Imbris
2651cb9179
Adjust far plane and bring near plane back in a bit
2019-10-10 22:24:24 +00:00
Marcel Märtens
20c520a044
Change the version number to 0.4
2019-10-10 15:48:01 +02:00
Luc Fauvel
b3697e1ea7
Increased near plane value
2019-10-09 22:23:09 -04:00
Forest Anderson
e7b97e0c66
md5sum assets
2019-10-09 22:42:39 +00:00
Monty Marz
d82ec6715a
Item icons, chests and more
2019-10-09 19:28:05 +00:00
Joshua Barretto
889fd678c6
More opaque water surface
2019-10-08 12:21:05 +01:00
Wu Yu Wei
75df4600bd
Switch portpicker dependemcy to git
...
A pull request to fix has been created on original repository. But
since 0.4 is coming out pretty soon, let's swithc to this fork
temporary.
2019-10-07 15:35:20 +00:00
Joshua Barretto
1a9408c397
Merge branch 'timo-arrowheight' into 'master'
...
timo arrow spawn height
See merge request veloren/veloren!558
2019-10-06 20:19:01 +00:00
timokoesters
25cc1f0103
fix: orientation now supports z rotation
2019-10-06 22:03:29 +02:00
Monty Marz
b3862278af
Help window, UI fixes, asset fixes
2019-10-06 19:19:08 +00:00
Brian Lewis
86619d4192
Fix crashing due to error in Alsa.
...
This uses a more recent version of cpal (a dependency of rodio hence the
rodio change) which seems to have fixed a crash due to
'device not available: "Invalid argument"' coming from Alsa.
The change in cpal also made some functions now return `Result` instead
of a bare type which I dealt with by using `expect` to minimize how far
these changes fan out into the code but maybe this isn't ideal.
Fixing https://gitlab.com/veloren/veloren/issues/280 - Crash with ALSA
2019-10-06 11:24:42 +02:00
Forest Anderson
b13f9f37f7
Revert "Merge branch 'angelonfira/change-memory-allocator-to-jemalloc' into 'master'"
...
This reverts merge request !547
2019-10-06 01:31:47 +00:00
Forest Anderson
0304b51159
Chanced to ignore msvc instead of windows
...
Change server to ignore msvc
2019-10-05 17:57:29 -04:00
Forest Anderson
e1bab6afe0
Added jemalloc for Linux systems
2019-10-05 17:57:29 -04:00
Forest Anderson
9ef98ce1a5
Remove heaptrack
2019-10-05 17:57:29 -04:00
Timo Koesters
f3787879d3
fix(bow): adds bow icon art
2019-10-05 21:51:08 +00:00
timokoesters
4a99e5bc1e
refactor: joined on &stats twice
2019-10-05 17:37:10 +02:00
Piotr Korgól
152efaee3b
Make nametags display levels
2019-10-05 17:37:09 +02:00
Songtronix
43cae5ea64
Fix discord rich presence
2019-10-05 15:35:59 +00:00
Wu Yu Wei
193ff105e2
Update client-side password hashing to argon2
2019-10-05 13:12:20 +00:00
jshipsey
66e8f4c4bc
added bow wielding animations
2019-10-04 21:02:45 +02:00
timokoesters
469349a426
fix(render): figures without vel don't render
2019-10-04 21:02:44 +02:00
Pfauenauge90
e404ea0d4f
assets, rotation, offset changes
2019-10-04 21:02:42 +02:00
Pfauenauge90
39e5530d45
made bow available in char selection
2019-10-04 21:02:40 +02:00
Pfauenauge
b5180320fb
bow position
2019-10-04 21:02:40 +02:00
timokoesters
d46f1e1859
Initial bow & arrow implementation
2019-10-04 21:02:39 +02:00
Monty Marz
4c1eba1f3e
Assets update, aesthetics, minor fixes
2019-10-04 18:27:12 +00:00
Shane Handley
b1d775728a
Play some music on game launch
2019-10-05 02:31:24 +09:00
Mckol
9aba318df2
Hash the passwords client-side
2019-10-04 16:44:31 +00:00
Nicolas
6e4d556073
Add max chat message length
...
