Glowbal
a56e8745c3
fixed module settings
2015-04-04 21:59:18 +02:00
Glowbal
d37094dc7a
Work around for self treatment when cursorMenu from interact is used.
...
Executing it one frame later works fine, but otherwise the loading bar will fail.
2015-04-04 21:52:00 +02:00
Glowbal
5c3ee0dd1a
Added settings to modules & fixed medicalVehicle module
2015-04-04 21:51:18 +02:00
PabstMirror
6ec0859f85
MicroDAGR - Allow use in vehicles
...
Can't show minimap display in turret view (cameraView = "gunner"), but
can bring up the interactive dialog
2015-04-04 14:35:24 -05:00
Glowbal
89ec817ce3
Added setting for litter cleanup delay
2015-04-04 21:26:41 +02:00
Glowbal
1d33ce52b3
added support for adjustable settings for consumeItem and medicalLevel
2015-04-04 21:20:24 +02:00
Glowbal
93d9088410
fixed cardiac arrest
2015-04-04 21:20:03 +02:00
Glowbal
e3aaac7005
Only select primary weapon if no current weapon is selected
2015-04-04 20:49:30 +02:00
Glowbal
a7edd00420
removed useless doAnimation call when animation is not "unconscious" in unconscious state
2015-04-04 20:41:49 +02:00
Glowbal
2b9afcbb6c
Now supports unconscious state fully
2015-04-04 20:37:25 +02:00
Nicolás Badano
5f4030469f
Merge pull request #309 from KoffeinFlummi/closeInteractMenu
...
Close interact menu when knocked out
2015-04-04 15:35:00 -03:00
Glowbal
e78fc55b45
changed; When standing before treatment, the caller will now move into crouch instead of standing up again.
2015-04-04 20:21:52 +02:00
Glowbal
ddb01e7865
Improved unconscious wakeup animations
2015-04-04 20:21:06 +02:00
Glowbal
2420db78a1
CreateLitter now supports conditions and is selection specific.
...
Format:
litter[] = {
{"SelectionName", "Condition", {"litterClassname"} },
...
};
The array with litter classnames also support 2d arrays. ie:
{"SelectionName", "Condition", {{"litterClassname"}} }
Of array entries it will select a random classname.
2015-04-04 20:20:29 +02:00
PabstMirror
efe810ae4e
Private Variables for localEvent
2015-04-04 12:08:59 -05:00
jaynus
9d06d7c7ca
readme/author updates.
2015-04-04 09:09:42 -07:00
Glowbal
08e1949078
Improved patient unconscious animation
2015-04-04 18:08:41 +02:00
Glowbal
31b7ade057
Support unconscious animation for patient upon treatment
2015-04-04 17:33:20 +02:00
esteldunedain
d090b3328c
- Close interact_menu when the player falls unconscious
...
- Prevent all types of interactions while unconscious
2015-04-04 12:25:49 -03:00
Glowbal
48758ff0e3
fixed incorrect typeNames
2015-04-04 16:59:52 +02:00
Glowbal
b54179696a
fixed basic revive 2
2015-04-04 16:28:09 +02:00
Glowbal
18900cb82c
fixed revive for basic
2015-04-04 16:27:44 +02:00
Glowbal
3a117e9b4d
fixed incorrect unit used for fullheal (was healing caller)
2015-04-04 16:26:49 +02:00
commy2
e27c91710c
Revert "Fixed: numerous player-based events were repeat invalid firing for null player object. This is now limited to only appropriate null-friendly events."
...
This reverts commit 6864529d9c
.
2015-04-04 16:26:32 +02:00
Nicolás Badano
b78b93f2cd
Merge pull request #303 from KoffeinFlummi/strongerTextShadow
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Stronger shadow for the interact_menu text
2015-04-04 10:25:27 -03:00
Glowbal
914c5ffd0f
fixed bandage optional parameter
2015-04-04 12:14:21 +02:00
Glowbal
7c296c413d
Litter has a more random spread
2015-04-04 12:13:55 +02:00
Glowbal
d81dcba543
Added more litter variants
2015-04-04 12:13:42 +02:00
jaynus
2e6a9c4967
Placeholder sounds for jav/titan locking. accurate fire tweaks
2015-04-03 21:07:04 -07:00
esteldunedain
06f6039dca
Stronger shadow for the interact_menu text
2015-04-04 01:04:32 -03:00
PabstMirror
6cd7ab2f7d
Fix getChildren - condition/only show inv mags
2015-04-03 22:37:48 -05:00
jaynus
8710bee3b8
Titan Work.
