Sam
4f466d0523
Modular weapons now work in kits.
2022-05-16 15:11:03 -04:00
Sam
ca644f8f0b
Added more interesting ingredients to recipes.
...
Changed bow main component from held (grip) to damage (limbs).
2022-05-16 15:11:02 -04:00
Sam
01450b7e34
Fixed migration to properly insert components in the correct position. Fixed small error in how names were generated for any modular weapon that used the held component as its main component.
2022-05-16 15:11:01 -04:00
Sam
21084e48f0
Removed old weapons that were migrated to modular weapons.
2022-05-16 15:11:00 -04:00
Sam
b4e86bf741
Fixed csv import
2022-05-16 15:10:59 -04:00
Sam
c10fa35fa4
Added correct names to every bow, staff, and sceptre component.
2022-05-16 15:10:58 -04:00
Sam
0a44874e88
Renamed components of bow, staff, and sceptre
2022-05-16 15:10:58 -04:00
Sam
38cb465722
Fixed loading of modular weapons from the loadout to work with nested components.
...
Modular weapons can now be correctly dispalyed when wielded.
2022-05-16 15:10:57 -04:00
Sam
0a38567e8d
Modular weapons can now be properly displayed in the inventory.
2022-05-16 15:10:57 -04:00
Sam
762b3be3c3
Modular weapons can now be dropped as loot or assigned to enemies.
2022-05-16 15:10:56 -04:00
Sam
c01fe655f1
Added wood
2022-05-16 15:10:55 -04:00
Sam
d380a2dbaf
Quality is now propogated through modular items from the quality of the components.
2022-05-16 15:10:55 -04:00
Sam
c6f4b51215
Removed descriptions from modular weapons and components.
2022-05-16 15:10:54 -04:00
Sam
885bb9aaa7
Added programmatic names for modular components.
2022-05-16 15:10:53 -04:00
Sam
405b9b2448
Modular weapons now have programmatically generated names.
2022-05-16 15:10:53 -04:00
Sam
4e89bc7485
Added test functions to assist in fixing unit tests that broke from changed functionality.
2022-05-16 15:10:52 -04:00
Sam
f9256ecd62
Added recipes
2022-05-16 15:10:51 -04:00
Sam
6620c1dd1f
Added HandsKind to automatically resolve handedness of modular weapons.
2022-05-16 15:10:51 -04:00
Sam
85b7382487
Added handedness requirements to recipes and components.
2022-05-16 15:10:50 -04:00
Sam
2feb8f298b
Removed deprecated functionality from modular weapons.
2022-05-16 15:10:49 -04:00
Sam
511f39c5ae
Adds support for loading modular item from database with an arbitrary amount of component nesting.
2022-05-16 15:10:49 -04:00
Sam
77934c9214
Made changes to crafting to allow modular weapons to work as intended.
2022-05-16 15:10:48 -04:00
IsseW
fb7aa07b01
site command completion
2022-05-15 23:57:21 +02:00
Hugo Peixoto
74d4e4f45e
Fix path finding calculation of starting point
...
When a chaser's route finishes calculating, the chaser may already be a
few blocks away from the starting position, thanks to movement inertia.
The path finding code finds the point along the route closest to the
chaser's position.
This calculation only considered the xy coordinates when finding the
closest point. This caused issues whenever the calculated route goes
below the chaser's position (for example, when the chaser is on top of a
bridge and the route circled around to go under the bridge). In this
case, there was a chance that the closest point was the one below the
bridge. This caused the chaser to try to move directly to a directly
inaccessible block.
The fix was to remove the xy() filter so that the closest point
algorithm also considered the z coordinate.
2022-05-14 16:41:45 +01:00
Hugo Peixoto
b681ad79ce
Fix heuristic to restart route in chase()
...
We had a random chance of restarting the route to avoid getting the
chaser stuck. This didn't work properly because the rerouting code was
only triggered if `self.route.is_none()` or if the target moved
significantly, and the random chance branch only set `bearing` to `None`.
This change sets `self.route = None` to trigger rerouting.
2022-05-14 16:41:45 +01:00
Hugo Peixoto
ba6d1bce60
Remove unnecessary code
...
We had an unnecessary unwrap_or_else() preceded by a question mark
operator, which means that the or_else clause could never be called.
2022-05-14 16:41:45 +01:00
Joshua Barretto
e02f8aee65
Merge branch 'zesterer/lod-objects' into 'master'
...
