Commit Graph

9925 Commits

Author SHA1 Message Date
commy2
7d7d37409e
Merge pull request #5971 from JoramD0/incenTweak
Tweaked effective area of incendiary grenades
2017-12-31 13:40:37 +01:00
commy2
66fc592dbe
destruction vs effect 2017-12-31 13:36:55 +01:00
commy2
ed97be0e06
radius vs area 2017-12-31 13:33:42 +01:00
commy2
20ea56100f
Merge pull request #5908 from xrufix/realisticnames
Updates to realisticnames
2017-12-31 13:31:31 +01:00
commy2
89e1fc243a
Merge pull request #5995 from Dystopian/add_macro_brackets
Add parentheses to GETVAR macros
2017-12-30 19:15:00 +01:00
Dystopian
03ade05611 Add parentheses to GETVAR macros 2017-12-30 16:38:45 +03:00
PabstMirror
7d998acc71 Fix rearm entire vehicle argument order (#5993) 2017-12-30 12:46:11 +00:00
Josuan Albin
1b332129e6 Add QOL improvement for the ACE Arsenal loadouts screen (#5973)
* Add search bar in loadouts screen

* Add onKeyDown support for the loadouts display

* Add ctrl+key support to both editbox in the loadouts screen

* Fix syntax error
2017-12-30 01:13:06 -06:00
PabstMirror
65fe101aaf
Arsenal - Filter items with scopeArsenal = 0 (#5988)
* Arsenal - Filter items with scopeArsenal = 0

* change order
2017-12-29 12:39:24 -06:00
PabstMirror
6d2da10558
Arsenal - Add Missing semicolons (#5990) 2017-12-29 12:39:02 -06:00
SilentSpike
dfe803107a
Fix displayName of spectator respawn template (#5989) 2017-12-29 16:47:49 +00:00
commy2
13e52b4410 make setHidden use forgetTarget 2017-12-29 02:48:20 +01:00
SilentSpike
81722abeac Use engine command to select weighted spall size (#5985)
* Use engine command to select weighted spall size

* Remove multi-line macro
2017-12-28 19:08:11 -06:00
commy2
542849cdf7
merge 2017-12-27 11:37:54 +01:00
commy2
8bca2ac73b
Merge branch 'master' into arsenal-main-menu 2017-12-27 11:36:32 +01:00
bux
747a3aa111 improve tooltip 2017-12-27 08:14:26 +01:00
PabstMirror
e66e9c2453
Show cba settings in debug button (#5978) 2017-12-26 17:43:42 -06:00
Josuan Albin
69f7484f12 Add a function to port BI VA loadouts to ACE Arsenal (#5943)
* Add a function to port BI VA loadouts to ACE Arsenal

* Fix typos in the header

* Remove override argument, add button in 3DEN

* Add null player exception

* Remove unused passed argument

* Add error messages to portVALoadouts

* Change error messages

* Add missing dot in string
2017-12-26 17:43:33 -06:00
Jo David
54320eb451 Fix(explosives): Selecting a cellphone as an IEDs trigger would throw an error (#5963)
* move code var to outer scope

* run closeDialog only for the player
2017-12-26 17:20:43 -06:00
PabstMirror
fe531d71f3
Scopes - Fix undefined enum types (#5969) 2017-12-26 17:09:03 -06:00
commy2
057cc8d6d5 rename 'close' to 'try' in arsenal 2017-12-24 20:41:13 +01:00
commy2
4fb556d7ac make bots not talk 2017-12-24 20:27:33 +01:00
commy2
bb47249679 make bots not talk 2017-12-24 20:09:34 +01:00
commy2
2d2bf2acd4 save and restore last loadout 2017-12-24 20:07:33 +01:00
JoramD
fcba14ef71 Tweaked affected area for objects 2017-12-24 12:06:18 +01:00
JoramD
f0eb7dd479 Tweaked effect size of AN-M14 2017-12-24 11:30:02 +01:00
Josuan Albin
12208b4ebe Fix some scaling issues in ACE Arsenal (#5959)
* Fix various text not resizing properly on lower resolutions

* fix spacing of arsenal the menu bar

* Increase weight control width to avoid cutoff
2017-12-23 10:17:39 -06:00
PabstMirror
8e6e2b3283
Ignore explosives placed without ace_explosives (#5962) 2017-12-22 18:34:35 -06:00
commy2
f31eb52b08 oops 2017-12-22 21:54:55 +01:00
commy2
96f3791855 final code conversions, esc to exit 2017-12-22 21:41:13 +01:00
commy2
e3c94821a2 ace version of createUnit 2017-12-22 20:26:25 +01:00
commy2
6865c95f16 redo arsenal scripting 2017-12-22 19:44:31 +01:00
bux
774aca4a1d use pixel drawn ace logo instead of antialiased 2017-12-22 18:00:07 +01:00
commy2
33c2b96bb3 converting to ace standards 2017-12-22 15:09:06 +01:00
commy2
ac09c0f75a enable the debug console 2017-12-22 11:26:29 +01:00
bux
57dc1de4ff adjust icon width for main menu 2017-12-22 11:14:48 +01:00
commy2
f6d640b917 icon assets 2017-12-22 11:05:32 +01:00
commy2
0a4c464af8 logos, begin to acify, enable debug console 2017-12-22 10:19:30 +01:00
commy2
1c2ebd0452 add ace arsenal button to main menu 2017-12-22 09:39:01 +01:00
PabstMirror
4cfa64d73a
Laser - Reset hud when exiting UAV (#5947) 2017-12-21 16:49:48 -06:00
Christian Klemm
ead5fb4a5e Added config params for white/blacklisting digging (#5898)
* Added config params for white/blacklisting digging

* changed to canDig option

* Update README.md

* Update fnc_canDig.sqf
2017-12-20 15:41:50 -06:00
commy2
801afb3061 update extension check (#5899) 2017-12-20 15:41:06 -06:00
SilentSpike
2bf67ea057 Use common icon function for vehicle actions (#5923)
* Use common icon function for vehicle actions

