Commit Graph

8885 Commits

Author SHA1 Message Date
classicarma
dfa5a745a0 translate dagr 2016-09-17 00:58:02 +09:00
classicarma
24d365fa5d translate cookoff 2016-09-17 00:57:49 +09:00
classicarma
83a18e84de translate concertina_wire 2016-09-17 00:57:40 +09:00
classicarma
e767d65cfb translate common 2016-09-17 00:57:27 +09:00
classicarma
e6b2cc8a74 translate chemlights 2016-09-17 00:57:17 +09:00
classicarma
78ee33b46f translate cargo 2016-09-17 00:57:09 +09:00
classicarma
fb48edb667 translate captives 2016-09-17 00:57:00 +09:00
classicarma
53bee76f8d translate ballistics 2016-09-17 00:56:53 +09:00
classicarma
23d70fb6f0 translate attach 2016-09-17 00:56:45 +09:00
classicarma
1e1c202f96 translate atragmx 2016-09-17 00:56:36 +09:00
classicarma
4003b1486b translate advanced_throwing 2016-09-17 00:56:25 +09:00
classicarma
892af25bac translate advanced_fatigue 2016-09-17 00:56:13 +09:00
classicarma
4fd92b534a translate advanced_ballistics
This reverts commit 65bfee0f9481313599c654b69ca2a0370077f3ea.

translate advanced_ballistics
2016-09-17 00:55:53 +09:00
commy2
3cea9e727d fix a comment 2016-09-16 14:00:43 +02:00
commy2
a487c5e89f offset for quad engine smoke, delete destroyed RepairItem s 2016-09-16 13:51:41 +02:00
commy2
d200eadb46 incendiary and cookoff improvements 2016-09-16 13:08:19 +02:00
classicarma
524312dce3 translate aircraft 2016-09-16 19:49:08 +09:00
classicarma
53e50f4f91 translate disposable 2016-09-16 12:01:26 +09:00
Ozan Eğitmen
2880c6152a Delete "Group Side" module after use 2016-09-16 01:34:32 +03:00
PabstMirror
bbcc82acf6 Tweak fatgiue duty factors 2016-09-13 16:56:06 -05:00
PabstMirror
b81ccca3f7 Captives - rewrite findEmptyNonFFVCargoSeat (#4348)
Simplify func using `fullCrew`
Fix #4339
also switch hard `ERROR(` macro to `WARNING(`
2016-09-13 16:52:51 -05:00
Glowbal
65cdf200fb Merged branch release into master 2016-09-13 21:28:22 +02:00
Glowbal
4ae4fca852 Prep 3.7.0 release 2016-09-12 19:47:31 +02:00
jonpas
0400a857e6 Fix Advanced Throwing vanilla throw block for primed throwables (#4370)
* Fix vanilla throwing block failing after priming, simplify muzzle ammo (can only be 1 or 0, 1 doesn't influence anything if no appliccable throwable in inventory)

* Disable select grenade keys when advanced throwing is active

* Fix #4375 - select next grenade cycles between first 2 grenade muzzles due to setAmmo
2016-09-12 19:21:04 +02:00
BaerMitUmlaut
1601f6a7b7 Disable medical AI for remote controlled AI 2016-09-12 17:06:14 +02:00
PabstMirror
9844ae32c9 Exit fatiuge loop when dead (don't play breathing sound) 2016-09-11 22:03:20 -05:00
commy2
bfb88efe9a Fix script error in cargo drop function (#4369) 2016-09-10 21:21:09 +02:00
Ozan Eğitmen
d533bd1663 Delete "Teleport Players" module after use 2016-09-10 15:33:19 +03:00
Glowbal
04dd0412ff Prepare 3.7.0 RC6 2016-09-09 11:43:40 +02:00
jonpas
062f6deec8 Fix Advanced Throwing floating IR grenades and block vanilla throwing (#4365)
* Fix #4362 - floating primed IR grenades

* Fix #4363 - block vanilla throwing while prepared

* Respect last thrown time with vanilla throwing and dropping primed throwable,
2016-09-09 11:00:30 +02:00
BaerMitUmlaut
b1f91f8cf5 Use directCall on tripflare effect 2016-09-08 21:22:32 +02:00
Glowbal
ebdc883855 Prepare 3.7.0 RC5 2016-09-07 21:35:58 +02:00
PabstMirror
0d81ce34e2 Fix stop gesture keybind (#4354) 2016-09-07 21:07:51 +02:00
PabstMirror
1caea46d60 Medical - Fix adv wound not stacking (#4353) 2016-09-07 20:54:54 +02:00
jonpas
13df3efce2 Prepare 3.7.0 RC4 2016-09-06 22:56:22 +02:00
commy2
6e99e8a951 don't let tripod fall over as easily (#4352) 2016-09-06 21:55:23 +02:00
PabstMirror
1a4ed7b7b4 Grenades - disable throw mode / keybind if advThrow (#4350) 2016-09-06 21:54:42 +02:00
commy2
5cd9b56866 don't let tripod fall over as easily (#4352) 2016-09-06 21:53:38 +02:00
PabstMirror
a320a56813 Fix blood bags not showing in medical menu (#4351)
fix #4306
2016-09-06 21:52:22 +02:00
PabstMirror
4781903be6 Add setting for medical ai 2016-09-06 21:48:46 +02:00
PabstMirror
ec4c2276a5 Add setting for medical ai 2016-09-05 22:35:01 -05:00
Glowbal
f3dc1afdbf Prepare 3.7.0 RC3 2016-09-05 22:27:30 +02:00
PabstMirror
4fd5d6be6c Fix handleDamage params for addDamageToUnit (#4344) 2016-09-05 22:27:00 +02:00
BaerMitUmlaut
a096439f36 Moved particles component to optionals (#4341) 2016-09-05 20:50:30 +02:00
PabstMirror
a585a36ced Add ace mags to 7.62 SPAR_03 (#4340) 2016-09-05 20:33:12 +02:00
jonpas
2034234940 Refuel nozzle taking, disconnecting, connecting and returning interaction fixes (#4337)
* Prevent taking or disconnecting a nozzle if already carrying one

