He-Man
3009c82a24
Added Filter for TraderMenu
2016-12-13 17:14:51 +01:00
He-Man
e265031d60
Added Filter for TraderMenu
2016-12-13 17:13:35 +01:00
He-Man
5412c6cd6f
Update sandbox_config.hpp
2016-12-13 17:12:51 +01:00
He-Man
13f27ba56f
Update EPOCH_startNPCTraderMenu.sqf
2016-12-13 17:12:11 +01:00
He-Man
7a30a439c1
Added Filter for TraderMenu
2016-12-13 17:11:18 +01:00
vbawol
dc93ccdbf4
b672
2016-12-12 13:25:00 -06:00
He-Man
6cb5de71b5
Removed workaround for PlayerDisconnected
...
Tested and working again.
Should be better then searching (foreach allunits)
2016-12-12 19:36:00 +01:00
vbawol
31371482c8
b671
2016-12-12 11:29:46 -06:00
He-Man
62917bfc40
Option to make BaseParts indestructible
2016-12-11 16:19:22 +01:00
He-Man
7afb41d0d8
Option to make BaseParts indestructible
2016-12-11 16:18:16 +01:00
He-Man
0bbb00dcb5
Option to make BaseParts indestructible
2016-12-11 16:16:46 +01:00
vbawol
f86c49fe86
b670
2016-12-11 00:34:07 -06:00
He-Man
24f57dd9a5
Update EPOCH_isBuildAllowed.sqf
2016-12-10 20:53:52 +01:00
He-Man
2418d08ee5
Update EPOCH_simulSwap.sqf
...
Throw _object instead of _objtype to EPOCH_isBuildAllowed, so it can be ignored by counting elements
2016-12-10 20:30:50 +01:00
He-Man
51f4564550
Update EPOCH_staticMove.sqf
...
Throw _object to EPOCH_isBuildAllowed, so it can be ignored in element counting
2016-12-10 20:26:32 +01:00
He-Man
4a6e6b006f
Update EPOCH_consumeItem.sqf
...
- removed _buildingCountLimit, because it is not needed in this script
- moved "Press 1" message, so it only comes up, if building a Part
2016-12-10 20:24:35 +01:00
He-Man
f02a3ecf1b
Some Bugfixes in Building Script
...
- Added Ghost Classes for Biulding-Count
- Added SIM Classes for Storage-Count
- 2nd Storage outsinde PlotPole range can not be set fixed
- Cleanup the whole Script a bit
2016-12-10 20:20:40 +01:00
He-Man
51a6ff3e31
Changed back Epoch EPOCH_fnc_playerDeath
...
Changed back Epoch EPOCH_fnc_playerDeath since setPlayerRespawnTime to prevent respawning before timer ends and display close.
2016-12-10 20:13:15 +01:00
vbawol
0d058e0371
added cfgpricing for apex items and weapons #677
...
thanks to @Ghostrider-DbD- for the contrubution!
2016-12-10 08:50:13 -06:00
vbawol
4f86c913d8
fixed Generic error in expression
...
when player object was null the function would throw an error. Thanks to
@ReDBaroN1 for the report!
2016-12-10 08:10:31 -06:00
vbawol
9856601229
0.4 b669
...
Workaround for playerRespawnTime always returning -1 when the player is
killed, that also prevented player time to be revived. Thanks goes to
@Ignatz-HeMan and @SPKcoding for the fix!
2016-12-03 11:22:55 -06:00
vbawol
cbc6012eb1
Merge pull request #673 from SPKcoding/experimental
...
fixed player death screen
2016-12-03 10:33:29 -06:00
Sp4rkY
2830f50be7
FIXED playerDeath function
2016-12-03 16:58:21 +01:00
Sp4rkY
b88113eb96
FIXED playerDeath function
2016-12-03 16:47:18 +01:00
Sp4rkY
e1e2dde224
temp fixed player death screen
2016-12-03 03:23:43 +01:00
vbawol
1660e7f484
0.4 b668
...
fixed crash when opening crafting menu since A3 1.66.
workaround for HandleDisconnect not firing since A3 1.66.
b660
changed playableUnits to allPlayers
improved Epoch_selectInventoryItem function
improved inventory locked check with arma 1.66 features.