LoD Objects (inc. Trees)
See merge request veloren/veloren!3367
2022-05-11 14:56:12 +00:00
Joshua Barretto
907ba3dcbc
Added giant trees to LoD
2022-05-10 20:30:48 +01:00
Joshua Barretto
d4fd9d2d0e
Added LoD houses
2022-05-10 19:19:46 +01:00
Joshua Barretto
7382aab13a
Upped default LoD distance
2022-05-10 17:12:12 +01:00
Samuel Keiffer
1bd33bb997
Merge branch 'holychowders/streamline_stealth_coefficient' into 'master'
...
Distinguish armor and sneaking stealth; Show stealth as percentage in Stats UI.
Closes #1525
See merge request veloren/veloren!3352
2022-05-10 11:41:49 +00:00
Joshua Barretto
f35c98d1a1
Added LoD distance setting
2022-05-10 12:40:06 +01:00
Joshua Barretto
2df01385d2
Voxelise trees
2022-05-10 12:38:37 +01:00
Joshua Barretto
1db7cc7fde
LoD trees in snow are white
2022-05-10 12:38:36 +01:00
Joshua Barretto
cf346d05c1
Different kinds of tree
2022-05-10 12:38:36 +01:00
Joshua Barretto
ac0e7a7724
Use dedicated fragment shader
2022-05-10 12:38:36 +01:00
Joshua Barretto
b3126ca687
Initial implementation of LoD trees
2022-05-10 12:38:36 +01:00
holychowders
fc2095803d
Use inline conditional to simplify assignment.
2022-05-09 22:23:08 -05:00
Forest Anderson
cea55143ce
Change outcomes to eventbus
2022-05-09 19:58:13 +00:00
Marcel Märtens
3fcf95061e
before buff was around 5ms - 6ms on 100 players
2022-05-08 19:49:21 +02:00
holychowders
4c76e9314d
Use sum
instead of fold
.
2022-05-06 19:27:30 -05:00
holychowders
1ebbf335e1
Simplify stealth logic. Remove max item stealth upper limit and restore close to original curve.
2022-05-06 19:25:03 -05:00
holychowders
e473c47bcf
Distinguish stealth from armor and stealth from sneaking. Also fixes #1525 .
...
- Armor and sneaking have exclusive effects on overall stealth, rather
than armor taking effect only while sneaking.
Gameplay:
- Agents factor in stealth from armor in all cases, not only when sneaking.
- Max stealth takes place when sneaking (final multiplier of `0.7`) and with stealth from armor up to `0.7` (`0.3` multiplier), resulting in a max distance modifier of about `0.5`, approximately what it was previously.
- Min stealth score from armor is now 0 instead of 2.
Internals:
- Stealth getter accounts for sneaking in final calculation, not just
armor.
- Prevents potential division by zero.
- Stealth getter returns value that should be multiplied instead of divided.
- Legitimized stealth as a score between 0 and 1.
Notes:
- FIXME: Someone more familiar with the different armor types may want to adjust their stealths.
- Armor stealths seem to be valued between `0.0` and `1.0`, and I've reinforced this in the code. However, it is possible, particularly for the `Dragonscale` armors, to cumulatively reach a value of `2.0`.
2022-05-06 13:15:46 -05:00
holychowders
9c68fbbeed
Fix agents not hearing sounds due to reduced listen_dist
, caused by commit a6955e5af
.
...
- `listen_dist` has been restored to normal and the behavior intended by
the trouble commit has been much more properly encoded.
2022-05-04 21:22:19 -05:00
Marcel
84ab219cf3
Merge branch 'xMAC94x/update-toolchain' into 'master'
...
update toolchain to `nightly-2022-04-25`
See merge request veloren/veloren!3343
2022-05-03 14:07:49 +00:00
Marcel Märtens
697673bcca
update toolchain to nightly-2022-04-25
2022-05-03 15:22:28 +02:00
Samuel Keiffer
3abba05fb8
Merge branch 'holychowders/improve_perception_system' into 'master'
...
Agent: Use FOV when scanning for hostile targets and refactor `choose_target()`.
See merge request veloren/veloren!3307
2022-05-02 22:45:14 +00:00
Jonathan Berglin
144d6d41f7
Extract 'calculate_projection_and_collision_dist' function
2022-05-02 09:14:17 +00:00
Marcel
593d8fa4b5
Merge branch 'xMAC94x/update_vek' into 'master'
...
switch to upstream vek again
See merge request veloren/veloren!3342
2022-05-02 08:34:21 +00:00
holychowders
a6955e5afb
Re-add listen_dist
check in choose_target()
and add randomness to simulate agents detecting entities directly behind them.
2022-05-01 19:18:43 -05:00
holychowders
dda85e4bc3
Address code review.
2022-05-01 18:23:23 -05:00
holychowders
d3873e357e
Agent: Use FOV when scanning for hostile targets and refactor choose_target()
.
...
- Refactors `choose_target()`, renaming it and extracting functions with more meaningful names and more correct behavior.
