Joshua Barretto
9424998e6e
Fixed arrows
2021-03-14 23:17:29 -04:00
Joshua Barretto
44f9932450
Properly propagate velocity steps during airship collision to avoid falling through airships
2021-03-14 23:17:28 -04:00
Joshua Barretto
6d8ba31e5b
Reduced air resistance for better-behaving airships
2021-03-14 23:17:28 -04:00
Joshua Barretto
a4e5ba0639
Fixed incorrectly reversed orientation matrix
2021-03-14 23:17:28 -04:00
Joshua Barretto
7feb4942e3
Fixed incorrect wall climb direction on airships
2021-03-14 23:17:28 -04:00
Joshua Barretto
b2ab1046c8
Fewer precision issues by using player-relative coordinate space
2021-03-14 23:17:28 -04:00
Avi Weinstock
a32be4ac5a
Address MR 1888 review comments.
...
- Delete obsolete symbolic links.
- Add suggested comments.
- Remove dead code.
2021-03-14 23:17:28 -04:00
Avi Weinstock
aa56166c80
Fix fmt and clippy, and rename {psdr,psdw} to {read,write} in physics.
2021-03-14 23:17:26 -04:00
Joshua Barretto
40c284fd71
Relative velocity collisions
2021-03-14 23:14:26 -04:00
Joshua Barretto
3496c356e2
More relative motion changes
2021-03-14 23:14:26 -04:00
Joshua Barretto
09142d99b8
Fixed water collision bug
2021-03-14 23:14:25 -04:00
Joshua Barretto
f44ca1898c
Made airship terrain hitboxes smaller
2021-03-14 23:14:25 -04:00
Joshua Barretto
f4b3d8145b
Smooth airship movement
2021-03-14 23:14:21 -04:00
Joshua Barretto
afd99788b2
Made animations and friction ground-relative
2021-03-14 23:09:52 -04:00
Joshua Barretto
e1e6403c63
Fixed airship collisions under rotation, added position increment for velocity when on ground
2021-03-14 23:09:52 -04:00
Avi Weinstock
e9aab63a04
Account for model translation in the physics. The voxel collider still needs to be north-aligned for now.
2021-03-14 23:09:52 -04:00
Avi Weinstock
bcd3799395
Airship fixes: figure culling, player hitbox bounds w.r.t. airships, physics state unioning.
2021-03-14 23:09:51 -04:00
Avi Weinstock
5d85775dcf
Airship progress: now possessable, and physics kind of works (desyncs from the visuals by a shift + scale, and rotation isn't done at all yet, but the contours are correct).
2021-03-14 23:09:51 -04:00
Avi Weinstock
8b9e84972a
Draft of airships (spawn command, visuals, some physics refactoring, no collision yet).
2021-03-14 23:09:49 -04:00
Sam
ecff675cc4
Wielding now works again
...
Rolling now resumes combo states correctly again
Cleanup
2021-03-14 17:26:55 -04:00
Sam
ac6e192db4
Completely purged old method of inputs
2021-03-14 17:26:55 -04:00
Sam
19c81f1528
Support for canceling an input. Boost state hooked up to system.
2021-03-14 17:26:52 -04:00
Sam
c6d8daaae3
Primary input now activated from control actions.
...
Moved a lot of key_state to a HashSet so that it is handled automatically.
2021-03-14 17:26:51 -04:00
Imbris
8d0b776f18
Move server-cli commands to separate file, tracy profiling par_join improvements, misc improvements
...
- remove overwritten logging setting in server-cli
- add server-cli command to load a random area for testing without a client
- make admin add/remove commands modify ingame players instead of needing to reconnect
- add spans to par_join jobs
- added test command that loads up an area of the world
- add tracy-world-server alias
- set debug directives to info for logging
2021-03-13 02:28:59 -05:00
Samuel Keiffer
9b198b5cda
Merge branch 'sam/sceptre-overhaul' into 'master'
...