* Fix multiple nozzle connect actions, Fix returning nozzle into a vehicle being refueled
2016-09-05 20:23:28 +02:00
jonpas
2474da36b3 Fix pick up delay and IR chemlights, prevent picking up GL and mortar smoke shells (#4336)
* Fix pick up interaction not rendering right after throw, Prevent GL rounds from being picked up

* Prevent picking up GL and mortar smoke shells

* Fix pick up delay properly, Add separate define for quick throwing (for use when debugging)

* Fix forgotten rename in IR chemlight handling
2016-09-05 20:23:03 +02:00
Glowbal
be8b4468af Increment build number 2016-09-05 08:27:58 +02:00
PabstMirror
7055b242e4 Fix AF author String (#4330) 2016-09-04 22:34:48 +02:00
PabstMirror
f21d45392f SPAR use ACE Magazines - Fix #4207 (#4329) 2016-09-04 21:56:05 +02:00
Glowbal
849a2cd475 Prepare 3.7.0 2016-09-04 21:51:36 +02:00
Glowbal
5034dffec8 Fix build error with make 2016-09-04 21:51:13 +02:00
BaerMitUmlaut
cc414de8d1 Add Advanced Fatigue component (#4321)
* Initial commit advanced fatigue

* Added animation changes

* Fixes, rewrites

* Broadcast 3den attribute and fix UBC

* Further animation tweaks

* Added Eden attribute and CBA settings

* Switch to CBA events

* Add beautified component name

* Rewrites, fixes, tweaks

* Move setVars to GVARs

* Add setting to disable

* Switch to status effect handler for sprint and jog blocking

* Add component name

* Failsafe for early unit player EH

* Removed raised weapon penalty for pistols

* Added respawn compatibility

* Tweaked side jog animation speed

* Added support for virtual load

* Added stamina bar

* Remove debug flags

* Added custom duty factor functions and values

* Added structural comments

* Disabled CBA settings, added ACE settings

* Fixed config

* Added readme

* Remove leftover debug diag_logs

* Improved stringtable
2016-09-04 21:33:07 +02:00
PabstMirror
7314f863f6 Add spare barrel to VA in 1.64 (#4328)
Close #4325
2016-09-04 21:26:15 +02:00
PabstMirror
0848b6d1de Fix script errors (#4327) 2016-09-04 21:03:52 +02:00
BaerMitUmlaut
8a47d7a9b6 Add fade nametags towards screen border (#4316)
* Fade nametags towards screen border

* Use distance2D instead of vector commands

* Don't calculate fade when off screen

* Made fade on border optional
2016-09-04 20:50:12 +02:00
Glowbal
b0fa1a32d9 Fix params 2016-09-04 20:37:25 +02:00
Glowbal
b489750d5b Minor optimizations using private, params, and isEqualType (#4323)
* Optimizations with private, params, and isEqualType

* Fixed tab being used instead of space

* Fixed tabs inserted by notepad++

* More usage of new private syntax and params

- changed a few checks for an array being empty to `_arr isEqualTo []`
rather than `count _arr == 0`
- added more uses of `private` on the same line as the variable is
declared
- added more uses of params to assign variables passed as parameters
- removed unnecessary parentheses
- removed several unnecessary variable declarations with private array
syntax

* clean up and formatting
2016-09-04 16:44:22 +02:00
BaerMitUmlaut
278e7fa800 Add Medical AI implementation for basic medical (#4311)
* Initial commit medical AI

* Finished non-healing functions

* Initial work on self healin

* AI healing

* Finished medical AI for basic medical

* Finito

* Fix for dead units, medic not being close enough

* Make ace_medical required

* Fixed double systemChat

* Made AI units able to heal players

* Fixed wound treatment

* Fixed medic movement

* Made units heal themselves earlier
2016-09-04 11:25:03 +02:00
BaerMitUmlaut
c3222bdf0c Add realistic weights (#3868)
* Adjusted weapon weights - Vanilla

* Adjusted weapon weights - Marksmen DLC

* Adjusted weight of SIG 556 to SIG 550
2016-09-04 11:07:36 +02:00
PabstMirror
1c5761f845 Bundle fire damage into larger chunks (#4223) 2016-09-03 22:00:45 +02:00
J3aLeiNe
7220d0ee5d compat RHS US : Change for default ACE_12.7x99 (#4184)
* Change for default ACE_12.7x99

