Commit Graph

11168 Commits

Author SHA1 Message Date
dfr1238
af837c4ffa Update new tchinese translate (#7315) 2019-12-19 16:20:18 +01:00
jonpas
984875525b Merge branch 'master' into release-3.13.0 2019-12-18 21:44:00 +01:00
jonpas
b6a1ce9b30
Fix version comparison (CBA Settings transfer) (#7313) 2019-12-18 21:43:40 +01:00
jonpas
52e2f2665b Merge branch 'master' into release-3.13.0 2019-12-18 19:03:08 +01:00
dfr1238
204a0c9331 update tchinese translate (#7309) 2019-12-18 18:31:34 +01:00
Filip Maciejewski
ead5105070 Add Check ammo self interaction setting (#7306) 2019-12-18 18:31:08 +01:00
Filip Maciejewski
7f62067a7b Add Wipe glasses self interaction (#7307) 2019-12-18 18:30:53 +01:00
jonpas
dd826589d2 Prepare release 3.13.0 2019-12-18 00:23:49 +01:00
PabstMirror
654feca3a1
Medical Feedback - Change pain scream frequency based on intensity (#7238)
* Add setting for pain scream frequency

* Apply suggestions from code review

Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>

* remove setting

* Update stringtable.xml

* Update script_component.hpp
2019-12-17 11:17:49 -06:00
PabstMirror
8e3fd45500
Artillery rangletables (universal) (#6853)
* Initial

* Update artillerytables.cpp

* Pass by value, remove c17 features

* Tweak accuracy

* SQF work

- improve compat with a3 mlrs with remote cam (animationSourcePhase)
- handle non [0] turrets (rhs prp)
- add config entries
- use vectorCos to fix fp error (thanks commy)

* Support per mag air friction

* tweak friction

* Integrate with mk6

* more acos fixes

* Handle invalid memPointGunOptic (CUP_BM21_Base)

* Cleanup

* cleanup/tweaks

* Update checkConfigs.sqf

* Finish cleanup of ace_mk6mortar

* Update stringtable.xml

* fix bwc for ACE_RangeTable_82mm

* Update fnc_rangeTableCanUse.sqf

* build 32dll, fix some headers

* strncpy and move testing to seperate file

* Move to sub-category

* Update for ACE_Extensions changes and add warning to ace_common

* Update stringtable.xml

* Update addons/common/functions/fnc_checkFiles.sqf

Co-Authored-By: jonpas <jonpas33@gmail.com>

* Update stringtable.xml

* Update stringtable.xml

* test extension.yml update logical operator

* Revert "test extension.yml update logical operator"

This reverts commit b1871724ad.

* more guess and test
2019-12-17 10:14:45 -06:00
Drofseh
240c7333e3 Ballistics - Add shotgun shell projectile magazine variety (#7119)
* Add multiple projectile types for shotguns

* remove extra blank line

* fix classname whitepace issue

* reduce trigger time

* Verbose names and No4 Bird

- Change classnames and string keys to be more verbose
- Change No7 Birdshot to No4 Birdshot
While No7 is one of the most common loads for target shooting and hunting small birds the extreme number of pellets is just too hard on FPS.
No4 is not typically used in target shooting, but it is a common load for hunting various birds so I think it's realistic to have it for civlian purposes and the number of pellets is substatially less so the FPS hit isn't so bad.
If someone else could test the No4 to see how it feels to them I'd appreciate it.

* add/change penetration

* fix indentation
2019-12-17 10:10:31 -06:00
PabstMirror
60a901bf10
Grenades - Add CTS 7290 9-bang flashbang (#6856)
* Add CTS 7290 9-bang flashbang grenade

* Add ui icon

* Add proper 9bang configuration

Co-Authored-By: dedmen <dedmen@users.noreply.github.com>

* Move banana and replace with text

* Rotate 20deg

* Fix stringtable

* Fix peen

* Remove rust

* Less rusty dirt

* Translation

* Add ShadowLod to thrown variant

* Update addons/grenades/CfgAmmo.hpp

Co-Authored-By: Oliver Blanthorn <oliver.blanthorn@manchester.ac.uk>

* Update texture (make sure to squash&merge)

* Ermordung der tab

* tabs2

* tabs3
2019-12-17 10:02:33 -06:00
PabstMirror
1fb989d332
Medical Engine - Increase lethality of aircraft explosions (#7304)
* Medical Engine - Increase lethality of aircraft explosions

* Update addons/medical_engine/XEH_postInit.sqf

Co-Authored-By: jonpas <jonpas33@gmail.com>
2019-12-17 10:01:17 -06:00
mharis001
b874a1f618 Medical Treatment - Fix bodyCleanupLoop typo (#7308) 2019-12-17 09:50:59 -06:00
PabstMirror
0ce8318e18
tabs3 2019-12-16 20:42:31 -06:00
PabstMirror
a348a5f5f5
tabs2 2019-12-16 20:41:51 -06:00
PabstMirror
e506827b04
Ermordung der tab 2019-12-16 20:40:38 -06:00
Brandon Danyluk
316fbfe7b9 Implement Metis SACLOS guidance (#6997)
* abc

* Revert "abc"

This reverts commit bcb4214bd9.

