Commit Graph

674 Commits

Author SHA1 Message Date
He-Man
39ae07e488 Fix Debug Classname from Config 2017-09-19 18:53:56 +02:00
vbawol
6c199b43d4 remove extra debug 2017-09-17 12:45:58 -05:00
vbawol
37d782bde2 event fixes 2017-09-17 12:45:25 -05:00
vbawol
3b64735d64 debug 2017-09-17 12:35:40 -05:00
vbawol
acfba073fc added disallowed events per worldName
bunker test code updates
2017-09-17 12:11:40 -05:00
vbawol
f9fb1d69f1 change method to remove events
old was causing an error and index issues
2017-09-17 11:04:48 -05:00
vbawol
cf2244d3b3 fix lexer warning 2017-09-17 09:53:52 -05:00
vbawol
faf82b97b2 make debug box config based
lightPos: controls the positions of light props inside the box (uses
modelToWorld offset), set to {} to disable.
debugBoxClass: Controls the class that is used for the debug box, "" to
disable debug box.
cloneClasses: What classes to use for clone vat props, set to {} to
disable
2017-09-17 09:47:48 -05:00
He-Man
a67bb3b3c5 Fix for 1st Trader not spawning 2017-09-14 17:56:40 +02:00
vbawol
58c0481b6c add GeigerCounter price and to loot table 2017-09-08 12:21:42 -05:00
He-Man
3543ce892d Fixes and Cleanups for VehRepair + ServicePoint
- Added CinderWall Door to DoorCount in UpgradeBuild
- Added Option to prevent repairing full damaged HitPoints in
ServicePoint
- Added Option to disable removing Parts in Advanced Vehicle Repair
- Added CinderWallDoorwHatch_EPOCH to cfgBaseBuilding
- Fix in cfgCrafting for KitVehicleUpgradeI_200_EPOCH
- Added an "isdamageallowed" check in EPOCH_server_repairVehicle for
repairing untouched Vehicles in Bases
https://github.com/EpochModTeam/Epoch/blob/experimental/Sources/epoch_server/compile/epoch_vehicle/EPOCH_load_vehicles.sqf#L202-L203
- Some Cleanups of commented out lines
2017-09-08 18:34:56 +02:00
He-Man
1efddd17c1 Fix for Duping by remove Building 2017-09-04 23:18:54 +02:00
He-Man
6f3a68bd7f Workaround for login-issue (BlackScreen) 2017-09-03 19:18:35 +02:00
He-Man
e286914461 Fixe for exploding new spaned Vehicles
"HitHull" > 0.95 causes exploding Landvehicles
2017-09-03 16:03:41 +02:00
vbawol
52e02b954c Optimize: nearestObjects use object instead of pos 2017-09-02 17:06:27 -05:00
He-Man
2484804c7a Usage of "unitleadout" on player revive 2017-09-02 19:56:59 +02:00
DESKTOP-UH65DCE\MusTanG
71f6c3db70 fixes
Added the _allPlayers variable to complete the delete and readd to
original Perm Group.

Optimized forEach statements.
Fixed use of _groupId with _permGroup
2017-08-30 20:43:19 -05:00
vbawol
7ab0e2694b Merge remote-tracking branch 'origin/experimental' into experimental
# Conflicts:
#	Sources/epoch_config/Configs/CfgClientFunctions.hpp
2017-08-30 17:19:05 -05:00
vbawol
01c8641ff2 Conditional Loot table feature and reworking antagonist spawning
- We no longer spawn antagonists on opening loot containers or trash.
Instead we have the client spawn them from a new weighted array. Note:
Admins can control what AI are spawning by removing from array
(antagonistChances) or setting chance to 0
- moved EPOCH_spawnIndex and EPOCH_spawnLimits to master loop init
instead of both_init as it is only needed client side.
- loot table updates for extra logic condition.
2017-08-30 17:15:14 -05:00
vbawol
e4903fd870 move weightedArray to Cfgfunctions for both server and client use 2017-08-30 17:00:06 -05:00
vbawol
a81088645c call compile to parseSimpleArray 2017-08-30 16:44:55 -05:00
DESKTOP-UH65DCE\MusTanG
f30582cc9f Function name change and fix be filter 2017-08-30 14:30:27 -05:00
DESKTOP-UH65DCE\MusTanG
3b82e8b0b0 clean up server side temp groups 2017-08-30 03:36:37 -05:00
DESKTOP-UH65DCE\MusTanG
d90eb4774f epoch groups system
move "Delete Group" button check to onLoad from button click.
Remove owner from EPOCH_sendRemoteExecClient calls.
Add UI update push to leader on Delete Group.
Add UI update push to client on remove in case they clicked leave group.
2017-08-30 03:14:13 -05:00
DESKTOP-UH65DCE\MusTanG
56283e0c08 Temp Group System
Credit goes to AWOL for the original Epoch Group System.
Temp Groups do not allow outsiders access to bases, vehicles or safes.
Easily switch to Temp Group for Co-Op mission, then back to Perm Group.
Full access to Kick, Set Mod, Leave Group/Delete Group.
When leaving or deleting group, you will be put back into the actual
group of your teammates if online.