- Adds FOV for agents scanning for hostile targets.
2022-05-01 17:29:45 -05:00
holychowders
914b44c714
Fix villagers seeing cultists and familiar enemies through objects.
2022-05-01 15:06:43 +00:00
Marcel Märtens
d70c8dd160
remove unused file
2022-04-28 12:23:55 +02:00
Marcel Märtens
fa49248c31
switch to upstream vek again
2022-04-28 09:10:55 +02:00
Youssef Fahmy
aec866e5ec
Balance tweaks
2022-04-23 14:54:01 +00:00
Samuel Keiffer
7b1e7046df
Merge branch 'fix_sneak_on_mount' into 'master'
...
Fixed being able to sneak on mount
See merge request veloren/veloren!3296
2022-04-16 16:56:47 +00:00
Plright
cffa980f24
Fixed being able to sneak on mount
2022-04-16 16:56:47 +00:00
juliancoffee
1b18629616
Execute asset migration
2022-04-08 19:17:01 +03:00
juliancoffee
f875c0b5d4
Adress review
2022-04-08 16:37:06 +03:00
juliancoffee
8a1d665b0d
Box inlined LoadoutSpec
2022-04-07 18:44:16 +03:00
juliancoffee
11bf16e3d7
Make ItemSpec and Hands untagged
2022-04-07 18:44:16 +03:00
juliancoffee
13324700ba
Post-cleaning
2022-04-07 18:44:16 +03:00
juliancoffee
faeac0eef3
Fully implement tests for new EntityConfig
2022-04-07 18:44:15 +03:00
juliancoffee
dd02e8ae6a
Add loadout spec examples
2022-04-07 18:44:15 +03:00
juliancoffee
cfba7bfc65
Add validation functions to LoadoutSpec
2022-04-07 18:44:15 +03:00
juliancoffee
7cd5a694b2
Dummy implementation of LoadoutSpec tests
2022-04-07 18:44:15 +03:00
juliancoffee
a4908cf5ae
Implement migration for EntityConfig
2022-04-07 18:44:15 +03:00
juliancoffee
15431e7f7a
Dummy implementation for EntityConfig migration
2022-04-07 18:44:15 +03:00
juliancoffee
357b953e3b
Implement new InventorySpec for EntityConfig
...
* Add new InventorySpec which uses Inline loadout spec
* Disable all tests!
2022-04-07 18:44:15 +03:00
juliancoffee
77f8d6da6f
Remove old loadout_builder::LoadoutSpec
2022-04-07 18:44:15 +03:00
juliancoffee
f791dace7f
Avoid writing None fields in LoadoutSpecNew
...
* use serde(skip_serializing_if = "Option::is_none")
2022-04-07 18:44:15 +03:00
juliancoffee
48c7e29db2
Add comment migrations to asset_migrate
2022-04-07 18:44:15 +03:00
juliancoffee
b81904efd1
Implement migration script for LoadoutSpec
2022-04-07 18:44:15 +03:00
juliancoffee
3f7bfff8d7
Implement all needed features
...
+ Multiple/Random inheritance for loadout configs
+ Using ItemSpecNew in Hands
+ Rename Hands::Specific to Hands::InHands to represent non-random
combination
2022-04-07 18:44:14 +03:00
juliancoffee
5e07875be9
Add LoadoutSpecNew with new loadout config
...
Changes from old config:
* Structure instead of HashMap which allows us have multiple types for
fields.
* Using error propagating instead of panic, which opens possibility for
better error messages.
* Implemented inheritance.
* New Hands type for more practical way of declaring weapons/tools.
2022-04-07 18:44:14 +03:00
Marcel Märtens
64b9602760
update further dependencies, including strum and get rid of old strum_macro
2022-04-04 16:06:47 +02:00
Marcel Märtens
affdf3131f
update a bunch of dependencies, including clap3
2022-04-04 11:43:29 +02:00
flo
3d24b1d635
CliffTowns
2022-03-29 12:52:08 +00:00
Jack hollis-london
aeae94d31b
small refactor per code review
2022-03-27 20:25:19 +02:00
jh0l
403a523ec7
refactor: ♻️ move voxygen hud update definitions from common/trade to voxygen/hud & trade
2022-03-27 20:24:23 +02:00
jh0l
de70ce61d8
feat: ✨ a TextEdit input in the trade window so that users can specify the amount of an item to trade by typing
2022-03-27 20:24:21 +02:00
jh0l
6f22f31376
feat: ✨ a TextEdit input in the trade window so that users can specify the amount of an item to trade by typing
2022-03-27 20:24:18 +02:00
Justin Shipsey
aee1aa7c1d
Merge branch 'holychowders/prevent_undesired_movement_on_agent_interaction' into 'master'
...
