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mirror of https://github.com/acemod/ACE3.git synced 2024-08-30 18:23:18 +00:00
Commit Graph

1021 Commits

Author SHA1 Message Date
Glowbal
0154dfc51e Merge pull request from jokoho48/3DModelUpdate
Add and Update Some 3D Object and Textures
2015-07-17 08:17:42 +02:00
Joko
c9a47ec053 Add LoDs for IVBag 250/500/1000
Add LoDs for Kestrell
2015-07-16 14:41:42 +02:00
Joko
b2b7015b8e Remove Unessesary Comments in RVMAT 2015-07-15 21:35:30 +02:00
Joko
9aa0285064 Revert LoD Changes 2015-07-15 21:13:05 +02:00
Joko
fd4d4abb73 Move UAV Battery form models to data
change LoD Distance
Fix IVBag names(my issue)
2015-07-15 20:51:06 +02:00
Joko
a72312738e Add to all Objects a LoD with nothing in for "hiding" Objects in Distance
Remove Old Earplugs
Use 3 Object instead of 9 for IVBag with Using of Model Config
2015-07-15 20:34:35 +02:00
Nicolás Badano
01d8d7957c Merge pull request from Legolasindar/master
Update spanish translation
2015-07-13 15:36:36 -03:00
PabstMirror
d4f70134e6 medical/setUnconscious header 2015-07-12 10:25:00 -05:00
Glowbal
d3bed7aedb fixed -1 to disable the revive timer does not work 2015-07-09 13:02:48 +02:00
Ivan Navarro Cabello
78529af60c Update spanish translation 2015-07-08 20:57:46 +02:00
SzwedzikPL
defc82694b Fix for 'Treat at...' option 2015-07-06 21:30:49 +02:00
Joko
fa900452ea Add DAGR (by Blackpixxel)
Add QuikClot to Medical (by Blackpixxel)
Add QuikClot Litter (by Blackpixxel)
Update Blackpixxel at Author
Fix IRStrobe Texture Path
2015-07-05 22:21:17 +02:00
Joko
0c099dc4d1 Add 3D Object IVBag Blood, Plasma and Saline with 1000ml, 500ml, 250ml(Made by PaxJaromeMalues)
Add PaxJaromeMalues to AUTHORS
2015-07-04 22:50:32 +02:00
ProfessorCZ
89a9218e59 CZ Translation - Update 2015-07-04 15:56:00 +02:00
Clon1998
c61a0f03cd Fixed german translation.
Fixed german translation for Key STR_ACE_Medical_AssignMedicVehicle_EnableList_Description
2015-07-04 09:43:42 +02:00
Glowbal
57c4bc453a Merge pull request from SzwedzikPL/zeus_no_paineffect
disable pain effect in zeus camera
2015-07-03 23:20:33 +02:00
Glowbal
44de95ea81 Merge pull request from acemod/medicalImprovements
Medical improvements
2015-07-03 22:21:20 +02:00
Glowbal
fd649aee38 Changed default value for surgical kit. Should be use anytime 2015-07-03 22:17:31 +02:00
Glowbal
9edf1b1adf Implemented use conditions for PAK and SurgicalKit
It is now possible to only have a treatment action show up for stable (not bleeding) patients
2015-07-03 22:16:18 +02:00
Glowbal
07303633e4 Merge pull request from acemod/fixVanillaDamageEffectsShowing
Fix vanilla damage effects
2015-07-03 21:41:26 +02:00
gienkov
70862c5de9 PL translation 2015-07-02 23:55:26 +02:00
SzwedzikPL
13999fdd31 finddisplay into curatorcamera 2015-07-02 19:36:34 +02:00
SzwedzikPL
c2e4ee431f no pain effect in zeus camera 2015-07-02 13:56:56 +02:00
ToasterBR
f4a51d57ef Translation to Brazilian Portuguese (PT-BR)
Made all remaining translations, including new ones like the sitting
module, for example.
2015-06-27 15:48:39 -03:00
ulteq
241e8acdd9 Merge pull request from jonpas/sitting
Sitting
2015-06-26 21:34:34 +02:00
Glowbal
e153e47bb2 Disabled litter on treatment failure.
We give back the items, so litter does not make sense at the moment.

In the future we need to expand this with conditions for success/failure.
2015-06-20 12:54:00 +02:00
Glowbal
9e00fc479b CPR local is now also only executed when the target is still alive.
