized. 2022-05-16 15:11:08 -04:00
Snowram
b01e816c0d Modular axes and hammers offsets 2022-05-16 15:11:08 -04:00
Snowram
e693b3132d Modular swords offsets 2022-05-16 15:11:07 -04:00
Sam
ac306bbec0 Added weapon models for 2h axe, hammer, and sword. 2022-05-16 15:11:07 -04:00
Sam
5acb8cf74e Rebase conflcits handled. 2022-05-16 15:11:05 -04:00
Sam
33feee787b Removed stuff no longer needed after new method of crafting modular weapons. 2022-05-16 15:11:05 -04:00
Sam
b7aa0a7a9f Rebase commit. 2022-05-16 15:11:04 -04:00
Sam
4f466d0523 Modular weapons now work in kits. 2022-05-16 15:11:03 -04:00
Sam
c6b5798cfd Inserted entries in item image and biped weapon manifests to aid in addition of models later. 2022-05-16 15:11:03 -04:00
Sam
ca644f8f0b Added more interesting ingredients to recipes.
Changed bow main component from held (grip) to damage (limbs).
2022-05-16 15:11:02 -04:00
Sam
9302a83e8c Added wood into dungeon loot tables. 2022-05-16 15:11:02 -04:00
Sam
a908eb5791 Made a few more changes to migration, removed additional weapon. 2022-05-16 15:11:01 -04:00
Sam
9776760f47 Updated stats on components and edited migration for 1 handed weapons to point to new target modular weapon. 2022-05-16 15:11:00 -04:00
Sam
21084e48f0 Removed old weapons that were migrated to modular weapons. 2022-05-16 15:11:00 -04:00
Sam
c0ac8891ab Added initial recipes for bow, staff, and sceptre components. 2022-05-16 15:10:58 -04:00
Sam
c10fa35fa4 Added correct names to every bow, staff, and sceptre component. 2022-05-16 15:10:58 -04:00
Sam
38cb465722 Fixed loading of modular weapons from the loadout to work with nested components.
Modular weapons can now be correctly dispalyed when wielded.
2022-05-16 15:10:57 -04:00
Sam
0a38567e8d Modular weapons can now be properly displayed in the inventory. 2022-05-16 15:10:57 -04:00
Sam
105bb24631 Added placeholder components for bows, staffs, and sceptres. 2022-05-16 15:10:56 -04:00
Sam
762b3be3c3 Modular weapons can now be dropped as loot or assigned to enemies. 2022-05-16 15:10:56 -04:00
Sam
c01fe655f1 Added wood 2022-05-16 15:10:55 -04:00
Sam
d380a2dbaf Quality is now propogated through modular items from the quality of the components. 2022-05-16 15:10:55 -04:00
Sam
c6f4b51215 Removed descriptions from modular weapons and components. 2022-05-16 15:10:54 -04:00
Sam
885bb9aaa7 Added programmatic names for modular components. 2022-05-16 15:10:53 -04:00
Sam
405b9b2448 Modular weapons now have programmatically generated names. 2022-05-16 15:10:53 -04:00
Sam
4e89bc7485 Added test functions to assist in fixing unit tests that broke from changed functionality. 2022-05-16 15:10:52 -04:00
Sam
f9256ecd62 Added recipes 2022-05-16 15:10:51 -04:00
Sam
5898ce9d98 Added axe and hammer components. 2022-05-16 15:10:51 -04:00
Sam
6620c1dd1f Added HandsKind to automatically resolve handedness of modular weapons. 2022-05-16 15:10:51 -04:00
Sam
85b7382487 Added handedness requirements to recipes and components. 2022-05-16 15:10:50 -04:00
Sam
68c8160ecb Added modular components for swords. 2022-05-16 15:10:50 -04:00
Sam
77934c9214 Made changes to crafting to allow modular weapons to work as intended. 2022-05-16 15:10:48 -04:00
Joshua Barretto
eec2d67bb7 Merge branch 'zesterer/worldgen' into 'master'
Worldgen Improvements

See merge request veloren/veloren!3378
2022-05-15 19:44:12 +00:00
Joshua Barretto
6ace5adda6 Reduced point light ambiance hack 2022-05-15 16:33:03 +01:00
Joshua Barretto
cc295b483a Better snow cover 2022-05-15 15:34:36 +01:00
Isse
2050bce77d Water caves 2022-05-15 10:16:53 +00:00
holychowders
be0e322219 Remove "(Items)" from stealth stat descriptions. 2022-05-14 09:34:57 -05:00
holychowders
63f829be66 Add icon to stealth stat in Bag UI.
- Thanks to Toaster for making the icon.
2022-05-12 20:28:23 -05:00
holychowders
ff905fab95 Add stealth stat to Bag UI. NOTE: Needs icon. 2022-05-12 20:26:43 -05:00
Joshua Barretto
e02f8aee65 Merge branch 'zesterer/lod-objects' into 'master'
LoD Objects (inc. Trees)