Fixed Leave/Delete Button to show Delete Group onLoad of Temp Group UI
Added refresh to Group UI's so all players are in sync after changes
2017-08-30 02:43:37 -05:00
vbawol
ff5d56af46 better way to handle login fsm variables
CfgEpochClient "debug" variable to control extra debug and is currently
used in login fsm.
2017-08-26 09:57:59 -05:00
vbawol
30d8107d75 configClasses fixes thanks to @ravmustang 2017-08-26 07:12:50 -05:00
DESKTOP-UH65DCE\MusTanG
b98f6e042a remove backup 2017-08-25 18:45:11 -05:00
DESKTOP-UH65DCE\MusTanG
e5fea7a53a correct configClasses usage 2017-08-25 18:44:26 -05:00
vbawol
db18932055 Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental 2017-08-24 09:29:01 -05:00
vbawol
5d044b3d9b proper use of copy operator
https://community.bistudio.com/wiki/Operators
2017-08-24 09:28:57 -05:00
He-Man
ecf904415b Remove forbidden Wpns / Ammo after upgrade 2017-08-22 23:40:41 +02:00
He-Man
2d0ef031c6 Moved Vehicle Upgrade to DynaMenu
- Vehicle Upgrade moved to DynaMenu
- Hitpoints now also will be given to Vehicles from other BaseClasses
(controlled by HitPointNames)
- Added a security Check that Players must have a bit distance to
upgrade
- Fixed some errors in Colorscript for upgraded Vehicles. If it is only
an upgrade, same color is used. If it is another Class, a new random
color will be taken.
- Removed Upgrade Vehicle from Inventory Click
- Changed DynaMenu to make it possible to call a script to get iconpath
(use "iconcode" instead of "icon" then)
2017-08-21 14:26:13 +02:00
vbawol
f7c3f748f7 add currentweapon to data new format 2017-08-18 15:00:30 -05:00
vbawol
94c5fee877 allow/setDamage and disableAI tweaks 2017-08-18 12:06:46 -05:00
vbawol
f0fbbe2cbb fixed spelling on Shipwreak 2017-08-18 11:12:47 -05:00
vbawol
b08e092cd4 Vehicle Damage On Spawn #824 2017-08-18 08:40:14 -05:00
vbawol
1a211407b9 updates to login system and hitpoints
- No longer track hitpoints from client side, now saved server side only
and pushed to clients on login.
https://community.bistudio.com/wiki/getAllHitPointsDamage
- Changed use set / getUnitLoadout and should still have legacy player
data support that will upgrade automatically on first save.
- Default loadout can be controlled via new variables in epochconfig.hpp
- Made data validation check dynamic using isEqualTypeParams as it does
type checking and still fails if input is shorter than the default.
https://community.bistudio.com/wiki/isEqualTypeParams
- Added back server side damage protection for the new player body. If
the new unit dies before the player switch it could cause login issues
and should not cause issues with scripted setdamage or hitpoints as
first thought. https://community.bistudio.com/wiki/allowDamage
2017-08-15 14:19:03 -05:00
vbawol
f28cc43cd5 b826 2017-08-07 18:53:00 -05:00
vbawol
163d702271 b824 2017-08-04 15:16:51 -05:00
vbawol
6e3dcd090a b823 2017-08-04 14:39:46 -05:00
vbawol
02c6e96f0c b822 2017-08-03 19:19:27 -05:00
DESKTOP-UH65DCE\MusTanG
c19847b156 updates
local antagonists killed by non-local entity needed to be handled.
Local and Non-Local stat changes are now sent to server first then back
to the appropriate client after pToken check is verified.
2017-08-03 18:11:10 -05:00
DESKTOP-UH65DCE\MusTanG
c49ee69265 add some tidybowl 2017-08-03 09:42:49 -05:00
DESKTOP-UH65DCE\MusTanG
43958142b8 Community Stats System #1
Fully customizable system.
Base system laid out more so as an example.
Included:
-Murders
-Deaths
-Suicides
-Revives
-AIKills
-AntagonistKills
-ZombieKills
-MissionsAttempted
-CompletedMissions

Client side stat change with optional send to server.
Server side stat change with optional send to client.
Server is backed up with token check if sent from client.
2017-08-02 22:16:21 -05:00
vbawol
4cdc67cf9d Merge pull request #804 from Ignatz-HeMan/experimental
Advanced Vehicle Repair
2017-08-01 16:47:39 -05:00
vbawol
e022e6bfb3 b821 2017-07-31 23:19:08 -05:00
vbawol
2c99640040 b820 2017-07-31 16:12:41 -05:00
He-Man
5dd672cb68 Advanced Vehicle Repair 2017-07-31 18:28:18 +02:00
vbawol
586261f587 b819 2017-07-28 11:57:10 -05:00
vbawol
29e530d62c AH updates
- change a few call compile + callExtension calls to parseSimpleArray +
callExtension as they return arrays.
- allow anti teleport check to be disabled with
antihack_antiTeleportCheck = "false" inside epochah.hpp
- optimized and made EPOCH_server_getRealTime command a normal server
function.
