vbawol
9d6b5a6ae5
0.5 b682
2017-02-26 09:19:51 -06:00
vbawol
19d05a9f17
add toxic grenade to loots and prices
2017-02-26 08:38:23 -06:00
vbawol
246cc9670f
0.5 b681 repack
2017-02-26 08:17:12 -06:00
He-Man
83263f5c99
Inventory not opened fixed
...
Inventory not opened without the "false" as return
2017-02-26 09:32:26 +01:00
vbawol
f31aeff613
0.5 b680
2017-02-25 16:37:07 -06:00
vbawol
3ab94871a3
fixed incorrect usage for setFSMvar on sappers
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set local var on unit to get FSM ref
2017-02-25 16:36:14 -06:00
vbawol
3d4a5cf80a
Merge pull request #701 from Ignatz-HeMan/experimental
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Faster feedback from Targets
2017-02-24 11:30:54 -06:00
vbawol
2afb92e52e
b678
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see changelog
2017-02-24 11:31:33 -06:00
He-Man
fb9882185d
Faster feedback from Targets
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reaveal player to all near objects on Epoch-ActionKey pressed.
Whithout this, upgraded Buildings need up to 10 seconds to get in Target.
2017-02-16 23:34:48 +01:00
He-Man
fa05a9d9eb
Fixed forcewalk stucks
2017-02-15 23:46:16 +01:00
He-Man
2467875a80
Update EPOCH_NpcTrade_return.sqf
2017-02-10 21:34:45 +01:00
He-Man
a18819d984
Update EPOCH_server_makeNPCTrade.sqf
2017-02-10 21:30:41 +01:00
He-Man
69a3b8b5d7
Reworked NPC Trade Script
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- no longer use PubVar for Trade
- "Purchase Failed" not abort the complete trade
- Added an option, that Players with to much Bank-debit can not sell,
but can purchase. The Money for Purchasing goes directly to the Bank
then.
2017-02-10 21:28:00 +01:00
He-Man
1816c9755f
Update EPOCH_isBuildAllowed.sqf
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Only the Group Leader can place a Jammer
2017-02-10 20:25:36 +01:00
He-Man
6c08d6835f
Only Group Leader can place a Jammer
2017-02-10 20:21:32 +01:00
He-Man
061270b5a2
Update EPOCH_custom_EH_InventoryOpened.sqf
2017-02-06 19:50:15 +01:00
He-Man
3c3772f3f6
Update EPOCH_custom_EH_InventoryClosed.sqf
2017-02-06 19:49:23 +01:00
He-Man
ea2cb1b250
Update CfgEpochClient.hpp
2017-02-05 19:00:38 +01:00
He-Man
b70f05e023
Update CfgClientFunctions.hpp
2017-02-05 18:57:40 +01:00
He-Man
2f7216d63c
Update EPOCH_onEachFrame.sqf
2017-02-05 18:55:20 +01:00
He-Man
de36d8225c
Update EPOCH_KeyUp.sqf
2017-02-05 18:54:44 +01:00
He-Man
3c5d112463
Update EPOCH_KeyDown.sqf
2017-02-05 18:54:06 +01:00
He-Man
ee3224f14a
Add files via upload
2017-02-05 18:51:57 +01:00
He-Man
d067b9662a
Add files via upload
2017-02-05 18:50:59 +01:00
vbawol
40949a09b9
Fixed: Repack Energy Pack not possible #698
2017-01-23 17:12:50 -06:00
vbawol
a990bc7eb1
add back comments and one recipe
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added crafting mortar with 12 Rocks 2 dirty water Fire + Workbench
nearby. #647
2017-01-15 14:22:19 -06:00
vbawol
a40dfadde6
use internal EH reference to sapper agent
2017-01-10 14:15:33 -06:00
He-Man
9eb8557107
wrong var name
2017-01-10 19:31:05 +01:00
vbawol
cae78a7f20
readd missing comments to epoch config
2017-01-09 12:18:49 -06:00
vbawol
c0b6a0a1be
bump for next version
2017-01-06 08:14:55 -06:00
vbawol
2eefc2e343
typo
2017-01-02 17:28:07 -06:00
vbawol
a417dc9070
0.4 b675
2017-01-02 12:25:49 -06:00
vbawol
bc314ca5f8
use isEqualto
2017-01-01 12:33:53 -06:00
vbawol
468deeb252
test making player revive work similar to load #693
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on revive, use reveal against new player object.