Fixes #115
Credit to @scorpion9979 for the previous implementation (https://gitlab.com/veloren/veloren/merge_requests/215 )
2019-10-04 16:14:54 +02:00
S Handley
810a7e5b5d
This is a re-commit of this feature from MR yarn run test where shandley had a catastrophic git cockup.
2019-10-04 09:58:58 +00:00
Acrimon
03bf74f414
Updated toolchain version and a bunch of deps.
2019-10-03 17:19:22 -04:00
Forest Anderson
6715f02a4e
Merge branch 'stevedagiraffe/add-option-to-invert-scroll-wheel' into 'master'
...
Resolve #266 "Add option to invert scroll wheel"
Closes #266
See merge request veloren/veloren!528
2019-10-02 23:39:32 +00:00
stevedagiraffe
f1b78d21c8
Formatted with fmt
2019-10-03 09:16:46 +10:00
Songtronix
bced3cb638
feat(voxygen): add logo for windows executable
2019-10-02 16:57:08 +02:00
stevedagiraffe
8680e92548
Added ability to toggle zoom inversion in settings
...
Displayed as checkbox under the Gameplay tab.
2019-10-02 23:09:05 +10:00
stevedagiraffe
f149182290
associated zoom inversion to GameplaySettings
2019-10-02 22:44:41 +10:00
Justin Shipsey
27f3bebe40
Char overhaul and asset update
2019-10-02 10:05:17 +00:00
Imbris
83b5ca3335
Higher level cache abstraction
2019-10-01 02:10:28 -04:00
Imbris
89a1c45ac7
Cache most recent chunk access in terrain meshing
2019-10-01 02:10:28 -04:00
Carbonhell
6f6fdd87af
Function to cancel pending server connections in the login screen.
2019-09-29 19:12:26 +00:00
Monty Marz
11a022abb3
Better stepping sounds (and minor voxel model fixes)
2019-09-27 16:04:22 +00:00
Joshua Barretto
45fbd75907
Merge branch 'zesterer/small-fixes' into 'master'
...
Zesterer/small fixes
See merge request veloren/veloren!517
2019-09-27 13:09:55 +00:00
Joshua Barretto
8d2f1d470c
Removed unnecessary code
2019-09-27 14:03:08 +01:00
Joshua Barretto
a90ceddde0
Fixed cold near oceans, faster meshing
2019-09-27 12:46:20 +01:00
Joshua Barretto
09197049cb
Made meshing considerably faster
2019-09-27 11:06:32 +01:00
Imbris
5ca65a6894
UI tweaks
2019-09-27 00:23:42 -04:00
Imbris
799e962663
AA mode UI improvements
2019-09-26 23:46:49 -04:00
Imbris
a3daa6065a
Add aa modes, with ui interface to switch
2019-09-26 23:14:27 -04:00
Imbris
432e828517
Add MSAAx4
2019-09-26 23:14:27 -04:00
Joshua Barretto
ccc10a0447
Resolved warnings
2019-09-26 16:07:09 +01:00
Pfauenauge90
1a2b32b44b
fixed merging issue, tooltip descriptions colour
2019-09-26 16:00:24 +02:00
Joshua Barretto
3a8b146687
Added item descriptions to tooltip
2019-09-26 14:41:04 +01:00
Pfauenauge90
de4af54928
test tooltips
2019-09-26 15:16:58 +02:00
Pfauenauge90
b62ae6f4a7
fix
2019-09-26 15:16:57 +02:00
timokoesters
1fc7c9b67b
Fix rot_imgs and tooltip manager
2019-09-26 15:16:57 +02:00
Pfauenauge90
931e53ebbe
added item tooltips
2019-09-26 15:16:57 +02:00
Joshua Barretto
bdf74cf151
Fixed typo
2019-09-26 14:03:41 +01:00
Joshua Barretto
81dc77c87b
Resolved warnings
2019-09-26 13:34:15 +01:00
Joshua Barretto
59e6febb41
Fixed build placement bug, changed climb to LControl
2019-09-26 12:03:39 +01:00
Joshua Barretto
bef4f11536
Added sprite selection
2019-09-26 11:43:03 +01:00
Joshua Barretto
dff67e1c41
Added block collection, improved controls for it
2019-09-26 00:15:07 +01:00
Joshua Barretto
e22fe81a2f
Added velorite
2019-09-26 00:15:07 +01:00
Vechro
deec1e6bca
