jonpas
29ce8f635e
Merge branch 'master' into sitting
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Conflicts:
addons/kestrel4500/CfgVehicles.hpp
addons/microdagr/CfgVehicles.hpp
2015-06-13 21:43:42 +02:00
ulteq
c459a80bcb
Merge pull request #1613 from ProfessorCZ/master
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CZ - Translation (medical, tacticalladder)
2015-06-13 20:48:34 +02:00
Glowbal
5013254769
Merge pull request #1530 from legman/akalegman_zeus_unconscious
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Fixed Zeus Unconscious
2015-06-13 20:48:18 +02:00
Glowbal
1c066a0b3f
Merge pull request #1586 from acemod/dynamicPAKtreatmentTime
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PAK treatment time based on total amount of damage.
2015-06-13 20:14:57 +02:00
ProfessorCZ
c9f29aefa2
CZ - Translation (medical, tacticalladder)
2015-06-13 19:49:59 +02:00
ProfessorCZ
bf464ffe00
CZ - Translation (medical, tacticalladder)
2015-06-13 19:46:31 +02:00
ulteq
6d6c3a4285
Fixed function header
2015-06-13 19:17:26 +02:00
ViperMaul
cb1d016a39
Merge pull request #1592 from ProfessorCZ/master
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CZ - Translation
2015-06-13 07:39:18 -07:00
Glowbal
e0bb3c0a4e
Merge pull request #1602 from acemod/medicalFallingFix2
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[Adv. Medical] Improved falling damage
2015-06-13 13:39:22 +02:00
Glowbal
ce908f0fb3
Merge pull request #1579 from acemod/medicalModuleOptions
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[Adv. Medical] New module options
2015-06-13 13:37:02 +02:00
ulteq
1c4566984f
Removed debug output
2015-06-13 12:13:58 +02:00
ulteq
84d20f9794
Further improved the handling of falling damage:
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* Makes sure _projectile is always "falling"
* Enables the creation of wounds in multiple body parts at once
* Caches the initial impact velocity for later damage calculation
* Adjusts the maxDamage value of Large Abrasions
2015-06-13 11:53:30 +02:00
ulteq
234b62b409
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into medicalFallingFix2
2015-06-13 11:12:37 +02:00
PabstMirror
affe323435
Fix bodybag string macro
2015-06-12 23:19:17 -05:00
ViperMaul
1c0811aa31
Change from globalEvent to targetEvent
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#1575 and #1577
2015-06-12 16:56:13 -07:00
ProfessorCZ
531372b2a3
CZ - Translation
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Already in README
2015-06-12 14:50:50 +02:00
ulteq
604cd122d3
Experiment
2015-06-12 13:54:52 +02:00
ulteq
6ac2ca9208
Fixes _projectile not being updated
2015-06-12 11:48:49 +02:00
ulteq
46a73f3177
Added a function to calculate the PAK treatmentTime
2015-06-12 11:42:49 +02:00
ViperMaul
072f2cc3a7
fix animation and consistently unload units from vehicle
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#1575 and #1577
2015-06-11 15:56:11 -07:00
ulteq
99b13a584a
PAK treatment time based on total amount of damage.
2015-06-11 22:54:08 +02:00
ulteq
be6d72606a
Pain is always suppressed again
2015-06-11 22:35:50 +02:00
ulteq
eef7c1295a
Added new adv. medical module option 'painIsOnlySuppressed'
2015-06-11 17:36:18 +02:00
ulteq
0c40c1b439
Added Adv. Medical module option 'healHitPointAfterAdvBandage':
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* Changed the default value to '0'
2015-06-11 15:30:39 +02:00
Glowbal
9d82b9a1f3
Merge pull request #1550 from acemod/medicalVanillaDamageFix
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Attempt to fix #1465 and #1354
2015-06-11 10:25:50 +02:00
Glowbal
b6ed944123
Merge pull request #1563 from acemod/medicalCleanup
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Cleanup
2015-06-11 10:25:28 +02:00
AKALegman
5431ab5e01
fixed conflicts
2015-06-10 20:03:00 +01:00
ulteq
8a7d3e9ede
handleDamage_advanced cleanup
2015-06-10 17:10:09 +02:00
ulteq
91ce327580
Newline
2015-06-10 17:07:35 +02:00
ulteq
caae62b2af
Reverted handleDamage_advanced
2015-06-10 17:07:00 +02:00
ulteq
245151d8c2
Removed spaces
2015-06-10 17:03:09 +02:00
ulteq
1c2c7ef8d7
Fixed empty selectionNames in vehicle crashes
2015-06-10 17:02:14 +02:00
ulteq
9336e7c9e1
[WIP] Various handleDamage_caching fixes
2015-06-10 16:51:46 +02:00
ulteq
772a1e508b
Cleanup
2015-06-10 16:07:09 +02:00
ulteq
0661d25ae3
Removed debug output
2015-06-10 16:06:46 +02:00
ulteq
0f6c93852c
Fixed handling of falling damage
2015-06-10 12:59:55 +02:00
ulteq
8bb3dbbaf6
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into medicalVanillaDamageFix
2015-06-10 12:59:11 +02:00
ulteq
7318aae629
Cleanup
2015-06-10 12:47:22 +02:00
Glowbal
efa9cf4709
Fix handleDamage caching return value
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Should never return nil. Instead, return a 0 as it's expecting new damage. this may fix the random vanilla damage kicking in.
