Commit Graph

1258 Commits

Author SHA1 Message Date
Joshua Barretto
dde0319293 Lighting improvements, fixed NaN issue for agents 2020-04-23 18:19:40 +01:00
Joshua Barretto
cee1b1f962 Basic trading simulation 2020-04-23 18:19:40 +01:00
Joshua Barretto
46190aa634 Began work on basic economic simulation 2020-04-23 18:19:40 +01:00
Joshua Barretto
348003fc1a Better track routing for civsim 2020-04-23 18:19:40 +01:00
Joshua Barretto
fe4418bc0d Added store 2020-04-23 18:19:40 +01:00
Joshua Barretto
41b77a9b10 Removed old settlement code, removed zcache from dependency of site generators for forward compatibility 2020-04-23 18:19:40 +01:00
Joshua Barretto
d91d66027a Fixed cloud bugs, made pets run into you less 2020-04-23 18:19:40 +01:00
Joshua Barretto
944a37b848 Initial settlement generation work 2020-04-23 18:19:40 +01:00
Songtronix
866cfa3a8f Merge branch 'ElXreno/proper-assets-path-finding' into 'master'
Find assets by using other environment variables

See merge request veloren/veloren!912
2020-04-15 10:38:00 +00:00
Imbris
9ff816f006 Clarify todo comment 2020-04-12 15:35:43 -04:00
ElXreno
4cdc1300a1
Find assets by using other environment variables
By using HOME, XDG_DATA_HOME and XDG_DATA_DIRS we can
build potentially proper paths for finding assets folder.
2020-04-12 20:25:29 +03:00
Imbris
f52d66d721 Fix selecting and remove amount text when dragging 2020-04-12 18:41:06 +02:00
Imbris
c1c09dce1b Enable unequipping as well as equipping to specific slots 2020-04-12 18:41:06 +02:00
Pfauenauge90
eb7ded989f 7 dwarf accessories 2020-04-12 18:41:03 +02:00
Pfauenauge90
2263b9be95 starter chest, removed unused key commands 2020-04-12 18:41:02 +02:00
Pfauenauge90
85f9f80024 starter equip 2020-04-12 18:41:00 +02:00
Pfauenauge90
ca667fd02b tooltips 2020-04-12 18:40:58 +02:00
Pfauenauge90
156b554023 item types 2020-04-12 18:40:57 +02:00
Pfauenauge90
f5a768dccf more armour types 2020-04-12 18:40:56 +02:00
Pfauenauge90
7f97fbac0b cape item 2020-04-12 18:40:56 +02:00
Pfauenauge90
771baaaae5 cape item 2020-04-12 18:40:55 +02:00
Imbris
0b932ae99a Use new slot widget for armor slots 2020-04-12 18:40:53 +02:00
Piotr Korgól
84b1abdfcb Prevent projectiles from hitting their owners 2020-04-06 23:08:54 +02:00
Joshua Yanovski
4764415312 Merge branch 'sharp/map-colors' into sharp/small-fixes 2020-04-03 04:54:48 +02:00
Joshua Yanovski
fbd084a94a Merge branch 'master' of gitlab.com:veloren/veloren into sharp/map-colors 2020-04-02 18:50:38 +02:00
Joshua Yanovski
88342640c6 Merge branch 'sharp/map-colors' into sharp/small-fixes 2020-04-02 04:49:20 +02:00
Joshua Yanovski
33140a2951 Merge remote-tracking branch 'origin/master' into zesterer/lod 2020-04-02 04:36:21 +02:00
Joshua Yanovski
32b2c99109 Horizon mapping and "layered" map generation.
Horizon mapping is a method of shadow mapping specific to height maps.
It can handle any angle between 0 and 90 degrees from the ground, as
long as know the horizontal direction in advance, by remembering only a
single angle (the "horizon angle" of the shadow map).  More is explained
in common/src/msg/server.rs.  We also remember the approximate height of
the largest occluder, to try to be able to generate soft shadows and
create a vertical position where the shadows can't go higher.

Additionally, map generation has been reworked.  Instead of computing
everything from explicit samples, we pass in sampling functions that
return exactly what the map generator needs.  This allows us to cleanly
separate the way we sample things like altitudes and colors from the map
generation process.  We exploit this to generate maps *partially* on the
server (with colors and rivers, but not shading).  We can then send the
partially completed map to the client, which can combine it with shadow
information to generate the final map.  This is useful for two reasons:
first, it makes sure the client can apply shadow information by itself,
and second, it lets us pass the unshaded map for use with level of
detail functionality.

For similar reasons, river generation is split
out into its own layer, but for now we opt to still generate rivers on
the server (since the river wire format is more complicated to compress
and may require some extra work to make sure we have enough precision to
draw rivers well enough for LoD).

Finally, the mostly ad-hoc lighting we were performing has been (mostly)
replaced with explicit Phong reflection shading (including specular
highlights).  Regularizing this seems useful and helps clarify the
"meaning" of the various light intensities, and helps us keep a more
physically plausible basis.  However, its interaction with soft shadows
is still imperfect, and it's not yet clear to me what we need to do to
turn this into something useful for LoD.