* Always create vehicle icon namespace
2017-12-20 14:30:50 -06:00
jonpas
2ac191dbf7 Prepare release 3.12.0 (build 3) 2017-12-20 16:44:32 +01:00
PabstMirror
c2d6fa53d4
Remove enum warnings (#5931) 2017-12-19 12:13:38 -06:00
classic
4e60847c95 Update jpn translation (#5930)
* Update Jpn translation

* Update Jpn translation
2017-12-19 18:35:49 +01:00
commy2
e2a863751f Arsenal numpad enter for search (#5928) 2017-12-19 18:35:32 +01:00
jonpas
80165fb9c0 Prepare release 3.12.0 (build 2) 2017-12-18 17:43:15 +01:00
jonpas
c4637da6af Merge branch 'master' into release-3.12.0 2017-12-18 17:40:27 +01:00
PabstMirror
c8b9483b44 Nightvision - Add setting for blur when ADS (#5924)
* Nightvision - Add setting for blur when ADS

* Allow blocking brightness control
2017-12-18 17:38:03 +01:00
SilentSpike
0a31a24fdf Fix FRIES being applied when attribute unchecked (#5926) 2017-12-18 17:30:36 +01:00
Dystopian
1385f12542 Add brightness control when NV effects disabled (#5913)
* Add brightness control when NV effects disabled

* Add initial ajust and commit. Add comment to math

* Fix math comment

* Change initial level to -3
2017-12-17 13:09:41 -06:00
rufix
8f5ff1363f Revert 3c6136bfaf 2017-12-17 12:55:30 +01:00
rufix
2c10265c26 Rename M200 back to "Tropisch" 2017-12-17 12:46:43 +01:00
Josuan Albin
af09fc652a Add Ctrl+F search shortcut for ACE Arsenal (#5910)
* Add Ctrl+F search shortcut

* Add ctrl+A and ctrl+x support to search boxes
2017-12-16 12:33:41 -06:00
PabstMirror
e6683e8077
Add slider settings (#5920)
* Add slider settings

* WARNING to INFO

* tweak scopes / adv fatigue
2017-12-16 11:51:15 -06:00
mharis001
5371fb9eef Make attach/detach hint look uniform (#5900)
Add space at the bottom of hint to make it look nicer
2017-12-16 16:20:43 +01:00
commy2
0eccca6174 display carried weight in SI and imperial (#5918) 2017-12-16 04:50:17 +01:00
Josuan Albin
7bc396ba24 Update how weight is displayed in ACE arsenal (#5909) 2017-12-16 04:50:02 +01:00
Josuan Albin
a959ae69fd Revert "Fix global behavior in add / remove virtual items funcs (#5887)" (#5911)
This reverts commit 5fa0179d06.
2017-12-15 12:29:09 -06:00
ulteq
f9d729c874 Scopes - Fix 'boreHeight' and 'baseAngle' MP synchronization (#5917)
* Scopes - Unify 'getBaseAngle' & 'getBoreHeight' API

* Scopes - Fix boreHeight and baseAngle MP synchronization
* TODO: Cache the calculation or use publicVariables instead

* Cleanup unused GVARs

* Scopes - Cache getBaseAngle and getBoreHeight results

* Sync baseAngle/boreHeight

* Remove boreHeight/Angle caching

* Cleanup inv check
2017-12-15 10:22:31 -06:00
PabstMirror
a97dea896f scopes - Fix base angle (#5916) 2017-12-15 10:25:00 +01:00
Andrea Verano
2ecc835438 Italian Translation Update (#5914)
Added new strings in:
-Advanced ballistics
-Arsenal
-Common
-Cookoof
-Interaction
-Nightvision
-Parachute
-Repair
-Scopes

Fixed some strings in:
-Medical
-Scopes
2017-12-14 23:32:51 -06:00
commy2
2f3c43572b dedmen's model fixes 2017-12-14 15:51:14 +01:00
rufix
3d1e9ac13e "SIG 556 (Wüstentarn)" -> "SIG 556 (Tarnmuster)" 2017-12-14 13:56:48 +01:00
rufix
a4a9f63dfb Removed international names for LSVs, added international names for JAS 39 Gripen 2017-12-14 13:49:06 +01:00
ulteq
b77c4d4667 Rangecard - Fixes broken bore height display (#5907)
* Reverts the getBoreHeight API change from:91425f8576
2017-12-14 13:43:32 +01:00
rufix
b9d8368b1a Schreibe "sandfarben" klein. 2017-12-14 13:33:47 +01:00
rufix
2a61ab4bdf Add missing realisticnames to Syndikat vehicles/aircraft. 2017-12-14 12:21:23 +01:00
rufix
b8e62af673 Add Gryphon/Gripen plane to realisticnames 2017-12-14 12:13:00 +01:00
rufix
497fd080ea Add Tanoan Ifrit/Karatel to realisticnames 2017-12-14 12:06:10 +01:00
rufix
456f59fc2f Add Tanoan Marid/Otokar ARMA to realisticnames 2017-12-14 12:04:37 +01:00
rufix
123c5fce37 Add LSVs to realisticnames. 2017-12-14 11:56:57 +01:00
rufix
d5b6b70267 Add ACE tag to Maverick L strings 2017-12-14 11:32:30 +01:00
rufix
22a478019b Add count of rockets in missiles DAR. 2017-12-14 11:02:57 +01:00
rufix
5448795226 German translations of HK Rifles 2017-12-14 10:59:16 +01:00
rufix
3e1ac5e4ed German translation of M200. 2017-12-14 10:58:10 +01:00
rufix
7184243251 Rename M249 to FN Minimi. 2017-12-14 10:57:20 +01:00
rufix
c50a1e5796 German translations of Marksman-DLC rifles and MGs 2017-12-14 10:54:14 +01:00
rufix
b0e93e10a8 Rename "TAR-21 EGLM" to "GTAR-21 EGLM". 2017-12-14 10:48:52 +01:00
rufix
9b7ece0ab1 Use "ß" in "Weiß" for M83. 2017-12-14 10:39:27 +01:00
rufix
3c6136bfaf Rename Germam stromg "ZSU" to "SSU" ("З" is transcribed as "s" in German) 2017-12-14 10:34:15 +01:00
rufix
a9e7e31a4b Rename "KamAZ" to "KamAS" in German strings (Russian "З" is transcribed as "s" in German). 2017-12-14 10:30:42 +01:00
rufix
023e189786 Rename "Punisher" to "Karatel" which seems to be the official name used. 2017-12-14 10:29:20 +01:00
rufix
838b4e9945 Use "sMG" instead of "SMG" for "schweres Maschinengewehr" (HMG) 2017-12-14 10:22:56 +01:00
PabstMirror
0a87bd134b
Add cookoff setting category (#5903)
Fix #5902
2017-12-13 16:04:05 -06:00
commy2
36626d26d8 Merge remote-tracking branch 'origin' into tripd-updates 2017-12-13 23:00:26 +01:00
jonpas
18d107508b Merge branch 'master' into release-3.12.0 2017-12-12 18:06:24 +01:00
commy2
1a28d69b9e remove obsolete mine jip synch (#5895) 2017-12-12 18:01:47 +01:00
Christian Klemm
d83ce62ee8 Adjusted dig surface whitelist for jungle maps (#5897)
* Added grasstall to dig surface whitelist

