Sam
a07e042fa2
Items now lose durability on death
2023-04-06 10:54:46 -04:00
Sam
df13741be9
Durability system in place
2023-04-06 10:54:46 -04:00
Christof Petig
e60aace448
realize zesterers proposal
2023-04-05 00:11:26 +02:00
Christof Petig
9205da2298
cargo fmt
2023-04-04 23:46:20 +02:00
Christof Petig
9b3bf4c3c8
initial support for multiple models in one vox file
2023-04-04 23:46:20 +02:00
Samuel Keiffer
494019ecc2
Merge branch 'sam/polymorph-buff-fix' into 'master'
...
Fix multiple polymorph buffs
See merge request veloren/veloren!3850
2023-04-02 22:45:54 +00:00
Joshua Barretto
17cdd3e38d
Merge branch 'zesterer/choose-starting-site' into 'master'
...
Allow new players to choose their starting site
See merge request veloren/veloren!3848
2023-04-02 00:45:25 +00:00
Sam
6849f9fc21
Fix function name typo
2023-04-01 18:11:16 -04:00
Sam
352d34557e
Fix modular crafting window showing an item output when it is not possible to craft two components together.
2023-04-01 17:22:01 -04:00
Sam
f40ef0d5dd
Polymorph effect now more correctly handles when multiple polymorph buffs are applied.
2023-04-01 13:11:59 -04:00
Joshua Barretto
42c534b7b4
Removed /home, replaced with /respawn
2023-04-01 17:37:01 +01:00
Joshua Barretto
acec45b756
Initial implementation of starting site choice
2023-03-31 14:24:14 +01:00
Sam
09f600bc1e
Buffs can have variable tick times
2023-03-30 21:23:41 -04:00
Isse
c34e5ad4ed
Small fixes
2023-03-29 23:11:59 +00:00
Sam
c9af470cc7
Final tweaks
2023-03-28 20:55:21 -04:00
Sam
cdaf9e5c0e
Ability changes
2023-03-26 21:41:22 -04:00
Sam
ef7b400cca
Number tweaking
2023-03-26 19:50:42 -04:00
Isse
1298fc792b
Merge branch 'ProfessionalHobbyist/configurable_day_night_length' into 'master'
...
Add setting to control length of day/night cycle for servers. ("Fix" for https://gitlab.com/veloren/veloren/-/issues/1798 )
See merge request veloren/veloren!3836
2023-03-23 16:33:39 +00:00
Sophia Waggoner
b600f08c09
Re-add accidentally deleted ticking of Time.
2023-03-22 06:45:23 -07:00
Sophia Waggoner
264e4a53f8
cargo clippy + fmt
2023-03-22 05:49:54 -07:00
Sophia Waggoner
4a3d1bbb86
Ultimately use setting in day cycle updates.
...
(First functional commit.)
2023-03-21 21:32:05 -07:00
Sophia Waggoner
7e4ea483e0
Add a ServerConstants to Client and Server structs and sync on register.
2023-03-21 20:28:08 -07:00
Sophia Waggoner
b649774316
Add ServerConstants and its module to common
2023-03-21 17:29:51 -07:00
Sam
e5c9f92269
Fix clippy from rebase
2023-03-21 20:23:46 -04:00
Sam
1337525987
Review comment
2023-03-21 20:18:35 -04:00
Sam
5c675fdbe2
Addressed review
2023-03-21 20:18:34 -04:00
Sam
bd7f33eae5
Fixed unit test
2023-03-21 20:16:59 -04:00
Sam
610d47f787
Effect power now affects more than just poise
2023-03-21 20:16:55 -04:00
Sam
c295506ef9
Removed buffered inputs
2023-03-21 20:13:45 -04:00
Sam
868a42ba39
Addressed UX feedback
2023-03-21 20:10:40 -04:00
Sam
acde417ca7
Abilities that require a particular stance will be greyed out when not in that stance.
2023-03-21 20:08:21 -04:00
Sam
9c43c016a3
Fixed roll not returning to wield if initiated from a wielded character state.
2023-03-21 20:08:21 -04:00
Sam
07c3e30a95
Fixed blade fever reducing damage instead of increasing it
2023-03-21 20:08:18 -04:00
Sam
7386257854
Appease CI
2023-03-21 20:07:37 -04:00
Sam
c9db227e43
Various things can cause one to naturally leave a stance. Also mildly buffed cultists.
2023-03-21 20:07:34 -04:00
Sam
3caa9dc529
Stances can now be left by interacting with the buff bar.
2023-03-21 20:03:22 -04:00
Sam
34168d9c76
Advanced AI for every stance.
2023-03-21 20:03:21 -04:00
Sam
43d7e9357a
Basic sword AI
2023-03-21 20:03:19 -04:00
Sam
387ea16598
Non-attack potion of sword AI
2023-03-21 20:03:18 -04:00
Sam
99f6312e59
Sword AI structure
2023-03-21 20:03:17 -04:00
Sam
7365fcb530
Rolls cancel recover at the cost of additional energy, sitting ends active stances.
2023-03-21 20:03:15 -04:00
Sam
39b30b3458
Decontextualized some sword abilities, added UI for sword skill tree.
2023-03-21 19:59:05 -04:00
Sam
27463758e5
Finisher abilities
2023-03-21 19:59:03 -04:00
Sam
86dfa34ec9
Cleaving stance required abilities
2023-03-21 19:59:00 -04:00
Sam
fed96b2e15
Crippling stance required abilities
2023-03-21 19:58:13 -04:00
Sam
c3026d388a
Defensive stance required abilities
2023-03-21 19:58:11 -04:00
Sam
a3d655970e
Heavy stance required abilities
2023-03-21 19:56:32 -04:00
Sam
e0a7449a99
Crescent slash
2023-03-21 19:39:40 -04:00
Sam
fce9211d49
Secondaries for all stances
2023-03-21 19:39:39 -04:00
Sam
596fe715b8
Cleaving stance skill abilities.
