esteldunedain
64a62d65fc
More spanish translations
2016-02-25 11:46:56 -03:00
Nicolás Badano
91e671085e
Merge pull request #3371 from acemod/moreSevereJamming
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More severe jamming
2016-02-25 09:56:08 -03:00
bux578
aa8d3a3fd0
Merge pull request #3221 from BaerMitUmlaut/unified-ellipsis
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Unified ellipsis
2016-02-23 08:27:28 +01:00
BaerMitUmlaut
74ea79e2cc
Unified ellipsis
2016-02-22 23:51:47 +01:00
PabstMirror
37eb353edf
Cleanup Merge
2016-02-22 15:03:40 -06:00
PabstMirror
6dc0d7d4f5
Merge branch 'master' into moreSevereJamming
2016-02-22 14:57:40 -06:00
commy2
9712f9c1a4
manual merge
2016-02-22 16:24:10 +01:00
commy2
0f7bfc0f66
Merge pull request #3389 from acemod/precompileongamestart
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precompile on game start
2016-02-22 16:00:19 +01:00
commy2
46a239f9f6
precompile on game start
2016-02-22 15:20:36 +01:00
bux578
55a6ef1937
Merge pull request #3367 from licht-im-Norden87/patch-43
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Update German Stringtable
2016-02-22 08:26:23 +01:00
Nicolás Badano
d7403976aa
Merge pull request #3337 from acemod/overheatingSilencers
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Substantially increase overheating when using silencers or flash suppresors
2016-02-20 22:06:19 -03:00
esteldunedain
e4e2f0d661
Add a 10% chance for the unjam action to fail (like in ACE2)
2016-02-20 21:09:52 -03:00
esteldunedain
dc7c4ff4fd
Increase the jam chance of all weapons at high temperatures
2016-02-20 20:26:30 -03:00
esteldunedain
11f3189306
Add an unjam action to the interact menu when the weapon is jammed
2016-02-20 20:19:56 -03:00
esteldunedain
2dbf979ec6
By default, prevent reloading from automatically clearing a weapon jam (like in ACE2)
2016-02-20 20:05:59 -03:00
licht-im-Norden87
073a476ed1
Update German Stringtable
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Since my other PR was merged I have to open another one to add a few things a fix one or two mistakes. It should be done in <30 minutes. (Guess you guys want to realease 3.5.0 as soon as possible.)
2016-02-20 22:57:45 +01:00
commy2
73d5b3c77b
relace ace_common_fnc_canUseWeapon with CBA_fnc_canUseWeapon
2016-02-20 22:41:24 +01:00
esteldunedain
d00587f367
Minor fixes
2016-02-20 17:40:19 -03:00
ChairborneIT
0021bc08df
Added translation for most Italian stringtable entries
2016-02-20 21:39:05 +01:00
esteldunedain
2d2e95fddc
Merge branch 'master' into overheatingSilencers
2016-02-20 17:25:26 -03:00
esteldunedain
e22b1c0d25
Derp
2016-02-18 16:07:39 -03:00
bux
49f565f541
fix merging errors
2016-02-18 20:05:30 +01:00
esteldunedain
2dd835b56b
Substantially increase overheating when using silencers or flash suppresors. Optimize overheating calculations for the player through caching.
2016-02-18 15:58:44 -03:00
bux578
93e655588b
Merge pull request #3294 from gienkov/pltranslations
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pl translation
2016-02-18 19:38:43 +01:00
licht-im-Norden87
9419e7daf3
overheating
2016-02-10 17:35:36 +01:00
gienkov
d5dd718b8d
fix endlines
2016-02-09 12:01:13 +01:00
gienkov
fafd25dee7
pl translation
2016-02-09 11:50:35 +01:00
esteldunedain
5aa763f0c6
Apply the ufeh to ACE_Overheating
2016-02-06 17:59:54 -03:00
SzwedzikPL
270b557084
fix overheating stringtable
2016-02-05 04:55:05 +01:00
PabstMirror
397a12056a
Merge branch 'master' into deterministicOverheatingX
2016-02-02 17:11:00 -06:00
PabstMirror
46d6e92bca
Add quick debug defines to all script_components
2016-01-28 23:26:02 -06:00
esteldunedain
758611d230
Restrict temp update to current weapon, and only primary or handgun
2016-01-23 11:48:23 -03:00
esteldunedain
91b7c7de61
Change the varname of the weapon data cache to be consistent with other modules
2016-01-20 22:22:53 -03:00
esteldunedain
41f8628917
Change cache location type to ACE_HashLocation
2016-01-20 22:20:16 -03:00
esteldunedain
9d13cc6f60
Move the weapon caching code to a different function. Add compatibility for legacy overheating properties. Add some comments.
2016-01-20 15:19:46 -03:00
esteldunedain
851615a234
Inherit custom gesture classes.