* Added forest to dig surface whitelist
2017-12-12 17:20:55 +01:00
classic
51f29b7b37 Update Japanese translation (#5891)
* Update Jpn translation

* Update Jpn translation

* Add Jpn translation

* Update Jpn translation

* Update Jpn translation

* Update Jpn translation

* Update Jpn translation

* Update Jpn translation

* Update Jpn translation

* Update Jpn translation

* Update Jpn translation

* Update Jpn translation

* Update Jpn translation

* Update Jpn translation

* Update Jpn translation

* Update Jpn translation

* Update Jpn tranlastion

* Update Jpn tranlation

* Update Jpn translation

* Updatr Jpn translation

* Update Jpn translation

* Update Jpn translation

* Update Jpn translation

* fix for incorrect indentation

* re-fix incorrect indentation
2017-12-12 17:17:51 +01:00
Jo David
952af6fa64
Merge pull request #5896 from mharis001/master
Revert slideshow module to scope = 2
2017-12-12 17:12:28 +01:00
mharis001
b3c8a243cb Revert slideshow module to scope = 2
Slideshow is mission utility not setting
2017-12-12 10:54:48 -05:00
jonpas
047591bc2b Prepare release 3.12.0 2017-12-12 12:40:41 +01:00
commy2
4319b79b45 use ownerEvent instead of game logics 2017-12-11 20:11:21 +01:00
PabstMirror
2aaef9e791
Fix some undefined funcs / strings (#5889)
* fix missing respawn func / spectator string

* fix readSettingsFromParamsArray, cleanup spec event

* cleanup usless if statement
2017-12-11 13:10:30 -06:00
Dystopian
d234fd33a0 Add category for laserpointer and reload settings (#5879) 2017-12-10 14:57:17 -06:00
Josuan Albin
a28a06a082 Fix ACE arsenal missing string and unused code in buttonHide (#5890)
* Add missing ACE_Arsenal_CantOpenDisplay string

* Remove unused code in buttonHide
2017-12-10 14:48:47 -06:00
SilentSpike
c1045e4266 Update vanilla zeus functions (#5888)
* Cleanup zeus module

* Update zeus BI functions

* Restore accidentally removed setting check
2017-12-10 12:29:38 -06:00
PabstMirror
be67cf0737
Transfer old client settings to CBA (#5882)
* Transfer old client settings to CBA

* Remove cleanup code
2017-12-10 12:13:17 -06:00
commy2
a38afac04b spotting scope updates (#5880)
* add tanoha forces spotting scopes and add preview picture

* factory standard preview picture...

* spotting scope damage materials, hide damage anim, buff hp

* delete unused model

* make ai call out spotting scope, proper thread and cost, better icon

* spotting scope death effects

* disable smoke effect
2017-12-10 12:01:27 -06:00
Josuan Albin
5fa0179d06 Fix global behavior in add / remove virtual items funcs (#5887) 2017-12-10 11:53:51 -06:00
commy2
fdd5f8a2a1 add preview picture for tripod 2017-12-10 15:12:14 +01:00
SilentSpike
845f3656d4
Remove deprecated functionality for 3.12.0 (#5878)
* Remove deprecated functionality for 3.12.0
* Remove associated deprecated module icon
* Restore a dummy version of old module

This is just to prevent existing missions from breaking due to a missing
object.
2017-12-10 13:38:32 +00:00
rufix
7c4adee2e7 Prepare for merging with #5773. 2017-12-10 11:41:05 +01:00
PabstMirror
2a448577bb
Fix bofor realistic name UBC (#5884) 2017-12-09 23:47:07 -06:00
commy2
fa61cd3643 improve repair item editor preview images (#5883) 2017-12-09 20:51:45 -06:00
PabstMirror
61c99cb5d8
Attempt to make enum errors more clear (#5876)
* Add note to enum script error

* Bump Arma/CBA versions

* req 1.78
2017-12-08 21:39:35 -06:00
jonpas
82f3a57e22 Use ACRE2 add display passthrough keys API in spectator (#5735)
* Use ACRE2 add display passthrough keys API
* Assure backwards compatibility with older ACRE2 versions
2017-12-08 23:08:30 +00:00
Dedmen Miller
18d4b9660d Add endRadioTransmissions Event (#5873)
* Add endRadioTransmissions Event