2015-04-03 20:27:52 -07:00
jaynus
583347aaab
tab cleanup, javelin work.
2015-04-03 17:28:33 -07:00
Glowbal
2645b102f0
Replaced waitAndExec for single PFH with 30s delay
2015-04-04 02:28:14 +02:00
PabstMirror
07dfe52133
Remove Duplicate Mortar Code (inherit from statics)
...
Before an action added to staticWeapon wouldn't be applied to mk6 mortar
2015-04-03 19:07:13 -05:00
esteldunedain
a5ff34e1d8
Keep cursored menus always centered. Fix #299 .
2015-04-03 20:49:40 -03:00
Glowbal
83fbc1ff10
Added setting to toggle litter creation on/off
2015-04-04 01:47:56 +02:00
jaynus
65388e1146
Added: Image Assets
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Added: ACE_AIR_SAFETY weapon for all aircraft
Changed: ACE'ified Kimi code
2015-04-03 16:46:37 -07:00
Glowbal
7f45d25ee5
Added litter for medical treatment
2015-04-04 01:42:13 +02:00
jaynus
1672a5f2f9
Added: Comanche HUD revamped+stabalized, awesomeness activated.
2015-04-03 16:17:26 -07:00
PabstMirror
824448833f
Basic Test Mission
...
Very simple test mission with creates, debug console enabled for all.
2015-04-03 18:14:45 -05:00
Glowbal
4ac77bceab
Model fixes and imports
2015-04-04 01:09:44 +02:00
Nou
fff8a240e3
Remove compensation for movement, instead use modelToWorldVisual
2015-04-03 15:31:44 -07:00
Glowbal
5e0f5b8b94
Added full heal/PAK for basic
2015-04-04 00:31:12 +02:00
Glowbal
7230687ea2
corrected revive setting classes
2015-04-04 00:30:59 +02:00
Nou
6541600d44
Switch everything to use modelToWorldVisual instead of modelToWorld.
2015-04-03 15:26:27 -07:00
Glowbal
d3c9d111e1
fullHeal now resets reviveState
2015-04-03 23:58:46 +02:00
Glowbal
4ddb496d8b
Added max Revive lives
2015-04-03 23:56:32 +02:00
Nou
6c4dda2dc8
Use visual versions.
2015-04-03 14:40:01 -07:00
jaynus
735384cdb4
stabalize a little more and do some debug drawing.
2015-04-03 14:28:12 -07:00
esteldunedain
bd813d0d7a
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-04-03 18:22:47 -03:00
esteldunedain
2b4d806925
Reduce or eliminate backblast cause by terrain depending on relative slope. Fix #294
2015-04-03 18:22:04 -03:00
Glowbal
36288fce43
Updated medical action config.
...
Added bodybag action
Added Tourniquet action to basic.
Added more displayNameProgress entries.
Removed deadcode
2015-04-03 22:59:28 +02:00
Glowbal
a6ce961ca1
Usage of isBeingCarried and isBeingDragged
2015-04-03 22:45:16 +02:00
Glowbal
244bac8562
Merge branch 'master' into medicalAdvanced
2015-04-03 22:42:09 +02:00
Glowbal
05389e7e25
Implemented useItems for treatment (basic and adv)
...
Will remove items on treatment start. Add again on treatmentFailure.
Based upon consumeItem config setting.