 - rhsusf_ammo_127x99_M33_Ball = B_127x99_Ball from addons/ballistics/CfgAmmo.hpp

 - rhsusf_ammo_127x99_mk211 = ACE_127x99_API from addons/ballistics/CfgAmmo.hpp

* Default ACE3 12.7x99 and recheck bullets values

 - 7.62 M993 : fix Ballistic Coefficient and Mass according with ballistics/CfgAmmo.hpp
 - 7.62 M993 : add a muzzle velocity according with the Mk11 Mod0 barrel length (609.6mm) and the M14 EBR-R1 barrel length (558.8mm) (empiric, not perfect but better than nothing)
 - recheck all bullets values

* Accurate M249s' barrel length

* Little add and fix for Atragmx "GunList" (#1)

- add 12.7x99 API
 - fix .408 "Mass" according with the ballistics/CfgAmmo.hpp
 - fix .300WM MK248 Mod0 "Mass" according with the ballistics/CfgAmmo.hpp
 - Typo Mod0, Mod1 for a better reading on the Atrag's panel
 - fix .308 M80 "Mass" according with the ballistics/CfgAmmo.hpp
 - add .308 Mk316
2016-09-03 22:00:15 +02:00
PabstMirror
2b29dcadc3 Merge pull request #4310 from acemod/voiperr-flashlight_housekeeping
Map + Flashlights Cleanup (merge conflicts + fixes)
2016-09-02 18:57:48 -05:00
jonpas
0e1f2828a9 Rename Advanced Throwing component to be in-line with other advanced_ components (#4318)
* Rename Advanced Throwing component to be in-line with other advanced_ components

* Rename wiki page as well

* Add redirect from old wiki page
2016-09-03 01:39:34 +02:00
PabstMirror
12de3265b8 Fix INFO Macro not in CBA 3.0 (#4320) 2016-09-02 12:50:23 -05:00
jonpas
d3ee125d5e Fix Advanced Throwing IR Chemlight and in-hand pick up (#4313)
* Fix IR Chemlights pick up

* Fix attached throwable pick up interaction condition

* Fix in hand pick up locality
2016-09-02 14:57:20 +02:00
PabstMirror
c4d2383005 Increase blood bag flow rate for basic medical (#4306)
* Change blood bags

- Increase flow rate for basic medical
- Don't queue bags

* change to ivBags, reset var on init / fullHeal
2016-09-01 12:46:08 +02:00
jonpas
eb007973c1 Merge pull request #4315 from acemod/fixChemlightShieldDescriptions
Fix Chemlight Shield Green and Red descriptions
2016-09-01 01:20:04 +02:00
jonpas
cbdabfb78d Fix Chemlight Shield Green and Red descriptions 2016-08-31 23:14:12 +02:00
PabstMirror
62bb1db705 Fix chemlight supplyCreate UBC (#4314) 2016-08-31 16:10:40 -05:00
PabstMirror
41d758567e Chemlights cleanup (#4304) 2016-08-31 22:12:40 +02:00
Glowbal
df66b0876f Minor private variable fixes (#4300) 2016-08-27 17:35:45 +02:00
PabstMirror
d448ea8916 Improve interaction position for air units. (#4285)
Fix #4233
2016-08-27 10:37:58 +02:00
[OMCB]kaban
64cf8aa95a Russain Translations Update (#4286) 2016-08-27 10:36:00 +02:00
PabstMirror
df7aa38a7a Allow inheritance for addActionToClass (#4272)
* Allow inheritance for addActionToClass

* Update Headers

* Use inline code for inheritance example
2016-08-27 10:35:21 +02:00
Glowbal
1366a6f15f Merge pull request #4289 from acemod/earlyAddPlayerEventHandler
Fix null ace_player from early call to addPlayerEH
2016-08-27 10:32:12 +02:00
Grey-Soldierman
dae3d8d682 Definable classname for Spare Barrel (#4121)
* Added definable barrel classname through weapon config

* Improved condition for player carrying spare barrel
2016-08-27 10:21:15 +02:00
voiperr
fedad7f8f7 Ace_Chemlights (Chemlight Enhancements) (#3921)
* Add ace_chemlights.
Make chemlight intensity and dropoff more realistic.
Add orange, white, IR chemlights.
Add chemlight shields.
Make chemlight impact sounds more realistic.

* Moved impact sound changes to a different branch.

* Used QPATHTOF. Fixed scopes. Used initServer. Reduced lifetime duration.
Checked privates.

* Stringtable: 5 minute.