2020-04-02 02:46:36 +02:00
Imbris
4652ae2f03 Show errors loading individual files during glob asset loading 2020-04-01 20:37:23 -04:00
Imbris
831d7c77a6 Make Asset impls avoid panics when parsing fails 2020-04-01 20:06:15 -04:00
Imbris
97148cb6bb Merge branch 'master' into 'combat'
# Conflicts:
#   CHANGELOG.md
2020-04-01 20:42:27 +00:00
Imbris
83c7a944da fmt 2020-04-01 11:52:44 -04:00
AdamWhitehurst
1ea2abd247 better timing const name,
timing_delay 400 -> 350
2020-04-01 08:40:25 -07:00
AdamWhitehurst
2b10797db1 refactor transition logic (thx imbris) 2020-04-01 08:39:18 -07:00
Imbris
a73d010f7b Point to newly released vek, add todo to reconsider empty item, remove uneeded ori slerp, remove agent from character behavior, add todos to combat sys, check if entities still exist before possessing & if possessed entity has a loadout move the active item into the second item space 2020-04-01 11:15:14 -04:00
AdamWhitehurst
9ad9a24e22 Remove unused KnockUp LocalEvent (use ApplyForce) 2020-04-01 07:30:06 -07:00
AdamWhitehurst
0c4d428298 remove unnecessary line 2020-04-01 07:10:35 -07:00
AdamWhitehurst
e04fdd715e expose and use blocking consts 2020-04-01 07:07:10 -07:00
AdamWhitehurst
237393993f triple_strike combo timing window 600 -> 400 2020-04-01 06:43:28 -07:00
AdamWhitehurst
95bc486f7c Roll move_dir handling 1.5 -> 0.25 2020-04-01 06:42:56 -07:00
AdamWhitehurst
56fab6db09 Roll duration 500 -> 700ms 2020-04-01 06:24:02 -07:00
AdamWhitehurst
89f441ae2c Roll speed 15.0 -> 25.0 2020-04-01 06:23:26 -07:00
Imbris
b3791a2b4e Upgrade vek version so that it actually uses the patch 2020-03-30 19:44:51 -04:00
AdamWhitehurst
dcc9d44b1c remove unused timed_combo 2020-03-29 13:40:03 -07:00
AdamWhitehurst
86b0b8f644 triple_strike orientation 2020-03-28 13:50:42 -07:00
Imbris
d3b5b1e637 Remove None variant fromm armor types 2020-03-28 03:51:24 -04:00
Imbris
f551c4a2c5 Move armor types to a new location, use a const for the moving cutoff in voxygen anims 2020-03-28 01:52:12 -04:00
Imbris
ce0f54e9d6 Combine dir and force in KnockUp and ApplyForce events 2020-03-27 22:19:23 -04:00
Imbris
ba3fa16c33 Create Dir type for better enforcement of non NaN, normalized representations of directions 2020-03-27 22:02:07 -04:00
Imbris
df5a7ef0e3 split toggle events 2020-03-27 21:32:30 -04:00
AdamWhitehurst
1d51f8fc0f prevent transition if pressing too early & timed 2020-03-27 11:17:34 -07:00
AdamWhitehurst
e4f2bf7ebf prevent holding to time combo 2020-03-27 11:08:10 -07:00
AdamWhitehurst
02b29efbfc Undo mistake, axe ability corrected.
Axe m2 cost 0 -> 100
Axe m2 dmg 8 -> 12
2020-03-27 11:07:21 -07:00
AdamWhitehurst
233595737e Axe m2 dmg 10 -> 15
Axe m2 cost 0 -> 50
2020-03-27 11:03:07 -07:00
AdamWhitehurst
d774091fa4 Add triple_strike anims for axe and hammer 2020-03-27 11:00:58 -07:00
AdamWhitehurst
8eb233bdbc Add timing window duration to triple strike 2020-03-27 10:43:18 -07:00
AdamWhitehurst
01264ce167 Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat 2020-03-27 10:40:19 -07:00
AdamWhitehurst
2ffac59aa3 add triple strike timing 2020-03-27 10:40:15 -07:00
timokoesters
c6e635c511 Increase movement speed, make npcs slower than players 2020-03-27 18:39:26 +01:00
Pfauenauge90
0b3fb2dd3c fire bolt visuals 2020-03-27 18:31:45 +01:00
timokoesters
6fe5c5724c Fix char selection not showing tools 2020-03-27 18:17:41 +01:00
timokoesters
ad0314b4f5 Projectile hits regenerate energy 2020-03-27 17:07:19 +01:00
AdamWhitehurst
4bfc934772 triples strike knockback 15.0 -> 16.0 2020-03-27 08:26:53 -07:00
AdamWhitehurst
31760d220a triple_strike knockback 20.0 -> 15.0 2020-03-27 08:17:17 -07:00
AdamWhitehurst
c1647e93f1 make triple strike continue without hits again 2020-03-27 07:03:26 -07:00
Marli Frost
3c36862f42
fix: connect to LOCALHOST address in tests
Windows doesn't allow us to connect to the Any (0.0.0.0) address,
instead returning the WSAEADDRNOTAVAIL error code.

