Avi Weinstock
78845a0d73
Implement potion sickness, which causes diminishing returns on healing from potions.
2023-01-19 15:06:12 -05:00
Francesco Vasco
4e19b9cdfa
Fix label size of "set as exp bar" checkbox
2023-01-17 19:45:04 +01:00
flo
0eba37ce6a
dark_guitar & icy_talharpa
2023-01-13 13:37:45 +00:00
Matas Minelga
040c9fe6ee
Inventory: Implemented dynamic and better ordering by Category
2022-12-31 02:32:41 +02:00
Monty Marz
6b74437c8c
Bag icon improvement
2022-12-23 15:22:13 +00:00
Aidar Shaikhiev
cccc796d31
Items images export for wiki
2022-12-15 16:19:49 +00:00
IsseW
7296843923
simple bridges
2022-11-30 15:13:52 +01:00
Marcel Märtens
225cbf472f
update tag and fix empty maps, other bugs introduced by auto fix
2022-11-29 09:19:10 +01:00
Marcel Märtens
2812729b78
cargo clippy lifetimes
2022-11-28 15:19:57 +01:00
Marcel Märtens
dad73ba2a3
fix clamp clippy errors
2022-11-28 14:26:27 +01:00
Marcel Märtens
0ab7a2543e
fix clippy errors
2022-11-28 14:08:11 +01:00
Monty Marz
3abfa4d2cc
Add Exp-Bar
2022-11-22 11:52:39 +00:00
Samuel Keiffer
5709427e63
Merge branch 'sam/small-fixes' into 'master'
...
Small fixes for sword
See merge request veloren/veloren!3694
2022-11-16 23:33:12 +00:00
Sam
b2b8ea1772
Made calculation of prim count more accurate
2022-11-15 19:54:08 -05:00
Marcel Märtens
e10df6ec58
snappy ui scaling by having a addtional dropdown menu
2022-11-15 10:28:57 +01:00
Sam
4784b61656
Small fixes
2022-11-13 14:03:37 -05:00
Monty Marz
a763a865fe
Musical Instruments part 2
2022-11-10 20:59:53 +00:00
Avi Weinstock
f5c1293e9f
Address review comments for MR 3679:
...
- Fix normal vectors/lighting for train tracks.
- Adjust chat command logging statement.
- Remove train tracks when their chunks get unloaded.
- Create a struct for the 6-tuple returned from `get_nearest_ways`.
- Move code that creates the train tracks into `layers::apply_trains_to`.
2022-11-03 15:20:53 -04:00
Avi Weinstock
f83afcd5a8
Make train tracks configurable as a worldgen feature. Fixes for clippy and fmt.
2022-10-29 14:50:52 -04:00
Avi Weinstock
372ffe45d7
Add command for debugging ways.
2022-10-29 14:32:48 -04:00
Sam
0fe073fcdc
Addressed feedback from testing
2022-10-27 20:07:10 -04:00
Sam
b5682c4682
Addressed review comments
2022-10-27 20:07:09 -04:00
Sam
1782408676
Address UX issues of contextual abilities.
2022-10-27 20:07:08 -04:00
Sam
8cfe62e6dc
Activated abilities can now be contextualized
2022-10-27 20:07:07 -04:00
Sam
c97bfdfb94
Defensive stance AI
2022-10-27 20:07:01 -04:00
Sam
8d3567b6b2
Made combo melee more ergonomic to use when it is a stance
2022-10-27 20:06:59 -04:00
Sam
191174aa30
The currently active stance shows as a buff
2022-10-27 20:06:56 -04:00
Sam
d3a52bd63b
Buffed cleaving spin
2022-10-27 20:06:56 -04:00
Sam
a8212d6f41
Dive melee now scales its attack off of the entity's vertical speed.
...
Parries now cause the attacker to effectively have a recover that is either twice as long or 0.5s longer, whichever is more.
Counters now deal twice as much damage to the target if the target is in the buildup portion of an ability.
2022-10-27 20:06:55 -04:00
Sam
356c26cc66
UI for sword skill tree.
2022-10-27 20:06:54 -04:00
Sam
871d480639
Combo related skill icons
2022-10-27 20:06:50 -04:00
Sam
da21e1cb02
Removed air slash stance and abilities
2022-10-27 20:06:40 -04:00
Sam
2116842d30
Bin program to generate dot files for skill trees
2022-10-27 20:06:37 -04:00
Sam
500e0ae3d0
Heavy abilities
2022-10-27 20:06:34 -04:00
Sam
fd05795b4c
Titles and descriptions for each ability.
2022-10-27 20:06:31 -04:00
Sam
17258975fc
Combo melee 2 state
2022-10-27 20:06:26 -04:00
Joshua Barretto
29d40cf509
Added graphics presets
2022-10-27 01:15:40 +01:00
Joshua Barretto
f29b1da583
Implemented FxUpscale
2022-10-27 01:15:20 +01:00
kitswas
9b692d072f
Added checkbox in the settings for poisebar
...
See [this message on Discord](https://discord.com/channels/449602562165833758/1014778601368997958/1033838446575370351 ).
2022-10-24 22:05:11 +05:30
kitswas
b35225a13d
Used constant POISEBAR_TICK_COLOR
...
Should have done it earlier.
2022-10-24 22:05:11 +05:30
kitswas
e472632426
Rebased and implemented a TODO
...
Converted individual poise bar tick values to a list.