* Update fnc_endRadioTransmission.sqf
2017-12-08 10:44:24 -06:00
ulteq
77fd2007ea Advanced Ballistics - Fixed faulty wind attenuation (#5869)
* Advanced Ballistics - Fixed faulty wind attenuation
* Only relevant at very low altitudes above ground (below 1.6 m)
* Also fixes the Kestrel 4500 readout

* Kestrel 4500 - Minor optimization / fix
* Avoids possible math error 'ln(0)'

* Rebuild Dills
2017-12-08 10:44:12 -06:00
jonpas
534898a680
Remove dash from Arsenal category name (#5874) 2017-12-08 16:01:58 +01:00
commy2
d1cc7cc12b Add compass control to spectator (#5870) 2017-12-07 22:09:19 +00:00
commy2
44912253af
Merge pull request #5864 from acemod/avoid-setCaptive
replace usage of setCaptive with camouflageCoef trait
2017-12-07 23:08:37 +01:00
commy2
24214fc576 Add zeus-like compass control to common (#5860) 2017-12-07 21:51:57 +00:00
SilentSpike
c15966c79a
Fix draw3D in specator free camera when perma-dead (#5868)
This is a weird engine behaviour where draw3D doesn't work if the
current camera unit is not alive (or going to respawn), so we switch to
a temporary agent unit while in free camera to work around this edge
case.
2017-12-07 21:45:30 +00:00
PabstMirror
6a6b03eb57 Fix undefined var 2017-12-07 12:45:59 -06:00
commy2
2ca398ea71
Merge branch 'master' into avoid-setCaptive 2017-12-07 19:11:09 +01:00
Dystopian
36b61fdb6e Block adv. throwing when player is busy (#5534)
* Add throw blocking status effect

* Add concertina_wire and tripod support

* Add launcher in hands support

* Disable effect sending more than once

* Fix EFUNC using, add trace

* Disable vanilla throw blocking

* Improve status handling

* Fix rearm status key
2017-12-07 11:26:21 -06:00
commy2
235315e4ef
Merge pull request #5867 from acemod/spare-items-3den-settings
3den attribute for spare items in cargo
2017-12-07 18:25:44 +01:00
commy2
cec440c3b1 fix repair item damage, hide spare item module 2017-12-07 18:01:31 +01:00
commy2
bb05037a4d 3den attribute for spare items in cargo 2017-12-07 15:29:54 +01:00
SilentSpike
753f0c8914 Remove dash from NV category name 2017-12-07 11:27:08 +00:00
bux
9b15464af6 remove duplicate japanese entry 2017-12-07 10:07:52 +01:00
Josuan Albin
2bde515aaa Add ACE_Arsenal (#5734)
* Add CBA setting for modIcons

* Add CBA settings for camera control

* Merge the 2 inverted settings into one

There's no man crazy enough to need one inverted and the other normal

* Add back missing newline

* Change rscCommon, don't redefine base classes

* Change anim to "civil" when not in a weapon or special tab

* Fix current handgun ending up in launchers tab and vice versa

* Change back virtualItems first index to primary secondary handgun

* Add ace_arsenal_hide config check and config entry

* Add dogtags handling in postInit

* Add CBA setting for fontHeight for left and right panel

* magazineGroups

* Add base layout for loadouts GUI

* Prepare the SQF base for the loadouts display

* Continue laying the base for the SQF of the loadouts display

* Add CBA settings for the loadouts display

* Implement button logic for loadouts display

* Finish button logic, start adding filling and button funcs

* Add editBox for loadout names

* Add loadout saving and deleting

* Add loadouts loading

* Add select current after list is refreshed after saving

* Redo button layout, Add rename button, Add messages

* Add double click loading

* Fix loadout deleting not triggering curSel change

* Keep cursor at same index when deleting loadouts

Woops

* Reload pictures when saving over old loadout

* Fix loadout save not updating the pictures properly (again)

* Add close button for loadouts dialog

* Fix weight not updating when using arrows to add / remove items

* Make the arsenal layout a bit prettier

* Start adding non available items and missing mods for loadouts

* Remove useless lines in fillLoadouts

* Move buttonHide above panel fill in loadoutsClose

* Change the way weapons are checked in fillLoadoutsList

* Add weapon in container support for fillLoadoutsList

* Add mag in container check for fillLoadoutsList

* Add item check for containers in fillLoadoutsList

* Fix item duplication when loadout loadouts

* Switch anim to civil for the rest of the tabs that need it

* Make extra sure item duplication won't happen

* Fix right panel hiding issues

* Fix remove all button, use QGVAR for EHs names, add isMP check to share tab

* Fix initBox erroring out if the object is null

* Move loadout checking to it's own func

* Force panel reload every time loadoutList change

I'm forced to do this, I can't save arrays in listnboxes

* Change how loadouts are retrived from the listnbox

* Fix save overwriting existing loadout not updating right row

* Fix indentation in buttonLoadoutsSave

* Fix reserved var error

* Fix fillLoadoutlist tab check

* Fix accessories in containers not being checked properly via verifyLoadout

* Fix binos not being detected properly by verifyLoadout

* Fix pre-filled backpacks not behaving properly

* Add mine detector check in configScan and onArsenalOpen

* Add extra traces

* Add mine detector check in non cached part of addVirtualItems

* Move right panel greying to it's own func

* Fix right panel listnbox for items with mass under 1

* Redo unique items sorting in onArsenalOpen

* Add loadoutSaved EH, handle empty name box for loadout saving

* Reapply inisgnia after loadout is loaded

* Change LoadoutSaved to loadoutSaved

* Rename savedLoadout to onLoadoutSave

* Change buttonLoadoutsSave layout to prepare base weapon saving

* Save base class for weapons when saving loadouts

* Remove unused profiling code related code

* Add not implemented warning messages for export and import

* Fix error when saving with a container or weapon slot being empty

* Remove dogtags from loadout upon loadout saving

* Change how misc item mass is retrieved

* Remove vanilla "NoVoice" from voices to avoid an error related to it

* Use tolower for currentData and itemsToCheck in fillLeftPanel

Avoid camelCase issues with the commands that don't fucking respect it.