* Blue lifetime. Removed ref to deprecated function

* Use proper magazine macro. Add new chemlights to Misc box.
2016-08-27 10:19:39 +02:00
commy2
9ef24d25ba paradrop crates from helicopter or plane cargo (#2468) 2016-08-27 10:14:54 +02:00
PabstMirror
c9f9b89ea2 Fix merge (was moved to XEH_postInitServer)
Use short circuit for loadout change and add note
2016-08-25 18:56:57 -05:00
PabstMirror
fd6bd7f794 Merge branch 'flashlight_housekeeping' of https://github.com/voiperr/ACE3 into voiperr-flashlight_housekeeping 2016-08-25 15:50:11 -05:00
Joko
927d8ead8f add Hiddenselection camo to bodybag for Retexturing (#4276)
* add Hiddenselection camo to bodybag

* Add default texture

* Use macro
2016-08-24 12:42:32 -05:00
PabstMirror
3f343086dc ad fix for noradio 2016-08-23 22:43:37 -05:00
PabstMirror
18153b0451 Fix null ace_player from early call to addPlayerEH 2016-08-23 22:24:59 -05:00
PabstMirror
5a83659136 Don't cookoff when commander turret is hit (#4280) 2016-08-23 09:57:54 +02:00
jonpas
f8dfa4f933 Add Advanced Throwing (#3477)
* Add Advanced Throwing

* Add feature documentation
2016-08-22 15:09:08 +02:00
commy2
cda100c9e7 Remove superfluous requiredAddons in hearing 2016-08-20 21:10:37 +02:00
Glowbal
d911dab5a7 Merge pull request #4191 from acemod/fix-4181
add explosive devices to missing units, close #4181
2016-08-20 12:25:56 +02:00
Glowbal
83e78f1021 Merge pull request #4258 from acemod/reviveTimer
Clear reviveState when calling setUnconscious
2016-08-20 11:57:51 +02:00
Glowbal
47d17c49dc Merge pull request #4245 from acemod/eject-ai-crew-cookoff
eject ai during cookoff
2016-08-20 11:56:40 +02:00
Glowbal
167dc7735d Merge pull request #4197 from acemod/litterSimpleObject
Use createSimpleObject for medical litter
2016-08-20 11:53:43 +02:00
Glowbal
1f8f463f32 Merge pull request #4267 from acemod/fix-object-event
fix FUNC(objectEvent)
2016-08-20 11:49:53 +02:00
PabstMirror
7f9a697dca Update CBA_DEBUG_SYNCHRONOUS macro for new CBA (#4271) 2016-08-19 16:33:27 -05:00
commy2
1c6825bcab skip DLL check on non-windows machines, close #4253 2016-08-19 16:01:59 +02:00
commy2
91e4f50ba0 fix FUNC(objectEvent) 2016-08-19 15:23:47 +02:00
jonpas
ff0dcd3152 Use pushBackUnique in Tags cache (#4249)
* Use pushBackUnique in tagging

* Use configProperties, Add maintainers

* Fix header

* Revert to configClasses
2016-08-18 20:52:28 +02:00
jonpas
986ac43a68 Cache config UI (#4234)
* Cache config UI

* Use configClasses to prevent reading entries in base class

* Fix header not containing return value

* One more count

* More lazy eval
2016-08-18 19:07:05 +02:00
PabstMirror
b02e91e02e Clear reviveState when calling setUnconscious
#4250
2016-08-18 01:59:40 -05:00
freghar
9fa247398f add BlueForceTracking filtering via an object variable (#4196)
There's no good workaround for this:

 * creating a dummy unit on [0,0,0] and making it leader prevents
   grp members from entering vehicles
 * joining group of a different side prevents grp members from seeing
   blueforce tracking markers of their original side

Usage (_obj can be group or unit, depending on BFT_ShowPlayerNames):

  _obj setVariable ["ACE_map_hideBlueForceMarker", true];

The inverse, hiding of markers of other groups/units for a particular
player, can be already done by 'ace_map_BFT_Enabled = false' locally,
as the Update function checks for it every time.