Remove player shadow on death
2019-09-26 00:15:07 +01:00
Joshua Barretto
f57c2ec453
Made consumable items have an effect, better damage animation
2019-09-26 00:15:07 +01:00
Joshua Barretto
a961a267f1
Added apple and mushroom collection
2019-09-26 00:15:07 +01:00
Joshua Barretto
b0a1619698
Fixed shadow distance culling
2019-09-26 00:15:07 +01:00
Joshua Barretto
499344ccab
Added entity shadows
2019-09-26 00:15:07 +01:00
Joshua Barretto
899a7c56ab
Dark water
2019-09-26 00:15:07 +01:00
Joshua Barretto
207568a012
Better day/night cycle, less intense sun
2019-09-26 00:15:07 +01:00
Pfauenauge90
dec418d1a4
char selection time and VD changed
2019-09-26 00:15:07 +01:00
Joshua Barretto
b62830b8b4
Better hills
2019-09-26 00:15:07 +01:00
Joshua Barretto
46fdc87014
Animated chunk loading
2019-09-26 00:15:07 +01:00
Joshua Barretto
8bcb3c44f7
Reminder about remesh for lighting updates
2019-09-26 00:15:07 +01:00
Joshua Barretto
2416b77a33
Meshing performance improvements
2019-09-26 00:15:07 +01:00
Joshua Barretto
3979dddbc1
Faster meshing, better AO, colour correction
2019-09-26 00:15:07 +01:00
Joshua Barretto
2bd8967921
Prevented extreme blending
2019-09-26 00:15:07 +01:00
Joshua Barretto
f1d590464f
Added colour smoothing
2019-09-26 00:15:07 +01:00
Joshua Barretto
6d745fc472
Fixed floodfill algorithm
2019-09-26 00:15:07 +01:00
Imbris
34221a0f1d
Disable AO
2019-09-26 00:15:07 +01:00
Joshua Barretto
d745acc948
Floodfill shadows, smooth shadow lighting
2019-09-26 00:15:07 +01:00
Shane Handley
ef3ad3519b
Update previous references to 'volume' to prevent ambiguity. Update label for audio device selection in settings dialog. I don't think it is displayed, but maybe useful for documentation.
2019-09-25 01:25:24 +09:00
Shane Handley
8cf6546dec
Add an additional SFX Volume control to the in-game settings dialog and supporting events.
2019-09-25 01:18:09 +09:00
Imbris
cceb21240b
Fix feature names
2019-09-21 13:41:02 -04:00
Monty Marz
11244bc182
Delete char window visuals, small scrolling fix for char creation background
2019-09-20 12:59:23 +00:00
Monty Marz
3a0131306f
Character assets Part 1
2019-09-18 16:46:12 +00:00
Imbris
2ad816449c
Make some voxygen dependencies optional
2019-09-15 17:03:33 -04:00
Imbris
28250c9f14
Fix always returning the default settings
2019-09-12 23:37:28 -04:00
Arash Outadi
b986603215
Run cargo fmt
2019-09-12 22:47:51 -04:00
Arash Outadi
57eb3b2de4
Add code path for invalid settings file
2019-09-12 22:47:50 -04:00
Joshua Barretto
3f2e22f039
Exponential interpolation for linear damping
...
With an additional approximation to allow for the same size jumps given different framerates.
2019-09-09 19:11:40 +00:00
Joshua Barretto
933e48ac3b
Merge branch 'fix-jump-height' into 'master'
...
Fix jump height
See merge request veloren/veloren!485
2019-09-08 15:50:08 +00:00
Geno
247f0818c1
Footstep volume fix
2019-09-08 15:47:52 +00:00
Forest
c31b01b051
Bumped version
2019-09-08 11:15:46 -04:00
scott-c
2b3749d2f4
Fix performance regression; simplify FigureKey
2019-09-08 19:52:57 +08:00
Andrew Pritchard
2e63152d90
Merge branch 'fix-jump-height' into 'fix-jump-height'
...
Fix jump height
See merge request veloren/veloren!477
2019-09-07 12:48:49 +00:00
Timo Koesters
92c0edcb98
Merge branch 'timo-attack' into 'master'
...