2023-03-21 19:39:39 -04:00
Sam
c23139d501
Agile stance skill abilities.
2023-03-21 19:39:37 -04:00
Sam
ed0de15a5a
Heavy stance skill abilities.
2023-03-21 19:39:35 -04:00
Sam
57806d7be9
Sword M1 abilities
2023-03-21 19:39:22 -04:00
Sam
61f0b424b9
Old sword mostly torn out, new sword framework in place
2023-03-21 19:39:22 -04:00
Sam
5f126bb5c6
Queued inputs are now culled after a period of time if they are not actively held
2023-03-21 19:39:19 -04:00
Sam
7ec9a7677f
Stances change secondary abilities now. Contextual abilities try to fallback to no context if skill not owned for contextual ability.
2023-03-21 19:38:18 -04:00
Sam
b376228d45
Primary and secondary abilities can now be contextual. BasicStance character state added.
2023-03-21 19:38:15 -04:00
Sam
9875008efa
Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
2023-03-21 19:29:34 -04:00
Sam
d0a46ed82b
Inputs now remain queued even when the input is released, until the input is used.
2023-03-21 19:26:06 -04:00
Imbris
61cb0ad39b
Merge branch 'imbris/small-tweaks' into 'master'
...
Various small tweaks / fixes
Closes #1475
See merge request veloren/veloren!3817
2023-03-18 00:52:20 +00:00
Imbris
9e212935e5
Merge branch 'imbris/time-local-event-handling' into 'master'
...
Add metrics for timing subsections of State::tick
See merge request veloren/veloren!3825
2023-03-14 14:52:57 +00:00
Imbris
87bf44241b
Add metrics for timing subsections of State::tick
2023-03-14 01:03:05 -04:00
Ben Wallis
45c8934b79
Merge branch 'xvar/queue-char-deletes' into 'master'
...
Changed character deletion to go via batch update
See merge request veloren/veloren!3562
2023-03-12 23:21:54 +00:00
Ben Wallis
6eedc02286
Changed character deletion to go via batch update
2023-03-12 23:21:53 +00:00
Samuel Keiffer
8febcf6b3d
Merge branch 'sam/buffs' into 'master'
...
Auras and buffs no longer need to tick every tick
See merge request veloren/veloren!3814
2023-03-12 22:06:48 +00:00
Sam
42388976d7
Fixed issue with max health change over time buff being reset if re-applied. Addressed review comments.
2023-03-12 16:37:02 -04:00
flo
704af5ef7b
bird_medium_scale
2023-03-12 18:08:21 +00:00
Imbris
6b8e22d6cc
Improvements and fixes for interacting/collecting
...
* Inert entities like arrows no longer block interactions like picking
up items! Logic looking for the closest entity will skip them.
* When pickaxe is not equipped and wielded we now show "Needs Pickaxe"
as the hint text for mineable blocks.
* Mineable blocks that aren't pointed at now show the mining text hint
instead of the text hint used for regular collectible blocks.
* Fixed recent bug where all interactables were showing the open text hint.
* Split `BlockInteraction` out of the `Interaction` enum in voxygen
since we were using this enum for two different things.
2023-03-11 21:17:27 -05:00
Sam
4c79936c07
Added wrapper type to durations related to buffs and auras.
2023-03-11 16:47:11 -05:00
Sam
663db06844
Made auras no longer need to be mutably accessed every tick.
2023-03-11 16:45:12 -05:00
Sam
8a6a60d5bb
Buffs from auras no longer need to be mutably accessed every tick in aura system to prevent applying a buff every tick and ensure duration only starts after leaving aura
2023-03-11 16:45:12 -05:00
Sam
9efac9957d
Changed buff effects so they did not need to mutably change buffs every tick. Buff system now no longer mutably accesses buffs component.
2023-03-11 16:45:11 -05:00
Sam
b1b41e95f6
Queueable buffs now work with buffs without using a timer, tests too
2023-03-11 16:45:11 -05:00
Sam
e60080c293
Syncing Time from server to client now works
2023-03-11 16:45:10 -05:00
Sam
89aa934c3c
Initial work
2023-03-11 16:45:10 -05:00
Imbris
19b5ed3487
Appease clippy
2023-03-11 11:06:08 -05:00
Imbris
619f62cb63
Use try_set for door destruction to avoid accidentally overwriting any
...
other changes that already occured that tick.
Also get terrain/block change resources from the ecs once to avoid the
overhead of fetching them from the ecs (and aquiring/releasing runtime
borrow).
2023-03-11 10:24:45 -05:00
Imbris
2d66145620
Add some documentation to pos_key/key_pos/pos_chunk methods which are easy to mix up
2023-03-11 10:24:45 -05:00
Imbris
0d8aa16d89
Avoid duplicate searches in the inventory for required items when
...
interacting with sprites and rustfmt decides to format a bunch of
stuff...
* Add PartialEq impls between ItemDefinitionId<'_> and
ItemDefinitionIdOwned.
* Remove unused Serialize and Deserialize derives from
ItemDefinitionId<'_>
* Add Inventory::get_slot_of_item_by_def_id which acts like
Inventory::get_slot_of_item but accepts a ItemDefinitionIdOwned
reference instead of an Item reference.