2017-07-28 11:56:30 -05:00
vbawol
1a806fbfec fixed type error on createTeleport 2017-07-27 14:15:30 -05:00
vbawol
c38766286d b815 2017-07-27 09:51:19 -05:00
He-Man
f70d2f7a4a Clear Veh Cargo after upgrade 2017-07-26 22:40:34 +02:00
vbawol
45a02c7b91 for #340 disable refuel client side 2017-07-25 12:02:17 -05:00
vbawol
ce5312930c b813 2017-07-25 11:41:54 -05:00
vbawol
3808c2c95a b812 2017-07-25 07:58:55 -05:00
vbawol
ec262e59f0 b810 2017-07-24 16:20:15 -05:00
He-Man
4982b1ec03 Fixed msg "Not all Items sold" 2017-07-24 20:05:26 +02:00
vbawol
10a762b541 Merge pull request #788 from ravmustang/Dynamic-Simulation-#3
DynSim #3 Configs
2017-07-24 12:50:38 -05:00
DESKTOP-UH65DCE\MusTanG
e52fc1ee25 DynSim #3 Configs
Added cfgDynamicSimulation.
Toggle entire system.
Toggle individual sections player/bases/vehicles
Set mulitpliers and distances.
Will continue to add to these configs as BIS adds more scripting
commands for us to use.
2017-07-24 12:34:58 -05:00
vbawol
97e1b5d328 Merge pull request #787 from ravmustang/non-Epoch-Teleporter-UserAction
Action change
2017-07-24 12:31:25 -05:00
DESKTOP-UH65DCE\MusTanG
f68f616fea Action change
Change selection in array to "" as the current selection is not built
into these non-epoch objects.
2017-07-24 12:26:14 -05:00
vbawol
6ff599a578 use same array for worldpos 2017-07-24 11:20:32 -05:00
vbawol
5fe2d99731 fix error line 110 2017-07-24 10:05:07 -05:00
vbawol
77ae1625a6 allow direction and force addactions on other objects 2017-07-24 09:31:27 -05:00
vbawol
9d9ea54612 b809 2017-07-20 22:32:50 -05:00
vbawol
4d66562459 b808 2017-07-20 18:08:16 -05:00
vbawol
63e8a887c9 rem old simulation code, recount arr after upgrade 2017-07-20 18:06:33 -05:00
vbawol
3ef5fa1fe3 b807 2017-07-20 14:10:06 -05:00
vbawol
292108715b fixed minor typo in vars 2017-07-20 11:07:24 -05:00
vbawol
e45e3d0abe b806 2017-07-17 05:58:51 -05:00
vbawol
015dd1f37c Merge pull request #781 from ravmustang/Missing-;-
This little ; went to the market..... lol
2017-07-17 04:47:05 -05:00
vbawol
312868bc70 Merge pull request #780 from ravmustang/Dynamic-Simulation-System-#1
Dynamic Simulation #1
2017-07-17 04:46:35 -05:00
DESKTOP-UH65DCE\MusTanG
98e8bcb6ab This little ; went to the market.....
This silly guy went home. ROFL
2017-07-16 23:15:51 -05:00
DESKTOP-UH65DCE\MusTanG
44a7b78980 Dynamic Simulation #1
Init dynSim for server and client.
Load configured settings.
Enable dynSim for Buildings, Vehicles, Clients.
2017-07-16 15:26:19 -05:00
vbawol
7ccf6d85c4 b805 2017-07-12 11:19:53 -05:00
vbawol
043290d5d2 b804 2017-07-09 05:30:52 -05:00
vbawol
b2354dc5a6 enable dynamic simulation on vehicles 2017-07-08 18:52:42 -05:00
vbawol
0efc699370 b803 2017-07-08 18:51:32 -05:00
vbawol
2c7bf2e87c Merge pull request #774 from ravmustang/Vehicle-Upgrade-System-#1
Vehicle upgrade system 1
2017-07-08 11:55:05 -05:00
vbawol
cdf1e709ae update private array 2017-07-08 08:07:06 -05:00
He-Man
6820969989 Fix for SetSpawnPoint above Water not working 2017-07-07 20:43:11 +02:00
DESKTOP-UH65DCE\MusTanG
657d4c7b29 Check and Correct Old Vehicle DB array
When hosts upgrade they will have vehicles saved in their DB with the
old dataFormat.
This check by @He-Man will do the trick to solve this issue moving
forward with vehicle upgrades
2017-07-04 10:25:23 -05:00
DESKTOP-UH65DCE\MusTanG
9faac57e27 Add new Vehicles to CfgPricing 2017-07-03 17:39:37 -05:00
DESKTOP-UH65DCE\MusTanG
e906d29c9c More upgrades and new functions 2017-07-03 15:59:40 -05:00
DESKTOP-UH65DCE\MusTanG
1dc4d147be VUS #1
ItemInteractions for VehDoc's set for UPGRADE
CfgVehicleUpgrade added for customizing materials needed
Server function for upgrading vehicle
CfgRemoteExec addition for server function above.
2017-07-03 07:22:20 -05:00
vbawol
ae5458a775 b801 2017-06-26 08:08:13 -05:00
He-Man
929760808a Fixed Trader Count 2017-06-26 00:46:51 +02:00
vbawol
3813a76dce b800 2017-06-24 12:03:27 -05:00
vbawol
b217e743fc b799 2017-06-23 23:57:53 -05:00
vbawol
05322dfb1c test get|setUnitLoadout on player login
since setUnitLoadout arguments can be global and have global effect it
may work better than some of the inventory commands that only work with
local args. (like: https://community.bistudio.com/wiki/addBackpack,
https://community.bistudio.com/wiki/addWeapon, etc.)