Otherwise it's quite useless
2015-06-20 12:51:42 +02:00
Glowbal
c4283404e8 Changed CPR to be available for all unconscious units
Including dead
2015-06-20 12:51:01 +02:00
Glowbal
ea0be1f563 Only execute the local handling of CPR when in a valid state 2015-06-20 12:46:26 +02:00
Glowbal
385baf1331 Using CPR while in revive state will extend the life timer 2015-06-20 12:44:52 +02:00
Glowbal
9795647d9c While in revive state, ensure vitals are never above 0 for adv medical 2015-06-20 12:44:29 +02:00
Glowbal
3f5a050745 Fixed 2015-06-20 12:38:12 +02:00
Glowbal
c3e2d1bf9c Removed always unconscious for basic medical 2015-06-20 12:23:40 +02:00
Glowbal
5887c59c05 Made fix properly for advanced medical 2015-06-19 23:03:31 +02:00
Glowbal
300a33ea0a Initial work 2015-06-19 22:53:25 +02:00
Grzegorz
1de569656d Fix checking vitals anim
It uses animations that don't match at all what you are doing anyway so I think it's better to just disable anim for that actions which are:
* Checking pulse
* Checking BP
* Checking response
2015-06-17 14:58:35 +02:00
ulteq
82d80359d1 Fixes: https://github.com/acemod/ACE3/issues/1646 2015-06-16 21:57:12 +02:00
Glowbal
f8aa9a3171 Merge pull request from acemod/hrIncrease
Medical - change hrIncrease random min/max
2015-06-15 10:42:43 +02:00
Ivan Navarro Cabello
76f7962dac Updated spanish stringatable
Updated spanish stringatable for (Common, Medical, Optionsmenu,
Tacticalladder).
2015-06-14 13:52:55 +02:00
PabstMirror
1c5788baab Medical - change hrIncrease random min/max 2015-06-14 03:54:50 -05:00
Glowbal
91b54bfc3a Adds a back up function in sqf to assign open wounds. 2015-06-13 23:20:01 +02:00
ViperMaul
1322da5537 Merge pull request from acemod/fixVehicleUnconcious
fix animation and consistently unload units from vehicle
2015-06-13 12:44:34 -07:00
jonpas
29ce8f635e Merge branch 'master' into sitting
Conflicts:
	addons/kestrel4500/CfgVehicles.hpp
	addons/microdagr/CfgVehicles.hpp
2015-06-13 21:43:42 +02:00
ulteq
c459a80bcb Merge pull request from ProfessorCZ/master
CZ - Translation (medical, tacticalladder)
2015-06-13 20:48:34 +02:00
Glowbal
5013254769 Merge pull request from legman/akalegman_zeus_unconscious
Fixed Zeus Unconscious
2015-06-13 20:48:18 +02:00
Glowbal
1c066a0b3f Merge pull request from acemod/dynamicPAKtreatmentTime
PAK treatment time based on total amount of damage.
2015-06-13 20:14:57 +02:00
ProfessorCZ
c9f29aefa2 CZ - Translation (medical, tacticalladder) 2015-06-13 19:49:59 +02:00
ProfessorCZ
bf464ffe00 CZ - Translation (medical, tacticalladder) 2015-06-13 19:46:31 +02:00
ulteq
6d6c3a4285 Fixed function header 2015-06-13 19:17:26 +02:00
ViperMaul
cb1d016a39 Merge pull request from ProfessorCZ/master
CZ - Translation
2015-06-13 07:39:18 -07:00
Glowbal
e0bb3c0a4e Merge pull request from acemod/medicalFallingFix2
[Adv. Medical] Improved falling damage
2015-06-13 13:39:22 +02:00
Glowbal
ce908f0fb3 Merge pull request from acemod/medicalModuleOptions
[Adv. Medical]  New module options
2015-06-13 13:37:02 +02:00
ulteq
1c4566984f Removed debug output 2015-06-13 12:13:58 +02:00
ulteq
84d20f9794 Further improved the handling of falling damage:
* Makes sure _projectile is always "falling"
* Enables the creation of wounds in multiple body parts at once
* Caches the initial impact velocity for later damage calculation
* Adjusts the maxDamage value of Large Abrasions
2015-06-13 11:53:30 +02:00
ulteq
234b62b409 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into medicalFallingFix2 2015-06-13 11:12:37 +02:00
PabstMirror
affe323435 Fix bodybag string macro 2015-06-12 23:19:17 -05:00
ViperMaul
1c0811aa31 Change from globalEvent to targetEvent
 and 
2015-06-12 16:56:13 -07:00
ProfessorCZ
531372b2a3 CZ - Translation
Already in README
2015-06-12 14:50:50 +02:00
ulteq
604cd122d3 Experiment 2015-06-12 13:54:52 +02:00
ulteq
6ac2ca9208 Fixes _projectile not being updated 2015-06-12 11:48:49 +02:00
ulteq