* Update to current commit

* Begin transfer of SACLOS into Missile Guidance

* Allow seeker and attack profiles to have their own "OnFired" functions

* Fix bugs with SACLOS

* Implement Metis wire guidance. Add "Beam" guidance

* add missing parenthesis

* Update how Wire/Beam guidance works. Add compatability for SACLOS planes. Move all base missile changes out of missileguidance and into their own files.

* try to cleanup merge

* minor stuff
2019-12-16 20:01:30 -06:00
Dystopian
392a0770b3 Add destroyed boat ejecting (#6330)
* Add destroyed boat ejecting

* Delete EH global cleanup

* Add check explosiveness

* Optimize EH

* Move EH to function, remove config values

* Move code to cookoff

* Use macro for explosiveness

* Fix include
2019-12-16 16:29:33 -06:00
LachlanSneddon
e8fcbcdf4b Medical AI - Improve Healing Logic (#7255)
* Improve AI healing logic

* Update addons/medical_ai/functions/fnc_healingLogic.sqf

Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>

* Update addons/medical_ai/functions/fnc_healingLogic.sqf

Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>

* Update addons/medical_ai/functions/fnc_healingLogic.sqf

Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>

* Added event for CPR chance being 0

* Update addons/medical_ai/functions/fnc_healingLogic.sqf

Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>

* Update addons/medical_ai/functions/fnc_healingLogic.sqf

Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>

* Update addons/medical_ai/functions/fnc_healingLogic.sqf

Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>

* Update addons/medical_ai/functions/fnc_healingLogic.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Update fnc_healingLogic.sqf

Co-Authored-By: commy2 <commy2@users.noreply.github.com>
2019-12-14 12:04:09 -06:00
dfr1238
d073bb5afe Update tchinese translate (#7303)
* Update TChinese Translate

* Update Tchinese Translate

add new 2 weather string
2019-12-14 10:26:38 -06:00
PabstMirror
20c7257ee1
Weather - Minor fix (#7302) 2019-12-13 13:02:37 -06:00
LorenLuke
846b65864f Weather - Add a 'check air temperature' action (#6154) 2019-12-12 22:31:51 +01:00
PabstMirror
9b8cfc27af
Medical Treatment - Reset canTreatCached on treatment (#7253)
* Medical Treatment - Reset canTreatCached on treatment

* Reset conditionCaches of nearby units

* CAManBase
2019-12-12 10:25:21 -06:00
mharis001
d25047c7c1 Clean up ace_main requiredAddons (#7301) 2019-12-12 10:24:51 -06:00
mharis001
2bad2fac68 Improve dragging getWeight function (#7261) 2019-12-11 11:53:34 -06:00
BaerMitUmlaut
01787312cc Nightvision - Enable setting NVG effects scale mid-mission (#6627)
* Enable setting NVG effects scale mid-mission

* Add fired EHs only when nvg is active
2019-12-11 10:38:43 -06:00
dfr1238
80879da241 Update TChinese Translate (#7296) 2019-12-08 10:35:30 -06:00
Brett
8b4e8a61ac Split interaction menu settings between interaction and self interaction (#6609)
* Split interaction menu settings between interaction and self interaction

* consistent spacing
not sure which way is wanted here, but I might as well be consistent in 
my own PR

* remove useless code, fix use of backgroundMenu

* clean up from Dystopian

* use existing stringtable

* remove redundent localize

* Use LLSTRING, split UseListMenu

* style fixes

* style fixes

* add movedToSQF to old settings

* condense ifs

* Don't use cursorKeepCentered as default
2019-12-07 19:44:04 -06:00
Wakbub
79e3de623f Use STRING macros (#6576) 2019-12-07 22:40:44 +01:00
Blutze
30b4f3edf0 Advanced Fatigue - Solid stamina bar option (#6911)
* Translation Entries (EN+DE)

