PabstMirror
5ae8145234
Don't show dogtag ID in action menu ( #4558 )
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#4476
2016-10-17 10:55:42 +02:00
Glowbal
d9a199b942
Increment build number
2016-10-15 11:44:43 +02:00
Glowbal
8afb3c7279
Update CBA required version
2016-10-15 11:44:26 +02:00
PabstMirror
6fce923783
Fix mortar changes for laser shootRay changes
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Ref #4478
2016-10-15 11:42:09 +02:00
PabstMirror
fe35e64696
Reset animation speed when not swimming ( #4546 )
2016-10-15 11:41:03 +02:00
Glowbal
84cbd50582
Merged branch master into release
2016-10-11 19:04:14 +02:00
commy2
8822cb1b90
emulate frag grenade ai behaviour for incendiaries ( #4534 )
2016-10-11 19:04:08 +02:00
jonpas
b8cc10fecb
Fix #4523 - fuel nozzle disconnect at maximum hose distance
2016-10-11 18:57:58 +02:00
PabstMirror
5d610cf148
Always create namespace at preInit
2016-10-11 18:57:34 +02:00
commy2
130265fd9f
add function to disable dogtags for factions, and disable for civilians
2016-10-11 18:57:34 +02:00
Glowbal
a98013c36e
Merge branch 'master' into release
2016-10-11 18:51:05 +02:00
PabstMirror
cd79ebe3ce
Bump REQUIRED_VERSION to 1.64
2016-10-11 18:49:31 +02:00
BaerMitUmlaut
2ba0137a1e
Fix going unconscious while fastroping ( #4531 )
2016-10-11 18:48:20 +02:00
commy2
c390b6c1fc
increase red laser alpha, close #4535
2016-10-11 18:47:52 +02:00
commy2
4fb5d230ac
remove civilian rank icons from nametags ( #4538 )
2016-10-11 18:44:27 +02:00
PabstMirror
a3bbc848a7
Fix ammo box cookoff strings ( #4528 )
2016-10-09 11:57:29 +02:00
Glowbal
8e72d89ef6
Prepare 3.80 RC1
2016-10-08 13:10:34 +02:00
Nicolás Badano
ab6fc8efca
Laser guidance for all designators ( #3308 )
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* Fix laser and missileguidance over water
* Return a normalized vector in EFUNC(common,getTurretDirection)
* Make laser dispersion simulation optional, default off
* Prototype for ace_laser_designate
* Remove vanilla laser handling from ace_laser in favor of the new code on ace_laser_designate
* Simplify laser into one module
Rewrite large parts of laser
Merge laser_designate
Delete lase_selfDesignate
* Cleanup missile guidance
* Headers, fix laser over water
* Cleanup
* Test
* Change setting to scalar, more cleanup
* Add seeker debug drawing
2016-10-08 12:55:30 +02:00
commy2
74dfa6ca33
avoid PCTW error on certain vehicles ( #4463 )
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fix #4413
2016-10-08 12:45:40 +02:00
commy2
4c96278bb4
fix fatigue when diving while sprinting, fix #4481
2016-10-08 12:44:37 +02:00
commy2
842279af9a
setup hit-points LODs
2016-10-08 12:43:28 +02:00
commy2
d1db8899c1
fix damage materials of repair items
2016-10-08 12:43:28 +02:00
PabstMirror
de1c4bc4d9
Draw Straight Lines with maptool ( #4410 )
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* Draw Straight Lines
* Fix roamer sides, handle closing map mid-draw
* Add missing privates / formula notes
2016-10-07 17:21:19 -05:00
PabstMirror
ef9fd92898
Show correct elev for mortar with no ammo ( #4478 )
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Fix #3757
2016-10-07 17:06:04 -05:00
PabstMirror
198f6c93e4
Fix FRIES attach point for unarmed wildcat ( #4518 )
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Close #4490
2016-10-06 15:58:45 -05:00
Glowbal
059980b1a5
Add ammo cookoff ( #4376 )
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* Add Ammo cookoff
* Remove tabs
* Add initial ammo box cook-off
Does not include a fire effect, mostly just a proof of concept.
Should probably also add further potential cook-off conditons (if hit by tracer for example).
* Add burning effects to ammo box cook off
- Add burning effect while ammo box is cooking off
- Add setting to enable/disable ammo boxes cooking off
- Clear magazine cargo while box is burning
Currently the box will burn for 60 seconds hardcoded, this is to allow time for the ammunition to cook off (since boxes sink into the ground and dissapear when destroyed). Perhaps we can implement a way to burn until all ammo is expended.