2016-01-20 13:44:51 -03:00
esteldunedain
7860f375c2
Better func description
2016-01-20 13:07:51 -03:00
esteldunedain
89106f6953
Replace addPerFrameHandler for waitAndExecute
2016-01-20 13:05:47 -03:00
esteldunedain
80b9a8961a
Improve reload animations
2016-01-20 12:48:39 -03:00
esteldunedain
bce572e1df
Derp
2016-01-20 12:15:25 -03:00
esteldunedain
19ccf52425
MRBS to mrbs
2016-01-20 12:05:35 -03:00
esteldunedain
6b4b8b707c
Prefix new configs for consistency
2016-01-20 11:42:05 -03:00
esteldunedain
2f7cac68a5
Small fixes
2016-01-20 10:59:58 -03:00
esteldunedain
c78f2f8479
Gotcha travis
2016-01-19 17:29:58 -03:00
esteldunedain
5b90fd8b81
Set default particle effect on for the local player, as per current and historic behaviour.
2016-01-19 17:25:14 -03:00
esteldunedain
9bcabd081b
Reorder the fireEH function to allow particle effects for nearby remote players. Add a setting for that (default off).
2016-01-19 17:24:01 -03:00
esteldunedain
8b7ed38990
Add a PFH to cool down all player weapons at (infrequent) regular intervals
2016-01-19 17:04:51 -03:00
esteldunedain
0313e7b322
Divide the weapon state variable into two: a temp variable, and a time variable. Only broadcast the temp part and only approximately
2016-01-19 17:03:47 -03:00
PabstMirror
9d14ff8b03
Merge branch 'master' into deterministicOverheatingX
2016-01-06 23:25:24 -06:00
bux
0e8eb5fac4
Remove obsolete hotkey entries
2015-12-30 11:23:52 +01:00
PabstMirror
462e37e6d1
Update Heating / Cooling physics numbers
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Attempting to update numbers based on real physics.
Effects will increase heat generated per shot and decrease cooling
- ~1.333x increased heating
- ~1.45x less cooling
2015-12-28 21:01:56 -06:00
PabstMirror
415402b5ad
Cleanup and debug
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Fix missing weapon configs
Fix Dispersion (Radians / Degrees)
Fix comment
2015-12-28 16:08:32 -06:00
PabstMirror
42b350a40c
Cache Weapon Configs
2015-12-28 16:04:56 -06:00
PabstMirror
e587a6e6e3
Modernize code
2015-12-28 16:04:56 -06:00
esteldunedain
c1e8b3dba9
Fix temperature bar color
2015-12-28 16:04:55 -06:00
esteldunedain
f132955d9f
Reenable refraction fx but make it optional for the moment.
2015-12-28 16:04:55 -06:00
esteldunedain
d001131314
Tweak and optimize the smoke effect to increase smoke and reduce performance impact
2015-12-28 16:04:54 -06:00
esteldunedain
3c74c4bada
Fix temperature indicator to max out red at half the bar
2015-12-28 16:04:54 -06:00
ulteq
4122d68684
Adjusted temperature display (red above 600°C)
2015-12-28 16:04:54 -06:00
ulteq
a1ee99cc8a
Remove debug code
2015-12-28 16:04:53 -06:00
ulteq
7858b65fde
Fixed misspelled function name
2015-12-28 16:04:53 -06:00
ulteq
0a27c309cb
Added missing variable definitions
2015-12-28 16:04:52 -06:00
commy2
f83206353d
jamming
2015-12-28 16:04:52 -06:00
Nicolás Badano
4264789631
Refactored code so the weapon temperature is correctly updated when checking it
2015-12-28 16:04:52 -06:00
Nicolás Badano
ac67e45098
overheating: sync weapon temperature across the net, deterministic pseudo-random bullet dispersion
2015-12-28 16:04:51 -06:00
commy2
a9ebcf8543
fix setVariable and getVariable capitalization
2015-11-30 17:27:09 +01:00
commy2
ca9b909e75
fix CBA_fnc capitalization
2015-11-30 16:45:20 +01:00
VKing
069169cc72
Changed ACE_time back to time in comments where appropriate
2015-10-21 22:52:21 +02:00
PabstMirror
079d88ded7
Merge pull request #2509 from acemod/miscFixNilFunctions
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Fix some nil functions
2015-09-21 20:36:09 -05:00
PabstMirror
79d4eb62be
Allow fixing jam when in FFV slot
2015-09-20 16:55:33 -05:00
PabstMirror
5f0d73bab6
Cleanup more stuff
2015-09-18 14:24:20 -05:00
Glowbal
7e5ab07e32
Merge pull request #2387 from acemod/FixHCPPE
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Fix that PPEffects Throw a error on HC
2015-09-15 21:04:37 +02:00
