Commit Graph

1780 Commits

Author SHA1 Message Date
Glowbal
a56e8745c3 fixed module settings 2015-04-04 21:59:18 +02:00
Glowbal
d37094dc7a Work around for self treatment when cursorMenu from interact is used.
Executing it one frame later works fine, but otherwise the loading bar will fail.
2015-04-04 21:52:00 +02:00
Glowbal
5c3ee0dd1a Added settings to modules & fixed medicalVehicle module 2015-04-04 21:51:18 +02:00
PabstMirror
6ec0859f85 MicroDAGR - Allow use in vehicles
Can't show minimap display in turret view (cameraView = "gunner"), but
can bring up the interactive dialog
2015-04-04 14:35:24 -05:00
Glowbal
89ec817ce3 Added setting for litter cleanup delay 2015-04-04 21:26:41 +02:00
Glowbal
1d33ce52b3 added support for adjustable settings for consumeItem and medicalLevel 2015-04-04 21:20:24 +02:00
Glowbal
93d9088410 fixed cardiac arrest 2015-04-04 21:20:03 +02:00
Glowbal
e3aaac7005 Only select primary weapon if no current weapon is selected 2015-04-04 20:49:30 +02:00
Glowbal
a7edd00420 removed useless doAnimation call when animation is not "unconscious" in unconscious state 2015-04-04 20:41:49 +02:00
Glowbal
2b9afcbb6c Now supports unconscious state fully 2015-04-04 20:37:25 +02:00
Nicolás Badano
5f4030469f Merge pull request #309 from KoffeinFlummi/closeInteractMenu
Close interact menu when knocked out
2015-04-04 15:35:00 -03:00
Glowbal
e78fc55b45 changed; When standing before treatment, the caller will now move into crouch instead of standing up again. 2015-04-04 20:21:52 +02:00
Glowbal
ddb01e7865 Improved unconscious wakeup animations 2015-04-04 20:21:06 +02:00
Glowbal
2420db78a1 CreateLitter now supports conditions and is selection specific.
Format:
litter[] = {
   {"SelectionName", "Condition", {"litterClassname"} },
   ...
};

The array with litter classnames also support 2d arrays. ie:
{"SelectionName", "Condition", {{"litterClassname"}} }
Of array entries it will select a random classname.
2015-04-04 20:20:29 +02:00
PabstMirror
efe810ae4e Private Variables for localEvent 2015-04-04 12:08:59 -05:00
jaynus
9d06d7c7ca readme/author updates. 2015-04-04 09:09:42 -07:00
Glowbal
08e1949078 Improved patient unconscious animation 2015-04-04 18:08:41 +02:00
Glowbal
31b7ade057 Support unconscious animation for patient upon treatment 2015-04-04 17:33:20 +02:00
esteldunedain
d090b3328c - Close interact_menu when the player falls unconscious
- Prevent all types of interactions while unconscious
2015-04-04 12:25:49 -03:00
Glowbal
48758ff0e3 fixed incorrect typeNames 2015-04-04 16:59:52 +02:00
Glowbal
b54179696a fixed basic revive 2 2015-04-04 16:28:09 +02:00
Glowbal
18900cb82c fixed revive for basic 2015-04-04 16:27:44 +02:00
Glowbal
3a117e9b4d fixed incorrect unit used for fullheal (was healing caller) 2015-04-04 16:26:49 +02:00
commy2
e27c91710c Revert "Fixed: numerous player-based events were repeat invalid firing for null player object. This is now limited to only appropriate null-friendly events."
This reverts commit 6864529d9c.
