Sam
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1f60bdd452
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Removed sticky thread requirement from bow limbs.
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2022-06-18 15:19:37 -04:00 |
|
Sam
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4a5ef6dce3
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Poise damage dealt to a target in a stunned state is now no longer universally applied to the target as health damage.
Instead poise damage is only converted to health damage when its source is mitigated crushing damage.
Fixed 'Long Pole' -> 'Longpole'
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2022-06-17 21:13:45 -04:00 |
|
Sam
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2de831cf38
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Converted asset files of other armors.
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2022-05-30 20:25:33 -04:00 |
|
Sam
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8b384fd63e
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Converted asset files of set armors.
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2022-05-30 20:25:33 -04:00 |
|
Sam
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5e57eabd11
|
Code changes and msm
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2022-05-30 20:25:31 -04:00 |
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Makselord
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4a2cdd08d4
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modular weapon modifier costs changed to 1, 2, 5, 10, 15, 25
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2022-05-30 09:56:17 -04:00 |
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Makselord
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f10b868dbf
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modular weapon modifier costs changed to 1, 5, 10, 15, 20, 30
|
2022-05-29 19:50:26 -04:00 |
|
Christof Petig
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2bf8e1865f
|
Skiing and ice skating
|
2022-05-27 17:19:52 +00:00 |
|
Makselord
|
5c8c88b786
|
fixed silver, gold, copper, tin ingots not showing correctly in crafting
|
2022-05-26 17:08:39 -04:00 |
|
Euryn
|
88eaef3145
|
Add Thai translation
|
2022-05-22 10:06:36 +00:00 |
|
Chase Rozon
|
7dcee3eb23
|
Multiple Balance Tweaks & Miscellaneous Changes
|
2022-05-19 22:46:31 +00:00 |
|
Youssef Fahmy
|
080d8ef8b1
|
Tweaks for this week
|
2022-05-19 19:35:31 +00:00 |
|
Sam
|
aeca67443b
|
Simplified item key (assets)
|
2022-05-18 16:28:10 -04:00 |
|
Sam
|
ba0846d6c7
|
Addressed more feedback
|
2022-05-16 15:11:46 -04:00 |
|
UncomfySilence
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ac124b67a0
|
minor loot table tweaks and removal of yellow weapon components from caves
|
2022-05-16 15:11:45 -04:00 |
|
Sam
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cbf5336343
|
Moved items from 'items.crafting_ing.modular' to 'items.modular.weapon' (assets).
|
2022-05-16 15:11:45 -04:00 |
|
Sam
|
ad48b634ab
|
Address feedback (assets)
|
2022-05-16 15:11:44 -04:00 |
|
Sam
|
254b7964e1
|
Balance tweaks (assets)
|
2022-05-16 15:11:43 -04:00 |
|
Sam
|
d6ac9c43d7
|
More feedback addressed (assets).
|
2022-05-16 15:11:41 -04:00 |
|
Sam
|
13ea6dee93
|
Addressed second round of balance feedback (assets).
|
2022-05-16 15:11:40 -04:00 |
|
Sam
|
9b078c3383
|
Addressed playtest feedback (assets).
|
2022-05-16 15:11:38 -04:00 |
|
UncomfySilence
|
1c626da66b
|
loot tables and adding models
|
2022-05-16 15:11:36 -04:00 |
|
Sam
|
528b62c59a
|
Rebase commit
|
2022-05-16 15:11:36 -04:00 |
|
Sam
|
efc0189548
|
Changed component recipe book to generate some stuff automatically to avoid potential for stuff inside to become unsynced (assets).
|
2022-05-16 15:11:34 -04:00 |
|
Sam
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49ff094286
|
Addressed most review comments (assets).
|
2022-05-16 15:11:33 -04:00 |
|
Bryant Deters
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075fee5190
|
modular component tooltips
|
2022-05-16 15:11:25 -04:00 |
|
Sam
|
558e2aefb7
|
Bow models
|
2022-05-16 15:11:23 -04:00 |
|
Sam
|
eec0ba18a9
|
Fixed eldwood recipes returning frostwood components.
|
2022-05-16 15:11:22 -04:00 |
|
Sam
|
d436362a8d
|
Consolidated crafting UI for the primnary component of modular weapons.
|
2022-05-16 15:11:21 -04:00 |
|
Sam
|
3702952f99
|
Added recipes for each material kind.
|
2022-05-16 15:11:20 -04:00 |
|
Sam
|
ef5b2e4a1e
|
Added method of differing names for 1h and 2h variants of a modular wepaon.
Added all 1h melee weapon models.
|
2022-05-16 15:11:19 -04:00 |
|
Sam
|
1c0154487a
|
Rebase fixes.
|
2022-05-16 15:11:18 -04:00 |
|
Sam
|
94c19735ca
|
Fixed broken stuff during rebase.
|
2022-05-16 15:11:16 -04:00 |
|
Sam
|
5c28e3cb25
|
Items with components can now have their name modified by the components. Also addressed more review. ONLY ASSETS
|
2022-05-16 15:11:16 -04:00 |
|
Sam
|
524845b661
|
Addressed more comments on MR.
|
2022-05-16 15:11:15 -04:00 |
|
Sam
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d7f5b907ff
|
Gave modular items a pseudo item definition id that can be used when serializing ItemBase or when persisting items to the database. ONLY ASSETS
|
2022-05-16 15:11:14 -04:00 |
|
Sam
|
eecc1b42c3
|
Fixed regex mistake in changing name of item assets.
|
2022-05-16 15:11:13 -04:00 |
|
Sam
|
62632318fe
|
Changed ModularComponent to allow it to be more extensible. Overhauled random modular weapon function so that there is less runtime cost to generate one. ONLY ASSETS
|
2022-05-16 15:11:12 -04:00 |
|
Sam
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b048179c0a
|
Changed Item to have ItemBase instead of ItemDef. ONLY ASSETS.
|
2022-05-16 15:11:11 -04:00 |
|
Sam
|
2aad3f3961
|
Switched to item list as an input for modular components so that allowed items could be centralized.
|
2022-05-16 15:11:08 -04:00 |
|
Sam
|
5acb8cf74e
|
Rebase conflcits handled.
|
2022-05-16 15:11:05 -04:00 |
|
Sam
|
33feee787b
|
Removed stuff no longer needed after new method of crafting modular weapons.
|
2022-05-16 15:11:05 -04:00 |
|
Sam
|
b7aa0a7a9f
|
Rebase commit.
|
2022-05-16 15:11:04 -04:00 |
|
Sam
|
c6b5798cfd
|
Inserted entries in item image and biped weapon manifests to aid in addition of models later.
|
2022-05-16 15:11:03 -04:00 |
|
Sam
|
ca644f8f0b
|
Added more interesting ingredients to recipes.
Changed bow main component from held (grip) to damage (limbs).
|
2022-05-16 15:11:02 -04:00 |
|
Sam
|
9302a83e8c
|
Added wood into dungeon loot tables.
|
2022-05-16 15:11:02 -04:00 |
|
Sam
|
a908eb5791
|
Made a few more changes to migration, removed additional weapon.
|
2022-05-16 15:11:01 -04:00 |
|
Sam
|
9776760f47
|
Updated stats on components and edited migration for 1 handed weapons to point to new target modular weapon.
|
2022-05-16 15:11:00 -04:00 |
|
Sam
|
21084e48f0
|
Removed old weapons that were migrated to modular weapons.
|
2022-05-16 15:11:00 -04:00 |
|
Sam
|
c0ac8891ab
|
Added initial recipes for bow, staff, and sceptre components.
|
2022-05-16 15:10:58 -04:00 |
|