jokoho48
b7e02da1cc
remove if (!hasInterface) from PFH
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move ! in ()
2015-09-11 16:58:26 +02:00
Michael Braun
035b3432c5
Merge branch 'master' of https://github.com/acemod/ACE3 into feature/switchToLogMacros
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Conflicts:
addons/common/XEH_postInit.sqf
2015-09-01 08:45:59 +02:00
commy2
fc6f97e09e
fix autoriflemen spawning with 0x frag grenade bug
2015-08-30 13:30:21 +02:00
Michael Braun
5047d4de1c
Switched to ACE_LOG<LEVEL>_# variation
2015-08-26 17:39:44 +02:00
Michael Braun
097506076f
Fixed format usage in macros requiring ARR_# for it to work
2015-08-26 16:48:55 +02:00
Michael Braun
9e10aa86d7
Standardize logging format through ACE_LOG macros
2015-08-26 15:32:54 +02:00
PabstMirror
b3741f4036
Capitalization for macro CBA_fnc_addPerFrameHandler
2015-08-04 02:34:38 -05:00
jonpas
332afb2174
Allow certain self-interactions while sitting
2015-06-09 16:17:05 +02:00
jonpas
541f1010a7
Merge branch 'master' into macroSTR
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Conflicts:
addons/attach/functions/fnc_attach.sqf
addons/captives/functions/fnc_moduleSurrender.sqf
addons/common/CfgVehicles.hpp
addons/explosives/CfgModule.hpp
addons/hearing/CfgVehicles.hpp
addons/interaction/CfgVehicles.hpp
addons/map/CfgVehicles.hpp
addons/microdagr/CfgVehicles.hpp
addons/mk6mortar/CfgVehicles.hpp
addons/nametags/CfgVehicles.hpp
addons/nightvision/functions/fnc_changeNVGBrightness.sqf
addons/respawn/CfgVehicles.hpp
addons/switchunits/CfgVehicles.hpp
addons/vehiclelock/CfgVehicles.hpp
addons/winddeflection/stringtable.xml
2015-06-02 22:14:32 +02:00
PabstMirror
473ab7d7c0
Fix mmg UBC
2015-05-31 23:48:20 -05:00
jonpas
d934c25b78
Merge branch 'master' into macroSTR
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Conflicts:
addons/interact_menu/ACE_Settings.hpp
2015-05-30 19:54:32 +02:00
Josuan Albin
7603e71468
removed useless entries
2015-05-29 22:08:13 +02:00
Josuan Albin
26a9f7f38e
navid and SPMG barrel swapping added
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- added navid class to barrel swapping config
- added SPMG class to barrel swapping config
2015-05-29 15:31:48 +02:00
jonpas
763cb07629
Macro STRING to LSTRING
2015-05-28 21:59:04 +02:00
jonpas
6f6f2a55f0
Stringtable fixes except medical
2015-05-27 21:43:30 +02:00
jonpas
6072e14077
Changed all strings to macros (except external)
2015-05-27 19:04:25 +02:00
jaynus
c924baefd7
All instances of time and diagTicktime changed to ACE_time / ACE_diagTime.
2015-05-21 09:42:44 -07:00
Kavinsky
8e9b35c757
Fixed Capitalized folders on include paths
2015-05-20 23:28:10 +02:00
SAM
31adb5a9fc
Second batch of settings files
2015-05-14 20:59:25 +02:00
KoffeinFlummi
a8c4068b56
Remove unnecessary comment
2015-05-07 18:51:18 +02:00
KoffeinFlummi
db07de31af
Whoops; back to the roots.
2015-05-07 18:49:40 +02:00
KoffeinFlummi
27c8255987
Convert ACE_bulletMass to grams
2015-05-07 18:33:34 +02:00
Bla1337
a7d66b59cf
transaltions
2015-05-03 14:01:35 +03:00
KoffeinFlummi
761e23001f
Merge https://github.com/Dimaslg/ACE3 into spanish-merge
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Conflicts:
addons/medical/stringtable.xml
addons/missileguidance/stringtable.xml
addons/optionsmenu/stringtable.xml
2015-05-01 16:51:20 +02:00
Glowbal
131468f0d8
plurals
2015-04-30 22:39:33 +02:00
Glowbal
1ca0d66f30
Initial categories
2015-04-30 22:02:20 +02:00
ulteq
2c97b20781
Merge branch 'master' of https://github.com/NukeDev/ACE3 into NukeDev-master
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Conflicts:
addons/atragmx/stringtable.xml
addons/ballistics/stringtable.xml
addons/medical/stringtable.xml
addons/missileguidance/stringtable.xml
addons/overheating/stringtable.xml
addons/realisticnames/stringtable.xml
addons/vehiclelock/stringtable.xml
2015-04-30 13:20:31 +02:00
Dimaslg
f8d5c423ae
Merge conflicts resolved
2015-04-29 21:15:22 +02:00