2015-04-04 16:26:32 +02:00
Nicolás Badano
b78b93f2cd Merge pull request #303 from KoffeinFlummi/strongerTextShadow
Stronger shadow for the interact_menu text
2015-04-04 10:25:27 -03:00
Glowbal
914c5ffd0f fixed bandage optional parameter 2015-04-04 12:14:21 +02:00
Glowbal
7c296c413d Litter has a more random spread 2015-04-04 12:13:55 +02:00
Glowbal
d81dcba543 Added more litter variants 2015-04-04 12:13:42 +02:00
jaynus
2e6a9c4967 Placeholder sounds for jav/titan locking. accurate fire tweaks 2015-04-03 21:07:04 -07:00
esteldunedain
06f6039dca Stronger shadow for the interact_menu text 2015-04-04 01:04:32 -03:00
PabstMirror
6cd7ab2f7d Fix getChildren - condition/only show inv mags 2015-04-03 22:37:48 -05:00
jaynus
8710bee3b8 Titan Work. 2015-04-03 20:27:52 -07:00
jaynus
583347aaab tab cleanup, javelin work. 2015-04-03 17:28:33 -07:00
Glowbal
2645b102f0 Replaced waitAndExec for single PFH with 30s delay 2015-04-04 02:28:14 +02:00
PabstMirror
07dfe52133 Remove Duplicate Mortar Code (inherit from statics)
Before an action added to staticWeapon wouldn't be applied to mk6 mortar
2015-04-03 19:07:13 -05:00
esteldunedain
a5ff34e1d8 Keep cursored menus always centered. Fix #299. 2015-04-03 20:49:40 -03:00
Glowbal
83fbc1ff10 Added setting to toggle litter creation on/off 2015-04-04 01:47:56 +02:00
jaynus
65388e1146 Added: Image Assets
Added: ACE_AIR_SAFETY weapon for all aircraft
Changed: ACE'ified Kimi code
2015-04-03 16:46:37 -07:00
Glowbal
7f45d25ee5 Added litter for medical treatment 2015-04-04 01:42:13 +02:00
jaynus
1672a5f2f9 Added: Comanche HUD revamped+stabalized, awesomeness activated. 2015-04-03 16:17:26 -07:00
PabstMirror
824448833f Basic Test Mission
Very simple test mission with creates, debug console enabled for all.
2015-04-03 18:14:45 -05:00
Glowbal
4ac77bceab Model fixes and imports 2015-04-04 01:09:44 +02:00
Nou
fff8a240e3 Remove compensation for movement, instead use modelToWorldVisual 2015-04-03 15:31:44 -07:00
Glowbal
5e0f5b8b94 Added full heal/PAK for basic 2015-04-04 00:31:12 +02:00
Glowbal
7230687ea2 corrected revive setting classes 2015-04-04 00:30:59 +02:00
Nou
6541600d44 Switch everything to use modelToWorldVisual instead of modelToWorld. 2015-04-03 15:26:27 -07:00
Glowbal
d3c9d111e1 fullHeal now resets reviveState 2015-04-03 23:58:46 +02:00
Glowbal
4ddb496d8b Added max Revive lives 2015-04-03 23:56:32 +02:00
Nou
6c4dda2dc8 Use visual versions. 2015-04-03 14:40:01 -07:00
jaynus
735384cdb4 stabalize a little more and do some debug drawing. 2015-04-03 14:28:12 -07:00
esteldunedain
bd813d0d7a Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2015-04-03 18:22:47 -03:00
esteldunedain
2b4d806925 Reduce or eliminate backblast cause by terrain depending on relative slope. Fix #294 2015-04-03 18:22:04 -03:00
Glowbal
36288fce43 Updated medical action config.
Added bodybag action
Added Tourniquet action to basic.
Added more displayNameProgress entries.
Removed deadcode
2015-04-03 22:59:28 +02:00
Glowbal
a6ce961ca1 Usage of isBeingCarried and isBeingDragged 2015-04-03 22:45:16 +02:00
Glowbal
244bac8562 Merge branch 'master' into medicalAdvanced 2015-04-03 22:42:09 +02:00
Glowbal
05389e7e25 Implemented useItems for treatment (basic and adv)
Will remove items on treatment start. Add again on treatmentFailure.
Based upon consumeItem config setting.
