Commit Graph

1415 Commits

Author SHA1 Message Date
IsseW
5b9f405671 Better placement of poi and actual names 2022-01-16 20:28:53 +01:00
IsseW
f8d94ef25f biome name to chunk name 2022-01-16 18:11:22 +01:00
IsseW
5bd7507f31 Added poi for all biomes 2022-01-16 16:54:49 +01:00
floppy
d5f0ee2fc5 create fn generate_biome in namegen 2022-01-16 16:40:22 +01:00
Sam
9b6c76bd3b Removed health scaling that bypasses the skill system. 2022-01-15 11:58:28 -05:00
Isidor Nielsen
5642680687 Site2 util 2022-01-15 13:06:18 +00:00
jshipsey
0e9d50162b last fixes 2022-01-14 00:19:32 -05:00
jshipsey
1fac6359de more gnarling weapons 2022-01-13 23:20:56 -05:00
jshipsey
7f928d0bc0 woodengolem, chieftain, icedrake, blowgun 2022-01-13 23:20:52 -05:00
Monty Marz
d72d926341 change merchant backpack visuals and add mining skill icons 2022-01-08 01:57:52 +01:00
Imbris
58b41bb2bb Merge branch 'debug' into 'master'
Use debug_map to implement Debug

See merge request veloren/veloren!3048
2022-01-02 21:02:26 +00:00
Imbris
972c8ba41d Add wildlife density modifier to features.ron 2021-12-25 19:24:09 -05:00
Imbris
bf48bd5346 update toolchain to nightly-2021-12-19 2021-12-23 13:04:24 +01:00
Christof Petig
453c4c149e fix more examples and satisfy code quality checks 2021-12-20 18:09:34 +00:00
Christof Petig
2dd63a333e fix economy test [ci skip] 2021-12-20 18:06:58 +00:00
Christof Petig
cbd2a422f3 Add Chrismas wreath (25% chance) and make the towns go wild with illumination 2021-12-20 18:06:58 +00:00
Christof Petig
3edc7b5846 make house decorations correctly depend on Calendar 2021-12-20 18:06:58 +00:00
Christof Petig
8a85d6e6e0 cargo fmt, pass calendar down into building creation 2021-12-20 18:06:58 +00:00
Christof Petig
42ba9212ea move Calendar object into WorldSim
(needed for Christmas decoration in towns)
2021-12-20 18:06:58 +00:00
Christof Petig
be1a9050a4 make Christmas decoration unconditional for now 2021-12-20 18:06:57 +00:00
Joshua Barretto
3b4fa6b328 Snow for ice 2021-12-20 18:06:53 +00:00
Joshua Barretto
6e97e3179d Slippery ice 2021-12-20 18:03:52 +00:00
UncomfySilence
d6d55764c4 + Created common.loot_tables.calendar.<seasonal_event> directory for special item drop changes or for potential bosses.
+ Created common.entity.calendar.<seasonal_event> directory for special entities that spawn exclusively during season event.
+ Added lines to world/src/layer/wildlife.rs for the current events underneath nonevent basis.
+ Attempted organization go brrrrrr
2021-12-20 18:03:52 +00:00
Joshua Barretto
a2ca95af3d Ice cliffs 2021-12-20 18:03:52 +00:00
Joshua Barretto
a2a3a20aad Added ice to cold water 2021-12-20 18:03:52 +00:00
Joshua Barretto
78f76dde83 Added baubles to trees 2021-12-20 18:03:52 +00:00
Joshua Barretto
3ddacb96ab Added christmas snow 2021-12-20 18:03:52 +00:00
Joshua Barretto
e3203080ed Added Calendar for temporal events based on the real-world calendar 2021-12-20 18:03:52 +00:00
Benoît du Garreau
aca088388b Update assets_manager to 0.7 2021-12-12 22:11:47 +01:00
notoria
81f28bc3cc Use debug_map to implement Debug 2021-12-12 21:46:06 +01:00
Jonathan Berglin
596307c9b7 Remove unused clippy suppressions 2021-12-05 17:59:02 +00:00
Dr. Dystopia
c002e5e749 Resolve all '#[allow(clippy::eval_order_dependence)]' error supressions 2021-12-03 19:44:41 +01:00
Dr. Dystopia
5d1d510d54 Resolve all '#[allow(clippy::redundant_static_lifetimes)]' error supressions 2021-12-03 10:43:09 +01:00
Jonathan Berglin
d9dd49552b Tygyh/resolve all '# allow(clippy needless update)]' error supressions 2021-11-29 09:32:55 +00:00
Imbris
7760210824 Remove redundant closures 2021-11-28 12:24:57 -05:00
Treeco
3a998ca5b9 Merge branch 'isse/primitive-fixes' into 'master'
Primitive fixes

