Commit Graph

4163 Commits

Author SHA1 Message Date
Isse
d638215b88 rename TrueTime to ProgramTime and don't share it 2023-10-07 19:53:55 +02:00
Isse
6b31ffea3e attempt to fix timeout with high timescale 2023-10-07 19:53:55 +02:00
Marcel Märtens
8e95cb944d cargo fmt after updating new toolchain 2023-10-06 09:13:01 +02:00
Marcel Märtens
cb25a409d5 more clippy fixes in all binaries 2023-10-06 09:12:31 +02:00
Marcel Märtens
631f3ab8ee fix clippy issues, WITHOUT clippy::needless_pass_by_ref_mut as we are still unsure how to proceed with it. we want to keep the &mut ref where we are actually writing. maybe we need another method support 2023-10-05 23:23:27 +02:00
Marcel Märtens
882a8d104c Revert "extended clippy from quality.sh"
This reverts commit 30ebb7f2edcf299e4886aa7de6573ef54353a8dd.
2023-10-05 22:00:49 +02:00
Marcel Märtens
df03c92741 extended clippy from quality.sh 2023-10-05 22:00:49 +02:00
Marcel Märtens
540f0d10f2 cargo clippy after toolchain-update 2023-10-05 22:00:49 +02:00
Marcel Märtens
394c8892bb update toolchain to nightly-2023-09-28 2023-10-05 22:00:48 +02:00
flo666
445c49bd4b
large_bird: incr. sight_dist, decr. travel_speed, decr. flying_alt in attack 2023-10-02 22:44:41 +02:00
Maxicarlos08
58a379ee47
limit range of npc interactions 2023-10-02 22:44:32 +02:00
Imbris
91a7cf796d Merge branch 'imbris/specs-refactor' into 'master'
Adjust for changes in specs safety refactor

See merge request veloren/veloren!4113
2023-09-26 14:01:28 +00:00
Laura
f4d48d2689 New Arena building and visit site for NPCs 2023-09-26 12:29:14 +00:00
Imbris
9c398cb06d djust for changes in specs safety refactor 2023-09-24 23:46:59 -04:00
Maxicarlos08
fd42b3f767
localize commands 2023-09-20 23:29:24 +02:00
Maxicarlos08
bc9219d2b7
moved comment 2023-09-20 17:05:04 +02:00
Maxicarlos08
dccbfc4595
Soft loot protection 2023-09-20 17:02:25 +02:00
Isse
f4ca60cbb6 Map selector and generation UI 2023-09-17 17:11:19 +00:00
Maxicarlos08
ec42b9b5ce
don't store group id in ChatMode 2023-09-06 17:47:16 +02:00
Maxicarlos08
ec92b2c33b
Fix group chat leak 2023-09-03 21:25:44 +02:00
flo
78b2443edc Merge branch 'qsto/bosses_loot_overhaul' into 'master'
Bosses loot overhaul

See merge request veloren/veloren!4072
2023-08-30 12:08:52 +00:00
Isse
06d7548dc6 Fix rtsim airships 2023-08-29 12:56:25 +00:00
Christof Petig
b20ff5144c determine location names when loading character list 2023-08-22 22:41:48 +02:00
Joshua Barretto
6fbca74e88 Merge branch 'maxicarlos08/dungeon-avoid-cave' into 'master'
Cheesing fixes to old-style dungeons

See merge request veloren/veloren!4014
2023-08-19 11:12:01 +00:00
Maxicarlos08
14f433b6cd
used second sfx for teleport event 2023-08-19 11:44:58 +02:00
Maxicarlos08
dc1756b2df
added sfx (thanks to @flo666) 2023-08-17 22:47:35 +02:00
Maxicarlos08
e5e26149ed
review 2023-08-17 11:16:20 +02:00
Maxicarlos08
8c77356ec1
reduced large cacti sizes 2023-08-16 20:19:35 +02:00
flo
a2b1097df8 wyvern_tweaks 2023-08-16 09:22:04 +00:00
flo
21bf0a5572 Merge branch 'pirate_hideout_site' into 'master'
site pirate_hideout