send loadABS value from server and wait client side for a match before
using selectPlayer.
Note: may need some form of code lock to prevent duplicate calls
Todo: Look into changing revive system to A3's own.
2017-01-01 12:33:04 -06:00
vbawol
de95260a3e
0.4 b674
2016-12-29 13:57:50 -06:00
vbawol
1db988095e
booleans in configs
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- change bools in config files to string or a number.
- EPOCH_fnc_returnConfigEntry(V2) now also supports 0/1 via config when
default input is a bool.
Note: this commit may address issue with Bad conversion: bool rpt spam.
It is suggested to use the following format for storing booleans in
config:
1 = true
"true"=true
0 = false
"false"=false
2016-12-29 12:18:09 -06:00
vbawol
03bd6cc796
Merge pull request #688 from Ignatz-HeMan/patch-13
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Safe/Load all Vehicle Magazines correctly
2016-12-29 11:42:00 -06:00
He-Man
a7b8f7afae
Update CfgEpochClient.hpp
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true / false must be a string!!!
2016-12-25 17:52:05 +01:00
vbawol
abf690fc11
fix typo on helper scripts
2016-12-18 13:21:42 -06:00
He-Man
5859bf2356
Safe/Load all Vehicle Magazines correctly
2016-12-14 21:58:08 +01:00
He-Man
3f4517f109
Safe/Load all Vehicle Magazines correctly
2016-12-14 21:53:24 +01:00
He-Man
113efd874b
Safe/Load all Vehicle Magazines correctly
2016-12-14 21:52:48 +01:00
He-Man
4b88db0279
Safe/Load all Vehicle Magazines correctly
2016-12-14 21:51:35 +01:00
He-Man
532df074f2
Safe/Load all Vehicle Magazines correctly
2016-12-14 21:49:55 +01:00
vbawol
81f3452bd9
b673
2016-12-14 14:11:36 -06:00
vbawol
46e9e557be
Merge pull request #687 from EpochModTeam/release
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merge trader menu changes to experimental
2016-12-14 10:21:59 -06:00
He-Man
236651caa7
Skip saving already killed Vehicles
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Server was deleting the Vehicle from DB and after hit is triggered, saved it again into DB with damage 1
2016-12-13 19:56:13 +01:00
He-Man
fb9356d804
Added Filter for TraderMenu
2016-12-13 17:19:54 +01:00
He-Man
55351e891c
Added Filter for TraderMenu
2016-12-13 17:18:59 +01:00
He-Man
b1d5c173b0
Added Filter for TraderMenu
2016-12-13 17:15:01 +01:00
He-Man
3009c82a24
Added Filter for TraderMenu
2016-12-13 17:14:51 +01:00
He-Man
e265031d60
Added Filter for TraderMenu
2016-12-13 17:13:35 +01:00
He-Man
5412c6cd6f
Update sandbox_config.hpp
2016-12-13 17:12:51 +01:00
He-Man
13f27ba56f
Update EPOCH_startNPCTraderMenu.sqf
2016-12-13 17:12:11 +01:00
He-Man
7a30a439c1
Added Filter for TraderMenu
2016-12-13 17:11:18 +01:00
vbawol
dc93ccdbf4
b672
2016-12-12 13:25:00 -06:00
He-Man
6cb5de71b5
Removed workaround for PlayerDisconnected
...
