Ben Wallis
4b0e2e45ab
Added Skills and Skill Groups for characters
2020-07-04 15:25:04 +01:00
Piotr Korgól
aefa7e2f11
Make chests and enemies use the basic loot table
2020-07-04 14:07:10 +02:00
Piotr Korgól
d101d7f132
Implemented a lottery system
2020-07-04 12:40:27 +02:00
Forest Anderson
954a4857c4
Added proper training dummy model
2020-07-03 16:53:04 -04:00
Samuel Keiffer
85d1d4b3ff
Leap now actually works. In addition, leaping while next to an entity no longer interrupts the leap.
2020-07-03 15:40:12 +00:00
Monty Marz
89400264dc
Loot ChatType, Update german translation, map zooming
2020-07-01 19:05:44 +00:00
Marcel
f9a7dbaa77
Merge branch 'scott-c/daggers' into 'master'
...
Scott-c/1h-wielding #185
See merge request veloren/veloren!1095
2020-07-01 12:07:35 +00:00
scott-c
d53b51954b
Added ability to use 2 x 1h weapons or shields
2020-07-01 17:51:06 +08:00
Marcel Märtens
e1b27c51f5
fix clippy issues in tests and add it to CI
2020-07-01 00:37:15 +02:00
Forest Anderson
201f513737
Fixed meta chattype error on master
2020-06-28 17:10:01 +00:00
Forest Anderson
9246e34c1b
Merge branch 'CapsizeGlimmer/chat_modes' into 'master'
...
Capsize glimmer/chat modes
Closes #217
See merge request veloren/veloren!1043
2020-06-28 14:35:39 +00:00
Ben Wallis
a9d3f984f0
Implemented loot pickup chat messages and the option for playing different sounds for picked up items
...
* Added chat message when an item is picked up
* Changed InventoryUpdateEvent::Collected to InventoryUpdateEvent::Collected(Item) to facilitate the client being aware of what was picked up
* Added SfxInventoryEvent enum to allow different sounds to be used based on the item type. The RON mapping/de-serialization doesn't support matching on structs so we have to give it fixed enum values which are determined in TryFrom<&InventoryUpdateEvent> for SfxEvent
* Refactored InventoryManip::Pickup arm of match in inventory_manip::handle_inventory for clarity/better warning messages
* Fixed a bug that prevented the CollectFailed event from being raised when a player's inventory is full
* Added a panic for the situation where an item is pushed into the players inventory and then the deletion of the entity fails as this would indicate an item dupe bug - this could potentially be reworked to pull the item back from the player's inventory but this seems like there's be a more correct transactional way to do this.
* Added two temporary sounds to prove the per-item sound functionality (pickup sounds for Swords and Staffs)
2020-06-28 13:05:28 +01:00
CapsizeGlimmer
3d29c3254a
Add setting for displaying character names in chat. Placate cargo clippy.
2020-06-27 17:43:46 -04:00
CapsizeGlimmer
59db2fcd3b
Admin status added when registering; cargo fmt
2020-06-27 17:43:45 -04:00
CapsizeGlimmer
b04810cae5
misc chat mode changes
2020-06-27 17:40:03 -04:00
CapsizeGlimmer
5ad212b7ed
Add chat types for offline, online. Implement Pfau's fixes
2020-06-27 17:40:03 -04:00
Pfauenauge90
a497fb92d3
icons
2020-06-27 17:20:26 -04:00
Pfauenauge90
f83c58498f
bubble colors
2020-06-27 17:20:26 -04:00
CapsizeGlimmer
b7d7696d89
Implement MR!1043 changes suggested by Imbris
2020-06-27 17:20:26 -04:00
CapsizeGlimmer
aabf9d7b21
fix chat-cli name formatting.
2020-06-27 17:20:26 -04:00
CapsizeGlimmer
2a0f0053d4
Added chat mode icons to speech bubbles
2020-06-27 17:03:30 -04:00
CapsizeGlimmer
35ed03aa18
Implement chat mode icons in chat window
2020-06-27 17:03:30 -04:00
CapsizeGlimmer
c984bdcdf1
Implement chat filtering for /say /region /group etc.
2020-06-27 17:03:30 -04:00
CapsizeGlimmer
5cbecb29e6
Implement /join_group and /join_faction commands
2020-06-27 16:42:26 -04:00
CapsizeGlimmer
289ef5d6b2
Move message processing and chat bubbles to the client
2020-06-27 16:42:26 -04:00
CapsizeGlimmer
b08d717eac
Rework chat processing
2020-06-27 16:29:03 -04:00
CapsizeGlimmer
702a21302c
Base implementation of /group /faction /say /region
2020-06-27 16:26:02 -04:00
Delyth Williams
94164b7839
Welsh pixie/armour
2020-06-26 16:26:00 +00:00
Monty Marz
58bfa4f0ef
Merge branch 'WelshPixie/FluffyBunnySlippers' into 'master'
...