See merge request veloren/veloren!4057
2023-08-16 06:59:59 +00:00
flo
fba1976dee site pirate_hideout 2023-08-16 06:59:58 +00:00
Imbris
e8361d5abf Merge branch 'imbris/sync-toggle' into 'master'
Add field to Presence to control when an entity is synced to other clients

See merge request veloren/veloren!3972
2023-08-16 00:10:35 +00:00
Maxicarlos08
0c9a942027
refactor teleporter system and include nearby pets 2023-08-15 12:24:49 +02:00
Maxicarlos08
92ab8dab9a
require interaction to start teleportation 2023-08-15 12:24:49 +02:00
Maxicarlos08
0929a3c76c
use same timings for both portals 2023-08-15 12:24:49 +02:00
Maxicarlos08
ac68f0af7b
addressed review comments and added hud interaction 2023-08-15 12:24:49 +02:00
Maxicarlos08
26ada89bb9
portal event -> change body and teleport to 2023-08-15 12:24:49 +02:00
Maxicarlos08
8fe5f2e708
addressed review comments 2023-08-15 12:24:49 +02:00
Maxicarlos08
bb2034ca92
portal particles 2023-08-15 12:24:48 +02:00
Maxicarlos08
25fcb04ad3
buildup times and portal model update 2023-08-15 12:24:48 +02:00
Maxicarlos08
0f2db68498
added portals 2023-08-15 12:24:17 +02:00
Joshua Barretto
38c986fa59 Merge branch 'TelepathicWalrus/stay_follow_pets' into 'master'
Add stay/follow option for pets

See merge request veloren/veloren!3906
2023-08-15 10:19:58 +00:00
flo
9a50a2452e treant_sapling: disable flee 2023-08-15 09:53:28 +00:00
Maxicarlos08
13dbf679c5
review 2023-08-15 11:10:54 +02:00
Maxicarlos08
1ea0f249f5
display if pet is currently following or staying 2023-08-15 11:10:54 +02:00
TelepathicWalrus
4bdbb3ff6b
Move stay position to agent 2023-08-15 11:10:54 +02:00
TelepathicWalrus
d6496c999d
Removed is_stay variable
Added server side owner and distance checks
2023-08-15 11:10:53 +02:00
TelepathicWalrus
d9d364fe79
Add stay position to PetState
Pets will now stay within 10 voxels of where they were told to stay
Added MAX_STAY_DISTANCE constant
Fixed being able to tell pet to stay when mounted
2023-08-15 11:10:53 +02:00
TelepathicWalrus
9597810e3d
Remove is_stay function
Clean code
2023-08-15 11:10:53 +02:00
TelepathicWalrus
6f0997705f
Clean code 2023-08-15 11:10:53 +02:00
TelepathicWalrus
e611d695b1
Add stay/follow option for pets 2023-08-15 11:10:52 +02:00
Imbris
aba0c23bc7 Make sync_me based of PresenceKind rather than being an independent
field.
2023-08-11 20:09:55 -04:00
Imbris
ecb27deeae When sync_me is false avoid:
* Logging a warning when deleting the entity and it is not in any
  Region.
* Searching every single region for an entity that is in none of them.

