Commit Graph

8377 Commits

Author SHA1 Message Date
bux578
a2124a6b45 add tanoa wind dir data, add comments 2016-06-12 07:30:38 +02:00
bux578
68e2531af3 Merge remote-tracking branch 'origin/master' into tanoaWindDAta 2016-06-12 07:01:14 +02:00
PabstMirror
d14392c35c Optics - Create PIP camera only when needed 2016-06-11 23:08:55 -05:00
commy2
ec01ae0d0b Merge pull request #3897 from acemod/tanoaMapData
Tanoa map data
2016-06-11 23:03:22 +02:00
SilentSpike
931ccf8a46 Merge pull request #3796 from acemod/zeusModuleUiExample
Add more zeus modules
2016-06-11 21:41:55 +01:00
bux578
2a667a322d init WindData --- missing directions 2016-06-11 22:37:03 +02:00
bux578
950cdb1ee3 fix missing values
was using an incomplete regex
2016-06-11 22:05:44 +02:00
SilentSpike
242876fa83 Merge remote-tracking branch 'origin/master' into zeusModuleUiExample 2016-06-11 21:02:16 +01:00
PabstMirror
ddf9e0b5cc CBA Events 2016-06-11 14:57:04 -05:00
Glowbal
e8ba309765 Merge pull request #3887 from gpgpgpgp/patch-2
add a line to get rid of 4 first aid kits in the invisible fast roping helper
2016-06-11 21:53:34 +02:00
Glowbal
1632cb9105 Merge pull request #3878 from acemod/fastroping-sounds-fix
Only play fastroping sounds for player
2016-06-11 21:53:00 +02:00
PabstMirror
00e5cef145 Merge remote-tracking branch 'refs/remotes/origin/master' into add-mine-detector 2016-06-11 14:49:12 -05:00
commy2
250e27bfd2 Merge pull request #3864 from acemod/removeLineDrawing
Remove line drawing
2016-06-11 21:38:56 +02:00
Butt4cak3
151d13244b Improved misleading translation of german bandages (#3810)
* Improved misleading translation of german bandages

