juliancoffee
df58fa9acf
Fixing loot tables
...
- Use quad_low and quad_medium loot table for corresponding mobs in
dungeons
- Remove cultist loot table from T3-T4 loot tables
- Use resize instead of vec[obj; len] to create different loot and not
duplicated for miniboss_1
2021-05-21 11:31:39 +03:00
juliancoffee
e48e3e11ba
Give bosses own creation function and loot table
...
- Make goose miniboss fallback to differentiate bosses and minibosses
2021-05-21 11:01:47 +03:00
Sam
9bbdc26089
Added haniwa sentries to level 3 dungeons.
2021-05-10 18:53:50 -05:00
Sam
c67c56d194
Dungeon placement. Tweaks to melee.
2021-05-10 18:53:47 -05:00
Illia Denysenko
cb2412148b
Miniboss Loot quickfix
2021-05-09 21:29:35 +00:00
Marcel
eb3cc2fd22
Merge branch 'aweinstock/heightmap_visualization' into 'master'
...
Add heightmap visualization to world/examples.
See merge request veloren/veloren!2246
2021-05-08 16:02:11 +00:00
Avi Weinstock
560c58663e
Add max-convolution to heightmap visualization, and specify required-features
for it to make CI work.
2021-05-08 11:19:37 -04:00
juliancoffee
9ed15105c5
Transer Animal Trainers to lvl5 dungeons
2021-05-07 14:50:03 +03:00
Marcel Märtens
76319cb260
cleanup some unused functions, which were exported but never used
2021-05-04 22:13:04 +02:00
Marcel Märtens
6e3a74b476
rayon::join creates a global threadpool, which is only used in /world
...
instead just use the same threadpool for everything
helps with debugging problems with GDB
using threadpool.install() to also be used when `into_par_iter()` is called
2021-05-04 21:06:07 +02:00
Avi Weinstock
a8a89cd6d3
Add heightmap visualization to world/examples.
2021-05-03 16:05:05 -04:00
Avi Weinstock
be39054767
Make terrain compression a checkbox instead of a bandwidth (throughput?) heuristic.
2021-05-03 00:09:44 -04:00
Avi Weinstock
f0824af80a
Move chunk_compression_benchmarks
from bin
to examples
.
2021-05-03 00:09:24 -04:00
Avi Weinstock
b15913560b
Optimize CompressedData
with Vec::with_capacity
, and move obsolete formats from common_net
into the compression benchmark.
2021-05-03 00:09:24 -04:00
Avi Weinstock
c199d12f2d
Address MR 2207 review comments.
...
- Add metrics for which branch of the compression heuristic was taken.
- Reduce the threshold for the heuristic.
- Deduplicate code for dealing with lazy messages.
- Make jpeg dependency only scoped to the compression benchmark.
- Remove commented code.
2021-05-03 00:09:24 -04:00
Avi Weinstock
30cae40b82
Add a bandwidth-based heuristic for chunk compression.
2021-05-03 00:09:24 -04:00
Avi Weinstock
cdc2eccda8
Improve quadpng
by adding WidePacking
, which makes a wider image, which is faster due to PNG compressing by row. Heuristically switch between quadpng and deflate based on chunk height to reduce variance.
2021-05-03 00:09:24 -04:00
Avi Weinstock
dffc7db8f5
Add matplotlib
graph generation to the compression benchmarks.
2021-05-03 00:09:24 -04:00
Avi Weinstock
c2fd5e807d
Experiment with 256-color palette "tripng" encoding, and Lanczos interpolation for "quadpng".
2021-05-03 00:09:24 -04:00
Avi Weinstock
a220cc569e
Add resolution downscaling to QuadPng's color channel, and use half-resolution QuadPng ingame.
2021-05-03 00:09:24 -04:00
Avi Weinstock
f81539cb00
Get PngPngPngJpeg terrain working in the actual game.
2021-05-03 00:09:24 -04:00
Avi Weinstock
a9a943c19a
Move compression helpers to common_net::msg::compression
and experiment with more image formats at more site kinds.
2021-05-03 00:09:24 -04:00
Avi Weinstock
71220fd624
Add JPEG, PNG, and mixed compression for terrain.
2021-05-03 00:09:24 -04:00
James Melkonian
f553700e8c
Add map markers for lakes and mountains
2021-05-03 02:00:23 +00:00
DaforLynx
2e0272ce28
Town music
2021-04-28 05:07:59 +00:00
Snowram
ab26efa970
Improves bird_large anims
2021-04-25 04:07:09 +02:00
Snowram
bd84677906
Day period dependant wildlife spawns
2021-04-25 02:14:51 +02:00
Snowram
fd177c9669
Breathe and stun anims
2021-04-25 02:14:50 +02:00
Snowram
eb98360183
Cockatrice bird_large conversion
2021-04-25 02:14:50 +02:00
Marcel
e14f8b9745
Merge branch 'aweinstock/deflate-terrain' into 'master'
...