Also:
* Add workaround for bug in specs where deleting any entity clears the
  components before checking that the generation is correct (surprised
  that we haven't encounted bugs from this yet).
* Properly update `tracked_entities` inside `RegionMap` when deleting
  an entity. Previously, we just relied on this being updated in
  `RegionMap::tick` by the absence of the `Pos` component at that index.
  However, this means if a new entity is created at that index after
  deletion and before calling `RegionMap::tick`, then this can be
  interpreted as an entity moving between regions rather than one being
  deleted and another created. It seems like this could lead to
  synchronization bugs like not creating the new entity on the client
  (although I haven't noticed this before, I think maybe we use newly
  inserted `Uid`s to detect new entities rather than the region system?).
  I think it could at least lead to sending redundant messages to
  synchronize the new entity.
2023-08-11 20:09:55 -04:00
Imbris
997babca18 Always sync components for a client's entity even if it has no position
or has sync_me false in `Presence`.
2023-08-11 20:09:55 -04:00
Imbris
a01f75b38d Add sync_me parameter to Presence that must be set to true for
entities with the `Presence` component to be synced to other clients.
2023-08-11 20:09:55 -04:00
Michal Sroczynski
3a6c3ac669 Small adjustments 2023-08-11 14:09:31 +02:00
Michal Sroczynski
c8feb568ba Bosses loot overhaul p1 2023-08-11 09:47:13 +02:00
flo666
db6ebcd685 remove shovel outcome trigger from combomelee state 2023-08-03 23:00:32 +02:00
flo666
607af6f227 shovel sfx & particles 2023-08-03 21:52:55 +02:00
Isse
a39923e4d6 digging shovel 2023-08-03 19:32:09 +02:00
Michal Sroczynski
2c23781d22 Remove tiers from dungeons names 2023-08-02 18:48:01 +02:00
flo
57fe2c4adb spawn wyverns 2023-08-02 07:55:10 +00:00
Sam
d2cbcbe698 Changelog and rebase fixes 2023-07-29 19:12:54 -04:00
Sam
4bc6d9a6dc Added documentation 2023-07-29 19:04:44 -04:00
Sam
e3ad16ef47 Addressed review comments 2023-07-29 19:04:11 -04:00
Sam
9f86cafc5c Self buffs clear on tab swaps 2023-07-29 19:04:11 -04:00
Sam
d6fcd893bf Addressed testing feedback 2023-07-29 19:04:10 -04:00
Sam
4fd1626e5f Address review comments 2023-07-29 19:04:10 -04:00
Sam
df0244c5e7 Balancing feedback 2023-07-29 19:04:09 -04:00
Sam
dd616f85a9 Changelog and appease CI 2023-07-29 19:04:07 -04:00
Sam
98f33f0633 Keelhaul 2023-07-29 19:04:03 -04:00
Sam
188be17b95 Defiance 2023-07-29 19:04:03 -04:00
Sam
820f8dca94 Sunder 2023-07-29 19:04:02 -04:00
Sam
9a6cb01da3 Fracture now scales with combo and consumes only half of combo 2023-07-29 19:04:01 -04:00
Sam
a2deac19ee Furor 2023-07-29 19:03:59 -04:00
Sam
1cc99c9c4a Fixes to animations and making ability that the animation system thinks is being used more correct 2023-07-29 19:03:56 -04:00
Sam
ff15780c22 Maelstrom 2023-07-29 18:53:48 -04:00
Sam
6f31067b1a Adrenaline rush 2023-07-29 18:53:47 -04:00
Sam
4a690840e4 Savage sense 2023-07-29 18:53:47 -04:00
Sam
8c66bf8f70 Rising tide 2023-07-29 18:53:46 -04:00
Sam
af0a9ca3a4 Berserk 2023-07-29 18:53:46 -04:00
Sam
8ff7ee2819 Cleave 2023-07-29 18:53:45 -04:00
Sam
3e8b2b283a Triple chop 2023-07-29 18:53:44 -04:00
Sam
80ab9c26ec Initial setup 2023-07-29 18:53:38 -04:00
Avi Weinstock
15e75ebfbf Merge branch 'itemtooltip-quantity' into 'master'
Show item amounts in item tooltips.