Added fluffy jackalope slippers
See merge request veloren/veloren!1114
2020-06-25 22:07:47 +00:00
WelshPixie
2825b08bee
Added fluffy jackalope slippers
2020-06-25 22:47:17 +02:00
WelshPixie
9887e5d45d
added seven new shoulder armour types
2020-06-25 18:36:24 +02:00
Kevin Glasson
589254e4ab
Convert all other veloren crates to use tracing
...
- Completely removed both `log` and `pretty_env_logger` and replaced
with `tracing` and `tracing_subscriber` where necessary.
- Converted all `log::info!(...)` et al. statements to just use the
shorthand macro i.e. `info!`. This was mostly to make renaming easier.
2020-06-21 23:19:41 +08:00
Forest Anderson
38af64df51
Expand on documentation
2020-06-19 21:13:00 -04:00
Marcel
babf452686
Merge branch 'xvar/fix-server-crash-on-high-char-lvl-login' into 'master'
...
Server: Fixed panic on extremely high level character login due to exp overflow (#597 )
See merge request veloren/veloren!1091
2020-06-18 20:24:49 +00:00
Ben Wallis
54de646bb3
Server: Fixed panic on extremely high level character login due to exp overflow ( #597 )
2020-06-18 20:45:37 +01:00
scott-c
88d68df2c0
Remove wield requirement to swap loadout
2020-06-17 21:34:58 +08:00
Justin Shipsey
2f896849d4
Wield glider instead of weapon when attempting glide wield, change behavior when running into walls to not drop out of gliding
2020-06-16 21:32:39 +00:00
Forest Anderson
361952077e
Added loadout replace test and documentation
...
Finished documenting
2020-06-14 16:16:53 -04:00
Forest Anderson
c2beeef600
Added equip documentation and test
2020-06-14 13:56:17 -04:00
Forest Anderson
1649eadcdd
Add unequip tests
2020-06-14 13:56:17 -04:00
Imbris
26e53409d8
Merge branch 'xvar/clippy-globally-suppress-option_map_unit_fn' into 'master'
...
Globally suppressed clippy lint option_map_unit_fn for #587
See merge request veloren/veloren!1071
2020-06-14 16:48:07 +00:00
Ben Wallis
c1c968f479
Globally suppressed clippy lint option_map_unit_fn for #587
2020-06-14 16:48:07 +00:00
Imbris
fb47115695
Merge branch 'xvar/clippy-fixes-redundant_closure_found' into 'master'
...
Fixed suppressed clippy warnings for #587 - redundant_closure
See merge request veloren/veloren!1065
2020-06-14 16:33:04 +00:00
Justin Shipsey
688f917308
asset
...
missing fix
2020-06-14 09:22:21 +00:00
Ben Wallis
4d6c553b1b
Fixed suppressed clippy warnings for #587 - redundant_closure
2020-06-12 20:47:22 +01:00
Ben Wallis
950c62efc6
Suppressed all existing clippy warnings in preparation for fixes as part of #587
2020-06-10 22:01:42 +01:00
Ben Wallis
de37de7f45
Initial clippy fixes as discussed in #587
2020-06-08 21:27:51 +01:00
Shane Handley
fc8bb427fb
Handle TripleStrike stages individually.
2020-06-08 10:19:42 +10:00
Shane Handley
faf04bb4f3
Fix some updated weapon references and an incomplete match after rebasing.
2020-06-08 10:19:42 +10:00
Shane Handley
987a025d36
Introduce a ToolCategory so we can ignore the specific type of weapon
...
when deciding on the SFX to play when wielding/attacking.
2020-06-08 10:19:42 +10:00
Shane Handley
802bce1698
Target the specific attack types, to handle TripeStrike etc...
...
Removed the Axe sfx until the animations show the swing
2020-06-08 10:19:41 +10:00
Monty Marz
b34da9b07b
More item drops
2020-06-03 17:59:09 +00:00
Monty Marz
f7d6f76a04
Added 36 Swords
...
I added 36 sword models to the code.
2020-05-29 18:23:00 +00:00
Monty Marz
6d1ec73b47
Merge branch '561-info-popup-for-saved-waypoints-only-appear-for-the-second-time-you-visit-one' into 'master'
...
Resolve "Info popup for saved waypoints only appear for the second time you visit one"
Closes #561
See merge request veloren/veloren!1014
2020-05-29 11:39:12 +00:00
CapsizeGlimmer
78a06550d0
Only NPCs speak when hit. Farm animal alignment changed from NPC to Tame
2020-05-27 13:49:18 +02:00
CapsizeGlimmer
3cea76b82f
NPCs now call for help when you hit them. Redraw speech bubble dark mode.
2020-05-27 13:49:18 +02:00
CapsizeGlimmer
3c07d02218
Add a dark mode to speech bubbles; consistantly use 'speech bubble' instead of 'chat bubble'
2020-05-27 13:49:17 +02:00
CapsizeGlimmer
c65967ccdb
Chatting now creates speech bubbles
2020-05-27 13:49:14 +02:00
Justin Shipsey
ea07d744a7
orientation animation
2020-05-27 06:41:55 +00:00
CapsizeGlimmer
2a83e91242
Waypoint notifications have a 10 second cooldown
2020-05-25 02:56:31 -04:00
Joshua Barretto
f1b166d15d
Innumerable camera improvements
2020-05-18 23:40:28 +01:00
Justin Shipsey
9e5c0ce601
Merge branch 'silentium/arms-and-armor' into 'master'
...
