Joshua Yanovski
ebe0d14eab
Send client 3D rendered map.
...
Also shares configurable rendering between map generator and server.
2020-01-23 18:18:14 +01:00
Joshua Yanovski
9ee0cd82d0
Code restructuring for performance.
...
Turned a lot of for loops into for_each loops, which should be easier
for LLVM to optimize currently. Also updated almost all the non-erosion
stuff in WorldGen to run in parallel (and take advantage of the cache,
in the case of TownGen), and hopefully improved performance somewhat for
chunk generation as well.
2020-01-23 18:18:14 +01:00
Joshua Yanovski
53ac7c0eb1
Weight flux twice as much as beforein humidity calculation.
2020-01-23 18:18:13 +01:00
Joshua Yanovski
597bb3c526
Adding many new types of geomorphic laws:
...
- soil production (currently disabled).
- debris flow erosion (combined with regular stream power law).
- flow computation using multiple receivers.
- filling strategy during drainage network calculations.
Also tweaks a variety of other aspects of erosion.
2020-01-23 18:18:12 +01:00
Joshua Yanovski
e91578ffdb
Cargo fmt most things (except erosion.rs).
2020-01-23 18:18:12 +01:00
Joshua Yanovski
5fd8b009a6
Gentler warp, especially for high chunk size.
2020-01-23 18:18:12 +01:00
Joshua Yanovski
8d5a5af2cb
Fix overflow issue with basement.
2020-01-23 18:18:12 +01:00
Joshua Yanovski
d0cfdb34aa
Fix colors on map being transferred to client.
2020-01-23 18:18:11 +01:00
Joshua Yanovski
2b38927345
Fixes for nonstandard chunk and map sizes.
...
Also fixes a longstanding map rendering issue.
2020-01-23 18:18:11 +01:00
Joshua Yanovski
bacc5271d4
Soil production should use ground, not basement, slope.
2020-01-23 18:18:11 +01:00
Joshua Yanovski
ee5d383c46
Map saving, soil production, speedup attempts.
2020-01-23 18:18:10 +01:00
Pfauenauge90
5fc34081bd
birches and "Acalok" Trees
2020-01-23 18:18:10 +01:00
Joshua Yanovski
c92ff34e15
Fix sediment transport, add hack for sediment.
2020-01-23 18:18:09 +01:00
Joshua Yanovski
e71f145b71
Sediment transport, plus many other things.
2020-01-23 18:18:09 +01:00
Joshua Yanovski
067429d13e
Use Worley noise for uplift.
2020-01-23 18:18:09 +01:00
Joshua Yanovski
72287f2041
Implement carving strategy for lake connections.
...
Also fix mapgen slopes and make a much more pleasing world.
2020-01-23 18:18:08 +01:00
Joshua Yanovski
e01bb8a8c9
Render sediment differently.
2020-01-23 18:18:08 +01:00
Joshua Yanovski
cc58101540
Seed elements.
2020-01-23 18:18:08 +01:00
Joshua Yanovski
69a8d5039b
Adding hillslope diffusion.
2020-01-23 18:18:07 +01:00
Joshua Yanovski
825ba1b4f4
WIP fixes: more pleasing uplift generation.
...
Uses the exponential distribution now.
2020-01-23 18:18:07 +01:00
Joshua Yanovski
1b864887e7
Reverting changes except to humidity and temperature
...
noise.
2020-01-23 18:18:07 +01:00
flyingfryingpan
28d0afbfb6
wahtevermoresharp
2020-01-23 18:18:07 +01:00
flyingfryingpan
a98d4adc27
forsharp
2020-01-23 18:18:07 +01:00
Imbris
4b01c1b082
add: capability to disable blending for particular BlockKinds
2020-01-19 16:03:27 -05:00
Imbris
5666f18ded
Add terrain meshing benchmark
2020-01-19 16:02:12 -05:00
Monty Marz
a4274ef8aa
Charge Icon and flashing skillbar
2020-01-17 22:00:00 +00:00
Piotr Korgól
e1adf40856
Improvement: Replace all '..=b' with '..b + 1'
2020-01-12 15:46:53 +01:00
S Handley
5b65b16594
Prevent NPCs from spawnign underwater
...
This should be set until there are underwater NPC types.