* Add setting

* Obey setting in handler

* Add setting to movedToSQF list

* Replace elegant else-if with clunky SQF

* Revert adding solidStaminaBar to movedToSqf list

* Remove unnecessary fade applications

* Invert solid/fade setting for better translation

* Change translations to "fade"

* Invert fade/solid logic

* Dont unfade when disabled overall

* Dont unfade with AF disabled; fix old bug
2019-12-07 15:23:04 -06:00
Filip Maciejewski
f336b6ce62 Add goggle overlay support for Contact update Blindfolds (#7157) 2019-12-07 22:21:51 +01:00
PabstMirror
29a0732b0c
Common - Network safe claim (#7258)
* Common - Network safe claim

* Update fnc_claimSafeServer.sqf
2019-12-07 15:18:50 -06:00
Baráth Péter
fa60704cd0 Hungarian translations (#7234) 2019-12-07 22:13:51 +01:00
pterolatypus
b3c5a72dae Cargo - setSpace checks for existing cargo (#7133) 2019-12-07 22:10:03 +01:00
PabstMirror
bcbffcff26
Interact Menu - Don't show interactions for virtual units (#7271)
* Interact Menu - Don't show interactions for virtual units

* be consistant
2019-12-07 14:58:44 -06:00
Josuan Albin
5ae0ef6bbe Replace remaining lineIntersects with lineIntersectsSurfaces (#6898)
* Fix explosive placement while underwater

* Apply suggestions from code review

Co-Authored-By: alganthe <alganthe@live.fr>

* Change placeApprove header to reflect changes

* Replace lineIntersectsWith in isInMedicalFacility

* Replace linesIntersects in isInRepairFacility, fix params

Public func, params should have an expected type.

* Replace linesIntersects in spallTrack

* Replace lineIntersects in getFirstObjectIntersection and findReflection

* Replace lineIntersects in advanced throwing

grenades can pass glass underwater now, I bet all of 0 person will be glad that horrendous bug is now fixed.

* Fix possible issue in pointing while underwater

* Fix possible issue while underwater in attach

* Replace count with isEqualTo in lineIntersectsSurfaces replacements

* Fix inverted conditions

* Fix drawArc

* Fix fnc_attach

* Reverse advanced_throwing and spallTrack lineIntersects changes

* Fix issues raised from code review
2019-12-07 14:58:21 -06:00
Elgin675
ec27cee1ac French translation Update / Added (#7213)
* French MicroDAGR Translation Update

* French Missile Guidance Translation Update

* French missionmodules Translation Update

* French mk6mortar Translation Update

* French MicroDAGR Translation Update

* French Missile Guidance Translation Update

* French missionmodules Translation Update

* French mk6mortar Translation Update

* French Advanced Ballistics Translation Update

* French Advanced Fatigue Translation Update

* French Ai Translation Update

* French Arsenal Translation Update

* French Ballistics Translation Update

* French Captives Translation  Update

* French Cargo Translation Update

* French Common Translation Update

* French Cookoff Translation Update

* French CSW Translation Update

* French Dagr Translation Update

* French Dogtags Translation Update

* French Dragging Translation Update

* French Dragon Translation Update

* French Explosives Translation Update

* French Explosives Translation Update - update

* French Fastroping Translation Update

* French FCS and Finger Translation Update

* French MicroDAGR Translation Update

* French Missile Guidance Translation Update

* French missionmodules Translation Update

* French mk6mortar Translation Update

* French Advanced Ballistics Translation Update

* French Advanced Fatigue Translation Update

* French Ai Translation Update

* French Arsenal Translation Update

* French Ballistics Translation Update

* French Captives Translation  Update

* French Cargo Translation Update

* French Common Translation Update

* French Cookoff Translation Update

* French MicroDAGR Translation Update

* French CSW Translation Update

* French Dagr Translation Update

* French Dogtags Translation Update

* French Dragging Translation Update

* French Dragon Translation Update

* French Explosives Translation Update

* French Explosives Translation Update - update

* French Fastroping Translation Update

* French FCS and Finger Translation Update

* Update French Explosives Translation Update

* Update addons/advanced_ballistics/stringtable.xml

Co-Authored-By: Vdauphin <vdauphin@outlook.fr>

* Update addons/advanced_fatigue/stringtable.xml

Co-Authored-By: Vdauphin <vdauphin@outlook.fr>

* Update addons/cargo/stringtable.xml

Co-Authored-By: Vdauphin <vdauphin@outlook.fr>

* Update addons/arsenal/stringtable.xml

Co-Authored-By: Vdauphin <vdauphin@outlook.fr>

* Update addons/advanced_fatigue/stringtable.xml

Co-Authored-By: Vdauphin <vdauphin@outlook.fr>

* Update frag/gestures/goggles/grenades/gunbag french translation

* Update hearing french translation

* Added French update translation and / or correction for :