Added 2 sets of armour.
See merge request veloren/veloren!951
2020-05-17 19:03:00 +00:00
Silentium
1673a25e8b
Added 2 sets of armour.
2020-05-17 19:02:59 +00:00
Monty Marz
ecb7963730
Pfau/0.6 bg
2020-05-16 12:48:29 +00:00
Joshua Barretto
db59a3ca3d
Merge branch 'small-fixes' into 'master'
...
Dungeon Bosses
See merge request veloren/veloren!994
2020-05-15 19:07:11 +00:00
Joshua Barretto
aac28d04d5
Added dungeon bosses, boss loot, boss arenas
2020-05-15 16:05:50 +01:00
Songtronix
c3e1fd8664
Merge branch 'mockersf/fix-doc-generation' into 'master'
...
fix doc generation
See merge request veloren/veloren!993
2020-05-15 14:18:15 +00:00
Shane Handley
a41576e767
Correctly set the exp target for the next level when spawning a character.
...
Removed the unwrap_or from the update method for stats persistence, and
have a dedicated method for updating single rows with a new connection.
2020-05-15 13:27:26 +10:00
François Mockers
ae712f77a2
fix iterator type
2020-05-14 22:13:08 +02:00
Imbris
8f857e6e11
Fill in entity_count in metrics
2020-05-12 19:44:27 -04:00
jshipsey
ef70949d5d
cyclops
2020-05-11 21:44:21 -04:00
Forest Anderson
28402e2bc1
Merge branch 'CapsizeGlimmer/tab_completion' into 'master'
...
Capsize glimmer/tab completion
See merge request veloren/veloren!972
2020-05-11 17:49:26 +00:00
Imbris
8aa88b22a5
Fix panic with dragging into the same loadout slot
2020-05-11 00:08:43 -04:00
CapsizeGlimmer
b486de28ac
Implement tab completion of enums (/object /time /spawn) and numbers
2020-05-10 19:16:34 -04:00
jshipsey
cf392b5a66
fmt
2020-05-09 18:11:25 -04:00
Snowram
5b77c74497
Add cockatrice
2020-05-09 18:09:27 -04:00
Robin Gilh
40360ff149
Dragon work
2020-05-09 18:07:31 -04:00
S Handley
5a13b54cbf
- Load characters after login.
...
- Make the character screen load with an empty character list from the server, send event to the server for character creation with data, but not yet saving them to the DB.
- Working but messy character saving to DB
- Add the character_data to the client, rather than keep it in the GLobalState.
2020-05-09 15:41:25 +00:00
CapsizeGlimmer
63826d1a50
Add optional argument to /get_items
2020-05-07 18:39:48 +00:00
Monty Marz
b589c3fc71
Fix animals not attacking
2020-05-04 16:59:32 +00:00
CapsizeGlimmer
4e7f8c686a
Equipped lanterns now provide an illumination effect.
2020-05-04 15:15:31 +00:00
Monty Marz
f5c2341167
Shoulder offsets, meta.ron versioning
2020-05-01 21:27:12 +00:00
Monty Marz
c792cc05a9
Villagers and Cultists
2020-04-30 20:43:24 +00:00
Justin Shipsey
171e865f57
new animals
2020-04-28 03:13:23 +00:00
Joshua Barretto
bd58be9f58
fmt
2020-04-26 17:56:09 +01:00
Joshua Barretto
bd2093c819
Fixed projectile solid collisions
2020-04-26 17:56:09 +01:00
Joshua Barretto
8e0f40c71e
Added on_ceiling check for sticky entities
2020-04-26 17:56:09 +01:00
Joshua Barretto
eb23b0b2bd
Added Colliders, made projectiles point particles
2020-04-26 17:56:09 +01:00
Justin Shipsey
6fa13bcb7e
body/anim tweaks
2020-04-26 01:09:03 +00:00
Joshua Barretto
d28f5f24fb
Made agents cleverer
2020-04-23 18:19:41 +01:00
Joshua Barretto
6448c17110
Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat
2020-04-23 18:19:41 +01:00
Pfauenauge90
4b72a07e22
sprites
2020-04-23 18:19:41 +01:00
Imbris
9ff816f006
Clarify todo comment
2020-04-12 15:35:43 -04:00
Imbris
f52d66d721
Fix selecting and remove amount text when dragging
2020-04-12 18:41:06 +02:00
Imbris