* Improve ammo cookoff
* Integrate ammo cookoff with the incendiary grenade
* Disable ammo cook off underwater
* Optimize fnc_detonateAmmunition
I say optimize, the only real performance optimization is using `vectorMultiply`. The rest is readability optimization though!
* Improve ammo box cook off
- Remove unnecessary light source (fire particles provide lighting)
- Add randomness to cook off time
- Cook off begins with fire effect rather than smoke
* Add tracer induced ammo box cook off
Due to limitations in the way arma handles tracer rounds (there's no way to check if an individual projectile is a tracer), only magazines with a high enough tracer density (at least 1 in 4) can cause cook off this way. However this is deemed an acceptable approximation since the chance of this happening should be quite low anyway.
* Decrease amount of explosions from ammo cookoff
* Add is local check for remote event
2016-10-06 22:37:38 +02:00
PabstMirror
dfa09d3161
Functions to perform arithmetic ops on sets ( #4514 )
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* Functions to perform arithmetic ops on a set
* fix spelling
2016-10-06 10:18:14 +02:00
commy2
2e147b37f0
fix formating of CBA version check ( #4511 )
2016-10-05 13:06:21 -05:00
PabstMirror
1779099b71
Cleanup old common macros ( #4507 )
2016-10-04 05:29:37 +02:00
commy2
05d30c5573
convert log macros to cba versions ( #4282 )
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* convert log macros to cba versions
* Add changes to AB
* remove obsolete macro
2016-10-02 12:55:31 +02:00
Pawel W
ddd036f5bd
Removed aiDispersionCoef for vanilla weapons ( #4484 )
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When merged this pull request will restore default aiDispersionCoef for vanilla weapons.
2016-10-01 10:27:34 +02:00
PabstMirror
95da004370
Fix Ambient Sounds ( #4470 )
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Fix #4418
- Remove leading `\` for configfile sounds
- Cleanup randomized location code
2016-10-01 10:27:00 +02:00
PabstMirror
bfc5af32f3
Add model.cfg for medical blood ( #4489 )
2016-09-30 16:29:48 -05:00
PabstMirror
6ad15e02c7
Fix spotting rifle loudness ( #4488 )
2016-09-30 15:10:20 -05:00
jonpas
8458cb2339
Replace ace_common_fnc_stringRemoveWhiteSpace with CBA_fnc_removeWhitespace ( #4222 )
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* Replace FUNC(stringRemoveWhiteSpace) with CBA_fnc_removeWhitespace, Depreacte ACE's
* Use QFUNC
* Bump required CBA version
* Change remove version to 3.110.0
2016-09-30 15:51:03 +02:00
PabstMirror
a5d106c116
Fix cookoff event calling ( #4487 )
2016-09-29 18:44:48 -05:00
jonpas
dad4293216
Revert "Update showHud setter for Squad Radar" ( #4485 )
2016-09-29 17:53:17 -05:00
jonpas
1bd7a66888
Merge pull request #4085 from acemod/apexShowHud
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Update showHud setter for Squad Radar
2016-09-29 21:11:15 +02:00
PabstMirror
3c7ac5a3e4
Fix medical blood locality / bleeding in vehicles ( #4469 )
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* Fix medical blood locality / bleeding in vehicles
- Fix ace_setting
- Don't run on headless if enabledFor = 1
- Don't create blood for non-local units
- Don't create blood when mounted (except static weapons)
* Add readme
2016-09-29 10:42:56 -05:00
PabstMirror
85c4a1f021
Fix frag - reflectionsEnabled ( #4475 )
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PFEH never exited
2016-09-29 10:42:21 -05:00
Nicolás Badano
0fda1b0c3d
Fix #4476
2016-09-28 19:37:54 -03:00
commy2
1219d3df23
remove deprecated sitting module ( #4458 )
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* remove deprecated sitting module
* Update sitting documentation for removal
* Remove ACE3 sitting doc, redirect to ACEX and add note
* Fix wording
2016-09-28 13:14:50 +02:00
KoffeinFlummi
72899643bd
