Christof Petig
65966294a0
address more of zesterer's proposals and implement process exit removing the binary
2023-07-01 15:31:53 +02:00
Christof Petig
43f7bb7ddc
implement the first half of zesterer's proposals and update wasmer
2023-07-01 15:31:53 +02:00
Christof Petig
5802f94daf
get rid of the empty memory_manager module
2023-07-01 15:31:53 +02:00
Christof Petig
cfaffd0ac2
implement up to two slices in write_bytes (gather)
2023-07-01 15:31:53 +02:00
Christof Petig
28c3721ecf
upgrade wasmer, implement basic WASI, turn off login events for now
2023-07-01 15:31:53 +02:00
Sam
c4b316af19
Durability tweaks
2023-06-26 20:49:03 -04:00
unknown
6684685679
Attempt to fix BarrelCactus
2023-06-14 13:49:40 -04:00
unknown
526386e51c
Initial cacti work
2023-06-07 14:46:54 -04:00
Imbris
599e25c9c6
Address review on !3971
2023-06-04 21:12:39 -04:00
Imbris
ea77a443a2
Fix conditions on some error logging spots
2023-06-04 12:59:09 -04:00
Imbris
42ba445ea2
Add RtsimEntity mapping if it is included as a component on a newly
...
created npc.
Also, improve wording of a comment.
2023-06-04 12:58:16 -04:00
Imbris
01df87bdb4
Address/cleanup a couple TODOs, mainly comment improvements
2023-06-04 12:58:16 -04:00
Imbris
b8af76deff
Remove potential for client to delete its own entity.
...
Also:
* Fix some clippy warnings
* Remove unused clippy allow
* Document semantics of `DeletedEntities`
2023-06-04 12:58:16 -04:00
Imbris
65efa779b5
Steps towards properly synchronizing when a client exits in-game to
...
return to the character screeen. And other related improvements.
* Uid now optional when removing an entity from IdMaps since that Uid
may have been transferred to the new entity created when the client
exits "in-game".
* Added notes about making sure to update the CharacterId mapping when
changing the `kind` field of `Presence`.
* Add a parameter to `delete_entity_recorded` that indicates whether it
is being called from `handle_exit_ingame` and that provides the `Uid`
that was removed from the entity so that we can more explicitly and
correctly handle that case.
* We now add the Uid of the client to the deleted entities list when it
exits "ingame". (still need to rework code so that the client doesn't
delete its own entity).
* Improved integration of possession code with ForceUpdate logic.
* Don't remove `Presence` component from old entity in possession so
that deleting that entity will properly handle updating the
CharacterId unmapping (if the old entity isn't going to be deleted we
still remove the `Presence` component so that it doesn't keep terrain
loaded).
* Added a couple TODOs on existing tangential things I noticed.
2023-06-04 12:58:16 -04:00
Imbris
62abed1eec
Replace u64 with Uid in some places and add/modify some comments
2023-06-04 12:58:16 -04:00
Imbris
c60f994c7f
Some random changes and a fmt
2023-06-04 12:58:16 -04:00
Imbris
f11baed9fa
Adapting various things to the new interface, fixing compilation errors,
...
and progressing on half done things. Also, added a few TODO comments.
2023-06-04 12:58:16 -04:00
Imbris
4094887997
Rename UidAllocator to IdMaps everywhere, also rename lookup_entity to
...
uid_entity.
Also made more progress on changes in common/src/uid.rs
(does not compile so don't know if all rebase quirks resolved)
2023-06-04 12:58:16 -04:00
Imbris
35922866a8
Start refactoring UidAllocator to contain mappings for different Id
...
types.
* Add new `IdMaps` type that contains mappings to Entity from Uid, CharacterId, and
RtsimEntity.
* Add PresenceKind::LoadingCharacter variant for when the CharacterId
has not actually been confirmed to exist and belong to the logged in
client. Switches to the regular PresenceKind::Character once the
character is loaded from the database and that is used to update the
entity.
* Start refactoring `delete_entity_recorded` to check for CharacterId
and RtsimEntity values that may need to be removed from the map (just
very start, not near complete).
* Other misc tweaks.
2023-06-04 12:58:16 -04:00
Imbris
3277d18265
Rename retrieve_entity_internal to lookup_entity
2023-06-04 12:58:16 -04:00
Imbris
ea725fffde
Cleanup UidAllocator and Uid a bit:
...
* Remove unnecessary Marker/MarkAllocator trait implementations.
* Delete excess functions
* Change some methods to take Uid instead of u64
2023-06-04 12:58:15 -04:00
Isse
a884e0e058
Various rtsim related stuff
2023-06-03 22:14:18 +00:00
flo
16d58c6b4e
plant creatures
2023-06-03 13:59:52 +00:00
Joshua Barretto
ec3a7d1898
Make items vanish after 5 minutes
2023-06-01 14:51:19 +01:00
Joshua Barretto
3a383050d5
Apply fall damage even after a block-hop
2023-06-01 14:14:28 +01:00
Joshua Barretto
f00f96636c
Fixed weird fall damage application
2023-06-01 14:08:13 +01:00
flo
40832456f2
spawn frost gigas
2023-05-31 12:31:54 +00:00
Joshua Barretto
96b84dcbaa
Transform surface normal to account for voxel entity orientation
2023-05-25 15:18:42 +01:00
Joshua Barretto
4fa799e7c7
Fixed volume mount orientation
2023-05-25 03:16:27 +01:00
Joshua Barretto
9127d6cbf2
Account for surface normal when calculating collision damage
2023-05-25 01:21:44 +01:00
Joshua Barretto
b086b43a88
Better wheeled ship movement
2023-05-25 00:28:36 +01:00
Joshua Barretto
8e85ff98a6
Better turning
2023-05-25 00:28:36 +01:00
Joshua Barretto
f986e0793d
Better orientation, axels
2023-05-25 00:28:35 +01:00
Joshua Barretto
6a2796dc17
Everything damage
2023-05-25 00:28:35 +01:00
Joshua Barretto
8a8a5526f1
Added carriage
2023-05-25 00:28:28 +01:00
Joshua Barretto
623ab099b8
Fix ground_vel parameter
2023-05-25 00:25:28 +01:00
Joshua Barretto
dbcbd43b8f
Added body kind argument to /airship and /ship
2023-05-25 00:25:28 +01:00
Joshua Barretto
a09dbf0396
Cleaned up and documented voxel collider code
2023-05-25 00:25:28 +01:00
Joshua Barretto
04687aa0b2
An underwater thing
2023-05-25 00:25:28 +01:00
Joshua Barretto
465a62a072
Correct for orientation movement on voxel entities
2023-05-25 00:25:28 +01:00
Joshua Barretto
610d1d8497
Simplified replacement drag logic, special-case volume entities to improve movement
2023-05-25 00:25:28 +01:00
Joshua Barretto
7b4bb2de99
Use non-physical mode for liquid drag
2023-05-25 00:25:28 +01:00
Joshua Barretto
3c1cfe574d
Added skiff
2023-05-25 00:25:28 +01:00
Joshua Barretto
dfbd9e8132
Rebalanced ships
2023-05-25 00:25:27 +01:00
Joshua Barretto
b6a7401cd9
Balanced quad_low swim thrust
2023-05-25 00:25:27 +01:00
Joshua Barretto
96bf86dae0
Rebalanced masses, dimensions, swim thrusts, and made various improvements to water movement that help with gameplay and pathfinding. Also fixed swimming animations for many creatures.