Signed-off-by: freghar <freghcz@gmail.com>
2016-08-16 19:28:21 -05:00
PabstMirror
24d13e525f Add ACE_isBelt for DLC/Expansion magazines
Fix #4094
2016-08-14 13:35:00 -05:00
commy2
7d2f2023ee eject ai during cookoff 2016-08-14 13:51:33 +02:00
commy2
2231464087 fix bug which would cause unecessary echo network traffic (#4242) 2016-08-13 16:45:50 +02:00
Lukas
84a370d0f2 Czech translation (#4241) 2016-08-13 15:44:48 +02:00
Glowbal
fdfe672491 Merge pull request #4166 from acemod/glasses-hearing
Make hearing component compatible with glasses
2016-08-13 14:17:47 +02:00
Glowbal
ba8c8bb5b0 Merge pull request #4109 from acemod/port-incendiary-grenades
Port ACE2 incendiary grenades
2016-08-13 14:16:39 +02:00
commy2
58539a0949 Merge branch 'master' of https://github.com/acemod/ACE3 into glasses-hearing 2016-08-13 13:03:23 +02:00
commy2
5b3d424509 always destroy engine, effect only requires cookoff 2016-08-13 12:44:38 +02:00
commy2
d0d407a2c5 only do engine burning effect if cookoff is enabled 2016-08-13 12:39:52 +02:00
commy2
1bde8d617b rename cookoff setting to 'GVAR(enable)' 2016-08-13 12:38:04 +02:00
commy2
0dc13276df change default value to true 2016-08-13 12:13:49 +02:00
commy2
f0a74781c9 add setting to disable cook off effects 2016-08-13 12:12:34 +02:00
commy2
c42004449d Port AGM cook off 2016-08-13 11:59:15 +02:00
commy2
9a93dffc3b port A2 incendiary grenades 2016-08-13 11:49:36 +02:00
Broström.A | Evul
0dfee34a56 Added additional cargo and dragging for crates (#4129)
* Added Cargo and Dragging for `Land_WoodenBox_F` and `Land_WoodenCrate_01_F`.
2016-08-13 11:33:41 +02:00
PabstMirror
f354bab3c2 Add Tripflare (#4152) 2016-08-13 11:29:01 +02:00
[OMCB]kaban
8fc2cbd0ef Russian Translations - Update (#4217) 2016-08-13 11:25:43 +02:00
jonpas
5985f3bd26 Fix missing zeroing UI on vehicles without FCS 2016-08-11 22:34:38 +02:00
PabstMirror
a2da54bfec Fix javelin fire block not being removed (#4228) 2016-08-11 13:30:28 -05:00
commy2
5e40c24985 Merge pull request #4185 from acemod/cleanup-deprecated
remove deprecated functions
2016-08-09 18:34:43 +02:00
commy2
c2da1b4980 Merge pull request #4225 from acemod/fix-missing-magazine-mass
Fix wrong config path in FUNC(calculateMass)
2016-08-09 18:30:04 +02:00
commy2
9228bb9349 manual merge 2016-08-09 18:28:42 +02:00
jonpas
e909901100 Merge pull request #4226 from acemod/fixTagString
Fix tagging cstring
2016-08-09 18:27:00 +02:00
commy2
36e78e0722 Merge pull request #4171 from acemod/cleanup-hash
deprecate ACE hash functions in favor of CBA versions
2016-08-09 18:25:01 +02:00
commy2
83f32ebc29 Merge pull request #4170 from acemod/cleanup-missionSQM
remove some broken functions
2016-08-09 18:24:52 +02:00
commy2
439a85924c Merge pull request #4188 from acemod/cba-hash-synchedEvent
Convert common to CBA hashes
2016-08-09 18:24:27 +02:00
commy2
7000414df4 Fix wrong config path in FUNC(calculateMass) 2016-08-09 18:20:25 +02:00
PabstMirror
8e10bf5eef Fix tagging cstring 2016-08-09 11:18:52 -05:00
jonpas
51450b86fb Add dogtags $, Improve function headers 2016-08-09 01:15:59 +02:00
jonpas
91128729ba Improve stringRemoveWhitespace function header 2016-08-08 23:08:39 +02:00
jonpas
c6f3627c70 Merge pull request #4146 from acemod/taggingFramework
Tagging Framework and Improvements
2016-08-08 23:04:28 +02:00
freghar
769ca7e835 lower wirecutter item mass (#4209)
The current mass makes it take a LOT of inventory space (~half of
an assault pack) which makes it impractical to carry around as a tool.

Signed-off-by: freghar <freghcz@gmail.com>
2016-08-08 15:18:51 -05:00
PabstMirror
c46b2d09cf Heal hitpoint after bandage sets bodyPartStatus 2016-08-07 13:58:09 -05:00
Mark Ruffner
ff297e307b Fix the captive module from creating attributes when not needed (#4213)
* Fix default values

Fix default values, so we don't get two custom attributes per unit, even when the unit is not handcuffed/surrendered

* Add parentheses to avoid conversion
2016-08-07 12:50:58 -05:00
PabstMirror
919c8469de Add interaction action on demand (#4079)
* Only use addActionEventHandler when needed

-Only install addActionEventHandler when the interaction menu is
actually open
-Less SQF running each frame,
-it should help with issue #4066