Co-authored-by: Samuel Keiffer <samuelkeiffer@gmail.com>
2022-10-24 22:05:11 +05:30
kitswas
c83ec87d6a
Code cleanup
2022-10-24 22:05:11 +05:30
kitswas
e29a9f4e36
Colour reflects old poise state
2022-10-24 22:05:11 +05:30
kitswas
6ff5f540bf
Colour changes by poise state
2022-10-24 22:05:11 +05:30
kitswas
6b2a41ade7
Ticks at every threshold
2022-10-24 22:05:11 +05:30
kitswas
78ce257d87
Removed numbers from the poisebar
2022-10-24 22:05:11 +05:30
kitswas
4a8536672c
Removed unused import
2022-10-24 22:05:11 +05:30
kitswas
b21764c99f
Added tick mark for the upcoming threshold
2022-10-24 22:05:11 +05:30
kitswas
202ac7ced8
Changed the poisebar's position
2022-10-24 22:05:11 +05:30
kitswas
65e6db9ef8
Separated the poise images
...
The energy images were duplicated.
2022-10-24 22:05:11 +05:30
kitswas
0f3d6b3e3e
Poisebar for the player
2022-10-24 22:05:11 +05:30
Joshua Barretto
40e47b4f3e
Added reflection mode settings
2022-10-23 20:03:21 +01:00
Joshua Barretto
3f2efea4f2
Experimental river velocity in shaders
2022-10-23 01:42:00 +01:00
4ydx
4ae332b8d1
Fix int overflows causing crash when using /goto
2022-10-13 13:58:02 +00:00
Marcel
3d8cd6fb04
Merge branch 'juliancoffee/fix-i18n' into 'master'
...
Follow-up from i18n-helpers MR
See merge request veloren/veloren!3643
2022-10-01 16:01:23 +00:00
juliancoffee
9dc07a38db
Follow-up from i18n-helpers MR
2022-10-01 18:35:36 +03:00
Avi Weinstock
c62bc0dd0d
Allow pets to be traded with.
2022-09-30 14:51:49 -04:00
Marcel Märtens
0fe0192a2d
get rid of string replacements in template strings
2022-09-29 17:33:53 +02:00
Marcel Märtens
7f46bc5b78
switch name to i18n-helpers
2022-09-27 13:46:13 +02:00
Marcel Märtens
cc3fcfce8c
initial approach of utelising chat-i18n crate by chat-cli bot
2022-09-27 13:46:12 +02:00
Marcel Märtens
a0ef3be9ac
remove hardcoded localisation from client
2022-09-27 13:46:12 +02:00
Marcel Märtens
cf6a764aa4
update toolchain to 2022-09-23
2022-09-25 15:58:32 +02:00
Joshua Yanovski
57ea753bff
Merge branch 'sharp/parallel-ingame' into 'master'
...
Parallelize ingame messages.
See merge request veloren/veloren!3627
2022-09-21 19:44:40 +00:00
Joshua Yanovski
1c14ec7ee1
Parallelize ingame messages.
2022-09-21 10:25:57 -07:00
Joshua Yanovski
67231aff90
Remove persistence loading error from SkillSet.
...
This is needed (for now) in order to parallelize ingame_chat, because
one of the handled messages updates this value on the server. It turns
out that the value is not actually used on the server, only the client,
so this was mostly a matter of threading this back to the correct place.
Additionally, we took the opportunity to modify the UI to not log you
into the game until your character was confirmed to be loaded, which
was a todo item that lets us simplify some error handling logic and
remove stuff from global state.
2022-09-21 09:29:25 -07:00
Marcel
f590e68f7e
Merge branch 'mckol/mute-keybinds' into 'master'
...
Mute audio keybinds (and respective buttons in settings)
See merge request veloren/veloren!3361
2022-09-21 09:22:45 +00:00
Imbris
1b48a3008c
Merge branch 'Couls/TestBed' into 'master'
...
Extend item pickup UI to group members
Closes #1402
See merge request veloren/veloren!3521
2022-09-20 22:13:50 +00:00
Couls
4a4c061b55
Extend item pickup UI to group members
2022-09-20 22:13:50 +00:00
Koboo
bb0382e76c
Koboo/update de de
2022-09-18 18:58:34 +00:00
LunarEclipse
2d092635ed
Moved some code around to put it in logical order
2022-09-17 12:48:38 +02:00
LunarEclipse
22c99af9d1
Now when master volume is muted other volume icons are grayed out.
2022-09-16 21:30:31 +02:00
Joshua Yanovski
aea4aca057
Merge branch 'xmac94x/steal-sharps-clippy-improvements' into 'master'
...
Xmac94x/steal sharps clippy improvements
See merge request veloren/veloren!3612
2022-09-11 19:56:35 +00:00
Samuel Keiffer
513b135d58
Merge branch 'floppy_instrument_sample_edits' into 'master'
...
add guitar & instrument sample edits
See merge request veloren/veloren!3574
2022-09-10 17:23:38 +00:00
flo
e43608ce80
add guitar & instrument sample edits
2022-09-10 17:23:38 +00:00
Joshua Barretto
b3b2f404e5
Fixed FXAA at non-1.0x scales
2022-09-10 13:33:38 +01:00
Joshua Barretto
80fa0baf09
Added HQX anti-aliasing
2022-09-10 10:56:22 +01:00
LunarEclipse
796a5f2f90
Added the possibility to toggle muting of any volume category via a keybind
2022-09-09 11:39:27 +02:00
Joshua Yanovski
986d104faa
Update Rust toolchain.
2022-09-08 15:43:53 -07:00
Samuel Keiffer
aa7569061b
Merge branch 'juliancoffee/more-buffs' into 'master'
...
Add Golden Cheese debug potion
See merge request veloren/veloren!3597
2022-09-08 01:01:18 +00:00
Joshua Yanovski
f5aee1d2a7
Allow mods/admins to log in when server is full.
...
As a side effect, this moves the initial game server sync message into
the login code, since that's the first place we can check for admin
permissions and we want to avoid sending large messages to users who are
not authenticated (especially if the player cap has been reached;
previously, the player cap check limited the damage that could be done
by unauthenticated players).