Fix wolfs not attacking and adjust movement while attacking
See merge request veloren/veloren!484
2019-09-07 10:25:57 +00:00
timokoesters
9f83130466
Fix audio
2019-09-07 11:46:21 +02:00
haslersn
d99bef6803
voxygen: Make the Terrain
struct generic
2019-09-06 15:43:31 +02:00
haslersn
1796c09ca1
common: Rework volume API
...
See the doc comments in `common/src/vol.rs` for more information on
the API itself.
The changes include:
* Consistent `Err`/`Error` naming.
* Types are named `...Error`.
* `enum` variants are named `...Err`.
* Rename `VolMap{2d, 3d}` -> `VolGrid{2d, 3d}`. This is in preparation
to an upcoming change where a “map” in the game related sense will
be added.
* Add volume iterators. There are two types of them:
* _Position_ iterators obtained from the trait `IntoPosIterator`
using the method
`fn pos_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
which returns an iterator over `Vec3<i32>`.
* _Volume_ iterators obtained from the trait `IntoVolIterator`
using the method
`fn vol_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
which returns an iterator over `(Vec3<i32>, &Self::Vox)`.
Those traits will usually be implemented by references to volume
types (i.e. `impl IntoVolIterator<'a> for &'a T` where `T` is some
type which usually implements several volume traits, such as `Chunk`).
* _Position_ iterators iterate over the positions valid for that
volume.
* _Volume_ iterators do the same but return not only the position
but also the voxel at that position, in each iteration.
* Introduce trait `RectSizedVol` for the use case which we have with
`Chonk`: A `Chonk` is sized only in x and y direction.
* Introduce traits `RasterableVol`, `RectRasterableVol`
* `RasterableVol` represents a volume that is compile-time sized and has
its lower bound at `(0, 0, 0)`. The name `RasterableVol` was chosen
because such a volume can be used with `VolGrid3d`.
* `RectRasterableVol` represents a volume that is compile-time sized at
least in x and y direction and has its lower bound at `(0, 0, z)`.
There's no requirement on he lower bound or size in z direction.
The name `RectRasterableVol` was chosen because such a volume can be
used with `VolGrid2d`.
2019-09-06 15:43:31 +02:00
Joshua Barretto
66c58840ef
Merge branch 'scott-c/first-person-model' into 'master'
...
Add first person models
See merge request veloren/veloren!443
2019-09-06 13:02:03 +00:00
scott-c
37d9acedb0
cleanup comment
2019-09-06 20:22:17 +08:00
scott-c
fcdb0843fc
Cleanup unused import
2019-09-06 19:35:47 +08:00
scott-c
930e075ad1
half camera height when rolling
2019-09-06 19:29:52 +08:00
Joshua Barretto
f574b1748a
Merge branch 'desttinghim/sound-effects' into 'master'
...
Sound Effects
Closes #163 and #97
See merge request veloren/veloren!473
2019-09-06 11:19:32 +00:00
scott-c
645debe230
Hide player hands when rolling in first person
2019-09-06 19:12:46 +08:00
Louis Pearson
7f27385f95
Removed unescessary if statements
2019-09-06 05:02:29 -06:00
scott-c
836525c33a
Simplify model cache key, fixes performance issue
2019-09-06 18:59:05 +08:00
Louis Pearson
02af86d2d6
Change ear pos to Vec3
2019-09-06 04:44:15 -06:00
Louis Pearson
059d968499
Cargo fmt
2019-09-06 04:38:02 -06:00
Louis Pearson
675d72a3ce
Code cleanup
2019-09-06 04:36:42 -06:00
Louis Pearson
57fe89e5c8
Fix warnings
2019-09-06 04:25:17 -06:00
scott-c
bc1ccfc99b
Fix first person weapon visible while not wielding
2019-09-06 18:22:26 +08:00
Louis Pearson
3fe12ee85f
Fix settings move
2019-09-06 04:06:26 -06:00
Andrew Pritchard
b4c74279b7
Vec3 is apprently *not* Copy, Set near plane to 0.1 to prevent tirangle flickering
2019-09-06 13:24:42 +08:00
Monty Marz
943495c0c5
Pixel art for axe and flying rod, shadow for zone names and death message
2019-09-05 17:28:33 +00:00
Louis Pearson
8e5f993a5b
Format files
2019-09-05 03:11:18 -06:00
Louis Pearson
2bca20cf69
Get sound effects working
2019-09-05 03:08:09 -06:00
Louis Pearson
529cb40dc4
Add soundcache
...