https://docs.microsoft.com/en-us/windows/win32/winsock/windows-sockets-error-codes-2
2020-03-27 10:50:45 +00:00
Shane Handley
362771be4b SFX and unit test fixes. 2020-03-27 12:06:25 +11:00
timokoesters
7a9c7628db Fix triplestrike bug 2020-03-26 23:29:12 +01:00
timokoesters
2b68adff51 Balancing, make fireball not holdable, arrow knockback 2020-03-26 22:56:33 +01:00
timokoesters
8010e5afb4 Better equip durations, fix roll bug, slow down while attacking, smoother gliding, stronger npcs, giants 2020-03-26 22:56:33 +01:00
timokoesters
e573fbbce5 Better glider physics 2020-03-26 22:56:33 +01:00
timokoesters
b9c85b9beb Balancing 2020-03-26 22:56:33 +01:00
AdamWhitehurst
8d1f93a2d1 ore responsive oreintating 2020-03-26 14:48:51 -07:00
AdamWhitehurst
7f1a90ae27 Prevent transition if failed hit 2020-03-26 14:44:39 -07:00
Shane Handley
0446a56f00 Regen energy when sitting. 2020-03-26 18:23:57 +11:00
Imbris
e6f50b4032 Replace uses of normalized() to avoid setting ori to NaN values, tweak triple strike code 2020-03-25 18:49:15 -04:00
timokoesters
ae0a3076e3 Allow holding ability keys again 2020-03-25 23:10:50 +01:00
timokoesters
74eacbe27c fix "Npcs can't be healed anymore" 2020-03-25 22:57:14 +01:00
Pfauenauge90
8b05dda1d9 assset cleanup, transparency, new icons 2020-03-25 16:47:48 +01:00
AdamWhitehurst
964256541e batter loadout swap logic 2020-03-25 07:58:26 -07:00
AdamWhitehurst
857652ee23 Update triple_strike:
* add knockback
* prevent infinite repeat
* more dashes
2020-03-25 07:24:55 -07:00
Imbris
3889ec7292 climbing tweaks, fix triple strike overflow, fix Last<CharacterState>
not registered
2020-03-25 02:05:28 -04:00
Imbris
6ba158b7e1 Input handling changes 2020-03-25 01:38:37 -04:00
Adam Whitehurst
37ec191021 update controller tick fn 2020-03-25 01:38:25 -04:00
Imbris
2897e898c2 move character state component to section reflecting its current sync strategy 2020-03-25 01:37:56 -04:00
timokoesters
7f02f5e7d2 Npcs can't be healed anymore 2020-03-24 23:03:57 +01:00
timokoesters
2117bb05d0 Healing staff 2020-03-24 22:03:11 +01:00
timokoesters
f0ce088810 Add lights and gravity again 2020-03-24 20:31:54 +01:00
timokoesters
58585e0810 Better climbing, fireball impl 2020-03-24 20:09:23 +01:00
timokoesters
ea2500e7ab Add minimum prepare duration to fireball and bow 2020-03-24 14:42:31 +01:00
timokoesters
99e7e1f785 Split staff into 3 abilities 2020-03-24 14:00:22 +01:00
Pfauenauge90
060ebbc861 healing sceptre 2020-03-24 01:11:14 +01:00
timokoesters
43d4e8aad2 Better inventory counter 2020-03-24 00:38:00 +01:00
timokoesters
1c145e8d3a Add inventory counter 2020-03-24 00:23:21 +01:00
timokoesters
fbb24e7c8a Even better fireballs 2020-03-23 22:52:35 +01:00
timokoesters
0eebf945fe Glowing fireballs, no gravity 2020-03-23 13:55:52 +01:00
timokoesters
5194cef03a Easier swimming, better damage calculation for explosions 2020-03-23 12:50:08 +01:00
timokoesters
fb16106960 Merge remote-tracking branch 'origin/master' into combat 2020-03-23 11:30:47 +01:00
Adam Whitehurst
68e3e36c6a Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat 2020-03-22 12:50:55 -07:00
Adam Whitehurst
a510283277 update triple_strike 2020-03-22 12:50:52 -07:00
timokoesters
f3ca06aa71 feat: fireball explosions 2020-03-22 20:40:16 +01:00
timokoesters
0456d3cbed Better staff M1, random +1 damage, better attackrange,angle impl 2020-03-22 16:26:32 +01:00
Pfauenauge90
387ab4a57e added new stuff to chests 2020-03-22 16:19:30 +01:00
Pfauenauge90
662f5b1037 removed warnings and item test values 2020-03-22 14:55:08 +01:00
Pfauenauge90
61e2a986f2 item images 2020-03-22 14:38:21 +01:00
Adam Whitehurst
5016b8da3a consistent naming 2020-03-22 05:49:48 -07:00
Adam Whitehurst