* Further improved german bandage names
2016-06-11 21:35:22 +02:00
PabstMirror
d57754a7cd Private/Formatting 2016-06-11 14:34:14 -05:00
PabstMirror
4f73ead80c Fix alt/lat for maps not defined in getMapData 2016-06-11 14:32:36 -05:00
bux578
c268572649 add Tanoa mapData 2016-06-11 21:14:05 +02:00
bux578
18d864e950 split mapData into separate function 2016-06-11 21:13:51 +02:00
Glowbal
7f9257716e Merge pull request #2331 from acemod/323bloodyoverlay
remove BI blood overlay
2016-06-11 20:49:54 +02:00
VKing
589ad4d2e7 Remove attachments from mine detectors
When WeaponSlotsInfo was added, rifle attachments could be added to the mine detectors.
2016-06-11 20:47:53 +02:00
commy2
a4bd6ea80f Merge pull request #3893 from acemod/virtualMasDiv0
virtualMass - Fix div0 error when naked
2016-06-10 10:27:36 +02:00
commy2
e55881e1ef Merge pull request #3894 from acemod/fixNametagsUAV
Fix nametag error when assignedTeam is nil
2016-06-10 10:20:16 +02:00
PabstMirror
dc6d5f1367 Temp fix for change to handleDamage in dev branch
Fix #3892
2016-06-09 21:26:50 -05:00
PabstMirror
5ecc09d78c Fix nametag error when assignedTeam is nil 2016-06-09 20:42:30 -05:00
PabstMirror
e8f7f6ea24 virtualMass - Fix div0 error when playing as rabbit 2016-06-09 20:30:45 -05:00
PabstMirror
d7d87be32b Merge remote-tracking branch 'refs/remotes/origin/master' into removeLineDrawing 2016-06-09 17:20:39 -05:00
jonpas
f1ae73967d Normalize leftovers 2016-06-09 14:28:31 +02:00
jonpas
b97ba4990d Normalize 2 more files 2016-06-09 14:25:57 +02:00
jonpas
bd5f6107a0 Merge branch 'master' into eol-lf 2016-06-09 14:24:45 +02:00
Glowbal
8c9b31b1c7 Merge pull request #3815 from acemod/cbaEventSystem
Deprecate ACE events framework
2016-06-09 14:20:26 +02:00
gpgpgpgp
0c28cd4413 add a line to get rid of 4 first aid kits in the invisible helper
The helper "ace_fastroping_helper" inherits from Helicopter_Base_F, and here's chain of inheritance.
class CfgVehicles
{
	class AllVehicles;
	class Air: AllVehicles
	{
		class TransportItems
		{
			class _xx_FirstAidKit
			{
				name = "FirstAidKit";
				count = 4;
			};
		};
	};
	class Helicopter: Air
	{
	};
	class Helicopter_Base_F: Helicopter
	{
	};
	class ace_fastroping_helper: Helicopter_Base_F
	{
		class TransportItems {};	// now overrides the first aid kits
	};
};
Was a happy and funny surprise to pick up some decent medical supplies from one end of a cut rope.
2016-06-08 17:26:23 +08:00
commy2
24ce8b7753 Merge pull request #3880 from acemod/spotting_scope_animated_reticle
Update Spotting Scope
2016-06-07 19:41:09 +02:00
commy2
5d0e257cd8 center interaction point, add gunner shadows 2016-06-07 19:36:03 +02:00
PabstMirror
1be926f3db Make rotation key a client setting
Improve compatibility with other addons
2016-06-07 11:52:28 -05:00
PabstMirror
aea086b75e Merge branch 'cbaEventSystem' into removeLineDrawing 2016-06-07 11:12:52 -05:00
BaerMitUmlaut
bce92e8d42 Merge pull request #3567 from BaerMitUmlaut/microdagr-microoverhaul
MicroDAGR Microoverhaul
2016-06-07 09:58:18 +02:00
commy2
f14a1b990b simplify optics config 2016-06-07 07:38:01 +02:00
Nicolás Badano
527db2bd07 Merge pull request #3884 from acemod/fixShowWindInfoControlsText
Fix wind info keybind string
2016-06-06 21:39:54 -03:00
jonpas
89db8bef5a Fix wind info keybind string 2016-06-07 02:22:53 +02:00
jonpas
9287214781 Move Defuse action to main action 2016-06-07 00:51:06 +02:00
commy2
5135d3bedd delete duplicate files 2016-06-07 00:36:41 +02:00
commy2
3ee10a8c2f add gunner proxy to FIRE GEO LOD and add it to a component 2016-06-07 00:28:09 +02:00
commy2
f5a96ac2fc add editor stuff for spotting scope 2016-06-07 00:17:04 +02:00
commy2
12ab4e9fa6 match controls at boarder 2016-06-06 23:33:00 +02:00
commy2
6a5c9cfca7 black periphery 2016-06-06 23:14:19 +02:00
commy2
36d0b78811 coeficient handling interface sizes was inverted 2016-06-06 21:36:29 +02:00
commy2
cd43c17f80 animate the scope 2016-06-06 19:22:24 +02:00
commy2
be260e896b animated reticle for spotting scope 2016-06-06 17:22:17 +02:00
commy2
a61e4b3a4e remove BI blood overlay 2016-06-06 14:14:45 +02:00
commy2
fe03272dc6 Merge pull request #3874 from acemod/cleanup_nightvision
code cleanup fnc_blending
2016-06-06 12:23:42 +02:00
BaerMitUmlaut
27c347eec8 Only play fastroping sounds for player 2016-06-05 19:39:12 +02:00
jonpas
e779bc0cb2 Merge pull request #3877 from acemod/fixUIerror
Fix selective UI in FFV slots
2016-06-05 14:04:49 +02:00
jonpas
021a123fc6 Fix selective UI in FFV slots, Properly fix config name check 2016-06-05 14:02:55 +02:00
Glowbal
2ad3f57414 Merge pull request #3872 from acemod/fixUIerror
Fix selective UI script error when changing certain other settings