2023-05-25 00:25:25 +01:00
Isse
68491dde55
Merge branch 'seachapel_rework' into 'master'
...
seachapel_rework
See merge request veloren/veloren!3856
2023-05-24 18:13:29 +00:00
flo
a55276ea73
seachapel_rework
2023-05-24 18:13:29 +00:00
Maxicarlos08
777a69e576
adressed review comments
2023-05-22 23:20:11 +02:00
Maxicarlos08
fbe32a9047
no_dura -> no_durability
2023-05-22 22:38:48 +02:00
Maxicarlos08
8ed311c5a9
made tests work
2023-05-22 22:38:47 +02:00
Maxicarlos08
174f75dc63
durability free areas
2023-05-22 22:38:47 +02:00
Joshua Barretto
f5b24a5953
Removed redundant hit code
2023-05-19 16:54:14 +01:00
Joshua Barretto
c73848b932
Fixed minor issues with walls, better particles
2023-05-19 14:25:49 +01:00
Joshua Barretto
b0556588b8
Actually use orientation when deciding on wall direction
2023-05-19 13:30:49 +01:00
Joshua Barretto
c94d6c502a
Added one-way wall sprites
2023-05-19 13:24:45 +01:00
Tao In Way
f18297ec75
taoist/charms
2023-05-19 03:07:44 +00:00
Joshua Barretto
a0ffeb7252
Clippy fixes
2023-05-17 00:23:14 +01:00
Joshua Barretto
8e9314d32b
Fixed mount offsets for more quarupeds
2023-05-16 21:57:18 +01:00
Joshua Barretto
306c3e1423
Fixed masses, mount offsets and mountability for quad_low
2023-05-16 21:48:09 +01:00
Joshua Barretto
3238863c26
Good bird_large mount offsets
2023-05-16 21:10:53 +01:00
Joshua Barretto
cfdf184c4c
Fix non-humanoid pathfinding and movement in water
2023-05-16 20:48:50 +01:00
Joshua Barretto
52b5967914
Fix pet idle movement, add a way to configure agent behaviour through manifests
2023-05-16 18:51:46 +01:00
Joshua Barretto
e7ea614607
Fixed CI
2023-05-14 22:27:47 +01:00
Joshua Barretto
140927cbe7
Clean up day coefficient code
2023-05-14 22:10:37 +01:00
Sam
20a8788eee
Rebase fixes and changelog
2023-05-13 09:38:10 -04:00
flo666
9a6ab28c3d
adlet elder tweaks
2023-05-13 09:32:24 -04:00
taoist.way
b7c5c22070
mob creature tweaks
2023-05-13 09:32:23 -04:00
flo666
f66cc47554
- adlet melee tweaks
...
- fix adlet elder shoot combomelee
- adjust trap projectile mass
2023-05-13 09:32:23 -04:00
flo666
f13c3774c0
fix Trap projectile
2023-05-13 09:32:22 -04:00
flo666
7e6e8c97a3
Roshwalr scale up & hitbox adjust
2023-05-13 09:32:20 -04:00
flo666
17e4af3c48
BlockKind::ArtSnow
...
replace BlockKind::Snow with BlockKind::Misc
2023-05-13 09:32:19 -04:00
flo666
25ef582f1a
- sprites IceCrystal, GlowIceCrystal for yetipit
...
- rough creature balance
2023-05-13 09:32:16 -04:00
flo666
38a6cc67f9
add models: bone_door, bone_keyhole, bone_key
2023-05-13 09:31:29 -04:00
flo666
6668df9f08
add adlet elder
2023-05-13 09:30:56 -04:00
Sam
71d7a3b780
Ice creature AIs
2023-05-13 09:30:56 -04:00
flo666
c46ea4ae91
-add quadruped_medium/combomelee
...