If this helps then, a more Ideal fix would be to just use getUnitLoadout
on player save and setUnitLoadout on player logins.
2017-06-23 16:15:23 -05:00
vbawol
b0312d2e13 b797
add switch for auto refuel disableAutoRefuel
2017-06-19 17:38:14 -05:00
vbawol
dc95009712 update private array 2017-06-19 10:34:09 -05:00
vbawol
c5aa288e76 b796 server only 2017-06-19 08:35:17 -05:00
vbawol
0d17619e9b remove auto refuel now works with all maps
tested with and without the ```(typeOf _x in _pumps``` and get the full
map (Malden) done in about 100ms either way.  Just checking for
```getFuelCargo > 0``` seems to be still just as performant and it can
catch other fuel sources on other maps.
2017-06-19 08:34:35 -05:00
vbawol
56b1a971de b795 server only 2017-06-19 07:55:33 -05:00
Darren
bf593013b8 Better Code using TypeName and Lazy Evaluation
nearestObjects might not work in this context. Using nearObjects.
Changed to nearObjects TypeName syntax, added lazy evaluation to the select.
2017-06-19 08:13:58 -04:00
Darren
29c239e6db Remove Auto-Refuel from Altis/Stratis/Tanoa/(Malden 2035?) 2017-06-19 07:59:07 -04:00
vbawol
177831d1bb b790 2017-06-16 20:07:00 -05:00
vbawol
2809e3698d Merge pull request #764 from SMVampire/patch-1
Add PlotPole ESP to EpochAH
2017-06-16 19:37:40 -05:00
Darren
510aa2f1aa Better Code 2017-06-16 19:16:32 -04:00
Darren
7731e69b4e Fix Editor Code 2017-06-16 18:13:16 -04:00
Darren
209d635add Add PlotPole ESP
Reference #583 and #495

Time to run in editor on Tanoa: 84.5ms
2017-06-16 18:09:25 -04:00
He-Man
48c6a94bda Make ServicePointMarker configureable 2017-06-16 15:22:00 +02:00
vbawol
5883d7e95e 1.0.0 b789 2017-06-13 19:19:23 -05:00
vbawol
9be597b5a5 version bump on experimental to 1.0.0 2017-06-13 11:23:08 -05:00
vbawol
e7092ad55d b788
- Can now mine metal scraps from Dynamic Debris vehicle wrecks using
sledgehammer.
- Can now "Search/Examine" Dynamic Debris Trash piles for loot.
- (Known issue: Dynamic Debris will respawn after server restart)
- Initial support for Malden 2035 map released with A3 1.72+.
- Fixed Admin panel corpse markers.
2017-06-11 12:28:23 -05:00
vbawol
3746aea515 b783 2017-06-08 14:51:56 -05:00
vbawol
bdba7b2e43 b782 2017-06-06 08:14:05 -05:00
vbawol
dc03dae4bb b780
- Debris Updates and MD5 unit test
- reworked to only use one single hive call.
- add debug flag to remove markers by default.
- added check to prevent spawning debris on top of each other.
2017-06-03 10:55:47 -05:00
vbawol
a4b4f7f6b9 b777 2017-06-01 09:46:29 -05:00
vbawol
d95654d8bd add md5 hash function 840
bump hive version to 0.6.0.0
2017-06-01 07:28:58 -05:00
vbawol
19e01ba3cd b775 2017-05-29 17:16:36 -05:00
DESKTOP-UH65DCE\MusTanG
77a876c6ff Add BIS randomization false to Vehicles 2017-05-29 16:41:15 -05:00
vbawol
84c46c7d2c b774 2017-05-26 09:03:59 -05:00
vbawol
818289161f pre 0.6 updates
[Added] Dynamic Debris Epoch Event. Dynamically spawns vehicle and other
debris on the roadways.
Scans the roads on startup and uses a random seed generator to determine
the locations of debris.
Debris is spawned using createSimpleObject and is made to conform with
the upper most roadway surface.

[Added]  Epoch Events 3.0
- Supports events based on server side configs and pbos.
- New server side events can be added by just dropping .pbo into
@epochhive/addons folder.
- To make your own standalone events you can use Dynamic Debris Event as
a template.

[Removed] Vehicle simulation handler, so we can use A3 Dynamic
Simulation instead.
[Changed] Safe Vehicle and token checks simplified to only check the
vehicles a player is in.
[Changed] Safe Vehicle classes can now be configured via server settings
pbo CfgSecConf >> vehicles >> safeVehicles array.
2017-05-26 08:32:34 -05:00
vbawol
db030763bd move this workaround to onDisconnect.
should handle removing any doppelgangers if the player did not log in
correctly.