* Add some TODOs for some potential optimizations
* Rustfmt decided now was the time to format some random stuff I didn't
touch. Maybe I fixed something it was getting stuck on???? But some
files I didn't make any changes (although might have inadvertantly saved
them when viewing in editor (with fmt on save)).
* InvSlotId passed to SpriteInteract character state instead of
refinding the item in the inventory (if it moved we simply give up on
the state as if the requirements weren't met). (overall in this change
3 searches for the item in the inventory are reduced to a single one)
2023-03-11 10:24:30 -05:00
Imbris
93eab4791d
Remove ComponentKey TODO in Inventory::get_slot_of_item since item_definition_id contains component IDs!
2023-03-11 10:23:16 -05:00
Imbris
349d1726a6
Only emit SpriteUnlocked outcome if the sprite interaction kind is Unlock. Also rustfmt decided to make a bunch of changes.
2023-03-11 10:23:14 -05:00
Imbris
fe38b9b92b
Add documentation to bool field
2023-03-11 10:21:39 -05:00
Imbris
b644ff7668
fmt
2023-03-11 08:06:46 -05:00
Imbris
e8a5de4e65
Switch from custom macro for grouping cfgs to cfg_if since rustfmt can't see through macros but is hardcoded to parse cfg_if and follow the module names inside it.
2023-03-11 08:06:46 -05:00
Monty Marz
277a402781
Initial quest window work, spot fixes
2023-03-10 22:16:26 +00:00
Marcel
9396fa9741
Merge branch 'Thegaming_Life/replacing_all_map2_with_RECT_SIZE_with_cpos_to_wpos_and_wpos_to_cpos' into 'master'
...
replaced CHUNK_SIZE by RECT_SIZE everywhere, and change the use (and remove...
See merge request veloren/veloren!3807
2023-03-06 21:03:35 +00:00
Thegaming Life
5ddc55be52
replaced CHUNK_SIZE by RECT_SIZE everywhere, and change the use (and remove...
2023-03-06 21:03:35 +00:00
Monty Marz
9a025cfcc8
More spot features
2023-03-03 23:21:37 +00:00
Thegaming Life
acbb7ccba9
Changed the chunk size to constant
2023-02-28 10:00:53 +00:00
flo
98e93d1a1c
spawn and loot tweaks, tursus and werewolf anims
2023-02-22 01:32:05 +00:00
flo
bf81ffc029
frost_gigas
2023-02-15 00:10:37 +00:00
Christof Petig
968e4b721c
Merge branch 'floppy-bird_medium_2' into 'master'
...
bird_medium_2
See merge request veloren/veloren!3706
2023-02-14 23:17:20 +00:00
flo
0531b40fae
bird_medium_2
2023-02-14 23:17:20 +00:00
Cat Stevens
e19a497989
Don't require 10 energy for climbing
...
The infinite climb bug should be fixed by !3792
(Refactor energy and poise regen), so we
can safely remove the need for the
character to have at least 10 energy to
climb.
The minimum energy needed to start climbing is
now 1 energy.
This was suggested by James M#8698.
2023-02-13 21:23:25 -05:00
Marcel
ea15cdcfe3
Merge branch 'james/sitting-stamina-regen' into 'master'
...
Refactor energy and poise regen
See merge request veloren/veloren!3792
2023-02-07 18:02:27 +00:00
James Melkonian
21a2a4ac46
Refactor energy and poise regen
2023-02-07 18:02:26 +00:00
James Melkonian
87f5a3345d
Fix sword sfx
2023-02-07 16:57:22 +00:00
flo666
d219cdd97c
spawns & hitboxes
2023-01-31 20:34:41 +01:00
flo666
9c09000256
- change bristlemane to bristleback
...
- axebeak tweaks
2023-01-31 20:34:41 +01:00
flo666
e109f5c377
axebeak, tursus
2023-01-31 20:34:40 +01:00
flo666
75bfbff2c3
bristlemane
2023-01-31 20:34:40 +01:00
flo666
271b80b832
seal
2023-01-31 20:34:40 +01:00
Marcel
c165d28e7d
Merge branch 'wyvern_wings' into 'master'
...
wyverns
See merge request veloren/veloren!3720
2023-01-28 21:25:17 +00:00
flo
5e1fd02095
wyverns
2023-01-28 21:25:17 +00:00
Ellen Sun
d774319cf0
cleanup and fixes + added change to CHANGELOG.md
2023-01-27 20:32:41 -05:00
Ellen Sun
74cb514094
move client commands to voxygen + add Admin to be shared with client for permissions + unit test for alphabetical server command
2023-01-27 20:31:56 -05:00
Ellen Sun
361e5204e3
added levenshtein for most similar string and words starting with what user entered + check permissions + added clientside commands to /help
2023-01-27 20:31:56 -05:00
poggly
75ccd65ec6
initial commit, todo comment and realphabetized ServerChatCommand enum
2023-01-27 20:31:56 -05:00
Corvella
dcd3fb2077
Correctly apply LoD distance setting and improve documentation on projectile fixes
2023-01-26 14:27:59 +00:00
Joshua Barretto
88ac238121
Merge branch 'joedonofry/dropped_lantern_glow' into 'master'
...
Add glow to dropped lanterns
See merge request veloren/veloren!3772
2023-01-23 16:13:43 +00:00
Joseph Donofry
74ee861dde
Add glow to dropped lanterns
2023-01-23 16:13:43 +00:00
Isse
4fdcbeeb71
Update dot_vox dependency
2023-01-22 18:00:39 +01:00
Avi Weinstock
aba6f6654e
Add a new particle mode for potion sickness.
2023-01-19 15:06:14 -05:00
Avi Weinstock
dc6e61983c
Make potion sickness's healing multiplier only affect potions.