-frostfang ability_set
2023-05-13 09:30:55 -04:00
flo666
86803c43bf
adlet tracker tweaks
2023-05-13 09:30:54 -04:00
flo666
f936c2f00e
rocky yetipit entrance & AdletTrap object
2023-05-13 09:30:54 -04:00
flo666
c8bb0050ad
adlet npc work
2023-05-13 09:30:53 -04:00
Sam
680d987e11
Adlet hunter AI
2023-05-13 09:30:51 -04:00
Sam
92e28f09fc
Adlet abilities
2023-05-13 09:30:51 -04:00
flo666
1750c9a0f2
structure work
2023-05-13 09:30:48 -04:00
jshipsey
da3c2369e5
initial setup
2023-05-13 09:30:13 -04:00
Joshua Barretto
ec5e3fe716
Avoid re-fetching system data on every link persist
2023-05-13 12:31:19 +01:00
Joshua Barretto
451e586aac
Made mounting biped_large work, for the hell of it
2023-05-12 22:11:06 +01:00
Joshua Barretto
2aca9db4ac
Prevent mounted pets stealing targetting, allowed sitting on chairs with a pet on your shoulder
2023-05-12 21:18:32 +01:00
Joshua Barretto
9e9889eed6
Allowed bird pets to mount their owners when nearby
2023-05-12 21:03:44 +01:00
Marcel Märtens
3a19669d53
use workspace dependencies to make our life easier maintaining them :)
2023-05-10 18:16:25 +02:00
Isse
9fa4c7217e
more info on todo comment and allow clippy lint
2023-05-10 15:22:35 +02:00
Isse
1617c180ef
small changes
2023-05-09 19:55:52 +02:00
Isse
bcc8c55b5e
change 'force from mount' to 'force from volume' in commands
2023-05-09 19:43:10 +02:00
Isse
6219b52f87
rename Vox trait to FilledVox, and change is_empty to is_filled
2023-05-09 19:43:10 +02:00
Isse
7dde25df39
fix rebase oopsie
2023-05-09 19:43:10 +02:00
Isse
87b2f0fd26
don't apply move state velocity if volume riding, don't mount sprites on interact
2023-05-09 19:43:10 +02:00
Isse
a0ed18c3db
add doc comments
2023-05-09 19:43:10 +02:00
Isse
61ecd2c178
various small fixes
2023-05-09 19:43:10 +02:00
Isse
a6665ed988
some comments
2023-05-09 19:43:10 +02:00
Isse
78dc394c48
use sitting animation by default when sprite mounted
2023-05-09 19:43:10 +02:00
Isse
192356f6c5
use interpolated pos and ori
2023-05-09 19:43:09 +02:00
Isse
57551c479c
force of mount in teleporting commands
2023-05-09 19:43:09 +02:00
Isse
e39790e9e4
make sprites work on multiple ships at once
2023-05-09 19:43:09 +02:00
Isse
134d0f0c04
varius fixes
2023-05-09 19:43:09 +02:00
Isse
b3a70627e5
fix volumes
2023-05-09 19:43:09 +02:00
Isse
a35a1a34c4
more sprites on airships
2023-05-09 19:43:09 +02:00
Isse
6674cce2cc
intercat with sprites on ships
2023-05-09 19:43:09 +02:00
Isse
d292234c47
lod for sprites on volumes
2023-05-09 19:43:09 +02:00
Isse
fcb7011cde
sprites on volumes
2023-05-09 19:43:09 +02:00
Isse
458acce5ac
set vel to zero when sprite mounted
2023-05-09 19:43:09 +02:00
Isse
6ddfd631d6
don't sit through walls
2023-05-09 19:43:09 +02:00
Isse
2928eb8d15
sit on sprites
2023-05-09 19:43:08 +02:00
Joshua Barretto
1cc221f653
Merge branch 'zesterer/rtsim-tweaks' into 'master'
...
Started adding wandering rtsim monsters
See merge request veloren/veloren!3908
2023-05-09 14:51:15 +00:00
Marcel Märtens
377787e3c8
avoid:
...
```
PHI nodes not grouped at top of basic block!
%246 = phi <4 x float> [ <float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00>, %114 ], [ %241, <badref> ], !dbg !961029
label %243
in function _ZN14veloren_common4comp9inventory4item7modular11ModularBase4kind17h0950571ff74739d8E
LLVM ERROR: Broken function found, compilation aborted!
```
2023-05-08 18:58:54 +02:00
Marcel Märtens
95bca5418a
update toolchain to nightly-2023-04-20
2023-05-08 18:58:54 +02:00
Sam
faff715c4f
Simultaneous melee hits now show separately in SCT
2023-05-07 20:43:52 -04:00
Sam
a38f336c9e
Added dual wielding sword contextual abilities.
2023-05-07 20:43:51 -04:00
Sam
0ecf4fbe87
Dual wielding weapons of the same kind added as a context
2023-05-07 20:43:51 -04:00
Sam
9cedf854de
Abilities can now be activated from multiple contexts
2023-05-07 20:43:50 -04:00
Marcel Märtens
6a8f10bf41
fix master fmt
2023-05-05 18:26:14 +02:00
Marcel Märtens
cd7d889c13
get rid of oldtime in chrono
2023-05-05 18:25:49 +02:00
Isse
eed613a50f
change other value parsers
2023-05-05 15:05:57 +02:00
Marcel
223ae7ee98
Merge branch 'xMAC94x/update_deps' into 'master'
...
update further dependencies
See merge request veloren/veloren!3913
2023-05-05 08:42:43 +00:00
Marcel Märtens
d90ea8c1da
get rid of structop and update clippy in common test, now only criterion is left with version 2
2023-05-05 09:46:46 +02:00
Joshua Barretto
b6d8182382
Merge branch 'zesterer/item-merging' into 'master'
...
Zesterer/item merging
See merge request veloren/veloren!3912
2023-05-05 00:03:22 +00:00
Joshua Barretto
8d9625d6ee
Addressed comments
2023-05-04 23:18:40 +01:00
Joshua Barretto
ee971e4056
Added item merging
2023-05-04 22:12:25 +01:00
Marcel Märtens
27620e665b
we need a new version of refinery that needs a new version of rusqlite, so update both
2023-05-04 20:53:00 +02:00
Marcel
ce4beff7fe
Merge branch 'xMAC94x/update_deps' into 'master'
...
update veloren deps
See merge request veloren/veloren!3911
2023-05-04 18:28:59 +00:00
Imbris
60dbcf86f9
Merge branch 'imbris/server-start-faster' into 'master'
...
Improve server startup times, in particular, finding paths between sites.