See merge request veloren/veloren!4047
2023-07-28 23:00:51 +00:00
Neras
e72a8f2fcc Nerasw/defensive stance tweaks 2023-07-28 21:29:32 +00:00
Avi Weinstock
4669b4ab52 Show item amounts in item tooltips. 2023-07-28 11:47:05 -04:00
Michal Sroczynski
ccd469cb0a Potions fixes 2023-07-25 20:37:51 +02:00
Michal Sroczynski
74a0c9caa3 Revert "Potions fixes"
This reverts commit 1a52c4d24d.
2023-07-25 20:03:56 +02:00
Michal Sroczynski
1a52c4d24d Potions fixes 2023-07-25 17:28:21 +02:00
Michał
29a1a7050b Loot, foods and salvage tweaks 2023-07-19 14:16:20 +00:00
flo
b556befe73 coastal_town 2023-07-12 23:02:40 +00:00
Monty Marz
102945b9e7 Dungeon rework initial patch 2023-07-09 20:03:09 +00:00
Marcel
6d966eede2 Merge branch 'RunRobDog/Spawn-Entities-tab' into 'master'
RunRobDog/spawn entities tab

See merge request veloren/veloren!3877
2023-07-06 11:37:42 +00:00
Hugo Famechon
a648c68233 Sort items in inventory by quantity 2023-07-05 19:07:16 +00:00
Samuel Keiffer
645d063dcd Merge branch 'sam/durability-tweaks' into 'master'
Durability tweaks

See merge request veloren/veloren!3985
2023-07-03 23:34:33 +00:00
Christof Petig
28c3721ecf upgrade wasmer, implement basic WASI, turn off login events for now 2023-07-01 15:31:53 +02:00
Sam
c4b316af19 Durability tweaks 2023-06-26 20:49:03 -04:00
unknown
6684685679 Attempt to fix BarrelCactus 2023-06-14 13:49:40 -04:00
unknown
526386e51c Initial cacti work 2023-06-07 14:46:54 -04:00
Imbris
599e25c9c6 Address review on !3971 2023-06-04 21:12:39 -04:00
Imbris
ea77a443a2 Fix conditions on some error logging spots 2023-06-04 12:59:09 -04:00
Imbris
42ba445ea2 Add RtsimEntity mapping if it is included as a component on a newly
created npc.

Also, improve wording of a comment.
2023-06-04 12:58:16 -04:00
Imbris
01df87bdb4 Address/cleanup a couple TODOs, mainly comment improvements 2023-06-04 12:58:16 -04:00
Imbris
65efa779b5 Steps towards properly synchronizing when a client exits in-game to
return to the character screeen. And other related improvements.

* Uid now optional when removing an entity from IdMaps since that Uid
  may have been transferred to the new entity created when the client
  exits "in-game".
* Added notes about making sure to update the CharacterId mapping when
  changing the `kind` field of `Presence`.
* Add a parameter to `delete_entity_recorded` that indicates whether it
  is being called from `handle_exit_ingame` and that provides the `Uid`
  that was removed from the entity so that we can more explicitly and
  correctly handle that case.
* We now add the Uid of the client to the deleted entities list when it
  exits "ingame". (still need to rework code so that the client doesn't
  delete its own entity).
* Improved integration of possession code with ForceUpdate logic.
* Don't remove `Presence` component from old entity in possession so
  that deleting that entity will properly handle updating the
  CharacterId unmapping (if the old entity isn't going to be deleted we
  still remove the `Presence` component so that it doesn't keep terrain
  loaded).
* Added a couple TODOs on existing tangential things I noticed.
2023-06-04 12:58:16 -04:00
Imbris
62abed1eec Replace u64 with Uid in some places and add/modify some comments 2023-06-04 12:58:16 -04:00
Imbris
c60f994c7f Some random changes and a fmt 2023-06-04 12:58:16 -04:00
Imbris
f11baed9fa Adapting various things to the new interface, fixing compilation errors,
and progressing on half done things. Also, added a few TODO comments.
2023-06-04 12:58:16 -04:00
Imbris
4094887997 Rename UidAllocator to IdMaps everywhere, also rename lookup_entity to
uid_entity.