2023-01-19 15:06:13 -05:00
Avi Weinstock
adaf8ef6f4
Add a background to make the buff multiplicities more visible, and show the shortest timer for stackable buffs.
2023-01-19 15:06:13 -05:00
Avi Weinstock
1b00b18a7b
Show buff multiplicities as a number instead of duplicate icons. Add particle effects for the beginning of potion sickness.
2023-01-19 15:06:13 -05:00
Avi Weinstock
a871d3880b
Address MR 3756 review comments.
2023-01-19 15:06:13 -05:00
Avi Weinstock
78845a0d73
Implement potion sickness, which causes diminishing returns on healing from potions.
2023-01-19 15:06:12 -05:00
Joshua Barretto
da9cd79973
Merge branch 'zesterer/canary' into 'master'
...
Added canary asset
See merge request veloren/veloren!3770
2023-01-18 23:02:07 +00:00
Joshua Barretto
63d0c937f0
Removed existing LFS check
2023-01-18 22:31:33 +00:00
Joshua Barretto
44f4dcc6f7
Added canary asset
2023-01-18 22:01:00 +00:00
Nils Ascheuer
21f417dbef
Added Changelog
2023-01-18 14:40:21 +01:00
Nils Ascheuer
f9e1aca045
#1694 Faster Energy Regeneration-acceleration while sitting
2023-01-18 10:44:09 +01:00
Marcel
a537d52f48
Merge branch 'james/fix-bats' into 'master'
...
Make bats easier to combat and fix hitbox scaling bug
See merge request veloren/veloren!3759
2023-01-16 11:34:09 +00:00
Corvella
ef5737360b
Improve Projectile/Entity Hit Detection
2023-01-16 05:58:28 +00:00
James Melkonian
9d31baf500
Make bats easier to combat and fix hitbox scaling bug
2023-01-15 16:25:43 -08:00
Joshua Barretto
295e3c4109
Merge branch 'floppy-autodelete_of_summoned_sprites' into 'master'
...
autodelete of summoned sprites
See merge request veloren/veloren!3735
2023-01-15 18:28:38 +00:00
flo
650ef9a5e2
autodelete of summoned sprites
2023-01-15 18:28:38 +00:00
flo
98c1e68209
Fix wall cheese
2023-01-14 15:41:07 +00:00
Marcel
2ff24259be
Merge branch 'zesterer/lod-models' into 'master'
...
New LoD model, wind sway pays attention to wind velocity
See merge request veloren/veloren!3739
2023-01-02 14:51:00 +00:00
Matas Minelga
3850d3e86e
Inventory sorting MR fixes and slight improvements
2023-01-01 02:36:03 +02:00
Joshua Barretto
f48e1ca951
Make wind sway change according to weather wind velocity
2022-12-31 17:40:40 +00:00
Joshua Barretto
873d3fb7a4
Added dead trees to LoD
2022-12-31 15:32:56 +00:00
Matas Minelga
040c9fe6ee
Inventory: Implemented dynamic and better ordering by Category
2022-12-31 02:32:41 +02:00
Benoît du Garreau
4fbb0b9a0b
Update to `assets_manager 0.9
2022-12-14 00:54:34 +01:00
Isse
ef2c1633ed
Merge branch 'isse/bridges' into 'master'
...
Bridges
See merge request veloren/veloren!3680
2022-11-30 15:07:03 +00:00
Marcel Märtens
4a1404cd71
fix leftovers from toolchain update
2022-11-30 15:14:47 +01:00
IsseW
7296843923
simple bridges
2022-11-30 15:13:52 +01:00
Marcel Märtens
225cbf472f
update tag and fix empty maps, other bugs introduced by auto fix
2022-11-29 09:19:10 +01:00
Marcel Märtens
2812729b78
cargo clippy lifetimes
2022-11-28 15:19:57 +01:00
Marcel Märtens
dad73ba2a3
fix clamp clippy errors
2022-11-28 14:26:27 +01:00
Marcel Märtens
0ab7a2543e
fix clippy errors
2022-11-28 14:08:11 +01:00
Marcel Märtens
ba3747a3f0
update toolchain
2022-11-28 14:08:11 +01:00
Marcel
2f990fb06e
Merge branch 'holychowders/store_last_known_pos' into 'master'
...
Store Target's Last Known Position
See merge request veloren/veloren!3698
2022-11-20 22:38:14 +00:00
holychowders
61aa49fa66
Add last_known_pos
to Target
struct.
2022-11-16 18:26:07 -06:00
Samuel Keiffer
5709427e63
Merge branch 'sam/small-fixes' into 'master'
...
Small fixes for sword
See merge request veloren/veloren!3694
2022-11-16 23:33:12 +00:00
Marcel
997c5a4e61
Merge branch 'ythern/more_unique_abilities' into 'master'
...
Ythern/roshwalr kit
See merge request veloren/veloren!3692
2022-11-15 09:58:06 +00:00
Eternalisime
71e59e4b81
combat: tweaks and modified shockwave animation
2022-11-13 22:04:00 +01:00
Sam
4784b61656
Small fixes
2022-11-13 14:03:37 -05:00
Samuel Keiffer
1173c8257f
Merge branch 'holychowders/agent_awareness2' into 'master'
...
Rework internal representation of agent awareness
See merge request veloren/veloren!3661
2022-11-12 18:48:32 +00:00
holychowders
95fd092e26
Fix awareness changes.