Tested and working again.
Should be better then searching (foreach allunits)
2016-12-12 19:36:00 +01:00
vbawol
31371482c8
b671
2016-12-12 11:29:46 -06:00
He-Man
62917bfc40
Option to make BaseParts indestructible
2016-12-11 16:19:22 +01:00
He-Man
7afb41d0d8
Option to make BaseParts indestructible
2016-12-11 16:18:16 +01:00
He-Man
0bbb00dcb5
Option to make BaseParts indestructible
2016-12-11 16:16:46 +01:00
vbawol
f86c49fe86
b670
2016-12-11 00:34:07 -06:00
He-Man
24f57dd9a5
Update EPOCH_isBuildAllowed.sqf
2016-12-10 20:53:52 +01:00
He-Man
2418d08ee5
Update EPOCH_simulSwap.sqf
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Throw _object instead of _objtype to EPOCH_isBuildAllowed, so it can be ignored by counting elements
2016-12-10 20:30:50 +01:00
He-Man
51f4564550
Update EPOCH_staticMove.sqf
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Throw _object to EPOCH_isBuildAllowed, so it can be ignored in element counting
2016-12-10 20:26:32 +01:00
He-Man
4a6e6b006f
Update EPOCH_consumeItem.sqf
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- removed _buildingCountLimit, because it is not needed in this script
- moved "Press 1" message, so it only comes up, if building a Part
2016-12-10 20:24:35 +01:00
He-Man
f02a3ecf1b
Some Bugfixes in Building Script
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- Added Ghost Classes for Biulding-Count
- Added SIM Classes for Storage-Count
- 2nd Storage outsinde PlotPole range can not be set fixed
- Cleanup the whole Script a bit
2016-12-10 20:20:40 +01:00
He-Man
51a6ff3e31
Changed back Epoch EPOCH_fnc_playerDeath
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Changed back Epoch EPOCH_fnc_playerDeath since setPlayerRespawnTime to prevent respawning before timer ends and display close.
2016-12-10 20:13:15 +01:00
vbawol
0d058e0371
added cfgpricing for apex items and weapons #677
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thanks to @Ghostrider-DbD- for the contrubution!
2016-12-10 08:50:13 -06:00
vbawol
4f86c913d8
fixed Generic error in expression
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when player object was null the function would throw an error. Thanks to
@ReDBaroN1 for the report!
2016-12-10 08:10:31 -06:00
vbawol
9856601229
0.4 b669
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Workaround for playerRespawnTime always returning -1 when the player is
killed, that also prevented player time to be revived. Thanks goes to
@Ignatz-HeMan and @SPKcoding for the fix!
2016-12-03 11:22:55 -06:00
vbawol
cbc6012eb1
Merge pull request #673 from SPKcoding/experimental
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fixed player death screen
2016-12-03 10:33:29 -06:00
Sp4rkY
2830f50be7
FIXED playerDeath function
2016-12-03 16:58:21 +01:00
Sp4rkY
b88113eb96
FIXED playerDeath function
2016-12-03 16:47:18 +01:00
Sp4rkY
e1e2dde224
temp fixed player death screen
2016-12-03 03:23:43 +01:00
vbawol
1660e7f484
0.4 b668
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fixed crash when opening crafting menu since A3 1.66.
workaround for HandleDisconnect not firing since A3 1.66.
b660
changed playableUnits to allPlayers
improved Epoch_selectInventoryItem function
improved inventory locked check with arma 1.66 features.