- Frag Module
- Gestures Module
- Goggles Module
- Grenades Module
- Gunbag Module
- Hearing Module
- Hellfire Module
- Hitreactions Module
- Hot Module
- Interact_Menu Module
- Interaction Module
- Inventory Module
- Laser Module
- Laserpointer Module
- Magazinerepack Module
- Map Module
- Map_gesture Module
- Maptools Module
- Markers Module
- Maverick Module

* Added French update translation and / or correction for :

- Interaction Module
- Medical Module
- Medical_damage Module
- Medical_feedback Module
- Medical_gui Module
- Medical_statemachine Module
- Medical_treatment Module
- Microdagr Module

* Added French update translation and / or correction for :

- Missileguidance Module
- Missionmodules Module
- Nametags Module
- Nightvision Module
- Nlaw Module
- Noradio Module
- Optionsmenu Module

* Added French update translation and / or correction for :

- Overheating Module
- Overpressure Module
- Parachute Module
- Pylons Module
- Quickmount Module
- Rangecard Module
- Realisticnames Module
- Rearm Module
- Refuel Module
- Reload Module

* Adding French translation and correction for the Repair Module

* Correction typo mineure

* Adding French translation and / or correction for :

- Respawn Module
- Safemode Module
- Sandbag Module
- Scopes Module

* Minor corrections of the French translation for the ACE arsenal

* Minor corrections of the French translation for the Medical_treatment Module

* Correction de quelques anomalies dans les options ACE pour Eden.

Remplacement de la mention "Est infirmier" par "Qualification médicale", dans les options ACE de l'éditeur de mission.
En effet, il n'y a pas (plus ?) de case à cocher, mais un menu "direct", avec les choix "Par défaut/Aucune/Infirmier/Médecin.
Cela est donc bien plus approprié ;).

De même pour la mention "Est ingénieur", remplacée par "Qualification technique", là aussi bien plus appropriée.

Il a également fallu que je remplace la valeur "Ingénieur avancé" par "Ing. avancé" (Adv. Engineer en anglais), pour des raisons de place : la dénomination complète déborderait de la case / serait tronquée.

* Added French translation and / or correction for :

- Slideshow Module,
- Spectator Module,
- Spottingscope Module,
- Swichunits Module,

Minor correction on Nametags Module

* Correction ponctuation

* Added French translation and / or correction for :

- Tacticalladder Module,
- Tagging Module,
- Trenches Module,
- Tripod Module.

* Added French translation and / or correction for :

- UI Module,
- Vehiclelock Module,
- Vehicles Module.