See merge request veloren/veloren!3888
2023-05-04 18:06:38 +00:00
Joshua Barretto
a5b1e41d8b
Make NPC interaction go via rtsim
2023-05-04 11:23:46 +01:00
Marcel Märtens
054f4f9453
update veloren deps
2023-05-04 11:58:43 +02:00
Joshua Barretto
2ff0118df0
More rtsim monsters
2023-05-04 10:13:02 +01:00
Joshua Barretto
0f92f38967
Started adding wandering rtsim monsters
2023-05-01 18:29:32 +01:00
Imbris
29f0f0d83f
Rename cheapest_score for clarity and add documentation to fields of NodeEntry
2023-04-24 22:43:40 -04:00
Isse
ab4076518f
Add multiloot
2023-04-23 19:17:39 +00:00
Imbris
cd02b3a172
Apply TODO from !3883 and refactor to avoid collect in Inventory::damage_items, also reduce to iterating over the hashmap once when culling the recently unequipped items list
2023-04-22 11:37:52 -04:00
Imbris
d18100c87a
Add a max cost parameter to the astar algorithm so that it will terminate as exausted if this limit is reached. This is used to optimize site pathfinding by exiting early from finding a novel path if we know it won't be used.
2023-04-21 23:16:24 -04:00
Imbris
ed94c1c1b6
Fix existing bug with all site route costs be computed as 0
2023-04-20 22:22:21 -04:00
Imbris
c82e6cfc77
Cleanup, fmt, appease clippy
2023-04-20 21:53:59 -04:00
Imbris
c6f5e8dac2
Add more profiling spans to Server startup related things in order to
...
visualize where time is being spent. Make `Lod::from_world` use the same
rayon pool as other things during the server startup. Move parallel
iteration up out of structure_gen.par_iter in order to slightly optimize
Lod::from_world (saves a few hundred milliseconds on my machine)
2023-04-20 21:53:59 -04:00
Imbris
92a42ced18
Apply experimental astar2 changes to the original impl
2023-04-20 21:53:59 -04:00
Imbris
d1ca47da41
Remove astar node clustering related code
2023-04-20 21:53:59 -04:00
Imbris
81885fe8e5
Additional optimizations (such as avoiding calling find_path when we know we won't use the result or that it will fail), cleanup of excess notes and commented code, probably other misc optimizations
2023-04-20 21:53:59 -04:00
Imbris
1f5ebbd100
mess (server startup time related experimentation, in particular with
...
pathfinding between sites)
2023-04-20 21:53:59 -04:00
Sam
4f991190d3
Removed 3rd to_owned call
2023-04-19 18:43:43 -04:00
Sam
e819cd2309
Updated hashbrown, removed some to_owned calls in handling recently unequipped items
2023-04-19 18:43:40 -04:00
Sam
63bf8f3ac7
Responded to review comments and fixed tests
2023-04-19 18:34:17 -04:00
Sam
7fdfc0e71b
Addressed review
2023-04-19 18:34:17 -04:00
Sam
c1a64e1d69
Recently unequipped items are now tracked and durability loss on death is applied to them
2023-04-19 18:34:16 -04:00
Imbris
f525be9b3b
Update tracy-client
to 0.15.2
, also use tracy_client through the
...
re-export of `profiling` to make keeping the versions in-sync much less
tedious (and have `cargo update` not break this).
2023-04-18 21:28:15 -04:00
RunRobDog
17cd291613
make Spawn Entities tab in admin commands
2023-04-16 01:29:14 +02:00
Sam
9d503d1e1f
Debug items no longer have durability
2023-04-14 18:25:24 -04:00
Sam
553aa690b4
Added repair equipment command
2023-04-14 18:09:23 -04:00
Isse
3548b464da
orient airships correctly on load
2023-04-14 11:25:59 +02:00
Isse
2208a3037e
improve flying goto
2023-04-14 11:23:17 +02:00
Isse
d1f6e6bef6
somewhat fix airships
2023-04-14 11:22:10 +02:00
Joshua Barretto
504ea158d2
Merge branch 'zesterer/towns' into 'master'
...
Improvements to towns and NPCs
See merge request veloren/veloren!3867
2023-04-13 21:03:02 +00:00
Joshua Barretto
a835ce7e26
Better starting site choices
2023-04-13 18:32:21 +01:00
Joshua Barretto
daacadaedb
Made NPCs give directions to nearby towns, fixed player death propagation
2023-04-13 14:34:31 +01:00
Samuel Keiffer
7aa43e9e8a
Merge branch 'taoist/better-dullahan' into 'master'
...
taoist&floppy/cyclops&dullahan
See merge request veloren/veloren!3859
2023-04-12 22:53:38 +00:00
Tao In Way
e32460f9ee
taoist&floppy/cyclops&dullahan
2023-04-12 22:53:38 +00:00
Joshua Barretto
9e17042bf6
Merge branch 'rtsim2' into 'master'
...
Initial implementation of rtsim2
Closes #1476
See merge request veloren/veloren!3517
2023-04-12 16:17:52 +00:00
Joshua Barretto
16e3227f78
Correct localisation of numeric values, use coordinate conversions in rtsim
2023-04-12 10:36:11 +01:00
Isse
0bb6fa7946
add flag to clamp to ground for RepositionOnChunkLoad
2023-04-12 10:17:49 +02:00
Joshua Barretto
3582d86c70
Simplified localisation logic
2023-04-11 23:51:07 +01:00
Joshua Barretto
3484e156d1
Allowed localisation content to be recursive
2023-04-11 23:18:34 +01:00
Joshua Barretto
cf701fb604
Localised rtsim NPC speech
2023-04-11 17:00:08 +01:00
Joshua Barretto
edcc2f1870
Overhauled chat message representation to allow for more exhaustive localisation
2023-04-11 15:46:36 +01:00
Joshua Barretto
08afe26112
Directly compare rtism resources to avoid unnecessary hooks
2023-04-11 11:49:10 +01:00
Imbris
4ea635cc8d
Merge branch 'imbris/random-tweaks-35902u8' into 'master'
...