Also made more progress on changes in common/src/uid.rs

(does not compile so don't know if all rebase quirks resolved)
2023-06-04 12:58:16 -04:00
Imbris
35922866a8 Start refactoring UidAllocator to contain mappings for different Id
types.

* Add new `IdMaps` type that contains mappings to Entity from Uid, CharacterId, and
  RtsimEntity.
* Add PresenceKind::LoadingCharacter variant for when the CharacterId
  has not actually been confirmed to exist and belong to the logged in
  client. Switches to the regular PresenceKind::Character once the
  character is loaded from the database and that is used to update the
  entity.
* Start refactoring `delete_entity_recorded` to check for CharacterId
  and RtsimEntity values that may need to be removed from the map (just
  very start, not near complete).
* Other misc tweaks.
2023-06-04 12:58:16 -04:00
Imbris
3277d18265 Rename retrieve_entity_internal to lookup_entity 2023-06-04 12:58:16 -04:00
Imbris
ea725fffde Cleanup UidAllocator and Uid a bit:
* Remove unnecessary Marker/MarkAllocator trait implementations.
* Delete excess functions
* Change some methods to take Uid instead of u64
2023-06-04 12:58:15 -04:00
Isse
a884e0e058 Various rtsim related stuff 2023-06-03 22:14:18 +00:00
flo
16d58c6b4e plant creatures 2023-06-03 13:59:52 +00:00
Joshua Barretto
ec3a7d1898 Make items vanish after 5 minutes 2023-06-01 14:51:19 +01:00
flo
40832456f2 spawn frost gigas 2023-05-31 12:31:54 +00:00
Joshua Barretto
4fa799e7c7 Fixed volume mount orientation 2023-05-25 03:16:27 +01:00
Joshua Barretto
9127d6cbf2 Account for surface normal when calculating collision damage 2023-05-25 01:21:44 +01:00
Joshua Barretto
b086b43a88 Better wheeled ship movement 2023-05-25 00:28:36 +01:00
Joshua Barretto
8e85ff98a6 Better turning 2023-05-25 00:28:36 +01:00
Joshua Barretto
f986e0793d Better orientation, axels 2023-05-25 00:28:35 +01:00
Joshua Barretto
6a2796dc17 Everything damage 2023-05-25 00:28:35 +01:00
Joshua Barretto
8a8a5526f1 Added carriage 2023-05-25 00:28:28 +01:00
Joshua Barretto
dbcbd43b8f Added body kind argument to /airship and /ship 2023-05-25 00:25:28 +01:00
Joshua Barretto
a09dbf0396 Cleaned up and documented voxel collider code 2023-05-25 00:25:28 +01:00
Joshua Barretto
04687aa0b2 An underwater thing 2023-05-25 00:25:28 +01:00
Joshua Barretto
610d1d8497 Simplified replacement drag logic, special-case volume entities to improve movement 2023-05-25 00:25:28 +01:00
Joshua Barretto
7b4bb2de99 Use non-physical mode for liquid drag 2023-05-25 00:25:28 +01:00
Joshua Barretto
3c1cfe574d Added skiff 2023-05-25 00:25:28 +01:00
Joshua Barretto
dfbd9e8132 Rebalanced ships 2023-05-25 00:25:27 +01:00
Joshua Barretto
b6a7401cd9 Balanced quad_low swim thrust 2023-05-25 00:25:27 +01:00
Joshua Barretto
96bf86dae0 Rebalanced masses, dimensions, swim thrusts, and made various improvements to water movement that help with gameplay and pathfinding. Also fixed swimming animations for many creatures. 2023-05-25 00:25:25 +01:00
Isse
68491dde55 Merge branch 'seachapel_rework' into 'master'
seachapel_rework