Compress terrain chunks with deflate. Includes a benchmark showing that this...
See merge request veloren/veloren!2166
2021-04-22 17:12:53 +00:00
Ludvig Böklin
1708b8b4cc
Space wildlife group spawns apart to prevent spawnplosions
2021-04-22 08:50:20 +00:00
Avi Weinstock
4f31f1ca38
Switch the chunk_compression_benchmarks
to using a spiral around the origin instead of the top-left corner to get a more representative sample.
2021-04-20 23:24:24 -04:00
Avi Weinstock
6d9de520f3
Compress terrain chunks with deflate. Includes a benchmark showing that this makes them around 70% smaller, and is the same speed as LZ4.
2021-04-20 23:23:53 -04:00
Monty
86445af09c
change cauldron spawning
...
cooking pot height
fmt
fmt, changelog
2021-04-20 02:48:13 +02:00
Monty
a4d56e7843
more sprite stuff and crafting UI update
...
fix item images
fix CR display
2021-04-20 02:46:06 +02:00
Joshua Barretto
1a0f6f03ef
Prevent crafting without station
2021-04-20 02:46:05 +02:00
Monty
a1fe7c12c3
fmt, add sprites
2021-04-20 02:46:04 +02:00
Joshua Barretto
5598d07944
Added crafting stations
2021-04-20 02:45:59 +02:00
Joshua Barretto
bb9725548f
Made twigs/stones slightly more common
2021-04-19 21:33:52 +01:00
Joshua Barretto
250733a123
Better price rationalisation
2021-04-18 18:11:00 +01:00
Joshua Barretto
11683084ad
Use labour value for prices
2021-04-18 17:05:14 +01:00
Joshua Barretto
fcc23a4427
Normalised prices within sites
2021-04-18 15:09:21 +01:00
Joshua Barretto
b72e454148
Rebalanced economy somewhat
2021-04-18 14:08:48 +01:00
jshipsey
896d2a5b63
combat tweaks
2021-04-15 11:43:52 -04:00
Marcel
54024ce401
Merge branch 'DaforLynx/more-music' into 'master'
...
Adds many new songs; re-adds many old ones; revamped song distribution; reorganized music folders; better biome parameters; accurate day and night; new sounds
See merge request veloren/veloren!2102
2021-04-12 00:43:08 +00:00
DaforLynx
9db290d4ea
Adds many new songs; re-adds many old ones; revamped song distribution; reorganized music folders; better biome parameters; accurate day and night; new sounds
2021-04-12 00:43:08 +00:00
Marcel Märtens
655a35d128
update deps
2021-04-10 15:53:00 +02:00
Imbris
0eecc61ddf
Merge branch 'vfoulon80/behavior-component' into 'master'
...
New Component: Behavior
See merge request veloren/veloren!2033
2021-04-08 19:16:28 +00:00
Louis Pearson
126b7efa92
Tries to implement npcs only travelling by paths
...
Unfortunately, there's a degenerate case where npcs can get stuck in a
town. Not sure why
2021-04-08 04:19:02 -06:00
Louis Pearson
99c6e57c1f
Resolve comments
2021-04-08 04:19:02 -06:00
Louis Pearson
c281fb32cc
First pass at rtsim following paths
2021-04-08 04:19:02 -06:00
Vincent Foulon
45fb9f3211
Address comments
...
- make Behavior's capabilities and state private
- Typo in a comment
- add basic tests
Apply 1 suggestion(s) to 1 file(s)
Remove comments in agent.rs
2021-04-07 22:02:42 +02:00
Vincent Foulon
a0157ac5f5
use bitflags instead of HashSet
2021-04-07 17:37:21 +02:00
Vincent Foulon
114715908a
fix tag removing
2021-04-07 17:26:54 +02:00
Vincent Foulon
211ab02897
Use Behavior::CanTrade instead of Agent::trade_for_site + addressed comments
2021-04-07 17:26:42 +02:00
James Melkonian
16871208f2
Add topographic option to map
2021-04-06 09:16:17 -07:00
James Melkonian
bacda06dba
Added map layers
2021-04-06 08:42:07 -07:00
James Melkonian
70ede7f34d
Topographic map
2021-04-06 08:42:06 -07:00
Marcel
b433938e0a
Merge branch 'christof/economy_graph' into 'master'
...
create economy tree graph
See merge request veloren/veloren!2052
2021-04-04 20:21:19 +00:00
Christof Petig
18f1cb9f43
as usual clippy is right (and helpful)
2021-04-03 10:54:42 +02:00
Sam
27f178286d
Removed all rng matches in code to determine loot tables, and moved to loot tables specific for each sprite, creature, or dungeon.
2021-04-02 23:24:55 -04:00
Sam
a2906168a6
Moved materials into their own loot tables.
2021-04-02 23:04:33 -04:00
Sam
31e69021cb
Switched loot tables from declaring each weapon individually to just referencing a different loot table.