Still getting the stuttering. Time to rethink channels
2019-09-05 03:08:09 -06:00
Louis Pearson
65008f7d54
Adds proper 3d sound?
...
Looks like loading the footstep files every time a sound is played
becomes a problem rather quickly.
2019-09-05 03:08:09 -06:00
Louis Pearson
b5a979c82e
Change footstep rate
2019-09-05 03:08:09 -06:00
Louis Pearson
00830108e9
Add positional audio
...
Orientation needs to be set now
2019-09-05 03:08:09 -06:00
Louis Pearson
fcb141a160
Add delay to walking sounds
2019-09-05 03:08:09 -06:00
Louis Pearson
ad3bd0b2ce
Add footstep sounds, implement crude footstep sounding
...
Sounds are played every tick, which is not good.
2019-09-05 03:08:09 -06:00
Louis Pearson
41cd20aaf8
Add play_music call to audiofrontend
2019-09-05 03:08:09 -06:00
Louis Pearson
132d108086
Remove audio/base.rs
2019-09-05 03:08:09 -06:00
Louis Pearson
447cfec19f
Add support for fading sounds
2019-09-05 03:08:09 -06:00
Louis Pearson
9dc1f8f549
Revamp AudioFrontend
...
audio::base had a lot of unnescessary abstractions and constructs.
The current code simplifies the API in a way that makes sense and
that will allow sound effects and fading to be added in an incremental
way.
2019-09-05 03:08:09 -06:00
Louis Pearson
0fe5b66dce
Use latest version of Rodio instead of custom branch
2019-09-05 03:04:53 -06:00
scott-c
d045dbb2f6
Reduce first person camera interpolation time
2019-09-04 22:05:59 +08:00
scott-c
5fd4f00012
Add first person models
2019-09-04 22:05:59 +08:00
Imbris
fc9c87878e
Fix some warnings, cleanup comment
2019-09-03 23:09:29 -04:00
Imbris
8a994ada8e
Remove derpy eyes :( , fix undead eye indices, fmt
2019-09-03 23:06:15 -04:00
Imbris
cc331c10b6
Remove use of empty.vox
2019-09-03 23:06:09 -04:00
Imbris
074eee06e6
Add pants coloring, chest and pants sliders
2019-09-03 23:06:06 -04:00
Imbris
0ffc534df2
Add separate eye color lists for each race
2019-09-03 23:06:02 -04:00
Imbris
c4999f5e9d
adjust how figure head coloring is done
2019-09-03 23:05:58 -04:00
Imbris
9d086949d1
Add basic index based coloring for figures
2019-09-03 23:05:56 -04:00
Imbris
fd251c4d3a
Fix sliders, remove uneeded method, fix aspect ratio in character creation
2019-09-03 23:05:54 -04:00
Imbris
7bebffb2af
Add ron file for head offsets, segment unionizer
2019-09-03 23:05:52 -04:00
Imbris
6289ce8c7f
Split up figure.rs
2019-09-03 23:05:50 -04:00
Imbris
ab34377309
Add basic segment combination
2019-09-03 23:05:50 -04:00
Imbris
0668823493
Save settings, start log, & set panic hook first
2019-09-03 23:05:47 -04:00
Marcel
9a9ac6bebf
Merge branch 'imbris/tooltip-enhancements' into 'master'
...