Overhaul sceptre
Closes #768
See merge request veloren/veloren!1845
2021-03-11 16:47:50 +00:00
ccgauche
67b24294d6
Change Ecs access system to allow write accesses to be used + reintroduced get_player_name
2021-03-10 19:36:53 +01:00
Marcel Märtens
b151a246c3
update specs to get rid of old deps
2021-03-10 13:22:17 +01:00
Marcel
81959c0a89
Merge branch 'ccgauche/move-back-register-to-system' into 'master'
...
Moved back register to a system
See merge request veloren/veloren!1868
2021-03-10 00:56:33 +00:00
Sam
de5ef03ac4
Auras will now refresh buffs if a buff was already present that had a lesser duration.
...
Attack effects can now have multiple requirements.
Fix for sceptre heal not requiring energy.
Nerfed warding aura protection.
Added icon for warding aura.
Changelog.
2021-03-09 18:03:06 -05:00
Sam
c13e84aff5
Aura duration separated from cast duration in aura state
...
Healing beam now requires combo > 0 to enter character state
Removed last vestiges of old sceptre abilities
Combo extended to most other attacks
Cast aura state renamed to basic aura
2021-03-09 18:02:00 -05:00
Sam
940b4b5de7
Combo counter now uses outcomes.
2021-03-09 17:59:42 -05:00
Sam
398370ca51
Changed lifesteal beam particles to look better.
...
Warding aura now just provides damage reduction instead of invulnerability. Also with a longer duration and less movespeed penalty.
2021-03-09 17:59:41 -05:00
Sam
18edc1092b
Basic beam now generates combo. Healing beam now consumes combo, and requires combo to heal.
2021-03-09 17:59:33 -05:00
Sam
43874a4aa5
Added healing beam character state.
...
This was done as there was a lot of special casing in basic beam to account for healing.
2021-03-09 17:58:20 -05:00
Sam
a1bbc136fc
New abilities for sceptre are done
2021-03-09 17:56:38 -05:00
ccgauche
10e5620642
Moved back register to a system
2021-03-09 21:16:23 +01:00
Marcel Märtens
d7df741671
update dependencies, including removal of some tracy deps as they are get through common/tracy
2021-03-09 20:17:29 +01:00
Marcel Märtens
4ebfbdde0f
Move Specs code to own common_ecs create, put tracy and macros into common_base
2021-03-09 00:54:01 +01:00
Marcel Märtens
f353f14703
change Name from VSystem to System
2021-03-08 13:15:00 +01:00
Marcel Märtens
6b88545481
restructure server metrics
...
- get rid of old SysTimers for each system in favour of VSystem tracking
- move metrics generation from lib.rs to own system
- code cleanup
- remove time tracking in common::sys
2021-03-08 11:51:13 +01:00
Marcel Märtens
c515fece28
Implement a VSystem trait that can be implemented by Systems.
...
It will autodo some things, like track start and time and export those in system metrics
Add a origin and implement it for all Systems in Veloren
2021-03-08 11:51:04 +01:00
ccgauche
89774980b4
First commit
2021-03-07 22:32:52 +01:00
Joshua Yanovski
2dd7089e52
Bring vek up to date so we can bump rustc (hopefully).
2021-03-04 05:46:59 +01:00
ccgauche
7f4411ba1f
Merge branch 'master' into 'ccgauche/plugin-player-join-event'
...
# Conflicts:
# CHANGELOG.md
2021-03-02 09:45:15 +00:00
Sam
d02c61ad8a
Item use is now goes through a control action rather than a control event.
2021-03-01 20:51:08 -05:00
ccgauche
db9991ce6d
Adressed all comments
2021-03-01 22:24:02 +01:00
ccgauche
9628dfaf99
Fixed comments
2021-03-01 21:29:18 +01:00
ccgauche
dbd4d70b79
Lots of improvement in pointer management (switched from i32 to u64) + New event implemented
2021-03-01 19:00:44 +01:00
Sam
a88ad7b971
Added invulnerability debuff. Currently tied to campfire spawned with '/campfire' command.