Agent Perception: Improve Awareness System
See merge request veloren/veloren!3263
2022-03-26 00:28:18 +00:00
Christof Petig
aeac483bac
parallel simulation of economies
2022-03-21 23:35:08 +01:00
Mehmet-dev
903e216d32
fixing blood particles on bodies not supposed to bleed from gameplay perspective
2022-03-20 15:45:50 +00:00
James Melkonian
8c06dc9a5c
Add chunk reload command (admin only)
2022-03-19 08:43:38 +00:00
Olexorus
cf66eccb75
Use Rust 2021 postfix .into_iter()
2022-03-15 16:34:56 +01:00
Imbris
6d101419c7
Merge branch 'imbris/small-fixed' into 'master'
...
Small logging filter directives refactor including removing: "ignoring ``: invalid...
See merge request veloren/veloren!3271
2022-03-13 16:37:45 +00:00
DaforLynx
7b6f424bb0
Loud rivers
2022-03-13 07:47:23 +00:00
Imbris
e00cd7685b
Small logging filter directives refactor including removing: "ignoring ``: invalid filter directive"message that always appeared when using RUST_LOG env var
2022-03-13 01:37:52 -05:00
DaforLynx
123fee2707
Fix swim sfx, fix glider sfx, add glide sfx
2022-03-13 05:44:07 +00:00
holychowders
df91f665d7
Agent Perception: Restrict when idling agents respond to sounds.
...
- Prevent utterances and other sounds from causing undesired jitters and
fleeing, such as those caused by greeting villagers.
- Agents will no longer flee from quieter weapon sounds such as melee.
2022-03-12 16:58:06 -06:00
Marcel Märtens
167e3321e1
put tracy in a seperate scope
2022-03-08 20:57:55 +01:00
Christof Petig
c3d6b8c250
crafting factor was wrongly used as well …
2022-03-05 13:18:09 +01:00
Christof Petig
d02018f893
hotfix for sunflow ice tea costing 16x the amount of its ingredients
...
also makes price debugging output more readable
2022-03-05 13:07:55 +01:00
Sam
bc7c088a12
More sensible vertical limit to what melee attacks can hit
2022-03-03 20:03:32 -05:00
Sam
0542e46e7d
Lighting works now hackily
2022-03-03 01:11:01 -05:00
Sam
b558331b32
Finishing touches
2022-03-03 01:10:55 -05:00
Christof Petig
f347b9de11
Diversify price calculation for items by using multiple categories per item.
2022-03-03 02:32:34 +00:00
ubruntu
94a9b407c2
Fix waypoints being movable
2022-02-28 19:20:37 +00:00
Imbris
e52159f638
Remove original character from game world when possessing to make persistence more robust.
2022-02-27 13:47:13 -05:00
Imbris
10803a9735
Stop using Character presence kind when possessing so that persistence doesn't get messed up.
2022-02-27 13:47:12 -05:00
Imbris
1a744808f0
Cleanup up possession code and add TODOs for issues to fix. Remove
...
SyncFrom debug_assertions hack.
2022-02-27 13:47:12 -05:00
ninefox
61913402a2
add code to center item drops
...
reduce size of coins
2022-02-23 17:16:10 -08:00
Sam
1456efefd1
Nerf
2022-02-22 18:17:23 -05:00
ubruntu
6d795b6ecd
Campfire heals pets when owner sits
2022-02-22 09:23:07 +00:00
Marcel
df7cd2da1a
Merge branch 'isse/shared-waypoints' into 'master'
...
Shared and persistent waypoints
See merge request veloren/veloren!3162
2022-02-20 10:10:18 +00:00
Isidor Nielsen
a685a353cb
Shared and persistent waypoints
2022-02-20 10:10:18 +00:00
Imbris
565785c0aa
Remove TODO, UidAllocator needed on client to map uid -> entities
2022-02-19 20:01:40 -05:00
James Melkonian
7f21cbf4bc
Fix airship command by splitting out ships
2022-02-18 08:34:14 +00:00
Joshua Barretto
b786570470
Added location system, switched to release map
2022-02-17 14:51:59 +00:00
Marcel
b09698b8ac
Merge branch 'shouvik/prevent_empty_trades' into 'master'
...
Fixes #1452 - Prevents empty trades
Closes #1452
See merge request veloren/veloren!3202
2022-02-16 21:41:26 +00:00
ShouvikGhosh2048
d72f43190b
Fixes #1452 - Prevents empty trades
2022-02-16 21:41:26 +00:00
jshipsey
bf84cc75c2
fix
2022-02-16 06:13:01 -05:00
Samuel Keiffer
6c7c0eefae
Merge branch 'gnarlings' into 'master'
...