2021-04-02 23:04:31 -04:00
Sam
833f1f3309
Converted all armor in loot tables to reference armor set loot tables.
2021-04-02 23:04:28 -04:00
Sam
96b354c178
Consolidated loot tables by switching to CreatureMaterial where possible
2021-04-02 23:04:27 -04:00
Sam
ab2fca21cf
Fixed trading
2021-04-02 23:04:26 -04:00
Sam
cbca2a66b6
Support for creature specific materails and materials having a quantity.
2021-04-02 23:04:25 -04:00
Sam
247004d180
Loot tables can now recursively specify loot tables. Mercahnts broken.
2021-04-02 23:04:25 -04:00
Christof Petig
3a9e070ec0
create economy tree graph
2021-04-02 22:27:39 +02:00
Snowram
606dd64741
Fix a staff icon, some offset fixes, lower wolf spawn rate
2021-03-30 00:27:03 +02:00
Sam
92973a470c
Made entity spawn room check more intuitive to understand
2021-03-29 13:05:04 -04:00
Sam
71ba9b6a54
Mindflayer balance tweaks.
2021-03-29 10:44:46 -04:00
Treeco
eb7122e8e9
Less horrible spawn
2021-03-28 20:12:27 +01:00
Joshua Barretto
15caf440e8
Merge branch 'treeco/new-map' into 'master'
...
A new map and clouds
See merge request veloren/veloren!2007
2021-03-28 18:32:20 +00:00
Treeco
8c2a5559d3
Move common code out into function
2021-03-28 18:22:47 +01:00
Joshua Barretto
5bf17779ec
Updated changelog, fmt
2021-03-28 18:07:01 +01:00
Treeco
ab596d2ae8
New default world map, default continent scale doubled
2021-03-28 17:07:38 +01:00
Joshua Barretto
d8117b3b3d
Make caves and rtsim entities scale with map size, more cloud detail
2021-03-28 17:02:16 +01:00
Joshua Barretto
19ef00085d
Softer and faster clouds with more verticality
2021-03-28 17:01:51 +01:00
Treeco
f3284b7d90
Fix issues loading larger maps
2021-03-28 17:01:19 +01:00
Sam
738aa02e7e
Loot table hotfix
2021-03-28 11:26:30 -04:00
Scott Williams
ef43d29627
Fix husk drops in miniboss rooms.
2021-03-28 10:39:20 +00:00
Marcel
519c01a888
Merge branch 'christof/item_price_fix' into 'master'
...
Fix the price category of the newly added items
See merge request veloren/veloren!2010
2021-03-28 09:25:52 +00:00
Christof Petig
66d0948d06
Fix the price category of the newly added items
2021-03-28 09:25:51 +00:00
Sam
0e3b0a9ee7
Repalced stone golems with 10 husks in T5 dungeon miniboss rooms.
2021-03-27 21:06:18 -04:00
Sam
1edf79d109
Moved all legendaries to mindflayer loot table.
2021-03-27 21:05:12 -04:00
Avi Weinstock
8d90548331
Get SitePricing information to clients, and use it to display coin-denominated prices in voxygen on tooltips during a trade. Also boost merchant spawn rate slightly.
2021-03-25 02:11:58 -04:00
Joshua Barretto
5b234a3d08
Merge branch 'christof/de_unwrap2' into 'master'
...
Replace unwrap in the economy code
See merge request veloren/veloren!1988
2021-03-24 22:22:02 +00:00
Christof Petig
71b91d589b
fix the test
2021-03-24 22:37:01 +01:00
Joshua Barretto
5abdd0be8d
Merge branch 'synis/primitives' into 'master'
...
Primitives
See merge request veloren/veloren!1937
2021-03-24 21:06:33 +00:00
Christof Petig
a897a5aa68
remove the remaining unwraps
2021-03-24 21:59:47 +01:00
Christof Petig
43dec7c103
replace another group of unwraps
2021-03-24 21:43:30 +01:00
Avi Weinstock
c4a6875133
Fix airships getting stuck in trees and campfires spawning too close to new-style dungeon stairs.
2021-03-24 15:42:37 -04:00
Christof Petig
3773b23836
remove I/O unwraps (code inactive by default)
2021-03-24 20:31:17 +01:00
Synis
d7aea52a8f
Rotation uses matrix and some fixes for plane primitive
2021-03-24 18:21:01 +01:00
Synis
35ef2082e2
Rotation primitive and some minor fixes
2021-03-24 18:21:01 +01:00
Synis
187d7d4fe7
Added a bunch of primitives
2021-03-24 18:21:01 +01:00
Avi Weinstock
cfb55b4881
Add an additional kind of stairs to dungeons.
2021-03-23 18:17:00 -04:00
Marcel Märtens
6b23101fac
update toolchain to nightly-2021-03-22
2021-03-22 16:41:04 +01:00
Marcel Märtens
2733ba2e27
Change the version number to 0.9
2021-03-20 13:07:09 +01:00