2016-12-02 10:24:25 -06:00
vbawol
84eb6fc8a8
fixed crash with crafting load since 1.66
2016-12-02 09:59:01 -06:00
vbawol
a4f0ab80ec
workaround for HandleDisconnect not working
2016-12-02 09:46:59 -06:00
vbawol
350554b7f1
0.4 b660
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fixes and improvments
2016-12-01 23:26:34 -06:00
vbawol
98741939e1
fixes part 2
2016-12-01 23:25:50 -06:00
vbawol
8e614b0b78
Arma 3 1.66 fixes part1
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playableUnits changed to allPlayers
improved Epoch_selectInventoryItem function
mproved inventory locked check
2016-12-01 17:44:43 -06:00
vbawol
3d1f958839
b657
2016-11-28 00:17:28 -06:00
vbawol
c86d4577e4
fix for vehicles that are spawned with Zeus
2016-11-28 00:10:33 -06:00
vbawol
c2a09465a9
move to top OCD 💯
2016-11-26 10:54:25 -06:00
vbawol
fb7d733c41
b656
2016-11-26 10:26:16 -06:00
vbawol
7c7f8a4aa0
Item interaction support for ConfigFile fallback
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Experimental EPOCH_returnConfigV2 function that allows falling back to
configFile if specific config class does not exist in missionConfig.
2016-11-26 10:21:37 -06:00
vbawol
8e1d960496
simply prevent display EH loading after revive.
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Thanks to @Ignatz-HeMan for the report.
2016-11-26 10:18:06 -06:00
vbawol
f972e6a6e0
b655
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repack for changes since
b07c74f80d
remove json files as they can be regenerated as needed
2016-11-13 23:49:53 -06:00
vbawol
b07c74f80d
Merge pull request #660 from SPKcoding/experimental
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more custom options
2016-11-13 23:41:47 -06:00
vbawol
9fa278e04a
Epoch Survival 0.4 build:654
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increased anti teleport distance limit to 30 and configureable via
epochah.hpp antihack_maxTravelDistance
2016-11-13 20:25:53 -06:00
Sp4rkY
b624641f32
more custom options
2016-11-14 02:04:08 +01:00
Raymix
bf4de960dc
Fixed links in headers
2016-11-12 17:27:03 +00:00
vbawol
57327acef3
Epoch Survival 0.4 b653
2016-11-11 16:50:26 -06:00
vbawol
ba6f19e7bb
b653 pt1
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- fixed a typo in takeCrypto and updated private array
- moved epoch_2DCtrlHeartbeat to is Critical logic so it only beats when
critical (todo make slower faster based on high or low status)
2016-11-11 16:43:48 -06:00
Raymix
77f3ca71ff
Changed: Replaced _scaleUI with heartbeat animations for "topRight" dynamicHUD when critical
2016-11-09 23:47:14 +00:00
vbawol
9e66f8e03a
0.4 b652
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- Fixed ryan zed not detected.
2016-11-09 17:23:27 -06:00
Raymix
82a34a6db5
New: GUI Animation - Heartbeat
2016-11-09 23:12:52 +00:00
vbawol
a0b078a683
Epoch Survival 0.4 b650
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- experiment with using dynamic UI (HOLD down Space Bar) for base
building: enable, disable, free mode, and snap alignment options. build
mode can still be disabled with "1" key only if already enabled.
- Replace the use of 1,2,3 keys for base building to free them up to be
used for Arma 3 weapon switching.
2016-11-09 17:04:15 -06:00
Raymix
422b3883af
Shake animation - spawn support
2016-11-09 22:13:54 +00:00
Raymix
61ce251561
forgot to update private array, need to get in a habit for this lol
2016-11-09 22:00:45 +00:00
Raymix
6fbf5bdfb0
New: GUI Animation - Shake
2016-11-09 21:55:35 +00:00
vbawol
c15ea5c42b
Epoch Survival 0.4 b646
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removed "wet" HUD icon for now.
reworked login fsm, thanks to some feedback on the forum.
removed most blocking of f1-12 keys and number keys via keyDown
function.
comment out some diag_log spam.
workaround for Arma 3 client crash when an admin uses F5 to delete a
vehicle.
Fixed Ryan Zombies mod detection issues.
Optimized and fixed wall state issues thanks to @Ignatz-HeMan for PR and
Xirtti for the feedback.