Some fallout from this is that we don't synchronize the Player component
anymore, which had some minor effects on voxygen. This update also
breaks Torvus, since Client::new now expects the username and password
to be provided from the getgo--an accompanying MR will be submitted to
fix it.
2022-09-06 21:42:31 -07:00
juliancoffee
34c5e95d8a
Add Energy regen buff
...
* Fix broken i18n keys for health and energy increases
* Better handle buff descriptions
Calculate infobox lines for item stats to set correct infobox frame
dimensions
2022-09-06 15:50:04 +03:00
LunarEclipse
be9e0497d1
Fixed the ambience volume ui element positions
2022-09-03 21:56:25 +02:00
LunarEclipse
24c50fab3b
Updated the code to use the new hover icons
2022-09-03 21:56:25 +02:00
LunarEclipse
36167f2e3a
Renamed some files, added missing img_ids.
2022-09-03 21:56:25 +02:00
Mckol
e4b213cac5
Added a keybind for muting the music [F8]
2022-09-03 20:33:08 +02:00
Mckol
6605c2657f
Added mute buttons for all of the audio sliders in settings
2022-09-03 20:31:04 +02:00
flo
6c89cd8fbf
put Organ under Toolkind Instrument
2022-08-30 16:55:02 +00:00
juliancoffee
b892e00699
Fix hud-skill-sc_wardaura_duration key
2022-08-30 00:49:40 +03:00
Marcel
60f05f45a7
Merge branch 'juliancoffee/better-i18n-keys' into 'master'
...
Remake price-tips internationalization
See merge request veloren/veloren!3571
2022-08-29 12:18:36 +00:00
Samuel Keiffer
52ce12f383
Merge branch 'floppy-music-instruments' into 'master'
...
Music Instruments
See merge request veloren/veloren!3535
2022-08-28 18:48:18 +00:00
flo
9339971032
Music Instruments
2022-08-28 18:48:18 +00:00
Joshua Yanovski
6032dbd22a
Merge branch 'seachapel_fixes' into 'master'
...
seachapel_fixes
See merge request veloren/veloren!3572
2022-08-27 08:03:04 +00:00
flo666
eae1c5ff69
set difficulty indicator to 4
2022-08-27 08:11:35 +02:00
juliancoffee
76cd36b179
Remake price-tips internationalization
2022-08-26 17:56:32 +03:00
Imbris
e626519ec0
Replace "Present Mode" options with more user friendly terms:
...
'Fifo' -> 'Vsync capped'
'Mailbox' -> 'Vsync uncapped'
'Immediate' -> 'Vsync off'
2022-08-25 23:24:43 -04:00
Imbris
37caab539c
Replace uses of "65" with client::MAX_SELECTABLE_VD
in client and
...
voxygen crates.
2022-08-25 23:24:43 -04:00
Imbris
334937568e
Add an entity view distance setting that allows limiting the distance
...
entities are synced from and displayed in.
NOTE: Syncing entities work at the granularity regions which are
multi-chunk squares but the display of entities in voxygen is limited in
a circle with the radiues of the supplied distance.
Additional details and changes:
* Added `ViewDistances` struct in `common` that contains separate
terrain and entity view distances (the entity view distance will be
clamped by the terrain view distance in uses of this).
* View distance requests from the client to the server now use this
type.
* When requesting the character or spectate state the client now passes
its desired view distances. This is exposed as a new parameter on
`Client::request_character`/`Client::request_spectate`. And the client
no longer needs to send a view distance request after entering these
states. This also allows us to avoid needing to initialize `Presence`
with a default view distance value on the server.
* Removed `DerefFlaggedStorage` from `Presence` and `RegionSubscription` since the
change tracking isn't used for these components.
* Add sliders in voxygen graphics and network tabs for this new setting.
Show the clamped value as well as the selected value next to the
slider.
* Rename existing "Entities View Distance" slider (which AFAIK controls
the distance at which different LOD levels apply to figures) to
"Entities Detail Distance" so we can use the former name for this new
slider.
2022-08-25 23:24:43 -04:00
Imbris
895d6a2d8b
Impove UX of server limits on the view distance
...
* When client gets its view distance set by the server it stores that as
the max view distance allowed by the server.
* This is used to avoid skip sending requests if `set_view_distance` is
called with larger values.
* This is then also displayed in the UI via greying out the slider when
it goes past the limit and drawing another slide at the limit.
* The server clamping the client's view distance no longer leads to
edits in voxygen's view distance settings (the view distance setting
is instead preserved).
2022-08-25 23:24:43 -04:00
flo666
b1176aa9d3
set difficulty indicator to 3
2022-08-25 16:32:31 +02:00
juliancoffee
49e8cec5eb
Fix i18n keys
2022-08-25 16:30:26 +03:00
flo
e882e62c08
seachapel
2022-08-24 21:50:53 +00:00
parzivale
feca285665
ammended code quality issues from last commit
2022-08-24 16:29:42 +02:00
parzivale
06f5aa70f0
removed unecesarry .replace in dairy.rs
2022-08-24 16:16:30 +02:00
parzivale
0ca2e64772
formtaed code with cargo fmt
2022-08-23 19:18:18 +02:00
parzivale
e7f472059d
tidied up code
2022-08-23 14:23:31 +02:00
parzivale
cf09348306
second cleaning pass after removing i18n.get
2022-08-23 13:14:29 +02:00
parzivale
9e22ae01a0
finished first pass removing i18n.get
2022-08-23 11:17:21 +02:00
parzivale
16a3794686
in the process of cleaning up i18n.gte calls
2022-08-23 10:04:21 +02:00
juliancoffee
e15c375cb5
Use fluent attributes for abilities
...