Minor correction on Tacticalladder Module

* Added French update translation and / or correction for Viewdistance Module
2019-12-07 13:48:47 -06:00
Dedmen Miller
3333b41dfb Remove unused VRTraining class from Arsenal config (#7276) 2019-12-04 14:12:42 -06:00
Josuan Albin
b8fcd92536 Fix default loadout public func not checking base items (#7280) 2019-12-04 14:12:00 -06:00
dfr1238
8b526906cd
Update tchinese translate 2019-12-04 23:13:13 +08:00
dfr1238
46cae20da5
Update tchinese translate 2019-12-04 23:11:53 +08:00
commy2
76f0d76b83
Merge pull request #7277 from acemod/maglite
Add handheld maglite ML300L flashlight, clean up flashlight addon
2019-12-03 19:13:00 +01:00
bux
584d311dde add blender animation file 2019-12-03 15:32:27 +01:00
Filip Maciejewski
9bbbdf71aa
Polish translation for Maglite ML300L 2019-12-03 12:56:38 +01:00
commy2
6febaf33df fix recoil, remove magic reticle 2019-12-03 06:51:02 +01:00
bux
123095697c adjust light strength 2019-12-02 14:21:01 +01:00
bux
8133a539ef vastly reduced complexity of shadow meshes, fix warning with shadow lod 2019-12-02 13:55:44 +01:00
commy2
8e411bb53b sway and info box fixes 2019-11-30 19:56:14 +01:00
commy2
77e9cee1f7 sway and info box fixes 2019-11-30 19:56:01 +01:00
commy2
0f10d7f299 weapon config 2019-11-30 18:36:31 +01:00
commy2
bd52ff1c50 Merge branch 'maglite' of https://github.com/acemod/ACE3 into maglite 2019-11-30 18:05:17 +01:00
commy2
8435497fe6 fix vehicle config, add gwh 2019-11-30 18:05:02 +01:00
bux
0c516628e1 add back LodNoShadow to resolution lods 1 and 2 2019-11-30 17:58:51 +01:00
commy2
f8135b132d fix formatting material file 2019-11-30 17:36:03 +01:00
commy2
ef34ac71e3 fix formatting model.cfg 2019-11-30 17:30:51 +01:00
commy2
776335b5a7 improve the German translation 2019-11-30 17:25:21 +01:00
commy2
871495699e Merge remote-tracking branch 'origin' into maglite 2019-11-30 13:53:55 +01:00
dfr1238
00118445c1
Update Stringtable.xml
make it change from crlf to lf
2019-11-30 16:45:04 +08:00
dfr1238
318e931974
add final missing string on tchinese translate 2019-11-29 23:16:53 +08:00
dfr1238
2db6aa4f9a
Update stringtable.xml 2019-11-29 17:26:24 +08:00
dfr1238
eb4f76392d
Update /spectator/stringtable.xml
add missing string on tchinese
2019-11-29 17:22:28 +08:00
dfr1238
aa83c28b52
Add\update\fix /chemlights/stringtable.xml
add missing string on tchinese
and fix some wrong number on other language
2019-11-29 17:20:54 +08:00
dfr1238
ab99435bac
Update /common/stringtable.xml
fix dup string
2019-11-29 17:01:20 +08:00
dfr1238
bb0b531487
Update /realisticnames/stringtable.xml 2019-11-29 16:58:32 +08:00
dfr1238
ba8bd11dab
Update /common/stringtable.xml
add missing string on tchinese
2019-11-29 16:54:57 +08:00
dfr1238
23d5734c18
Update /cookoff/stringtable.xml
add missing string on tchinese
2019-11-29 16:50:27 +08:00
dfr1238
5b1b70643a
Update /flashsuppressors/stringtable.xml
translate unit to tchinese
2019-11-29 03:03:08 +08:00
dfr1238
c92430dd36
Update /ballistics/stringtable.xml
Translate unit and full ammo name to tchinese
2019-11-29 02:59:43 +08:00
dfr1238
243aff4f85
fix duplicate chinese string 2019-11-29 02:18:23 +08:00
dfr1238
364dde2f5c
Update /vehicles/stringtable.xml
Add missing string on tchinese
2019-11-29 02:10:16 +08:00
dfr1238
61dca5f0b0
Update /repair/stringtable.xml
Add missing string on tchinese
2019-11-29 02:02:47 +08:00
dfr1238
a52f8592d6
Update /addons/csw/stringtable.xml
make some weapon name same with /addons/realisticnames/stringtable.xml
2019-11-29 01:57:33 +08:00
dfr1238
9ae6815d1c
Update /quickmount/stringtable.xml
Add missing string on tchinese
2019-11-29 01:52:02 +08:00
dfr1238
f77b25014f
Update /mk6mortar/stringtable.xml
translate unit on tchinese
2019-11-29 01:47:58 +08:00
dfr1238
4bb6cb8a4d
Update /microdagr/stringtable.xml
Add\Update tchinese translate
2019-11-29 01:45:27 +08:00
dfr1238
59bc8b6dcc
Update /medical_treatment/stringtable.xml
Translate a lot string to tchinese
2019-11-29 01:42:54 +08:00
dfr1238
cf51bbdb6d
Update again
well chinese have many d-mn meaning,in one english word
2019-11-29 01:09:41 +08:00
dfr1238
d9b5d3c646
Update tchinese string
some medical string update from tchinese wiki
2019-11-29 00:59:23 +08:00
dfr1238
b973414fe9
Update /medical_status/stringtable.xml
Add missing string on tchinese
2019-11-29 00:51:01 +08:00
dfr1238
df1f51a95c
Update /medical_gui/stringtable.xml
Add missing string on tchinese
2019-11-29 00:47:31 +08:00
dfr1238
4f6867393f
Update /medical_feedback/stringtable.xml
Add missing string on tchinese
2019-11-29 00:40:56 +08:00
dfr1238
b358f2fa29
Update /medical_damage/stringtable.xml
Add tchinese translate
2019-11-29 00:38:03 +08:00
dfr1238
22d063d707
Update /medical_blood/stringtable.xml
Add missing string on tchinese
2019-11-29 00:24:51 +08:00
dfr1238
aa0898154d
Update /medical_ai/stringtable.xml
Add missing string on tchinese
2019-11-29 00:21:30 +08:00
dfr1238
9f6f838765
Update /interaction/stringtable.xml
Add missing string on tchinese
2019-11-29 00:17:58 +08:00
dfr1238
fd2e5a060b
Update /fastroping/stringtable.xml
Add tchinese translate
2019-11-29 00:13:50 +08:00
dfr1238
aea7447055
Update /explosives/stringtable.xml
Add and update tchinese translate
2019-11-29 00:09:59 +08:00
dfr1238
a81c1fae04
Update /medical_statemachine/stringtable.xml
Add tchinese translate
2019-11-29 00:01:09 +08:00
dfr1238
170e2e3441 Add\Update Trad Chinese Translate (#7286)
* adding tchinese

