Commit Graph

9476 Commits

Author SHA1 Message Date
ViperMaul
ad2e3719b4 Adding Normal to Common stringtable 2017-01-19 17:31:29 -06:00
ViperMaul
567c9129b2 cleanup 2017-01-19 17:23:54 -06:00
ViperMaul
59c58b1269 Add settings function handler 2017-01-19 17:19:54 -06:00
ViperMaul
8db5d8f2ae Change Setting from Basic to Normal and Stringtable moves 2017-01-19 15:46:44 -06:00
ViperMaul
6972af9d0b Settings and string changes 2017-01-19 15:30:27 -06:00
ViperMaul
1078913d2a Stringtable changes. 2017-01-19 15:29:33 -06:00
ViperMaul
69dc3ba12e Add Settings to Medical Settings Module 2017-01-19 11:48:34 -06:00
jonpas
b7f36ffd12 Add orange map chemlight entry (#4839) 2017-01-18 18:18:28 -06:00
PabstMirror
120ddd94de Merge branch 'master' into medical-rewrite 2017-01-17 18:03:28 -06:00
ViperMaul
5deb305906 Fix ace_gunbag track named properties (#4838) 2017-01-17 18:03:27 -06:00
Grzegorz
15f2e6b2fe PL translation 3.9.0 (#4821)
* translate/fix cookoff PL translation

* translate/fix laser/map PL translation

* fix/translate maptools PL translation

* fix/translate medical_blood PL translation

* fix scopes PL translation

* fix zeus PL translation

* translate overpressure
2017-01-17 15:33:22 -06:00
PabstMirror
4f3f847930 Fix ace_track named properties (#4837)
* Fix ace_track named properties

* Fix 4 more
2017-01-17 15:32:14 -06:00
jonpas
3ac00f2e21 Fix medical typo 'to' -> 'too' (#4824) 2017-01-17 15:26:07 -06:00
PabstMirror
a32478adfb Merge branch 'master' into medical-rewrite 2017-01-17 13:10:18 -06:00
Neviothr
ade87adf46 Modules Cleanup (#4813)
* Cleanup

* Added newlines
2017-01-14 15:47:03 -06:00
bux
3f00da7365 decrease concertina "dismount" time, use ace checks (#4812)
IRL it’s just pushing them together again
2017-01-13 13:43:54 -06:00
Dedmen Miller
6c12444d85 Fixes #4814 (#4815)
Doesn't fix the core issue behind #4814 but it fixes the issue that bothered me so much that i reported this.
2017-01-11 15:54:03 -06:00
PabstMirror
39181fdea5 Simplify huntIR configs using += (#4521)
* Add huntIR magazine to GL_3GL_F via sub config

* Cleanup RHS 40mm huntIR GL config

* Add huntir to standalone m320 - #4199
2017-01-09 12:11:31 -06:00
PabstMirror
8752b03c12 Hearing - player only event handlers (#4727) 2017-01-09 12:10:52 -06:00
PabstMirror
bce0913019 Cookoff - add function to get ammo (#4779)
* Cookoff - add function to get ammo

Fix #4565 - Function adds virtual ammo for rearm vehicles
Remove FUNC(secondaryExplosions) - which duplicatd detonateAmunition
Tweak timeBetweenAmmoDetonation calculation to use all ammo, not just
the current mag
Allow GVAR(enableAmmoCookoff) effect to work with GVAR(enable)=false

* Fix header

* Cleanup getting ammo from turrets
2017-01-04 15:35:54 -06:00
classic
0046ba4bbb fix Japanese translation for #4785 (#4804)
"j" is replace by a "J"
2017-01-04 16:37:00 +01:00
J3aLeiNe
2dcd79fd1d Update MapData (#4786)
* Update Map data

 - Add IFA3LITE maps
 - Add CSA38 map
 - Add Beketov map
 - Add Winter Panthera map
 - Add Nam and Mogadishu maps
 - Add Uhao island map