2015-04-03 22:40:36 +02:00
Glowbal
038ed5f23e Removed deprecated returnDamage parameters 2015-04-03 21:59:47 +02:00
Glowbal
1ef262c119 Support for enableOverdosing setting in advanced 2015-04-03 21:53:58 +02:00
Glowbal
c3ddbb4be7 Prevent the usage of the blood loss coefficient to increase blood volume on bleeding 2015-04-03 21:51:44 +02:00
Glowbal
ecf16ad9f1 fixed prevent instant death setting 2015-04-03 21:49:46 +02:00
PabstMirror
604e851423 Medical - isBeingCarried 2015-04-03 14:37:04 -05:00
Glowbal
d4a6dd1038 Removed the options to enable fractures and airway through mission module 2015-04-03 21:32:49 +02:00
Glowbal
1b02cb2e82 examine actions now use activity log 2015-04-03 21:03:39 +02:00
Glowbal
43efc21f27 Only display the activity log in the activity list. 2015-04-03 21:03:22 +02:00
Glowbal
8881de4a07 Removed activity log background, made wider. Added shadow to text. 2015-04-03 21:02:56 +02:00
Glowbal
8d7ac1f930 Added selected bodypart text
Changed "No injuries on bodypart" to still display if the generic messages have entries
2015-04-03 20:26:24 +02:00
PabstMirror
254a25b139 Medical - isBeingDragged func 2015-04-03 13:16:48 -05:00
Glowbal
b92978fb80 Now resets the proper hasMovedOut value 2015-04-03 20:11:20 +02:00
Glowbal
e68e487769 fixed units not moving out of unconscious animation 2015-04-03 20:07:39 +02:00
Glowbal
d5f0cf5cbd Incorrect value for airwayStatus 2015-04-03 20:06:53 +02:00
jaynus
ced44f8a9d Fixed: Reduce bouncing.
TODO: wtf is going on with the lateral axis?
TODO: maybe dummy laser that doesnt show up as a target.
2015-04-03 10:34:36 -07:00
jaynus
368b51e0ee Fixed: Get in/out of vehicle automatically turns off lasers 2015-04-03 10:10:57 -07:00
Glowbal
14e00940cd fixed incorrect airwayStatus values for initialization (adv medical) 2015-04-03 18:59:22 +02:00
esteldunedain
d1d6252299 Nerf the backblast damage of the Titan and NLAW, adopting standard values for soft-launch launchers from the AGM_Compatibility project 2015-04-03 13:50:47 -03:00
jaynus
ca8537105f Merge branch 'lasers' of github.com:KoffeinFlummi/ACE3 into lasers 2015-04-03 09:49:56 -07:00
jaynus
84d801a45a Added: ace_fcs_forceUpdate event for forcing the FCS to update from self-designate
Merged: in-vehicle interact for laser designator
Changed: Perf. tweaks on laser update times.
2015-04-03 09:49:41 -07:00
esteldunedain
b0ac672c13 Only init each vehicle type once 2015-04-03 13:24:50 -03:00
jaynus
63c42e26c8 Merge branch 'lasers' of github.com:KoffeinFlummi/ACE3 into lasers 2015-04-03 09:16:03 -07:00
jaynus
f87ea5fe1c Merge branch 'lasers' of github.com:KoffeinFlummi/ACE3 into lasers 2015-04-03 09:03:14 -07:00
esteldunedain
b7e3a94462 Add designator to the comanche's gunner 2015-04-03 12:44:09 -03:00
esteldunedain
c82cef1b28 - self designate capabilities read from config
- add designator on/off actions to the interact_menu
2015-04-03 12:43:41 -03:00
Nicolás Badano
63ac3bb768 Merge branch 'master' into lasers
Conflicts:
	addons/common/XEH_preInit.sqf
2015-04-03 10:40:11 -03:00
Glowbal
1d7f351cb5 Merge pull request #288 from KoffeinFlummi/Banana
Added banana to curator item list
2015-04-03 12:56:37 +02:00
Glowbal
4478602cfb Consistent use of quotes for localized text 2015-04-03 12:56:12 +02:00
Garth L-H de Wet