* Cleanup debug
2016-08-05 12:05:15 -05:00
PabstMirror
dc7ac4c42c Fix static weapons not being loadable in cargo (#4205)
- Fix #4165
2016-08-05 12:03:45 -05:00
PabstMirror
6f22df40b6 dragging - Don't run animChanged event on all units
Also Fix CBA_fnc_addPlayerEventHandler
2016-08-03 15:35:10 -05:00
PabstMirror
afe3e5ccd3 Fix repair cargo not added to zeus created objects (#4201)
- Fix #4200 (add delay for units created via zeus)
- Use ace_settingsInitialized to add events
2016-08-03 13:44:04 -05:00
PabstMirror
82cf18575c Minor tweaks to medical
- decrease needed blood loss on selection to turn icon red. (Largest
wound bleedingRate is only 0.1)
- Don't print warning for basic medical bandage not having sub configs
2016-08-03 13:14:12 -05:00
PabstMirror
be3afe6eb3 Increase defuse range for underwater mines (#4195)
Fix #4144
- Adds a 2nd defuse helper with increased range
2016-08-02 18:29:31 -05:00
PabstMirror
787a57c12b Fix track repair selection placement 2016-08-01 21:19:48 -05:00
PabstMirror
02c308e141 Use createSimpleObject for medical litter 2016-08-01 16:20:13 -05:00
PabstMirror
a2f391cd59 Convert finger to CBA hashes (#4183) 2016-07-30 12:28:07 -05:00
commy2
46adfe1150 convert map-gestures to cba hashes (#4187) 2016-07-30 17:17:52 +02:00
commy2
1f6b10c4cb convert laser to cba hashes (#4186) 2016-07-30 17:16:29 +02:00
commy2
9a468c4068 add explosive devices to missing units, close #4181 2016-07-30 13:15:45 +02:00
commy2
b059217f4d fix-inverted-logic 2016-07-30 12:35:10 +02:00
commy2
5a1b33a5da convert common to cba hashes 2016-07-30 12:28:06 +02:00
commy2
1ffe3131e3 remove deprecated functions 2016-07-30 11:16:19 +02:00
commy2
c9a8e0a892 deprecate ACE hash functions in favor of CBA versions 2016-07-30 10:54:01 +02:00
Glowbal
a2a8f53157 Merge pull request #4155 from acemod/firedEHCleanup
Minor cleanup of fired EH listeners
2016-07-28 23:49:01 +02:00
Glowbal
35c7de2fb0 Merge pull request #4172 from acemod/log-file-and-linenumbers
log file and line numbers for warnings/errors/debug msgs
2016-07-28 23:47:21 +02:00
Glowbal
d9112fb07e Merge pull request #4175 from acemod/remove-obsolete-pickup-fix
reenable pickup action, because related bug has been fixed
2016-07-28 23:47:07 +02:00
Glowbal
66a741a9c3 Merge pull request #4169 from acemod/cleanup-sort
deprecate sort function
2016-07-26 23:24:52 +02:00
commy2
4f77adaa0c Merge pull request #4137 from 654wak654/master
Use GVAR Macro Where Applicable
2016-07-26 19:15:00 +02:00
commy2
5711a863c6 reenable pickup action, because related bug has been fixed 2016-07-26 19:07:31 +02:00
commy2
755f6bcc6b Make hearing component compatible with glasses 2016-07-26 16:14:16 +02:00
PabstMirror
fa7d0df2df Improve creation time of house actions dummy (#4159) 2016-07-26 00:03:29 -05:00
commy2
6507acdbab optional pbo to disable cross hair 2016-07-25 21:00:27 +02:00
commy2
0c073448dc log file and line numbers for warnings/errors/debug msgs 2016-07-25 20:39:30 +02:00
commy2
37d4a4a0c3 deprecate sort function 2016-07-25 20:00:41 +02:00
commy2
63b41843fc remove some broken functions 2016-07-25 19:43:42 +02:00
jonpas
541349efef Fix refuel not respecting time acceleration and pause (#4140)
* Fix refuel not respecting time acceleration and pause