* Update fnc_getMapData.sqf

 - Add X-Cam-Taunus map
 - Add Unsung 3.1 Delta maps
2017-01-02 21:32:58 -06:00
BaerMitUmlaut
0a05401e74 Fix cookoff locality issues (#4799)
* Fix locality issue with box cookoff

* Add grenade fired EHs on hcs and dedis
2017-01-02 17:55:44 -06:00
classic
9d37d91c71 Jpn translation for overpressure #4770 (#4785)
Japanese translation for #4770
2017-01-02 17:54:51 -06:00
jtj5283449
d4855a7ff3 Korean Translation v1.0 (#4794)
* Add files via upload

* Add files via upload

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

japanese translation caused error while translating process, had to remove some duplicated keys in stringtable.xml.

* Fix encoding
2017-01-02 17:52:01 -06:00
jonpas
e296c12b30 Remove duplicated Zeus strings 2017-01-02 16:16:37 +01:00
Skully71
9b22f94374 Ensure movingToInjured is false whenever _target no longer needs healing, fixes #4797 (#4800) 2017-01-02 14:02:43 +01:00
markooff
0c069a6bd2 polish translations (#4734)
* some extra polish translations

for details see polish_translations_readme_markooff.txt

* file was deleted as it wasn't the part of the mod (only for information reason)
2017-01-02 13:21:47 +01:00
PabstMirror
3cd80a42d7 Fix cruise heigh on close shots (#4795) 2016-12-29 15:04:19 -06:00
PabstMirror
c22fce273f Overpressure changes (#4770)
* Add setting to overpressure

* Change overpressure on 2a70 cannon

Close #4691
Also fix gl smoke causing frag

* Handle 2a28 cannon

* Fix base class
2016-12-22 13:29:05 -06:00
bux578
886e23791f Merge pull request #4774 from classicarma/fix-jpn-translate-v383
Fix jpn translate v383
2016-12-17 15:59:50 +01:00
classic
6a93f58b52 added missing localization in jpn translation
added missing localization in jpn translation
2016-12-17 20:50:19 +09:00
classic
552e9ecd87 fix jpn translation for ballistics
fix html tag in the japanese translation.
2016-12-17 20:39:57 +09:00
PabstMirror
988c5b0a25 Minor wind deflection optimization (#4762) 2016-12-16 08:08:10 +01:00
bux578
d8fec7fbe3 improve german translation for entrenchment tool (#4769) 2016-12-15 13:42:13 -06:00
ulteq
1e79f35e43 Always visualize bandaged wounds
* Even when GVAR(advancedBandages) or GVAR(woundReopening) are disabled
2016-12-15 15:01:02 +01:00
ulteq
0ddfd5eb16 Disable wound reopening when advanced bandages are disabled 2016-12-15 14:51:24 +01:00
ulteq
70a2dc30e7 Refactored 'showPainInMenu' setting
* showPainInMenu -> on/off switch
* medicSetting_PainVisualization -> 3 way switch on who can see it
2016-12-15 14:45:58 +01:00
ulteq
cc19499e8f fieldDressing -> FieldDressing 2016-12-15 14:06:09 +01:00
ulteq
9ddaa01462 Always allow the use of tourniquets
* Even when advanced bandages are turned off
2016-12-15 14:05:08 +01:00
ulteq
91cbc0e4d4 Added new setting 'advancedDiagnose'
* Which allows to choose between the old basic- and advanced diagnose actions
2016-12-15 14:00:09 +01:00
classic
0842481c2f fix for jpn translate in medical_menu
Delete unnecessary the HTML tags in line 134
2016-12-15 20:58:21 +09:00
ulteq
0de405fe2a Fix morphine when advanced medication is disabled 2016-12-15 12:58:06 +01:00
Ozan Eğitmen
ef4d289836 Add Zeus Module for FRIES (#4597)
* Initial commit

