Commit Graph

333 Commits

Author SHA1 Message Date
Sam
dd113c56cb Fixed ItemDef for custom weapons. 2021-05-01 09:25:54 -04:00
Sam
3cb0ee98c8 Removed all unique and simple tool kinds. 2021-05-01 09:25:51 -04:00
Sam
a35b8b4aad Removed ability set as field on items. 2021-05-01 09:25:49 -04:00
Sam
7870109856 Deduplicated stuff in npc_armor. 2021-04-29 15:45:14 -04:00
Sam
91bb6392bb Removed old 2h variants of 1h weapons. 2021-04-29 13:18:04 -04:00
Scott Bronson
b7ac7b64f3 Fix spelling in seashells.ron 2021-04-28 16:32:19 +00:00
Snowram
8cf8e51962 Phoenix npc + AI (WIP) 2021-04-25 04:07:11 +02:00
Snowram
fd177c9669 Breathe and stun anims 2021-04-25 02:14:50 +02:00
Monty Marz
b69eb61e7b Add handles to lanterns, fix cooking pot scale 2021-04-22 17:12:07 +00:00
Monty
a1b4e0bdaf remove old craftsman hammer, add migration 2021-04-20 03:34:11 +02:00
Monty
a4d56e7843 more sprite stuff and crafting UI update
fix item images
fix CR display
2021-04-20 02:46:06 +02:00
jshipsey
896d2a5b63 combat tweaks 2021-04-15 11:43:52 -04:00
Sam
c88df846a7 Fixes animation parameters so a 2h weapon in the offhand slot doesn't look wonky. 2021-04-14 17:38:37 -04:00
Vincent Foulon
0692562533 New Command: "kit" + Removed Command: "debug"
Update CHANGELOG.md

Update CHANGELOG.md
2021-04-12 18:53:36 +02:00
Monty Marz
6772e71aaa UI fixes and more 2021-04-11 03:49:47 +00:00
Monty Marz
06bbb7f0ff Crafting Tabs and more item tags 2021-04-04 13:02:27 +00:00
Sam
9ad5b0f6b7 Changelog. Fixed a few qualities. 2021-04-02 23:04:36 -04:00
Sam
c8b8cd436e Made item prices sane. 2021-04-02 23:04:34 -04:00
Sam
31e69021cb Switched loot tables from declaring each weapon individually to just referencing a different loot table. 2021-04-02 23:04:31 -04:00
Sam
67916b44a7 Staff weapon tiering shuffle. 2021-04-02 23:04:30 -04:00
Sam
a2fc2abf83 Made staff and sceptre balancing sane. Created loot tables for staffs and sceptres. 2021-04-02 23:04:30 -04:00
Sam
2e37cefce5 Created weapon loot tables. 2021-04-02 23:04:29 -04:00
Snowram
2c09180189 Set the item tooltip for every bag slots 2021-03-29 18:34:45 +02:00
Snowram
5295894105 Add new batch of starves and scepter (by Gemu) 2021-03-29 01:27:55 +02:00
jshipsey
558c82ee54 flayer anims 2021-03-27 21:05:16 -04:00
Snowram
39c8efe11f Adds husk npc 2021-03-27 21:05:09 -04:00
Sam
0d3795112c Added cursed flame attack to mindflayer 2021-03-27 21:05:03 -04:00
Scott Williams
aa9180b20f Moved rugged armour to cloth_item 2021-03-26 16:51:43 +00:00
Scott Williams
d35475eaef Added leather scraps recipe 2021-03-26 16:44:38 +00:00
Samuel Keiffer
8ed7da7c49 Merge branch 'master' into 'master'
Update short_1.ron to make eligible for cloth scrap recipe