db8d89a4d9 * rename CharacterState equals() -> same_variant() 2020-03-22 05:46:09 -07:00
Adam Whitehurst
afa6e43dd5 * remove Component Trait from CharacterAbility 2020-03-22 05:45:39 -07:00
Imbris
41c424ac13 Optimized uses of emitters, cleanup 2020-03-22 00:49:46 -04:00
Pfauenauge
f6731dc770 cloth armor 2020-03-22 00:21:11 +01:00
Adam Whitehurst
366978f16e remove CharacterAbility ecs component sync 2020-03-21 16:04:45 -07:00
Adam Whitehurst
68ae715a9e Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat 2020-03-21 15:55:23 -07:00
Adam Whitehurst
862efb147c clean up based on pr review comment 2020-03-21 15:55:20 -07:00
Imbris
f399085974 Flip models for hands, shoulders, and feet of humanoids 2020-03-21 18:48:21 -04:00
Adam Whitehurst
b96d71a8c7 Reset vel on triple_strike 2020-03-21 15:06:42 -07:00
Adam Whitehurst
c5378b7065 Better triple_strike handling 2020-03-21 14:55:04 -07:00
Adam Whitehurst
819c2767bc * move swap loadout to handle_swap_loadout util fn
* impl From<JoinData> for StateUpdate
2020-03-21 14:16:26 -07:00
timokoesters
5361705ca7 fix sfx 2020-03-21 21:01:50 +01:00
Adam Whitehurst
3ae2b8de2e Remove excess code 2020-03-21 10:32:32 -07:00
Adam Whitehurst
180ec89060 add SwapLoadout 2020-03-21 10:26:38 -07:00
Adam Whitehurst
7eaf6f664b Fix water swimming jump velocity 2020-03-21 09:45:26 -07:00
Adam Whitehurst
79de60d791 Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat 2020-03-21 07:08:14 -07:00
Adam Whitehurst
cb04df7736 swim now uses handle_orientation fn 2020-03-21 07:06:35 -07:00
Imbris
08db424169 Add safe_slerp function that ensures that slerping returns non-NaN normalized values 2020-03-21 00:53:41 -04:00
Adam Whitehurst
ae175e57f3 Tweaking consts 2020-03-20 15:20:14 -07:00
Adam Whitehurst
0cdb80427d better triple_strike 2020-03-20 15:03:29 -07:00
timokoesters
44ec09a8e7 Go to idle state when picking items up 2020-03-20 20:23:04 +01:00
timokoesters
df858cb370 Remove all warnings 2020-03-20 15:45:36 +01:00
timokoesters
3ec2cc08b3 Experimental tweeks to triplestrike 2020-03-20 15:06:33 +01:00
timokoesters
c630df7f9a Ranged weapons now give xp on kill and also make enemies angry 2020-03-20 14:26:18 +01:00
timokoesters
835f3f5fe3 Arrows shouldn't turn into loot, staff shoots fireballs again 2020-03-20 11:25:53 +01:00
Pfauenauge90
6094e4b017 added chest drops 2020-03-20 01:11:02 +01:00
Adam Whitehurst
bb76cc37bd Oops 2020-03-19 16:14:04 -07:00
Adam Whitehurst
0b7a572178 update triple_strike 2020-03-19 15:40:03 -07:00
Pfauenauge90
3a55ae5848 Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat 2020-03-19 22:36:45 +01:00
Pfauenauge90
3145b26cd6 item images 2020-03-19 22:36:40 +01:00
timokoesters
208245e82e Make orientation not dependend on camera dir while wielded 2020-03-19 22:03:17 +01:00
Pfauenauge90
ce5eb2e2ab Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat 2020-03-19 19:34:05 +01:00
Pfauenauge90
3c0e070ed0 stack numbers 2020-03-19 19:33:59 +01:00
timokoesters
83be1226ef Set dash direction based on look_dir 2020-03-19 18:33:10 +01:00
timokoesters
bb1b3ceabc Fix syncing amount 2020-03-19 17:44:32 +01:00
timokoesters
22652cfa37 Restore old boost stick behavior 2020-03-19 17:01:58 +01:00
timokoesters
449ae22730 Add inventory stacking 2020-03-19 14:32:17 +01:00
Pfauenauge90
d863e12235 swift leather armour parts 2020-03-19 14:17:53 +01:00
Pfauenauge90
509615c15b npc armour 2020-03-18 23:09:58 +01:00
Imbris
1a484410ca Delete Vel and Ori on the client when they are removed on the server 2020-03-18 17:01:51 -04:00
Pfauenauge90
4d9327cef5 2 weapons 2020-03-18 21:05:20 +01:00
timokoesters
4741e41230 Add support for different models per weapon type 2020-03-17 18:28:07 +01:00
Joshua Barretto
95eeb7e145 Omitted unnecessary test 2020-03-17 16:37:39 +00:00