* Better translation logic and ergonomics
* Cut two format!-s
2022-08-19 18:35:44 +03:00
AldanTanneo
ba87a405af
Discord Activity
2022-08-15 15:58:37 +00:00
DaforLynx
daadf3abdb
Gnarling Fort music; more specific sites; fix music spacing; new sfx
2022-08-14 01:57:58 +00:00
Samuel Keiffer
a1b5f53d15
Merge branch 'craft-all' into 'master'
...
Craft all
See merge request veloren/veloren!3525
2022-08-12 00:47:48 +00:00
Julio Cezar Silva
9315482fc4
Craft all
2022-08-12 00:47:48 +00:00
Joshua Barretto
52bd7b2485
Added automod
2022-08-11 11:09:52 +01:00
DaforLynx
258feee634
Fix crash when Gap Between Songs is set to 0.0; changed name to Music Spacing
2022-08-11 02:56:40 +00:00
Marcel
c2847bbbf2
Merge branch 'juliancoffee/boost-skills-ui' into 'master'
...
Force no digits after dot printing for boosts
See merge request veloren/veloren!3523
2022-08-09 22:29:20 +00:00
juliancoffee
02c78c28f4
Force no digits after dot printing for boosts
2022-08-10 01:06:17 +03:00
IsseW
a165bc09bc
character viewpoint
2022-08-09 18:45:45 +02:00
Isse
0471e78f41
spectate mode :D
2022-08-09 18:43:13 +02:00
juliancoffee
56dc490903
Fix tutorial key i18n
2022-08-09 18:31:46 +03:00
juliancoffee
fe1ea00246
Fix died_of_buff typo bug
2022-08-09 14:40:26 +03:00
Samuel Keiffer
1066553f21
Merge branch 'juliancoffee/fluent-i18n' into 'master'
...
Use Fluent for localisation (l10n) and internationalisation (i18n)
See merge request veloren/veloren!3508
2022-08-07 18:21:31 +00:00
juliancoffee
445b748e1a
Improve ability i18n algorithm
2022-08-07 16:21:58 +03:00
juliancoffee
05caa2d3a8
Fix rebase error
2022-08-07 16:21:58 +03:00
juliancoffee
f2df1adf27
Improve documentation
2022-08-07 16:21:58 +03:00
DaforLynx
9a8c288580
Lower volume of river sfx
2022-08-06 21:29:38 +00:00
juliancoffee
d000cc90a1
Migrate code to new i18n API
2022-08-06 21:56:01 +03:00
DaforLynx
bf4a582cf7
WIP: New music, "now playing" line in debug overlay, and music frequency slider
2022-08-01 17:41:44 +00:00
Isse
cfdc2a8ae6
Add setting to disable flashing lights
2022-07-31 21:53:25 +00:00
Sam
29dd9eac9b
Remvoed CR from UI. Changed all stats in tools and armor to be same size. Cleaned up item stats UI code.
2022-07-28 19:19:20 -04:00
Avi Weinstock
7f6ba8e492
Closing a subwindow (such as inventory or the list of online players) only regrabs the cursor if no other subwindow requires it.
...
Fixes #1116 .
2022-07-17 14:58:02 -04:00
tygyh
120ee6b6c0
Fix typos
2022-07-15 18:59:37 +02:00
tygyh
5e5698249b
Remove unnecessarily qualified paths
2022-07-15 14:49:46 +02:00
Christof Petig
2b2ac20403
use ItemDefintionId across trade_pricing
2022-07-13 20:15:27 +02:00
Avi Weinstock
27d2cdeb79
WIP modular weapon pricing.
2022-07-13 20:15:27 +02:00
Socksonme
3f0f1c423c
Small fixes
2022-07-12 21:01:47 +00:00
DaforLynx
ac82689f83
Clean up audio code, fix egui bug
2022-07-04 18:18:34 +02:00
IsseW
08b0989789
add slider for rain map resolution
2022-07-04 18:07:18 +02:00
IsseW
54f958acc7
more correct occlusion
2022-07-04 18:07:16 +02:00
DaforLynx
83ee54001e
Ambience slider; fix to utterances
2022-07-04 18:07:15 +02:00
IsseW
234ed5afb2
Rain occlusion projection matrix
2022-07-04 18:07:13 +02:00
IsseW
78c1de19cf
More accurate weather sim
2022-07-04 18:04:39 +02:00
Socksonme
6a355c58f2
Remove instance from PoiseChange
2022-06-29 18:36:05 +03:00
Socksonme
da0baa674f
Remove hp_floaters whenever they wouldn
2022-06-29 17:31:59 +03:00
Socksonme
b7a718cb99
Remove old comments
2022-06-29 17:31:58 +03:00
Socksonme
f048600335
Add back old i18n + some small fixes
...
- Fix .filter() for combo_floater
- Rename sct_inc_dmg_accum_duration to sct_inc_dmg, as it was in the
wrong place
to rebase
2022-06-29 17:31:58 +03:00
Socksonme
f6189a61f2
Address review - addendum
...
- `BlockFloater`s and `ComboFloater`s don't store the owner anymore,
`ExpFloater` still does, however the field is used to prevent
accumulating old floaters with new ones. This change also makes it so
that if the client changes entity, they keep the old entity's
floaters.
- The `combo_floaters` field is now `combo_floater` plus it now uses an
Option<ExpFloater>.
- Changed `handle_health_change` to change the health even if the entity
does not have a `Pos` or `Uid`, now uses `emit_now`combo_floater` plus
it now uses an Option<ExpFloater>.
- Changed `handle_health_change` to change the health even if the entity
does not have a `Pos` or `Uid`, now uses `emit_now`
- Changed some comments
2022-06-29 17:31:58 +03:00
Socksonme
2c5fd06d0b
Address review
...