* Revert unrelated changes

* Add newline

* Fix undefined var, localize text

* Shorten strings, add missing parameters

* Fix logical error

* Fix capitalization, Update string, Only add EH on server

* Add missing uses of the private command

* Remove excess formatting

* Add module category
2016-12-14 23:55:06 -06:00
Dedmen Miller
c009000bd9 Use new private syntax for winddeflection PFH (#4761) 2016-12-14 23:29:07 -06:00
ulteq
65f0f56474 Implemented 'showPainInMenu' 2016-12-14 21:30:28 +01:00
ulteq
8146cb427e Revert "Implemented 'showPainInMenu' logic"
This reverts commit 964711a38b.
2016-12-14 21:23:26 +01:00
ulteq
0d0cf38028 Fix bandage reopening classname/category lookup 2016-12-14 21:17:39 +01:00
PabstMirror
5379503772 Fix deadman range, fix clacker transfer, use setShotParents (#4689) 2016-12-14 14:06:32 -06:00
ulteq
e817e13cfd Only call 'handleIncapacitation' when it makes sense
* Minor injuries should not trigger incapacitation
2016-12-14 21:02:24 +01:00
ulteq
964711a38b Implemented 'showPainInMenu' logic 2016-12-14 20:55:03 +01:00
ulteq
196a3999a4 Merge branch 'medical-rewrite' of https://github.com/acemod/ACE3 into medical-rewrite 2016-12-14 20:44:22 +01:00
ulteq
151d4a4bfe Settings overhaul
New settings:
* allowSelfIV
* showPainInMenu

Converted CBA -> ACE Settings:
* advancedBandages
* advancedMedication
* fatalInjuryCondition
* cardiacArrestTime

Fixed settings:
* useLocation_Epi
* medicSetting_Epi
* painCoefficient
2016-12-14 20:44:06 +01:00
Dystopian
4f20d1f7c6 add rearm to Vehicle Ammo boxes (#4750) 2016-12-14 13:18:04 -06:00
Dystopian
cc3b669fcd Fix missing refuel menu on static fuel stations (#4533)
* fix static fuel stations

* Directly compile menus and remove XEH from buildings
2016-12-14 12:48:00 -06:00
PabstMirror
af4b3e31e1 Minor iv optimization 2016-12-14 11:50:31 -06:00
ulteq
dafefda04a Fixed typo
Closes: https://github.com/acemod/ACE3/pull/4697
2016-12-14 18:33:36 +01:00
ulteq
a2b964a993 Fixed bandage config lookup 2016-12-14 18:04:56 +01:00
ulteq
5d3f97ace7 Fix IV Bags work on limbs with a tourniquet applied 2016-12-14 12:36:51 +01:00
Glowbal
c8ef10341e Merged branch release-v3.8.3 into master 2016-12-13 23:14:12 +01:00
Glowbal
0df98f794c Prep 3.8.3 2016-12-12 19:50:16 +01:00
PabstMirror
06caea825b AdvThrow - Make sure ammo setVar is not empty (#4743) 2016-12-12 19:33:34 +01:00
commy2
757ab78191 fix usage of reserved variable "" in FUNC(getDetectorConfig), fix #4741 (#4742) 2016-12-12 19:33:05 +01:00
PabstMirror
11b464b585 Fix blood drop selection if blood loss is high
close #4739
2016-12-12 19:32:23 +01:00
PabstMirror
de34d57d5b Update SMG_02 base class for 1.66 (#4718) 2016-12-12 19:31:52 +01:00
PabstMirror
14c7e9af17 AF - Remove setVar when removing eh 2016-12-12 19:30:58 +01:00
Glowbal
b72541df23 Jpn translation v382 (#4710)
* jpn scopes translation