2015-06-10 12:21:06 +02:00
PabstMirror
e2890b0699
#1473 - Fix Medical Log Localization
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also swap some common EFUNCs
2015-06-09 17:30:02 -05:00
jonpas
332afb2174
Allow certain self-interactions while sitting
2015-06-09 16:17:05 +02:00
ulteq
d454a2ccfc
Attempt to fix #1465 and #1354
2015-06-09 15:46:00 +02:00
AKALegman
1ae8e29ac2
updated isPlayer v2
2015-06-08 19:12:16 +01:00
AKALegman
96fccbedf9
updated isPlayer
2015-06-08 11:09:49 +01:00
Glowbal
610f74d9d6
Merge pull request #1523 from AgentRev/onSetDead
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Added "medical_onSetDead" local event in fnc_setDead.sqf
2015-06-07 23:58:22 +02:00
AgentRev
f7007b4175
Fixed "medical_onSetDead" event
2015-06-07 17:52:42 -04:00
PabstMirror
6b612a9890
Merge pull request #1520 from acemod/hideFakeWeapon
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Hide fake weapon
2015-06-07 16:37:26 -05:00
PabstMirror
fb9c1e14a3
Merge branch 'master' into allStringtableMacros
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Conflicts:
addons/kestrel4500/CfgWeapons.hpp
2015-06-07 12:24:40 -05:00
AKALegman
d3eae58237
Fixed Zeus Unconscious
2015-06-07 12:17:52 +01:00
KoffeinFlummi
c47e0ce796
Merge https://github.com/ODK-Bn/ACE3 into russian-merge
2015-06-06 21:13:03 +00:00
AgentRev
4a416a12a2
Added "medical_onSetDead" local event in fnc_setDead.sqf
2015-06-05 22:03:27 -04:00
PabstMirror
32ce0aa6fd
Macroize all stringtables
2015-06-05 21:02:24 -05:00
PabstMirror
84428e5e6c
Medical - unconsciousness: fix exitWith scope
2015-06-05 15:43:09 -05:00
PabstMirror
4e8fc49b5e
Always remove fakeWeapon after adding
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Should fix #1500
2015-06-05 15:38:45 -05:00
PabstMirror
e01ba64683
Fix Missing Strings
2015-06-04 22:51:40 -05:00
Glowbal
e103007ae7
Merge pull request #1492 from GitHawk/master
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Disabled pain effect while unconscious
2015-06-04 21:45:48 +02:00
IngoKauffmann
ede8d74c54
Disabled pain effect while unconscious
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If the player is unconscious the pain effect is disabled.
2015-06-03 17:53:09 +02:00
IngoKauffmann
e60cfddc77
Limited strength of pain effect while unconscious
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Limited _strength to 0.1 so a player does not have to watch a flashing
screen while he can't do anything about it. Otherwise we need to include
a serious epilepsy warning!
2015-06-03 17:17:35 +02:00
jonpas
5496333c26
Merge branch 'master' into macroSTR
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Conflicts:
addons/nametags/ACE_Settings.hpp
addons/nametags/CfgVehicles.hpp
addons/nametags/stringtable.xml
2015-06-02 22:22:51 +02:00
jonpas
541f1010a7
Merge branch 'master' into macroSTR
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Conflicts:
addons/attach/functions/fnc_attach.sqf
addons/captives/functions/fnc_moduleSurrender.sqf
addons/common/CfgVehicles.hpp
addons/explosives/CfgModule.hpp
addons/hearing/CfgVehicles.hpp
addons/interaction/CfgVehicles.hpp
addons/map/CfgVehicles.hpp
addons/microdagr/CfgVehicles.hpp
addons/mk6mortar/CfgVehicles.hpp
addons/nametags/CfgVehicles.hpp
addons/nightvision/functions/fnc_changeNVGBrightness.sqf
addons/respawn/CfgVehicles.hpp
addons/switchunits/CfgVehicles.hpp
addons/vehiclelock/CfgVehicles.hpp
addons/winddeflection/stringtable.xml
2015-06-02 22:14:32 +02:00
ulteq
048e5b6f6d
Body bag cleanup:
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* Increased the treatment time to match the animation duration
* Fixed the body bag alignment with the dead unit
2015-06-01 22:33:25 +02:00
ulteq
14607f7aba
Fixes random body bag teleports
2015-06-01 21:23:00 +02:00
PabstMirror
f57427ec96
switch waitAndExecute with 0 delay to execNextFrame
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Should Fix #1463
2015-06-01 13:14:05 -05:00
Glowbal
1c0c73be54
Merge pull request #1433 from acemod/fixSettingsFromModules
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Delay initialization of modules until settings are properly setup
2015-06-01 19:18:11 +02:00
KoffeinFlummi
fa73aec15b
Merge https://github.com/Macusercom/ACE3 into german-merge
2015-06-01 14:27:49 +02:00
Macusercom
5d1f2eafaa
Fix German Translation