Gnarlings
See merge request veloren/veloren!3194
2022-02-15 00:22:37 +00:00
Sam
6dafacaa24
Addressed review comments
2022-02-13 21:49:46 -05:00
unvariant
9d98cd9e58
Render item drops instead of placeholder textures
2022-02-14 02:09:45 +00:00
UncomfySilence
a0d43cb21d
further balance changes
2022-02-13 10:35:19 +01:00
Sam
c77270b799
Addressed feedback
2022-02-12 20:52:01 -05:00
jshipsey
2eee43865f
chieftain anims
2022-02-11 02:18:48 -05:00
Sam
4991f7ecea
Gnarlign site tweaks and chieftain buff
2022-02-11 01:23:09 -05:00
Sam
377906dfa0
Ground shockwave particle tweaks.
2022-02-10 22:40:26 -05:00
Sam
bf7e84c6ae
Initial particle work
2022-02-10 14:58:37 -05:00
Sam
0031aa6f5f
Chieftain AI and attacks
2022-02-10 14:58:35 -05:00
Sam
fcb0f8d8f0
Wood golem attacks and ai
2022-02-10 14:58:32 -05:00
Sam
e044bf5091
Mandragora attacks and ai
2022-02-10 14:58:32 -05:00
Sam
f1801560fa
Deadwood ai
2022-02-10 14:58:31 -05:00
Sam
82c976919e
Darts are now darts.
2022-02-10 14:58:29 -05:00
Joshua Barretto
6263942041
Merge branch 'slipped/site2' into 'master'
...
new entities, frostpines
See merge request veloren/veloren!3193
2022-02-10 01:59:20 +00:00
jshipsey
786ae39fb4
new entities
2022-02-09 20:10:59 -05:00
jshipsey
7ae85aef50
tweaks
2022-02-09 19:34:24 -05:00
jshipsey
6d34a6b544
wallrunning
2022-02-09 19:34:23 -05:00
phoenix13032005
7a1f0d9fa1
Balance update
...
+ Make icons for Mino and Mindy dungeons with their faces
+ Adjust loot tables
+ Adjust names with respect to the lore of @Gemu
2022-02-09 12:13:42 +02:00
Tormod G. Hellen
82273f0f36
Make friendly creatures defend each other.
2022-02-08 22:32:25 +01:00
Jonathan Berglin
3bdc7b1bb9
Add documentation to Agent functions
2022-02-07 23:56:03 +00:00
James Melkonian
f21e0f31fb
Restrict RtSim ships to airships
2022-02-03 21:41:20 -08:00
Dominik Broński
19c764dde6
Merge branch 'christof/econfix' into 'master'
...
Small economy cleanup
See merge request veloren/veloren!3164
2022-02-03 21:48:01 +00:00
Youssef Fahmy
fdfd2c99ff
Removal of /home
2022-02-02 08:50:23 +00:00
Christof Petig
42faef9ab0
clippy is right,
...
but I don't want to rearrange print_sorted (test). so reduce overall strictness
2022-01-31 22:25:38 +01:00
Christof Petig
080444fc8b
juliancoffee prefers this style
2022-01-31 22:19:21 +01:00
Christof Petig
f4f1b5c77b
more stable sorting
2022-01-31 22:00:23 +01:00
Christof Petig
dc92d0ab12
fix multiple calls of init
2022-01-31 21:31:08 +01:00
Christof Petig
d8edd70837
create a nice csv table for comparison
2022-01-31 21:19:23 +01:00
Christof Petig
47aba3e4cd
clean up double rescaling
2022-01-31 20:52:25 +01:00
Christof Petig
6b9180bba6
separate amount from probability
2022-01-31 19:45:39 +01:00
Christof Petig
12fedef98f
fix some test cases
2022-01-31 19:45:39 +01:00
juliancoffee
45ba21796c
Add test cases
2022-01-31 19:45:39 +01:00
Christof Petig
8230323a76
fix code quality
2022-01-31 19:45:39 +01:00
Christof Petig
66c431ba86
cargo fmt
2022-01-31 19:45:39 +01:00
Christof Petig
a98b9ad049
normalize loot tables before combining them, take current values for a start
2022-01-31 19:45:38 +01:00
Christof Petig
8228437b22
load loot table only once, add utility function and test cases
2022-01-31 19:45:38 +01:00
Justin Shipsey
612f084831
Merge branch 'slipped/bipeds' into 'master'
...
Slipped/bipeds
See merge request veloren/veloren!3163
2022-01-31 17:08:01 +00:00
Marcel
72e270368d
Merge branch 'aweinstock/resolve-clippy-lints' into 'master'
...