* Remove redundant check in postInit

* Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic

* Prepare sharedLoadouts addition

* Add loadout sharing

* Add proper saving and loading for shared loadouts

* Change loadout deleted / unshared EH name, add said EH to unsharing

* Remove shared loadouts from disconnected players

* Fix error in buttonLoadoutsSave, add row when other share a loadout

* Change sharedLoadouts tab curSel selection to lnbData instead of lnbText

* Add data when adding a new row via CBA EH

* Remove mode, add arg to openBox to have arsenal prefilled

* Cleanup buttonClearAll code

* Fix itemInfo behavior when switching between items that don't have logos

Fix #23

* Add copy paste and arrow key support for searchbars

Close #22

* Add back newline at EOF for onKeyDown

* Change default camera setting from non inverted to inverted

* Fix import and export "not implemented" message

* Rename share button to Unshare when loadout selected is shared

* Improve missing items logging, cache verifyLoadout check

* Remove unused var

* Add full 3DEN support

* Remove 3DEN sphere and grid, set helper center dir properly

* Change 3DEN lightsource intensity

* Save 3DEN inventory properly

* Rewrite onArsenalClose 3DEN comment

* Fix sharedLoadouts check

* Add 3DEN support for defaultTab

* Add new event for 3rd parties in buttonCargo

* Move weight update to updateRightPanel for buttonCargo and selChangedListnBox

* Fix defaultLoadout save button

* Remove unallowed command

* Fix arsenal messages not working in 3DEN

* Add export current loadout, Add export defaultLoadoutsList

Signed-off-by: Josuan Albin <josuanalbin@outlook.fr>

* Add import button functionality

* Change export / import messages

* Change message to use scheduled only

* Attempt to sanitize data in import func

* Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check

* Replace 2 last traces in verifyLoadout

* Change defaultLoadoutsList export format and add a 3DEN check for it's default value

* Fix original array being modified in fillLoadoutsList

* Improve shared loadout check

* Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox

* Add zeus support for arsenal rewrite, fix openBox camera check

* Add isPlayer check to arsenal rewrite part of bi module

Arsenal rewrite does not seem to work on remote players, welp, I tried at least

* Fix shared loadouts loadout index being null

Forgot to change that one getVar

* Hide shared column if sharing is disabled on My loadouts tab

* Remove trace from loadoutsLoad, add trace to shared and unshared EHs

* Fix postInit trace

* Fix sharing EHs being broken, remove traces in them, prevent possible issue

yeah, _x params doesn't work there :p

* Fix fillLoadoutsList error

* Start translating and code reviewing

* Add editing vehicle crew loadout support for arsenal

* Move left panel filling above 3DEN handling to avoid float crew members

* Fix onArsenalClose EOF, add header for it

* Move onButton EHs to config, remove placeholder stats func

* Add headers for onLoadouts funcs and verifyLoadout

* Clean up buttonClearAll

* Fix assigned items not being added properly to currentItems on loadout load

* Add more function headers

* Make rename work in default loadouts tab in 3DEN

* Add more functions headers, continue code review

* Add more functions headers, finish code review

* Fix loadout saving to profile from an other tab than my loadouts

* Fix loadout saving even more

* Attempt to fix loadouts handling

From totally broken to somewhat usable.

* Even more fixing

* Add back onLoadoutSave EH

* Add back author message in loadoutSave

* Add back EOF newline

* Add back loadout caching

* Remove unique items from saved and loaded loadouts

* Add unique item support for the remaining container tabs

* Fix mag check for magazine type in container

* Add support for CfgVehicles and CfgGlasses in miscItems

* Add button highlighting for loadouts display, fix mag put and throw check

* Change shared column to show a proper icon

* Revert "Move onButton EHs to config, remove placeholder stats func"

This reverts commit 1be5d92426.

* Add back EOL newline in prep, remove stats placeholder again

* Add part of the german translation

* Add more translations, change how shared button text is managed

* Add scheduled check in openBox to avoid issues with people using addaction

Because you know they will.

* Add translations for import and export messages

* Fix comms tab defaulting to empty

* Align buttons perfectly for loadouts display, translation for delete action

* Add loadout saved translations

* Add load and rename messages translations

* localized interaction name in initBox

* Fix issue when admins deleted a loadout didn't change the icon status for authors

* Fix loadout import, update unique items list after import / loadout load

* Beautify UI a bit

* Add setting to toggle missing / unavailable items RPT logging

* Add settings strings

* Increase button size for main display

* Change DLC logo side in infoBox

* Change loadouts display buttons spacing, change deleteLoadout button active color

* Remove camera rotation limit

* Add polish translation

* German translation by @bux

* Order

* Fix typo in buttonExport, add credits in handleMouse

* Fix right panel item count not updating properly in certain scenarios

* Add loadoutName check when importing default loadouts, change assignedItems check

* Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar

* Fix syntax check in removeVirtualItems count

* Shorten onSelChangedRightListnbox by improving current tab check

* Improve fillLeftPanel weapon tab filling

* Move lnbSetPicture occurences for the loadouts display to a define

* scan config opti

* Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab

* Fix sharing and RPT logging settings having the same var

* Add newline at EOF for funcs that are missing it

* Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace

* newline eof

commy contributed too!

* Fix delete button not working as intended in public tab

* Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig

* Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig"

This reverts commit 496e6f8223.