2015-04-03 22:40:36 +02:00
Glowbal
038ed5f23e
Removed deprecated returnDamage parameters
2015-04-03 21:59:47 +02:00
Glowbal
1ef262c119
Support for enableOverdosing setting in advanced
2015-04-03 21:53:58 +02:00
Glowbal
c3ddbb4be7
Prevent the usage of the blood loss coefficient to increase blood volume on bleeding
2015-04-03 21:51:44 +02:00
Glowbal
ecf16ad9f1
fixed prevent instant death setting
2015-04-03 21:49:46 +02:00
PabstMirror
604e851423
Medical - isBeingCarried
2015-04-03 14:37:04 -05:00
Glowbal
d4a6dd1038
Removed the options to enable fractures and airway through mission module
2015-04-03 21:32:49 +02:00
Glowbal
1b02cb2e82
examine actions now use activity log
2015-04-03 21:03:39 +02:00
Glowbal
43efc21f27
Only display the activity log in the activity list.
2015-04-03 21:03:22 +02:00
Glowbal
8881de4a07
Removed activity log background, made wider. Added shadow to text.
2015-04-03 21:02:56 +02:00
Glowbal
8d7ac1f930
Added selected bodypart text
...
Changed "No injuries on bodypart" to still display if the generic messages have entries
2015-04-03 20:26:24 +02:00
PabstMirror
254a25b139
Medical - isBeingDragged func
2015-04-03 13:16:48 -05:00
Glowbal
b92978fb80
Now resets the proper hasMovedOut value
2015-04-03 20:11:20 +02:00
Glowbal
e68e487769
fixed units not moving out of unconscious animation
2015-04-03 20:07:39 +02:00
Glowbal
d5f0cf5cbd
Incorrect value for airwayStatus
2015-04-03 20:06:53 +02:00
jaynus
ced44f8a9d
Fixed: Reduce bouncing.
...
TODO: wtf is going on with the lateral axis?
TODO: maybe dummy laser that doesnt show up as a target.
2015-04-03 10:34:36 -07:00
jaynus
368b51e0ee
Fixed: Get in/out of vehicle automatically turns off lasers
2015-04-03 10:10:57 -07:00
Glowbal
14e00940cd
fixed incorrect airwayStatus values for initialization (adv medical)
2015-04-03 18:59:22 +02:00
esteldunedain
d1d6252299
Nerf the backblast damage of the Titan and NLAW, adopting standard values for soft-launch launchers from the AGM_Compatibility project
2015-04-03 13:50:47 -03:00
jaynus
ca8537105f
Merge branch 'lasers' of github.com:KoffeinFlummi/ACE3 into lasers
2015-04-03 09:49:56 -07:00
jaynus
84d801a45a
Added: ace_fcs_forceUpdate event for forcing the FCS to update from self-designate
...
Merged: in-vehicle interact for laser designator
Changed: Perf. tweaks on laser update times.
2015-04-03 09:49:41 -07:00
esteldunedain
b0ac672c13
Only init each vehicle type once
2015-04-03 13:24:50 -03:00
jaynus
63c42e26c8
Merge branch 'lasers' of github.com:KoffeinFlummi/ACE3 into lasers
2015-04-03 09:16:03 -07:00
jaynus
f87ea5fe1c
Merge branch 'lasers' of github.com:KoffeinFlummi/ACE3 into lasers
2015-04-03 09:03:14 -07:00
esteldunedain
b7e3a94462
Add designator to the comanche's gunner
2015-04-03 12:44:09 -03:00
esteldunedain
c82cef1b28
- self designate capabilities read from config
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- add designator on/off actions to the interact_menu
2015-04-03 12:43:41 -03:00
Nicolás Badano
63ac3bb768
Merge branch 'master' into lasers
...
Conflicts:
addons/common/XEH_preInit.sqf
2015-04-03 10:40:11 -03:00
Glowbal
1d7f351cb5
Merge pull request #288 from KoffeinFlummi/Banana
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Added banana to curator item list
2015-04-03 12:56:37 +02:00
Glowbal
4478602cfb
Consistent use of quotes for localized text
2015-04-03 12:56:12 +02:00
Garth L-H de Wet
7c73f7479e
Used a more suitable icon for taking explosives.
2015-04-03 09:51:32 +02:00
Glowbal
8226edc6cb
Fixed module function call
...