Some misc tweaks
See merge request veloren/veloren!3861
2023-04-11 02:07:35 +00:00
Isse
efe2eb046c
add comment about a pure-proportional controller
2023-04-10 22:22:50 +02:00
Joshua Barretto
92ead1cf38
Removed vehicle riders, for now
2023-04-10 20:58:08 +01:00
Joshua Barretto
00559187d6
Fixed tests
2023-04-10 18:40:31 +01:00
Joshua Barretto
b50645c1ee
Addressed review comments
2023-04-10 17:59:43 +01:00
Joshua Barretto
efbab102a5
Make LoD towns glow
2023-04-09 19:25:58 +01:00
Joshua Barretto
326aa3f8ff
Made /rtsim_npc order NPCs by distance
2023-04-09 19:25:58 +01:00
Joshua Barretto
70538dae66
Choose random plaza tile
2023-04-09 19:25:58 +01:00
Joshua Barretto
2fbddafd0a
Added report system, information sharing, made NPCs act on sentiments
2023-04-09 19:25:58 +01:00
Joshua Barretto
08338436ea
Added sentiments
2023-04-09 19:25:58 +01:00
Joshua Barretto
a7a08763f2
Gave NPCs names
2023-04-09 19:25:58 +01:00
Joshua Barretto
74610833d0
Cleaned up rtsim tick handling
2023-04-09 19:25:58 +01:00
Joshua Barretto
5614eaa7a5
Cleaned up rtsim rules
2023-04-09 19:25:57 +01:00
Joshua Barretto
3e0f5295c0
Added CharacterActivity, made NPCs look at the player when speaking to them
2023-04-09 19:25:57 +01:00
Joshua Barretto
85c572f6e2
Better town layout
2023-04-09 19:25:57 +01:00
Joshua Barretto
082bcdb755
Don't hunt friendly animals
2023-04-09 19:25:57 +01:00
Joshua Barretto
9f025de27d
Addressed feedback
2023-04-09 19:25:57 +01:00
Joshua Barretto
1fcb46ae0c
Made merchants advertise wares
2023-04-09 19:25:56 +01:00
Joshua Barretto
b72d8f3192
Added the ability for rtsim to tell NPCs to speak
2023-04-09 19:25:56 +01:00
Joshua Barretto
7dfbc2bdab
Made socialising NPCs dance
2023-04-09 19:25:56 +01:00
Joshua Barretto
7175f7f02f
Hunters explore forests to hunt game
2023-04-09 19:25:56 +01:00
Joshua Barretto
b402e450cf
Added rtsim_npc, made herbalists gather ingredients
2023-04-09 19:25:56 +01:00
Joshua Barretto
364255c7fe
Allowed rtsim NPCs to greet nearby actors
2023-04-09 19:25:55 +01:00
Joshua Barretto
8d91ebb23e
Don't aim character when drinking
2023-04-09 19:25:55 +01:00
Isse
d53b344c23
make merchants use tell, and general cleanup
2023-04-09 19:25:55 +01:00
Joshua Barretto
8ba68e30f3
Merchants no longer buy/sell things they don't know the price of
2023-04-09 19:25:55 +01:00
Joshua Barretto
ea007ff702
Cleaning up
2023-04-09 19:25:55 +01:00
Joshua Barretto
64324262c7
Added /rtsim_purge command
2023-04-09 19:25:55 +01:00
Isse
1c0fdf9228
rtsim personalities
2023-04-09 19:25:55 +01:00
Isse
7ac6c6b453
fix warnings in rtsim
2023-04-09 19:25:55 +01:00
Isse
dda1be58d4
big birds!
2023-04-09 19:25:54 +01:00
Isse
259bb6fce4
fix phys test
2023-04-09 19:25:54 +01:00
Isse
1a117f1331
rtsim vehicles
2023-04-09 19:25:54 +01:00
Isse
a7588e274d
clean up mounting
2023-04-09 19:25:54 +01:00
Isse
28ebdbbe74
fix mount controller
2023-04-09 19:25:54 +01:00
Joshua Barretto
bb96e92362
Track almost all collectable sprites, added resource replenishment
2023-04-09 19:25:54 +01:00
Joshua Barretto
077da13a5f
Improved herbalist, hunter, farmer, added cultist factions
2023-04-09 19:25:54 +01:00
Joshua Barretto
2b3f0737d0
Added npc_info, action backtraces
2023-04-09 19:25:54 +01:00
Joshua Barretto
0b4d3c9e20
Fixed scaling of airships
2023-04-09 19:25:53 +01:00
Joshua Barretto
e8b489a71a
sync
2023-04-09 19:25:53 +01:00
IsseW
c026b4d20a
travelers say where they're going
2023-04-09 19:25:53 +01:00
IsseW
9be6c7b527
Pathing between sites.
2023-04-09 19:25:53 +01:00
Joshua Barretto
feaaaa9a25
Added initial impl of factions
2023-04-09 19:25:53 +01:00
IsseW
ca02b5e97c
cleaner entity creation
2023-04-09 19:25:52 +01:00
Joshua Barretto
6397e283b2
Added world settings
2023-04-09 19:25:52 +01:00
Joshua Barretto
e08f7d4fa9
Added blacksmith
2023-04-09 19:25:52 +01:00
Joshua Barretto
f40cfb4ac3
Made farmers sell food
2023-04-09 19:25:52 +01:00
IsseW
ac0e62df8e
tp_npc command
2023-04-09 19:25:52 +01:00
Joshua Barretto
587996abb7
Correctly scale glider physics
2023-04-09 19:25:52 +01:00
Joshua Barretto
558dd99fd3
Added basic rtsim NPC simulation, rtsim controller support
2023-04-09 19:25:51 +01:00
Joshua Barretto
8ff438bb5b
Smol animals
2023-04-09 19:25:51 +01:00
Joshua Barretto
f140a94dc6
Fixed scaled terrain collisions
2023-04-09 19:25:51 +01:00
Joshua Barretto
c856f2625c
Added rtsim sites
2023-04-09 19:25:51 +01:00
Joshua Barretto
1dc7518200
Added rtsim entity unload hook
2023-04-09 19:25:51 +01:00
Joshua Barretto
87a6143375
Began adding rtsim2 NPCs, scale command
2023-04-09 19:25:51 +01:00
Joshua Barretto
c168ff2f9b
Added rtsim saving, chunk resources, chunk resource depletion
2023-04-09 19:25:51 +01:00
Imbris
3ef4af0195
Various tweaks:
...
* Store result of large condition expression in a variable before using
in if statement (improves readability of code).