this is Japanese translation for scope

* fix jpn weather translation

Fix for Weather japanese translation

* fix jpn Repair translation

fix jpn Repair translation

* jpn zeus translation

Japanese localization for zeus
2016-12-12 19:29:58 +01:00
ulteq
6b611ffbbd Cleanup: 'handleBandageOpening' 2016-12-10 16:36:36 +01:00
ulteq
a3fd916d21 Do not restore blood volume in partial heal 2016-12-10 16:30:05 +01:00
ulteq
1bc1865313 Minor cleanup: 'treatmentBandageLocal' 2016-12-10 15:39:03 +01:00
ulteq
852f78b801 Classify the perceived pain intensity on all patient information outputs
Fixes: #2117
2016-12-10 15:24:20 +01:00
PabstMirror
a451ad356e Close patient display when interaction menu closes 2016-12-09 21:35:26 -06:00
PabstMirror
c2f9010183 opps 2016-12-09 21:29:23 -06:00
PabstMirror
3907d2dc9f Cleanup moved functions 2016-12-09 21:27:42 -06:00
PabstMirror
b87bdfe14a Fix body-bag action / cleanup 2016-12-09 21:03:52 -06:00
PabstMirror
ee864b2c46 Fix medkit string, fix overpressure 2016-12-09 13:48:54 -06:00
ulteq
05b9208d3c Change debug 2016-12-09 18:43:32 +01:00
ulteq
03f9ba1bad Improved simulation of tourniquet pain:
* Made use of the new pain level helper function
2016-12-09 17:48:27 +01:00
ulteq
ada43148e9 Removed deprecated revive settings 2016-12-09 17:07:05 +01:00
ulteq
bfda932384 Different max. bleeding rates for different body parts 2016-12-09 15:54:33 +01:00
ulteq
0a81baf498 Better and simpler bleeding rate calculation 2016-12-09 14:11:07 +01:00
ulteq
a809047ac4 Merge branch 'medical-rewrite' of https://github.com/acemod/ACE3 into medical-rewrite 2016-12-09 12:57:42 +01:00
ulteq
82e88061fc Added 'DEFAULT_HEART_RATE' constant 2016-12-09 12:57:27 +01:00
PabstMirror
cc6150303f Add setting for blood bag flow rate (#4751) 2016-12-09 11:33:01 +01:00
ulteq
31bc54ff33 Further improved the wound merging logic 2016-12-09 10:55:24 +01:00
PabstMirror
c431a7d236 Ignore UAV AI hitpoints 2016-12-08 15:53:52 -06:00
ulteq
c486f17539 Implemented Medkit (works like in ACE2) 2016-12-08 18:11:24 +01:00
BaerMitUmlaut
a48d271368 Merge pull request #4668 from acemod/medical-rewrite-cardiacArrestLimits
Introduce small variation to length of cardiac arrest
2016-12-08 14:22:11 +01:00
ulteq
3b82510751 Merge new wounds into existing wounds whenever possible
* Todo: separate 'amountOf' into two variables (wound count and bandage percentage)
2016-12-08 12:59:30 +01:00
ulteq
b81a5adcb9 Renamed 'healTime' calculation helper 2016-12-08 12:30:59 +01:00
ulteq
9dee5a9083 Don't remove wounds on partial heal 2016-12-08 12:16:11 +01:00
ulteq
beb1c7036c Removed todo flag 2016-12-08 11:55:38 +01:00
ulteq
280943cb4d Fixed occluded medication (tourniquet removal logic) 2016-12-08 11:54:59 +01:00
ulteq
78bfc0c26d Simplified damage storage 2016-12-08 11:38:43 +01:00
ulteq
627ea0ebdc Dynamically translate different wound types
* Brings back minor, medium, large wounds
2016-12-07 21:56:13 +01:00
ulteq
89c68364ef Fix pain suppression not affecting 'setCustomAimCoef' 2016-12-07 19:51:28 +01:00
ulteq
708ac207fd Make Avulsions even less likely 2016-12-07 19:10:12 +01:00
ulteq
6ce1910a96 Fix partial heal 2016-12-07 18:53:12 +01:00
ulteq
66803a4b4d Fix damage coloring 2016-12-07 18:53:04 +01:00