See merge request veloren/veloren!3016
2021-11-27 19:02:12 +00:00
Marcel
724e3bcdfd Merge branch 'capucho/tracing-bump' into 'master'
Bump tracing-subscriber to 0.3.2

See merge request veloren/veloren!3032
2021-11-27 11:11:47 +00:00
João Capucho
8b89903d57
Bump tracing-subscriber to 0.3.2
We were pulling two versions of it. Causing some compilation errors
2021-11-26 17:41:51 +00:00
Marcel Märtens
ef40ebe0c8 update toolchain to nightly-2021-11-24 2021-11-24 10:09:22 +01:00
Marcel Märtens
aa93b4b53c update other binaries 2021-11-20 20:19:48 +01:00
Marcel Märtens
e29ede7c97 updating dependencies,
cannot update the following dependencies:
 - vek: Sharps SIMD isnt upstream
 - tracing-subscriber: MakeWriter was adjusted and i was to lazy to fiddle with lifetimes,
 - refinery, rustsql: we have a custom refinery version which is incompatible with newer rustsql
 - equi + egui_winit + egui_wgpu_backend: i tried it in this commit but it turned out that they dependo n wgpu which we cant update
 - wgpu: cant update due new version doesnt support DX11

Got quinn updated which now require some dependencies to be explicit.
2021-11-20 20:17:49 +01:00
IsseW
7eaddcafad Ok just call it without 2021-11-20 13:13:21 +01:00
Treeco
3018942291 Merge branch 'juliancoffee/resizeable_map' into 'master'
Add size parameter to map_file opts

See merge request veloren/veloren!2975
2021-11-19 22:50:24 +00:00
IsseW
88840fe58d Change "and_not" and "diff" to "subtract" 2021-11-19 23:38:33 +01:00
IsseW
4b6f3ddeea Intersect instad of union in pyramid 2021-11-17 14:32:07 +01:00
IsseW
07da6a9271 Rename 'and' to 'intersect' and 'or' to 'union' 2021-11-17 14:11:20 +01:00
Joshua Barretto
db741fe4c0 Added waypoints to towns 2021-11-13 17:13:09 +00:00
DemonicOnPc
b7ac542ebb fixes to branch after my whoops 2021-11-08 17:09:19 -05:00
DemonicOnPc
a9cedee277 Update scatter.rs 2021-11-08 17:09:17 -05:00
DemonicOnPc
7fc57c027b Fixes to jungle sprites and lillypads 2021-11-08 17:09:15 -05:00
DemonicOnPc
9514cd71c6 Jungle and River update
-Added Lillypads to rivers
-Added new types of reeds
-Added reeds to water
-Added more Ferns/Flowers/Plants to jungles
2021-11-08 17:09:11 -05:00
Joshua Barretto
6b4abddc4e Added floating scatter 2021-11-08 17:04:45 -05:00
Joshua Barretto
de087ae992 Added site2 worldgen feature 2021-11-01 22:53:38 +00:00
Joshua Barretto
16889b2b3e Fixed house supports 2021-11-01 22:19:49 +00:00
Joshua Barretto
0cb88139c9 Made merchants work in new sites 2021-11-01 22:19:49 +00:00
Joshua Barretto
4b8bf94320 Used correct entity configs 2021-11-01 22:19:49 +00:00
Joshua Barretto
4acffb9cfb New CSG API for site2 2021-11-01 22:19:49 +00:00
Joshua Barretto
e3ab8fc8ce Added rtsim merchants to site2 2021-11-01 22:19:49 +00:00
Joshua Barretto
bacb2aa504 Better town layout 2021-11-01 22:19:49 +00:00
Joshua Barretto
4a9581b54d Fixed house entrances 2021-11-01 22:19:49 +00:00
Joshua Barretto
8e2ca9cdec Added rtsim villagers to site2 towns 2021-11-01 22:19:49 +00:00
Samuel Keiffer
e692f49463 Merge branch 'sam/potion-tweaks' into 'master'
Potion tweaks