Add ImageFrame widget, make tooltips use this, align ui to the pixels properly
See merge request veloren/veloren!474
2019-09-03 06:44:38 +00:00
Imbris
625f83e535
Don't add adjacent duplicates to the history
2019-09-02 01:07:16 -04:00
Imbris
47d0904588
Directly adjust chat input when traversing history
2019-09-02 00:54:44 -04:00
tommy
12029d7e7f
Added SetText event, rewritten based on comments
2019-09-01 23:43:06 -04:00
tommy
a63e67b8d9
Basic chat window history functionality
2019-09-01 23:43:04 -04:00
Imbris
e8e053095b
Remove copy-pasted comment
2019-09-01 16:41:40 -04:00
Imbris
ba186e59cc
Adjust tooltip layout by moving title to the right of images
2019-09-01 16:30:26 -04:00
Imbris
3d7326b65f
Tooltips: make title optional, improve spacing, make it simple to add similar tooltips to multiple widgets
2019-09-01 15:34:21 -04:00
Imbris
3ccbb0f38d
Convert tooltips to use ImageFrame, add autosizing
2019-09-01 15:34:20 -04:00
Imbris
e9bedf529d
Pixel perfection, vox orientation, image rotation
2019-09-01 15:34:20 -04:00
Imbris
66ebdb2355
Add ImageFrame widget
2019-09-01 15:34:19 -04:00
Monty Marz
f53904b534
More sprites, ui fixes, lianas
2019-09-01 19:04:03 +00:00
Joshua Barretto
6919886475
Merge branch 'zesterer/worldgen' into 'master'
...
Worldgen improvements
See merge request veloren/veloren!457
2019-08-31 21:37:54 +00:00
Joshua Barretto
cc214982bf
Fixed warnings
2019-08-31 11:44:52 +01:00
Joshua Barretto
17a61e0b7c
Fixed terrain sprite transparency issue
2019-08-31 11:44:52 +01:00
Joshua Barretto
27c208d1a5
Fixed terrain sprite transparency layering
2019-08-31 11:44:52 +01:00
Joshua Barretto
1fcb4a0313
Added Generator trait, fixed ocean lighting
2019-08-31 11:44:52 +01:00
jshipsey
bb71bdd4a2
removing to make gitlab compiler happy
2019-08-30 23:18:56 -04:00
jshipsey
3c473d6d6c
rebase
2019-08-30 23:01:29 -04:00
jshipsey
b81cd6a8f9
combine character.action movement blocks
2019-08-30 22:51:46 -04:00
timokoesters
9a832dd56b
Move std::mem::discriminant into new method
2019-08-30 22:51:46 -04:00
timokoesters
d822356161
Remove warning
2019-08-30 22:51:46 -04:00
jshipsey
78bf7a0997
slowed movement for block/attack, cleaned up code, made foot speed velocity dependent, tweaked blocking animation
2019-08-30 22:50:53 -04:00
timokoesters
b99bac87db
Make npcs roll correctly
2019-08-30 22:50:53 -04:00
timokoesters
77a48c61a1
Fix rolling for the player
2019-08-30 22:50:53 -04:00
jshipsey
d84c07c1cb
fixed tiny feet in char creation
2019-08-30 22:50:53 -04:00
jshipsey
f8d0b1040a
readded cidle
2019-08-30 22:50:53 -04:00
jshipsey
bec942753e
some stuff fixed, other stuff still broken
2019-08-30 22:50:53 -04:00
timokoesters
cd3e340647
Use movement anim as base and action anim as overwrite
2019-08-30 22:50:53 -04:00
jshipsey
e6197d4c10
separate static anims for feet (run/static)
2019-08-30 22:50:53 -04:00
timokoesters
637b4642d8
Split animations
2019-08-30 22:50:53 -04:00
timokoesters
15978d216b
Rename controller main, alt to primary, secondary
2019-08-31 00:13:45 +02:00
timokoesters
bd8e71c5aa
Rename activate_inventory_slot to use_inventory_slot
2019-08-30 22:46:45 +02:00
timokoesters
b063694d05
Implement icons based on weapon
2019-08-29 21:48:05 +02:00
timokoesters
952ec35857
Remove warnings
2019-08-29 19:54:53 +02:00
Pfauenauge90
12365ee381
Axe offset
2019-08-29 19:44:29 +02:00
Pfauenauge90
9a391332a6
fmt
2019-08-29 19:44:29 +02:00
Pfauenauge90
50c4764588
changed debug wand visuals, added icons for 2h sword main and alt attack
2019-08-29 19:44:29 +02:00
timokoesters
6e1c78e5d5
Add debug mode item giving speed boost in look_dir on click
2019-08-29 19:44:28 +02:00
timokoesters
155605841b
Use comp::Stats to store Equipment, make char weapon selection work
2019-08-29 19:44:28 +02:00
yashaslokesh
be71aea20b
Changed exp type from f64 to u32 and altered exp calculations and function signatures to adhere to the new types
...