2016-06-05 13:44:22 +02:00
commy2
e776306295 Merge pull request #3876 from acemod/cleanupMovement
Cleanup movement and improve debugging
2016-06-05 12:57:34 +02:00
jonpas
2cc1252f81 Remove unused CfgInventoryGlobalVariable in movement and improve debugging 2016-06-05 12:45:53 +02:00
commy2
0424f5db73 cleanup fnc_blending 2016-06-05 10:12:05 +02:00
commy2
8ed2dd11d2 Merge pull request #3871 from acemod/magRepackImprovements
Add size parameter to displayTextPicture, Improve parameter checking …
2016-06-05 00:05:07 +02:00
commy2
a9a0cfc001 Merge pull request #3873 from voiperr/nvgthrowfix
Fix NVG overbright when player throws grenades
2016-06-04 23:43:53 +02:00
voiper
354e84e058 Cleanup. 2016-06-04 12:26:38 -07:00
jonpas
b541b0b4f0 Fix selective UI script error when changing certain other settings 2016-06-04 21:20:10 +02:00
jonpas
3124270254 Quote the unquoted 2016-06-04 21:07:24 +02:00
voiper
a10b6ee8e2 Fix thrown blink. 2016-06-04 12:05:47 -07:00
jonpas
5a20f1286b Change internal event framework names to contain prefix and be as short as possible 2016-06-04 21:05:26 +02:00
jonpas
8ff4a2ecaf Add size parameter to displayTextPicture, Improve parameter checking in displayText functions, Cleanup magazine repack (privates, deprecated macros, style) 2016-06-04 20:40:55 +02:00
jonpas
03a56b1f7d Fix goKneeling changing animation inside vehicle (1.60) 2016-06-04 19:58:53 +02:00
SilentSpike
90ebf9638b Update common event names to meet new standard 2016-06-04 11:12:56 +01:00
SilentSpike
1b6bbff139 Revert event names for synced events framework
Keeping these names as short as possible for network traffic purposes.
2016-06-04 09:46:50 +01:00
Jonathan Pereira
b64b7e431e Translated remaining strings 2016-06-03 23:11:40 -03:00
SilentSpike
9e4fd77745 Update common event names to meet new standard 2016-06-03 22:39:43 +01:00
SilentSpike
5b8fa4d4f1 Update common status effect framework
Instead of changing the event names to match the new standards and also changing every single call to `FUNC(statusEffect_set)`/`FUNC(statusEffect_get)` I figured it made sense to only change the event names and the internal workings of `FUNC(statusEffect_sendEffects)` to automatically add the appropriate prefix.
2016-06-03 20:53:43 +01:00
SilentSpike
bd985d57ff Run event renaming script for new additions 2016-06-03 20:53:43 +01:00
Glowbal
694503c01b Fix medical events 2016-06-03 20:57:21 +02:00
Glowbal
fa2cf55156 Fix medical related events 2016-06-03 20:22:34 +02:00
PabstMirror
39456003ee Merge branch 'cbaEventSystem' into removeLineDrawing 2016-06-03 12:55:37 -05:00
BaerMitUmlaut
11f1518220 Fix spottingscope interaction point, add to misc. box (#3862) 2016-06-03 10:21:47 -05:00
jonpas
f90b3b5c54 Merge pull request #3770 from tbeswick96/IRAttachLeftShoulder
Moved IR Strobe to left shoulder when attached.
2016-06-03 16:33:57 +02:00
jonpas
46b12bd6c3 Merge pull request #3861 from acemod/unify-deployables
Unify deployables
2016-06-03 16:32:52 +02:00
PabstMirror
77baeda976 Merge branch 'master' into huehuehue 2016-06-03 00:01:13 -05:00
PabstMirror
4915637601 Few more in common 2016-06-02 20:13:09 -05:00
PabstMirror
59ffff406e Fix missing ; 2016-06-02 20:05:03 -05:00
PabstMirror
240cf4f0b5 Fix merge 2016-06-02 20:02:16 -05:00
PabstMirror
db78dd53a8 Cleanup Merge and remoteFnc events 2016-06-02 19:59:18 -05:00
PabstMirror
d7f9c52c2f Merge branch 'master' into cbaEventSystem 2016-06-02 19:29:30 -05:00
PabstMirror
7970979a18 Fix removed var in Map Gestures 2016-06-02 15:04:03 -05:00
PabstMirror
73215b707d Remove Line Drawing from MapTools
And change map tools key to ALT from CTRL
2016-06-02 14:36:25 -05:00
jonpas
c110121b1a Merge pull request #3811 from acemod/abolishExecRemoteFnc
Replace execRemoteFnc with events
2016-06-02 17:08:01 +02:00
jonpas
b0352fdeb9 Merge branch 'master' into eol-lf 2016-06-02 17:02:09 +02:00
PabstMirror
b6aaba7f90 Integrate 1.60 marker shape color map interface (#3860)
1.60 adds ability to set color and marker type from the map interface
Luckily they use the same values and indexes as ACE,
This PR connects the two systems,
Selecting a color from the 1.60 map display will set the color in the
ace marker display and vice versa
2016-06-02 09:28:52 -05:00
PabstMirror
637b5e02e9 Update 3den attributes to use 1.60 scaling (#3857) 2016-06-02 09:26:57 -05:00
PabstMirror
675214cfb9 Allow drivers of vehicles to show microDagr (#3808) 2016-06-02 09:26:43 -05:00
PabstMirror
68d6c1969b Cleanup transistion to CBA's waitAndExec (#3858) 2016-06-02 09:22:40 -05:00
jonpas
4c995d4c5c Improve selective UI API (#3805)
* Improve selective UI API, Disable ammo count when reload component is loaded, Fix stance UI