2016-12-02 10:24:25 -06:00
vbawol
84eb6fc8a8
fixed crash with crafting load since 1.66
2016-12-02 09:59:01 -06:00
vbawol
a4f0ab80ec
workaround for HandleDisconnect not working
2016-12-02 09:46:59 -06:00
vbawol
350554b7f1
0.4 b660
...
fixes and improvments
2016-12-01 23:26:34 -06:00
vbawol
98741939e1
fixes part 2
2016-12-01 23:25:50 -06:00
vbawol
8e614b0b78
Arma 3 1.66 fixes part1
...
playableUnits changed to allPlayers
improved Epoch_selectInventoryItem function
mproved inventory locked check
2016-12-01 17:44:43 -06:00
vbawol
3d1f958839
b657
2016-11-28 00:17:28 -06:00
vbawol
c86d4577e4
fix for vehicles that are spawned with Zeus
2016-11-28 00:10:33 -06:00
vbawol
c2a09465a9
move to top OCD 💯
2016-11-26 10:54:25 -06:00
vbawol
fb7d733c41
b656
2016-11-26 10:26:16 -06:00
vbawol
7c7f8a4aa0
Item interaction support for ConfigFile fallback
...
Experimental EPOCH_returnConfigV2 function that allows falling back to
configFile if specific config class does not exist in missionConfig.
2016-11-26 10:21:37 -06:00
vbawol
8e1d960496
simply prevent display EH loading after revive.
...
Thanks to @Ignatz-HeMan for the report.
2016-11-26 10:18:06 -06:00
vbawol
f972e6a6e0
b655
...
repack for changes since
b07c74f80d
remove json files as they can be regenerated as needed
2016-11-13 23:49:53 -06:00
vbawol
b07c74f80d
Merge pull request #660 from SPKcoding/experimental
...
more custom options
2016-11-13 23:41:47 -06:00
vbawol
9fa278e04a
Epoch Survival 0.4 build:654
...
increased anti teleport distance limit to 30 and configureable via
epochah.hpp antihack_maxTravelDistance
2016-11-13 20:25:53 -06:00
Sp4rkY
b624641f32
more custom options
2016-11-14 02:04:08 +01:00
Raymix
bf4de960dc
Fixed links in headers
2016-11-12 17:27:03 +00:00
vbawol
57327acef3
Epoch Survival 0.4 b653
2016-11-11 16:50:26 -06:00
vbawol
ba6f19e7bb
b653 pt1
...
- fixed a typo in takeCrypto and updated private array
- moved epoch_2DCtrlHeartbeat to is Critical logic so it only beats when
critical (todo make slower faster based on high or low status)
2016-11-11 16:43:48 -06:00
Raymix
77f3ca71ff
Changed: Replaced _scaleUI with heartbeat animations for "topRight" dynamicHUD when critical
2016-11-09 23:47:14 +00:00
vbawol
9e66f8e03a
0.4 b652
...
- Fixed ryan zed not detected.
2016-11-09 17:23:27 -06:00
Raymix
82a34a6db5
New: GUI Animation - Heartbeat
2016-11-09 23:12:52 +00:00
vbawol
a0b078a683
Epoch Survival 0.4 b650
...
- experiment with using dynamic UI (HOLD down Space Bar) for base
building: enable, disable, free mode, and snap alignment options. build
mode can still be disabled with "1" key only if already enabled.
- Replace the use of 1,2,3 keys for base building to free them up to be
used for Arma 3 weapon switching.
2016-11-09 17:04:15 -06:00
Raymix
422b3883af
Shake animation - spawn support
2016-11-09 22:13:54 +00:00
Raymix
61ce251561
forgot to update private array, need to get in a habit for this lol
2016-11-09 22:00:45 +00:00
Raymix
6fbf5bdfb0
New: GUI Animation - Shake
2016-11-09 21:55:35 +00:00
vbawol
c15ea5c42b
Epoch Survival 0.4 b646
...
removed "wet" HUD icon for now.
reworked login fsm, thanks to some feedback on the forum.
removed most blocking of f1-12 keys and number keys via keyDown
function.
comment out some diag_log spam.
workaround for Arma 3 client crash when an admin uses F5 to delete a
vehicle.