* Buff doc comment improvements. Adding periods is neccessary since
these will be merged into one line in the generated docs.
* Add note on AbilityContext that AbilityContext::None is intended to be
used rather than AbilityContext::Stance(Stance::None) perhaps in the
future we can add some serde shenanigans to make this work better, but
it is probably best to wait to see how this type evolves first.
2023-04-07 23:56:55 -04:00
Imbris
2cc2aa86f4
Synchronize DiveMelee checks
2023-04-07 01:59:41 -04:00
Imbris
e20cf5f14f
Reduce rand::thread_rng
calls, document MeleeConstructor scaled
field more, remove extra stances.get() in hud/mod.rs
2023-04-07 01:59:41 -04:00
Sam
d523d31056
Fixed possible crash in crafting UI
2023-04-06 10:57:18 -04:00
Sam
132f26dbc0
Addressed review
2023-04-06 10:57:16 -04:00
Sam
92165a8fd8
Repair recipes no longer show ingredients as required when they are not damaged enough to need any
2023-04-06 10:57:14 -04:00
Sam
ff9f755c0c
Changed repair recipe to round down on material costs.
2023-04-06 10:57:13 -04:00
Sam
00710a4eb0
Fixed csv tools
2023-04-06 10:57:13 -04:00
Sam
e4ebd17363
Addressed feedback
2023-04-06 10:57:12 -04:00
Sam
ca879173be
Added a repair equipped and a repair all button. Cleaned up some hacks that used to exist.
2023-04-06 10:56:55 -04:00
Sam
536d88a2c7
Repair costs scale based on how damaged the item is.
2023-04-06 10:54:50 -04:00
Sam
52a62420db
Changed durability persistence to a NonZeroU32
2023-04-06 10:54:49 -04:00
Sam
011b6c3feb
Changed how durability was persisted so that a more general system can be used for future item properties.
2023-04-06 10:54:49 -04:00
Sam
0966753699
Added repair recipes
2023-04-06 10:54:48 -04:00
Sam
c3f5bc13f1
Equipment can now be repaired at sprites in town.
2023-04-06 10:54:48 -04:00
Sam
a555e08d0b
Added durability to item tooltips
2023-04-06 10:54:47 -04:00
Sam
c586db8feb
Item durability is now persisted
2023-04-06 10:54:47 -04:00
Sam
a07e042fa2
Items now lose durability on death
2023-04-06 10:54:46 -04:00
Sam
df13741be9
Durability system in place
2023-04-06 10:54:46 -04:00
Christof Petig
e60aace448
realize zesterers proposal
2023-04-05 00:11:26 +02:00
Christof Petig
9205da2298
cargo fmt
2023-04-04 23:46:20 +02:00
Christof Petig
9b3bf4c3c8
initial support for multiple models in one vox file
2023-04-04 23:46:20 +02:00
Samuel Keiffer
494019ecc2
Merge branch 'sam/polymorph-buff-fix' into 'master'
...
Fix multiple polymorph buffs
See merge request veloren/veloren!3850
2023-04-02 22:45:54 +00:00
Joshua Barretto
17cdd3e38d
Merge branch 'zesterer/choose-starting-site' into 'master'
...
Allow new players to choose their starting site
See merge request veloren/veloren!3848
2023-04-02 00:45:25 +00:00
Sam
6849f9fc21
Fix function name typo
2023-04-01 18:11:16 -04:00
Sam
352d34557e
Fix modular crafting window showing an item output when it is not possible to craft two components together.
2023-04-01 17:22:01 -04:00
Sam
f40ef0d5dd
Polymorph effect now more correctly handles when multiple polymorph buffs are applied.
2023-04-01 13:11:59 -04:00
Joshua Barretto
42c534b7b4
Removed /home, replaced with /respawn
2023-04-01 17:37:01 +01:00
Joshua Barretto
acec45b756
Initial implementation of starting site choice
2023-03-31 14:24:14 +01:00
Sam
09f600bc1e
Buffs can have variable tick times
2023-03-30 21:23:41 -04:00
Isse
c34e5ad4ed
Small fixes
2023-03-29 23:11:59 +00:00
Sam
c9af470cc7
Final tweaks
2023-03-28 20:55:21 -04:00
Sam
cdaf9e5c0e
Ability changes
2023-03-26 21:41:22 -04:00
Sam
ef7b400cca
Number tweaking
2023-03-26 19:50:42 -04:00
Isse
1298fc792b
Merge branch 'ProfessionalHobbyist/configurable_day_night_length' into 'master'
...
Add setting to control length of day/night cycle for servers. ("Fix" for https://gitlab.com/veloren/veloren/-/issues/1798 )
See merge request veloren/veloren!3836
2023-03-23 16:33:39 +00:00
Sophia Waggoner
b600f08c09
Re-add accidentally deleted ticking of Time.
2023-03-22 06:45:23 -07:00
Sophia Waggoner
264e4a53f8
cargo clippy + fmt
2023-03-22 05:49:54 -07:00
Sophia Waggoner
4a3d1bbb86
Ultimately use setting in day cycle updates.
...
(First functional commit.)
2023-03-21 21:32:05 -07:00
Sophia Waggoner
7e4ea483e0
Add a ServerConstants to Client and Server structs and sync on register.
2023-03-21 20:28:08 -07:00
Sophia Waggoner
b649774316
Add ServerConstants and its module to common
2023-03-21 17:29:51 -07:00
Sam
e5c9f92269
Fix clippy from rebase
2023-03-21 20:23:46 -04:00
Sam
1337525987
Review comment
2023-03-21 20:18:35 -04:00
Sam
5c675fdbe2
Addressed review
2023-03-21 20:18:34 -04:00
Sam
bd7f33eae5
Fixed unit test
2023-03-21 20:16:59 -04:00
Sam
610d47f787
Effect power now affects more than just poise
2023-03-21 20:16:55 -04:00
Sam
c295506ef9
Removed buffered inputs
2023-03-21 20:13:45 -04:00
Sam
868a42ba39
Addressed UX feedback
2023-03-21 20:10:40 -04:00
Sam
acde417ca7
Abilities that require a particular stance will be greyed out when not in that stance.