c1c09dce1b
Enable unequipping as well as equipping to specific slots
2020-04-12 18:41:06 +02:00
Pfauenauge90
eb7ded989f
7 dwarf accessories
2020-04-12 18:41:03 +02:00
Pfauenauge90
2263b9be95
starter chest, removed unused key commands
2020-04-12 18:41:02 +02:00
Pfauenauge90
85f9f80024
starter equip
2020-04-12 18:41:00 +02:00
Pfauenauge90
ca667fd02b
tooltips
2020-04-12 18:40:58 +02:00
Pfauenauge90
156b554023
item types
2020-04-12 18:40:57 +02:00
Pfauenauge90
f5a768dccf
more armour types
2020-04-12 18:40:56 +02:00
Pfauenauge90
7f97fbac0b
cape item
2020-04-12 18:40:56 +02:00
Pfauenauge90
771baaaae5
cape item
2020-04-12 18:40:55 +02:00
Imbris
0b932ae99a
Use new slot widget for armor slots
2020-04-12 18:40:53 +02:00
Imbris
831d7c77a6
Make Asset impls avoid panics when parsing fails
2020-04-01 20:06:15 -04:00
AdamWhitehurst
2b10797db1
refactor transition logic (thx imbris)
2020-04-01 08:39:18 -07:00
Imbris
a73d010f7b
Point to newly released vek, add todo to reconsider empty item, remove uneeded ori slerp, remove agent from character behavior, add todos to combat sys, check if entities still exist before possessing & if possessed entity has a loadout move the active item into the second item space
2020-04-01 11:15:14 -04:00
AdamWhitehurst
56fab6db09
Roll duration 500 -> 700ms
2020-04-01 06:24:02 -07:00
AdamWhitehurst
dcc9d44b1c
remove unused timed_combo
2020-03-29 13:40:03 -07:00
Imbris
d3b5b1e637
Remove None variant fromm armor types
2020-03-28 03:51:24 -04:00
Imbris
f551c4a2c5
Move armor types to a new location, use a const for the moving cutoff in voxygen anims
2020-03-28 01:52:12 -04:00
Imbris
ba3fa16c33
Create Dir type for better enforcement of non NaN, normalized representations of directions
2020-03-27 22:02:07 -04:00
Imbris
df5a7ef0e3
split toggle events
2020-03-27 21:32:30 -04:00
AdamWhitehurst
1d51f8fc0f
prevent transition if pressing too early & timed
2020-03-27 11:17:34 -07:00
AdamWhitehurst
02b29efbfc
Undo mistake, axe ability corrected.
...
Axe m2 cost 0 -> 100
Axe m2 dmg 8 -> 12
2020-03-27 11:07:21 -07:00
AdamWhitehurst
233595737e
Axe m2 dmg 10 -> 15
...
Axe m2 cost 0 -> 50
2020-03-27 11:03:07 -07:00
AdamWhitehurst
d774091fa4
Add triple_strike anims for axe and hammer
2020-03-27 11:00:58 -07:00
AdamWhitehurst
01264ce167
Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
2020-03-27 10:40:19 -07:00
AdamWhitehurst
2ffac59aa3
add triple strike timing
2020-03-27 10:40:15 -07:00
timokoesters
c6e635c511
Increase movement speed, make npcs slower than players
2020-03-27 18:39:26 +01:00
Pfauenauge90
0b3fb2dd3c
fire bolt visuals
2020-03-27 18:31:45 +01:00
timokoesters
ad0314b4f5
Projectile hits regenerate energy
2020-03-27 17:07:19 +01:00
timokoesters
7a9c7628db
Fix triplestrike bug
2020-03-26 23:29:12 +01:00
timokoesters
2b68adff51
Balancing, make fireball not holdable, arrow knockback
2020-03-26 22:56:33 +01:00
timokoesters
8010e5afb4
Better equip durations, fix roll bug, slow down while attacking, smoother gliding, stronger npcs, giants
2020-03-26 22:56:33 +01:00
timokoesters
b9c85b9beb
Balancing
2020-03-26 22:56:33 +01:00
Pfauenauge90
8b05dda1d9
assset cleanup, transparency, new icons
2020-03-25 16:47:48 +01:00
AdamWhitehurst
857652ee23
Update triple_strike:
...
* add knockback
* prevent infinite repeat
* more dashes
2020-03-25 07:24:55 -07:00
Imbris
3889ec7292
climbing tweaks, fix triple strike overflow, fix Last<CharacterState>
...