Signed-off-by: Yashas Lokesh <yashas.lokesh@gmail.com>
2019-08-27 22:33:14 +00:00
timokoesters
cd061aba85
Make respawn hint text base on key bindings
2019-08-27 14:42:53 +02:00
timokoesters
6b4dfcc533
Allow mapping the same key to multile actions (LMB = attack + respawn)
2019-08-27 14:03:40 +02:00
timokoesters
186db16707
Rename attack, block to main, alt
2019-08-27 14:03:39 +02:00
timokoesters
84d0f61596
Make pipeline succeed
2019-08-26 14:05:17 +02:00
timokoesters
c4879307af
Update to github vek repo
2019-08-26 13:12:45 +02:00
timokoesters
eb34e5bb27
fmt
2019-08-26 13:12:43 +02:00
timokoesters
a715a84ea7
Implement unstoppable rolling
2019-08-26 13:12:42 +02:00
timokoesters
e90f95bc75
Look in the direction of the camera
2019-08-26 13:12:38 +02:00
jshipsey
39bd888a7c
idle block animation
2019-08-26 13:12:38 +02:00
timokoesters
e7c61c30cc
Block when pressing right click while looking at the attacker
2019-08-26 13:12:37 +02:00
Vechro
0f0a28d87a
Small changes to velocity
2019-08-22 22:26:35 +03:00
Vechro
2077548d5c
Simplify debug info
2019-08-22 21:53:46 +03:00
Monty Marz
fade04d44e
Pfauenauge/plants grass
2019-08-21 17:22:05 +00:00
Joshua Barretto
0fcb3a174d
Random terrain sprite orientations
2019-08-21 16:22:49 +01:00
Joshua Barretto
75e1ee3cd7
Added per-instance transformation matrix, variable wind swaying
2019-08-21 13:47:29 +01:00
Joshua Barretto
590ce1a987
Fixed sprite mesh offsets
2019-08-20 16:54:12 +01:00
Joshua Barretto
4ed21a2e59
Sprite render distance tweaks and optimisations
2019-08-20 11:05:01 +01:00
Joshua Barretto
5f09ab3a4f
Added multiple sprite block kind support
2019-08-20 00:31:11 +01:00
Joshua Barretto
7960e6ea6d
Sprite distance fading, grass
2019-08-19 22:54:16 +01:00
Joshua Barretto
b31cca4bb3
Added wheat and sprite rendering
2019-08-19 21:09:35 +01:00
Joshua Barretto
6f35786b84
Added Instances construct
2019-08-19 18:23:47 +01:00
Joshua Barretto
e2082088c8
Added sprite pipeline
2019-08-19 18:01:23 +01:00
Acrimon
a41cf1a83d
Disabled unsafe using lint level.
2019-08-19 14:39:23 +02:00
Monty Marz
7168850f05
Fix low fps
2019-08-19 08:03:19 +00:00
Monty Marz
29f6186139
hotbar changes
...
completely switched to. vox files
easier to see design
gradient and numbers on the health/mana bar
2019-08-18 18:07:21 +00:00
Joshua Barretto
75dbebbd05
More interesting waves
2019-08-18 10:33:18 +01:00
Joshua Barretto
f0e52e6002
Better reflections and water fog
2019-08-18 10:33:18 +01:00
Joshua Barretto
825d8bb632
Fixed water in caves, made water reflection vary with lighting
2019-08-18 10:33:18 +01:00
Joshua Barretto
fa6825f13b
Better fluid meshing, disabled fluid backface culling and depth buffer writing
2019-08-18 10:33:18 +01:00
Joshua Barretto
42237a84e4
Added translucent meshing pass, water reflections
2019-08-18 10:33:18 +01:00
Luc Fauvel
4a29900914
Copying terrain pipeline and shaders for fluids
2019-08-18 10:33:18 +01:00
jshipsey
2ca81323d5
added shoulder movement and fixed placement
2019-08-18 02:35:27 -04:00
Imbris
f12821db35
Merge branch 'imbris/srgb' into 'master'
...