See merge request veloren/veloren!3856
2023-05-24 18:13:29 +00:00
flo
a55276ea73 seachapel_rework 2023-05-24 18:13:29 +00:00
Maxicarlos08
777a69e576
adressed review comments 2023-05-22 23:20:11 +02:00
Maxicarlos08
fbe32a9047
no_dura -> no_durability 2023-05-22 22:38:48 +02:00
Maxicarlos08
8ed311c5a9
made tests work 2023-05-22 22:38:47 +02:00
Maxicarlos08
174f75dc63
durability free areas 2023-05-22 22:38:47 +02:00
Joshua Barretto
c73848b932 Fixed minor issues with walls, better particles 2023-05-19 14:25:49 +01:00
Joshua Barretto
b0556588b8 Actually use orientation when deciding on wall direction 2023-05-19 13:30:49 +01:00
Joshua Barretto
c94d6c502a Added one-way wall sprites 2023-05-19 13:24:45 +01:00
Tao In Way
f18297ec75 taoist/charms 2023-05-19 03:07:44 +00:00
Joshua Barretto
a0ffeb7252 Clippy fixes 2023-05-17 00:23:14 +01:00
Joshua Barretto
8e9314d32b Fixed mount offsets for more quarupeds 2023-05-16 21:57:18 +01:00
Joshua Barretto
306c3e1423 Fixed masses, mount offsets and mountability for quad_low 2023-05-16 21:48:09 +01:00
Joshua Barretto
3238863c26 Good bird_large mount offsets 2023-05-16 21:10:53 +01:00
Joshua Barretto
cfdf184c4c Fix non-humanoid pathfinding and movement in water 2023-05-16 20:48:50 +01:00
Joshua Barretto
52b5967914 Fix pet idle movement, add a way to configure agent behaviour through manifests 2023-05-16 18:51:46 +01:00
Joshua Barretto
140927cbe7 Clean up day coefficient code 2023-05-14 22:10:37 +01:00
Sam
20a8788eee Rebase fixes and changelog 2023-05-13 09:38:10 -04:00
flo666
9a6ab28c3d adlet elder tweaks 2023-05-13 09:32:24 -04:00
taoist.way
b7c5c22070 mob creature tweaks 2023-05-13 09:32:23 -04:00
flo666
f66cc47554 - adlet melee tweaks
- fix adlet elder shoot combomelee
- adjust trap projectile mass
2023-05-13 09:32:23 -04:00
flo666
f13c3774c0 fix Trap projectile 2023-05-13 09:32:22 -04:00
flo666
7e6e8c97a3 Roshwalr scale up & hitbox adjust 2023-05-13 09:32:20 -04:00
flo666
17e4af3c48 BlockKind::ArtSnow
replace BlockKind::Snow with BlockKind::Misc
2023-05-13 09:32:19 -04:00
flo666
25ef582f1a - sprites IceCrystal, GlowIceCrystal for yetipit
- rough creature balance
2023-05-13 09:32:16 -04:00
flo666
38a6cc67f9 add models: bone_door, bone_keyhole, bone_key 2023-05-13 09:31:29 -04:00
flo666
6668df9f08 add adlet elder 2023-05-13 09:30:56 -04:00
Sam
71d7a3b780 Ice creature AIs 2023-05-13 09:30:56 -04:00
flo666
c46ea4ae91 -add quadruped_medium/combomelee
-frostfang ability_set
2023-05-13 09:30:55 -04:00
flo666
86803c43bf adlet tracker tweaks 2023-05-13 09:30:54 -04:00
flo666
f936c2f00e rocky yetipit entrance & AdletTrap object 2023-05-13 09:30:54 -04:00
flo666
c8bb0050ad adlet npc work 2023-05-13 09:30:53 -04:00
Sam
680d987e11 Adlet hunter AI 2023-05-13 09:30:51 -04:00
Sam
92e28f09fc Adlet abilities 2023-05-13 09:30:51 -04:00
flo666
1750c9a0f2 structure work 2023-05-13 09:30:48 -04:00
Joshua Barretto
ec5e3fe716 Avoid re-fetching system data on every link persist 2023-05-13 12:31:19 +01:00
Joshua Barretto
451e586aac Made mounting biped_large work, for the hell of it 2023-05-12 22:11:06 +01:00