See merge request veloren/veloren!2976
2021-10-31 21:12:08 +00:00
jshipsey
f69e3c9fbc more hats 2021-10-30 23:42:17 -04:00
Treeco
e380425001 Add continent_scale_hack setting 2021-10-30 16:40:37 +01:00
Sam
ad257410e9 Merchants now have less potion stock. 2021-10-29 19:58:38 -04:00
juliancoffee
84e04fa906 Add size parameter to map_file opts 2021-10-30 01:06:40 +03:00
Monty Marz
727295aec1 text and alignment WIP 2021-10-27 17:02:35 -04:00
Monty Marz
7aae35f286 bench 2021-10-27 17:02:31 -04:00
DemonicOnPc
a74af55c46 Gemu's Revamped vox models added. 2021-10-26 05:28:05 -04:00
DemonicOnPc
8f26c451ae Added shrub density within specific regions 2021-10-25 16:20:49 -04:00
DemonicOnPc
b1476071b1 Added new Spots, Shrubs and Ships.
Spots
- Gnarling Tree
- Troll Cave
- Underwater Shipwreck second variation.

Shrubs added to biomes
- Savannah Shrubs
- Taiga Shrubs
- Temperate Shrubs

Galleon ship added
2021-10-24 08:10:44 -04:00
Joshua Barretto
3357008601 Merge branch 'zesterer/small-fixes' into 'master'
Caverns

See merge request veloren/veloren!2763
2021-10-16 09:33:57 +00:00
Joshua Barretto
f9b661fc61 Corrected historical typo 2021-10-15 22:47:43 +01:00
MohammadHasanKargar
c82b3859e0 Deleting extra grasses on the air 2021-10-15 19:09:36 +03:30
Joshua Barretto
e660aafed3 Nicer lake borders 2021-10-10 13:41:57 +01:00
Joshua Barretto
1473029204 Added ability to toggle world features 2021-10-10 13:41:57 +01:00
Joshua Barretto
bee922156e Added radial pattern to shrooms 2021-10-10 13:41:57 +01:00
Joshua Barretto
d09f1e1c4a Added noise to blocks 2021-10-10 13:41:57 +01:00
Joshua Barretto
086097cd56 Better vines and lighting 2021-10-10 13:41:57 +01:00
Joshua Barretto
a5309e1036 Prevented shrooms spawning in water 2021-10-10 13:41:57 +01:00
Joshua Barretto
2ce88ac398 Better grass and lily distribution 2021-10-10 13:41:57 +01:00
Joshua Barretto
353ccc5bce Added new cavern sprites to caverns 2021-10-10 13:41:57 +01:00
Joshua Barretto
7768a22f7f Better moss 2021-10-10 13:41:57 +01:00
Joshua Barretto
b22029f87c More mushroom sprites 2021-10-10 13:41:56 +01:00
Joshua Barretto
d785ecc102 Added vines 2021-10-10 13:41:56 +01:00
Joshua Barretto
46118acef3 Added mushroom inner bevel 2021-10-10 13:41:56 +01:00
Joshua Barretto
bfc55d7b17 More cavern details 2021-10-10 13:41:56 +01:00
Joshua Barretto
ed40e92801 Better cave water 2021-10-10 13:41:56 +01:00
Joshua Barretto
5c0026f4a7 Performance improvements for terrain watcher 2021-10-10 13:41:56 +01:00
Joshua Barretto
1cfad833c7 Added caverns, fixed chunk load performance issue 2021-10-10 13:41:56 +01:00
Treeco
e48c13e140 Decrease beehive frequency on apple trees 2021-10-08 17:42:01 +01:00
Treeco
719fce1c89 Procgen apple trees 2021-10-06 02:26:43 +01:00