2017-05-21 16:24:41 -05:00
He-Man
0d0ee71dc4 Force Save Player after Spawnpoint set
If not force save, sometimes the Spawnpoint is not saved after death (if to close after set)
2017-05-11 21:59:59 +02:00
vbawol
3902d63b4f 0.5 b757 2017-05-02 12:48:48 -05:00
vbawol
52db132ca9 more privates, cleanup and fixes. 2017-05-02 07:35:38 -05:00
vbawol
f101f66281 0.5 b756 2017-05-01 21:30:15 -05:00
vbawol
3f462d43ba more private updates 2017-05-01 19:23:00 -05:00
vbawol
0c035ae07c minor fixes and cleanup 2017-05-01 15:26:18 -05:00
vbawol
c1cfc3d297 fixed invaild format for missionComms params
Thanks to @LordGolias and his awesomeparser for catching it:
https://www.reddit.com/r/armadev/comments/681236/released_static_analyzer_for_sqf_and_integration/
2017-05-01 14:36:51 -05:00
vbawol
06fc5e3006 cleanup and bulk private array updates 2017-05-01 09:07:41 -05:00
He-Man
c6a1da84d0 Fix for Weaponholder disappear to fast
Empty WH disappear after 1 second.
If filling of WH takes longer than 1s, the WH disappears. This fix let
the Server create the WH, if objnull
2017-04-23 18:52:36 +02:00
vbawol
46a5d37026 0.5 b755 2017-04-22 10:25:14 -05:00
vbawol
c76e8bdb36 update private array 2017-04-22 09:29:59 -05:00
vbawol
10f127fc27 move be folder to fix case 2017-04-20 07:47:13 -05:00
vbawol
b5584ffbfe fixed #747 2017-04-18 15:35:41 -05:00
vbawol
3317b8f25d 0.5 b754 2017-04-18 14:27:04 -05:00
vbawol
21c797c39b 0.5 b753 2017-04-17 12:07:29 -05:00
vbawol
1fd690a43c 0.5 b752 2017-04-11 14:50:28 -05:00
vbawol
e3a94eaeb8 0.5 b751 2017-04-09 17:08:16 -05:00
He-Man
bd89a1eadd Fix for create / leave Group
- Server was looking for Players with Groupuid after the UID was already set on the new member self. So the Player was sometimes found as first and has joined his own Group
- [["groupUidUpdate", _groupID], _x] call EPOCH_sendRemoteExecClient; was missing, so the Player had to relog to get the Groupuid variable -> Leaving group was also only possible after Relog
- added usage of params []
2017-04-08 18:52:26 +02:00
vbawol
705a577d9a 0.5 b750
[Added] epochconfig settings (forcedVehicleSpawnTable,
forcedLootSpawnTable) to force specific vehicle or loot tables.
[Changed] Removed "Alpha" from debug monitor
2017-04-05 11:27:57 -05:00
vbawol
63817d743e add forced overrides of vehicle and loot tables 2017-04-05 11:10:28 -05:00
vbawol
b02209184f redis server updates and debug option flag
[Changed] Add flag to enable database unit test. enableUnitTestOnStart =
1 in epochconfig.hpp to enable
Update redis-server.exe to latest version: 3.2.100 from:
https://github.com/MSOpenTech/redis/releases
2017-04-04 17:36:09 -05:00
vbawol
1386f675b7 0.5 b749 2017-04-03 11:50:28 -05:00
vbawol
3e44c3edd8 Merge pull request #725 from Ignatz-HeMan/patch-8
Make SpawnPoint on Player Pos + Bugfix
2017-04-03 09:54:07 -05:00
vbawol
17762afbdc Merge pull request #722 from Ignatz-HeMan/patch-5
Set damage to value, not to 0
2017-04-02 10:31:42 -05:00
vbawol
086c97f20f 0.5 b748
[Added] 200 player support to all mission files, thanks to increased
group limits in Arma 1.68!
[Added] Experimental support for Mad ArmA Mod:
https://forums.bistudio.com/forums/topic/200295-mad-arma-mad-max-inspired-mod/
(Note: a few known issues with this mod bisign/key for this mod atm)
2017-04-01 23:17:46 -05:00
He-Man
4c16ed80dd Make SpawnPoint on Player Pos + Bugfix
More accurate to define for Players (bugging through a wall and falling down or hanging stuck in a corner)

In EPOCH 0.4, ServerVars was set to [""] in case of wrong _varscount.
If you have it on your character, you are not able to set SpawnPoint.
SO I added a check, if spawnlocation isequaltype []
2017-04-01 17:10:02 +02:00
He-Man
85e6e15b0e Make SpawnPoint on Player Pos + Bugfix
More accurate to define for Players (bugging through a wall and falling down or hanging stuck in a corner)

In EPOCH 0.4, ServerVars was set to [""] in case of wrong _varscount.
If you have it on your character, you are not able to set SpawnPoint.
SO I added a check, if spawnlocation isequaltype []
2017-04-01 17:08:45 +02:00
He-Man
e310aee27d Make SpawnPoint on Player Pos + Bugfix
More accurate to define for Players (bugging through a wall and falling down or hanging stuck in a corner)

In EPOCH 0.4, ServerVars was set to [""] in case of wrong _varscount.
If you have it on your character, you are not able to set SpawnPoint.
SO I added a check, if spawnlocation isequaltype []
2017-04-01 17:08:21 +02:00
He-Man
dffe73afa8 Make SpawnPoint on Player Pos
- More accurate to define for Players (bugging through a wall and falling down or hanging stuck in a corner)
2017-04-01 17:04:27 +02:00
He-Man
c376ee2809 Set damage to value, not to 0
All Scripts are using as params ['ALL',0].