Globally allow more clippy lints and reconfigure complexity to be less verbose
See merge request veloren/veloren!3052
2022-01-30 22:53:36 +00:00
Marcel Märtens
201a5ac2c7
stricten some rules and fix some clippy warnings
2022-01-30 20:16:21 +01:00
Avi Weinstock
f3f08936d8
Decrease too-many-arguments-threshold and type-complexity-threshold.
2022-01-30 20:16:21 +01:00
Avi Weinstock
5f8957d8ef
Globally allow the clippy lints {new_without_default, many_single_char_names, identity_op, type_complexity, too_many_arguments}
.
2022-01-30 20:16:20 +01:00
Dr. Dystopia
7b5d9508b6
Create 'ColliderData' struct and implement it in 'resolve_e2e_collision' function
2022-01-30 19:50:32 +01:00
jshipsey
7cac4b4001
myrmidon fix
2022-01-30 02:02:23 -05:00
Scott Williams
21fd296407
Changed entity drops csv export to export names instead of asset paths
2022-01-29 17:37:45 +00:00
Joshua Barretto
d8c4284a32
Merge branch 'zesterer/worldgen' into 'master'
...
Improvements to site2
See merge request veloren/veloren!3159
2022-01-28 17:14:07 +00:00
Joshua Barretto
69436db64c
Added wall lamps
2022-01-28 13:58:41 +00:00
jshipsey
4fbd3027a1
new mobs
2022-01-28 02:50:15 -05:00
juliancoffee
fa724ec2e2
Fix doc-tests
2022-01-28 00:18:29 +02:00
juliancoffee
6ae25d5956
Require rng from EntityInfo::with_asset_expect
2022-01-28 00:02:34 +02:00
juliancoffee
e004fba9da
Adress review
2022-01-28 00:02:34 +02:00
juliancoffee
43b5af2980
Create asset_migrate bin from entity_migrate
2022-01-28 00:02:34 +02:00
juliancoffee
4a4f2f8d8f
Loadout Update: Managed Rng
...
Rewrite EntityInfo api to take Rng from caller.
2022-01-28 00:02:34 +02:00
juliancoffee
d5b927602a
Loadout Udpate: NpcData part
...
Actually implement creating npc with new EntitytInfo by chaning
CreateNpc.loadout to CreateNpc.inventory and cleaning code in
NpcData::from_entity_info.
2022-01-28 00:02:34 +02:00
juliancoffee
e1bfa6c7e2
remove outdated comment
2022-01-28 00:02:34 +02:00
juliancoffee
fbe07f016a
Loadout Update. EntityInfo part
...
EntityConfig changes:
+ Add LoadoutKind instead of Hands + Meta::LoadoutAsset.
+ Allows for random loadout asset and inventory.
```
pub enum LoadoutAsset {
Loadout(String),
Choice(Vec<(f32, String)>),
}
pub enum LoadoutKind {
FromBody,
Asset(LoadoutAsset),
Hands(Hands),
Extended {
hands: Hands,
base_asset: LoadoutAsset,
inventory: Vec<(u32, String)>,
},
}
```
EntityInfo:
Remove
- pub main_tool: Option<Item>,
- pub second_tool: Option<Item>,
- pub loadout_asset: Option<String>,
Add
+ pub inventory: Vec<(u32, Item)>,
+ pub loadout: Option<LoadoutBuilder>,
2022-01-28 00:02:34 +02:00
juliancoffee
765311add0
Add entity config migration tool
2022-01-28 00:02:34 +02:00
Samuel Keiffer
d89edc9357
Merge branch 'tygyh/Extract-controller-functions' into 'master'
...
Tygyh/extract controller functions
See merge request veloren/veloren!3151
2022-01-26 22:36:36 +00:00
infrandomness
1a1acfae2c
Fix RUSTSEC-2022-0006
2022-01-26 22:08:38 +01:00
Dr. Dystopia
b0d6a68e8c
Create 'push_initiate_invite' function
2022-01-26 21:23:37 +01:00
Dr. Dystopia
027154a5be
Create 'push_invite_response' function
2022-01-26 21:16:29 +01:00
Dr. Dystopia
0516526985
Create 'push_utterance' function
2022-01-26 21:12:19 +01:00
Dr. Dystopia
765e858c19
Create 'push_cancel_input' function
2022-01-26 21:07:36 +01:00
Dr. Dystopia
b2b208687c
Create 'push_basic_input' function
2022-01-26 20:09:59 +01:00
Dr. Dystopia
bc0a8c7704
Create 'push_action' function
2022-01-26 19:52:19 +01:00
juliancoffee
fba89517de
Move Veloren to 2021 edition
2022-01-26 16:46:40 +02:00
juliancoffee
25b04e6ee7
Move common to 2021 edition
2022-01-26 15:17:01 +02:00
juliancoffee
ebe95ebe33
Move common-assets to 2021 edition
2022-01-26 15:09:00 +02:00
Dominik Broński
ca7b048184
Merge branch 'SeaCrocodile' into 'master'
...