2022-11-12 12:12:32 -06:00
flo
0351bf1d63
Moss Drake
2022-11-12 13:00:42 +00:00
Eternalisime
8f4863be28
combat: balance tweaks on roshwalr
2022-11-11 10:22:23 +01:00
Eternalisime
f1b77e27fe
combat: lowered flee_health on roshwalr
2022-11-10 16:57:29 +01:00
Eternalisime
918d5eb345
combat: added a unique kit to roshwalr
2022-11-10 13:53:12 +01:00
LunarEclipse
32abb59132
Updated some of my personal info
2022-11-08 23:06:32 +01:00
DaforLynx
b2b14e7ab4
Event music can use more than one event at a time. Added test for soundtracks.
2022-11-07 22:39:25 +00:00
holychowders
571b07d54a
Remove dt
and multiplication by 30.
2022-11-06 13:10:17 -06:00
Avi Weinstock
372ffe45d7
Add command for debugging ways.
2022-10-29 14:32:48 -04:00
holychowders
641a5c4cda
Merge branch 'master' of gitlab.com:veloren/dev/veloren into holychowders/agent_awareness2
2022-10-29 13:21:27 -05:00
Avi Weinstock
08a50afd9f
Mostly working train tracks.
2022-10-28 21:36:42 -04:00
holychowders
3d4ad29d1d
Flee if attacked even if attacker is not close.
2022-10-28 21:31:49 +00:00
holychowders
3f3f8605af
Merge branch 'master' of gitlab.com:veloren/dev/veloren into holychowders/agent_awareness2
2022-10-28 15:16:44 -05:00
holychowders
4426972057
Refer to the fully aware state of an agent as "alert".
2022-10-28 15:03:11 -05:00
Sam
0fe073fcdc
Addressed feedback from testing
2022-10-27 20:07:10 -04:00
Sam
b5682c4682
Addressed review comments
2022-10-27 20:07:09 -04:00
Sam
a44c36432e
Fixed that equipping weapons by using them from hotbar would bypass equipping animation.
2022-10-27 20:07:09 -04:00
Sam
1782408676
Address UX issues of contextual abilities.
2022-10-27 20:07:08 -04:00
Sam
e1f76e0127
Fixed sword AI after contextualized sword abilities.
2022-10-27 20:07:08 -04:00
Sam
8cfe62e6dc
Activated abilities can now be contextualized
2022-10-27 20:07:07 -04:00
Sam
07d273aa09
Removed unneccessary term in skill point cost calculation
2022-10-27 20:07:07 -04:00
Sam
172c9e0689
Fixed inability to use abilities while in a stance
2022-10-27 20:07:07 -04:00
Sam
273949369f
Fix unit tests
2022-10-27 20:07:06 -04:00
Sam
5674923a54
Changed exp/sp progression for sword skill tree
2022-10-27 20:07:06 -04:00
Sam
38ce87d80b
Initial balance pass on sword ability stats
2022-10-27 20:07:05 -04:00
Sam
2e8ad96121
Stances now require a small amount of time to enter them
2022-10-27 20:07:05 -04:00
Sam
df9ef691fd
Cleaving stance AI
2022-10-27 20:07:03 -04:00
Sam
c97bfdfb94
Defensive stance AI
2022-10-27 20:07:01 -04:00
Sam
7dcb3582e6
Sword AI for offensive abilities
2022-10-27 20:07:01 -04:00
Sam
4ab3abfc07
Balanced stance AI
2022-10-27 20:07:01 -04:00
Sam
221b0aff5f
Sword AI can now choose their abilities
2022-10-27 20:07:00 -04:00
Sam
8d3567b6b2
Made combo melee more ergonomic to use when it is a stance
2022-10-27 20:06:59 -04:00
Sam
21aabb5663
Parries now correctly return to their stance.
2022-10-27 20:06:58 -04:00
Sam
21dedb54b9
Fixed bug where you couldn't properly exit an ability if you had a return ability but lacked the requirements to return
2022-10-27 20:06:58 -04:00
Sam
b3a15f61aa
Fixed issue where you could cancel combo melee 2 mid strike
2022-10-27 20:06:58 -04:00
Sam
5757b0bdf0
Abilities are now more expensive when in a mismatched stance if that stance is not the balanced stance.
2022-10-27 20:06:57 -04:00
Sam
5974646a3c
You can now leave a stance by using the corresponding ability input
2022-10-27 20:06:57 -04:00
Sam
a2242b28f4
If you were in a stance when you used an ability, return to that stance after the ability is complete.
2022-10-27 20:06:56 -04:00
Sam
a8212d6f41
Dive melee now scales its attack off of the entity's vertical speed.
...
Parries now cause the attacker to effectively have a recover that is either twice as long or 0.5s longer, whichever is more.
Counters now deal twice as much damage to the target if the target is in the buildup portion of an ability.
2022-10-27 20:06:55 -04:00
Sam
9091d46554
Animation for reaching charge. Changed dash melee code to probe with a test melee instead of performing the actual melee strike during charge.
2022-10-27 20:06:53 -04:00
Sam
7c22847009
Animation for parrying parry
2022-10-27 20:06:48 -04:00
Sam
e03e137793
Combo melee tweaks
2022-10-27 20:06:40 -04:00
Sam
da21e1cb02
Removed air slash stance and abilities
2022-10-27 20:06:40 -04:00
Sam
2116842d30
Bin program to generate dot files for skill trees
2022-10-27 20:06:37 -04:00
Sam
eacbdefb75
Skill point prerequisites and costs
2022-10-27 20:06:37 -04:00
Sam
2fcd876e3f
Air slash abilities
2022-10-27 20:06:35 -04:00
Sam
7a8653e8f8
Reaching abilities
2022-10-27 20:06:35 -04:00
Sam
5d643f430a
Mobility abilities
2022-10-27 20:06:35 -04:00
Sam
500e0ae3d0
Heavy abilities
2022-10-27 20:06:34 -04:00
Sam
8a578bf3f6
Parrying abilities
2022-10-27 20:06:34 -04:00
Sam
d99eddb483
Defensive abilities
2022-10-27 20:06:33 -04:00
Sam
ec03bd7032
Cleaving abilities
2022-10-27 20:06:33 -04:00
Sam
2051d45d2f
Offensive abilities
2022-10-27 20:06:32 -04:00
Sam
c37925d1e2
Changed logic for entering combo melee state depending on whether or not it was a stance
2022-10-27 20:06:31 -04:00
Sam
fd05795b4c
Titles and descriptions for each ability.
