Sam
27463758e5
Finisher abilities
2023-03-21 19:59:03 -04:00
Sam
86dfa34ec9
Cleaving stance required abilities
2023-03-21 19:59:00 -04:00
Sam
fed96b2e15
Crippling stance required abilities
2023-03-21 19:58:13 -04:00
Sam
c3026d388a
Defensive stance required abilities
2023-03-21 19:58:11 -04:00
Sam
69665b5418
Agility stance required abilities
2023-03-21 19:56:35 -04:00
Sam
a3d655970e
Heavy stance required abilities
2023-03-21 19:56:32 -04:00
Sam
e73236819a
Cross cut
2023-03-21 19:39:42 -04:00
Sam
d64c155115
Cascade
2023-03-21 19:39:41 -04:00
Sam
f8c246e5fc
Skewer
2023-03-21 19:39:41 -04:00
Sam
cdaff6bec1
Fell strike
2023-03-21 19:39:40 -04:00
Sam
e0a7449a99
Crescent slash
2023-03-21 19:39:40 -04:00
Sam
fce9211d49
Secondaries for all stances
2023-03-21 19:39:39 -04:00
Sam
596fe715b8
Cleaving stance skill abilities.
2023-03-21 19:39:39 -04:00
Sam
070c6d94a5
Crippling stance skill abilities.
2023-03-21 19:39:38 -04:00
Sam
d544010c05
Defensive stance skill abilities.
2023-03-21 19:39:38 -04:00
Sam
c23139d501
Agile stance skill abilities.
2023-03-21 19:39:37 -04:00
Sam
ed0de15a5a
Heavy stance skill abilities.
2023-03-21 19:39:35 -04:00
Sam
57806d7be9
Sword M1 abilities
2023-03-21 19:39:22 -04:00
flo666
897d1e5fe5
fix_ngoubou_jaw
2023-03-20 22:07:23 +01:00
flo666
472ef6b823
fix_husk_brute_singlestrike
2023-03-15 20:32:22 +01:00
flo
704af5ef7b
bird_medium_scale
2023-03-12 18:08:21 +00:00
flo
98e93d1a1c
spawn and loot tweaks, tursus and werewolf anims
2023-02-22 01:32:05 +00:00
flo
bf81ffc029
frost_gigas
2023-02-15 00:10:37 +00:00
flo
0531b40fae
bird_medium_2
2023-02-14 23:17:20 +00:00
flo666
9c09000256
- change bristlemane to bristleback
...
- axebeak tweaks
2023-01-31 20:34:41 +01:00
flo666
e109f5c377
axebeak, tursus
2023-01-31 20:34:40 +01:00
flo666
75bfbff2c3
bristlemane
2023-01-31 20:34:40 +01:00
flo666
271b80b832
seal
2023-01-31 20:34:40 +01:00
Marcel
c165d28e7d
Merge branch 'wyvern_wings' into 'master'
...
wyverns
See merge request veloren/veloren!3720
2023-01-28 21:25:17 +00:00
flo
5e1fd02095
wyverns
2023-01-28 21:25:17 +00:00
Joseph Donofry
74ee861dde
Add glow to dropped lanterns
2023-01-23 16:13:43 +00:00
flo
0eba37ce6a
dark_guitar & icy_talharpa
2023-01-13 13:37:45 +00:00
IsseW
54bad4b205
Creature viewpoint
2022-11-30 16:51:02 +01:00
flo
466ed2c382
dagon_kit
2022-11-30 15:27:21 +00:00
Marcel Märtens
2812729b78
cargo clippy lifetimes
2022-11-28 15:19:57 +01:00
Marcel Märtens
dad73ba2a3
fix clamp clippy errors
2022-11-28 14:26:27 +01:00
Marcel Märtens
0ab7a2543e
fix clippy errors
2022-11-28 14:08:11 +01:00
flo
e7b802712d
reduce mossdrake, fix woodgolem loottable
2022-11-21 14:22:15 +00:00
Marcel
997c5a4e61
Merge branch 'ythern/more_unique_abilities' into 'master'
...