See merge request veloren/veloren!1981
2021-03-23 19:29:56 +00:00
steanne
818aaed32a Update short_1.ron to make eligible for cloth scrap recipe 2021-03-23 18:16:30 +00:00
Joshua Barretto
6ea5aa796b Faster pick, less vibrant block selection 2021-03-21 20:38:08 +00:00
Joshua Barretto
fb3980e273 Outcome for block destruction, take select_pos from ControllerInputs 2021-03-21 20:10:05 +00:00
Joshua Barretto
b45df7fe10 Switched to BasicMelee 2021-03-21 17:45:01 +00:00
Joshua Barretto
347e1022a0 Initial implementation of pickaxe 2021-03-21 16:09:16 +00:00
Monty Marz
e9cbac387e new loading bg, staff models
item images

fix paths

loot tables, adjustments

Update main.ron
2021-03-16 23:23:24 +00:00
James Melkonian
6ea43cfd75 Various RtSim and Agent Interaction Fixes 2021-03-16 01:30:35 +00:00
Snowram
60dd47cdea Theropod charge attack 2021-03-14 18:10:40 +01:00
Snowram
9d7e8957bb Add new npcs 2021-03-14 14:24:35 +01:00
Sam
803e42cc01 Fixed broken weapon. 2021-03-12 11:00:54 -05:00
jshipsey
49f496e290 intitial values 2021-03-12 00:58:12 -05:00
Sam
66181a7f8c Rebalanced crit stats 2021-03-11 20:30:15 -05:00
Avi Weinstock
d8f0a1c426 Add critical chance and critical multiplier stats to weapons. 2021-03-08 23:27:25 -05:00
Sarra
db3bc1b9bb added a white firework 2021-03-07 03:48:50 -05:00
Imbris
575301c763 Merge branch 'Quibble/item-buff-tooltips' into 'master'
Tooltips use item stats for buff information

See merge request veloren/veloren!1820
2021-03-05 22:00:24 +00:00
Sam
39a580b5ee Added test that all items are properly formatted and valid. Fixed items that were broken. 2021-03-03 16:45:36 -05:00
Sam
ae856edb31 Fixed debug back armor. Removed leather_3 item. 2021-03-03 15:05:51 -05:00
Lippy13
43c35f957f Remove buff information from item description text 2021-03-03 00:25:12 +00:00
Snowram
2b7b9f887b Fixes leather sets 2021-03-02 19:28:29 +01:00
Tadabito
f75f36a2c5 update cloth item tag to fix panic during crafting 2021-03-02 10:31:21 +00:00
Justin Shipsey
9ad8804b60 Merge branch 'armor-org' into 'master'
armor org

See merge request veloren/veloren!1835
2021-03-02 01:29:46 +00:00
jshipsey
308045cfc9 final asset corrections, fix glider anim 2021-03-01 17:37:47 -05:00
heydabop
bfc82f7236 Fixes #974 - convert tool/weapon equip time to floating point seconds 2021-03-01 15:06:39 -06:00
Sam
7e34f1225f Migration for armor re-organization. 2021-03-01 00:42:35 -05:00
jshipsey
8944115f8e more asset organization 2021-02-28 22:18:43 -05:00
jshipsey
1a1020342e re-org armor, common 2021-02-27 22:02:05 -05:00
jshipsey
16720a6826 weapon/manifest tweaks 2021-02-27 10:44:55 -05:00
Sam
238fcaf5f1 Particle rebase fixes 2021-02-27 01:42:47 -05:00
Snowram
17112926e7 Adds harvester npc 2021-02-27 01:42:47 -05:00
jshipsey
16a44cd532 minotaur moves, added claygolem 2021-02-27 01:42:47 -05:00
jshipsey
417f4638ed balance pass 2 2021-02-27 01:42:47 -05:00
jshipsey
79ec9115f5 rebase, yeti in dungeon 2021-02-27 01:42:47 -05:00
jshipsey
e06ebf3507 initial balance 2021-02-27 01:42:47 -05:00
Snowram
858fbe1a6c Adds yeti npc 2021-02-27 01:42:46 -05:00
jshipsey
30af3a4493 dash, spin, jump changes 2021-02-27 01:42:46 -05:00
Snowram
1b9815dc34 Adds 3 new npcs, tusk ram new design 2021-02-27 01:42:46 -05:00
jshipsey
5792faa992 some new moves, combine biped weapons into one file 2021-02-27 01:42:46 -05:00
jshipsey
57d5e90ddd full bipedsmall armor swaps 2021-02-27 01:42:46 -05:00
jshipsey
cb59c8017e anim tweaks, more loadout setup 2021-02-27 01:42:46 -05:00
jshipsey
952a77f94d speedier weapons initial testing 2021-02-27 01:42:45 -05:00
jshipsey
aa4237b019 BL improvements, various fixes 2021-02-27 01:42:45 -05:00
jshipsey
e4e25e20c9 rebase 2021-02-27 01:42:45 -05:00
jshipsey
ca3248cc93 new dungeon setups, new npcs, weapon specific loadouts, anims 2021-02-27 01:42:45 -05:00
jshipsey
ac16a8900d bow 2021-02-27 01:42:45 -05:00
jshipsey
66664f3f89 the stabs 2021-02-27 01:42:45 -05:00
Snowram
1172c2f2c3 Merge branch 'Sarrakitty/OceanFlora' into 'master'
added coral reefs, kelp forests, and seagrass