not registered
2020-03-25 02:05:28 -04:00
Imbris
6ba158b7e1
Input handling changes
2020-03-25 01:38:37 -04:00
Adam Whitehurst
37ec191021
update controller tick fn
2020-03-25 01:38:25 -04:00
timokoesters
2117bb05d0
Healing staff
2020-03-24 22:03:11 +01:00
timokoesters
f0ce088810
Add lights and gravity again
2020-03-24 20:31:54 +01:00
timokoesters
58585e0810
Better climbing, fireball impl
2020-03-24 20:09:23 +01:00
timokoesters
ea2500e7ab
Add minimum prepare duration to fireball and bow
2020-03-24 14:42:31 +01:00
timokoesters
99e7e1f785
Split staff into 3 abilities
2020-03-24 14:00:22 +01:00
Pfauenauge90
060ebbc861
healing sceptre
2020-03-24 01:11:14 +01:00
timokoesters
43d4e8aad2
Better inventory counter
2020-03-24 00:38:00 +01:00
timokoesters
1c145e8d3a
Add inventory counter
2020-03-24 00:23:21 +01:00
timokoesters
fbb24e7c8a
Even better fireballs
2020-03-23 22:52:35 +01:00
timokoesters
0eebf945fe
Glowing fireballs, no gravity
2020-03-23 13:55:52 +01:00
timokoesters
5194cef03a
Easier swimming, better damage calculation for explosions
2020-03-23 12:50:08 +01:00
timokoesters
f3ca06aa71
feat: fireball explosions
2020-03-22 20:40:16 +01:00
timokoesters
0456d3cbed
Better staff M1, random +1 damage, better attackrange,angle impl
2020-03-22 16:26:32 +01:00
Pfauenauge90
387ab4a57e
added new stuff to chests
2020-03-22 16:19:30 +01:00
Pfauenauge90
662f5b1037
removed warnings and item test values
2020-03-22 14:55:08 +01:00
Pfauenauge90
61e2a986f2
item images
2020-03-22 14:38:21 +01:00
Adam Whitehurst
5016b8da3a
consistent naming
2020-03-22 05:49:48 -07:00
Adam Whitehurst
db8d89a4d9
* rename CharacterState equals() -> same_variant()
2020-03-22 05:46:09 -07:00
Adam Whitehurst
afa6e43dd5
* remove Component Trait from CharacterAbility
2020-03-22 05:45:39 -07:00
Imbris
41c424ac13
Optimized uses of emitters, cleanup
2020-03-22 00:49:46 -04:00
Pfauenauge
f6731dc770
cloth armor
2020-03-22 00:21:11 +01:00
Adam Whitehurst
862efb147c
clean up based on pr review comment
2020-03-21 15:55:20 -07:00
Adam Whitehurst
c5378b7065
Better triple_strike handling
2020-03-21 14:55:04 -07:00
Adam Whitehurst
819c2767bc
* move swap loadout to handle_swap_loadout util fn
...
* impl From<JoinData> for StateUpdate
2020-03-21 14:16:26 -07:00
Adam Whitehurst
180ec89060
add SwapLoadout
2020-03-21 10:26:38 -07:00
Adam Whitehurst
0cdb80427d
better triple_strike
2020-03-20 15:03:29 -07:00
timokoesters
df858cb370
Remove all warnings
2020-03-20 15:45:36 +01:00
timokoesters
3ec2cc08b3
Experimental tweeks to triplestrike
2020-03-20 15:06:33 +01:00
timokoesters
c630df7f9a
Ranged weapons now give xp on kill and also make enemies angry
2020-03-20 14:26:18 +01:00
timokoesters
835f3f5fe3
Arrows shouldn't turn into loot, staff shoots fireballs again
2020-03-20 11:25:53 +01:00
Pfauenauge90
6094e4b017
added chest drops
2020-03-20 01:11:02 +01:00
Adam Whitehurst
0b7a572178
update triple_strike
2020-03-19 15:40:03 -07:00
Pfauenauge90
3a55ae5848
Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
2020-03-19 22:36:45 +01:00
Pfauenauge90
3145b26cd6
item images
2020-03-19 22:36:40 +01:00
timokoesters
208245e82e
Make orientation not dependend on camera dir while wielded
2020-03-19 22:03:17 +01:00
Pfauenauge90
ce5eb2e2ab
Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
2020-03-19 19:34:05 +01:00
Pfauenauge90
3c0e070ed0
stack numbers
2020-03-19 19:33:59 +01:00
timokoesters
83be1226ef
Set dash direction based on look_dir
2020-03-19 18:33:10 +01:00
timokoesters
bb1b3ceabc
Fix syncing amount
2020-03-19 17:44:32 +01:00
timokoesters
22652cfa37
Restore old boost stick behavior
2020-03-19 17:01:58 +01:00
timokoesters
449ae22730
Add inventory stacking
2020-03-19 14:32:17 +01:00
Pfauenauge90
d863e12235
swift leather armour parts
2020-03-19 14:17:53 +01:00
Pfauenauge90
509615c15b
npc armour
2020-03-18 23:09:58 +01:00
Pfauenauge90
4d9327cef5
2 weapons
2020-03-18 21:05:20 +01:00
timokoesters
4741e41230
Add support for different models per weapon type
2020-03-17 18:28:07 +01:00
Pfauenauge90
40910b28e4
unclothed parts
2020-03-17 15:39:29 +01:00
timokoesters
19a09782a0
Add ability requirements system
2020-03-17 15:01:41 +01:00
timokoesters
f32eb1db75
fix dash attack angles, arrow damage and readd possession stick impl
2020-03-17 14:15:39 +01:00
timokoesters
b040e18246
Fix body parts not changing
2020-03-16 22:06:23 +01:00