Ythern/roshwalr kit
See merge request veloren/veloren!3692
2022-11-15 09:58:06 +00:00
Eternalisime
7113befe88
removed useless check
2022-11-13 22:21:32 +01:00
Eternalisime
71e59e4b81
combat: tweaks and modified shockwave animation
2022-11-13 22:04:00 +01:00
flo666
a64236f50f
quadruped_medium shockwave animation WIP
2022-11-13 19:41:18 +01:00
Justin Shipsey
aa2fabcd45
Merge branch 'mossdrake' into 'master'
...
Moss Drake
See merge request veloren/veloren!3693
2022-11-12 13:00:44 +00:00
flo
0351bf1d63
Moss Drake
2022-11-12 13:00:42 +00:00
Christof Petig
a820eee289
Merge branch 'floppy-bat-wing-tweaks' into 'master'
...
tweak bat wing animation
See merge request veloren/veloren!3684
2022-11-12 10:18:11 +00:00
flo
df70381a7c
tweak bat wing animation
2022-11-12 10:18:10 +00:00
Monty Marz
a763a865fe
Musical Instruments part 2
2022-11-10 20:59:53 +00:00
Sam
937db8706c
Made animations when dual wielding less bad
2022-10-27 20:07:00 -04:00
Sam
ac2e2fd724
Added animations for recover section of all abilities
2022-10-27 20:06:55 -04:00
Sam
b09b0222c4
Animation for reaching flurry, tweaked animation for balanced combo.
2022-10-27 20:06:54 -04:00
Sam
9091d46554
Animation for reaching charge. Changed dash melee code to probe with a test melee instead of performing the actual melee strike during charge.
2022-10-27 20:06:53 -04:00
Sam
2e5dfd86de
Animation for reaching skewer
2022-10-27 20:06:53 -04:00
Sam
035f9135d6
Animation for reaching combo
2022-10-27 20:06:52 -04:00
Sam
77f891dc99
Animation for mobility agility
2022-10-27 20:06:52 -04:00
Sam
73a36235fc
Animation for mobility feint
2022-10-27 20:06:52 -04:00
Sam
09de0ec483
Animation for mobility combo
2022-10-27 20:06:51 -04:00
Sam
1621521232
Animation for heavy fortitude. Tweaked animation for defensive bulwark.
2022-10-27 20:06:51 -04:00
Sam
eb7c2337dd
Animation for heavy finisher
2022-10-27 20:06:50 -04:00
Sam
be3f2dca92
Animation for heavy pommel strike
2022-10-27 20:06:49 -04:00
Sam
ba4c28e83a
Animation for heavy combo
2022-10-27 20:06:49 -04:00
Sam
d7a0a6e743
Animation for parrying counter
2022-10-27 20:06:49 -04:00
Sam
632941e99d
Animation for parrying riposte
2022-10-27 20:06:48 -04:00
Sam
7c22847009
Animation for parrying parry
2022-10-27 20:06:48 -04:00
Sam
dd37a699c0
Animation for parrying combo
2022-10-27 20:06:47 -04:00
Sam
571c64a4bb
Animation for defensive bulwark
2022-10-27 20:06:47 -04:00
Sam
0c8480ac92
Defensive retreat animation
2022-10-27 20:06:47 -04:00
Sam
19948ad6fd
Animation for defensive combo
2022-10-27 20:06:46 -04:00
Sam
0dea91e57f
Animation for cleaving dive
2022-10-27 20:06:46 -04:00
Sam
d907cd5e51
Animation for cleaving finisher
2022-10-27 20:06:45 -04:00
Sam
83829d1e1b
Animation for cleaving spin
2022-10-27 20:06:45 -04:00
Sam
8d252b7168
Cleaving combo animation
2022-10-27 20:06:44 -04:00
Sam
36287b7469