* add tchinese translate

* add tchinese translate

* Update tchinese translate

* Update stringtable.xml

* Add tchinese translate

* Update tchinese translate

* Update Tchinese

* Add\Update Tchinese

* Add\Update Tchinese Translate

* fix string

* fix string
2019-11-27 10:54:32 -06:00
PabstMirror
edefaf8220
Trenches - Add item check to progressBar (#7283)
Fix #7282
2019-11-27 09:51:22 -06:00
PabstMirror
c13148a9c4 Flashsuppressors - Update muzzle configs 2019-11-26 17:19:07 -06:00
PabstMirror
70438133f2
fix repair strings (#7284) 2019-11-26 16:08:41 -06:00
classic
f3535e436c Update Japanese translation (#7262)
* Update Japanese translation

* Update Japanese translation

* Update stringtable.xml

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update stringtable.xml

* Update stringtable.xml
2019-11-26 14:08:14 -06:00
bux
82254b5ef1 add HorribleGoat to authors 2019-11-24 21:21:14 +01:00
bux
ff5159f6c7 Add custom rtm for holding flashlight, move flashlight in p3d to better fit holding animation, add model.cfg required for binarizing rtm 2019-11-24 21:10:01 +01:00
commy2
829240a93a
Merge pull request #7279 from Whigital/kestrel_layer_fix
[kestrel_4500] Update hardcoded layer id
2019-11-24 00:40:05 +01:00
Whigital
772a0fcd6a Alt. syntax in favor of obsolete BIS func. 2019-11-22 21:47:51 +01:00
Whigital
8ad6d3ccff Update hardcoded layer id 2019-11-22 20:14:26 +01:00
bux
b615bc4614 correct paths in p3ds 2019-11-22 18:38:30 +01:00
bux
5e45e85af8 add maglite to config, add missing quotes 2019-11-21 18:30:39 +01:00
bux
c28b5af1a2 tab -> spaces 2019-11-21 18:26:31 +01:00
bux
516145210f Add Maglite ML300L 2019-11-21 18:20:05 +01:00
bux
89266d8c84 make mx_991 name uniform 2019-11-21 16:55:27 +01:00
bux
c6a31ebff4 make maglite_xl50 name uniform 2019-11-21 16:09:28 +01:00
bux
6de01d5c5d make ksf_1 name uniform 2019-11-21 16:05:36 +01:00
bux
f84949e7ae fix typo in maglite p3d name 2019-11-21 15:59:52 +01:00
mharis001
2b4d807acc Add stringtable validation tool (#7274)
* Add stringtable validation tool

* Add to CI
2019-11-18 12:48:40 -06:00
Dedmen Miller
a5ec4b6306
Update texture (make sure to squash&merge) 2019-11-18 16:41:28 +01:00
Brett
f99157604f Tagging - Group spray paint items in Arsenal (#7268)
* group spray paint in arsenal

* Title case

* Make Polish translation of Spray Paint items groupable
2019-11-16 13:15:28 -06:00
PabstMirror
00a91610ea
Only play repatitive sounds when game is focused (#7265) 2019-11-16 12:42:15 -06:00
zharf
5a4f76efb0 Spectator - Restore HUD when coming out of spectator (#7191)
Fixes #7186
2019-11-05 12:47:46 -06:00
Tomas Herceg
42233ee449 Add czech translation (#7260)
Add more czech translations
2019-11-05 12:37:21 -06:00
Cyruz143
5033a98353 Fixing playsound3d limits (#7024) 2019-11-05 12:14:33 -06:00
Cyruz143
5d07029db7 Cookoff - Allow enabling only on player crewed vehicles (#7147)
* Add setting for cookoff to only run for player crewed vehicles