7c73f7479e Used a more suitable icon for taking explosives. 2015-04-03 09:51:32 +02:00
Glowbal
8226edc6cb Fixed module function call
Wind deflection module was using the incorrect function name,
2015-04-03 09:43:06 +02:00
Glowbal
368002cc79 fixed undefined _selectionName variable #289 2015-04-03 08:48:10 +02:00
Glowbal
ffcc01ef74 Removed rouge systemChat message on unconsciousness #292 2015-04-03 08:45:02 +02:00
PabstMirror
98428c42f5 #291 - RemoveDeadBodiesDisconnected 2015-04-03 01:05:14 -05:00
PabstMirror
33ee7dc07c iMenu - Add some localization and fix veh icons 2015-04-03 00:42:25 -05:00
PabstMirror
e99e35d70b mdagr - remove unneeded error msg 2015-04-02 22:37:00 -05:00
PabstMirror
7c121e6a80 Missing, unused stringtable 2015-04-02 22:32:16 -05:00
jaynus
19bc75dacd Merge remote-tracking branch 'origin/ballistics_effects' into lasers 2015-04-02 16:44:00 -07:00
jaynus
8a18d18c08 doubleplusgood all munition TTL for range. 2015-04-02 16:35:19 -07:00
Glowbal
2d0e8dea7e Added banana to curator item list 2015-04-03 01:27:22 +02:00
jaynus
6864529d9c Fixed: numerous player-based events were repeat invalid firing for null player object. This is now limited to only appropriate null-friendly events. 2015-04-02 16:20:22 -07:00
jaynus
d81d1b3176 Added: ACE Event stack debugging output, use DEBUG_EVENTS in main\script_debug
Added: PFH Perfcounter tracking+output, use ENABLE_PERFORMANCE_COUNTERS in main\script_debug and then call ace_common_fnc_dumpPerformanceCounters
2015-04-02 16:05:21 -07:00
commy2
ba00a31523 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-04-03 00:41:43 +02:00
commy2
3b23006797 fix error when aborting mission 2015-04-03 00:41:11 +02:00
PabstMirror
1c66cb9818 StaticWeapon classname 2015-04-02 17:25:05 -05:00
Glowbal
045ea02da0 Changed: CPR is now only possible when a unit is in cardiac arrest (Adv) 2015-04-03 00:10:12 +02:00
Glowbal
b399768798 Changed postInit wound sync to playerChanged eventhandler. 2015-04-03 00:04:41 +02:00
commy2
88b9d0899f shortdot scope onDraw 2015-04-03 00:03:08 +02:00
Glowbal
c174ccf396 fixed script error when performing treatment with secondary weapon selected 2015-04-02 22:58:00 +02:00
Glowbal
57b093f845 Added minimum lethal damage for injury types in adv medical 2015-04-02 22:57:35 +02:00
Glowbal
b267a52ec6 Fixed support for custom damage types 2015-04-02 22:57:02 +02:00
Glowbal
6f4b53ed9e Correct use of medical handleDamage calls 2015-04-02 22:56:23 +02:00
Glowbal
6f630d4c03 Changed setUnconscious contract to support a minimum unconscious time 2015-04-02 22:55:23 +02:00
Glowbal
c6c04442c1 GForces now uses correct unconscious function 2015-04-02 22:54:39 +02:00
commy2
646a4b5bd1 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-04-02 22:40:47 +02:00
commy2
35ad71bbfd add testing scope 2015-04-02 22:40:21 +02:00
Garth L-H de Wet
703bc24657 Made picking up explosives use the new AddToInventory function from common. 2015-04-02 21:44:33 +02:00
Garth L-H de Wet
1e8a8e79fe Merge branch 'master' into explosiveInteraction 2015-04-02 21:30:08 +02:00
jaynus
b88d1b4cac Begin time to live changes for extended range rounds. 2015-04-02 10:45:52 -07:00
jaynus
0ca1703048 Slight tweak to deflection. 2015-04-02 10:41:54 -07:00
jaynus
596854a264 Moved getTurretDirection to common.