ulteq
8c5da66c43 Increase "basic medication" effectiveness of morphine 2016-12-07 18:41:42 +01:00
ulteq
74fefb6f69 New body part colors:
* Red bleeding
* Blue tourniquet
* Yellow/Orange damage
2016-12-07 18:28:35 +01:00
ulteq
7f1678b7e6 Increased wake up chance 2016-12-07 18:19:35 +01:00
ulteq
0c8ebd6441 Slightly increase Tourniquet 'treatmentTime' 2016-12-07 17:56:59 +01:00
ulteq
4da07bd2a4 Attemp to reduce 'Avulsion' likelihood 2016-12-07 17:47:02 +01:00
ulteq
09f6f2284b Tweaked morphine config 2016-12-07 17:46:16 +01:00
ulteq
45aa80bed7 Fix leg damage always counted as #vehiclecrash 2016-12-07 16:39:22 +01:00
ulteq
03f7451c99 Fixed incorrect debug output 2016-12-07 11:41:58 +01:00
ulteq
5db75ac746 Fixed check blood pressure did not always account for tourniquets 2016-12-07 11:32:01 +01:00
ulteq
ab7af04530 Overhauled the medication system:
* Refactored the old code
* Introduced 'timeTillMaxEffect' config entry for medication
2016-12-06 20:42:10 +01:00
ulteq
b2838557fa Removed dead code 'hrCallback' 2016-12-06 18:55:54 +01:00
ulteq
02ac4c4084 Fixed minor bug in the heart rate calculation 2016-12-06 17:40:05 +01:00
ulteq
faa2b619ab Removed overly verbose debug logs 2016-12-06 17:35:52 +01:00
ulteq
fa77fb7194 Various fixes:
* Fixed medication (morphine, epinephrine, ...)
* Fixed CPR
* Improved heart rate simulation
* Removed deprecated ace settings
2016-12-06 17:26:11 +01:00
ulteq
978a81fb0a Removed dead code 2016-12-06 14:37:48 +01:00
ulteq
92da5c80a0 Partly fixed Medication
* Brings the heart rate adjustment (due to medication) back to life
* Restores the medication effect loop (needs testing)
2016-12-06 12:58:12 +01:00
ulteq
7d6edd6c41 Brought the SQF variant of the woundsHandler back (for linux servers) 2016-12-06 10:59:29 +01:00
ulteq
db547a53b7 Increased unconsciousness wake up interval 2016-12-06 10:58:43 +01:00
PabstMirror
c47772eddc Fix stringtables 2016-12-05 19:40:26 -06:00
ulteq
46340fe8d8 Fixed accident 2016-12-05 23:03:25 +01:00
ulteq
a88be4f458 Fixed 'displayPatientInformation' 2016-12-05 23:00:02 +01:00
ulteq
624315524e Fixed typo 2016-12-05 21:39:47 +01:00
ulteq
a5ce5b4a34 Medical Rewrite - Continued (#4744) 2016-12-05 21:34:20 +01:00
commy2
9cba0baade manual merge 2016-12-05 20:18:15 +01:00
commy2
a83267b2ff manual merge 2016-12-05 20:15:16 +01:00
PabstMirror
8d1f988f5d AdvThrow - Make sure ammo setVar is not empty (#4743) 2016-12-02 12:44:39 -06:00
commy2
d75eeac1e4 fix usage of reserved variable "" in FUNC(getDetectorConfig), fix #4741 (#4742) 2016-12-02 10:09:48 -06:00
PabstMirror
4eba77f328 Fix blood drop selection if blood loss is high
close #4739
2016-12-01 20:36:10 -06:00
ulteq
3e0f85b4f1 RangeCard - Take bore height into account (#4715) 2016-12-01 21:20:51 +01:00
PabstMirror
3566e6e7f5 Update SMG_02 base class for 1.66 (#4718) 2016-12-01 12:05:28 -06:00
PabstMirror
321bb0bc57 Add frag definitions for remaining ammo (#4736)
Remove rpt warning
Close #342
2016-12-01 11:01:55 -06:00
ulteq
448dcddc55 ATragMX - cleanup and some fixes (#4714)
* ATragMX - Improved the default gun profiles
* Recalculated all muzzle velocities (based on 15 degrees Celsius)
* Recalculated all scope base angle (based on the new muzzle velocities)