2020-01-08 12:48:00 +00:00
Songtronix
0d919a9dc6
improve(log): adjust verbosity of some logging
...
fix: settings do not log due to logging being initialized to late
2019-12-20 15:45:30 +01:00
Marcel Märtens
72d8f95e8c
please ci toolchain
2019-12-11 15:13:46 +01:00
soruh
e3bd152d24
update toolchain to nightly-2019-11-04
2019-11-04 18:26:32 +01:00
Joshua Yanovski
8ae2692b6e
Allow canceling chunk generation.
...
Currently we only do this when no players are in range of the chunk. We
also send the first client who posted the chunk a message indicating
that it's canceled, the hope being that this will be a performance win
in single player mode since you don't have to wait three seconds to
realize that the server won't generate the chunk for you.
We now check an atomic flag for every column sample in a chunk. We
could probably do this less frequently, but since it's a relaxed load it
has essentially no performance impact on Intel architectures.
2019-10-16 11:39:41 +00:00
KyoZM
5390b1b36c
format code
2019-10-10 21:00:19 -03:00
KyoZM
83a4454be5
refactor code to be smaller and clearer
2019-10-10 20:53:13 -03:00
KyoZM
6b42b1c762
remove unecessary comments
2019-10-10 20:53:13 -03:00
KyoZM
1998ed2fdd
load structures from ron files / transfer static structure lists to ron files
2019-10-10 20:53:13 -03:00
Joshua Barretto
bf01069f44
Balanced chest spawning
2019-10-10 10:11:46 +01:00
Monty Marz
d82ec6715a
Item icons, chests and more
2019-10-09 19:28:05 +00:00
Joshua Barretto
087bfffc8a
Proper tree colour variation
2019-10-07 09:05:18 +01:00
Joshua Barretto
6fc6864e7c
Better grass colours, made flora more common
2019-10-07 08:49:02 +01:00
Forest
35b9040a6f
Removed now stable feature
2019-10-03 17:28:17 -04:00
Forest Anderson
6ee99786d6
Removed trailing semicolon
2019-10-03 17:19:22 -04:00
Acrimon
f39d454f93
Update fast_noise.rs
2019-10-03 17:19:22 -04:00
Acrimon
772e85fbea
Update lib.rs
2019-10-03 17:19:22 -04:00
Acrimon
e151b81c11
Update lib.rs
2019-10-03 17:19:22 -04:00
Joshua Barretto
a90ceddde0
Fixed cold near oceans, faster meshing
2019-09-27 12:46:20 +01:00
Joshua Barretto
81dc77c87b
Resolved warnings
2019-09-26 13:34:15 +01:00
Joshua Barretto
b1d4ae7445
Fixed cliff generation layer bug
2019-09-26 12:19:21 +01:00
Joshua Barretto
a6d5b82ef5
Prevented pickups with full inventory
2019-09-26 00:15:07 +01:00
Joshua Barretto
7f4e587215
Made velorite rarer
2019-09-26 00:15:07 +01:00
Joshua Barretto
e22fe81a2f
Added velorite
2019-09-26 00:15:07 +01:00
Joshua Barretto
a961a267f1
Added apple and mushroom collection
2019-09-26 00:15:07 +01:00
Joshua Barretto
b0a1619698
Fixed shadow distance culling
2019-09-26 00:15:07 +01:00
Joshua Barretto
499344ccab
Added entity shadows
2019-09-26 00:15:07 +01:00
Joshua Barretto
50daf185a8
Resolved warnings
2019-09-26 00:15:07 +01:00
Joshua Barretto
8e2f810883
Grounded houses more
2019-09-26 00:15:07 +01:00
Joshua Barretto
ea688e725f
Shorter houses
2019-09-26 00:15:07 +01:00
Joshua Barretto
b62830b8b4
Better hills
2019-09-26 00:15:07 +01:00
Joshua Barretto
2165e79971
Adjusted cliff height on mountains
2019-09-26 00:15:07 +01:00
Joshua Barretto
3979dddbc1
Faster meshing, better AO, colour correction
2019-09-26 00:15:07 +01:00
Joshua Barretto
a432cef263
Better colour correction
2019-09-26 00:15:07 +01:00
Joshua Barretto
22af0ab016
Prevented bounds mis-prediction
2019-09-26 00:15:07 +01:00
Joshua Barretto
ba7fa8b55d
Prevented towns in oceans
2019-09-26 00:15:07 +01:00
Joshua Barretto
5933ae608a
Applied water layer after structures layer
2019-09-26 00:15:07 +01:00
Joshua Barretto
b6e72b0075
Better warp noise
2019-09-26 00:15:07 +01:00
Joshua Barretto
a9d7cfac0b
Added wells
2019-09-26 00:15:07 +01:00
Joshua Barretto
1e9eb3089e
Worldgen colour tweaks, better buildings, better warping
2019-09-26 00:15:07 +01:00
Joshua Barretto
8a2dc836d8
Fixed cut-off cliff, optimised structure generation
2019-09-23 16:20:28 +01:00
Joshua Barretto
e77f165da6
Improved SmallCache
2019-09-23 15:17:06 +01:00
Imbris
f182733074
Small cache experiments
2019-09-22 22:19:07 -04:00
Imbris
debcb11e18
Simplify lerping and use smoothstep interpolation instead of cosine
2019-09-21 19:46:27 -04:00
Acrimon
7647e54858
Drastically faster diffuse
2019-09-21 17:40:27 +00:00
Joshua Barretto
542ac41e7a
Merge branch 'xacrimon/rng-init-noise' into 'master'
...