Animation for crippling strike
2022-10-27 20:06:44 -04:00
Sam
43b2e6bb70
Crippling gouge animation
2022-10-27 20:06:44 -04:00
Sam
4bbd7da929
Crippling finisher animation
2022-10-27 20:06:43 -04:00
Sam
919e515098
Animation for crippling combo
2022-10-27 20:06:43 -04:00
Sam
2bfc222793
Offensive finisher animation
2022-10-27 20:06:42 -04:00
Sam
894710d8c6
Offensive advance animation
2022-10-27 20:06:42 -04:00
Sam
1e959706a5
Animation for offensive combo
2022-10-27 20:06:41 -04:00
Sam
a64895d8c5
Animations for balanced abilities
2022-10-27 20:06:41 -04:00
Sam
da21e1cb02
Removed air slash stance and abilities
2022-10-27 20:06:40 -04:00
Sam
67fa03dc23
Fixed unintentional recovery from preceding strikes
2022-10-27 20:06:40 -04:00
jshipsey
1ae230c194
anim testing
2022-10-27 20:06:39 -04:00
Sam
4f2b1d37f8
Fixed consecutive strikes carrying animation over
2022-10-27 20:06:39 -04:00
Sam
c4987c3c48
Animations should use the state from the previous strike
2022-10-27 20:06:38 -04:00
jshipsey
0c054837f9
animation setup
2022-10-27 20:06:38 -04:00
Sam
ea287136cf
Hot anim fix
2022-10-27 20:06:37 -04:00
Sam
0ff06edcdc
Combo melee skips recover if continuously striking. Combo animations consolidated to one file.
2022-10-27 20:06:27 -04:00
IsseW
9a6a3a05a1
bat config
2022-10-25 00:31:04 +02:00
flo666
586d0f6dd8
add bat (created by Gemu)
2022-10-23 20:05:39 +02:00
flo
050150e7e8
floppy_instruments_foot_animation_fix
2022-10-22 22:47:25 +00:00
Marcel Märtens
cf6a764aa4
update toolchain to 2022-09-23
2022-09-25 15:58:32 +02:00
Marcel Märtens
c2b453f6f1
update toolchain to 2022-09-08
...
This reverts commit 6c9deee491
.
This reverts commit a32b269252
.
2022-09-24 00:04:40 +02:00
Sam
3d6c9a780d
Removed redundant package parameter from init function of hot reloading
2022-09-17 00:55:28 -04:00
Sam
cfeb197f85
Removed duplicate crates added so there could be dynamic crates, now compiled with crate type specified instead.
2022-09-17 00:50:59 -04:00
Sam
23c51af437
Consolidated voxygen and server dynlibs into a common dynlib
2022-09-16 23:43:26 -04:00
flo
dc688bccb9
fix_salamander_and_elbst
2022-09-13 17:32:53 +00:00
Joshua Yanovski
aea4aca057
Merge branch 'xmac94x/steal-sharps-clippy-improvements' into 'master'
...
Xmac94x/steal sharps clippy improvements
See merge request veloren/veloren!3612
2022-09-11 19:56:35 +00:00
Marcel Märtens
a32b269252
steal sharps clippy improvements to the old nightly
2022-09-11 16:10:56 +02:00
flo
e43608ce80
add guitar & instrument sample edits
2022-09-10 17:23:38 +00:00
Joshua Yanovski
986d104faa
Update Rust toolchain.
2022-09-08 15:43:53 -07:00
flo
e4a3671345
Creature model updates
2022-09-06 10:35:10 +00:00
flo
9339971032
Music Instruments
2022-08-28 18:48:18 +00:00
flo
e882e62c08
seachapel
2022-08-24 21:50:53 +00:00
Forest Anderson
67534488b3
Merge branch 'tygyh/CleanUp' into 'master'
...