- Change hp_pulse to not be framerate dependent
- Change some of the HpFloater checks to be inside the find() function
- Remove unnecessary join
- Add back option for showing incoming damage + add option for
experience accumulation
- Change `ExpFloater`s to not store the owner, as they are only shown
for the player (will have to see if the implementation is correct so
that it may be applied to the other floaters)
- Rename `Outcome::Damage` to `Outcome::HealthChange` and `DamageInfo`
to `HealthChangeInfo`
- Update some outdated comments/documentation
2022-06-29 17:31:58 +03:00
socksonme
8feaea5cdf
Exp floater accumulation + ignore all below 0.1
2022-06-29 17:31:57 +03:00
socksonme
eabbfe6a51
Remove damage batch option + crit_mult
2022-06-29 17:31:54 +03:00
socksonme
29ce64b4f5
Small changes to hud
2022-06-29 17:31:43 +03:00
socksonme
0e84794217
change font size formula to not use crit_mult + use ints for change by check
2022-06-29 17:31:43 +03:00
socksonme
3d2dcbf894
Revert some changes
2022-06-29 17:31:43 +03:00
socksonme
559d5ca804
Some changes to DamageSources + various code qual changes
2022-06-29 17:31:43 +03:00
socksonme
762b726d21
basic i18n for english + code touchups
...
Getting Invalid Probability error when attacking a lot of enemies - needs to be checked out
2022-06-29 17:31:42 +03:00
socksonme
ddf0ba6dd6
Small UI changes + fix hurt animation
2022-06-29 17:31:41 +03:00
socksonme
5533d139bc
Slider for accumulated damage duration
2022-06-29 17:31:41 +03:00
socksonme
5360a7c93e
Tons of code quality changes, added damage rounding option
2022-06-29 17:31:37 +03:00
socksonme
64f0f05608
Fixed bug with healing above 5.0 and preparing for options
2022-06-29 17:31:10 +03:00
socksonme
202d558246
Instance number generated inside projectile constructor, remove crit field
2022-06-29 17:31:07 +03:00
socksonme
6c75ad6ef8
Code quality changes and comments
2022-06-29 17:30:54 +03:00
socksonme
c0e78d869e
Instance numbers are now based on the AttackDamage struct
2022-06-29 17:30:53 +03:00
socksonme
ac5bf53c42
Instance numbers for HpChanges
2022-06-29 17:30:50 +03:00
socksonme
f8924d6c1a
tweaks to damage floaters
...
Added some comments where stuff needs to be discussed
2022-06-29 17:30:32 +03:00
socksonme
7a1e19d42c
Crits now only glob with eachother, now show up like healing
...
Still a WIP, need to change crits to being non-floating and try implementing crits popping, need to remove some debugging stuff later
2022-06-29 17:30:29 +03:00
socksonme
ce95680df9
Addressed comments, health and damage floaters are now separated
...
Enemy healing probably needs to be discussed as it doesn't show up as of now and the way crits are handled also needs to be discussed
2022-06-29 17:29:59 +03:00
socksonme
94f193fbe0
Damage outcomes are now emitted with health change events
...
Being healed and damaged at the same time still leads to issues - needs to be sorted out
2022-06-29 17:29:19 +03:00
socksonme
634a3095d6
Handling crits (very bad color choice+naming)
2022-06-29 17:24:05 +03:00
socksonme
93d3ce18b4
Remove dbgs and temporary? 0.0 damage fix
2022-06-29 17:24:05 +03:00
socksonme
aee7888a92
HpFloaters are now created by Outcomes, touched up Damage Outcome
2022-06-29 17:24:05 +03:00
socksonme
bf6c6fb33d
Changed Damage Outcome to store more data
2022-06-29 17:24:05 +03:00
juliancoffee
3e73fba165
Better naming for shortened key functions
...
* Old display_shortened that returned Option is now called try_shortened
* What was called try_shortened is now just display_shortest, because if
shortened version isn't available, it means that regular version is
already shortened.
2022-06-26 21:59:36 +03:00
juliancoffee
9d928261cb
Try to display shortened version of key in diary
...
* Make try_shortened method that tries shortened version of key or
regular version if shortened one isn't available
* Use it in most places where display_shortened + display_string were
used
* Use it for diary skilbar
2022-06-25 18:17:37 +03:00
juliancoffee
8c837da561
Add i18n keys to abilities
...
* New hud/ability.ron file for ability localizations
* i18n keys are created by adding .name and .desc to ability id. Because
of how i18n worked (returning key if string wasn't found), it was
impossible to do because it leads to UB in case string is missed.
To solve this we've added get_opt method that returns None
* New Localization::get_or method for convinient fallback key usage
2022-06-25 18:17:37 +03:00
Samantha W
57ab1c5767
Add a client-side mutelist
2022-06-14 20:35:01 +00:00
terrarier2111
45efdb6602
Implement group owned loot
2022-06-04 17:16:12 +00:00
Sam
5e57eabd11
Code changes and msm
2022-05-30 20:25:31 -04:00
Ben Wallis
34f580dfaa
Introduced loot ownership rules to combat loot stealing by players
...
* Added `LootOwner` component used to indicate that an `ItemDrop` entity is owned by another entity
* A loot winner is now calculated after EXP allocation using the EXP per entity for weighted chance distribution
* Used existing Inventory Full overitem text to show "Owned by {player} for {seconds}secs" when a pickup fails due to a loot ownership check
* Updated agent code to take into account loot ownership when searching for `ItemDrop` targets to pick up
* Added `loot` ECS system to clear expired loot ownerships
2022-05-28 12:06:49 +00:00
Samuel Keiffer
b9c324a183
Merge branch 'tame_and_mount_special_casing' into 'master'
...
Special case taming and mounting.