Update some deps, fix hashbrown not compiling and rework the ad-hoc PRNG for RandomField.
See merge request veloren/veloren!500
2019-09-20 06:13:48 +00:00
Acrimon
7463db0dd9
Formatted code.
2019-09-17 20:35:53 +02:00
Acrimon
2786e28577
Fixed rng stuff.
2019-09-17 16:56:23 +02:00
Acrimon
37d71cee26
Added some reasoning.
2019-09-17 16:07:24 +02:00
Acrimon
1dfbe40731
Made the worldgen noise generators seed from the RNG and got rid of zerocopy.
2019-09-17 16:05:08 +02:00
Joshua Yanovski
9ba64ca57f
Addressing code review.
2019-09-16 15:11:47 +02:00
Joshua Yanovski
2abf7cd016
Fixing more rustfmt errors.
2019-09-16 04:05:36 +02:00
Joshua Yanovski
95b02912b6
Fixing rustfmt.
2019-09-16 04:01:05 +02:00
Joshua Yanovski
b9f545f97c
Fixing previous commit.
2019-09-16 03:54:32 +02:00
Joshua Yanovski
9a4e5e06f2
Fixing previous commit.
2019-09-16 03:51:08 +02:00
haslersn
1796c09ca1
common: Rework volume API
...
See the doc comments in `common/src/vol.rs` for more information on
the API itself.
The changes include:
* Consistent `Err`/`Error` naming.
* Types are named `...Error`.
* `enum` variants are named `...Err`.
* Rename `VolMap{2d, 3d}` -> `VolGrid{2d, 3d}`. This is in preparation
to an upcoming change where a “map” in the game related sense will
be added.
* Add volume iterators. There are two types of them:
* _Position_ iterators obtained from the trait `IntoPosIterator`
using the method
`fn pos_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
which returns an iterator over `Vec3<i32>`.
* _Volume_ iterators obtained from the trait `IntoVolIterator`
using the method
`fn vol_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
which returns an iterator over `(Vec3<i32>, &Self::Vox)`.
Those traits will usually be implemented by references to volume
types (i.e. `impl IntoVolIterator<'a> for &'a T` where `T` is some
type which usually implements several volume traits, such as `Chunk`).
* _Position_ iterators iterate over the positions valid for that
volume.
* _Volume_ iterators do the same but return not only the position
but also the voxel at that position, in each iteration.
* Introduce trait `RectSizedVol` for the use case which we have with
`Chonk`: A `Chonk` is sized only in x and y direction.
* Introduce traits `RasterableVol`, `RectRasterableVol`
* `RasterableVol` represents a volume that is compile-time sized and has
its lower bound at `(0, 0, 0)`. The name `RasterableVol` was chosen
because such a volume can be used with `VolGrid3d`.
* `RectRasterableVol` represents a volume that is compile-time sized at
least in x and y direction and has its lower bound at `(0, 0, z)`.
There's no requirement on he lower bound or size in z direction.
The name `RectRasterableVol` was chosen because such a volume can be
used with `VolGrid2d`.