Pfauenauge90
40910b28e4 unclothed parts 2020-03-17 15:39:29 +01:00
Joshua Barretto
4580752e78 Fixed remaining pathfinding issues 2020-03-17 14:14:20 +00:00
timokoesters
19a09782a0 Add ability requirements system 2020-03-17 15:01:41 +01:00
timokoesters
f32eb1db75 fix dash attack angles, arrow damage and readd possession stick impl 2020-03-17 14:15:39 +01:00
timokoesters
b040e18246 Fix body parts not changing 2020-03-16 22:06:23 +01:00
timokoesters
b3057add42 Smaller damage and health numbers 2020-03-16 19:55:12 +01:00
timokoesters
d5db1f6ca0 Add dash ability to sword M2 2020-03-16 16:34:53 +01:00
timokoesters
81591fcaf7 Make npcs attack again 2020-03-16 14:27:52 +01:00
timokoesters
1279f70184 Add shield item 2020-03-16 13:40:14 +01:00
timokoesters
4195273cf9 Adjust first person camera and underwater wield orientation 2020-03-16 13:19:51 +01:00
timokoesters
87acc01d48 Readd ranged and debug boost. Add bouncing while running in first person 2020-03-16 12:32:57 +01:00
timokoesters
1f78344d6f Move equipment from loadout into body 2020-03-15 19:44:47 +01:00
Pfauenauge90
bf1c46d596 item images 2020-03-15 16:42:09 +01:00
Pfauenauge90
913393963a plate armour 2020-03-15 16:42:09 +01:00
Joshua Barretto
e20feeeb0c Added armour items and equipping of armour 2020-03-15 16:42:09 +01:00
Pfauenauge90
e80750bc53 plate chest armour 2020-03-15 15:53:51 +01:00
Pfauenauge90
5a962771d9 assassin armour 2020-03-15 15:53:51 +01:00
timokoesters
4e281e22b7 Merge branch 'clientstates' of gitlab.com:veloren/veloren into clientstates 2020-03-15 15:43:52 +01:00
timokoesters
aa963b7686 Merge remote-tracking branch 'origin/master' into clientstates 2020-03-15 15:27:06 +01:00
AdamWhitehurst
6078b9a468 Merge branch 'clientstates' of https://gitlab.com/veloren/veloren into clientstates 2020-03-15 08:24:40 -06:00
timokoesters
447617dc69 Make durations and damage depend on weapon type 2020-03-15 14:34:17 +01:00
AdamWhitehurst
7520798567 Damage increase, remove lines 2020-03-15 07:26:42 -06:00
AdamWhitehurst
52059d83d3 add knockback localevent 2020-03-15 07:20:42 -06:00
Songtronix
e72f0c6d12 fix: do not depend on hash file during runtime 2020-03-15 09:02:56 +01:00
timokoesters
598a4c6cbb Add loadout struct for info on weapon configurations 2020-03-14 22:33:20 +01:00
AdamWhitehurst
7dfe00b674 Finish state struct data refactor 2020-03-14 15:17:27 -06:00
AdamWhitehurst
ee706fa32a Tweaking timed_combo 2020-03-14 13:04:04 -06:00
AdamWhitehurst
6fc94c22ba Update timed combo, add CharacerBehavior trait 2020-03-14 12:50:07 -06:00
timokoesters
fe19698d52 Make abilities depend on weapon 2020-03-14 16:40:29 +01:00
Adam Whitehurst
ac1c279a9b Begin TripleStrike Logic 2020-03-12 08:22:42 -07:00
Adam Whitehurst
00e4ad61f7 add ToolData::get_primary_abilities() 2020-03-12 07:47:27 -07:00
Adam Whitehurst
68dd8c578f Add some ability costs 2020-03-12 07:36:02 -07:00
Adam Whitehurst
990ea5c5a2 Add triple_strike behavior to cs behavior sys 2020-03-12 07:34:24 -07:00
Adam Whitehurst
772f7ff92d Remove can_transition and begin triple_strike 2020-03-12 07:33:19 -07:00
Adam Whitehurst
3cb288bc8c Add TripleStrike 2020-03-12 07:25:06 -07:00
Adam Whitehurst
a64bf1ac60 TripleAttack -> TimedCombo
(it wasnt the right logic for the tiple attack)
2020-03-12 05:16:40 -07:00
S Handley
bc692c0101 Add audio and chat message feedback when the player attempts to collect something while thier inventory is full. 2020-03-11 10:30:59 +00:00
Imbris
a4eaeb1da6 Merge branch 'imbris/se-latency' into 'master'
Rearrange some operations in the server tick to reduce clientside latency of ServerEvent mediated effects

See merge request veloren/veloren!840
2020-03-10 23:21:57 +00:00
Acrimon