* Upgrade Selective UI framework for controls that share IDCs for gunner and soldier

* Separate more soldier and gunner settings sharing same IDCs, Remove vehicle gunner weapon which has no effect anymore

* Separate more soldier and gunner IDC sharing elements, Fix typo, Fix API setting not being respected in case where selective type is not the same on load

* Rework Selective UI using ACE_UI config, Cleanup, Add ACE_UI to FCS component to mark it (is already disabled due to other necessary settings for FCS to function)

* Do location check in function, Rename condition to location, change to number

* Use macros in ACE_UI location
2016-06-02 14:32:39 +02:00
jonpas
590d4fa70b Merge branch 'master' into abolishExecRemoteFnc 2016-06-02 14:28:43 +02:00
Glowbal
603d07ddc2 Fix incorrect indentation
Should be using 4 spaces instead of a tab.

Quick, before flummi sees this.
2016-06-02 10:53:09 +02:00
Glowbal
2e54310ff4 Merge pull request #3844 from acemod/fixShowHud
Fix showHud if set before display loaded
2016-06-02 10:39:46 +02:00
Glowbal
5c7148de1f Merge pull request #3851 from acemod/huntIR-multipara-fix
Fixed HuntIR deployment
2016-06-02 10:38:37 +02:00
BaerMitUmlaut
cc83bf64d6 Moved all deployables to equipment submenu 2016-06-02 10:35:33 +02:00
PabstMirror
b949440eb1 Goggles - Fix script error from CBA_fnc_waitAndExecute 2016-06-01 17:27:55 -05:00
jonpas
95573ee711 Stringtable URL (#3855)
* Move url into stringtable to display it properly, Add some missing author and url entries