Handle srgb values more accurately, Load shaders at runtime + hotloading
Closes #79
See merge request veloren/veloren!412
2019-08-16 22:44:14 +00:00
Joshua Barretto
e9fc2789d1
Merge branch 'scott-c/cull-entities-outside-viewport' into 'master'
...
Scott c/cull entities outside viewport
Closes #207
See merge request veloren/veloren!442
2019-08-16 16:47:02 +00:00
scott-c
fce74c6218
cargo fmt
2019-08-17 00:11:06 +08:00
scott-c
2fabdfe0eb
unwrap_or instead of map_or
2019-08-17 00:08:09 +08:00
scott-c
dc73e4ffb7
use entity scale as hitbox for frustrum culling
2019-08-16 23:39:07 +08:00
scott-c
f312299e62
Replace view distance culling with frustum culling
2019-08-16 21:45:10 +08:00
Imbris
d89fff1499
Fix typo, move shaders back out of subfolders
2019-08-15 23:59:10 -04:00
Imbris
be0e0e52a8
Improve colors
2019-08-15 23:59:09 -04:00
Imbris
c09eb77149
Add srgb converion in shaders
2019-08-15 23:56:14 -04:00
Imbris
cb25c45dec
Move shaders, start asset reloading system
2019-08-15 23:56:12 -04:00
Acrimon
fda47fc322
[Voxygen] Switch mutexes to parking_lot and channels to crossbeam.
2019-08-16 00:07:09 +02:00
Piotr Korgól
0221de484e
Give singleplayer its own server settings
2019-08-14 17:51:59 +02:00
Geno
a9f20148a4
added first person switch
2019-08-13 17:54:13 +00:00
Acrimon
b4a46f3e6e
Finished switch to hashbrown.
2019-08-11 22:38:28 +02:00
Acrimon
0bbef0d851
Use hashbrown in voxygen instead of a billion different shitty maps.
2019-08-11 21:52:23 +02:00
Joshua Barretto
2191921721
Merge branch 'telastrus/auth' into 'master'
...
Server-side authentication
See merge request veloren/veloren!419
2019-08-09 01:37:44 +00:00
telastrus
07d3384b01
fixed the silent kick, made it actually proper
2019-08-08 17:58:36 -04:00
telastrus
66e254db7f
actually removed printlns
2019-08-08 12:09:14 -04:00
telastrus
35a3f67e19
ran cargo fmt
2019-08-08 12:05:38 -04:00
telastrus
de2082469d
auth done, no popup yet
2019-08-08 12:01:15 -04:00
telastrus
f2ed2870c6
90% there
2019-08-08 11:23:58 -04:00
telastrus
09b15e5278
velocity fix
2019-08-08 10:42:23 -04:00
telastrus
6d94d43021
still compiles
2019-08-07 23:56:02 -04:00
telastrus
157c4816b3
laying the groundwork
2019-08-07 15:42:44 -04:00
Monty Marz
aac53f9311
Part 1 of implementing the social window
2019-08-07 13:14:26 +00:00
telastrus
e4f2c73b85
undo unnecessary pub mod
...
fixed comments
fixed other comment
2019-08-06 22:46:25 -04:00
telastrus
0eafd42c0f
fall damage + velocity debug
2019-08-06 17:51:13 -04:00
Joshua Barretto
73a44d0fb1
Collision fixes, better camera in build mode
2019-08-06 16:00:14 +01:00
Marcel
86be3fccfc
Merge branch 'timo-cleanup' into 'master'
...
Implement specifier syntax and cleanup
See merge request veloren/veloren!413
2019-08-06 06:52:24 +00:00
timokoesters
1227596406
Implement specifier syntax and cleanup
2019-08-06 08:31:48 +02:00
telastrus
4dcb53bdb8
reverted some unnecessary changes
...
corrected typo
ran cargo fmt
2019-08-05 19:41:31 -04:00
telastrus
c098a5efd7
Added adjustable FOV slider
2019-08-05 12:37:52 -04:00
Joshua Barretto
a324f01a1d
Improved orientation slerping
2019-08-04 15:51:17 +01:00
Joshua Barretto
e5bcc8912e
Stopped stars appearing in the day
2019-08-04 15:30:45 +01:00