406767ae31 Merge branch 'capucho/voxygen-logout-timeout' into 'master'
FIX #513 logout timeout

See merge request veloren/veloren!837
2020-03-10 22:12:29 +00:00
S Handley
b2312a0487 Check that a targeted collectible is within a certain pickup range of the character before highlighting it 2020-03-10 20:50:04 +00:00
Capucho
5fe9521233 Fix the spam on disconnect 2020-03-10 20:34:50 +00:00
Capucho
9d805a745e Proper fix to the logout timeout problem using Disconnect ACK 2020-03-10 20:34:50 +00:00
Capucho
d8ba63ffdc Janky fix of the logout timeout problem 2020-03-10 20:34:50 +00:00
timokoesters
a3fc3c3122 exit basic_attack when no weapon is equipped 2020-03-10 20:40:54 +01:00
timokoesters
841a2bbd6d clean up old states, lower gravity 2020-03-10 19:12:16 +01:00
timokoesters
0ce451a8b1 fix: deny gliding/jumping/rolling under water 2020-03-10 19:00:49 +01:00
timokoesters
70027da9aa feat: hitting enemies with basic_attack gives energy 2020-03-10 18:54:59 +01:00
timokoesters
c88c4687f3 fix: stop switching quickly between climbing and idle at low energy 2020-03-10 17:33:36 +01:00
Imbris
7132ef4136 Rearrange some operations in the server tick to reduce clientside latency of ServerEvent mediated effects 2020-03-09 22:31:24 -04:00
Adam Whitehurst
344bb955a2 rename get_tool_data to unwrap_tool_data 2020-03-08 21:28:45 -07:00
Acrimon
bc39b78173 Rebased. 2020-03-08 23:02:15 +01:00
Imbris
a04c1b1d1d Add uid to Player component
fix: world examples
2020-03-08 22:58:38 +01:00
Imbris
6cc07270ac improve(login): more precise error handling during login 2020-03-08 22:56:59 +01:00
Acrimon
08b4cc5fc3 Update auth to use new hashing scheme. 2020-03-08 22:56:34 +01:00
Acrimon
7db0ff0b8c Update chat-cli to work properly.
Update reqwest to 0.10.0
2020-03-08 22:54:15 +01:00
Imbris
8ef1251dc2 Add warning prompt for untrusted auth servers, move some auth code into 2020-03-08 22:51:37 +01:00
Acrimon
403deecc6d Server auth handling improvements. 2020-03-08 22:49:47 +01:00
Songtronix
50b845d1c3 :/ and reactivated the password field 2020-03-08 22:34:06 +01:00
jshipsey
bce9d4c24f animation corrections 2020-03-08 17:02:25 -04:00
Adam Whitehurst
5f8751e2d3 Begin implementing triple attack 2020-03-08 12:37:17 -07:00
Adam Whitehurst
fe1feebeb2 Renaming fn's 2020-03-08 10:38:40 -07:00
Adam Whitehurst
698fe9f451 More util fn's, add comments 2020-03-08 10:38:18 -07:00
Adam Whitehurst
f769c74bf4 Add charging back 2020-03-08 10:04:26 -07:00
Adam Whitehurst
adf34d4f0f User constants, faster characters 2020-03-08 08:38:53 -07:00
Adam Whitehurst
5a9a8323f2 Update utils/handle_move fn's 2020-03-07 15:45:10 -08:00
Adam Whitehurst
49c7143144 Clean up warnings 2020-03-07 13:03:10 -08:00
Adam Whitehurst
54a7112ad9 resolve conflicts merging master -> clientstates 2020-03-07 12:49:48 -08:00
Adam Whitehurst
096d3b691e Merge master 2020-03-07 12:49:15 -08:00
Adam Whitehurst
c678ca9540 Re-add blocking 2020-03-07 11:55:15 -08:00
Adam Whitehurst
cb9e3859da Rename character behavior sys 2020-03-07 11:02:54 -08:00
jshipsey
d4332c3138 eagle adjustments 2020-03-07 13:26:46 -05:00
Adam Whitehurst
b1d1299fe6 Clean up character states 2020-03-07 10:15:02 -08:00
S Handley
b0ca85069b Piggyback on the InventoryUpdate events and attach some additional event info so that we can detect why the inventory update was triggered, and emit an associated sfx event that matches it. 2020-03-04 10:09:48 +00:00
Caleb Cochran
219f9fa3be Added missed comma 2020-02-25 22:01:51 -06:00
Caleb Cochran
8479230e66 Replaced commas (fmt issue) 2020-02-25 21:59:08 -06:00
Caleb Cochran
9f7aa61fbd Fixing #504 - Enemies stop attacking after combat 2020-02-25 20:48:09 -06:00
Shane Handley
0d2b26a3b8 SFX Fixes - Reinstate run, uncomment tests and make them pass, adjust
config.