* Fix main

* Remove duplicate author
2016-06-01 23:45:51 +02:00
jonpas
ba27c8f914 Fix WEB_URL end of line error (#3854)
* Fix WEB_URL end of line error

* Change location of quote macro

* Fix medical_menu VERSION_CONFIG error
2016-06-01 14:41:33 +02:00
commy2
9d61dd6159 Merge pull request #3850 from acemod/fixCfgPatchesAuthor
Fix CfgPatches author/ is not a value
2016-06-01 14:24:17 +02:00
jonpas
1354826d56 Put semi-colon to the correct place 2016-06-01 14:11:32 +02:00
commy2
e6000807ee Merge pull request #3849 from acemod/fix160ubc
Fix 1.60 UBC (slingloads)
2016-06-01 13:57:07 +02:00
jonpas
1331265e65 Move url into a macro 2016-06-01 13:49:10 +02:00
jonpas
6730d016c2 Convert CfgPatches to new Eden format and CBA 2.4.1 compatibility 2016-06-01 13:27:02 +02:00
BaerMitUmlaut
7a8506cefd Update handleFired header comment 2016-05-31 23:12:57 +02:00
jonpas
26fbc36cab Merge branch 'master' into cbaEventSystem 2016-05-31 22:36:08 +02:00
BaerMitUmlaut
f3fbb6cbdd Fixed HuntIR deployment 2016-05-31 22:13:01 +02:00
jonpas
fa9384ffb4 Fix vanilla CCIP on A-10 2016-05-31 20:35:38 +02:00
Glowbal
d7b239f487 Merge pull request #3795 from acemod/deprecate-components
Add Deprecate components support
2016-05-31 10:40:24 +02:00
PabstMirror
6905e6f97f Fix showHud if set before display loaded 2016-05-31 01:53:28 -05:00
PabstMirror
598c3dc181 Fix 1.60 UBC (slingloads) 2016-05-30 17:11:06 -05:00
commy2
fd26e2e44e Merge pull request #3516 from acemod/cbamissiontime
replace timePFH with CBA_missionTime
2016-05-30 21:23:57 +02:00
commy2
7512c4e52e manual merge 2016-05-30 21:14:34 +02:00
jonpas
7a307393a4 Merge branch 'master' into useQuotedPathMacros 2016-05-30 21:14:17 +02:00
commy2
e7fa02d0d9 Merge pull request #3812 from acemod/cbaDelayedExecFnc
Use new CBA delayed execution functions and deprecate ACE functions
2016-05-30 21:02:29 +02:00
commy2
94b5cea3cf Merge pull request #3814 from acemod/cbaBinocularMagazineFnc
Use new binocular magazine CBA functions and deprecate ACE functions
2016-05-30 21:00:43 +02:00
commy2
272775445f Merge pull request #3670 from acemod/useQuotedFuncMacros
Use new quoted function macros
2016-05-30 21:00:23 +02:00
commy2
882aa26ab2 Merge pull request #3813 from acemod/cbaGetItemObjectConfig
Use new CBA get config functions and deprecate ACE functions
2016-05-30 21:00:05 +02:00
PabstMirror
4df30327ac Flashsuppressors - use next CBA's JM configs (#3709)
#3700
2016-05-30 13:49:08 -05:00
jonpas
816da2aef1 Normalize to LF line endings 2016-05-30 18:37:03 +02:00
PabstMirror
3163b53710 gforces - Fix missing ace_settings.hpp include (#3837) 2016-05-29 11:54:44 -05:00
bux578
b4cb49ffec Merge pull request #3836 from acemod/fix_null_rallypoint
fix rallypoint being objNull, when created via 'createvehicle'
2016-05-29 13:57:44 +02:00
commy2
bc6f756df4 fix rallypoint being objNull, when created via 'createvehicle' 2016-05-29 13:22:49 +02:00
commy2
1bd44e562a replace a comma with semi colon 2016-05-29 11:44:00 +02:00
Grey-Soldierman
9f588d283c Fixed indentation again 2016-05-27 19:10:44 +01:00
Grey-Soldierman
d92b5fb459 Fixed indentation 2016-05-27 19:08:34 +01:00
Grey-Soldierman
b0363d4ba9 Removed Valon from any vest configured for holsters 2016-05-27 18:52:30 +01:00
voiperr
52ea640c4b ace_map: More realistic flashlight glow + minor fix (#3824)
* -Converted flashlight glow object to chemlight type (emits light without sprite)
-Fixed issue where glow object was being deleted without being first detached