Treeco
dafa1327d0 Added mottled bark to birch 2021-10-06 02:26:43 +01:00
Treeco
c502bc177a Procgen birches 2021-10-06 02:26:43 +01:00
Joshua Barretto
f13a8a643b Fixed water light extinction 2021-10-05 00:02:34 +01:00
Joshua Barretto
96e23ae2d4 Handle oceans and steep rivers gracefully, update changelog 2021-10-05 00:02:32 +01:00
Joshua Barretto
c6d3137612 Fixed sail boat thrust, removed dead water code, added comments 2021-10-05 00:02:03 +01:00
Joshua Barretto
e8021fab2c Cleaned up shrub implementation 2021-10-05 00:02:03 +01:00
Joshua Barretto
c399fe9a39 No snow on riverbeds 2021-10-05 00:02:03 +01:00
Joshua Barretto
6c6b3e1244 Better lake borders and river depth 2021-10-05 00:02:03 +01:00
Joshua Barretto
22f48b1977 Added waterfalls and fixed warping issues 2021-10-05 00:02:03 +01:00
Joshua Barretto
3b66af468a Improved river and lake banks 2021-10-05 00:02:03 +01:00
Joshua Barretto
826aff2ea4 Better lake entrances and distance 2021-10-05 00:02:03 +01:00
Joshua Barretto
f118d15745 Fixed oceans 2021-10-05 00:02:03 +01:00
Joshua Barretto
87c7d6e982 Improved river/lake rendering 2021-10-05 00:02:03 +01:00
Joshua Barretto
4aa8a6bb42 Better shrubs 2021-10-05 00:02:02 +01:00
Joshua Barretto
6284fa0ecd Tree trunk color differences 2021-10-05 00:02:02 +01:00
Joshua Barretto
4267a7b7dd Improved tree hanging and cedar distribution 2021-10-05 00:02:02 +01:00
Joshua Barretto
3f7e0a5e52 Added shrub layer with example shrub 2021-10-05 00:02:02 +01:00
Joshua Barretto
263f02dc11 Improved grass scatter 2021-10-05 00:02:02 +01:00
Sam
70c2e9bebe Cave now uses entity configs. 2021-09-27 15:09:22 +03:00
juliancoffee
80ccda6583 Refactor cave supplement to more symmetric code 2021-09-27 15:09:22 +03:00
juliancoffee
2475b97918 Move loot tables to entity configs 2021-09-27 15:09:22 +03:00
Marcel Märtens
e36eef99c8 apply some clippy fixes that comes with the new toolchain version 2021-09-24 23:18:18 +02:00
Marcel Märtens
2a82405df2 update toolchain to nightly-2021-09-24 2021-09-24 23:18:07 +02:00
Marcel Märtens
88685cc016 update crates 2021-09-20 14:39:01 +02:00
James Melkonian
485b057d60 Prettier town houses 2021-09-17 15:49:14 -07:00
James Melkonian
42fdf0818d Gable primitive and dungeon lava rooms 2021-09-17 15:45:26 -07:00
juliancoffee
f810af4eec Rename EntityInfo level field to health_scaling 2021-09-17 20:12:42 +03:00
Monty Marz
1d94adc2e1 0.11 Background images and more 2021-09-10 08:34:01 +00:00
jshipsey
3c623c6801 address comments, boost village pop, lower raid chance 2021-09-06 00:01:26 -04:00
jshipsey
da9585205c buff guards 2021-09-05 23:17:14 -04:00
Joshua Barretto
7538f29b9e Merge branch 'slipped/tweaks' into 'master'
more spots