Tweak creation of action (fucking actions?!) :( :( :(
2015-04-02 10:05:50 -07:00
jaynus
c83e602028 Merge remote-tracking branch 'origin/master' into lasers 2015-04-02 09:35:51 -07:00
jaynus
ec64a1b0ca Changed: Laser functionality tweaking
Changed: DAGR deflection refinement
Clean up of tabs
2015-04-02 09:35:36 -07:00
PabstMirror
ec59397e4f Fix playerTurretChanged event 2015-04-02 11:15:31 -05:00
jaynus
b0926a542c Merge pull request #282 from KoffeinFlummi/AddItemToInventory
Added a function that will add the passed item to the unit or place it i...
2015-04-02 08:42:48 -07:00
commy2
f2d802eb90 make getGunner work in person turret turret units (commander FFV) and for foot soldiers 2015-04-02 13:52:22 +02:00
commy2
d8e0c54406 function to log ace config entries 2015-04-02 10:27:21 +02:00
commy2
2fd2e313f2 sort stuff 2015-04-02 08:44:58 +02:00
commy2
8fde553731 getItemType more relyable after potential arma updates 2015-04-02 08:16:13 +02:00
commy2
191126ecd6 update getItemType 2015-04-02 07:37:44 +02:00
PabstMirror
a92a541234 Headers 2015-04-01 23:05:41 -05:00
jaynus
cc27ff63d6 finalized. works for weapons/mags/items. Optional container also works. 2015-04-01 16:51:34 -07:00
jaynus
5d6495dafe Merge remote-tracking branch 'origin/master' into AddItemToInventory 2015-04-01 16:42:24 -07:00
PabstMirror
c9352e1970 And This 2015-04-01 15:18:39 -05:00
commy2
411fb6bc62 getText vs. getNumber 2015-04-01 22:13:37 +02:00
PabstMirror
4e66aea25d Make it work 2015-04-01 15:09:05 -05:00
commy2
a14cc0853e function to return item type 2015-04-01 21:52:56 +02:00
Garth L-H de Wet
452947148a Random clean ups and explosive can now detonate with their object.
Defuse object doesn't get cleaned up on it's own. But if a player comes near it with interact menu on it will get cleaned up.
2015-04-01 20:43:18 +02:00
PabstMirror
1303f59cd8 opps 2015-04-01 13:09:22 -05:00
PabstMirror
0d27806571 Repack Mag Child Actions 2015-04-01 13:09:03 -05:00
Glowbal
7252966a78 Replaced advanced wounds event sync by regular setvariable public 2015-04-01 20:03:44 +02:00
Glowbal
635f3e31c9 Disable medical carry and drag 2015-04-01 19:56:00 +02:00
jaynus
bd1f69d8a2 assign container 2015-04-01 10:37:47 -07:00
commy2
b66bb4ffd6 add functions to get cfg type of items and objects 2015-04-01 19:36:11 +02:00
jaynus
46a761a1c8 canAdditem works on weapons. 2015-04-01 10:35:22 -07:00
jaynus
de920e8874 Final cleanup. 2015-04-01 10:34:38 -07:00
jaynus
ec6fb6fcb8 containerize. 2015-04-01 10:34:16 -07:00
jaynus
c3f915a0ac tabs because 2015-04-01 10:22:27 -07:00
jaynus
37bbbc607f derp. 2015-04-01 10:20:58 -07:00
jaynus
46284622b3 Optional container variable for adding item to a specific container (vest/backpack/uniform) 2015-04-01 10:20:24 -07:00
Garth L-H de Wet
7d5555a2e0 Renamed functions to be more inline with their purpose.
Removed legacy code.
2015-04-01 19:09:19 +02:00
Garth L-H de Wet
e06e7a2a51 Added a function that will add the passed item to the unit or place it in a ground holder if the unit has no space. 2015-04-01 18:48:46 +02:00
PabstMirror
43a9e7bfc8 #176 - Belt Repacking 2015-04-01 11:21:30 -05:00
PabstMirror
0daa029622 Show Vehicle Name/Icon for interaction 2015-03-31 23:56:41 -05:00
PabstMirror
41489e271c Merge pull request #261 from KoffeinFlummi/attachCleanup
Attach cleanup
2015-03-31 19:46:25 -05:00