* Make lastTickMissionTime local
2016-07-24 20:11:35 +02:00
jonpas
e3a70c6d3b Add Tagging module icon 2016-07-24 20:08:53 +02:00
jonpas
4b8f203f9b Add quick tag keybind and setting 2016-07-24 20:00:33 +02:00
PabstMirror
455f65947a Minor cleanup of fired EH listeners 2016-07-23 23:08:40 -05:00
PabstMirror
9cc0e64b46 Fix spectator map click not changing cam pos
Fix #3842
PFEH FUNC(handleCamera) will set camera position using GVAR(camPos)
2016-07-23 14:07:03 -05:00
jonpas
9b4f565cc5 Split cache and EH to functions 2016-07-23 15:52:20 +02:00
jonpas
c5edc00ee9 Add Tagging framework and improvements 2016-07-23 15:09:13 +02:00
PabstMirror
fa176bdea7 Change macro for pboProject (#4120) 2016-07-21 20:08:29 -05:00
PabstMirror
399404024c Don't frag for some shells that end in water (#4136)
shotbullet, shotShell don't seem to explode when touching water, so
don't create frags
Fix #4134
2016-07-21 20:08:11 -05:00
PabstMirror
7239f3e88c Fix terrain LOS check for vehicles with low getPos (#4130)
Fix #4126
2016-07-21 20:07:54 -05:00
Ozan Eğitmen
8f80cd59c8 Use GVAR where applicable 2016-07-20 07:15:18 +03:00
SilentSpike
fed71b00e8 Merge pull request #4089 from acemod/dogtagSSN
Improve SSN hash
2016-07-15 22:59:41 +01:00
Glowbal
c8a54fd090 Merge branch 'release' 2016-07-15 02:03:42 +02:00
PabstMirror
1213c08e4b Fix cached call events 2016-07-14 13:06:45 -05:00
bux578
630ab70982 Merge branch 'release' into cut-ropes-keybind 2016-07-14 15:30:38 +02:00
bux578
51bdf32f9f Merge branch 'release' into microdagr-zero-fixes 2016-07-14 15:25:25 +02:00
ColdEvul
492f075ac8 Added fixed name for Weapon_SMG_05_F (MP5K) for EDEN item. 2016-07-14 15:18:29 +02:00
ColdEvul
43c1c89cc1 Made new APEX crates draggable 2016-07-14 15:12:54 +02:00
Glowbal
2f2c4b91a1 3.6.2 2016-07-14 14:51:46 +02:00
BaerMitUmlaut
21f1329762 Added keybind to cut ropes 2016-07-14 08:13:52 +02:00
BaerMitUmlaut
40d460b1b6 Fixed MicroDAGR trailing zero 2016-07-14 03:32:30 +02:00
Glowbal
10b7e5d270 Merge pull request #4107 from acemod/fixMainMenuAceOptionsPlacement
Fix MainMenu Ace_Options Placement to top left
2016-07-14 01:39:18 +02:00
Glowbal
11a72431c2 Merge pull request #4099 from acemod/FixMinigunMags
Add missing vanilla magazines to LMG_Minigun
2016-07-14 01:38:58 +02:00
Glowbal
078647c403 Merge pull request #4097 from acemod/fixApex3denLayout-cherry-pick
Fix 3den attribute layout for 1.62, target release
2016-07-14 01:38:41 +02:00
Glowbal
9d14121a9e Merge pull request #4096 from acemod/func-dogesture
use a function to do gestures
2016-07-14 01:38:18 +02:00
PabstMirror
13e182a7a9 Fix MainMenu Ace_Options Placement to top left
Stick ace_options button placement to top left
so it doesn't interfere with apex singleplayer menu
2016-07-13 13:49:05 -05:00
commy2
cc76ac482a add priority parameter to doGesture 2016-07-13 11:00:31 +02:00
commy2
404d5b49b4 add function to read vanilla keybinds 2016-07-13 10:40:28 +02:00
PabstMirror
981dc874a4 Add missing vanilla magazines to LMG_Minigun
Fix #4098
Missing:
"500Rnd_65x39_Belt"
"500Rnd_65x39_Belt_Tracer_Red_Splash"
"500Rnd_65x39_Belt_Tracer_Green_Splash"
"500Rnd_65x39_Belt_Tracer_Yellow_Splash"
2016-07-12 13:17:29 -05:00
PabstMirror
0281bc8f3d Fix 3den attribute layout for 1.62 2016-07-12 17:54:16 +02:00
commy2
ce72bfd07a replace tabs with spaces 2016-07-12 16:28:36 +02:00
PabstMirror
a0aea441b4 Fix reload mutex with binocs or mounted
Fix #4088
2016-07-12 16:22:27 +02:00
commy2
8a4514f8e7 use a function to do gestures 2016-07-12 16:16:01 +02:00
jonpas
845dca9ea5 Add description and example to blur screen function 2016-07-12 16:13:53 +02:00
Glowbal
96a08dfc01 Merge pull request #3923 from voiperr/grenadesounds
Grenade + Chemlight Sounds
2016-07-12 13:37:40 +02:00
Glowbal
02fea363b6 Merge pull request #3940 from acemod/particles
Custom smoke particles
2016-07-12 13:36:36 +02:00
Glowbal
ee8e03a1ae Merge pull request #3916 from acemod/merge-basic-and-advanced
Merge basic and advanced injury systems
2016-07-12 13:36:02 +02:00
PabstMirror
89992a9710 Improve SSN hash 2016-07-11 21:30:04 -05:00
Glowbal
0e740f00c3 Merge branch 'release' 2016-07-11 23:42:03 +02:00
Glowbal
de612d9613 Merge branch 'apex' into release 2016-07-11 20:59:34 +02:00
Glowbal
8e3ad9a032 Merge pull request #4083 from acemod/required-addons-apex-cherry-pick
Required addons for APEX
2016-07-11 20:58:50 +02:00
Glowbal
0869cf96bd required arma3 version 1.62. closes #4081 2016-07-11 19:27:40 +02:00
Glowbal
d0c30577af Remove usage of setUnconscious 2016-07-11 19:18:40 +02:00
Glowbal
86c67d9e33 Merge branch 'apex' into release 2016-07-11 19:04:53 +02:00
commy2
17f848fba9 Merge pull request #4063 from acemod/gunbag-assault-rifles-cherry-pick
enable gunbag for all non-machinegun primary weapons
2016-07-11 17:40:53 +02:00
commy2
25a3405d1f required addons apex, close #4020 2016-07-11 12:01:47 +02:00
Glowbal
dbac1c6398 Merge branch 'apex' into release 2016-07-11 11:16:50 +02:00
Glowbal
02f08939f2 Merge pull request #4052 from acemod/fix4049
Mine detector optimization and cleanup
2016-07-11 11:16:16 +02:00
Glowbal
9b85bc3e29 v3.6.1 2016-07-11 11:15:36 +02:00
PabstMirror
74da791610 Proper fix for naval mines 2016-07-10 17:29:19 -05:00
PabstMirror
721bc205ef Allow defusing naval mines
Fix #4074
- Workaround for naval mines not working with deactivate
- Add "isNotSwimming" exception to defuse progress bar
2016-07-10 13:49:06 -05:00
esteldunedain
9323314da5 Merge branch 'fix4049' of github.com:KoffeinFlummi/ACE3 into fix4049 2016-07-09 20:04:20 -03:00
esteldunedain
165bd4b3f8 Make volume consistent 2016-07-09 20:00:53 -03:00
commy2
d249132864 Merge pull request #4062 from acemod/disable-interaction-menu-while-reloading
Add reload mutex as canInteractWith condition
2016-07-09 21:03:55 +02:00
PabstMirror
3ac1525a3d Add base icon 2016-07-09 12:11:58 -05:00
jonpas
55c7b9bfc4 Merge pull request #3997 from acemod/gogglesEffectsSetting
Add goggle setting for level of effects
2016-07-09 18:48:22 +02:00
jonpas
d9d2302ab8 Merge pull request #4069 from acemod/addAsianStrings
Add Korean and Japanese strings to tracker
2016-07-09 18:20:16 +02:00
jonpas
317c36e85c Merge pull request #4061 from acemod/removegtgt
Remove remaining >> signs from interaction menu
2016-07-09 18:17:39 +02:00
BaerMitUmlaut
0a46a83e02 Realistic names for APEX content (#4055)
* Added realistic names for APEX content