2021-02-28 15:02:03 -05:00
Sam
50c47ce84d
Made changes to fix torvus
2021-02-27 22:42:11 -05:00
Sam
404c7f0905
Combo melee now checks combo
2021-02-27 18:24:28 -05:00
Sam
f24433c8cf
Added combo component
2021-02-27 14:55:06 -05:00
Sam
53b0ba286a
Ice particles for Wendigo
2021-02-27 01:42:46 -05:00
Sam
64a809ee5b
Made comments more descriptive
2021-02-26 18:15:24 -05:00
Sam
45dd36be07
Auras now apply a buff only once, instead of applying a buff every second.
...
Also supports for buffs persisting a period of time after leaving the aura.
Campfire regen slightly buffed.
2021-02-26 17:57:01 -05:00
Samuel Keiffer
00937a4e8b
Merge branch 'aweinstock/modularforms' into 'master'
...
Support modular weapon components made from a tagged material using the material as a multiplier.
See merge request veloren/veloren!1815
2021-02-26 00:53:02 +00:00
Avi Weinstock
78014d7d3b
Put material stats in their own manifest, and multiply a form's stats by the weighted average of the material multipliers.
2021-02-23 15:49:34 -05:00
Sam
3d57db9485
Test fix for torvus
2021-02-23 14:38:58 -05:00
Imbris
da3edf54fb
Merge branch 'ccgauche/plugin-retreive' into 'master'
...
ccgauche/plugin retreive
See merge request veloren/veloren!1788
2021-02-23 16:36:05 +00:00
ccgauche
4b1c033f6e
Added scopeguard to protect against unwind
2021-02-23 13:58:13 +01:00
ccgauche
74ec5c652a
Added safety section to the EcsAccessManager
2021-02-23 13:58:07 +01:00
Marcel
2fbd382c91
Merge branch 'xMAC94x/physics_followup' into 'master'
...
physics followup, fix arrow problems
See merge request veloren/veloren!1811
2021-02-23 02:00:40 +00:00
Marcel
6081ebbe15
Merge branch 'sam/ecs-sys-struct' into 'master'
...
Sam/ecs sys struct
See merge request veloren/veloren!1813
2021-02-23 00:08:09 +00:00
ccgauche
f85e79af07
Fixed turbofish issues
2021-02-23 00:03:29 +01:00
ccgauche
a12e554266
Removed the unwrap to ensure the WASM instance can't crash the host
2021-02-23 00:03:27 +01:00
ccgauche
387daf8aea
Change invalid message in examples and cleanup
...
Updated changelog + Removed hello plugin from plugins folder
2021-02-23 00:02:58 +01:00
ccgauche
6c991cc2cd
Changed to less restrictive memory ordering
2021-02-23 00:02:51 +01:00
ccgauche
267e7d8b4c
Finalized Retrieve API
2021-02-22 23:59:41 +01:00
ccgauche
06aa7ab70c
Retrieves added + New ECS memory layout for plugins
2021-02-22 23:59:32 +01:00
ccgauche
1597fcc79e
Fixed the plugin compilation and added comments
...
TODO: Remove compilation errors on WASM side (while using common).