See merge request veloren/veloren!3367
2022-05-11 14:56:12 +00:00
Joshua Barretto
b42ee3fce2 Avoid expense when LoD voxels are disabled 2022-05-11 15:20:19 +01:00
Joshua Barretto
01e1cb34b0 Fixed minor LoD issues 2022-05-11 15:00:44 +01:00
Joshua Barretto
f21a64e898 Better oak model 2022-05-11 14:47:11 +01:00
Joshua Barretto
9ac84c0a3a Improved LoD models 2022-05-11 12:20:42 +01:00
Joshua Barretto
515abc2b89 Fixed bad entity spawns 2022-05-10 23:25:22 +00:00
Joshua Barretto
5e1f16fb7a Better tree colours 2022-05-11 00:15:05 +01:00
Joshua Barretto
907ba3dcbc Added giant trees to LoD 2022-05-10 20:30:48 +01:00
markobekko
387544a0b6 fixed some italian translation errors 2022-05-10 21:10:20 +02:00
Joshua Barretto
d4fd9d2d0e Added LoD houses 2022-05-10 19:19:46 +01:00
Joshua Barretto
7382aab13a Upped default LoD distance 2022-05-10 17:12:12 +01:00
Joshua Barretto
f35c98d1a1 Added LoD distance setting 2022-05-10 12:40:06 +01:00
Joshua Barretto
add9e5f9fe Better snow cover 2022-05-10 12:40:06 +01:00
Joshua Barretto
c199d17deb Better snow cover 2022-05-10 12:40:06 +01:00
Joshua Barretto
63c8ea58b9 Unbork normals 2022-05-10 12:40:06 +01:00
Joshua Barretto
2d7aa1aaa3 Added no terrain pop experimental shader 2022-05-10 12:40:06 +01:00
Joshua Barretto
596ae73117 Added NoLodVoxels option 2022-05-10 12:40:06 +01:00
Joshua Barretto
39e8b5d468 Hacky normals 2022-05-10 12:40:06 +01:00
Joshua Barretto
c3f30b2188 Offset for side/top texture 2022-05-10 12:40:06 +01:00
Joshua Barretto
3693a439ac Better reflections 2022-05-10 12:40:06 +01:00
Joshua Barretto
e4e50cb50e Better pulldown 2022-05-10 12:40:06 +01:00
Joshua Barretto
a9b2018383 Better snow cover 2022-05-10 12:40:06 +01:00
Joshua Barretto
79ce90a2e4 convert LoD assets to Git LFS 2022-05-10 12:39:50 +01:00
Joshua Barretto
2df01385d2 Voxelise trees 2022-05-10 12:38:37 +01:00
Joshua Barretto
1db7cc7fde LoD trees in snow are white 2022-05-10 12:38:36 +01:00
Joshua Barretto
cf346d05c1 Different kinds of tree 2022-05-10 12:38:36 +01:00
Joshua Barretto
7cce892cff Varying normals 2022-05-10 12:38:36 +01:00
Joshua Barretto
ac0e7a7724 Use dedicated fragment shader 2022-05-10 12:38:36 +01:00
Joshua Barretto
b3126ca687 Initial implementation of LoD trees 2022-05-10 12:38:36 +01:00
IsseW
9abbb0e928 naming behind feature and fix addition overflow 2022-05-10 08:03:40 +02:00
markobekko
8011866012 updated the italian translation 2022-05-08 21:34:10 +02:00
Joshua Barretto
30e73735de Added SpawnMode to allow for ice and water column spawning of wildlife 2022-05-08 12:37:29 +01:00
Marcel
5f149af1ee Merge branch 'aerialfiddle/be_BY' into 'master'
Belarusian translation: minor fixes

See merge request veloren/veloren!3350
2022-05-05 07:12:15 +00:00
Anton Katsuba
cca14ff4a3 Minor orthography fixes 2022-05-04 16:54:21 +03:00
Enrique AM
132fda804e Catalan language improvements 2022-05-01 23:14:25 +00:00
Marcel
a45791dda5 Merge branch 'giant-tree-entities' into 'master'
Site2 giant tree entity spawning

See merge request veloren/veloren!3344
2022-04-27 10:53:08 +00:00
Isse
3027597352 Site2 giant tree entity spawning 2022-04-27 10:53:08 +00:00
Clary Chevry
f78245615e FR Translation up to date 2022-04-26 17:29:09 +00:00
Youssef Fahmy
aec866e5ec Balance tweaks 2022-04-23 14:54:01 +00:00
Marcel
ce87cdfd7e Merge branch 'aerialfiddle/be_BY' into 'master'
Added Belarusian translation, 100% complete

See merge request veloren/veloren!3330
2022-04-19 10:16:08 +00:00
Anton Katsuba
c3d4f9972d be_BY minor orthography correction 2022-04-18 22:51:33 +03:00
Anton Katsuba
9a8f405ca8 Added Belarusian translation, 100% complete 2022-04-18 00:04:54 +03:00
aflying pumpkin
c7f7e63495 Added Lionesses 2022-04-16 16:57:59 +00:00
Vlad
f91cdfbf9f ru_RU update 2022-04-14 06:26:32 +00:00
Влад Куцепалов
51e50abb4c Update ru_RU 2022-04-10 21:05:23 +00:00
juliancoffee
1b18629616 Execute asset migration 2022-04-08 19:17:01 +03:00
juliancoffee
11bf16e3d7 Make ItemSpec and Hands untagged 2022-04-07 18:44:16 +03:00
juliancoffee
dd02e8ae6a Add loadout spec examples 2022-04-07 18:44:15 +03:00
juliancoffee
09d395f528 Remove temporary test files from git repo 2022-04-07 18:44:15 +03:00
juliancoffee
3f7bfff8d7 Implement all needed features
+ Multiple/Random inheritance for loadout configs
+ Using ItemSpecNew in Hands
+ Rename Hands::Specific to Hands::InHands to represent non-random
  combination
2022-04-07 18:44:14 +03:00
JakobDev
fbabbbb959 Add German translation to .desktop and metainfo 2022-04-05 08:11:09 +00:00
Tormod G. Hellen
cb88648cca Give NPCs random Big Five personalities. 2022-04-04 20:17:50 +02:00
flo
3d24b1d635 CliffTowns 2022-03-29 12:52:08 +00:00
jh0l
991cfcaa47 feat: 🌐 add i18n for trade amount input placeholder 2022-03-27 20:24:20 +02:00