* No point having per vehicle selection

* Merging mutliple settings in to one

* Fixing missing comma

* Using LSTRING for settings

* merging suggested fixes

* Moving enabled check to fnc

* Use existing strings for CBA options

* Reverting change to support legacy eden attribute settings

* Adding Pabsts fix for 3den attribute

* Update addons/cookoff/CfgEden.hpp

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-11-05 11:55:15 -06:00
PabstMirror
82c6c343b2
Map - Fix map shake (#7252) 2019-10-29 17:10:54 -05:00
PabstMirror
40a66f0bde
Add some editor previews (#7254) 2019-10-29 17:10:40 -05:00
PabstMirror
0e485ce5fc
Arsenal - Fix script error for weapons with 3+ muzzles (#7256) 2019-10-29 17:10:03 -05:00
PabstMirror
691e8d24c6
Repair - fix string (#7251) 2019-10-28 19:18:26 -05:00
mharis001
e78016d7f7
Repair - Add settings to control item requirements for different actions (#7243) 2019-10-24 22:52:04 -04:00
PabstMirror
f9d181c72e
Medical - Fix addDamageToUnit (#7247) 2019-10-20 16:48:26 -05:00
PabstMirror
c37783de0b
Medical - Change WoundReopening default setting (#7246) 2019-10-20 16:46:30 -05:00
PabstMirror
da5e9525b4
Medical - Make some constants variables (#7236)
* Medical - Make some constants variables

* Add comments about varNames, calc k/l at runtime
2019-10-20 11:14:31 -05:00
PabstMirror
37284bd0e8 Update docs 2019-10-17 13:17:37 -05:00
PabstMirror
bccf170573 Merge branch 'master' into cbaDisposable 2019-10-17 13:01:07 -05:00
Dedmen Miller
3946928cbe Refuel - Add events for start, stop and progress (#7023)
* Add refuelTick Event

* Add refuelStarted event

* Add refuelStopped event

* Add event documentation

* Rename events

Fix EOF

* Rename one more event
2019-10-13 13:08:35 -05:00
mharis001
2e5cdbd62c Explosives - Add ace_isEOD 3DEN attribute (#7080)
* Add ace_isEOD 3DEN attribute

* Apply suggestions from code review

Co-Authored-By: commy2 <commy-2@gmx.de>
2019-10-13 12:22:46 -05:00
PabstMirror
342e881fda
Debug to clipboard - Cleanup settings dump (#7240) 2019-10-13 12:21:55 -05:00
PabstMirror
9ac543aacc
Medical - Rename private version of setUnconscious (#7237) 2019-10-12 09:47:57 -05:00
BaerMitUmlaut
8c7f8d7d6a Medical Feedback - effects overhaul (#7215)
* Intensify pain effects

* Add chromatic abberation effect, add blur with very high pain

* Add option for limited pain effects with only high pain blur

* Fix playInjuredSound

* Add instant feedback effects update when getting hit

* Cleanup

* Overhaul playInjuredSound

* Fix voice detection, simplify nearby unit filter

* Apply suggestions from code review

* Add Chromatic Aberration translations

* Use while loop instead of configClasses

* detach say3d dummies before deleting
2019-10-11 15:00:53 -05:00
BaerMitUmlaut
bb0461be16 Fast medical item replacement (#7224)
* Add item replacement framework

* Correctance of English

Co-Authored-By: Dedmen Miller <dedmen@users.noreply.github.com>

* Remove unecessary code

* Use new item replacement framework for medical items

* minor fixes, support GVAR(convertItems) setting

* use forEach, convert atropine to epi

* replace with adenosine
2019-10-11 15:00:25 -05:00
TWC-Rik
6ca4b2075d Nametags - Add Nation Ranks (#7094)
* Adds icon and postInit

Adds German, British, Spanish, French ranks. Also adds postInit code
that loops through all factions and checks if ranks have been set there
in there for easy, permanent customistability.

* Removed white space

* commy2's postInit rewrite

Changes faction config entry to array with macros and changes the
postInit code to commy2's improved version.

* Update addons/nametags/CfgFactionClasses.hpp

Co-Authored-By: Dedmen Miller <dedmen@users.noreply.github.com>

* Adjusted arrays to be multi line

Also removed white space.