With this change it is possible to set the damage to a value (0 for all actual scripts).
2017-04-01 15:46:54 +02:00
vbawol
ff13d929ec 0.5 741 2017-03-30 15:57:44 -05:00
vbawol
e6549ff7e7 0.5 b740 2017-03-30 11:54:36 -05:00
vbawol
e379038ab4 0.5 b739
move icons to mod
add token check to remote exec
2017-03-30 11:02:15 -05:00
vbawol
a95a5b2076 Merge pull request #714 from Ignatz-HeMan/experimental
Added Service Point to Rearm, Repair and Refuel
2017-03-30 10:39:09 -05:00
vbawol
b402cb3219 0.5 b737 2017-03-28 13:20:40 -05:00
vbawol
a4dca6ffb5 add 7 new keesha camo skins from Craig Hauer
@ComatoseBadger
2017-03-28 12:08:57 -05:00
vbawol
d07593d038 added unit test and further hive optimizations 2017-03-27 17:44:55 -05:00
He-Man
aa2f7b02ce Added Service Point to Rearm, Repair and Refuel
- I have no idea, where to upload the new needed pics for DynaMenu, so I
have added them into the root folder. Please move to the correct
location.
- Added needed "PayCrypto" function serverside. This function can only
remove Crypto from player. If someone try to add crypto, he will be
killed (could also changed to ban?!)
- I tried to avoid all Battleye filters (excepted remoteexec, of
course). But I have not tested it with Battleye for now.
2017-03-26 20:15:24 +02:00
vbawol
4acb24c8b2 update usage of createGroup to 1.68+ 2017-03-26 10:21:26 -05:00
vbawol
2c49a8ad93 add previous location check
If you had set a spawnpoint previously at another location and attempt
to set a new one, it would say "spawnpoint removed" instead of "set".
2017-03-24 07:24:35 -05:00
vbawol
f4c0d24e42 0.5 b708 2017-03-23 20:24:58 -05:00
82ndab-Bravo17
e181ae2425 Allow toggle Jammer spawnpoint on/off
Otherwise it stays there until the end of time ....
2017-03-23 19:12:24 -04:00
vbawol
ea1e96d807 0.5 b707 2017-03-23 16:11:25 -05:00
vbawol
28baecfd71 0.5 b705 2017-03-23 14:45:19 -05:00
vbawol
768da17740 optimize and fix bugs 2017-03-23 13:57:29 -05:00
vbawol
2156309fcf MORE WIND! 2017-03-23 10:38:01 -05:00
vbawol
6e9e5ff9d3 server b703 2017-03-23 10:09:17 -05:00
vbawol
ee2cf61d83 optimize and fix recent group issue 2017-03-23 10:09:02 -05:00
vbawol
77b6ed4f18 0.5 b701 2017-03-22 17:37:02 -05:00
vbawol
dfd719e77c TEST: force nearby players to reveal new object 2017-03-22 17:32:18 -05:00
vbawol
d97d2d8360 fixed issue with group system 2017-03-22 17:11:02 -05:00
vbawol
872d8dcb73 0.5 b700
weather tweaks and repack for PR
2017-03-18 00:24:02 -05:00
vbawol
aff9d38c70 0.5 b699 2017-03-08 14:45:24 -06:00
vbawol
35f2f67d0b use another class for sapper 2017-03-08 12:26:41 -06:00
vbawol
16e70faf8e 0.5 b698 2017-03-08 08:17:06 -06:00
vbawol
bb66c7b211 Merge pull request #704 from Ignatz-HeMan/patch-3
Anti-Dupe on Revive
2017-03-08 07:32:52 -06:00
vbawol
5857f56583 0.5 b697 2017-03-06 11:46:54 -06:00
vbawol
7543950e8d give toxic sapper his own toxic bomb 2017-03-06 11:35:18 -06:00
vbawol
8b77ed0be7 add toxic sapper to spawn, give loot, etc.
also give feedback to player when Spawnpoint set
2017-03-06 11:19:20 -06:00
vbawol
dcd0954786 0.5 b696 2017-03-05 13:35:03 -06:00
vbawol
7714c62e96 test fix issue with joining a dead players groups
optimize reduce number of allPlayer calls
2017-03-05 11:04:43 -06:00
vbawol
4f5d0baf8d 0.5 b695 2017-03-04 16:46:03 -06:00
vbawol
308f1eb875 fixed issue that could cause spawning at old position
if jammer owner checks failed
2017-03-04 13:00:31 -06:00
vbawol
f5d51c4127 fixed typo in load player 2017-03-04 11:35:39 -06:00
vbawol
4cd7fdd5c6 0.5 b691 2017-03-04 00:53:05 -06:00
vbawol
b2629ca10f allow respawn in base 2017-03-04 00:52:45 -06:00
vbawol
4ce94718ab add function EPOCH_fnc_addItemToX
reduce redundant code
rebuild private arrays
2017-03-01 17:17:30 -06:00
He-Man
53c02fe16a Anti-Dupe on Revive
Prevent simultaneous reviving
2017-03-01 19:09:26 +01:00
vbawol
55a7a0190d 0.5 b684 2017-02-28 13:31:00 -06:00
vbawol
51cddfa424 0.5 b683 2017-02-27 07:52:47 -06:00
vbawol
9d6b5a6ae5 0.5 b682 2017-02-26 09:19:51 -06:00
vbawol
246cc9670f 0.5 b681 repack 2017-02-26 08:17:12 -06:00
vbawol
f31aeff613 0.5 b680 2017-02-25 16:37:07 -06:00
vbawol
2afb92e52e b678
see changelog
2017-02-24 11:31:33 -06:00
He-Man
a18819d984 Update EPOCH_server_makeNPCTrade.sqf 2017-02-10 21:30:41 +01:00
He-Man
69a3b8b5d7 Reworked NPC Trade Script
- no longer use PubVar for Trade
- "Purchase Failed" not abort the complete trade
- Added an option, that Players with to much Bank-debit can not sell,
but can purchase. The Money for Purchasing goes directly to the Bank
then.