See merge request veloren/veloren!2806
2021-09-04 18:16:10 +00:00
Snowram
ee37c8d62d Adds new dungeon entrances 2021-09-04 14:55:55 +02:00
jshipsey
523a15e5cc more spots 2021-09-04 00:18:58 -04:00
juliancoffee
38493b615b Rebalance chest density in dungeons
- Make it depend on relative floor and not absolute floor to keep it the
  same through different dungeons.
- Make it start around the middle of dungeon to avoid chest only runs.
2021-09-03 01:08:15 +03:00
Joshua Barretto
002cd03430 Tree trunk color differences 2021-09-01 12:49:35 +01:00
Joshua Barretto
71826bccae Improved tree hanging and cedar distribution 2021-09-01 12:09:15 +01:00
Joshua Barretto
1b0cb40d94 Made ore streams mineable 2021-09-01 12:05:00 +01:00
Joshua Barretto
b646aae2a4 Removed unused tree assets 2021-08-31 10:15:52 +01:00
Joshua Barretto
9ac5e555e6 Improved giant trees 2021-08-30 00:03:16 +01:00
Joshua Barretto
92c463b315 Smaller acacia 2021-08-29 20:38:40 +01:00
Joshua Barretto
01c068a892 Snow on spots 2021-08-29 20:09:48 +01:00
Joshua Barretto
c8b1155b75 Added tree roots 2021-08-29 19:17:58 +01:00
Joshua Barretto
0011e75526 More tree variety 2021-08-29 18:38:34 +01:00
Joshua Barretto
98f4e95111 Improved giant trees 2021-08-29 14:37:11 +01:00
Joshua Barretto
643807e5ff Multiple color gradient options 2021-08-29 13:57:36 +01:00
Joshua Barretto
3592b5e7bb Better spot density 2021-08-29 13:08:13 +01:00
Joshua Barretto
87f4efd65b Added spot loot 2021-08-29 12:50:35 +01:00
Joshua Barretto
e05ca1f308 More spots 2021-08-28 16:48:34 +01:00
Monty Marz
ae6d1b7924 fixes 2021-08-28 14:53:30 +01:00
Monty Marz
b085b02ff9 fixes 2021-08-28 14:53:30 +01:00
Joshua Barretto
287e4d91bc Better entity placement for spots 2021-08-28 14:53:30 +01:00
Joshua Barretto
b32dcd5203 Fixed missing sprites 2021-08-28 14:53:30 +01:00
Monty Marz
771a380e6c witch stuff 2021-08-28 14:53:30 +01:00
Joshua Barretto
328fc190d1 Reduced leaf noise for spots 2021-08-28 14:53:30 +01:00
Monty Marz
df0ab43bb8 taiga and savannah definitions 2021-08-28 14:53:30 +01:00
Joshua Barretto
cb0f10b754 Removed quirky tree-like structures 2021-08-28 14:53:30 +01:00
Monty Marz
a22c0ab48f lion rock
fixes
2021-08-28 14:53:30 +01:00
Joshua Barretto
4b244ac1ba Prevented trees spawning near spots 2021-08-28 14:53:30 +01:00
Monty Marz
936600a08a Update spot.rs 2021-08-28 14:53:30 +01:00
Monty Marz
c22eb19f55 More spots 2021-08-28 14:53:30 +01:00
Joshua Barretto
5091d45c01 Added random units for spots 2021-08-28 14:53:30 +01:00
Monty Marz
14ff95409f more spawning rules
Update spot.rs
2021-08-28 14:53:30 +01:00
Joshua Barretto
95dce5a1ac Prevented spots spawning on sites 2021-08-28 14:53:30 +01:00
Joshua Barretto
06d85b8b10 Added index customisation for world structure models 2021-08-28 14:53:30 +01:00
Gemu Peachems
b0a067fc8d Gnarling Totem 2021-08-28 14:53:30 +01:00
Joshua Barretto
62f95c4a0f No spots in sites 2021-08-28 14:53:30 +01:00
Monty Marz
1278020c88 dwarf grave 2021-08-28 14:53:30 +01:00
Joshua Barretto
00c44be2da Added SpotConfig for easier spot creation 2021-08-28 14:53:30 +01:00
Joshua Barretto
76ba3496a1 sync 2021-08-28 14:53:30 +01:00
Joshua Barretto
4064872b9a Better spot altitude 2021-08-28 14:53:30 +01:00
Joshua Barretto
8b8adcc1b8 More block particles, changes ore vein colour 2021-08-28 14:53:30 +01:00
Joshua Barretto
bbcd842208 Test spot entity spawning 2021-08-28 14:53:30 +01:00
Joshua Barretto
3025f043d3 Initial spot implementation 2021-08-28 14:53:30 +01:00
juliancoffee
771df2f0f1 Don't chose room kinds with dynamic_rng 2021-08-09 18:19:35 +03:00
juliancoffee
fadf53a6ba Nerf pillars
* make platforms one block high
2021-08-05 21:07:45 +03:00
Avi Weinstock
60a5373b04 Avoid duplicate work across chunks when blitting site2 primitives. 2021-07-27 19:12:51 -04:00
Imbris
1a081cdc5b Merge branch 'james/map-ui' into 'master'
Reduce number of map layers and remove unneeded alpha channel