* Update addons/nametags/XEH_postInit.sqf

Co-Authored-By: commy2 <commy-2@gmx.de>

* Update addons/nametags/CfgFactionClasses.hpp

Co-Authored-By: commy2 <commy-2@gmx.de>

* Add getVar setting, don't overwrite if already set
2019-10-08 23:20:26 -05:00
PabstMirror
2f3d8db134
Medical - Report non-default settings to rpt (#7233)
* Medical - Report non-default settings to rpt

* Update reportSettings.sqf
2019-10-08 12:03:05 -05:00
PabstMirror
4eeac9f649
Medical - Death from sum of trauma (#7195)
* Medical - Death from sum of trauma

* fixes

* Update fnc_determineIfFatal.sqf
2019-10-08 10:45:09 -05:00
PabstMirror
a71879ccea
Medical - Increase severity of falling damage and Improve non-selectionSpecific wounds (#7214)
* Medical - Increase severity of falling damage

* Improve non-selectionSpecific wounds

* Use macros for hitpoint indexes
2019-10-08 10:44:49 -05:00
Daniel Lee
f4dbe5229e Medical - Option for treatment to require holstering/lowering weapon. (#7063)
* Option for medical treatment to require holstering/lowering weapon, with an option for examine category items to still be available.

* Vehicles cause holster settings to be ignored.

Unsure whether to expand this into it's own setting (disallow all medical in vehicles? only allow if both medic and patient are in the same vehicle? what about people in the back of transports healing those in the cab?), but just going to leave it as is for now.

* Replace !isEqualTo with != in for performance reasons.

Resolves line 33 PR review.

* Merge settings, short circuit

* move logic to new file
2019-10-08 10:44:36 -05:00
Broström.A | Evul
b514541bec Safemode - add public setWeaponSafety function (#7092)
* Create fn_safeWeapon.sqf

* Update XEH_PREP.hpp

* Adjustments to script to meet demands 

not tested

* adjustment according to review

* minor adjustments

* Update fn_safeWeapon.sqf

* Rename and adjustments

* Adjustments

* Fixed typo

Co-Authored-By: commy2 <commy-2@gmx.de>

* Update addons/safemode/functions/fn_setWeaponSafety.sqf

Co-Authored-By: commy2 <commy-2@gmx.de>

* Update addons/safemode/functions/fn_setWeaponSafety.sqf

Co-Authored-By: commy2 <commy-2@gmx.de>

* Fixed missing param in exsample

* Test fixes

* Update addons/safemode/functions/fnc_setWeaponSafety.sqf

Co-Authored-By: Filip Maciejewski <veteran29@users.noreply.github.com>
2019-10-07 20:19:04 -05:00
pterolatypus
06a0f30a05 Removed a redundant conflict-check in fnc_lockSafety (#7189) 2019-10-07 20:07:14 -05:00
mharis001
13ffc07f27 Common - Optimize arithmeticGetResult function (#7232)
* Optimize arithmeticGetResult

* Add element to default array, safer function

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-10-07 19:41:46 -05:00
Björn Dahlgren
c1f3e8256b Dragon - Remove Shadow Buffer (ShadowVolume 1000+) lods (#7219) 2019-10-06 19:13:12 +02:00
PabstMirror
99db6802bb
Inventory - Adjust for changes to medical (#7112)
* Inventory - Adjust for changes to medical

* Add medical replacement items

* adjust for change to medical-replacementItems
2019-10-06 11:10:56 -05:00
Laid3acK
ce0ccb2d1e Realistic names - Contact DLC rifles added (#7155)
* contact_dlc_rifles_added

* contact_dlc_rifles_added

* contact_dlc_rifles_added

* contact_dlc_rifles_added

* contact_dlc_rifles_added

* contact_dlc_weapons_added

* contact_dlc_weapons_added
2019-10-06 11:09:38 -05:00
BaerMitUmlaut
5bdbb5c398 Speed up carry animation (#7216) 2019-10-05 22:32:38 +02:00
PabstMirror
b236cf9a65
Medical - Fix addDamageToUnit (#7228) 2019-10-05 15:31:40 -05:00
mharis001
de39ad4c21 Medical - Add descriptions for limping and fracture settings (#7199) 2019-10-05 22:27:45 +02:00
mharis001
9474250975 Change medical item masses to be same as old medical (#7200) 2019-10-05 22:25:38 +02:00
Josuan Albin
aec7a78a58 Remove Atropine (#7212)
* Change items to scope 1 to keep mission backwards compatibility
2019-10-05 22:25:29 +02:00
Dedmen Miller
07be4bd9da Don't force Camera position in Arsenal Loadouts list (#7209) 2019-10-04 19:57:06 -05:00
Dedmen Miller
d1b840fc2d Log checkPBO errors to server log (#7210) 2019-10-04 19:56:25 -05:00
Dedmen Miller
8cc27338a6 Add missing German translation for chemlights (#7211) 2019-10-04 19:50:39 -05:00