See merge request veloren/veloren!3354
2022-05-24 02:09:45 +00:00
N A
d84a26dfd8
Special case taming and mounting.
2022-05-24 02:09:45 +00:00
Corvella
a9622fe28e
Add a setting to toggle zooming in when charging bow
2022-05-23 23:09:47 +00:00
Imbris
50c34e56ce
Merge branch 'chucksys/chat-opacity-text' into 'master'
...
Add chat window opacity value alongside slider
See merge request veloren/veloren!3377
2022-05-19 03:48:20 +00:00
Sam
534c7dc8b9
Simplified item key (no assets)
2022-05-18 16:28:06 -04:00
Sam
46fe8604b7
Added search filtering to modular entries in crafting UI
2022-05-16 15:11:46 -04:00
Sam
066b8ef9fd
Address feedback (no assets)
2022-05-16 15:11:43 -04:00
Sam
85c2a85817
Addressed review comments
2022-05-16 15:11:42 -04:00
Sam
c0dd748bc7
Addressed second round of balance feedback (no assets).
2022-05-16 15:11:40 -04:00
Sam
95c3fdffa1
Addressed playtest feedback (no assets).
2022-05-16 15:11:39 -04:00
Sam
1b85258838
Crafting slots now properly check component recipe book to see if an input is valid.
2022-05-16 15:11:35 -04:00
Sam
64d07d02c4
Changed item definition id to better handle modular items.
2022-05-16 15:11:34 -04:00
Sam
37442b638c
Changed component recipe book to generate some stuff automatically to avoid potential for stuff inside to become unsynced (no assets).
2022-05-16 15:11:33 -04:00
Sam
afd2c8730f
Addressed most review comments (no assets).
2022-05-16 15:11:32 -04:00
Bryant Deters
777fcdf477
closing crafting menu clears crafting components in modular recipe [ci_skip]
2022-05-16 15:11:31 -04:00
Bryant Deters
cabde522b0
cleanup commented line [ci_skip]
2022-05-16 15:11:31 -04:00
Bryant Deters
0d4b05b256
text margin fix, removed some mutable variables, can_perform for modulars accounts for crafting sprites [ci skip]
2022-05-16 15:11:30 -04:00
Sam
f6bf8206ab
Use new icons from Pfau
2022-05-16 15:11:30 -04:00
Monty Marz
c3f92622c1
bg icons
2022-05-16 15:11:29 -04:00
Sam
fceb48c3ac
Removed vec allocation for component recipe iterators
2022-05-16 15:11:26 -04:00
Sam
a5a517916e
Initial UI including ingredients in crafting modular components
2022-05-16 15:11:25 -04:00
Sam
085b18c07a
Formatting tweaks to tooltips
2022-05-16 15:11:25 -04:00
Bryant Deters
075fee5190
modular component tooltips
2022-05-16 15:11:25 -04:00
Sam
d436362a8d
Consolidated crafting UI for the primnary component of modular weapons.
2022-05-16 15:11:21 -04:00
Sam
aeac0f5ad6
Modular inputs now have tooltips.
2022-05-16 15:11:19 -04:00
Monty Marz
3d5e29b44d
Ui
2022-05-16 15:11:18 -04:00
Sam
360e12be22
UI can display a preview of the modular weapon output.
2022-05-16 15:11:17 -04:00
Sam
8fc0138e84
Initial crafting UI for modular weapons.
2022-05-16 15:11:17 -04:00
Sam
bf348b7f43
Addressed further review.
2022-05-16 15:11:16 -04:00
Sam
94c19735ca
Fixed broken stuff during rebase.
2022-05-16 15:11:16 -04:00
Sam
81c83c5e83
Items with components can now have their name modified by the components. Also addressed more review. NO ASSETS
2022-05-16 15:11:15 -04:00
Sam
524845b661
Addressed more comments on MR.
2022-05-16 15:11:15 -04:00
Sam
259db56ca6
Addressed more comments in MR review.
2022-05-16 15:11:14 -04:00
Sam
a9e9a70687
Changed ModularComponent to allow it to be more extensible. Overhauled random modular weapon function so that there is less runtime cost to generate one. NO ASSETS
2022-05-16 15:11:11 -04:00
Sam
b048179c0a
Changed Item to have ItemBase instead of ItemDef. ONLY ASSETS.
2022-05-16 15:11:11 -04:00
Sam
08b7bb781f
Changed Item to have ItemBase instead of ItemDef. NO ASSETS.
2022-05-16 15:11:10 -04:00
Sam
5bacf526ad
Began addressing initial review of modular weapons.
2022-05-16 15:11:10 -04:00
Sam
2aad3f3961
Switched to item list as an input for modular components so that allowed items could be centralized.
2022-05-16 15:11:08 -04:00
Sam
0a38567e8d
Modular weapons can now be properly displayed in the inventory.
2022-05-16 15:10:57 -04:00
Sam
762b3be3c3
Modular weapons can now be dropped as loot or assigned to enemies.
2022-05-16 15:10:56 -04:00
Sam
c01fe655f1
Added wood
2022-05-16 15:10:55 -04:00
Sam
d380a2dbaf
Quality is now propogated through modular items from the quality of the components.
2022-05-16 15:10:55 -04:00
Monty Marz
c5b79021f8
Fix wrapping for ingredients text
2022-05-16 15:10:54 -04:00
Sam
405b9b2448
Modular weapons now have programmatically generated names.
2022-05-16 15:10:53 -04:00
Sam
4e89bc7485
Added test functions to assist in fixing unit tests that broke from changed functionality.
2022-05-16 15:10:52 -04:00
Sam
6620c1dd1f
Added HandsKind to automatically resolve handedness of modular weapons.
2022-05-16 15:10:51 -04:00
Sam
85b7382487
Added handedness requirements to recipes and components.