Tygyh/clean up
See merge request veloren/veloren!3480
2022-07-17 14:04:45 +00:00
Youssef Fahmy
91c85dea22
Humanoid Model Overhaul
2022-07-16 11:13:24 +00:00
tygyh
120ee6b6c0
Fix typos
2022-07-15 18:59:37 +02:00
tygyh
5e5698249b
Remove unnecessarily qualified paths
2022-07-15 14:49:46 +02:00
Ben Wallis
af04843a20
Re-enabled mimalloc for non msvc builds
2022-07-10 14:50:35 +01:00
Isse
7e18384e1c
Disable mimalloc for non msvc builds
2022-07-06 19:08:19 +02:00
Isse
16c5c657cc
Fix mimalloc for hot reloading
2022-07-04 10:08:27 +00:00
Marcel Märtens
697673bcca
update toolchain to nightly-2022-04-25
2022-05-03 15:22:28 +02:00
aflying pumpkin
c7f7e63495
Added Lionesses
2022-04-16 16:57:59 +00:00
Sam
0a0fffd5ed
Addressed review comments
2022-03-03 01:11:17 -05:00
Sam
5a60562eee
Addressed review comments
2022-03-03 01:11:16 -05:00
Sam
48c97cd829
Glider trails
2022-03-03 01:11:13 -05:00
Sam
eacd43be16
Moved weapon offset functions up a level. Should allow gliders and arrows to be handled better.
2022-03-03 01:11:12 -05:00
jshipsey
6ba8af5434
anim additions
2022-03-03 01:11:11 -05:00
Sam
f3c5c2b5e3
Pointy trails
2022-03-03 01:11:10 -05:00
Sam
b3a19ebc00
Weapon trails now works with dual wielding
2022-03-03 01:11:08 -05:00
Sam
a967daa2f5
Trails now controlled and enabled from animation files.
2022-03-03 01:11:07 -05:00
Sam
b558331b32
Finishing touches
2022-03-03 01:10:55 -05:00
Sam
d23dd6c9e9
Fixed a few errors
2022-03-03 01:10:54 -05:00
Sam
5018a9f476
Game now runs, still doesn't work
2022-03-03 01:10:53 -05:00
Sam
33419c7b4c
Trails are now hackily created.
2022-03-03 01:10:51 -05:00
ninefox
61913402a2
add code to center item drops
...
reduce size of coins
2022-02-23 17:16:10 -08:00
Samuel Keiffer
6c7c0eefae
Merge branch 'gnarlings' into 'master'
...
Gnarlings
See merge request veloren/veloren!3194
2022-02-15 00:22:37 +00:00
unvariant
9d98cd9e58
Render item drops instead of placeholder textures
2022-02-14 02:09:45 +00:00
jshipsey
2eee43865f
chieftain anims
2022-02-11 02:18:48 -05:00
jshipsey
3a35dcc77f
brick texture colors
2022-02-10 14:58:34 -05:00
jshipsey
0c788997a4
anims
2022-02-10 14:58:34 -05:00
jshipsey
7ae85aef50
tweaks
2022-02-09 19:34:24 -05:00
jshipsey
6d34a6b544
wallrunning
2022-02-09 19:34:23 -05:00
jshipsey
6f8cadc847
wall contact, run anim tweaks
2022-02-09 19:34:22 -05:00
Avi Weinstock
5f8957d8ef
Globally allow the clippy lints {new_without_default, many_single_char_names, identity_op, type_complexity, too_many_arguments}
.