timokoesters
b3057add42
Smaller damage and health numbers
2020-03-16 19:55:12 +01:00
timokoesters
d5db1f6ca0
Add dash ability to sword M2
2020-03-16 16:34:53 +01:00
timokoesters
81591fcaf7
Make npcs attack again
2020-03-16 14:27:52 +01:00
timokoesters
1279f70184
Add shield item
2020-03-16 13:40:14 +01:00
timokoesters
87acc01d48
Readd ranged and debug boost. Add bouncing while running in first person
2020-03-16 12:32:57 +01:00
timokoesters
1f78344d6f
Move equipment from loadout into body
2020-03-15 19:44:47 +01:00
Pfauenauge90
bf1c46d596
item images
2020-03-15 16:42:09 +01:00
Pfauenauge90
913393963a
plate armour
2020-03-15 16:42:09 +01:00
Joshua Barretto
e20feeeb0c
Added armour items and equipping of armour
2020-03-15 16:42:09 +01:00
Pfauenauge90
e80750bc53
plate chest armour
2020-03-15 15:53:51 +01:00
Pfauenauge90
5a962771d9
assassin armour
2020-03-15 15:53:51 +01:00
timokoesters
aa963b7686
Merge remote-tracking branch 'origin/master' into clientstates
2020-03-15 15:27:06 +01:00
timokoesters
447617dc69
Make durations and damage depend on weapon type
2020-03-15 14:34:17 +01:00
timokoesters
598a4c6cbb
Add loadout struct for info on weapon configurations
2020-03-14 22:33:20 +01:00
AdamWhitehurst
7dfe00b674
Finish state struct data refactor
2020-03-14 15:17:27 -06:00
AdamWhitehurst
ee706fa32a
Tweaking timed_combo
2020-03-14 13:04:04 -06:00
AdamWhitehurst
6fc94c22ba
Update timed combo, add CharacerBehavior trait
2020-03-14 12:50:07 -06:00
timokoesters
fe19698d52
Make abilities depend on weapon
2020-03-14 16:40:29 +01:00
Adam Whitehurst
00e4ad61f7
add ToolData::get_primary_abilities()
2020-03-12 07:47:27 -07:00
Adam Whitehurst
68dd8c578f
Add some ability costs
2020-03-12 07:36:02 -07:00
Adam Whitehurst
772f7ff92d
Remove can_transition and begin triple_strike
2020-03-12 07:33:19 -07:00
Adam Whitehurst
3cb288bc8c
Add TripleStrike
2020-03-12 07:25:06 -07:00
Adam Whitehurst
a64bf1ac60
TripleAttack -> TimedCombo
...
(it wasnt the right logic for the tiple attack)
2020-03-12 05:16:40 -07:00
S Handley
bc692c0101
Add audio and chat message feedback when the player attempts to collect something while thier inventory is full.
2020-03-11 10:30:59 +00:00
S Handley
b2312a0487
Check that a targeted collectible is within a certain pickup range of the character before highlighting it
2020-03-10 20:50:04 +00:00
timokoesters
70027da9aa
feat: hitting enemies with basic_attack gives energy
2020-03-10 18:54:59 +01:00
Imbris
a04c1b1d1d
Add uid to Player component
...
fix: world examples
2020-03-08 22:58:38 +01:00
Adam Whitehurst
5f8751e2d3
Begin implementing triple attack
2020-03-08 12:37:17 -07:00
Adam Whitehurst
f769c74bf4
Add charging back
2020-03-08 10:04:26 -07:00
Adam Whitehurst
49c7143144
Clean up warnings
2020-03-07 13:03:10 -08:00
Adam Whitehurst
54a7112ad9
resolve conflicts merging master -> clientstates
2020-03-07 12:49:48 -08:00
Adam Whitehurst
096d3b691e
Merge master
2020-03-07 12:49:15 -08:00
Adam Whitehurst
c678ca9540
Re-add blocking
2020-03-07 11:55:15 -08:00
jshipsey
d4332c3138
eagle adjustments
2020-03-07 13:26:46 -05:00
Adam Whitehurst
b1d1299fe6
Clean up character states
2020-03-07 10:15:02 -08:00
S Handley
b0ca85069b
Piggyback on the InventoryUpdate events and attach some additional event info so that we can detect why the inventory update was triggered, and emit an associated sfx event that matches it.
2020-03-04 10:09:48 +00:00
timokoesters
4cc998f92b
fix: non-humanoid npcs can attack again
2020-02-24 22:20:50 +01:00
timokoesters
d0439fdd84
Merge remote-tracking branch 'origin/master' into clientstates
2020-02-24 21:34:17 +01:00
timokoesters
ac611f4618
fix: sync characterstates, better energy management
2020-02-24 20:57:33 +01:00
timokoesters
31f3aae75c
fix: make climbing cost stamina
2020-02-24 19:18:06 +01:00
timokoesters
2fa902270e
fix: block
2020-02-24 18:10:42 +01:00
timokoesters
1f4065ae32
fix: attacking
2020-02-24 14:32:12 +01:00
Monty Marz
2180040f70
Orc hairstyles, several tiny UI fixes, fixed beard warnings
2020-02-20 10:32:03 +00:00
Joshua Yanovski
8a9d4012fa
Allow spawning individual species with /spawn.
...
To get the old behavior, you now need to refer to the internal keywords
(like "bird_medium" or "quadruped_small") rather than the old friendly
names (like "duck" or "pig"), as the latter generate single species now.