Sea crocodile
See merge request veloren/veloren!3146
2022-01-26 01:26:38 +00:00
Sam
e6bef416b4
Fix possession for animation work purposes.
2022-01-25 12:29:05 -05:00
floppy
fb316e8f66
SeaCrocodile spawning in tropical Oceans
2022-01-24 19:36:13 +01:00
Joshua Barretto
bdb0fc9c16
Merge branch 'zesterer/underwater' into 'master'
...
Underwater shaders
See merge request veloren/veloren!3127
2022-01-23 20:36:47 +00:00
Forest Anderson
d3aa224f15
Merge branch 'tygyh/Fix-warnings' into 'master'
...
Fix warnings
See merge request veloren/veloren!3051
2022-01-23 19:25:35 +00:00
Forest Anderson
1bcda9da7b
Merge branch 'maveth/skill-improvements' into 'master'
...
Test for cyclic skill dependencies
See merge request veloren/veloren!3098
2022-01-23 18:35:58 +00:00
Dr. Dystopia
bb48267827
Fix warnings
2022-01-23 19:03:47 +01:00
Joshua Barretto
8a684973b4
Merge branch 'zesterer/tiny-fixes' into 'master'
...
Addressing criticisms
See merge request veloren/veloren!3121
2022-01-22 16:44:01 +00:00
Joshua Barretto
3b347a2aa3
Improved underwater lighting on low shader settings
2022-01-21 13:35:40 +00:00
Samuel Keiffer
a00ac11e25
Merge branch 'sam/fix-possess' into 'master'
...
Fix possession bug
See merge request veloren/veloren!3123
2022-01-21 07:40:23 +00:00
Sam
fe1db1e9e0
Can move around, so character state system runs
...
Hotbar now visible
Can't yet activate skillbar abilities, only M1 and M2
2022-01-20 15:26:35 -05:00
Joshua Barretto
4f181c936d
Merge branch 'name_areas_based_on_biome' into 'master'
...
name_areas_based_on_biome
See merge request veloren/veloren!3115
2022-01-20 19:50:57 +00:00
Joshua Barretto
f8783487a8
Preventing gliding when mounted, allowed dancing
2022-01-20 12:53:08 +00:00
Snowram
a6e396e29a
Stunned and jump anims, stats, spawns, more IA work
2022-01-20 00:53:29 +01:00
Snowram
f6d7ba33ef
Arthropods spawns and loots
2022-01-19 19:01:16 +01:00
jshipsey
82df5f23c3
spit anim
2022-01-19 19:01:16 +01:00
jshipsey
269b1fcd00
summon an
2022-01-19 19:01:15 +01:00
Snowram
38bbd60fd2
Arthropod basic attack
2022-01-19 19:01:14 +01:00
Snowram
6da42e61ab
Arthropod jump attack, hitboxes
2022-01-19 19:01:14 +01:00
Snowram
1e6ead4005
Arthropod charge
2022-01-19 19:01:13 +01:00
Snowram
02ed6ffd60
More arthropod work
2022-01-19 19:01:13 +01:00
Snowram
ae71f2e4f0
Adds poisoned debuff (energy change over time)
2022-01-19 19:01:13 +01:00
Snowram
fa549eece7
Adds new arthropod species
2022-01-19 19:01:12 +01:00
Snowram
f67bf2a539
Adds arthropod skeleton
2022-01-19 19:01:11 +01:00
Imbris
59d195b9bc
Merge branch 'imbris/component-sync' into 'master'
...
Sync some components only from the client's own entity.
See merge request veloren/veloren!3108
2022-01-19 07:44:14 +00:00
Samuel Keiffer
c3e92b6c7a
Merge branch 'sam/melee-constructor' into 'master'
...
Melee Constructor
See merge request veloren/veloren!3111
2022-01-19 06:36:51 +00:00
Sam
f93b85368d
Addressed review comments.