See merge request veloren/veloren!2676
2021-07-25 17:24:50 +00:00
Avi Weinstock
edad38098f Revert "Resolve all '#[allow(clippy::excessive_precision)]' error supressions"
This reverts commit 0247ae2bf6.
2021-07-25 12:29:21 -04:00
Avi Weinstock
516ad1c772 Revert "Resolve all '#[allow(clippy::identity_op)]' error supressions"
This reverts commit 63eff216f0.
2021-07-25 12:28:25 -04:00
Jonathan Berglin
cd2992afd3 Tygyh/resolve clippy error supressions 2021-07-25 15:35:14 +00:00
James Melkonian
54eb97b9de Reduce number of map layers and remove unneeded alpha channel 2021-07-24 19:54:40 -07:00
Dr. Dystopia
72058ef32e Resolve unused '#[allow(clippy::eval_order_dependence)]' error supressions 2021-07-24 20:24:57 +02:00
Jonathan Berglin
b15f426ee5 Resolve all approved error supressions 2021-07-18 17:11:46 +00:00
Samuel Keiffer
37147e2a83 Merge branch 'juliancoffee/overworld_assetization' into 'master'
Wildlife assetization

See merge request veloren/veloren!2591
2021-07-18 13:43:32 +00:00
Imbris
251c201604 Merge branch 'revert-eb08b6a1' into 'master'
Revert "Resolve all '#[allow(clippy::approx_constant)]' error supressions" and re-address the lint using just the PI constant

See merge request veloren/veloren!2639
2021-07-18 08:00:43 +00:00
Marcel
ecdd95ee49 Merge branch 'tygyh/Resolve-all-'#-allow(clippy--logic_bug)]'-error-supressions' into 'master'
Resolve all '#[allow(clippy::logic_bug)]' error supressions

See merge request veloren/veloren!2624
2021-07-17 23:46:28 +00:00
Imbris
9c72333741 Revert "Merge branch..."
This reverts merge request !2608
2021-07-17 22:04:59 +00:00
Marcel
aac3a3a5f7 Merge branch 'tygyh/Resolve-all-'#-allow(clippy--print_literal)]'-error-supressions' into 'master'
Resolve all '#[allow(clippy::print_literal)]' error supressions

See merge request veloren/veloren!2627
2021-07-17 20:29:35 +00:00
Imbris
d44702ef20 Merge branch 'tygyh/Resolve-all-'#-allow(clippy--clone_on_copy)]'-error-supressions' into 'master'
Resolve all '#[allow(clippy::clone_on_copy)]' error supressions

See merge request veloren/veloren!2623
2021-07-17 20:00:29 +00:00
Dr. Dystopia
353c4411c7 Resolve all '#[allow(clippy::print_literal)]' error supressions 2021-07-17 17:32:00 +02:00
Dr. Dystopia
52b4192dbd Resolve all '#[allow(clippy::logic_bug)]' error supressions 2021-07-17 17:27:44 +02:00
Dr. Dystopia
beed7b81f9 Resolve all '#[allow(clippy::clone_on_copy)]' error supressions 2021-07-17 17:26:23 +02:00
Dr. Dystopia
a98edaace9 Resolve all '#[allow(clippy::useless_conversion)]' error supressions 2021-07-17 16:55:11 +02:00
juliancoffee
ccaacdd166 Better naming & comments 2021-07-17 15:37:31 +03:00
juliancoffee
c999720dbf adress review 2021-07-17 15:37:31 +03:00
juliancoffee
fa34739ed6 clippy 2021-07-17 15:37:31 +03:00
juliancoffee
80f61e34a5 Move spawn_manifest to Index 2021-07-17 15:37:31 +03:00
juliancoffee
23a020f602 Add Automatic NameKind to EntityConfig
+ add animal entities for wildlife spawns
2021-07-17 15:37:31 +03:00
juliancoffee
6403ee0634 Merge None-loot in EntityConfig to LootKind 2021-07-17 15:37:31 +03:00
juliancoffee
7401d74aa6 Add wildlife assetization support
+ add asset tests
+ migrate tundra animals
+ migrate taiga animals
+ declare temperate zone (animals yet to be created)
+ declare jungle zone (animals yet to be created)
+ declare tropical zone (animals yet to be created)
+ declare desert zone (animals yet to be created)
+ declare water (river inhabitants) zones (animals yet to be created)
2021-07-17 15:37:30 +03:00
juliancoffee
d920f911a2 Add Exact body field for EntityConfig
Add Alignment field to EntityConfig

+ Migrate to specifying alignment and body in entity assets
+ Make Body required field (with Uninit if you want to specify it later)
2021-07-17 15:37:30 +03:00
Imbris
eb999b2821 Merge branch 'aweinstock/fix-waypoint' into 'master'
Spawn players aboveground when using `/site` or when their waypoint is underground.