* Add new Cfg entry for handling unique items saving, add entry to chemlight shields

* Fix currentMag tab not detecting current mag properly (still experimental)

* Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques

* Change how the right panel first update works

* Fix updateRightPanel very obscure bug and header typo

* Move postInit EHs for medical and dogtags to their respective postInit

* Fix medical postInit typo

* Add currentMag tabs for primary and secondary muzzles properly

* Fix container compatible mags tab not showing anything

* Replace an inline if to select in fillRightPanel

* Attempt to fix accs recognition when switching weapons

* Improve currentMag2 tab show / hide logic

Secondary and handguns can't have a secondary mauzzle

* Add strings for currentMag and currentMag2 tabs

* Readd strings that tabler accidentally removed

* Make sorting for the right panel stay the same when switching items / tabs

* Replace bis_fnc_addWeapon by the addWeapon command

bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers
Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems

* Replace BIS_fnc_overviewAuthor in itemInfo

It works better

* Display itemInfo box properly for currentMag1 and 2 tabs

* Don't reset arsenal vision mode after quitting arsenal

* Improve showItem

* Remove trace from showItem

* Move getWeight and weight string from movement to common

* Fix typos in addVirtualItems

* Comment back compile cache for common

(Not yet for arsenal, not until it's validated for a merge)

* Replace secondaryMuzzleMag tab icon by @Max255PL 's

* Update @Max255PL 's icon

* Add missing author strings

* Add debug trace for a specific issue

* Add more traces in loadoutsSave

* Fix bug in loadoutsSave, remove debug traces

* Fix typo in loadoutsSave

* Fix uniqueBase cfg check for all cases in loadoutsSave

* Improve whitelisting for current weapon accs and mags

* Update CBA settings strings, change RPT logging to be turned off by default

* Update polish translation by @max255PL

* Fix saving loadouts when no loadout has ever been saved

* Make loadout screen lighter

* Save camera position and view mode for ace arsenal

* Improve loadouts screen presentation

* Improve loadouts screen readability

* Improve camera angle in loadout screen

* Improve loadout renaming, Fix bug linked to renaming

* Fix wrong loadout being used while renaming and color not being reapplied

* Fix other possible issue with renaming

* Change missing items color to be more colorblind friendly

* Fix typo and improve return check in getWeight

* Disable debug and re-enable compile cache for common and arsenal

* Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 08:48:10 +01:00
PabstMirror
4b42eb4385
ST Nightvision Effects (#4694)
* Merge ST Nightvision

* Cleanup

* Header cleanup

* Add ace setting for fog

* Cleanup debug

* Manual merge refuel changes

* Add new setting for effect scaling

* Cleanup

* Use ace_common_fnc_getZoom

* Fix compat inheritance changes

* Fix stringtable

* Add category

* Tidy function headers

* Replace global event with remote event
2017-12-06 13:15:33 -06:00
SilentSpike
b1f5caacbb Improve cook off settings UX (#5351)
* Improve cookoff setting UX

- Adds second eden attribute to boxes/vehicles to toggle the ammunition
  cookoff itself
- Removes the cookoff toggle from boxes (they only care about ammunition
  cookoff)

* Fix attribute default values

* Update incendiary box ignition code
2017-12-06 13:13:10 -06:00
xrufix
0630ebd93a Fix missing HE magazine for Blackfish Autocannon. (#5854)
* Fix missing HE magazine for Blackfish Autocannon.

* Change displayname of Blackfish autocannon to "L/60 Bofors"

* Remove muzzle tweak from autocannons.
2017-12-06 10:24:41 -06:00
commy2
eba99f4707 only use for medical, keep setCaptive for captives 2017-12-06 17:22:07 +01:00
commy2
1890c71c65 replace usage of setCaptive with camouflageCoef trait 2017-12-06 16:55:01 +01:00
ulteq
63c76fd1c2 Ballistics - Fix .338 misnomer (#5851)
* Ballistics - Fix .338 misnomer
* Quick and dirty fix
* A proper fix would add new ammo and magazine classes

* Ballistics - Removed leftover HPBT translation
2017-12-05 22:21:49 -06:00
PabstMirror
53d382a4f5
Interaction - Fix setting zeus group behaviour to safe (#5855) 2017-12-05 00:41:28 -06:00
commy2
617a54201d Merge branch 'master' of https://github.com/acemod/ACE3 into buildingLitter 2017-12-04 13:19:31 +01:00
commy2
7d4bc85f75 tweak radius, and med junk height check 2017-12-04 13:18:56 +01:00
PabstMirror
eb8f5ffac3
Overpressure - Don't add backblast damage if blocked (#5848) 2017-12-03 14:03:49 -06:00
commy2
2e9b195021 Scale grenade torque depending on throw mode (#5845) 2017-12-03 16:37:13 +00:00
SilentSpike
e0ae842ff0
Remove some pp effects while in spectator (#5846)
Closes #5708
2017-12-03 16:35:51 +00:00
PabstMirror
82aa953e66 Fix BIS_fnc_lerp causing crash in 3rd person spectator (#5844)
* Fix BIS_fnc_lerp causing crash in 3rd person spectator
* Clarify spectator 3PP camera distance code
2017-12-03 16:10:48 +00:00
Dystopian
0d69f6ac67 Add persistent laserpointer (#5821)
* Add persistent laser

* Fix init in favour of CBA Settings one
2017-12-03 07:22:49 +01:00
PabstMirror
d1ba153ae8
AdvThrow - Fix toqrue script error for IR strobes (#5842)
Close #5835
- Add config to GrenadeCore (IRStrobeBase: GrenadeCore)
- Verify array is valid 3d vector in throw.sqf
2017-12-02 12:23:34 -06:00
PabstMirror
a00457ccff
Map - Don't move map when player is dead (#5843)
Close #5830
2017-12-02 11:57:36 -06:00
PabstMirror
726ef4ad0d
Remove cargo from parachutes (#5841) 2017-12-02 11:11:07 -06:00
commy2
0e3aeb8767 add setting to hide freefall altimeter, ref #5596 (#5836)
* add setting to hide freefall altimeter, ref #5596

* warning for changed mid mission
2017-12-02 11:02:32 -06:00
SilentSpike
ec09c2beda Remove parachute landing animation (#5794)
* Remove parachute landing animation

The vanilla animation has since been reworked and is an improvement.