* Fix strings

* Lowercase Polish colors
2016-07-09 18:14:08 +02:00
Glowbal
f86d8d113c Merge branch 'release' 2016-07-09 11:36:49 +02:00
PabstMirror
ef38144d70 Merge pull request #4051 from acemod/simplifyNews
Make ace news fit apex menu style
2016-07-08 15:46:54 -05:00
jonpas
1185375c90 Add Korean and Japanese strings to tracker 2016-07-08 20:00:12 +02:00
commy2
c55c0d5666 only use one waitUntilAndExecute at any time for reload mutex 2016-07-08 15:12:47 +02:00
esteldunedain
071201ea46 Remove the pistol cursor from the mine detector 2016-07-07 19:03:14 -03:00
jonpas
0220b57609 Remove redundant getMagazineIndex compatibility function 2016-07-07 20:16:03 +02:00
esteldunedain
2a36fec793 Make the detector AI compatible 2016-07-07 12:38:53 -03:00
commy2
be17b72cad remove old 'gestures' reload mutex 2016-07-07 16:38:24 +02:00
commy2
6569de5332 add event handler for reload mutex 2016-07-07 16:35:07 +02:00
esteldunedain
6160fe076d Add an event when a mine is detected to allow hooking into missions 2016-07-07 11:17:57 -03:00
esteldunedain
244bdb093d Add clicks when activating/deactivating the detector 2016-07-07 11:17:09 -03:00
esteldunedain
7a25c53dd3 Switch say2D to playSound 2016-07-07 10:51:34 -03:00
commy2
2a84865302 add event handler for reload mutex 2016-07-07 15:47:37 +02:00
commy2
bf7fde0d65 enable gunbag for all non-machinegun primary weapons 2016-07-07 09:47:02 +02:00
commy2
e39017e27a add reload mut ex as canInteractWith condition 2016-07-07 09:10:14 +02:00
esteldunedain
893866ff39 Remove >> signs from interaction menu 2016-07-06 22:38:03 -03:00
esteldunedain
ce0da11aed Clip sound duration to below 0.5 s to avoid it stacking into itself when using say 2016-07-06 22:23:34 -03:00
esteldunedain
f73b6b1aad - Restore the config of detector sounds through CfgSounds
- Add the possibility of switching between headphones or speaker
- Move detector actions to their own submenu
2016-07-06 22:14:26 -03:00
esteldunedain
34654fffb7 Add function to allow using playSound3D on CfgSounds classes 2016-07-06 21:31:06 -03:00
PabstMirror
5362a80911 Tweak spotting scope anims / mem points 2016-07-06 16:55:54 -05:00
PabstMirror
450b8dfedb Fix order of revive loop
Fix #4035
Revive loop was killing heartrate before it exited
2016-07-06 00:54:51 -05:00
PabstMirror
4047c44b64 Merge pull request #4047 from acemod/cleanupRefuel
Refuel - Simplify Actions, Fix Van_01 config
2016-07-05 20:59:49 -05:00
PabstMirror
022e7747b1 Fix no attack profile on static titan launcher (#4023) 2016-07-05 20:58:32 -05:00
jonpas
005f17131a Add Squad Radar UI setting 2016-07-05 23:06:44 +02:00
jonpas
bd2a063861 Fix pboProject false/true becoming 0/1 in UI config, Default ammoCount to off (#4041) 2016-07-05 23:01:25 +02:00
PabstMirror
6c732bf789 Fix action name, put actions on base class 2016-07-05 00:22:47 -05:00
esteldunedain
30532983a1 Improve the positioning of the detector point 2016-07-04 19:32:40 -03:00
esteldunedain
e26eda3ac2 - Optimize getDetectedObject
- Cache detected mines for 0.15 s
- Call detectorLoop every 0.05 s instead of 0.01s
- Compile a dictionary of detectable classnames from config at start
- Switch to playSound3d for global effect
- Remove dummy
- Change config entries to support playSound3d
- Cache getDetectorConfig for better interaction menu performance
- Change sound to mono wss
- Close #4049
2016-07-04 19:04:58 -03:00
PabstMirror
8a572ace41 Make ace news fit apex menu style 2016-07-04 15:31:25 -05:00
PabstMirror
e40415b628 Add #undef for PREP w/ DISABLE_COMPILE_CACHE 2016-07-04 01:17:30 -05:00