2020-02-14 03:12:37 +01:00
Ben Simpson
1aa98dbb62
Update common/src/comp/energy.rs, energy.rs, common/src/sys/controller.rs, common/src/sys/movement.rs, movement.rs files
2020-02-13 07:30:32 +00:00
Adam Whitehurst
d383abf950
Re add combat
2020-02-11 07:42:17 -08:00
Marcel Märtens
8f5e409ac4
update toolchain to
2020-02-09 22:58:01 +01:00
Imbris
fb7edd2404
Make nametag positioning slightly better
2020-02-06 17:10:52 -05:00
timokoesters
0bc07a0835
Merge remote-tracking branch 'origin/master' into clientstates
2020-02-03 22:02:32 +01:00
timokoesters
aa52c6fd4f
fix: jumping and attacking
2020-02-03 17:03:52 +01:00
Marcel Märtens
dae31ae5b6
apply new rustfmt - touching alot of files
2020-02-01 21:39:39 +01:00
Marcel Märtens
dd21235ff8
Apply prefixes to veloren source, espacially comments, so that reformating wont make it unreadable,
...
especially enumerations and other source code in errosions file
2020-02-01 21:37:36 +01:00
Joshua Barretto
faa86226c7
Collars
2020-01-29 12:01:28 +00:00
Joshua Yanovski
3fa21b3dc7
Per-speces NPC names!
...
Is also able to refactor some of the uglier code and introduces a
framework that (suitably extended) could be useful in removing
boilerplate elsewhere.
2020-01-29 04:41:32 +01:00
Joshua Barretto
de96551f65
Resolved pet alignment issues, added ranged aggro
2020-01-27 15:51:07 +00:00
Monty Marz
981b55837a
fix typo in en.ron, fixed unfinished weapons dropping from chests
2020-01-26 22:57:06 +00:00
Joshua Barretto
7404800999
Added neutral NPC spawning
2020-01-26 12:52:32 +00:00
Joshua Barretto
c9138d913c
Fixed pathfinding limit bug, improvements to idle AI
2020-01-26 12:52:32 +00:00
Joshua Barretto
feeccc2ff3
Improved patrol idling
2020-01-26 12:52:32 +00:00
Joshua Barretto
d04a595b3f
Made waypoints work, added waypoint spawning
2020-01-26 12:52:28 +00:00
Joshua Barretto
11193a692a
Better neutral AI, initial waypoint objects
2020-01-26 12:52:28 +00:00
Joshua Barretto
290cb52d0d
I don't know how much I put in this commit, but it's some stuff
2020-01-26 12:52:28 +00:00
Joshua Barretto
f92371101c
Added pauseable pathfinding, improved Chaser heuristics, etc.
2020-01-26 12:52:07 +00:00
Joshua Barretto
2d9aa21eef
Added test world, friendly NPC pathfinding
2020-01-26 12:52:07 +00:00
Justin Shipsey
64690279af
new mobs
...
alligators
2020-01-26 00:22:48 +00:00
timokoesters
6515daddce
fixes
2020-01-24 16:57:24 +01:00
timokoesters
7b558b4542
refactor: combine actionstate and movestate
2020-01-21 23:54:59 +01:00
timokoesters
28fe73825d
feat: fitness stat effects movement speed
2020-01-21 19:24:09 +01:00
Gilbert Röhrbein
4f90e6325e
feat: add endurance fitness willpower to stats
2020-01-21 18:49:17 +01:00
timokoesters
2e8bf9d212
improvement: enemy balance
2020-01-20 19:15:12 +01:00
Joshua Barretto
8f86e45a72
Enumerated Body type
2020-01-20 14:21:06 +00:00
timokoesters
8afe5fd1dd
improvement: reset character state and energy on death
2020-01-19 22:39:19 +01:00
Joseph Gerardot
c10c31043c
Make charging take a discrete amount of energy and change energy
...
regeneration to use floats so it is smoother and tickrate-independent.
2020-01-19 22:39:17 +01:00
Joseph Gerardot
b4337e57aa
Add energy comsumption on rolling and charging, and accelerating
...
regeneration when idle.