Wind deflection module was using the incorrect function name,
2015-04-03 09:43:06 +02:00
Glowbal
368002cc79
fixed undefined _selectionName variable #289
2015-04-03 08:48:10 +02:00
Glowbal
ffcc01ef74
Removed rouge systemChat message on unconsciousness #292
2015-04-03 08:45:02 +02:00
PabstMirror
98428c42f5
#291 - RemoveDeadBodiesDisconnected
2015-04-03 01:05:14 -05:00
PabstMirror
33ee7dc07c
iMenu - Add some localization and fix veh icons
2015-04-03 00:42:25 -05:00
PabstMirror
e99e35d70b
mdagr - remove unneeded error msg
2015-04-02 22:37:00 -05:00
PabstMirror
7c121e6a80
Missing, unused stringtable
2015-04-02 22:32:16 -05:00
jaynus
19bc75dacd
Merge remote-tracking branch 'origin/ballistics_effects' into lasers
2015-04-02 16:44:00 -07:00
jaynus
8a18d18c08
doubleplusgood all munition TTL for range.
2015-04-02 16:35:19 -07:00
Glowbal
2d0e8dea7e
Added banana to curator item list
2015-04-03 01:27:22 +02:00
jaynus
6864529d9c
Fixed: numerous player-based events were repeat invalid firing for null player object. This is now limited to only appropriate null-friendly events.
2015-04-02 16:20:22 -07:00
jaynus
d81d1b3176
Added: ACE Event stack debugging output, use DEBUG_EVENTS in main\script_debug
...
Added: PFH Perfcounter tracking+output, use ENABLE_PERFORMANCE_COUNTERS in main\script_debug and then call ace_common_fnc_dumpPerformanceCounters
2015-04-02 16:05:21 -07:00
commy2
ba00a31523
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-04-03 00:41:43 +02:00
commy2
3b23006797
fix error when aborting mission
2015-04-03 00:41:11 +02:00
PabstMirror
1c66cb9818
StaticWeapon classname
2015-04-02 17:25:05 -05:00
Glowbal
045ea02da0
Changed: CPR is now only possible when a unit is in cardiac arrest (Adv)
2015-04-03 00:10:12 +02:00
Glowbal
b399768798
Changed postInit wound sync to playerChanged eventhandler.
2015-04-03 00:04:41 +02:00
commy2
88b9d0899f
shortdot scope onDraw
2015-04-03 00:03:08 +02:00
Glowbal
c174ccf396
fixed script error when performing treatment with secondary weapon selected
2015-04-02 22:58:00 +02:00
Glowbal
57b093f845
Added minimum lethal damage for injury types in adv medical
2015-04-02 22:57:35 +02:00
Glowbal
b267a52ec6
Fixed support for custom damage types
2015-04-02 22:57:02 +02:00
Glowbal
6f4b53ed9e
Correct use of medical handleDamage calls
2015-04-02 22:56:23 +02:00
Glowbal
6f630d4c03
Changed setUnconscious contract to support a minimum unconscious time
2015-04-02 22:55:23 +02:00
Glowbal
c6c04442c1
GForces now uses correct unconscious function
2015-04-02 22:54:39 +02:00
commy2
646a4b5bd1
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-04-02 22:40:47 +02:00
commy2
35ad71bbfd
add testing scope
2015-04-02 22:40:21 +02:00
Garth L-H de Wet
703bc24657
Made picking up explosives use the new AddToInventory function from common.
2015-04-02 21:44:33 +02:00
Garth L-H de Wet
1e8a8e79fe
Merge branch 'master' into explosiveInteraction
2015-04-02 21:30:08 +02:00
jaynus
b88d1b4cac
Begin time to live changes for extended range rounds.
2015-04-02 10:45:52 -07:00
jaynus
0ca1703048
Slight tweak to deflection.
2015-04-02 10:41:54 -07:00
jaynus
596854a264
Moved getTurretDirection to common.
...
Tweak creation of action (fucking actions?!) :( :( :(
2015-04-02 10:05:50 -07:00
jaynus
c83e602028
Merge remote-tracking branch 'origin/master' into lasers
2015-04-02 09:35:51 -07:00
jaynus
ec64a1b0ca
Changed: Laser functionality tweaking
...