See merge request veloren/veloren!2612
2021-07-16 23:18:33 +00:00
Avi Weinstock
c417e8c5b9 Defer repositioning until after chunks are generated normally, to reduce latency and avoid duplicate work. 2021-07-16 15:42:50 -04:00
Marcel
423b87316e Merge branch 'xMAC94x/experiment_ci' into 'master'
fix/cleanup ci

See merge request veloren/veloren!2595
2021-07-16 00:33:35 +00:00
Avi Weinstock
7555be0e25 Spawn players aboveground when using /site or when their waypoint is underground. 2021-07-15 17:54:29 -04:00
Jonathan Berglin
b88c23e74f Resolve all '#[allow(clippy::if_same_then_else)]' error supressions 2021-07-15 21:07:55 +00:00
Jonathan Berglin
c1c331d59e Resolve all '#[allow(clippy::approx_constant)]' error supressions 2021-07-15 16:56:55 +00:00
Marcel
ad2cf88e33 Merge branch 'tygyh/Resolve-all-'#-allow(clippy--int_plus_one)]'-error-supressions' into 'master'
Resolve all '#[allow(clippy::int_plus_one)]' error supressions

See merge request veloren/veloren!2606
2021-07-15 13:35:28 +00:00
Dr. Dystopia
5cc2fc8182 Resolve all '#[allow(clippy::or_fun_call))]' error supressions 2021-07-15 13:49:59 +02:00
Dr. Dystopia
d10cb2f161 Resolve all '#[allow(clippy::int_plus_one)]' error supressions 2021-07-15 12:47:57 +02:00
Marcel Märtens
07c044f2e5 extract relevant code in a script in order to remove duplicate coding with docker-ci repo
export VELOREN_ASSETS without pwd to keep caching working
2021-07-14 20:57:08 +02:00
Marcel Märtens
9a2c2b300a alternative to packaged_simd, as coverage does not compile withit, and it was left out in the simd feature 2021-07-14 14:53:27 +02:00
Marcel Märtens
468cfe84e7 clippy fixes in tests 2021-07-12 13:35:26 +02:00
Marcel Märtens
9b3b21f368 fix clippy warnings 2021-07-12 12:09:09 +02:00
Marcel Märtens
98800c5424 update depednencies 2021-07-08 12:21:02 +02:00
Snowram
5dfef5a563 Spawn dungeon entrances depending on the Site origin biome 2021-07-07 00:35:50 +02:00
juliancoffee
2c714dadad (fix) spawn HaniwaSentry in T3 2021-07-05 18:49:25 +03:00
juliancoffee
1ed9d8d455 (fix) Use backpack item for merchant's ingredients 2021-07-05 18:49:25 +03:00
juliancoffee
dd2d0a98fb Improve Merchant inventory from UX perspective
Changes:
- Make it use red bags with 18 slots (2 rows * 9)
- Sort items by quality
- Stack ingredients, food, potions
- Move coins to ingedients bag and put it first
- Filter unconsumed good (case when you saw 16 rugged shirts)

Refactoring:
- Split bag creation to separate functions
2021-07-03 22:16:06 +03:00
Marcel
c751ec1381 Merge branch 'aweinstock/blockstats' into 'master'
Add block statistics generator to world/examples.

See merge request veloren/veloren!2526
2021-07-02 17:10:26 +00:00
Avi Weinstock
f9c263faf6 Add benchmark for color quantization using the rtree crate. 2021-07-01 13:41:37 -04:00
juliancoffee
f2f50c88dc Split room enemy generation to separate functions 2021-06-30 03:52:51 +03:00
juliancoffee
7ff62275bf Add RoomKind enum, address comments
- enum RoomKind {Peaceful, Fight, Boss, Miniboss} to specify type of
generated room.
2021-06-30 03:52:51 +03:00
juliancoffee
63a9ceda29 More deterministic dungeon fights
- Spawn fixed number of enemies (2-4) in a room with any size. 1-3 enemies for T5 dungeon.
2021-06-30 03:52:50 +03:00
Avi Weinstock
47b3b5e5d9 Generate palette info from block statistics, and benchmark how well it compresses. 2021-06-28 22:11:19 -04:00
Avi Weinstock
3f3f8a40c5 Use SQL transactions in world_block_statistics to try to speed it up. 2021-06-28 15:50:58 -04:00
Avi Weinstock
024b6c52ef Add block statistics generator to world/examples. 2021-06-28 15:02:57 -04:00
Avi Weinstock
957ba5d218 Use new dungeons in dungeon_voxel_export, remove old dungeon sampling function, and add more of world/examples to CI. 2021-06-27 15:35:43 -04:00
Benoît du Garreau
1cba7db9b6 Update assets_manager to 0.5 2021-06-26 12:05:40 +02:00
Joshua Barretto
768e1c0d31 Merge branch 'aweinstock/site2dungeon' into 'master'
Convert dungeons to site2.