2023-03-21 20:08:21 -04:00
Sam
9c43c016a3
Fixed roll not returning to wield if initiated from a wielded character state.
2023-03-21 20:08:21 -04:00
Sam
07c3e30a95
Fixed blade fever reducing damage instead of increasing it
2023-03-21 20:08:18 -04:00
Sam
7386257854
Appease CI
2023-03-21 20:07:37 -04:00
Sam
c9db227e43
Various things can cause one to naturally leave a stance. Also mildly buffed cultists.
2023-03-21 20:07:34 -04:00
Sam
3caa9dc529
Stances can now be left by interacting with the buff bar.
2023-03-21 20:03:22 -04:00
Sam
34168d9c76
Advanced AI for every stance.
2023-03-21 20:03:21 -04:00
Sam
43d7e9357a
Basic sword AI
2023-03-21 20:03:19 -04:00
Sam
387ea16598
Non-attack potion of sword AI
2023-03-21 20:03:18 -04:00
Sam
99f6312e59
Sword AI structure
2023-03-21 20:03:17 -04:00
Sam
7365fcb530
Rolls cancel recover at the cost of additional energy, sitting ends active stances.
2023-03-21 20:03:15 -04:00
Sam
39b30b3458
Decontextualized some sword abilities, added UI for sword skill tree.
2023-03-21 19:59:05 -04:00
Sam
27463758e5
Finisher abilities
2023-03-21 19:59:03 -04:00
Sam
86dfa34ec9
Cleaving stance required abilities
2023-03-21 19:59:00 -04:00
Sam
fed96b2e15
Crippling stance required abilities
2023-03-21 19:58:13 -04:00
Sam
c3026d388a
Defensive stance required abilities
2023-03-21 19:58:11 -04:00
Sam
a3d655970e
Heavy stance required abilities
2023-03-21 19:56:32 -04:00
Sam
e0a7449a99
Crescent slash
2023-03-21 19:39:40 -04:00
Sam
fce9211d49
Secondaries for all stances
2023-03-21 19:39:39 -04:00
Sam
596fe715b8
Cleaving stance skill abilities.
2023-03-21 19:39:39 -04:00
Sam
c23139d501
Agile stance skill abilities.
2023-03-21 19:39:37 -04:00
Sam
ed0de15a5a
Heavy stance skill abilities.
2023-03-21 19:39:35 -04:00
Sam
57806d7be9
Sword M1 abilities
2023-03-21 19:39:22 -04:00
Sam
61f0b424b9
Old sword mostly torn out, new sword framework in place
2023-03-21 19:39:22 -04:00
Sam
5f126bb5c6
Queued inputs are now culled after a period of time if they are not actively held
2023-03-21 19:39:19 -04:00
Sam
7ec9a7677f
Stances change secondary abilities now. Contextual abilities try to fallback to no context if skill not owned for contextual ability.
2023-03-21 19:38:18 -04:00
Sam
b376228d45
Primary and secondary abilities can now be contextual. BasicStance character state added.
2023-03-21 19:38:15 -04:00
Sam
9875008efa
Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
2023-03-21 19:29:34 -04:00
Sam
d0a46ed82b
Inputs now remain queued even when the input is released, until the input is used.
2023-03-21 19:26:06 -04:00
Imbris
61cb0ad39b
Merge branch 'imbris/small-tweaks' into 'master'
...
Various small tweaks / fixes
Closes #1475
See merge request veloren/veloren!3817
2023-03-18 00:52:20 +00:00
Imbris
9e212935e5
Merge branch 'imbris/time-local-event-handling' into 'master'
...
Add metrics for timing subsections of State::tick
See merge request veloren/veloren!3825
2023-03-14 14:52:57 +00:00
Imbris
87bf44241b
Add metrics for timing subsections of State::tick
2023-03-14 01:03:05 -04:00
Ben Wallis
45c8934b79
Merge branch 'xvar/queue-char-deletes' into 'master'
...
Changed character deletion to go via batch update
See merge request veloren/veloren!3562
2023-03-12 23:21:54 +00:00
Ben Wallis
6eedc02286
Changed character deletion to go via batch update
2023-03-12 23:21:53 +00:00
Samuel Keiffer
8febcf6b3d
Merge branch 'sam/buffs' into 'master'
...
Auras and buffs no longer need to tick every tick
See merge request veloren/veloren!3814
2023-03-12 22:06:48 +00:00
Sam
42388976d7
Fixed issue with max health change over time buff being reset if re-applied. Addressed review comments.
2023-03-12 16:37:02 -04:00
flo
704af5ef7b
bird_medium_scale
2023-03-12 18:08:21 +00:00
Imbris
6b8e22d6cc
Improvements and fixes for interacting/collecting
...
* Inert entities like arrows no longer block interactions like picking
up items! Logic looking for the closest entity will skip them.
* When pickaxe is not equipped and wielded we now show "Needs Pickaxe"
as the hint text for mineable blocks.
* Mineable blocks that aren't pointed at now show the mining text hint
instead of the text hint used for regular collectible blocks.
* Fixed recent bug where all interactables were showing the open text hint.
* Split `BlockInteraction` out of the `Interaction` enum in voxygen
since we were using this enum for two different things.
2023-03-11 21:17:27 -05:00
Sam
4c79936c07
Added wrapper type to durations related to buffs and auras.
2023-03-11 16:47:11 -05:00
Sam
663db06844
Made auras no longer need to be mutably accessed every tick.
2023-03-11 16:45:12 -05:00
Sam
8a6a60d5bb
Buffs from auras no longer need to be mutably accessed every tick in aura system to prevent applying a buff every tick and ensure duration only starts after leaving aura
2023-03-11 16:45:12 -05:00
Sam
9efac9957d
Changed buff effects so they did not need to mutably change buffs every tick. Buff system now no longer mutably accesses buffs component.