See merge request veloren/veloren!1819
2021-02-27 01:52:33 +00:00
Samuel Keiffer
8e07174c1d Merge branch 'aweinstock/coin-item' into 'master'
Add a coin item and make amounts visible on dropped items.

See merge request veloren/veloren!1821
2021-02-26 04:17:12 +00:00
Samuel Keiffer
6af9e58965 Merge branch 'add-gemu-models' into 'master'
Add sword and bow models from backlog

See merge request veloren/veloren!1818
2021-02-26 02:59:51 +00:00
Avi Weinstock
7d2e8f72eb Add a coin item and make amounts visible on dropped items. 2021-02-25 21:31:30 -05:00
Avi Weinstock
e1484c28c0 Finish plumbing MaterialStatsManifest. Fix issue with speed clamping when recursing through components. Improve statblocks in item tooltips. 2021-02-25 15:26:49 -05:00
Sarra
f39f5ab5d3 added coral reefs, kelp forests, and seagrass 2021-02-25 05:33:18 -05:00
Sam
017e037e69 Weapon offsets in humanoid manifest 2021-02-24 21:52:32 -05:00
Sam
b0b4a07b9e Bows 2021-02-24 20:37:43 -05:00
Sam
84a5b3dcc5 Axes 2021-02-24 19:11:41 -05:00
Sam
ee5c9d78ca Swords 2021-02-24 18:54:06 -05:00
Avi Weinstock
78014d7d3b Put material stats in their own manifest, and multiply a form's stats by the weighted average of the material multipliers. 2021-02-23 15:49:34 -05:00
Avi Weinstock
4e57678f34 Support modular weapon components made from a tagged material using the material as a multiplier. 2021-02-23 15:31:51 -05:00
Snowram
14c252d8b2 Merge branch 'snowram/turret' into 'master'
Object animation, beam fixes, turret implementation

See merge request veloren/veloren!1805
2021-02-23 20:16:56 +00:00
Sam
2b5120319d Character behavior system now uses immutable data struct 2021-02-22 15:30:53 -05:00
Snowram
4078eeb877 Various fixes to object animation, cleanup 2021-02-21 19:56:46 +01:00
Snowram
775224983b Initial turret implementation 2021-02-21 18:23:54 +01:00
Sam
f5a74b4f33 Removed duplicate possess stick 2021-02-20 17:12:27 -05:00
Avi Weinstock
8bdbf4f7c9 Implement modular weapons.
- Add ItemKind::ModularComponent, Item::components.
- Add tool::StatKind::{Direct,Modular} for the modular weapons themselves.
- Move ItemConfig from ItemDesc to Item, so components' stats can be taken into account.
- Crafting stores into the components field.
- Components/recipes/placeholders are created dynamically.
- Show which components a modular weapon contains in the tooltip in voxygen.

Squashed fixes:
- `Item::duplicate` components in `Item::new_from_item_def`.
- Speed of 1.0 for now.
2021-02-20 14:30:39 -05:00
Sam
cfadd6da04 Added 1h swords. 2021-02-19 19:33:26 -05:00
Sam
d5ccc33abc Factored out duplicate code into closures, consolidated ability handling logic to a single function. 2021-02-19 18:45:48 -05:00
Sam
bbfcde5e59 Re-deleted duplicate weapons that somehow reappeared. 2021-02-19 17:30:24 -05:00
Sam
411b4083b1 Added 1h hammers.
Fixed audio tests.
2021-02-19 17:30:24 -05:00
Sam
50cbe42b07 Added one-handed axes. 2021-02-19 17:30:23 -05:00
Sam
8f0cca074d Dual wielding now uses skillbar abilities from multiple weapons. 2021-02-19 17:30:22 -05:00
Sam
fc01e9ea68 Handedness of weapons affects power and speed. 2021-02-19 17:30:21 -05:00