2022-10-27 20:06:31 -04:00
Sam
014a8cce61
Combo melee can now optionally not function as a stance
2022-10-27 20:06:31 -04:00
Sam
66f9cf22fc
Balanced abilities and insert ability id into animations.
2022-10-27 20:06:30 -04:00
Sam
aea4a43b65
Placeholder abilities
2022-10-27 20:06:30 -04:00
Sam
38094b6ba2
Finisher melee
2022-10-27 20:06:29 -04:00
Sam
057b1a4ad6
Added capability for attacks to be interrupted by dodging or blocking
2022-10-27 20:06:29 -04:00
Sam
c09e858cba
Single target melee attacks now hit the closest target instead of a random target.
2022-10-27 20:06:28 -04:00
Sam
1e0dfe003d
Rolling can now only interrupt abilities when in buildup
2022-10-27 20:06:28 -04:00
Sam
7b27b63122
Melee attacks now only hit a single target by default
2022-10-27 20:06:28 -04:00
Sam
af39287331
Added support for abilities being cheaper if activated from the correct stance
2022-10-27 20:06:27 -04:00
Sam
0ff06edcdc
Combo melee skips recover if continuously striking. Combo animations consolidated to one file.
2022-10-27 20:06:27 -04:00
Sam
17258975fc
Combo melee 2 state
2022-10-27 20:06:26 -04:00
Marcel
51d4c8dd51
Merge branch 'halloween' into 'master'
...
Halloween event
See merge request veloren/veloren!3668
2022-10-25 21:37:34 +00:00
Samuel Keiffer
f676e732f6
Merge branch 'flaffwaffle/action_state_concurrent_states' into 'master'
...
ActionState extensions to allow for multiple concurrent state variables And More Complex AI
See merge request veloren/veloren!3659
2022-10-25 03:21:46 +00:00
Timothy Finnegan
1922d69154
Ran Cargo fmt
2022-10-24 19:52:37 -07:00
flo666
9b1efe1bee
clippy, fmt, remove leftover file, fix sitenames in soundtrack
2022-10-25 00:33:23 +02:00
IsseW
9a6a3a05a1
bat config
2022-10-25 00:31:04 +02:00
kitswas
c83ec87d6a
Code cleanup
2022-10-24 22:05:11 +05:30
kitswas
e29a9f4e36
Colour reflects old poise state
2022-10-24 22:05:11 +05:30
kitswas
b21764c99f
Added tick mark for the upcoming threshold
2022-10-24 22:05:11 +05:30
kitswas
be586aa84f
Extracted hard-coded poise thresholds to a constant
2022-10-24 22:05:11 +05:30
Tim Finnegan
a21a674ed1
Merge branch 'master' into 'flaffwaffle/action_state_concurrent_states'
...
# Conflicts:
# CHANGELOG.md
2022-10-24 01:35:25 +00:00
James Melkonian
6bacb487f3
Bat AI
2022-10-23 20:05:39 +02:00
flo666
586d0f6dd8
add bat (created by Gemu)
2022-10-23 20:05:39 +02:00
flo666
79e6fd58fe
- make tricksters spawn in groups and play instruments
...
- remove defunct draugr flee
2022-10-23 20:05:39 +02:00
flo666
e1bd385408
make draugrs Npcs flee at health below 100%,
...
trickster gear,
single spawns (trickster, dullahan),
2022-10-23 20:05:39 +02:00
IsseW
1d6b7d6a03
Add Halloween event
2022-10-23 20:05:39 +02:00
flo
698a00bae3
savannah_pit
2022-10-22 19:48:50 +00:00
holychowders
7502cd664a
Have agents update awareness of targets.
...
This is preliminary and has no visible effect.
2022-10-21 20:25:54 -05:00
holychowders
f45c465c75
Add new Awareness
struct.
2022-10-20 11:36:29 -05:00
holychowders
bc20744cd3
Remove old unused awareness stuff.
2022-10-20 11:36:16 -05:00
Timothy Finnegan
a9add7012e
Added support for multiple timers, conditions, and counters in a single action node.
2022-10-16 19:48:27 -07:00
Monty Marz
2d8627c29b
Add gnarling chieftain mask
2022-10-15 11:05:21 +00:00
Joshua Barretto
3c54e63592
Various minor optimisations
2022-10-12 13:57:14 +01:00
Isse
536bb9b71c
Merge branch 'zesterer/citadel' into 'master'
...
Two new tree types and disabled citadel site.
See merge request veloren/veloren!3652
2022-10-10 16:19:48 +00:00
James Melkonian
99d547c7c6
Add unit test to validate recipe keys
2022-10-09 20:50:09 -07:00
Joshua Barretto
0b5d043d8e
Began work on citadel
2022-10-09 23:23:39 +02:00
Avi Weinstock
e6576f0cf3
Make the trading AI for pets only accept food.
2022-09-30 15:11:03 -04:00
Avi Weinstock
60f5383f8b
Address comments for MR 3633.