2017-02-10 21:28:00 +01:00
vbawol
c0b6a0a1be bump for next version 2017-01-06 08:14:55 -06:00
vbawol
a417dc9070 0.4 b675 2017-01-02 12:25:49 -06:00
vbawol
468deeb252 test making player revive work similar to load #693
on revive, use reveal against new player object.
send loadABS value from server and wait client side for a match before
using selectPlayer.
Note: may need some form of code lock to prevent duplicate calls
Todo: Look into changing revive system to A3's own.
2017-01-01 12:33:04 -06:00
vbawol
de95260a3e 0.4 b674 2016-12-29 13:57:50 -06:00
vbawol
1db988095e booleans in configs
- change bools in config files to string or a number.
- EPOCH_fnc_returnConfigEntry(V2) now also supports 0/1 via config when
default input is a bool.
Note: this commit may address issue with Bad conversion: bool rpt spam.

It is suggested to use the following format for storing booleans in
config:
1 = true
"true"=true
0 = false
"false"=false
2016-12-29 12:18:09 -06:00
vbawol
03bd6cc796 Merge pull request #688 from Ignatz-HeMan/patch-13
Safe/Load all Vehicle Magazines correctly
2016-12-29 11:42:00 -06:00
vbawol
abf690fc11 fix typo on helper scripts 2016-12-18 13:21:42 -06:00
He-Man
5859bf2356 Safe/Load all Vehicle Magazines correctly 2016-12-14 21:58:08 +01:00
He-Man
3f4517f109 Safe/Load all Vehicle Magazines correctly 2016-12-14 21:53:24 +01:00
He-Man
113efd874b Safe/Load all Vehicle Magazines correctly 2016-12-14 21:52:48 +01:00
He-Man
4b88db0279 Safe/Load all Vehicle Magazines correctly 2016-12-14 21:51:35 +01:00
He-Man
532df074f2 Safe/Load all Vehicle Magazines correctly 2016-12-14 21:49:55 +01:00
vbawol
81f3452bd9 b673 2016-12-14 14:11:36 -06:00
He-Man
236651caa7 Skip saving already killed Vehicles
Server was deleting the Vehicle from DB and after hit is triggered, saved it again into DB with damage 1
2016-12-13 19:56:13 +01:00
vbawol
dc93ccdbf4 b672 2016-12-12 13:25:00 -06:00
He-Man
6cb5de71b5 Removed workaround for PlayerDisconnected
Tested and working again.
Should be better then searching (foreach allunits)
2016-12-12 19:36:00 +01:00
vbawol
31371482c8 b671 2016-12-12 11:29:46 -06:00
He-Man
62917bfc40 Option to make BaseParts indestructible 2016-12-11 16:19:22 +01:00
He-Man
7afb41d0d8 Option to make BaseParts indestructible 2016-12-11 16:18:16 +01:00
He-Man
0bbb00dcb5 Option to make BaseParts indestructible 2016-12-11 16:16:46 +01:00
vbawol
f86c49fe86 b670 2016-12-11 00:34:07 -06:00
vbawol
4f86c913d8 fixed Generic error in expression
when player object was null the function would throw an error. Thanks to
@ReDBaroN1 for the report!
2016-12-10 08:10:31 -06:00
vbawol
9856601229 0.4 b669
Workaround for playerRespawnTime always returning -1 when the player is
killed, that also prevented player time to be revived. Thanks goes to
@Ignatz-HeMan and @SPKcoding for the fix!
2016-12-03 11:22:55 -06:00
vbawol
1660e7f484 0.4 b668
fixed crash when opening crafting menu since A3 1.66.
workaround for HandleDisconnect not firing since A3 1.66.
b660
changed playableUnits to allPlayers
improved Epoch_selectInventoryItem function
improved inventory locked check with arma 1.66 features.