2016-11-09 15:21:15 -06:00
Raymix
903bcb36b8
Correction: Misleading info in header comments
2016-11-09 20:23:41 +00:00
vbawol
149261ac83
fix using 1,2,3,4 keys for weapon switching
2016-11-09 11:17:53 -06:00
He-Man
a4c75841db
Fix for "add wall" to Wooden Tower
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Add Wall on Wooden Tower was not working since 0.4.
_x params ["_recipeItem","_recipeQty"]; seem not work here and the paramterer was twice loaded.
This fix is already tested and works.
2016-11-09 17:16:43 +01:00
vbawol
1aa39383cc
b640
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fixed visible scrollbars on HUD UI thanks to @raymix
updated scripts.txt BE filter.
2016-11-08 09:53:09 -06:00
Raymix
4cbad753af
OCD fix: centered scaling for dynamic HUD critical animation.
2016-11-07 21:02:57 +00:00
Raymix
5a754420fc
Fix for #654 - Dynamic HUD UI visible scrollbars at 16:10 aspect ratio
2016-11-07 20:33:12 +00:00
vbawol
2a9179e8fb
merge junk
2016-11-03 14:36:41 -05:00
vbawol
3f3dd22f83
Epoch Survival 0.4 b639
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return empty can on drinking gas,
added option to empty out gas can
2016-11-02 15:12:49 -05:00
vbawol
95cfc4be58
b638
2016-11-02 14:43:26 -05:00
vbawol
4f50c4513b
disable TI on mission spawned UAV's
2016-11-02 14:40:26 -05:00
vbawol
b48acf626f
Epoch Survival 0.4 b637
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tanoa mission file added that adds RyanZombies to the addons array
Test extended options support for double click item interaction sub
menu.
- "Drink" gas to poison your self.
- Pour our Honey "Empty" option to gain the empty jar without consuming
the honey.
2016-11-02 14:20:58 -05:00
vbawol
12740cfafd
Epoch Survival 0.4 b633
2016-11-02 10:25:49 -05:00
He-Man
91e4a80ae2
Update EPOCH_lockCheck.sqf
...
Otherwise it is possible to unlock foreign Doors / Gates while controling an UAV.
If you control an UAV, cameraon will check the Plotpoles near the UAV.
2016-11-01 17:41:03 +01:00
vbawol
0e3d163ab2
b632
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test not suppessing SPACE key press to fix
https://github.com/EpochModTeam/Epoch/issues/539
2016-10-31 13:31:28 -05:00
vbawol
4dd055d4f3
b631
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few more loot positions and updated tool with remaining list from
https://github.com/EpochModTeam/Epoch/issues/528
2016-10-31 11:23:52 -05:00
vbawol
25b6dd64e5
b630
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fixed two loot positions Land_d_Windmill01_F and Land_d_Windmill01_F
2016-10-31 10:22:06 -05:00
vbawol
54269db977
Epoch Survival 0.4 b629
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more BE kick fixes
removed pcre3.dll along with other uneeded files
epochserver.dll/so version 0.5.1.8 requires update to
2016-10-30 17:29:48 -05:00
vbawol
119bc9ac8a
Epoch Survival 0.4 b628
2016-10-28 14:37:12 -05:00
vbawol
14058cb832
Epoch Survival 0.4 b626
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increased anti-teleport range
added experimental vehicle immunity if locked inside an owned base (with
jammer)
Players now start with only 30% Hunger and Thirst instead of 100%.