2022-09-30 14:51:49 -04:00
Avi Weinstock
c62bc0dd0d
Allow pets to be traded with.
2022-09-30 14:51:49 -04:00
Marcel Märtens
0fe0192a2d
get rid of string replacements in template strings
2022-09-29 17:33:53 +02:00
Marcel Märtens
a0ef3be9ac
remove hardcoded localisation from client
2022-09-27 13:46:12 +02:00
Marcel
17c940e0f8
Merge branch 'xMAC94x/update_toolchain' into 'master'
...
update toolchain to `2022-09-23`
See merge request veloren/veloren!3615
2022-09-25 19:44:58 +00:00
Marcel Märtens
1e1ee5031f
remove enum_iterator with strum, fixes #1723
2022-09-25 16:09:46 +02:00
Marcel Märtens
cf6a764aa4
update toolchain to 2022-09-23
2022-09-25 15:58:32 +02:00
Marcel Märtens
c2b453f6f1
update toolchain to 2022-09-08
...
This reverts commit 6c9deee491
.
This reverts commit a32b269252
.
2022-09-24 00:04:40 +02:00
Marcel Märtens
29d0f5b25d
update dependencies
2022-09-22 11:57:55 +02:00
Samuel Keiffer
59d8d287d9
Merge branch 'seachapel_npc_work' into 'master'
...
seachapel npc work
See merge request veloren/veloren!3599
2022-09-22 01:04:01 +00:00
flo
a37e1f8d99
seachapel npc work
2022-09-22 01:04:01 +00:00
Joshua Yanovski
57ea753bff
Merge branch 'sharp/parallel-ingame' into 'master'
...
Parallelize ingame messages.
See merge request veloren/veloren!3627
2022-09-21 19:44:40 +00:00
Joshua Yanovski
1c14ec7ee1
Parallelize ingame messages.
2022-09-21 10:25:57 -07:00
Joshua Yanovski
67231aff90
Remove persistence loading error from SkillSet.
...
This is needed (for now) in order to parallelize ingame_chat, because
one of the handled messages updates this value on the server. It turns
out that the value is not actually used on the server, only the client,
so this was mostly a matter of threading this back to the correct place.
Additionally, we took the opportunity to modify the UI to not log you
into the game until your character was confirmed to be loaded, which
was a todo item that lets us simplify some error handling logic and
remove stuff from global state.
2022-09-21 09:29:25 -07:00
Samuel Keiffer
188db01a7b
Merge branch 'sam/hot-agent' into 'master'
...
Agent combat tactics hot reloading
See merge request veloren/veloren!3629
2022-09-21 02:44:51 +00:00
Imbris
1b48a3008c
Merge branch 'Couls/TestBed' into 'master'
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Extend item pickup UI to group members
Closes #1402
See merge request veloren/veloren!3521
2022-09-20 22:13:50 +00:00
Couls
4a4c061b55
Extend item pickup UI to group members
2022-09-20 22:13:50 +00:00
Sam
3d6c9a780d
Removed redundant package parameter from init function of hot reloading
2022-09-17 00:55:28 -04:00
Sam
cfeb197f85
Removed duplicate crates added so there could be dynamic crates, now compiled with crate type specified instead.
2022-09-17 00:50:59 -04:00
Sam
23c51af437
Consolidated voxygen and server dynlibs into a common dynlib
2022-09-16 23:43:26 -04:00
Christof Petig
5d8a708d6b
Merge branch 'juliancoffee/loot_export_fix' into 'master'
...
Make loot export display all modulars
See merge request veloren/veloren!3598
2022-09-16 21:55:59 +00:00
Joshua Yanovski
e9a463d459
Revert "Merge branch 'xMAC94x/update-deps' into 'master'"
...
This reverts merge request !3608
2022-09-15 18:51:48 +00:00
Joshua Yanovski
cafdcad8ce
Merge branch 'sharp/improve-msg' into 'master'
...
Improve some server system performance
See merge request veloren/veloren!3614
2022-09-15 04:30:31 +00:00
Joshua Yanovski
2c15d0af56
Reduce overhead of messaging systems.
2022-09-14 21:04:53 -07:00
Marcel
725fd09ed7
Merge branch 'yusdacra/nix' into 'master'
...
!2951 with fixed runtime panic
See merge request veloren/veloren!3605
2022-09-14 10:12:07 +00:00
flo
dc688bccb9
fix_salamander_and_elbst
2022-09-13 17:32:53 +00:00
juliancoffee
be1638e2e7
Remove csv_import of loot table
2022-09-12 18:30:17 +03:00
juliancoffee
97900b109f
Make loot export display all modulars
2022-09-12 18:30:17 +03:00
Joshua Yanovski
aea4aca057
Merge branch 'xmac94x/steal-sharps-clippy-improvements' into 'master'
...
Xmac94x/steal sharps clippy improvements
See merge request veloren/veloren!3612
2022-09-11 19:56:35 +00:00
Marcel Märtens
a32b269252
steal sharps clippy improvements to the old nightly
2022-09-11 16:10:56 +02:00
flo
e43608ce80
add guitar & instrument sample edits
2022-09-10 17:23:38 +00:00
Joshua Yanovski
986d104faa
Update Rust toolchain.
2022-09-08 15:43:53 -07:00
Marcel Märtens
d9e6f10688
update dependencies
2022-09-08 23:29:08 +02:00
Yusuf Bera Ertan
812298cb63
fix: default to build detected git version / tag if we can't get runtime variables
2022-09-08 12:29:17 +03:00
Yusuf Bera Ertan
58e74a26cd
Revert "Merge branch 'revert-441acd3e' into 'master'"
...