2015-05-30 23:34:19 +02:00
jonpas
d934c25b78
Merge branch 'master' into macroSTR
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Conflicts:
addons/interact_menu/ACE_Settings.hpp
2015-05-30 19:54:32 +02:00
PabstMirror
84d940e69d
Fix circular dependency - ModuleDescription
2015-05-30 00:31:07 -05:00
Glowbal
552b2f390f
Merge pull request #1256 from acemod/medicalExtension
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Medical Extension for handleDamage wounds
2015-05-29 23:16:00 +02:00
jonpas
763cb07629
Macro STRING to LSTRING
2015-05-28 21:59:04 +02:00
Glowbal
d34c96038e
Merge branch 'master' of github.com:acemod/ACE3
2015-05-28 20:56:35 +02:00
Glowbal
9135d956f0
Merge branch 'surgicalkit'
2015-05-28 20:54:52 +02:00
Glowbal
27106ce59f
minor refactor
2015-05-28 20:54:13 +02:00
PabstMirror
3a4a02e524
#1407 - Make Saline 500ml match mass blood/plasma
2015-05-27 16:23:25 -05:00
jonpas
b85ae8f194
Fixed missed external strings
2015-05-27 22:34:57 +02:00
jonpas
0b0f7274d7
Applied ESTRING and ECSTRING macros
2015-05-27 22:04:41 +02:00
jonpas
1c58ff823d
Stringtable fixes medical
2015-05-27 21:58:35 +02:00
Glowbal
7dd01ebb69
Merge pull request #1389 from acemod/possibleFixMedicalUnloadPatient
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Possible fix medical unload patient
2015-05-27 19:34:23 +02:00
jonpas
6072e14077
Changed all strings to macros (except external)
2015-05-27 19:04:25 +02:00
Ivan Navarro Cabello
047a2ee736
added spansih translate
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added spansih translate for (advanced_ballistics, ballistics, captives,
common, explosives, frag, hearing, interaction, map, medical, microdagr,
missileguidance, missionmodules, mk6mortar, nametags, optionsmenu,
respawn, switchunits, vehiclelock, weather, winddeflection).
I used the Pull request of #1251 for complete my commit, because #1251
is outdated now.
2015-05-27 15:27:04 +02:00
BaerMitUmlaut
f2e6a98eb4
Killed tabs
2015-05-27 13:51:22 +02:00
BaerMitUmlaut
6894a7433a
Removed duplicate private var
2015-05-27 13:51:15 +02:00
BaerMitUmlaut
f7578a92c9
Reverted in favour of onProgress treatment
2015-05-27 00:52:16 +02:00
BaerMitUmlaut
30df0e8dc9
Switched to callbackPogress for treatment
2015-05-27 00:45:50 +02:00
BaerMitUmlaut
890b568225
Implemented dynamic treatment time
2015-05-27 00:45:22 +02:00
Glowbal
4945f22f3e
Merge branch 'master' into medicalExtension
2015-05-26 22:42:26 +02:00
Macusercom
7eeddfbd65
German translations
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Added a lot of German translations and fixed even more typos.
2015-05-26 17:04:53 +02:00
ViperMaul
388d6c3519
Change to the proper isAwake function
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#1375
2015-05-25 20:47:28 -07:00
BaerMitUmlaut
41892fd6df
Added surgicalKit treatment
2015-05-26 00:33:20 +02:00
ViperMaul
3bdb27386c
removing obsolete drag code
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#1375
2015-05-25 10:25:28 -07:00
ViperMaul
7141d251c7
create unloadPersonLocal
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#1375
2015-05-25 09:41:24 -07:00
ViperMaul
cafaef9612
revert missing actionDragUnit file
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#1375
2015-05-25 09:39:12 -07:00
ViperMaul
06932f0c03
Restore missing actionDragUnit function file
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#1375
2015-05-24 15:14:11 -07:00
PabstMirror
d82fcd1f96
Advanced - Bloodbag lookup by treatment not item
2015-05-23 01:26:13 -05:00
PabstMirror
d752dd50d0
Basic - Bloodbag size matters
2015-05-23 01:16:18 -05:00
PabstMirror
8fd0aef7d4
Medical - Fix Handle Damage
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{} were unmatched so nothing ran.
I think this is just leftover from a merge.
2015-05-22 16:35:48 -05:00
PabstMirror
537bba1382
Medical - Fix Unconscious Condition
2015-05-22 13:56:45 -05:00
jaynus
582ea318d4
Merge remote-tracking branch 'origin/superTime'
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Conflicts:
addons/frag/functions/fnc_fired.sqf
addons/frag/functions/fnc_trackFragRound.sqf
2015-05-22 07:24:55 -07:00
jaynus
c924baefd7
All instances of time and diagTicktime changed to ACE_time / ACE_diagTime.
2015-05-21 09:42:44 -07:00
PabstMirror
1aa9520adb
Fix Script Error when treating with bincos
2015-05-20 23:24:44 -05:00