2020-01-19 22:39:17 +01:00
AdamWhitehurst
976eface66
Update from MR comments
2020-01-17 08:39:21 -08:00
Adam Whitehurst
5959d2a5c7
Fix SFX and Assets
2020-01-16 05:28:45 -08:00
Adam Whitehurst
d82e93b39f
Merge master and build
2020-01-16 05:27:30 -08:00
AdamWhitehurst
1816d4b805
Move states/ to common/src/
2020-01-12 15:06:52 -08:00
Gilbert Röhrbein
28060e7b6e
fixing #405 - Energy as its own component
2020-01-12 22:25:04 +01:00
AdamWhitehurst
563e50b67d
Move utils file
2020-01-09 08:23:20 -08:00
AdamWhitehurst
de36e75264
Fix imports, update matches
2020-01-08 11:31:42 -08:00
AdamWhitehurst
5527d83a0e
Update mod imports
2020-01-08 08:56:36 -08:00
Adam Whitehurst
8cdf06e3e2
Swim pulsing
2020-01-08 05:17:36 -08:00
Adam Whitehurst
8648641362
Grooming
2020-01-07 07:49:08 -08:00
Adam Whitehurst
dc33f6ad6a
Ruin them again (the comments)
2020-01-05 15:28:20 -08:00
Adam Whitehurst
4e18ffe6c2
RUIN the comments
2020-01-05 15:26:04 -08:00
Adam Whitehurst
5bba0a96fc
Fix refs
2020-01-05 15:21:37 -08:00
Adam Whitehurst
542f06eef4
Add new() to states
2020-01-05 15:17:22 -08:00
Adam Whitehurst
8bf35a197b
Update weapon .ron
2020-01-05 11:26:22 -08:00
Adam Whitehurst
8fe5cec947
Clean up, make state handlers options
2020-01-05 10:19:09 -08:00
Adam Whitehurst
2f3ccbc5d6
Update Comments
2020-01-03 12:46:41 -08:00
Adam Whitehurst
2635c405fe
Ability comps and sys
2020-01-01 09:16:29 -08:00
AdamWhitehurst
b67a4835f4
Update disabled state flags
2019-12-31 05:19:23 -08:00
AdamWhitehurst
ba7ca785f6
Successful build
2019-12-30 05:56:42 -08:00
Monty Marz
8aff5faa83
assets update
...
acacia trees
updated help.png
bigger map zone name
npc levels from 0-10
boss levels from 20-50
2019-12-30 12:16:35 +00:00
AdamWhitehurst
9c6ce9babd
Begin implementing combat actions
2019-12-29 15:47:42 -08:00
AdamWhitehurst
7a4cdfb7a4
Documentation comments
2019-12-29 08:36:59 -08:00
AdamWhitehurst
ca44497258
Add movement_utils
2019-12-28 08:10:39 -08:00
AdamWhitehurst
06053faed0
Add state disables, cleanup imports
2019-12-26 10:01:19 -08:00
AdamWhitehurst
8e0317e03d
refactor states to handle update logic
2019-12-26 06:43:59 -08:00
AdamWhitehurst
c2ceabea0e
finish movment states handle() fn logic
2019-12-22 08:08:48 -08:00
AdamWhitehurst
1ab09220b0
Rudimentary Stand State handle() move
2019-12-21 07:57:15 -08:00
Imbris
934c5d6846
Various tweaks: moved radius determination to function on , comments, simplified server Destroy event code, debug assert modified components aren't removed in change tracking, etc
2019-12-20 22:51:35 -05:00
Imbris
71cce03f29
Move sync code into common submodule
2019-12-20 22:37:12 -05:00
Imbris
609e0f23bf
Stop global syncing of entity creation
2019-12-20 22:37:12 -05:00
Adam Whitehurst
e40eb2ba20
Finish Stand handle() (untested)
2019-12-20 08:50:54 -08:00
Adam Whitehurst
e074c7ce1d
begin impl state handle traits
2019-12-20 05:30:37 -08:00
Forest Anderson
d8fc7cb667
Add advanced path finding to new 'Traveler' enemy using A* algorithm
2019-12-11 05:28:45 +00:00
Adam Whitehurst
20575e0aab
Update controller
2019-12-09 14:45:10 +00:00
Adam Whitehurst
92d99af53c
feat: weapon-type dependent wield and attack durations
...
also some controller.rs cleanup
2019-12-03 06:30:08 +00:00
Adam Whitehurst
4e574cb29a
Inputs enhancements
2019-11-29 15:20:35 +00:00
Monty Marz
040e1a7535
Fix map being inverted and indicator positioning
2019-11-26 22:39:07 +00:00
Monty Marz
370e94b1ad
Loading Screen with pulsating text, 2 new hairstyles
2019-11-23 00:51:18 +00:00
Forest Anderson
5a73554aa1
Merge branch 'qwertycrackers' into 'master'
...
Add a `debug_items` chat command that gives all debug items.
See merge request veloren/veloren!641
2019-11-11 17:36:31 +00:00
Monty Marz
c38447a264
assets update
...
map image
human male hairstyles
elf male hairstyle
potion item
cheese item
removed admin items from inventory
2019-11-09 13:42:42 +00:00
Joseph Gerardot
0a44e714b4
Cargo fmt
2019-11-06 20:57:05 -05:00
Joseph Gerardot
52020e4902
Don't use the actual multiline doc comment syntax.
2019-11-06 18:02:58 -05:00
Joseph Gerardot
e73884a1d4
Respond to MR feedback.
...
Mainly clean up code with better use of iterators, and rename the debug
command to be just `debug`.
2019-11-06 17:57:54 -05:00
Joseph Gerardot
7325757066
cargo fmt
the previous changes.
2019-11-05 15:57:08 -05:00
Joseph Gerardot
fab5377eed
Add interface to add stuff in bulk to inventory
...
Also includes inventory tests.
inventory API.
2019-11-05 15:57:08 -05:00