Merge branch 'master' into japanesestringtables
2016-09-27 20:54:17 +02:00
classicarma
1fe8cc03db
translate realisticnames
2016-09-28 01:38:19 +09:00
classicarma
3f79d47fb4
translate zeus
2016-09-28 01:27:05 +09:00
classicarma
30a62b1337
translate yardage450
2016-09-28 01:26:50 +09:00
classicarma
b2e1432c2b
translate winddeflection
2016-09-28 01:26:42 +09:00
classicarma
c4038970f2
translate weather
2016-09-28 01:26:31 +09:00
classicarma
5a2f92613d
translate weaponselect
2016-09-28 01:26:17 +09:00
classicarma
e1b1a9cfec
translate viewdistance
2016-09-28 01:26:08 +09:00
classicarma
de60b9fdbf
translate vehicle
2016-09-28 01:25:57 +09:00
classicarma
d1c2c5be2e
translate vehiclelock
2016-09-28 01:25:47 +09:00
classicarma
8f86482a86
translate vector
2016-09-28 01:25:36 +09:00
classicarma
ff4464370c
translate ui
2016-09-28 01:25:23 +09:00
classicarma
04e3a5f92e
translate tripod
2016-09-28 01:25:14 +09:00
classicarma
2f2c426e97
translate trenches
2016-09-28 01:25:06 +09:00
classicarma
eed1f50ae0
translate tagging
2016-09-28 01:24:58 +09:00
classicarma
4ee9ffba3f
translate tacticalladder
2016-09-28 01:24:47 +09:00
classicarma
95da6b471c
translate switchunits
2016-09-28 01:24:37 +09:00
classicarma
2b4bcfc585
translate spottingscope
2016-09-28 01:24:28 +09:00
classicarma
038e7775a3
translate spectator
2016-09-28 01:24:21 +09:00
classicarma
4cfa3d95cc
translate slideshow
2016-09-28 01:23:18 +09:00
classicarma
6bcdaae866
translate sitting
2016-09-28 01:23:04 +09:00
classicarma
686b534701
translate scopes
2016-09-28 01:22:56 +09:00
classicarma
953ba0ff98
translate sandbag
2016-09-28 01:22:49 +09:00
classicarma
ae82c41a1b
translate safemode
2016-09-28 01:22:40 +09:00
classicarma
775a6a5bc9
translate respawn
2016-09-28 01:22:33 +09:00
classicarma
cb842a4e1c
translate repair
2016-09-28 01:22:20 +09:00
classicarma
3935a1b781
translate reloadlaunchers
2016-09-28 01:22:08 +09:00
classicarma
52d9c080cb
translate reload
2016-09-28 01:21:58 +09:00
classicarma
feebd8e1b8
translate refuel
2016-09-28 01:21:49 +09:00
classicarma
45486fa843
translate rearm
2016-09-28 01:20:20 +09:00
classicarma
31229ffa0d
translate rangecard
2016-09-28 01:18:10 +09:00
classicarma
ae69ec9338
translate parachute
2016-09-28 01:18:03 +09:00
classicarma
f61c54ad91
translate overheating
2016-09-28 01:17:56 +09:00
classicarma
de0f944013
translate opitionsmenu
2016-09-28 01:17:49 +09:00
classicarma
a25bc3b42b
translate optics
2016-09-28 01:17:40 +09:00
classicarma
d0d826350b
translate nightvision
2016-09-28 01:17:28 +09:00
classicarma
a778240d0e
translate nametags
2016-09-28 01:17:07 +09:00
classicarma
1b39e6428b
translate mx2a
2016-09-28 01:17:00 +09:00
classicarma
6f0c860aab
translate movement
2016-09-28 01:16:50 +09:00
classicarma
6084b81e51
translate mk5motar
2016-09-28 01:16:42 +09:00
classicarma
a7b6d45f45
translate missionmodules
2016-09-28 01:16:34 +09:00
classicarma
2f86ed9a1c
translate missileguidance
2016-09-28 01:16:21 +09:00
classicarma
33fde9ea72
translate minedetector
2016-09-28 01:16:13 +09:00
classicarma
60e57709cf
translate microdagr
2016-09-28 01:16:06 +09:00
classicarma
188a1bf02b
translate medical_ai
2016-09-28 01:15:59 +09:00
classicarma
a35e50e6af
translate medical_menu
2016-09-28 01:15:51 +09:00
classicarma
eaf00c8340
translate medical
2016-09-28 01:15:38 +09:00
classicarma
0ced153e53
translate markers
2016-09-28 01:15:26 +09:00
classicarma
4afd71d293
translate map_gestures
2016-09-28 01:15:19 +09:00
classicarma
530946180b
translate maptools
2016-09-28 01:14:58 +09:00
classicarma
4c2692c2ba
translate map
2016-09-28 01:14:38 +09:00
classicarma
a6ae9047f6
translate main
2016-09-28 01:14:28 +09:00
classicarma
ef6ea019c9
translate magazinerepack
2016-09-28 01:14:15 +09:00
classicarma
c1fb635add
translate logistics_wirecutter
2016-09-28 01:14:07 +09:00
classicarma
0f6b15e569
translate logistics_uavbattery