* Optimise altimeter code

* Fix reserve chute handling and cutting action

* Fix cut parachute action

* Fix cut parachute action further

- Prevent potential for action to be present when reserve is not
available
- Move cut parachute action to the parachute self actions rather than
the player's

* Revert number to string conversion
2017-12-02 11:02:16 -06:00
ulteq
24b58fbb21
Scopes - Allow 0.05 mrad increments (#5840)
* Scopes - Allow 0.05 mrad increments
2017-12-02 16:23:41 +01:00
ulteq
c5e594ffb8
Wind Deflection - Settings cleanup (#5838)
* Removed confusing 'simulationRadius' setting
2017-12-02 14:18:57 +01:00
ulteq
b7be7d1cf4
Wind Deflection - Only track remote bullets if they're tracers (#5839)
* Do not run the PFH for remote projectiles unless they are tracers
2017-12-02 14:18:35 +01:00
ulteq
fd8ea42c50
Advanced Ballistics - Fix maxTime calculation if airFriction == 0 (#5837) 2017-12-02 12:34:52 +01:00
commy2
7cfb2b865c Fix enum errors (#5834)
* Fix enum errors

* Update fnc_paradropItem.sqf

* Update fnc_actionPlaceInBodyBag.sqf

* Update fnc_compat_spectatorBI.sqf

* Update ACE_ZeusActions.hpp
2017-12-01 10:34:27 -06:00
ulteq
9c4a32d1df Advanced Ballistics - Removed all unnecessary settings (#5814)
* It just works automagically
2017-11-30 17:13:54 -06:00
PabstMirror
b86ef91d7a
Disable cookoff on RCWS turrets (#5605)
* Disable cookoff on RCWS turrets

* getNumber

* Change config name, add doc
2017-11-30 17:07:46 -06:00
Tim Beswick
e85c752ca6 Cook-off probability and cook-off tweaks (#5585)
* Added cookoff probability for vehicles. Tweaks to cookoff to stop total blocking of destruction in some cases.

* Changed var name to probability. Better method for getting config value.

* Fixed naming error

* Changed setting to be a global coefficient. Added some info to cookoff doc

* Reverted hitfuel check

* Reverted damage threshold for cook-off

* Tweaked probability calculation

* Update fnc_handleDamage.sqf
2017-11-30 16:54:47 -06:00
classic
504d54461e Update Japanese translations (#5831)
* Update Japanese translation for captives

* Update Jpn translation for common

* Update Jpn translation for cookoff

* Update Jpn translation for finger

* Update Jpn translation for googles

* Update Jpn translation for hitreactions

* Update Jpn translation for interaction

* Update Jpn translation for magazinerepack

* Update Jpn translation for mk6mortar

* Update Jpn translation for noradio

* Update Jpn translation for overheating

* Update Jpn translation for pylons

* Update Jpn translation for rearm

* Update Jpn translation for respawn

* Update Jpn translation for scopes

* Update Jpn translation for spectator

* Update Jpn translation for switchunits

* Update Jpn translation for vehiclelock

* Update Jpn translation for weaponselect

* Update Jpn translation for weather

* Update Jpn translation for zeus

* Update Jpn translation for reloadlaunchers

* fix the tag
2017-11-30 16:52:27 -06:00
SilentSpike
1f987c0f3d Prevent virtual spectators falling into water (#5832)
Fix #5775
2017-11-30 16:51:34 -06:00
PabstMirror
d357395b4b
Minor fixes for 1.78 RC (#5825) 2017-11-30 10:29:35 -06:00
PabstMirror
ef8825bb21
Fix ab module strings (#5829) 2017-11-29 14:07:44 -06:00
Dystopian
fc8a70872f Lock object while loading to cargo + disable disassembling (#5624) 2017-11-29 14:07:30 -06:00
Dystopian
64384280d0 Fix repair sound (#5706)
* Fix repair sound

* tabs
2017-11-29 13:36:48 -06:00
ulteq
2163e712e5 Ballistics - Dispersion overhaul (#5819)
* Ballistics - Dispersion overhaul
* Updated rifle dispersion according to the data from @dagger

* Updated AUTHORS.txt
2017-11-29 13:18:52 -06:00
rufix
6b0ee1de09 Better readability. 2017-11-29 20:00:51 +01:00
rufix
d6af0ea0eb Replace tabs with spaces. 2017-11-29 19:27:51 +01:00
PabstMirror
5f062caaea
fix medical enableAdvancedWounds setting (#5826) 2017-11-29 12:19:26 -06:00
rufix
e1f919303b Fix typo. 2017-11-29 19:06:00 +01:00
rufix
8021ce4215 New function "setAimCoef" at common, change ace_advanced_fatigue_fnc_handleEffects to use new function instead of setCustomAimCoef 2017-11-29 18:09:05 +01:00
ulteq
09c3187c21
Scopes - Adds simplified zeroing subsystem (#5787)
* Client side setting to choose the preferred zeroing method
* Replicates the behaviour of the vanilla zeroing system
2017-11-29 11:38:19 +01:00
Dystopian
eab909e60e Unify settings and keybinds categories (#5815) 2017-11-28 13:32:51 -06:00
commy2
6bf525e6ac fix some Russian grammar (#5817)
* fix some Russian grammar

* fix Russian translations
2017-11-28 13:29:38 -06:00
shukari
87e998650a [MicroDAGR] get the meters for mortars (better rangetable calcs) (#5802)
* get the 10m for mortars

* get the exact meter

* use toFixed

* that evil )