* ATragMX - Removed lots of duplicate code
* Introduced dynamic simulation interval (based on muzzle velocity)

* ATragMX - Fixed simulation interval for the truing drop feature
2016-12-01 10:23:03 +01:00
ulteq
50e144672f Ballistics - Cleanup (#4721)
* Ballistics - Removed 'caliber', 'hit' and 'typicalSpeed' entries
* from all vanilla ammo types

* Removed all unused ammo types

* Ballistics - Removed more unnecessary config entries
2016-12-01 10:21:59 +01:00
William Giokas
b9fbd2723a Realisticweights: Updated cyrus weight
Cyrus was set to weigh 300 units (~30lb?). The NATO equivalent, the Noreen
Bad News (or MAR-10) weighed 130, or 13lbs, equivalent to it's real life
counterpart. This just changes the weight to 140, similar to that of the
SVDK, a possible real-life counterpart for this rifle.
2016-12-01 01:27:02 -06:00
BaerMitUmlaut
ac28bce578 Fixed state machine not running for units 2016-11-29 12:35:26 +01:00
PabstMirror
bc89a260ff AF - Remove setVar when removing eh 2016-11-27 16:38:33 -06:00
ulteq
dff577d5d1 ATragMX - Simplified Coriolis calculation (#4716) 2016-11-27 09:56:23 +01:00
classic
05ddca5b90 Jpn translation v382 (#4710)
* jpn scopes translation

this is Japanese translation for scope

* fix jpn weather translation

Fix for Weather japanese translation

* fix jpn Repair translation

fix jpn Repair translation

* jpn zeus translation

Japanese localization for zeus
2016-11-25 18:50:07 +01:00
ulteq
aaebdc3752 ATragMX - Minimize the integration error (#4703)
* The goal is to keep the error below 0.1 MRAD
2016-11-25 10:29:49 +01:00
ulteq
7d22fce8da Advanced Ballistics - New default simulation interval (#4707) 2016-11-25 00:15:41 +01:00
ulteq
b2ba95913a ATragMX - Truing Drop fix (#4704)
* Fixes a bug in the truing drop feature that occurs when the zero range is greater than the truing range
2016-11-25 00:15:04 +01:00
Glowbal
050384e960 Merge branch 'release'
Conflicts:
	docs/_config.yml
	docs/_config_dev.yml
2016-11-25 00:08:32 +01:00
ulteq
87b9671757 AdvancedBallistics - Abort after adjusting the muzzle velocity (#4700)
* Always adjust the muzzle velocity when advanced ballistics is enabled
2016-11-24 00:11:25 +01:00
PabstMirror
a3c50a6c76 Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
Glowbal
9d08ad8238 Prep 3.8.2 release 2016-11-22 18:38:58 +01:00
ulteq
dcd4137491 Fixed several bugs in the unit conversion code
* Proper min, max capping for both metric and imperial units
* Fixed unit conversion issues on the interpolation table input fields
2016-11-21 21:20:48 +01:00
ulteq
cb3693f664 ATragMX - Fixes possible divison through zero 2016-11-21 21:20:48 +01:00
ulteq
dbb59c8fd1 New 'overwriteZeroRange' setting 2016-11-20 09:05:42 +01:00
ulteq
bb71885b42 Added config settings to optic_Nightstalker, optic_NVS and optic_TWS 2016-11-20 09:05:42 +01:00
ulteq
273e603cad Fix 'ACE_ScopeZeroRange' setting being ignored when placed in weapon classes
* Only relevant for weapons with integrated scopes
2016-11-20 09:05:42 +01:00
ulteq
1f364da0df Fix 'forceUseOfAdjustmentTurrets` affecting all scopes including iron sights 2016-11-20 09:05:42 +01:00
ulteq
f94b1a7a10 ATragMX - Improved gun list readability (#4674)
* Reduced the gun list font size
* Redesigned the listbox scrollbars (new colors, smaller width)
* Added a negative offset for the horizontal text position in the gun list
* Limited the max. allowed length of custom gun names to 14 characters
2016-11-19 18:05:26 +01:00
PabstMirror
491aaa89cb Update laser code if laser is already on (#4677) 2016-11-17 13:28:25 -06:00
PabstMirror
0137009060 Add RHS MELB fastrope, add 3d debuging of mem points
Close #4683
Config from @Whigital
2016-11-17 20:11:18 +01:00
PabstMirror
3fc8774d49 Change mortar to ammo handling weapon on init (#4678)
Fix #4649
2016-11-17 20:10:54 +01:00
BaerMitUmlaut
b08270742d Tweaked fatigue in water 2016-11-17 20:10:06 +01:00
BaerMitUmlaut
60651fcb1e Tweaked prone animation duty 2016-11-17 20:10:02 +01:00
BaerMitUmlaut
264fddd1c4 Fix AF for adjusted stances, fixes #4591 2016-11-17 20:09:10 +01:00
ulteq
f679b1d6bb Ballistics - AmmoBox update (Apex magazines) (#4675)
* Added 20Rnd 6.5mm Lapua Scenar / Creedmor magazines
2016-11-17 20:08:35 +01:00
PabstMirror
d14127ba4f Use head direction for drawing microdag wp 2016-11-17 20:08:09 +01:00
PabstMirror
0669dd6568 spaces 2016-11-17 20:07:20 +01:00
PabstMirror
054831f370 Use vehicle eh to hide bar 2016-11-17 20:07:17 +01:00
PabstMirror
948442fafb Hide bar when mounted 2016-11-17 20:07:14 +01:00
PabstMirror
8d9bd5005b Hide advFatigue bar on map / spectator 2016-11-17 20:07:10 +01:00
PabstMirror
0909d5727e Don't compile action menu for playable logics (#4666)
Fix #4664
2016-11-17 20:06:19 +01:00
Daniel Jupp
fa36955ffb Fix cargo find nearest vehicle (#4592)
* Inital Commit