2016-09-28 01:13:45 +09:00
classicarma
d0d52b5604
translate laser_selfdesignate
2016-09-28 01:13:33 +09:00
classicarma
4dbdb8bd93
translate laserpointer
2016-09-28 01:13:20 +09:00
classicarma
f3b3105f01
translate laser
2016-09-28 01:13:12 +09:00
classicarma
7b4582d8e0
translate kestrel4500
2016-09-28 01:12:56 +09:00
classicarma
f2cbe233ab
translate javelin
2016-09-28 01:12:46 +09:00
classicarma
10484e696c
translate inventory
2016-09-28 01:12:32 +09:00
classicarma
fd069c48d4
translate interact_menu
2016-09-28 01:12:22 +09:00
classicarma
fda61324c8
translate interaction
2016-09-28 01:12:05 +09:00
classicarma
a44c26efb8
translate huntir
2016-09-28 01:11:47 +09:00
classicarma
e59c93988b
translate hearing
2016-09-28 01:11:40 +09:00
classicarma
5453b15dd8
translate common
2016-09-28 01:11:27 +09:00
classicarma
c6806872c9
translate ballistics
2016-09-28 01:11:19 +09:00
PabstMirror
257f1a1b4c
Fix interaction addActionToX return values ( #4461 )
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* Fix interaction addActionToX return values
Fix #4460
Fix returning number from pushBack
* Retrun empty array on error
2016-09-27 11:09:06 -05:00
PabstMirror
055c6d23f3
Fix passanger interaction ( #4467 )
2016-09-26 12:09:20 -05:00
PabstMirror
11b6370e8f
Fix undefined var in paradrop ( #4465 )
2016-09-25 21:25:11 +02:00
commy2
7f07d4e4b8
fix broken parachutes, fix #4437 ( #4462 )
2016-09-25 09:45:55 +02:00
commy2
e7bc2e9d62
remove deprecated code for 3.8.0 ( #4457 )
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* remove deprecated scroll wheel event handler
* remove deprecated ace hash functions
* remove deprecated execNextFrame
* remove deprecated insertionSort
* remove deprecated getConfigType
* remove deprecated binocularMagazine
* remove deprecated wait(Until)AndExecute
* remove old ass and deprecated alternative syntax setHitPointDamage
* remove deprecated event handlers (#4459 )
* remove deprecated event handlers#
* remove ACE_newEvents
* Remove old ACE PlayerEventHandler wrappers
2016-09-24 22:31:10 +02:00
PabstMirror
9451716a44
Show damage on repair items interaction point ( #4448 )
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* Show damage on repair items interaction point
* Fix dot size
* Change scaling
2016-09-24 15:15:02 -05:00
commy2
bc520c7fe7
add dmg materials to spare tracks and wheel ( #4450 )
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* add dmg materials to spare tracks and wheel
* attempt to fix damage rvmats by making FIRE GEO components convex
* get materials to work
2016-09-24 22:08:56 +02:00
commy2
c1ead851cb
Add 3den attribute to disable bft ( #4452 )
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* add 3den object attribte to disable BFT on the object
* delay setVariable public on group
* fix tooltip
2016-09-24 21:46:03 +02:00
PabstMirror
0b3d38a72f
Use waitAndExecute for fatigue loop ( #4453 )
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* Use waitAndExecute for fatigue loop
Close #4379
- Will use CBA_missionTime so it repsects pause and time accl
- Possible performance improvment over using a PFEH
* Rename main loop function
2016-09-23 16:40:52 -05:00
PabstMirror
a7c75a3bf6
Handle RHS impact grenades (RGN/RGO) ( #4447 )
2016-09-23 16:38:24 -05:00
PabstMirror
f23e5d33fc
Fix throwing from map screen - global XEH ( #4449 )
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* Fix throwing from map screen - global XEH
* Fix Capitalization
2016-09-23 12:48:25 -05:00
PabstMirror
b7dfdc6c84
End path drawing when passing through Geom/Fire ( #4385 )
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* End path drawing when passing through Geom/Fire
* Add Advanced Throwing colored circles documentation
2016-09-23 12:48:15 -05:00
PabstMirror
4abf969abf
Update for newest JR / 1.64 UBC ( #4208 )