2022-01-30 20:16:20 +01:00
floppy
fb316e8f66
SeaCrocodile spawning in tropical Oceans
2022-01-24 19:36:13 +01:00
jshipsey
067f06561f
hold weapon while rolling
2022-01-24 03:55:00 -05:00
Joshua Barretto
53574bb6ec
Tweaked lantern offsets
2022-01-19 20:08:13 -05:00
Snowram
a6e396e29a
Stunned and jump anims, stats, spawns, more IA work
2022-01-20 00:53:29 +01:00
Snowram
f6d7ba33ef
Arthropods spawns and loots
2022-01-19 19:01:16 +01:00
jshipsey
82df5f23c3
spit anim
2022-01-19 19:01:16 +01:00
jshipsey
269b1fcd00
summon an
2022-01-19 19:01:15 +01:00
Snowram
fd3ed89899
More arthropod animations
2022-01-19 19:01:15 +01:00
Snowram
38bbd60fd2
Arthropod basic attack
2022-01-19 19:01:14 +01:00
Snowram
6da42e61ab
Arthropod jump attack, hitboxes
2022-01-19 19:01:14 +01:00
Snowram
1e6ead4005
Arthropod charge
2022-01-19 19:01:13 +01:00
Snowram
02ed6ffd60
More arthropod work
2022-01-19 19:01:13 +01:00
Snowram
2871fa83bc
Arthropod run
2022-01-19 19:01:12 +01:00
Snowram
fa549eece7
Adds new arthropod species
2022-01-19 19:01:12 +01:00
Snowram
f67bf2a539
Adds arthropod skeleton
2022-01-19 19:01:11 +01:00
jshipsey
1d76d484bb
anim tweaks
2022-01-17 06:45:26 -05:00
Joshua Barretto
d0c101ed06
Remove redundant orientation
2022-01-17 09:25:46 +00:00
jshipsey
41ed0f284f
swivel, quadsmall/quadlow offsets
2022-01-17 03:42:56 -05:00
jshipsey
0ea1e6862e
animation tweaking
2022-01-16 15:46:17 -05:00
Joshua Barretto
7f3d9898db
More sensible turn rate in air
2022-01-16 19:43:13 +00:00
jshipsey
ed9de26f27
jump anim, quad med
2022-01-16 14:09:55 -05:00
Joshua Barretto
b3e2d825ed
Overhauled mounting to make it more reliable
2022-01-16 17:53:13 +00:00
jshipsey
475fc1631f
akhlut
2022-01-13 23:20:58 -05:00
jshipsey
1fac6359de
more gnarling weapons
2022-01-13 23:20:56 -05:00
jshipsey
7f928d0bc0
woodengolem, chieftain, icedrake, blowgun
2022-01-13 23:20:52 -05:00
ubruntu
65f9d18fb7
Dagger UX
2021-12-28 22:09:34 +00:00
Snowram
66a5f9fded
Fixes animation hot reloading (credit to Imbris)
2021-12-18 20:36:14 +01:00
Jonathan Berglin
596307c9b7
Remove unused clippy suppressions
2021-12-05 17:59:02 +00:00
Joshua Barretto
46ec4203a2
Arbitrary volume airships
2021-11-13 17:13:08 +00:00
DemonicOnPc
b1476071b1
Added new Spots, Shrubs and Ships.
...
Spots
- Gnarling Tree
- Troll Cave
- Underwater Shipwreck second variation.
Shrubs added to biomes
- Savannah Shrubs
- Taiga Shrubs
- Temperate Shrubs
Galleon ship added
2021-10-24 08:10:44 -04:00
Bryant Deters
b2bd43f4d3
Sneak with weapons drawn
2021-10-18 14:53:55 -05:00
Joshua Barretto
bfbca3e517
Added sail boat
2021-10-05 00:02:03 +01:00
Marcel Märtens
e36eef99c8
apply some clippy fixes that comes with the new toolchain version
2021-09-24 23:18:18 +02:00
Snowram
3c2de422db
Adds Xtilt to BirdLarge skeleton
2021-09-21 15:31:46 +02:00
Snowram
7a73e4240b
Bird large beam offset hack
2021-09-21 15:31:43 +02:00
jshipsey
1ad107f4a7
animation tweaks
2021-09-21 15:30:43 +02:00
Snowram
299ca581ea
Split wyvern anims from the other birdlarge anims
2021-09-21 15:30:43 +02:00
jshipsey
aedb2e9d2b
wyvern walk
2021-09-21 15:30:43 +02:00
Snowram
9acae9fca0
More wyvern anim work
2021-09-21 15:30:42 +02:00
Snowram
834749353a
Adds flame wyvern npc
2021-09-21 15:30:42 +02:00
Marcel Märtens
88685cc016
update crates
2021-09-20 14:39:01 +02:00
jshipsey
6187cb8d23
address comments
2021-09-04 13:17:56 -04:00
jshipsey
523a15e5cc
more spots
2021-09-04 00:18:58 -04:00
jshipsey
42a0dd785b
finished anim
2021-08-31 13:37:35 -04:00
Sam
513982ca43
Fixed compile error when importing sprite position.