2022-05-16 15:10:50 -04:00
Sam
77934c9214
Made changes to crafting to allow modular weapons to work as intended.
2022-05-16 15:10:48 -04:00
IsseW
bd53d0b354
fix wrong spelling
2022-05-16 00:06:57 +02:00
IsseW
fb7aa07b01
site command completion
2022-05-15 23:57:21 +02:00
Cheuk Yin Ng
0962d3d67e
Add chat window opacity value alongside slider
2022-05-15 08:30:30 -07:00
holychowders
be0e322219
Remove "(Items)" from stealth stat descriptions.
2022-05-14 09:34:57 -05:00
holychowders
63f829be66
Add icon to stealth stat in Bag UI.
...
- Thanks to Toaster for making the icon.
2022-05-12 20:28:23 -05:00
holychowders
ff905fab95
Add stealth stat to Bag UI. NOTE: Needs icon.
2022-05-12 20:26:43 -05:00
Joshua Barretto
e02f8aee65
Merge branch 'zesterer/lod-objects' into 'master'
...
LoD Objects (inc. Trees)
See merge request veloren/veloren!3367
2022-05-11 14:56:12 +00:00
Joshua Barretto
c7e51a6c59
Added frustum culling for LoD objects
2022-05-10 16:21:14 +01:00
Joshua Barretto
f35c98d1a1
Added LoD distance setting
2022-05-10 12:40:06 +01:00
holychowders
1ebbf335e1
Simplify stealth logic. Remove max item stealth upper limit and restore close to original curve.
2022-05-06 19:25:03 -05:00
holychowders
dc9dbc30b4
- Adjust Stats Diary UI to show stealth as a percentage from armor items.
...
- `(Max)` is also shown when stealth from items is maxed out (currently
30%).
Notes:
- FIXME: Someone more familiar with the different armor types may want to adjust their stealths.
- In addition, the current max stealth sum from armor is `0.3`, beyond which no stealth effect is caused.
2022-05-06 13:15:46 -05:00
Marcel Märtens
697673bcca
update toolchain to nightly-2022-04-25
2022-05-03 15:22:28 +02:00
Anton Katsuba
d37db03270
Fixed an error where '{amount} Exp' floater was displayed only in English despite localizations being available
2022-04-19 18:28:15 +03:00
Marcel Märtens
64b9602760
update further dependencies, including strum and get rid of old strum_macro
2022-04-04 16:06:47 +02:00
Marcel Märtens
affdf3131f
update a bunch of dependencies, including clap3
2022-04-04 11:43:29 +02:00
jh0l
585bcda729
fix: 🐛 resolve issue where client spams TradeAction updates based on out of sync PendingTrade values
2022-03-27 20:25:22 +02:00
jh0l
32d4ddd4fd
style: 🎨 remove newline
2022-03-27 20:25:20 +02:00
Jack hollis-london
aeae94d31b
small refactor per code review
2022-03-27 20:25:19 +02:00
jh0l
403a523ec7
refactor: ♻️ move voxygen hud update definitions from common/trade to voxygen/hud & trade
2022-03-27 20:24:23 +02:00
jh0l
de70ce61d8
feat: ✨ a TextEdit input in the trade window so that users can specify the amount of an item to trade by typing
2022-03-27 20:24:21 +02:00
jh0l
991cfcaa47
feat: 🌐 add i18n for trade amount input placeholder
2022-03-27 20:24:20 +02:00
jh0l
6f22f31376
feat: ✨ a TextEdit input in the trade window so that users can specify the amount of an item to trade by typing
2022-03-27 20:24:18 +02:00
Andrzej Drabarek
fa5555a348
Fixed Tutorial HUD being covered up by other HUD elements.
2022-03-20 19:05:10 +01:00
Isidor Nielsen
a5ab36e6b5
Map marker fixes
2022-03-07 12:16:04 +00:00
Sam
c6dc96b795
Settings button to turn off weapon trails.
2022-03-03 01:10:59 -05:00
Christof Petig
f347b9de11
Diversify price calculation for items by using multiple categories per item.
2022-03-03 02:32:34 +00:00
ubruntu
d18242a1df
Fix interactable HUD
2022-02-27 21:50:07 +00:00
Imbris
e52159f638
Remove original character from game world when possessing to make persistence more robust.
2022-02-27 13:47:13 -05:00
Imbris
10803a9735
Stop using Character presence kind when possessing so that persistence doesn't get messed up.
2022-02-27 13:47:12 -05:00
Karl Werf
4dae579aca
Minimap draw order fix
...
Minimap location marker and player indicator are no longer drawn on top of the main map if they overlap.
Minimap location marker is no longer a button.
2022-02-27 15:41:12 +01:00
Marcel
2a9f75340a
Merge branch 'spanish_translation' into 'master'
...
apply changes from MR!2904
See merge request veloren/veloren!3224
2022-02-20 16:26:24 +00:00
Isidor Nielsen
a685a353cb
Shared and persistent waypoints
2022-02-20 10:10:18 +00:00
Marcel Märtens
e2648f6733
apply changes from MR!2904
2022-02-20 10:18:24 +01:00
Imbris
bdb10c4e14
Merge branch 'isse/minor-ux-improvements' into 'master'
...
Minor inventory ux improvements
Closes #1436
See merge request veloren/veloren!3157
2022-02-16 21:48:03 +00:00
Isidor Nielsen
67f2d05d3c
Minor inventory ux improvements
2022-02-16 21:48:03 +00:00
ShouvikGhosh2048
d72f43190b
Fixes #1452 - Prevents empty trades
2022-02-16 21:41:26 +00:00
Samuel Keiffer
6c7c0eefae
Merge branch 'gnarlings' into 'master'
...