Changed: DAGR deflection refinement
Clean up of tabs
2015-04-02 09:35:36 -07:00
PabstMirror
ec59397e4f
Fix playerTurretChanged event
2015-04-02 11:15:31 -05:00
jaynus
b0926a542c
Merge pull request #282 from KoffeinFlummi/AddItemToInventory
...
Added a function that will add the passed item to the unit or place it i...
2015-04-02 08:42:48 -07:00
commy2
f2d802eb90
make getGunner work in person turret turret units (commander FFV) and for foot soldiers
2015-04-02 13:52:22 +02:00
commy2
d8e0c54406
function to log ace config entries
2015-04-02 10:27:21 +02:00
commy2
2fd2e313f2
sort stuff
2015-04-02 08:44:58 +02:00
commy2
8fde553731
getItemType more relyable after potential arma updates
2015-04-02 08:16:13 +02:00
commy2
191126ecd6
update getItemType
2015-04-02 07:37:44 +02:00
PabstMirror
a92a541234
Headers
2015-04-01 23:05:41 -05:00
jaynus
cc27ff63d6
finalized. works for weapons/mags/items. Optional container also works.
2015-04-01 16:51:34 -07:00
jaynus
5d6495dafe
Merge remote-tracking branch 'origin/master' into AddItemToInventory
2015-04-01 16:42:24 -07:00
PabstMirror
c9352e1970
And This
2015-04-01 15:18:39 -05:00
commy2
411fb6bc62
getText vs. getNumber
2015-04-01 22:13:37 +02:00
PabstMirror
4e66aea25d
Make it work
2015-04-01 15:09:05 -05:00
commy2
a14cc0853e
function to return item type
2015-04-01 21:52:56 +02:00
Garth L-H de Wet
452947148a
Random clean ups and explosive can now detonate with their object.
...
Defuse object doesn't get cleaned up on it's own. But if a player comes near it with interact menu on it will get cleaned up.
2015-04-01 20:43:18 +02:00
PabstMirror
1303f59cd8
opps
2015-04-01 13:09:22 -05:00
PabstMirror
0d27806571
Repack Mag Child Actions
2015-04-01 13:09:03 -05:00
Glowbal
7252966a78
Replaced advanced wounds event sync by regular setvariable public
2015-04-01 20:03:44 +02:00
Glowbal
635f3e31c9
Disable medical carry and drag
2015-04-01 19:56:00 +02:00
jaynus
bd1f69d8a2
assign container
2015-04-01 10:37:47 -07:00
commy2
b66bb4ffd6
add functions to get cfg type of items and objects
2015-04-01 19:36:11 +02:00
jaynus
46a761a1c8
canAdditem works on weapons.
2015-04-01 10:35:22 -07:00
jaynus
de920e8874
Final cleanup.
2015-04-01 10:34:38 -07:00
jaynus
ec6fb6fcb8
containerize.
2015-04-01 10:34:16 -07:00
jaynus
c3f915a0ac
tabs because
2015-04-01 10:22:27 -07:00
jaynus
37bbbc607f
derp.
2015-04-01 10:20:58 -07:00
jaynus
46284622b3
Optional container variable for adding item to a specific container (vest/backpack/uniform)
2015-04-01 10:20:24 -07:00
Garth L-H de Wet
7d5555a2e0
Renamed functions to be more inline with their purpose.
...
Removed legacy code.
2015-04-01 19:09:19 +02:00
Garth L-H de Wet
e06e7a2a51
Added a function that will add the passed item to the unit or place it in a ground holder if the unit has no space.
2015-04-01 18:48:46 +02:00
PabstMirror
43a9e7bfc8
#176 - Belt Repacking
2015-04-01 11:21:30 -05:00
PabstMirror
0daa029622
Show Vehicle Name/Icon for interaction
2015-03-31 23:56:41 -05:00
PabstMirror
41489e271c
Merge pull request #261 from KoffeinFlummi/attachCleanup
...
Attach cleanup
2015-03-31 19:46:25 -05:00