2021-02-22 23:59:25 +01:00
ccgauche
8a693d9fde
New cleaner safer version
2021-02-22 23:59:15 +01:00
ccgauche
a067a20b69
added basic retreive
2021-02-22 23:59:11 +01:00
Marcel Märtens
6008109413
physics followup, fix arrow problems by adding the vel_dt to the collision boundry
2021-02-22 23:51:01 +01:00
Sam
3f467a32e6
Changed naming from 'immutable data' to 'read data'
2021-02-22 16:02:37 -05:00
Sam
2b5120319d
Character behavior system now uses immutable data struct
2021-02-22 15:30:53 -05:00
Sam
fae1db90d5
Controller system now uses immutable data struct
2021-02-22 14:33:54 -05:00
Sam
dcacd82293
Stats system now uses immutable data struct
2021-02-22 14:27:34 -05:00
Sam
27fe1c20ac
Aura system now uses immutable data struct
2021-02-22 14:14:10 -05:00
Sam
4c0c06ea4c
Buff system now uses immutable data struct
2021-02-22 14:03:18 -05:00
Sam
605513ea56
Beam system now uses immutable data struct
2021-02-22 13:57:56 -05:00
Sam
11a0d67b35
Shockwave system now uses immutable data struct
2021-02-22 13:49:56 -05:00
Sam
b278cad807
Projectile system now uses immutable data struct
2021-02-22 13:37:42 -05:00
Sam
91e982b3ee
Melee system now uses immutable data struct
2021-02-22 13:25:21 -05:00
Marcel Märtens
1a7c179bbb
share tokio Runtime between Client and Server, name rayon Threadpool
2021-02-22 17:35:06 +01:00
Vincent Glize
4f37c626ea
Optimize Entity <> Entity collision check by calculating a entity via sphere.
2021-02-22 12:36:42 +01:00
Sam
f24490dc80
Added functionality for buffs queueing. Saturation now queues.
2021-02-20 17:13:17 -05:00
Caelan
dda4931f46
Clean and update dependencies
...
* Remove tweak feature
* Remove const-tweaker
* Update tiny_http
* Update bitvec to 0.21.0
* Downgrade euc to avoid conflict with vek 0.12.0
* Require exactly vek 0.12.0
* Update all other dependencies automatically based on these changes
* Update gilrs to latest at the request of Ada Lovegirls
* Update meshing benchmarks to new criterion API
2021-02-17 01:27:06 -08:00
Joshua Barretto
4d19308612
Merge branch 'lboklin/quat-ori' into 'master'
...
Redefine Ori as a quaternion
See merge request veloren/veloren!1755
2021-02-16 22:39:11 +00:00
Avi Weinstock
c984035976
MR 1775 review fixes.
...
- Separate `invite` machinery from `group_manip` into it's own thing (includes renaming `group_invite` to `invite` where applicable).
- Move some invite/trade machinery to `ControlEvent`.
- Make `TradePhase` a proper enum instead of a bunch of bools.
- Make `TradeId` a proper newtype.
- Remove trades from `Trades` on accept (previously was only on decline).
- Typo fixes/misc cleanup.
- Add bullet point for trading to the changelog.
2021-02-14 11:13:56 -05:00
Avi Weinstock
ae528124fc
Trade implementation progress.
...
- State machine for modifying trades.
- ServerGeneral/ClientGeneral messages.
2021-02-12 18:43:09 -05:00
Avi Weinstock
e9b811b62b
Plumb trade requests through the group invite UI, such that they can be accepted/declined without impacting the counterparty's movement.
2021-02-12 18:43:09 -05:00
Sam
e033fe6bee
Inventory manipulations are now only for input from the client, and are no longer directly sent as a server event. Slot manipulations do that instead.
2021-02-08 13:55:50 -05:00
Sam
1c83c5ee6f
Loadout manipulations now emit a separate event from client instead of hackily intercepting inventory manipulations in common.
2021-02-08 12:31:17 -05:00
Sam
f026aeb2dc
Server events directly emitted in states now.
2021-02-08 12:01:48 -05:00
Sam
6a1e583d45
Eradicated clones
2021-02-08 12:01:48 -05:00
Sam
8eebcdfcd2
Inventory changes that modify the loadout now go through a control action instead of a control event.
2021-02-08 12:01:47 -05:00
James Melkonian
1d8496ea21
Move agent system to server
2021-02-06 06:15:25 +00:00
Ludvig Böklin
a1ff9ab83f
Redefine Ori as a quaternion
2021-02-05 09:33:14 +01:00
Sam
be8df9aef6
Addressed comments.
2021-02-02 16:08:09 -05:00
Sam
80954f3ba4
Made attacker entity and uid optional to remove potential for attacks to not be applied and some unwraps.
2021-02-02 13:07:07 -05:00