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* Update flashsuppressor JR configs for pistols
* Update for newest JR / 1.64 UBC
2016-09-23 12:48:04 -05:00
commy2
26ae575d4a
fix broken ace menu in main menu ( #4451 )
2016-09-22 23:55:52 +02:00
commy2
03d83b633f
more immersive dogtag interaction ( #4446 )
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* more immersive dogtag interaction
* fix indent and macro usage
* move dogtag interaction point to neck
2016-09-21 09:07:45 +02:00
PabstMirror
58bd6467b2
Debugging tool to watch variables on main display ( #4408 )
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* Debugging tool to watch variables on main display
* Fix error when called from scheduled code
* Remove demo code
2016-09-20 12:18:44 -05:00
BaerMitUmlaut
b1f6973772
Filter player medics ( #4444 )
2016-09-20 16:01:54 +02:00
Glowbal
c7e16210c3
fix pboprefix path
2016-09-19 23:17:10 +02:00
commy2
3d422021ef
Merge pull request #4377 from acemod/sys-blood-port
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Add ace2 sys blood port
2016-09-19 17:35:32 +02:00
commy2
5b42dd8616
remove deleted models
2016-09-19 15:47:51 +02:00
commy2
9a9d547893
this variable was meant to be used here...
2016-09-19 15:38:03 +02:00
commy2
226742088b
remove unused variables
2016-09-19 15:36:08 +02:00
commy2
00964bd007
add a comment
2016-09-19 15:31:53 +02:00
commy2
d9b670f45f
switch to SuperShader for SMDI and NoHQ, rename blood textures
2016-09-19 15:30:12 +02:00
commy2
b1f726a1fe
get rid of config and use namespace for blood models
2016-09-19 15:08:38 +02:00
commy2
f60b368c65
precompile and cache functions at game start
2016-09-19 14:41:02 +02:00
commy2
a2805fad53
fix undefined variable, synch splat direction correctly
2016-09-19 14:38:47 +02:00
commy2
70512db0e3
simplifying and fixing offset
2016-09-19 13:26:32 +02:00
commy2
bc3260c8fc
convert magic numbers into macros, simplify a waitAndExecute
2016-09-19 12:27:02 +02:00
commy2
d86ceef484
use ASL instead of ATL when z isn't used anyway
2016-09-19 12:18:24 +02:00
commy2
4de8ed0f10
delete unused blood splat configs and models
2016-09-19 12:11:37 +02:00
commy2
edfc33d297
simplify serverEvent call
2016-09-19 12:06:13 +02:00
commy2
86f6a5db73
move model files into data folder
2016-09-19 12:03:05 +02:00
commy2
022e8b52d0
remove unused CBA macro from blood config, disable A3 canBeShot
2016-09-19 11:38:29 +02:00
commy2
0cf6094875
rename spawnBlood to createBlood for consistency
2016-09-19 11:21:05 +02:00
commy2
26caafdab3
fix wrong function used in a example/header
2016-09-19 11:19:16 +02:00
PabstMirror
616ec642da
Add AB Terrain Extension Logging ( #4391 )
2016-09-18 22:00:34 +02:00
BaerMitUmlaut
7388892dac
Fixed weather for inherited CfgWorlds ( #4360 )
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* Fixed weather for inherited CfgWorlds
* toLower for inArray - check all configs exist
2016-09-18 22:00:27 +02:00
Grzegorz
a63dcb49d0
PL Translation 3.7.1 ( #4395 )
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* translate advanced fatigue
* translate advanced throwing
* translate cargo
* translate chemlights
* translate cookoff
* translate explosives
* translate fastroping
* translate gforce
* translate googles
* translate grenades
* translate gunbag
* translate maptools
* translate medical
* translate medical_ai
* translate minedetector
* translate nametags
* translate overheating
* translate repair
* translate tagging
* translate ui
* translate zeus
2016-09-18 22:00:13 +02:00
PabstMirror
fbb054dec4
Merge pull request #4422 from acemod/incindNull
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Skip incindinary effects if projectile is null
2016-09-18 14:54:18 -05:00
BaerMitUmlaut
a8b490bfca
Merge pull request #4358 from acemod/tweakFatigueDuty
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Tweak fatgiue duty factors
2016-09-18 16:31:21 +02:00