2021-08-31 13:36:05 -04:00
jshipsey
3ddcde645f
anim basics
2021-08-31 13:36:04 -04:00
Samuel Keiffer
d5feca45c5
Merge branch 'pacmanmati/veloren-pacmanmati/1224-consolidate-redundant-stage-sections' into 'master'
...
Consolidate redundant stage sections
See merge request veloren/veloren!2748
2021-08-10 01:23:26 +00:00
Sam
52ee598cf1
Consolidated Use into Action as well.
2021-08-09 10:31:17 -04:00
pacmanmati
5f37509a78
#1224 - Replace redundant StageSection: Swing, Shoot, Cast with Action
2021-08-09 10:27:53 -04:00
Treeco
2fc62bfe7f
Make each race's hitbox and weight scale linearly with their height
...
This causes all humanoids to handle identically when falling, gliding, or swimming
2021-08-09 10:06:16 +01:00
Ludvig Böklin
ebf489984c
Improve gliding
...
- make glider dimensions a factor of body height
- increase glider dimensions across the board
- remove delay from transition into glide
- enable glider control while wielding glider
- improve glide wield animation
2021-08-09 10:06:16 +01:00
Dr. Dystopia
c79975dc5d
Resolve all '#[allow(clippy::match_single_binding)]' error supressions
2021-07-24 22:11:50 +02:00
Joshua Barretto
6dfa233cc4
Fixed bad non-humanoid lantern offset
2021-07-24 15:05:36 +01:00
Dr. Dystopia
9abd066e53
Apply same member order as in trait
2021-07-20 09:43:52 +02:00
Imbris
830b0f8fc1
Use mountee_offset for not yet animated mounting transforms (ie those that aren't quadruped_medium)
2021-07-18 15:09:36 -04:00
Imbris
3e6fd0ee1d
Setup animation mount points for quadruped medium, update offsets in
...
common for new quadruped mediums, properly transform the offset in the
mount system using ori, fix issue with composing in the base ori with
the mounting bone ori in voxygen.
2021-07-18 15:09:36 -04:00
Imbris
32915f89a8
Extract scaling from all the animations
2021-07-18 15:09:36 -04:00
Imbris
6a15501b27
Add Body as a parameter to compute_matrices and start to pull whole body scaling out of the animation files
2021-07-18 15:09:34 -04:00
Imbris
b2bf83e200
Rework mounting animation so that full hierarchies of animation transforms can be applied to the mounter, factor out some common code in figure/mod.rs
2021-07-18 15:04:02 -04:00
Snowram
09cbb90f61
Make the mounter animations dependant of the mountee animation
2021-07-18 15:03:57 -04:00
Imbris
30119a6afc
Re-address approx_constant lint without using fractional constants and
...
re-add a few blank lines
2021-07-17 20:41:09 -04:00
Imbris
9c72333741
Revert "Merge branch..."
...
This reverts merge request !2608
2021-07-17 22:04:59 +00:00
Jonathan Berglin
c1c331d59e
Resolve all '#[allow(clippy::approx_constant)]' error supressions
2021-07-15 16:56:55 +00:00
juliancoffee
c538a9696c
Use Food after Buildup
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+ Remove Saturation effect by rolling
+ Remove Saturation effect if interrupted with poise
+ Rename Potion to Drink, add ComplexFood
2021-07-05 10:56:29 +03:00
Ben Wallis
b499cf2c58
Added egui debug UI - a 100% rust UI framework (similar to imgui) allowing for rapid development of debug interfaces to aid development. This is feature-gated behind the egui-ui
feature which is enabled by default but removed for airshipper builds.
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Included in the initial implementation is an entity browser which lists all entities in the client ECS, an entity component viewer which shows select components belonging to the selected entity including character state information, and a simple frame time graph.
This MR also includes an extraction of the animation hot reloading code which has been reused for egui to allow for hot-reloading of the egui interface to allow rapid development of the UI with realtime feedback upon save as is the case with aninmations. This is feature-gated behind the `hot-egui` feature which is not enabled by default due to the extra startup time that it adds.
2021-07-04 09:47:18 +00:00
jshipsey
37c6fe9ee8
anims
2021-06-29 05:59:02 -05:00