2016-10-26 15:59:38 -05:00
vbawol
c5bbe34d04
fixed z and y mixup
2016-10-26 15:28:36 -05:00
vbawol
5fdb5f0a7b
Epoch Survival 0.4 b621
2016-10-26 10:16:59 -05:00
vbawol
74f1bc12d9
update tanoa props and add atms
2016-10-26 10:16:14 -05:00
vbawol
260f6b031a
make Sapper a little less prone to prematurely explode
2016-10-26 09:57:49 -05:00
vbawol
9ba60d5b7c
Epoch Survival 0.4 b620
2016-10-24 16:23:09 -05:00
He-Man
00a626604f
Update EPOCH_upgradeBUILD.sqf
2016-10-24 23:02:46 +02:00
He-Man
19c171aed1
Update EPOCH_upgradeBUILD.sqf
2016-10-24 23:01:40 +02:00
He-Man
897653f8ee
Update EPOCH_upgradeBUILD.sqf
...
This was missing in my Changes for Building restrictions.
With this, the Configs "maxdoors" and "maxgates" are useable.
2016-10-24 22:53:26 +02:00
He-Man
0ccc0c02fb
Update EPOCH_Group_BtnInvite.sqf
...
If two players from the same group connect at exact the same time, they can not "find" and join each others Group. So you can invite the other player again and he is doubled in the Group.
This prevents from inviting again.
Already implemented on our Server since a few weeks without problems.
2016-10-24 22:45:14 +02:00
vbawol
4aa8c8152d
Epoch Survival 0.4 b619
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[Changed] Dynamic sub menu for inventory item interaction and crafting
options. (Double click item in your inventory)
[Changed] Armor stat inventory feature now dynamic and no longer forced
via config.
[Changed] Group menu and requests are now on the self action menu.
2016-10-23 23:52:25 -05:00
vbawol
10a6c984c3
moved cfgsounds to main mod
2016-10-18 00:03:39 -05:00
vbawol
7c1e18d6aa
Merge pull request #613 from 82ndab-Bravo17/BuildingItems
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Fix for building parts not being returnrd on removal
2016-10-18 00:01:33 -05:00
vbawol
35cc154792
0.4 b605 gamemode
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added H_105_EPOCH and halloween masks to loot table|
changed version check to check community pbo
2016-10-14 15:31:01 -05:00
82ndab-Bravo17
8143c8f7fc
Fix for building parts not being returnrd on removal
2016-10-06 22:13:25 -04:00
vbawol
d2f053d833
0.3.9 b571
2016-09-25 17:46:50 -05:00
vbawol
e35c64c69d
fix for false auto ban
2016-09-25 17:05:34 -05:00
vbawol
da7e5e6d2d
experiment with json config generator/parser
2016-09-25 16:33:00 -05:00
vbawol
d372ef9d95
fix for false ban since 1.64
2016-09-25 16:32:10 -05:00
vbawol
3cd165581c
Merge pull request #606 from Ignatz-HeMan/patch-1
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Update EPOCH_server_loadPlayer.sqf
2016-09-08 19:40:53 -05:00
vbawol
6cdb9633d4
0.4 b602
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new compiler with optional v2 format more like BI's
added expanded startup init logic
moved mirror setup to own function inside epoch core
moved server init code to main gamemode init logic.
2016-09-08 12:09:58 -05:00
vbawol
e817f1e2e5
0.4.0.0 b597
2016-09-04 23:32:38 -05:00
He-Man
145f5b2286
Update EPOCH_server_loadPlayer.sqf
2016-09-02 22:16:40 +02:00
vbawol
1a77c8ee13
load spawn effects function
2016-08-31 21:22:30 -05:00
vbawol
128996724b
configize pp effects
2016-08-31 21:20:07 -05:00
vbawol
67e372196c
private array cleanup pt3
2016-08-31 21:19:23 -05:00
vbawol
4c25bbd3f0
private array cleanup pt2
2016-08-31 19:40:18 -05:00
vbawol
d285fe4ad0
private array cleanup p1
2016-08-31 19:29:08 -05:00
He-Man
e0962343aa
Update server_securityfunctions.sqf
2016-08-31 19:46:49 +02:00
He-Man
3481042f86
Update server_securityfunctions.sqf
2016-08-31 19:45:12 +02:00