* read function call change

added object to exclude to function call

* Removed TODO comment
2016-11-17 20:05:42 +01:00
PabstMirror
ed061d66ba Invert logic for isRefueling 2016-11-17 20:04:53 +01:00
jonpas
c2e933355d Prevent switching to weapon while carrying fuel nozzle - fix #4601 2016-11-17 20:04:43 +01:00
Broström.A | Evul
e73d20f3c3 ACE_Chemlight_Shield not public (#4612)
Changed `ACE_Chemlight_Shield` to `public` from `protected`
2016-11-17 20:03:50 +01:00
PabstMirror
1f6ce7ff81 Fix tagTestingThread error (#4662)
Close #4659
2016-11-17 20:03:08 +01:00
SilentSpike
27cc4ed7c0 Clean some cook off code
- Use unary `createVehicle` syntax
- Removed some parenthesis
- Simpify 3den property condition
2016-11-17 20:02:14 +01:00
SilentSpike
5976415b0d Add cook off 3den setting to ammo boxes 2016-11-17 20:02:11 +01:00
SilentSpike
47e1444747 Fix #4630
Not all explosives detonate on destruction, so their ammo config must be checked to see if they will.

ACE_Explosives adds a property to define the associated ammo which *will* detonate on destruction, which is used if present. Otherwise a generic small explosion happens.
2016-11-17 20:02:07 +01:00
ulteq
c756537d3d ATragMX - Estimate bullet length instead of using a fixed value (#4651) 2016-11-17 20:00:34 +01:00
PabstMirror
da85fc1be5 Add RHS MELB fastrope, add 3d debuging of mem points
Close #4683
Config from @Whigital
2016-11-16 17:42:11 -06:00
PabstMirror
6fd561f1f0 Change mortar to ammo handling weapon on init (#4678)
Fix #4649
2016-11-16 11:00:50 -06:00
ulteq
ba097e719f Ballistics - AmmoBox update (Apex magazines) (#4675)
* Added 20Rnd 6.5mm Lapua Scenar / Creedmor magazines
2016-11-16 10:49:48 +01:00
BaerMitUmlaut
14cf9817b4 Merge pull request #4672 from acemod/af-tweaks
Advanced Fatigue swimming/diving/crawling tweaks
2016-11-16 06:05:48 +01:00
esteldunedain
4df561e13a Fix airburst ammo when the ACE_FCS is not enabled (the code is not reached anyway) 2016-11-15 23:11:34 +01:00
ulteq
9641d306e6 Reused already calculated initSpeed 2016-11-15 23:11:34 +01:00
esteldunedain
4854b963db Apply a correction to the FCS based on vanilla zeroing 2016-11-15 23:11:34 +01:00
ulteq
9fdf3ceb00 Refined the range card calculation abort conditions
* Max. elevation now never exceeds 40 MRADs
* Min. velocity now also depends bullet stability (e.g. lower for .408 CheyTac)
2016-11-15 23:11:22 +01:00
ulteq
16f3f2ca37 Optimized range card calculations
* Removed dead code
2016-11-15 23:11:22 +01:00
ulteq
69cd53de2a Optimized ATragMX solution calculations 2016-11-15 23:11:22 +01:00
ulteq