Gnarlings
See merge request veloren/veloren!3194
2022-02-15 00:22:37 +00:00
Sam
f30e879cf5
Clippy fixes
2022-02-14 17:23:15 -05:00
Monty Marz
900fff7ba9
small UI fixes, new haste buff icon
2022-02-14 19:24:59 +01:00
unvariant
9d98cd9e58
Render item drops instead of placeholder textures
2022-02-14 02:09:45 +00:00
Imbris
ddcee8448b
Merge branch 'persist_debug_checkbox' into 'master'
...
Persist interface debug checkbox across sessions
See merge request veloren/veloren!3147
2022-02-13 19:43:51 +00:00
Monty Marz
c7ce2b773c
new icons
2022-02-12 22:46:34 +01:00
Sam
4991f7ecea
Gnarlign site tweaks and chieftain buff
2022-02-11 01:23:09 -05:00
Sam
0031aa6f5f
Chieftain AI and attacks
2022-02-10 14:58:35 -05:00
ninefox
2e902c1c5c
swapped show.debug for interface.toggle_debug
2022-02-09 18:31:46 -08:00
phoenix13032005
7a1f0d9fa1
Balance update
...
+ Make icons for Mino and Mindy dungeons with their faces
+ Adjust loot tables
+ Adjust names with respect to the lore of @Gemu
2022-02-09 12:13:42 +02:00
Avi Weinstock
f3f08936d8
Decrease too-many-arguments-threshold and type-complexity-threshold.
2022-01-30 20:16:21 +01:00
Avi Weinstock
5f8957d8ef
Globally allow the clippy lints {new_without_default, many_single_char_names, identity_op, type_complexity, too_many_arguments}
.
2022-01-30 20:16:20 +01:00
Imbris
21cad12272
Merge branch 'fix-ghost-item' into 'master'
...
Fix ghost item when trade gets declined
Closes #1429
See merge request veloren/veloren!3117
2022-01-30 17:31:15 +00:00
ninefox
e6ced0577e
Persist interface debug checkbox
2022-01-25 22:47:26 -08:00
Imbris
086b4bece8
Merge branch 'kalikatz/tweak_to_chat_scroll_issue' into 'master'
...
Kalikatz/tweak to chat scroll issue
See merge request veloren/veloren!2962
2022-01-24 06:14:08 +00:00
Joshua Barretto
8504a8ab21
Merge branch 'ubruntu/campfire-hud' into 'master'
...
Show HUD for campfires
See merge request veloren/veloren!3097
2022-01-23 19:25:11 +00:00
ubruntu
ca2a81c20f
Show HUD for campfires
2022-01-23 19:25:11 +00:00
Forest Anderson
7c99f6eb5e
Merge branch 'unvariant/affix_remap_button' into 'master'
...
Affixed remap/clear button to top of control settings window
See merge request veloren/veloren!3119
2022-01-23 18:40:43 +00:00
Joshua Barretto
8a684973b4
Merge branch 'zesterer/tiny-fixes' into 'master'
...
Addressing criticisms
See merge request veloren/veloren!3121
2022-01-22 16:44:01 +00:00
Joshua Barretto
b8df17080d
Merge branch 'infrandomness/waypoint_binding_customization' into 'master'
...
Add waypoint binding customization code
See merge request veloren/veloren!3122
2022-01-21 18:05:41 +00:00
InfRandomness
b33fda1e0c
Add waypoint binding customization code
2022-01-21 18:05:41 +00:00
Joshua Barretto
c0e3f0abef
Merge branch 'ubruntu/chest-sprite-names' into 'master'
...
Fix chest display names
See merge request veloren/veloren!3125
2022-01-21 18:05:39 +00:00
ubruntu
1d0c861e19
Fix chest display names
2022-01-21 18:05:39 +00:00
Samuel Keiffer
a00ac11e25
Merge branch 'sam/fix-possess' into 'master'
...
Fix possession bug
See merge request veloren/veloren!3123
2022-01-21 07:40:23 +00:00
Sam
fe1db1e9e0
Can move around, so character state system runs
...
Hotbar now visible
Can't yet activate skillbar abilities, only M1 and M2
2022-01-20 15:26:35 -05:00
Joshua Barretto
4f181c936d
Merge branch 'name_areas_based_on_biome' into 'master'
...
name_areas_based_on_biome
See merge request veloren/veloren!3115
2022-01-20 19:50:57 +00:00
Joshua Barretto
5a7cd39625
Added point glow slider
2022-01-20 13:40:11 +00:00
threadexception
2a65d4950d
Fix ghost item when trade gets declined
2022-01-20 09:07:47 +01:00
ninefox
3e198c5195
Affixed remap/clear button
2022-01-19 17:43:08 -08:00
Snowram
ae71f2e4f0
Adds poisoned debuff (energy change over time)
2022-01-19 19:01:13 +01:00
floppy
51356d5fad
in terrain.mod.rs, return name as Option in fn name
2022-01-18 19:53:20 +01:00
floppy
fd920cea1d
allow enabling/disabling biome names on map
2022-01-17 23:47:27 +01:00
floppy
a836b61190
allow enabling/disabling biome names on map
2022-01-17 23:45:51 +01:00
Joshua Barretto
3b7ea72a9c
Fixed review comments
2022-01-16 21:13:13 +00:00
Joshua Barretto
bde3aade2b
Updated changelog, fixed incorrect hint for mineable blocks
2022-01-16 17:53:51 +00:00
Joshua Barretto
043016a433
Don't try to mount unmountable entities, clippy fixes and fmt
2022-01-16 17:53:14 +00:00
Joshua Barretto
504e2a38d5
Added overhead hints, smoother mount movement
2022-01-16 17:53:14 +00:00
Sam
7ae8ed09f6
Addressed MR comments.
2022-01-15 21:50:27 -05:00