This reverts commit f170da4da6
, reversing
changes made to aa7569061b
.
2022-09-08 12:28:56 +03:00
Joshua Yanovski
e55b541bcc
Revert "Merge branch 'yusdacra/chore/nix' into 'master'"
...
This reverts merge request !2951
2022-09-08 08:33:35 +00:00
Samuel Keiffer
aa7569061b
Merge branch 'juliancoffee/more-buffs' into 'master'
...
Add Golden Cheese debug potion
See merge request veloren/veloren!3597
2022-09-08 01:01:18 +00:00
Joshua Yanovski
c95c08ee54
Merge branch 'sharp/fix-full-server' into 'master'
...
Allow mods/admins to log in when server is full.
See merge request veloren/veloren!3600
2022-09-07 05:21:08 +00:00
Joshua Yanovski
f5aee1d2a7
Allow mods/admins to log in when server is full.
...
As a side effect, this moves the initial game server sync message into
the login code, since that's the first place we can check for admin
permissions and we want to avoid sending large messages to users who are
not authenticated (especially if the player cap has been reached;
previously, the player cap check limited the damage that could be done
by unauthenticated players).
Some fallout from this is that we don't synchronize the Player component
anymore, which had some minor effects on voxygen. This update also
breaks Torvus, since Client::new now expects the username and password
to be provided from the getgo--an accompanying MR will be submitted to
fix it.
2022-09-06 21:42:31 -07:00
Imbris
441acd3e48
Merge branch 'yusdacra/chore/nix' into 'master'
...
build(nix): refactor and update nix flake
See merge request veloren/veloren!2951
2022-09-07 03:42:28 +00:00
juliancoffee
34c5e95d8a
Add Energy regen buff
...
* Fix broken i18n keys for health and energy increases
* Better handle buff descriptions
Calculate infobox lines for item stats to set correct infobox frame
dimensions
2022-09-06 15:50:04 +03:00
juliancoffee
54c48c7112
Extract buff executor into own function
2022-09-06 15:50:04 +03:00
Isse
7ea720b2ef
Merge branch 'creature_model_updates' into 'master'
...
Creature model updates
See merge request veloren/veloren!3584
2022-09-06 10:35:11 +00:00
flo
e4a3671345
Creature model updates
2022-09-06 10:35:10 +00:00
juliancoffee
2b3cfe690d
Adress review
...
* Make compatible_handndess check its own function and get back to
`match`
2022-09-06 00:59:15 +03:00
juliancoffee
421aa44d5f
Make kit generate all possible modulars
2022-09-05 00:24:58 +03:00
juliancoffee
0c5a33b031
Add functions to generate collection of modulars
2022-09-05 00:24:58 +03:00
Yusuf Bera Ertan
e94acbec8b
fix: use as_str to get rid of doesn't implement display
2022-09-03 16:31:52 +03:00
Yusuf Bera Ertan
2af2b34d84
build: allow common to read git version information at runtime
2022-09-03 16:26:10 +03:00
Joshua Barretto
6a1e560906
Switched to median dt for stable dt
2022-09-02 18:21:24 +01:00
flo
6c89cd8fbf
put Organ under Toolkind Instrument
2022-08-30 16:55:02 +00:00
Samuel Keiffer
52ce12f383
Merge branch 'floppy-music-instruments' into 'master'
...
Music Instruments
See merge request veloren/veloren!3535
2022-08-28 18:48:18 +00:00
flo
9339971032
Music Instruments
2022-08-28 18:48:18 +00:00
Joshua Yanovski
6032dbd22a
Merge branch 'seachapel_fixes' into 'master'
...
seachapel_fixes
See merge request veloren/veloren!3572
2022-08-27 08:03:04 +00:00
flo666
1876d169c8
- Dagon, SeaCrocodile hitboxes
2022-08-27 08:06:33 +02:00
Imbris
4126194a5c
View distances small fixes and improvement:
...
* Properly set view_distance field in Client when sending it to the
server in request_character/request_spectator.
* Removed invalid check I had included in Client::set_view_distance
* ViewDistances::clamp now clamps min to 1 for both types of view distance.
2022-08-25 23:24:43 -04:00
Imbris
cc1de8334d
Clean up common/src/lib.rs to avoid repetitive wasm cfgs. Not many lines
...
actually removed but it looks a lot better IMO.
2022-08-25 23:24:43 -04:00
Imbris
334937568e
Add an entity view distance setting that allows limiting the distance
...
entities are synced from and displayed in.
NOTE: Syncing entities work at the granularity regions which are
multi-chunk squares but the display of entities in voxygen is limited in
a circle with the radiues of the supplied distance.
Additional details and changes:
* Added `ViewDistances` struct in `common` that contains separate
terrain and entity view distances (the entity view distance will be
clamped by the terrain view distance in uses of this).
* View distance requests from the client to the server now use this
type.
* When requesting the character or spectate state the client now passes
its desired view distances. This is exposed as a new parameter on
`Client::request_character`/`Client::request_spectate`. And the client
no longer needs to send a view distance request after entering these
states. This also allows us to avoid needing to initialize `Presence`
with a default view distance value on the server.
* Removed `DerefFlaggedStorage` from `Presence` and `RegionSubscription` since the
change tracking isn't used for these components.
* Add sliders in voxygen graphics and network tabs for this new setting.
Show the clamped value as well as the selected value next to the
slider.
* Rename existing "Entities View Distance" slider (which AFAIK controls
the distance at which different LOD levels apply to figures) to
"Entities Detail Distance" so we can use the former name for this new
slider.
2022-08-25 23:24:43 -04:00