46a73f3177 Added a function to calculate the PAK treatmentTime 2015-06-12 11:42:49 +02:00
ViperMaul
072f2cc3a7 fix animation and consistently unload units from vehicle
 and 
2015-06-11 15:56:11 -07:00
ulteq
99b13a584a PAK treatment time based on total amount of damage. 2015-06-11 22:54:08 +02:00
ulteq
be6d72606a Pain is always suppressed again 2015-06-11 22:35:50 +02:00
ulteq
eef7c1295a Added new adv. medical module option 'painIsOnlySuppressed' 2015-06-11 17:36:18 +02:00
ulteq
0c40c1b439 Added Adv. Medical module option 'healHitPointAfterAdvBandage':
* Changed the default value to '0'
2015-06-11 15:30:39 +02:00
Glowbal
9d82b9a1f3 Merge pull request from acemod/medicalVanillaDamageFix
Attempt to fix  and 
2015-06-11 10:25:50 +02:00
Glowbal
b6ed944123 Merge pull request from acemod/medicalCleanup
Cleanup
2015-06-11 10:25:28 +02:00
AKALegman
5431ab5e01 fixed conflicts 2015-06-10 20:03:00 +01:00
ulteq
8a7d3e9ede handleDamage_advanced cleanup 2015-06-10 17:10:09 +02:00
ulteq
91ce327580 Newline 2015-06-10 17:07:35 +02:00
ulteq
caae62b2af Reverted handleDamage_advanced 2015-06-10 17:07:00 +02:00
ulteq
245151d8c2 Removed spaces 2015-06-10 17:03:09 +02:00
ulteq
1c2c7ef8d7 Fixed empty selectionNames in vehicle crashes 2015-06-10 17:02:14 +02:00
ulteq
9336e7c9e1 [WIP] Various handleDamage_caching fixes 2015-06-10 16:51:46 +02:00
ulteq
772a1e508b Cleanup 2015-06-10 16:07:09 +02:00
ulteq
0661d25ae3 Removed debug output 2015-06-10 16:06:46 +02:00
ulteq
0f6c93852c Fixed handling of falling damage 2015-06-10 12:59:55 +02:00
ulteq
8bb3dbbaf6 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into medicalVanillaDamageFix 2015-06-10 12:59:11 +02:00
ulteq
7318aae629 Cleanup 2015-06-10 12:47:22 +02:00
Glowbal
efa9cf4709 Fix handleDamage caching return value
Should never return nil. Instead, return a 0 as it's expecting new damage. this may fix the random vanilla damage kicking in.
2015-06-10 12:21:06 +02:00
PabstMirror
e2890b0699 - Fix Medical Log Localization
also swap some common EFUNCs
2015-06-09 17:30:02 -05:00
jonpas
332afb2174 Allow certain self-interactions while sitting 2015-06-09 16:17:05 +02:00
ulteq
d454a2ccfc Attempt to fix and 2015-06-09 15:46:00 +02:00
AKALegman
1ae8e29ac2 updated isPlayer v2 2015-06-08 19:12:16 +01:00
AKALegman
96fccbedf9 updated isPlayer 2015-06-08 11:09:49 +01:00
Glowbal
610f74d9d6 Merge pull request from AgentRev/onSetDead
Added "medical_onSetDead" local event in fnc_setDead.sqf
2015-06-07 23:58:22 +02:00
AgentRev
f7007b4175 Fixed "medical_onSetDead" event 2015-06-07 17:52:42 -04:00
PabstMirror
6b612a9890 Merge pull request from acemod/hideFakeWeapon
Hide fake weapon
2015-06-07 16:37:26 -05:00
PabstMirror
fb9c1e14a3 Merge branch 'master' into allStringtableMacros
Conflicts:
	addons/kestrel4500/CfgWeapons.hpp
2015-06-07 12:24:40 -05:00
AKALegman
d3eae58237 Fixed Zeus Unconscious 2015-06-07 12:17:52 +01:00
KoffeinFlummi
c47e0ce796 Merge https://github.com/ODK-Bn/ACE3 into russian-merge 2015-06-06 21:13:03 +00:00
AgentRev
4a416a12a2 Added "medical_onSetDead" local event in fnc_setDead.sqf 2015-06-05 22:03:27 -04:00
PabstMirror
32ce0aa6fd Macroize all stringtables 2015-06-05 21:02:24 -05:00
PabstMirror
84428e5e6c Medical - unconsciousness: fix exitWith scope 2015-06-05 15:43:09 -05:00
PabstMirror
4e8fc49b5e Always remove fakeWeapon after adding
Should fix 
2015-06-05 15:38:45 -05:00
PabstMirror
e01ba64683 Fix Missing Strings 2015-06-04 22:51:40 -05:00
Glowbal
e103007ae7 Merge pull request from GitHawk/master
Disabled pain effect while unconscious
2015-06-04 21:45:48 +02:00
IngoKauffmann
ede8d74c54 Disabled pain effect while unconscious
If the player is unconscious the pain effect is disabled.
2015-06-03 17:53:09 +02:00
IngoKauffmann
e60cfddc77 Limited strength of pain effect while unconscious
Limited _strength to 0.1 so a player does not have to watch a flashing
screen while he can't do anything about it. Otherwise we need to include
a serious epilepsy warning!
2015-06-03 17:17:35 +02:00