2019-09-06 15:43:31 +02:00
Imbris
52d84248ec
Remove all warnings
2019-09-04 19:03:49 -04:00
Monty Marz
f53904b534
More sprites, ui fixes, lianas
2019-09-01 19:04:03 +00:00
Joshua Barretto
d0768e9858
Faster prng
2019-08-31 14:24:56 +01:00
Joshua Barretto
7321eb6999
Better town park generation
2019-08-31 11:44:52 +01:00
Joshua Barretto
1eb0720cbb
Cleaned up wall generation
2019-08-31 11:44:52 +01:00
Joshua Barretto
1176fc4d07
Better loading times
2019-08-31 11:44:52 +01:00
Joshua Barretto
c433ef36d7
Sloped wall tops
2019-08-31 11:44:52 +01:00
Joshua Barretto
25d6ab03aa
Removed extra foundations
2019-08-31 11:44:52 +01:00
Joshua Barretto
e3c4e34edb
Added city walls
2019-08-31 11:44:52 +01:00
Joshua Barretto
144703da1c
Added wall module assets
2019-08-31 11:44:52 +01:00
Joshua Barretto
5a677b9c1e
Added modular building generation
2019-08-31 11:44:52 +01:00
Joshua Barretto
adb62f448e
Added walls
2019-08-31 11:44:52 +01:00
Joshua Barretto
d17356fb38
Started work on modular buildings
2019-08-31 11:44:52 +01:00
Joshua Barretto
f8c5b277e3
Improved mountain slopes and cliffs
2019-08-31 11:44:52 +01:00
Joshua Barretto
4de7a064a1
Added module parts, made cell size smaller
2019-08-31 11:44:52 +01:00
Joshua Barretto
fe2ad92201
Initial implementation of towns
2019-08-31 11:44:52 +01:00
Joshua Barretto
d42485238e
Added town road construction
2019-08-31 11:44:52 +01:00
Joshua Barretto
aaade23eef
Better warping
2019-08-31 11:44:52 +01:00
Joshua Barretto
b0293ecce4
Switched to FastNoise
2019-08-31 11:44:52 +01:00
Joshua Barretto
4777921680
Added test generator
2019-08-31 11:44:52 +01:00
Joshua Barretto
1fcb4a0313
Added Generator trait, fixed ocean lighting
2019-08-31 11:44:52 +01:00
Joshua Barretto
75f5419571
Removed dryness
2019-08-31 11:44:52 +01:00
Joshua Barretto
4735d3d6da
More interesting hills
2019-08-31 11:44:52 +01:00
Joshua Yanovski
c02f2a7f9e
Fixes to worldgen and adding a debug command.
...
Humidity and temperature are now indexed to uniform altitude *over land
chunks* (and water chunks adjacent to land) rather than over the whole
range of altitude. This is necessary in order to satisfy the uniformity
conditions of the formula for weighted sum CDF.
Additionally, fixes the computation of whether a tree should be
generated or not. Previously, it was using a source of randomness
scaled to use much less than the full 0-1 range; this has been resolved.
This makes for much nicer and more gradual transitions between densities
and reduces the amount of completely barren landscapes, while also
making forests larger.
Finally, this commit adds a server command, debug_column, which returns
some useful debug information about a column given an x and y
coordinate. This is useful for debugging worldgen.
2019-08-26 11:52:25 +02:00
Joshua Yanovski
958a40b8c0
Fix clean code lints.
2019-08-25 18:17:51 +02:00
Joshua Yanovski
6f12a240de
Chaos doesn't depend on temperature anymore.
...
Also fix some things to use a consistent coordinate system and bump up
tree density and variation around tree density in hopes of creating more
aesthetically pleasing jungles. However, this does change worldgen a
bit, so please make sure you look through it before merging.
2019-08-25 17:49:33 +02:00
jshipsey
f02b571f7f
fmt
2019-08-24 15:32:07 -04:00
Joshua Yanovski
25a02ae6e0
Make humidity ignore ocean chunks.
2019-08-24 21:13:32 +02:00
Joshua Barretto
8635982173
Merge branch 'sharp/jungle' of gitlab.com:veloren/veloren into sharp/jungle
2019-08-23 00:33:33 +01:00
Joshua Barretto
0db797744b
Better snow noise
2019-08-23 00:31:27 +01:00
Joshua Yanovski
f687c591ca
Remove out of date comment.