2016-12-02 10:24:25 -06:00
vbawol
a4f0ab80ec workaround for HandleDisconnect not working 2016-12-02 09:46:59 -06:00
vbawol
350554b7f1 0.4 b660
fixes and improvments
2016-12-01 23:26:34 -06:00
vbawol
8e614b0b78 Arma 3 1.66 fixes part1
playableUnits changed to allPlayers
improved Epoch_selectInventoryItem function
mproved inventory locked check
2016-12-01 17:44:43 -06:00
vbawol
3d1f958839 b657 2016-11-28 00:17:28 -06:00
vbawol
c86d4577e4 fix for vehicles that are spawned with Zeus 2016-11-28 00:10:33 -06:00
vbawol
fb7d733c41 b656 2016-11-26 10:26:16 -06:00
vbawol
f972e6a6e0 b655
repack for changes since
b07c74f80d
remove json files as they can be regenerated as needed
2016-11-13 23:49:53 -06:00
vbawol
9fa278e04a Epoch Survival 0.4 build:654
increased anti teleport distance limit to 30 and configureable via
epochah.hpp antihack_maxTravelDistance
2016-11-13 20:25:53 -06:00
vbawol
57327acef3 Epoch Survival 0.4 b653 2016-11-11 16:50:26 -06:00
vbawol
ba6f19e7bb b653 pt1
- fixed a typo in takeCrypto and updated private array
- moved epoch_2DCtrlHeartbeat to is Critical logic so it only beats when
critical (todo make slower faster based on high or low status)
2016-11-11 16:43:48 -06:00
vbawol
9e66f8e03a 0.4 b652
- Fixed ryan zed not detected.
2016-11-09 17:23:27 -06:00
vbawol
a0b078a683 Epoch Survival 0.4 b650
- experiment with using dynamic UI (HOLD down Space Bar) for base
building: enable, disable, free mode, and snap alignment options. build
mode can still be disabled with "1" key only if already enabled.
- Replace the use of 1,2,3 keys for base building to free them up to be
used for Arma 3 weapon switching.
2016-11-09 17:04:15 -06:00
vbawol
c15ea5c42b Epoch Survival 0.4 b646
removed "wet" HUD icon for now.
reworked login fsm, thanks to some feedback on the forum.
removed most blocking of f1-12 keys and number keys via keyDown
function.
comment out some diag_log spam.
workaround for Arma 3 client crash when an admin uses F5 to delete a
vehicle.
Fixed Ryan Zombies mod detection issues.
Optimized and fixed wall state issues thanks to @Ignatz-HeMan for PR and
Xirtti for the feedback.
2016-11-09 15:21:15 -06:00
vbawol
1aa39383cc b640
fixed visible scrollbars on HUD UI thanks to @raymix
updated scripts.txt BE filter.
2016-11-08 09:53:09 -06:00
vbawol
2a9179e8fb merge junk 2016-11-03 14:36:41 -05:00
vbawol
3f3dd22f83 Epoch Survival 0.4 b639
return empty can on drinking gas,
added option to empty out gas can
2016-11-02 15:12:49 -05:00
vbawol
95cfc4be58 b638 2016-11-02 14:43:26 -05:00
vbawol
b48acf626f Epoch Survival 0.4 b637
tanoa mission file added that adds RyanZombies to the addons array
Test extended options support for double click item interaction sub
menu.
- "Drink" gas to poison your self.
- Pour our Honey "Empty" option to gain the empty jar without consuming
the honey.
2016-11-02 14:20:58 -05:00
vbawol
12740cfafd Epoch Survival 0.4 b633 2016-11-02 10:25:49 -05:00
vbawol
0e3d163ab2 b632
test not suppessing SPACE key press to fix
https://github.com/EpochModTeam/Epoch/issues/539
2016-10-31 13:31:28 -05:00
vbawol
4dd055d4f3 b631
few more loot positions and updated tool with remaining list from
https://github.com/EpochModTeam/Epoch/issues/528
2016-10-31 11:23:52 -05:00
vbawol
25b6dd64e5 b630
fixed two loot positions Land_d_Windmill01_F and Land_d_Windmill01_F
2016-10-31 10:22:06 -05:00
vbawol
54269db977 Epoch Survival 0.4 b629
more BE kick fixes
removed pcre3.dll along with other uneeded files
epochserver.dll/so version 0.5.1.8 requires update to
2016-10-30 17:29:48 -05:00
vbawol
119bc9ac8a Epoch Survival 0.4 b628 2016-10-28 14:37:12 -05:00
vbawol
14058cb832 Epoch Survival 0.4 b626
increased anti-teleport range
added experimental vehicle immunity if locked inside an owned base (with
jammer)
Players now start with only 30% Hunger and Thirst instead of 100%.
2016-10-26 15:59:38 -05:00
vbawol
5fdb5f0a7b Epoch Survival 0.4 b621 2016-10-26 10:16:59 -05:00
vbawol
9ba60d5b7c Epoch Survival 0.4 b620 2016-10-24 16:23:09 -05:00
vbawol
4aa8c8152d Epoch Survival 0.4 b619
[Changed] Dynamic sub menu for inventory item interaction and crafting
options. (Double click item in your inventory)
[Changed] Armor stat inventory feature now dynamic and no longer forced
via config.
[Changed] Group menu and requests are now on the self action menu.
2016-10-23 23:52:25 -05:00
vbawol
7c1e18d6aa Merge pull request #613 from 82ndab-Bravo17/BuildingItems
Fix for building parts not being returnrd on removal
2016-10-18 00:01:33 -05:00
vbawol
35cc154792 0.4 b605 gamemode
added H_105_EPOCH and halloween masks to loot table|
changed version check to check community pbo
2016-10-14 15:31:01 -05:00
82ndab-Bravo17
8143c8f7fc Fix for building parts not being returnrd on removal 2016-10-06 22:13:25 -04:00
vbawol
d2f053d833 0.3.9 b571 2016-09-25 17:46:50 -05:00