2020-02-25 22:03:29 +09:00
timokoesters
4cc998f92b fix: non-humanoid npcs can attack again 2020-02-24 22:20:50 +01:00
timokoesters
d0439fdd84 Merge remote-tracking branch 'origin/master' into clientstates 2020-02-24 21:34:17 +01:00
timokoesters
ac611f4618 fix: sync characterstates, better energy management 2020-02-24 20:57:33 +01:00
timokoesters
31f3aae75c fix: make climbing cost stamina 2020-02-24 19:18:06 +01:00
timokoesters
2fa902270e fix: block 2020-02-24 18:10:42 +01:00
timokoesters
1f4065ae32 fix: attacking 2020-02-24 14:32:12 +01:00
Joshua Barretto
be775c9484 Applied good ideas from experimental branch 2020-02-23 15:30:45 +00:00
S Handley
d87061fe14 Add a volume option to SfxEvents, and use this to dispatch movement sfx for quadripeds at a volume proportionate to their size. 2020-02-23 01:26:51 +00:00
S Handley
9ab2833056 Add weapon wield/unwield sfx support 2020-02-21 02:56:54 +00:00
Monty Marz
2180040f70 Orc hairstyles, several tiny UI fixes, fixed beard warnings 2020-02-20 10:32:03 +00:00
Joshua Yanovski
8a9d4012fa Allow spawning individual species with /spawn.
To get the old behavior, you now need to refer to the internal keywords
(like "bird_medium" or "quadruped_small") rather than the old friendly
names (like "duck" or "pig"), as the latter generate single species now.
2020-02-14 03:12:37 +01:00
Ben Simpson
636bf7d343 Merge branch 'expandedreality/energy-regen' into 'master'
Energy now does not regen when climbing,gliding,and swimming

Closes #483

See merge request veloren/veloren!800
2020-02-14 01:15:47 +00:00
Ben Simpson
c427f2298e Energy now does not regen when climbing,gliding,and swimming 2020-02-13 18:46:01 -06:00
Ben Simpson
3343f8e5c0 Update common/src/sys/controller.rs, common/src/sys/movement.rs, common/src/comp/energy.rs files 2020-02-13 08:36:29 +00:00
Ben Simpson
bfd2f345b1 Update common/src/sys/movement.rs 2020-02-13 08:19:36 +00:00
Ben Simpson
0cd8150e98 Update common/src/sys/movement.rs 2020-02-13 08:13:36 +00:00
Ben Simpson
a49482503d Update common/src/sys/controller.rs, common/src/sys/movement.rs files
Deleted energy.rs, movement.rs files
2020-02-13 07:59:54 +00:00
Ben Simpson
1aa98dbb62 Update common/src/comp/energy.rs, energy.rs, common/src/sys/controller.rs, common/src/sys/movement.rs, movement.rs files 2020-02-13 07:30:32 +00:00
Adam Whitehurst
d383abf950 Re add combat 2020-02-11 07:42:17 -08:00
Marcel Märtens
8f5e409ac4 update toolchain to 2020-02-09 22:58:01 +01:00
Marcel
9f0307b926 Merge branch 'reactivate-ci' into 'master'
Reactivate Failure is allowed for benchmark and coverity

See merge request veloren/veloren!790
2020-02-09 19:31:37 +00:00
Marcel Märtens
90bcd87007 Reactivate Failure is allowed for benchmark and coverity 2020-02-09 20:01:44 +01:00
Songtronix
b8e12811bf fix(version): more robust version detection
Fixes #350
2020-02-09 18:11:40 +01:00
Imbris
fb7edd2404 Make nametag positioning slightly better 2020-02-06 17:10:52 -05:00
timokoesters
0bc07a0835 Merge remote-tracking branch 'origin/master' into clientstates 2020-02-03 22:02:32 +01:00
timokoesters
aeb37a1f33 improvement: char speed 2020-02-03 20:43:36 +01:00
timokoesters
aa52c6fd4f fix: jumping and attacking 2020-02-03 17:03:52 +01:00
Marcel Märtens
dae31ae5b6 apply new rustfmt - touching alot of files 2020-02-01 21:39:39 +01:00
Marcel Märtens
dd21235ff8 Apply prefixes to veloren source, espacially comments, so that reformating wont make it unreadable,
especially enumerations and other source code in errosions file
2020-02-01 21:37:36 +01:00
Marcel Märtens
e960c2233b Change the version number to 0.5 2020-01-31 17:26:45 +01:00
Joshua Barretto
faa86226c7 Collars 2020-01-29 12:01:28 +00:00
Joshua Yanovski
3fa21b3dc7 Per-speces NPC names!
Is also able to refactor some of the uglier code and introduces a
framework that (suitably extended) could be useful in removing
boilerplate elsewhere.