2022-01-19 00:56:44 -05:00
Imbris
13d970bf6f
Rename SyncFrom::AllEntities to SyncFrom::AnyEntity for more clarity, add more comments for component syncing code, address MR comment
2022-01-19 00:56:42 -05:00
Imbris
3beb3c8205
Address review comments
2022-01-19 00:56:42 -05:00
Imbris
374bd10e5d
Small comment fixes
2022-01-19 00:56:42 -05:00
Imbris
cc40058ae2
Reduce extra energy updates
2022-01-19 00:56:42 -05:00
Imbris
fa42be75b8
Fix health last change time not being set properly
2022-01-19 00:56:42 -05:00
Imbris
5494bd31f2
Sync SkillSet from all entities for now since it is needed for some things in voxygen, fix character_behavior system always triggering energy and density modification flags
2022-01-19 00:56:42 -05:00
Imbris
7f7dc5ff8a
Add ability to plot component update counts each tick in tracy, controlled by the PLOT_UPDATE_COUNTS env var
2022-01-19 00:56:42 -05:00
Imbris
b19f780d9f
Make Combo also only sync for the client's entity
2022-01-19 00:56:42 -05:00
Imbris
aa122c1a18
Sync some components only from the client's own entity. Vastly reduce the amount of places to modify when adding/removing a component from network syncing.
2022-01-19 00:56:42 -05:00
floppy
51356d5fad
in terrain.mod.rs, return name as Option in fn name
2022-01-18 19:53:20 +01:00
juliancoffee
14cf272c8e
Change equip_time CR weapon calculation
2022-01-18 16:44:23 +02:00
floppy
ceb3507e50
-remove line breaks from biome names
...
-disable Wilderness world message in unspecified mini-biomes
-remove duplicate name in Grasslands name pattern
2022-01-18 11:27:55 +01:00
roidujeu
7da9f7dd47
changed the range of CRs
2022-01-18 12:27:13 +05:30
roidujeu
85965b7161
let fmt/clippy do it's thing
2022-01-18 11:19:30 +05:30
roidujeu
a6a825a97f
gave speed more weight, reduced equip_time_weight, etc
2022-01-18 10:48:53 +05:30
roidujeu
f77baeac4b
normalised crit_chance, zeroed out some stats(for now)
2022-01-18 10:48:53 +05:30
roidujeu
d6ca1bfd93
reverted accidental change
2022-01-18 10:48:53 +05:30
roidujeu
3f43610cfd
made stats separate and gave them different weights
2022-01-18 10:48:53 +05:30
roidujeu
13b0ad8c0e
included other stats, gave constant definition for some constants
...
reduced weight for poise
refuced weight for equipment time
2022-01-18 10:48:53 +05:30
roidujeu
dcc6b75c1c
fixed equip_time reverse logic, dimished effect_power's effect on CR
2022-01-18 10:48:53 +05:30
roidujeu
773bf9d9fd
changed the combat rating equation to a simpler one, which results in a more accurate weapon ranting.
2022-01-18 10:48:52 +05:30
James Melkonian
ac6f53922f
Move agent code into separate files
2022-01-18 03:02:43 +00:00
Sam
b0644ca767
Melee attacks are now created through a melee constructor.
2022-01-17 20:41:24 -05:00
Maveth
fa6e5f2cec
Add a comment explaining something unintuitive
2022-01-17 10:39:58 -06:00
Joshua Barretto
9c565dadc5
Merge branch 'zesterer/mount-everest' into 'master'
...
Mount Everest
See merge request veloren/veloren!3101
2022-01-17 13:21:38 +00:00
Sam
bc402dd1b2
Changed then_some
to then
2022-01-16 18:36:46 -05:00
Sam
31a894601f
Removed health sclaing from summon character state.
2022-01-16 18:18:23 -05:00
Joshua Barretto
7f3d9898db
More sensible turn rate in air
2022-01-16 19:43:13 +00:00
Joshua Barretto
20509a7818
Removed mounted combat edge cases
2022-01-16 19:28:53 +00:00
Joshua Barretto
5008dba413
Sensibly filter mount inputs
2022-01-16 18:45:27 +00:00
Joshua Barretto
2966a42093
Added mounted combat
2022-01-16 18:30:00 +00:00
Joshua Barretto
043016a433
Don't try to mount unmountable entities, clippy fixes and fmt
2022-01-16 17:53:14 +00:00
Joshua Barretto
504e2a38d5
Added overhead hints, smoother mount movement
2022-01-16 17:53:14 +00:00
Joshua Barretto
157cd6cd14
Fixed unusual speech bubble placement
2022-01-16 17:53:14 +00:00
Joshua Barretto
2923d3cd2b
Made NPCs prefer food when idle
2022-01-16 17:53:13 +00:00
Joshua Barretto
537cc38b5e
Fixed lantern position when mounting
2022-01-16 17:53:13 +00:00
Joshua Barretto
b3e2d825ed
Overhauled mounting to make it more reliable
2022-01-16 17:53:13 +00:00
Sam
7ae8ed09f6
Addressed MR comments.
2022-01-15 21:50:27 -05:00
Sam
ed38272d23
Diary stats now use real values.
2022-01-15 21:46:55 -05:00
Sam
d0e487da8a
Ability sets now start with non-empty defaults.
2022-01-15 21:45:27 -05:00