* Cleanup of temp classes.

* Spaces before and after =

* Moved effects into Effects.hpp.
2016-05-27 19:16:15 +02:00
jonpas
4f515ec4e1 QGVAR captives, interaction 2016-05-25 20:23:53 +02:00
jonpas
5d36f84eb1 qGVAR overheating and reloadlaunchers 2016-05-25 20:13:36 +02:00
gpgpgpgp
cfb3d7f0a9 add a line to support JSRS Eden (getting rid of JSRS explosion sound effect)
JSRS Eden defines a SoundSetExplosion[] on ShellBase to define explosion sounds, which gives huntir unexpected exploding sound when used together. Adding SoundSetExplosion[] = {}; shall fix the problem.
2016-05-25 09:17:19 +08:00
PabstMirror
87ee34ba35 vehicleLock - Use QGVAR 2016-05-24 19:37:24 -05:00
PabstMirror
fef50ae48f Fix duplicate event 2016-05-24 19:25:38 -05:00
jonpas
c4999c13e4 QGVAR and Fix sandbag, tagging, tripod, viewdistance, weather, zeus 2016-05-25 02:19:50 +02:00
jonpas
7ede53bbdd QGVAR and Fix laser, map, map_gestures, maptools, modules, nightvision, optics 2016-05-25 02:09:11 +02:00
jonpas
b54d1985f1 QGVAR and fix gforces, goggles, grenades, hearing, interact_menu 2016-05-25 01:57:41 +02:00
jonpas
99675417c6 QGVAR and fix events in concertina_wire, disarming and explosives 2016-05-25 01:51:58 +02:00
jonpas
dd2e9140ae Q(E)GVAR rangefinderData event 2016-05-25 01:44:56 +02:00
jonpas
da4c08fb6c QGVAR all reload events 2016-05-24 20:51:10 +02:00
jonpas
30b15ee3d3 Fix quotes in cargo 2016-05-24 19:22:48 +02:00
jonpas
331c3c70cb Verify and fix cargo, nametags, rearm, reload, repair, ui, Convert infoDisplayChanged in common and mk6mortar Rsc's 2016-05-24 18:58:27 +02:00
SilentSpike
207d6612da Remove duplicate ACE_newEvents entries 2016-05-24 15:06:17 +01:00
SilentSpike
c4b75160a4 Run event renaming script 2016-05-24 14:13:11 +01:00
PabstMirror
ccbd52e811 Fix Can't toggle safemode in FFV seats #3819
Also block safemode when no weapon
2016-05-23 15:51:09 -05:00
PabstMirror
84eca899a9 Add event renaming system
Allows us to switch event names such that anyone currently using our old event framework and names won't have their code broken until it is deprecated in version 3.8.0
2016-05-23 14:03:55 +01:00
PabstMirror
86b9022322 Fix VehLock Macros 2016-05-22 23:13:15 -05:00
SilentSpike
108ff4f644 Replace ACE event system calls with CBA counterparts
Regex used:

\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent

E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event

E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
SilentSpike
f0b8da33c4 Deprecate ACE events framework
CBA 2.4.0 entirely replaces the ACE events framework.