2020-01-29 04:41:32 +01:00
Joshua Barretto
116bc0d0b2 Fixed logic derp 2020-01-28 01:12:17 +00:00
Joshua Barretto
d87fc37aa2 Fixed watch compilation issue 2020-01-27 23:59:59 +00:00
Joshua Barretto
e391d6e4fd Added no-assets feature to common 2020-01-27 22:41:30 +00:00
Joshua Barretto
344eb9d45d Added intermittent rolling to NPCs during a chase 2020-01-27 16:18:36 +00:00
Joshua Barretto
de96551f65 Resolved pet alignment issues, added ranged aggro 2020-01-27 15:51:07 +00:00
Joshua Barretto
09f0a5744f Improved NPC spawning and names, made idle NPCs stop before hitting things 2020-01-27 10:58:33 +00:00
Monty Marz
981b55837a fix typo in en.ron, fixed unfinished weapons dropping from chests 2020-01-26 22:57:06 +00:00
Joshua Barretto
631124f3fc Switched to _squared(), added comments, parallelised waypoint gen 2020-01-26 12:52:32 +00:00
Joshua Barretto
7404800999 Added neutral NPC spawning 2020-01-26 12:52:32 +00:00
Joshua Barretto
723b578378 Improved pet aggression system, made waypoints rarer 2020-01-26 12:52:32 +00:00
Joshua Barretto
c9138d913c Fixed pathfinding limit bug, improvements to idle AI 2020-01-26 12:52:32 +00:00
Joshua Barretto
7437c18b99 Various bug fixes 2020-01-26 12:52:32 +00:00
Joshua Barretto
8c7e96e313 Improved waypoint spawn locations, scaled down pathfinding cost 2020-01-26 12:52:32 +00:00
Joshua Barretto
b22ee24362 Cleanup 2020-01-26 12:52:32 +00:00
Joshua Barretto
feeccc2ff3 Improved patrol idling 2020-01-26 12:52:32 +00:00
Joshua Barretto
d04a595b3f Made waypoints work, added waypoint spawning 2020-01-26 12:52:28 +00:00
Joshua Barretto
11193a692a Better neutral AI, initial waypoint objects 2020-01-26 12:52:28 +00:00
Joshua Barretto
290cb52d0d I don't know how much I put in this commit, but it's some stuff 2020-01-26 12:52:28 +00:00
Joshua Barretto
353a0f67be Better pathfinding iteration cap 2020-01-26 12:52:28 +00:00
Joshua Barretto
7167320c92 Fixed shadows, better pathfinding cap 2020-01-26 12:52:28 +00:00
Joshua Barretto
f92371101c Added pauseable pathfinding, improved Chaser heuristics, etc. 2020-01-26 12:52:07 +00:00
Joshua Barretto
f14037e4a3 Occasional path recalculate, stopped pathfinder thrashing 2020-01-26 12:52:07 +00:00
Joshua Barretto
2d9aa21eef Added test world, friendly NPC pathfinding 2020-01-26 12:52:07 +00:00
Justin Shipsey
64690279af new mobs
alligators
2020-01-26 00:22:48 +00:00
Monty Marz
b583f60326 35 new ground sprites, UI fixes 2020-01-25 11:14:02 +00:00
timokoesters
6515daddce fixes 2020-01-24 16:57:24 +01:00
Imbris
b6235d51cf fix: overflow in VolGrid3d 2020-01-24 00:11:22 -05:00
Joshua Yanovski
3383e991e7 Erosion cleanup, part 1.
Covers all files touched by MR that are not in world/src/sim.
2020-01-23 18:18:17 +01:00
Joshua Yanovski
ccd85e8907 Fixes to enable loading (relatively) large maps.
With these changes, we can successfully open, map, and play maps thare
are 16x the size of a standard (1024 x 1024 chunk) map, 4x larger in
each direction.
2020-01-23 18:18:16 +01:00
Joshua Yanovski
1358f1dffa Changes to worldgen, adding more sedmient etc. 2020-01-23 18:18:14 +01:00
Joshua Yanovski
e91578ffdb Cargo fmt most things (except erosion.rs). 2020-01-23 18:18:12 +01:00
Joshua Yanovski
2b38927345 Fixes for nonstandard chunk and map sizes.
Also fixes a longstanding map rendering issue.
2020-01-23 18:18:11 +01:00
Joshua Yanovski
9520ef4f6d Implement sending world map across the network. 2020-01-23 18:18:11 +01:00
timokoesters
7b558b4542 refactor: combine actionstate and movestate 2020-01-21 23:54:59 +01:00
timokoesters
28fe73825d feat: fitness stat effects movement speed 2020-01-21 19:24:09 +01:00
Gilbert Röhrbein
4f90e6325e feat: add endurance fitness willpower to stats 2020-01-21 18:49:17 +01:00
timokoesters
2e8bf9d212 improvement: enemy balance 2020-01-20 19:15:12 +01:00
Joshua Barretto
8f86e45a72 Enumerated Body type 2020-01-20 14:21:06 +00:00
Pfauenauge90
8a0efd3654 added TODO for energy numbers 2020-01-19 22:39:20 +01:00
Joseph Gerardot
454aa82669 Fixup energy regen math to properly account for acceleration at any
framerate.
2020-01-19 22:39:20 +01:00
timokoesters
6e651eb659 fix: make fall damage behave correctly again after changing gravity 2020-01-19 22:39:20 +01:00
timokoesters
65d0a1c4f4 refactor: use restrict_mut 2020-01-19 22:39:20 +01:00