Fixed Ryan Zombies mod detection issues.
Optimized and fixed wall state issues thanks to @Ignatz-HeMan for PR and
Xirtti for the feedback.
2016-11-09 15:21:15 -06:00
Raymix
903bcb36b8
Correction: Misleading info in header comments
2016-11-09 20:23:41 +00:00
vbawol
149261ac83
fix using 1,2,3,4 keys for weapon switching
2016-11-09 11:17:53 -06:00
He-Man
a4c75841db
Fix for "add wall" to Wooden Tower
...
Add Wall on Wooden Tower was not working since 0.4.
_x params ["_recipeItem","_recipeQty"]; seem not work here and the paramterer was twice loaded.
This fix is already tested and works.
2016-11-09 17:16:43 +01:00
vbawol
1aa39383cc
b640
...
fixed visible scrollbars on HUD UI thanks to @raymix
updated scripts.txt BE filter.
2016-11-08 09:53:09 -06:00
Raymix
4cbad753af
OCD fix: centered scaling for dynamic HUD critical animation.
2016-11-07 21:02:57 +00:00
Raymix
5a754420fc
Fix for #654 - Dynamic HUD UI visible scrollbars at 16:10 aspect ratio
2016-11-07 20:33:12 +00:00
vbawol
2a9179e8fb
merge junk
2016-11-03 14:36:41 -05:00
vbawol
3f3dd22f83
Epoch Survival 0.4 b639
...
return empty can on drinking gas,
added option to empty out gas can
2016-11-02 15:12:49 -05:00
vbawol
95cfc4be58
b638
2016-11-02 14:43:26 -05:00
vbawol
4f50c4513b
disable TI on mission spawned UAV's
2016-11-02 14:40:26 -05:00
vbawol
b48acf626f
Epoch Survival 0.4 b637
...
tanoa mission file added that adds RyanZombies to the addons array
Test extended options support for double click item interaction sub
menu.
- "Drink" gas to poison your self.
- Pour our Honey "Empty" option to gain the empty jar without consuming
the honey.
2016-11-02 14:20:58 -05:00
vbawol
12740cfafd
Epoch Survival 0.4 b633
2016-11-02 10:25:49 -05:00
He-Man
91e4a80ae2
Update EPOCH_lockCheck.sqf
...
Otherwise it is possible to unlock foreign Doors / Gates while controling an UAV.
If you control an UAV, cameraon will check the Plotpoles near the UAV.
2016-11-01 17:41:03 +01:00
vbawol
0e3d163ab2
b632
...
test not suppessing SPACE key press to fix
https://github.com/EpochModTeam/Epoch/issues/539
2016-10-31 13:31:28 -05:00
vbawol
4dd055d4f3
b631
...
few more loot positions and updated tool with remaining list from
https://github.com/EpochModTeam/Epoch/issues/528
2016-10-31 11:23:52 -05:00
vbawol
25b6dd64e5
b630
...
fixed two loot positions Land_d_Windmill01_F and Land_d_Windmill01_F
2016-10-31 10:22:06 -05:00
vbawol
54269db977
Epoch Survival 0.4 b629
...
more BE kick fixes
removed pcre3.dll along with other uneeded files
epochserver.dll/so version 0.5.1.8 requires update to
2016-10-30 17:29:48 -05:00
vbawol
119bc9ac8a
Epoch Survival 0.4 b628
2016-10-28 14:37:12 -05:00
vbawol
14058cb832
Epoch Survival 0.4 b626
...
increased anti-teleport range
added experimental vehicle immunity if locked inside an owned base (with
jammer)
Players now start with only 30% Hunger and Thirst instead of 100%.