Adds wrappers with deprecated warnings to all of the public event framework functions and removes all of the underlying GVARs and code.
2016-05-22 16:09:49 +01:00
jonpas
bd0e05d7d6 Use CBA config functions, return correct value 2016-05-22 16:18:24 +02:00
jonpas
38b48390b5 Call CBA binocular functions - leave as wrapper 2016-05-22 16:03:41 +02:00
jonpas
bbd96f9e71 Call CBA delayed execution functions, remove ACE's PFH for handling them 2016-05-22 16:01:12 +02:00
jonpas
4b121480bb Use new binocular magazine CBA functions, deprecate ACE functions 2016-05-22 15:48:03 +02:00
jonpas
d35e89892c Use new get item and object config CBA functions, deprecate ACE functions 2016-05-22 15:36:31 +02:00
jonpas
e7dbcd7b58 Replace delayed execution functions with new CBA counterparts 2016-05-22 15:29:01 +02:00
jonpas
472e4631d6 Deprecate delayed execution functions 2016-05-22 15:25:59 +02:00
jonpas
d902d1182a Replace ace_common_fnc_execRemoteFunc with events 2016-05-21 23:55:48 +02:00
SilentSpike
a7c1d0e5bf Remove erroneous tabs 2016-05-21 17:45:50 +01:00
SilentSpike
3e16142ff6 Merge branch 'master' into zeusModuleUiExample 2016-05-21 17:37:49 +01:00
SilentSpike
b3192adbb7 Add support for a zeus module position attribute
Allows zeus to select a position for the module task to be carried out at - as a bonus it works alongside the radius attribute and will draw a circle preview if a radius is present.

Unfortunately control types 100 & 101 don't play nicely with controls groups and so I've commented out the position attribute from the displays that would currently use it. Otherwise it is all seemingly working fine, just that the position of the control is all wrong and it doesn't stay within the bounds of the controls group.

I opened an issue tracker ticket for the problem here: https://feedback.bistudio.com/T116708
2016-05-21 17:29:53 +01:00
commy2
c9ea5676ea travis test 2016-05-21 13:29:42 +02:00
commy2
e40c814b04 Merge branch 'master' of https://github.com/acemod/ACE3 into improve_getTurretX 2016-05-21 13:27:51 +02:00
commy2
d395fcd792 travis pls 2016-05-21 13:22:13 +02:00
commy2
aee4d23bdb fullCrew new parameter to improve FUNC(getTurretX) 2016-05-21 13:07:17 +02:00
Glowbal
dd60ac8170 Remove isEnabled check in sitting
IsEnabled check is not necessary here. It should not have been included, as it was a left over from testing for migrating sitting to ACEX.
2016-05-21 00:41:49 +02:00
PabstMirror
f69142dd45 Hearing - New XEH, Fix dead effects, Medical var (#3802)
* Hearing - New XEH, Fix dead effects, Medical var

* Use setHearingCapability

* Cleanup dead player vol update

* Don't change global hearing in medical

* Fix exitWith
2016-05-20 11:23:14 -05:00
PabstMirror
d464a23d21 Use the lovely CBA_fnc_canUseWeapon function 2016-05-20 01:10:12 -05:00
PabstMirror
0d5385ffaf Update FCS hud when manually setting range. 2016-05-19 21:50:51 -05:00
PabstMirror
508b71e7ba Scopes - Allow Scope Adjust from FFV 2016-05-19 21:39:15 -05:00
SilentSpike
adaa10aea5 Adjust center of zeus AI task modules
The tasks should center on the logic rather than the group leader.