Joshua Barretto
2aca9db4ac Prevent mounted pets stealing targetting, allowed sitting on chairs with a pet on your shoulder 2023-05-12 21:18:32 +01:00
Joshua Barretto
9e9889eed6 Allowed bird pets to mount their owners when nearby 2023-05-12 21:03:44 +01:00
Marcel Märtens
3a19669d53 use workspace dependencies to make our life easier maintaining them :) 2023-05-10 18:16:25 +02:00
Isse
9fa4c7217e more info on todo comment and allow clippy lint 2023-05-10 15:22:35 +02:00
Isse
1617c180ef small changes 2023-05-09 19:55:52 +02:00
Isse
bcc8c55b5e change 'force from mount' to 'force from volume' in commands 2023-05-09 19:43:10 +02:00
Isse
6219b52f87 rename Vox trait to FilledVox, and change is_empty to is_filled 2023-05-09 19:43:10 +02:00
Isse
7dde25df39 fix rebase oopsie 2023-05-09 19:43:10 +02:00
Isse
87b2f0fd26 don't apply move state velocity if volume riding, don't mount sprites on interact 2023-05-09 19:43:10 +02:00
Isse
a0ed18c3db add doc comments 2023-05-09 19:43:10 +02:00
Isse
61ecd2c178 various small fixes 2023-05-09 19:43:10 +02:00
Isse
a6665ed988 some comments 2023-05-09 19:43:10 +02:00
Isse
78dc394c48 use sitting animation by default when sprite mounted 2023-05-09 19:43:10 +02:00
Isse
192356f6c5 use interpolated pos and ori 2023-05-09 19:43:09 +02:00
Isse
57551c479c force of mount in teleporting commands 2023-05-09 19:43:09 +02:00
Isse
e39790e9e4 make sprites work on multiple ships at once 2023-05-09 19:43:09 +02:00
Isse
134d0f0c04 varius fixes 2023-05-09 19:43:09 +02:00
Isse
b3a70627e5 fix volumes 2023-05-09 19:43:09 +02:00
Isse
a35a1a34c4 more sprites on airships 2023-05-09 19:43:09 +02:00
Isse
6674cce2cc intercat with sprites on ships 2023-05-09 19:43:09 +02:00
Isse
d292234c47 lod for sprites on volumes 2023-05-09 19:43:09 +02:00
Isse
fcb7011cde sprites on volumes 2023-05-09 19:43:09 +02:00
Isse
458acce5ac set vel to zero when sprite mounted 2023-05-09 19:43:09 +02:00
Isse
6ddfd631d6 don't sit through walls 2023-05-09 19:43:09 +02:00
Isse
2928eb8d15 sit on sprites 2023-05-09 19:43:08 +02:00
Joshua Barretto
1cc221f653 Merge branch 'zesterer/rtsim-tweaks' into 'master'
Started adding wandering rtsim monsters

See merge request veloren/veloren!3908
2023-05-09 14:51:15 +00:00
Marcel Märtens
377787e3c8 avoid:
```
PHI nodes not grouped at top of basic block!
  %246 = phi <4 x float> [ <float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00>, %114 ], [ %241, <badref> ], !dbg !961029
label %243
in function _ZN14veloren_common4comp9inventory4item7modular11ModularBase4kind17h0950571ff74739d8E
LLVM ERROR: Broken function found, compilation aborted!
```
2023-05-08 18:58:54 +02:00
Marcel Märtens
95bca5418a update toolchain to nightly-2023-04-20 2023-05-08 18:58:54 +02:00
Sam
faff715c4f Simultaneous melee hits now show separately in SCT 2023-05-07 20:43:52 -04:00
Sam
a38f336c9e Added dual wielding sword contextual abilities. 2023-05-07 20:43:51 -04:00
Sam
0ecf4fbe87 Dual wielding weapons of the same kind added as a context 2023-05-07 20:43:51 -04:00