79d087e784 Reset scope adjustments when either the weapon or the scope change. 2016-11-15 23:11:22 +01:00
ulteq
8c49433b49 Added new ace_scopes module setting 'correctZeroing' (default on) 2016-11-15 23:11:22 +01:00
ulteq
2f23f1ca6c Bugfix - Fixes ace_scopes affecting under-barrel grenade launchers 2016-11-15 23:11:22 +01:00
ulteq
7fa73744e9 Cleanup - partly merged #4658
* Removed getVariable QGVAR(Adjustment) boilerplate
* Less calls to setVariablePublic
* Removed vanilla zeroing element hiding (fixes warning in log file)
* Moved settings evaluation into ace_settingsInitialized event handler
2016-11-15 23:11:22 +01:00
ulteq
10cc0ba951 Moved all zero angle calculations into the advanced_ballistics.dll
* Speeds up ATragMX
* Speeds up RangeCards
* Speeds up Scopes
2016-11-15 23:11:22 +01:00
ulteq
789a169b0e Allow using adjustment turrets on weapons with integrated scopes 2016-11-15 23:11:22 +01:00
ulteq
429bffd039 Moves the bore height calculation into FUNC(inventoryCheck) 2016-11-15 23:11:22 +01:00
ulteq
a687c49d2a Adds settings module for ace_scopes
* Interconnects the rangecard and scopes modules
* Hides the zeroing text when the vanilla zeroing is overwritten
* Makes the scopes module fully compatible with any 3rd party weapon pack without the need for addition compat pbos (though their use is still recommended)
2016-11-15 23:11:22 +01:00
ulteq
36c14c5dc4 Feature - Vanilla zeroing fix 2016-11-15 23:11:22 +01:00
BaerMitUmlaut
21502d7b7b Merge pull request #4562 from acemod/mgCleanup
Missile Guidance Overhaul
2016-11-15 19:16:04 +01:00
PabstMirror
b4315b6a65 Javelin overhaul (#4580)
* Javelin overhaul

* header spelling fix
2016-11-15 12:15:25 -06:00
SilentSpike
39582914f7 Add 10% variation to cardiac arrest time
Gaussian distribution favours the average time setting. This introduces some unpredictability to cardiac arrest, but not enough to make users confused. Keeps the settings simple to again reduce confusion and improve overall UX.
2016-11-15 17:00:22 +00:00
ulteq
f0279726ce Fixed typo (copy & paste remains) (#4673) 2016-11-15 16:14:35 +01:00
Remco Speekenbrink
324bf68614 Add Zeus utility modules
- Add categories to zeus modules to group them based on their functionality
- Add new utility modules:
  1. Toggle simulation
  2. Update editable objects
- Clean up some of the zeus module code (standardise function headers, camel case, etc.)
2016-11-15 12:07:48 +00:00
PabstMirror
4bb02a320b Run attack profile even if no target 2016-11-14 20:19:24 -06:00
BaerMitUmlaut
1d8030d196 Tweaked fatigue in water 2016-11-14 21:55:26 +01:00
BaerMitUmlaut
e4a4d8f56d Tweaked prone animation duty 2016-11-14 21:54:51 +01:00