The search nearby module is also deleted after it's processed.
2016-05-19 22:32:05 +01:00
SilentSpike
3a1dba4486 Add zeus defend, patrol and search modules
Using a shared `radius` attribute for all of these displays so a generalized method of initializing and retrieving the value associated that was implemented.
2016-05-19 01:24:08 +01:00
SilentSpike
e05f2ca637 Add search nearby building zeus module 2016-05-19 01:24:07 +01:00
SilentSpike
600b71817f Update zeus module logic deletion behaviour
The teleport players module is reusable, while the global AI skill and group side modules should be deleted appropriately once the display is closed.
2016-05-18 16:30:14 +01:00
SilentSpike
8a70cfbcd8 Clean new zeus module config and functions
Adds function headers, stringtables and renames some display control classes.
2016-05-18 16:16:35 +01:00
commy2
25876d82ca manual merge 2016-05-18 12:21:53 +02:00
commy2
230f0ab85e manual merge 2016-05-18 12:20:33 +02:00
commy2
08bafd535f deleted to much 2016-05-18 12:00:13 +02:00
commy2
655277cc17 remove previously deleted block 2016-05-18 11:58:42 +02:00
commy2
d93132dac8 more replacing 2016-05-18 11:57:40 +02:00
commy2
da70854568 manual merge 2016-05-18 11:48:27 +02:00
SilentSpike
81d854c56a Add group side zeus module
The module is placed on a unit in order to switch the side of that unit's group. A "simple" dialog is used to select the new side.

The dialog code is a little ugly to say the least.
2016-05-17 23:44:17 +01:00
SilentSpike
4cbded1811 Fix zeus cargo display for empty vehicles
The cargo wasn't displaying for empty vehicles because they use a different display.
2016-05-17 23:44:16 +01:00
ir0n1e
4a7f5529f6 added gunbag to ACE_Box_Misc 2016-05-17 12:56:48 +02:00
ir0n1e
3e9cf73b0d added readme 2016-05-17 12:24:18 +02:00
ir0n1e
1302ccb3fe clean up 2016-05-17 12:19:17 +02:00
ir0n1e
7ef02400dc adapted to #3378 and added support for UGL 2016-05-17 12:14:57 +02:00
ir0n1e
c89163316c fixed idention tabs are 4 spaces now 2016-05-17 11:21:48 +02:00
ir0n1e
6d988524d3 Merge branch 'master' of https://github.com/acemod/ACE3 into gunbag 2016-05-17 11:03:57 +02:00
ir0n1e
1a14634b41 dissolved some edges 2016-05-17 10:57:24 +02:00
SilentSpike
d90d5a7ac1 Rewrite global AI skill zeus module
Remove the use of ace settings and makes the module more zeus specific. It might be worth adding a similar module or mission settings to ace_ai for mission editing.
2016-05-16 15:16:53 +01:00
commy2
473149b8ca revert changes from other PR to make it compatible 2016-05-16 15:22:37 +02:00
commy2
cac7b9c0c3 optional param to skip deprecated warning 2016-05-16 15:15:51 +02:00
Glowbal
32055401d3 Add backwards compatability for InventoryChanged
The output of `getUnitLoadout` is different as `getAllGear`. Using a different format in the event would mean that any eventhandler depending on the inventory output would now be broken.
2016-05-16 00:09:53 +02:00
SilentSpike
5b460205a9 Add teleport player zeus module 2016-05-15 21:02:40 +01:00
Glowbal
487400b142 Add different warning messages based on current version of component 2016-05-15 20:13:10 +02:00
Glowbal
7a7e930024 Add deprecate sitting component 2016-05-15 19:38:37 +02:00
Glowbal
3d74c25c97 Add deprecate component solution 2016-05-15 19:38:24 +02:00
SilentSpike
4d028be876 Cleanup zeus display modules
Replaces display size and position defines with macros for readability and compactness.

Changes naming convention of functions and displays to distinguish categories and make more readable.

Converts the global set skill module to use display events rather than waiting in a loop for the module to be set and confirmed.
2016-05-15 18:08:54 +01:00
SilentSpike
77de1ec6eb Update vanilla zeus functions
Merges the changes introduced by arma updates to vanilla functions with our overwrites.

I also reverted some of the command capitalization since it makes the process of going through differences quicker in future.
2016-05-15 12:48:32 +01:00