See merge request veloren/veloren!2499
2021-06-25 23:06:24 +00:00
Avi Weinstock
0ac6305dfc Rename difficulty to dungeon_difficulty. 2021-06-25 18:18:27 -04:00
Avi Weinstock
524dd02f45 Tweaks to dungeon pillars. 2021-06-25 15:54:42 -04:00
Avi Weinstock
7328b71243 Add comments to dungeon code. Fix the radius calculation (which lead to dungeons getting truncated), and fix sprites spawning above staircases. 2021-06-25 14:08:23 -04:00
Avi Weinstock
6af988b806 Fix tests and examples to point to site2 dungeons. 2021-06-24 23:21:49 -04:00
Avi Weinstock
19979413d5 Convert dungeon lights to CSG, tweak pillars, convert the magic circle from lava to glowing rock, make enemies spawn in dungeons, and fix clippy warnings. 2021-06-24 23:03:24 -04:00
Snowram
ef6d6563ea Ajust new npcs from feedback 2021-06-25 03:26:32 +02:00
Snowram
8760b69345 Husk brute animations 2021-06-24 19:31:19 +02:00
Snowram
fef0f407d3 Removes warlord and warlock armours 2021-06-24 19:30:11 +02:00
Avi Weinstock
033dbbf02a Add pillars and wall sconces to site2 dungeons. 2021-06-23 23:22:14 -04:00
Avi Weinstock
c68d79315e Add wall contours and sprites to site2 dungeon. Also add septagon decal in boss rooms. 2021-06-23 23:22:14 -04:00
Avi Weinstock
c8383aba38 Traverse the dungeon tile structure to create the rooms, and align the stairs. 2021-06-23 23:22:14 -04:00
Avi Weinstock
c6bb61f2e6 Add Primitive::Prefab and Fill::Prefab for coloring dungeon entrances. 2021-06-23 23:22:14 -04:00
Avi Weinstock
95214649db Get structures loading via sampling primitive. 2021-06-23 23:22:14 -04:00
Avi Weinstock
df4f536523 Progress on converting dungeons to site2. Adds Sampling and Translate primitives. 2021-06-23 23:22:14 -04:00
Dominik Broński
8356e2ffca Merge branch 'aweinstock/lava' into 'master'
Lava

See merge request veloren/veloren!2482
2021-06-21 20:49:44 +00:00
Marcel
b0574b4ddc Merge branch 'imbris/tracy' into 'master'
Refactor Client message handling, improve use of tracy, increase coverage of profiling spans in voxygen

See merge request veloren/veloren!2479
2021-06-20 23:17:08 +00:00
Dominik Broński
b046541b69 Merge branch 'christof/trade_optimization' into 'master'
Accelerate econsim using arrays instead of hashmaps

See merge request veloren/veloren!2216
2021-06-20 16:00:37 +00:00
Christof Petig
79d7e79776 Accelerate econsim using arrays instead of hashmaps 2021-06-20 16:00:37 +00:00
juliancoffee
0ec6a4e5ff Create distribution map for dungeons
* tl;dr T0 - 27%, T1/T2 - 22%, T3/T4 - 11%, T5 - 5%.
Before every dungeon had 16% chance to be created.
2021-06-20 00:14:54 +03:00
Avi Weinstock
f1a1160b80 Make lava solid w.r.t. rendering while still being liquid w.r.t. physics. 2021-06-19 16:52:21 -04:00
Avi Weinstock
2226a4c6a9 Add lava to caves, which sets you on fire if you swim in it. Currently requires uncommenting #define LAVA in the shaders, and only looks good with cheap fluid mode. 2021-06-19 16:31:21 -04:00
juliancoffee
e5c63b2ca7 Add config file for dungeon distribution
- Now you can specify probability of "spawn" of dungeon with specific
difficulty
2021-06-19 23:26:13 +03:00
Imbris
659b42e813 Remove tracy features that are no longer needed now that macros have been fixed 2021-06-19 04:27:50 -04:00
juliancoffee
7bf8c67808 Don't spawn enemies in boss room 2021-06-19 10:47:45 +03:00
jshipsey
a42e6e20b8 basilisk tweaks 2021-06-16 23:28:25 -04:00
jshipsey
0941f03608 buffs to stretch progression 2021-06-16 20:50:46 -04:00
Avi Weinstock
cb0566299a Make tornado (and empty models in general) work on WGPU. 2021-06-15 09:49:13 +02:00
Snowram
97ce50e5d4 Add troll variants and roc npcs 2021-06-15 09:49:13 +02:00