2019-08-23 01:16:15 +02:00
Joshua Yanovski
d7f567a862
Merge remote-tracking branch 'origin/sharp/jungle' into sharp/jungle
2019-08-23 01:10:48 +02:00
Joshua Barretto
6136edd631
Merge branch 'sharp/jungle' of gitlab.com:veloren/veloren into sharp/jungle
2019-08-23 00:09:45 +01:00
Joshua Barretto
b6cfc84810
More interesting terrain chaos
2019-08-23 00:09:14 +01:00
Joshua Yanovski
b69020b68e
Fine, removing box syntax.
2019-08-23 01:08:47 +02:00
Joshua Yanovski
398c18359d
Addressing concerns, for real.
2019-08-23 00:57:42 +02:00
Joshua Yanovski
2ff192021c
Addressing PR issues.
2019-08-22 23:48:13 +02:00
Joshua Barretto
ba1a146cd5
Better snow, colours, more chaos
2019-08-22 22:25:17 +01:00
Joshua Yanovski
40192da977
Closest attempt.
2019-08-22 21:10:04 +02:00
Joshua Yanovski
dbeec66b2d
Total chaos.
2019-08-22 21:03:42 +02:00
Joshua Yanovski
38443c173c
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/jungle
2019-08-22 17:47:10 +02:00
Joshua Yanovski
5caed42e4f
Fix density computation.
2019-08-22 17:45:47 +02:00
Joshua Yanovski
aa4464d8f4
Adding more jungle trees.
2019-08-22 01:33:47 +02:00
Joshua Yanovski
139933194c
Restore old chaos.
2019-08-22 01:01:13 +02:00
Joshua Yanovski
16ad7ba042
Fixing colors.
2019-08-22 00:15:24 +02:00
Joshua Yanovski
d174dd99b4
Fixing a few visual issues.
2019-08-21 23:36:43 +02:00
Joshua Yanovski
bd8a0be0fb
Putting back splotchy mud.
2019-08-21 20:59:26 +02:00
Joshua Yanovski
91ea62a5c9
Get rid of extraneous things.
2019-08-21 20:48:51 +02:00
Joshua Yanovski
05d501632e
Fixing jungle.
2019-08-21 20:41:32 +02:00
Joshua Barretto
7ceccfecc3
Added cacti
2019-08-21 19:18:16 +01:00
Joshua Barretto
6ff264d982
Better plant grouping distribution
2019-08-21 18:56:46 +01:00
Monty Marz
fade04d44e
Pfauenauge/plants grass
2019-08-21 17:22:05 +00:00
Joshua Yanovski
8c644e2bb1
Distribution "fun."
2019-08-20 22:48:22 +02:00
Joshua Barretto
60544531dd
More grass
2019-08-20 12:06:41 +01:00
Joshua Barretto
245c9af2e8
Patchier plants, wind swaying
2019-08-20 11:05:01 +01:00
Joshua Barretto
5f09ab3a4f
Added multiple sprite block kind support
2019-08-20 00:31:11 +01:00
Joshua Barretto
7960e6ea6d
Sprite distance fading, grass
2019-08-19 22:54:16 +01:00
Joshua Barretto
b31cca4bb3
Added wheat and sprite rendering
2019-08-19 21:09:35 +01:00
Joshua Yanovski
405f55d725
Smoother blending into sand.
2019-08-19 19:46:47 +02:00
Joshua Yanovski
97eaeddd78
t merge Merge branch 'master' of gitlab.com:veloren/veloren into sharp/jungle
2019-08-19 19:21:05 +02:00
Joshua Yanovski
5919f63516
Fixing visual issues.
2019-08-19 19:20:54 +02:00
Acrimon
a41cf1a83d
Disabled unsafe using lint level.
2019-08-19 14:39:23 +02:00
Joshua Yanovski
fa35f9932e
Smoothed some things out.
2019-08-19 05:22:39 +02:00
Joshua Yanovski
1c9be67516
Billow tweaks.
2019-08-19 03:41:32 +02:00
Joshua Yanovski
c5ffb232d4
Fixing some colors.
2019-08-19 03:01:11 +02:00
Joshua Yanovski
d8c864cf3a
Making jungles work.
2019-08-19 01:52:26 +02:00
Joshua Yanovski
680b81a5e6
WIP for humidity.
2019-08-18 18:35:27 +02:00