* thx travis
2017-11-28 13:28:42 -06:00
PabstMirror
b2ceeb9936
Captives - Fix handcuff keybind distance check (#5823) 2017-11-26 22:43:45 -06:00
ulteq
ed772ebeb7
Advanced Ballistics - Typo: 'log' -> 'ln' (#5818)
We need to use the natural logarithm here.
2017-11-25 17:45:09 +01:00
Dystopian
d0f256699e Get compile cache back (#5820) 2017-11-25 14:42:04 +01:00
ulteq
af1f36c14a Advanced Ballistics - Muzzle velocity variation
* Simulates slight variations in muzzle velocity between each shot
2017-11-23 14:36:36 +01:00
ulteq
ed872d567c
Advanced Ballistics - Optimized abort conditions (#5811) 2017-11-23 13:44:47 +01:00
ulteq
5ee1df424d
Minor performance tweaks (#5796)
* Medical_ai - Optimize 'fnc_isInjured'
* Laserpointer - Optimize 'fnc_onDraw'
* Overheating - Skip ground detection if possible
* Overheating - Replace function call with inline code
* Overheating - Nest 'firedEH' abort conditions
* Overheating - Remove duplicate code / Skip function call if possible
* Overheating - Cache energy increment
2017-11-23 11:13:58 +01:00
ulteq
f0036847bc
Merge pull request #5791 from acemod/ballistics-initSpeed-revamp
Ballistics - Regenerated vanilla 'initSpeed' config entries
2017-11-23 11:11:35 +01:00
ulteq
df2a7d3853 Tools - Added automated magazine- and weapon class 'initSpeed' calculator 2017-11-23 10:55:47 +01:00
ulteq
8bc77a7b88
Advanced Ballistics - Minor performance tweaks (#5790)
* Advanced Ballistics - Utilize 'linearConversion'

* Advanced Ballistics - Limit config value boundaries
2017-11-22 23:16:17 +01:00
ulteq
7e397b4596
Advanced Ballistics - Removed unused code (#5806) 2017-11-22 23:14:35 +01:00
ulteq
b99a10ad63
Merge pull request #5804 from acemod/scopes-iron-sight-fix
Scopes - Fixed iron sight zeroing
2017-11-22 11:28:28 +01:00
ulteq
c3e1fe31f8
Scopes - Fixed major typo affecting trajectory synchronization (#5805) 2017-11-22 09:59:01 +01:00
ulteq
ce825ce8d3 Scopes - Add 'DISABLE_DISPERSION' helper flag
* Allows you to disable vanilla dispersion for testing purposes by defining 'DISABLE_DISPERSION'
2017-11-21 23:57:12 +01:00
ulteq
91425f8576 Scopes - Added new config entry to fix the iron sight zeroing 2017-11-21 23:57:07 +01:00
PabstMirror
a3160d0d31 Movement - Fix climbing when over water 2017-11-20 19:00:21 -06:00
ulteq
734c68d723 Ballistics - Regenerated vanilla 'initSpeed' config entries
* Updated all vanilla 'initSpeed' config values to match our Advanced Ballistics muzzle velocities (ammo temperature simulation: off)
2017-11-19 15:10:16 +01:00
ulteq
9cad5873d0
Scopes - Adds 'Reset zero' interaction (advanced ballistics only) (#5789)
* Allows you to reset any zero adjustment on your current scope
2017-11-18 13:59:42 +01:00
Dystopian
a0e9b752e9 Add ability to pull dead body out of vehicle (#5630)
* Add ability to pull dead body out of vehicle

* Fix interaction not in vehicle

* Fix interaction with crew of dead vehicle

* Fix medical unload patient when he is dead

* Cleanup

* Fix cargo index, fix menu visible in vehicle
2017-11-17 16:47:58 -06:00
PabstMirror
0672b0da35
Setting Cleanup - Make NoRadio global (#5782) 2017-11-17 16:41:03 -06:00
ulteq
a270ca8a99
Advanced Ballistics - Better diagnostic tools (#5776)
* Makes it easier to detect errors in 3rd party weapon compats
2017-11-17 20:00:57 +01:00
ulteq
aab09584b7
Scopes - Persistent zero adjustments (#5753)
* Makes manual zero adjustments (advanced ballistics only) for each weapon & scope combination persistent across game restarts / mission restarts / weapon or scope changes.
2017-11-17 19:08:03 +01:00
God of Monkeys
257bde4eef Update Chinese stringtable (#5786) 2017-11-17 10:18:54 -06:00
PabstMirror
53bd784380 Remove refuel capability from IDAB water truck (#5783) 2017-11-17 14:48:56 +01:00
nomisum
3f1b755e61 add global event to wirecut start (#5741)
Wirecutter - Add global event when cutting fences
2017-11-16 23:43:49 -06:00
Andrea Verano
4d24840181 Italian Translation Update (#5779)
Added new strings in:
-captives
-common
-cookoff
-finger
-goggles
-hitreactions
-interaction
-magazinerepack
-mk6mortar
-noradio
-overheating
-rearm
-respawn
-scopes
-spectator
-switchunits
-vehiclelock
-weather
-zeus

Fixed some strings in:
-goggles
-magazinerepack
-nightvision
-sandbag
-switchunits
-trenches
-vehiclelock
-weather
2017-11-16 23:35:49 -06:00
PabstMirror
9c7511df0b
Remove missileGuidance setting (#5778) 2017-11-15 15:19:07 -06:00
ulteq
66069519fc
Rearm - Fixed typo in stringtable (#5777) 2017-11-15 20:20:43 +01:00
ulteq
9d383d5add
Settings - Added more categories (#5771) 2017-11-15 20:10:20 +01:00
John Lillis
947b89d5aa Update docs and stringtable.xml 2017-11-15 12:22:56 -05:00
John Lillis
36b7ac0623 Add swayFactor option to advanced fatigue 2017-11-15 12:16:15 -05:00
ulteq
9b6f1879f6 Weather - More natural temperature and humidity randomization (#5754) 2017-11-14 14:43:29 +01:00
ulteq
64c9c7d522 Yardage 450 - Minor performance tweak (#5767)
* Utilize 'params' / 'selectMin' / 'selectMax'
2017-11-14 14:41:36 +01:00