2023-03-11 16:45:11 -05:00
Sam
b1b41e95f6
Queueable buffs now work with buffs without using a timer, tests too
2023-03-11 16:45:11 -05:00
Sam
e60080c293
Syncing Time from server to client now works
2023-03-11 16:45:10 -05:00
Sam
89aa934c3c
Initial work
2023-03-11 16:45:10 -05:00
Imbris
19b5ed3487
Appease clippy
2023-03-11 11:06:08 -05:00
Imbris
619f62cb63
Use try_set for door destruction to avoid accidentally overwriting any
...
other changes that already occured that tick.
Also get terrain/block change resources from the ecs once to avoid the
overhead of fetching them from the ecs (and aquiring/releasing runtime
borrow).
2023-03-11 10:24:45 -05:00
Imbris
2d66145620
Add some documentation to pos_key/key_pos/pos_chunk methods which are easy to mix up
2023-03-11 10:24:45 -05:00
Imbris
0d8aa16d89
Avoid duplicate searches in the inventory for required items when
...
interacting with sprites and rustfmt decides to format a bunch of
stuff...
* Add PartialEq impls between ItemDefinitionId<'_> and
ItemDefinitionIdOwned.
* Remove unused Serialize and Deserialize derives from
ItemDefinitionId<'_>
* Add Inventory::get_slot_of_item_by_def_id which acts like
Inventory::get_slot_of_item but accepts a ItemDefinitionIdOwned
reference instead of an Item reference.
* Add some TODOs for some potential optimizations
* Rustfmt decided now was the time to format some random stuff I didn't
touch. Maybe I fixed something it was getting stuck on???? But some
files I didn't make any changes (although might have inadvertantly saved
them when viewing in editor (with fmt on save)).
* InvSlotId passed to SpriteInteract character state instead of
refinding the item in the inventory (if it moved we simply give up on
the state as if the requirements weren't met). (overall in this change
3 searches for the item in the inventory are reduced to a single one)
2023-03-11 10:24:30 -05:00
Imbris
93eab4791d
Remove ComponentKey TODO in Inventory::get_slot_of_item since item_definition_id contains component IDs!
2023-03-11 10:23:16 -05:00
Imbris
349d1726a6
Only emit SpriteUnlocked outcome if the sprite interaction kind is Unlock. Also rustfmt decided to make a bunch of changes.
2023-03-11 10:23:14 -05:00
Imbris
fe38b9b92b
Add documentation to bool field
2023-03-11 10:21:39 -05:00
Imbris
b644ff7668
fmt
2023-03-11 08:06:46 -05:00
Imbris
e8a5de4e65
Switch from custom macro for grouping cfgs to cfg_if since rustfmt can't see through macros but is hardcoded to parse cfg_if and follow the module names inside it.
2023-03-11 08:06:46 -05:00
Monty Marz
277a402781
Initial quest window work, spot fixes
2023-03-10 22:16:26 +00:00
Marcel
9396fa9741
Merge branch 'Thegaming_Life/replacing_all_map2_with_RECT_SIZE_with_cpos_to_wpos_and_wpos_to_cpos' into 'master'
...
replaced CHUNK_SIZE by RECT_SIZE everywhere, and change the use (and remove...
See merge request veloren/veloren!3807
2023-03-06 21:03:35 +00:00
Thegaming Life
5ddc55be52
replaced CHUNK_SIZE by RECT_SIZE everywhere, and change the use (and remove...
2023-03-06 21:03:35 +00:00
Monty Marz
9a025cfcc8
More spot features
2023-03-03 23:21:37 +00:00
Thegaming Life
acbb7ccba9
Changed the chunk size to constant
2023-02-28 10:00:53 +00:00
flo
98e93d1a1c
spawn and loot tweaks, tursus and werewolf anims
2023-02-22 01:32:05 +00:00
flo
bf81ffc029
frost_gigas
2023-02-15 00:10:37 +00:00
Christof Petig
968e4b721c
Merge branch 'floppy-bird_medium_2' into 'master'
...
bird_medium_2
See merge request veloren/veloren!3706
2023-02-14 23:17:20 +00:00
flo
0531b40fae
bird_medium_2
2023-02-14 23:17:20 +00:00
Cat Stevens
e19a497989
Don't require 10 energy for climbing
...
The infinite climb bug should be fixed by !3792
(Refactor energy and poise regen), so we
can safely remove the need for the
character to have at least 10 energy to
climb.
The minimum energy needed to start climbing is
now 1 energy.
This was suggested by James M#8698.
2023-02-13 21:23:25 -05:00
Marcel
ea15cdcfe3
Merge branch 'james/sitting-stamina-regen' into 'master'
...
Refactor energy and poise regen
See merge request veloren/veloren!3792
2023-02-07 18:02:27 +00:00
James Melkonian
21a2a4ac46
Refactor energy and poise regen
2023-02-07 18:02:26 +00:00
James Melkonian
87f5a3345d
Fix sword sfx
2023-02-07 16:57:22 +00:00
flo666
d219cdd97c
spawns & hitboxes
2023-01-31 20:34:41 +01:00
flo666
9c09000256
- change bristlemane to bristleback
...
- axebeak tweaks
2023-01-31 20:34:41 +01:00
flo666
e109f5c377
axebeak, tursus
2023-01-31 20:34:40 +01:00
flo666
75bfbff2c3
bristlemane
2023-01-31 20:34:40 +01:00
flo666
271b80b832
seal
2023-01-31 20:34:40 +01:00
Marcel
c165d28e7d
Merge branch 'wyvern_wings' into 'master'
...
wyverns
See merge request veloren/veloren!3720
2023-01-28 21:25:17 +00:00
flo
5e1fd02095
wyverns
2023-01-28 21:25:17 +00:00
Ellen Sun
d774319cf0
cleanup and fixes + added change to CHANGELOG.md
2023-01-27 20:32:41 -05:00
Ellen Sun
74cb514094
move client commands to voxygen + add Admin to be shared with client for permissions + unit test for alphabetical server command
2023-01-27 20:31:56 -05:00
Ellen Sun
361e5204e3
added levenshtein for most similar string and words starting with what user entered + check permissions + added clientside commands to /help
2023-01-27 20:31:56 -05:00
poggly
75ccd65ec6
initial commit, todo comment and realphabetized ServerChatCommand enum
2023-01-27 20:31:56 -05:00