2016-10-26 15:59:38 -05:00
vbawol
c5bbe34d04
fixed z and y mixup
2016-10-26 15:28:36 -05:00
vbawol
5fdb5f0a7b
Epoch Survival 0.4 b621
2016-10-26 10:16:59 -05:00
vbawol
74f1bc12d9
update tanoa props and add atms
2016-10-26 10:16:14 -05:00
vbawol
260f6b031a
make Sapper a little less prone to prematurely explode
2016-10-26 09:57:49 -05:00
vbawol
9ba60d5b7c
Epoch Survival 0.4 b620
2016-10-24 16:23:09 -05:00
He-Man
00a626604f
Update EPOCH_upgradeBUILD.sqf
2016-10-24 23:02:46 +02:00
He-Man
19c171aed1
Update EPOCH_upgradeBUILD.sqf
2016-10-24 23:01:40 +02:00
He-Man
897653f8ee
Update EPOCH_upgradeBUILD.sqf
...
This was missing in my Changes for Building restrictions.
With this, the Configs "maxdoors" and "maxgates" are useable.
2016-10-24 22:53:26 +02:00
He-Man
0ccc0c02fb
Update EPOCH_Group_BtnInvite.sqf
...
If two players from the same group connect at exact the same time, they can not "find" and join each others Group. So you can invite the other player again and he is doubled in the Group.
This prevents from inviting again.
Already implemented on our Server since a few weeks without problems.
2016-10-24 22:45:14 +02:00
vbawol
4aa8c8152d
Epoch Survival 0.4 b619
...
[Changed] Dynamic sub menu for inventory item interaction and crafting
options. (Double click item in your inventory)
[Changed] Armor stat inventory feature now dynamic and no longer forced
via config.
[Changed] Group menu and requests are now on the self action menu.
2016-10-23 23:52:25 -05:00
vbawol
10a6c984c3
moved cfgsounds to main mod
2016-10-18 00:03:39 -05:00
vbawol
7c1e18d6aa
Merge pull request #613 from 82ndab-Bravo17/BuildingItems
...
Fix for building parts not being returnrd on removal
2016-10-18 00:01:33 -05:00
vbawol
35cc154792
0.4 b605 gamemode
...
added H_105_EPOCH and halloween masks to loot table|
changed version check to check community pbo
2016-10-14 15:31:01 -05:00
82ndab-Bravo17
8143c8f7fc
Fix for building parts not being returnrd on removal
2016-10-06 22:13:25 -04:00
vbawol
d2f053d833
0.3.9 b571
2016-09-25 17:46:50 -05:00
vbawol
e35c64c69d
fix for false auto ban
2016-09-25 17:05:34 -05:00
vbawol
da7e5e6d2d
experiment with json config generator/parser
2016-09-25 16:33:00 -05:00
vbawol
d372ef9d95
fix for false ban since 1.64
2016-09-25 16:32:10 -05:00
vbawol
3cd165581c
Merge pull request #606 from Ignatz-HeMan/patch-1
...
Update EPOCH_server_loadPlayer.sqf
2016-09-08 19:40:53 -05:00
vbawol
6cdb9633d4
0.4 b602
...
new compiler with optional v2 format more like BI's
added expanded startup init logic
moved mirror setup to own function inside epoch core
moved server init code to main gamemode init logic.
2016-09-08 12:09:58 -05:00
vbawol
e817f1e2e5
0.4.0.0 b597
2016-09-04 23:32:38 -05:00
He-Man
145f5b2286
Update EPOCH_server_loadPlayer.sqf
2016-09-02 22:16:40 +02:00
vbawol
1a77c8ee13
load spawn effects function
2016-08-31 21:22:30 -05:00
vbawol
128996724b
configize pp effects
2016-08-31 21:20:07 -05:00
vbawol
67e372196c
private array cleanup pt3
2016-08-31 21:19:23 -05:00
vbawol
4c25bbd3f0
private array cleanup pt2
2016-08-31 19:40:18 -05:00
vbawol
d285fe4ad0
private array cleanup p1
2016-08-31 19:29:08 -05:00
He-Man
e0962343aa
Update server_securityfunctions.sqf
2016-08-31 19:46:49 +02:00
He-Man
3481042f86
Update server_securityfunctions.sqf
2016-08-31 19:45:12 +02:00
He-Man
4626c22ce1
Update EPOCH_spawn_vehicle.sqf
2016-08-31 18:17:58 +02:00
He-Man
c8c474ce34
Update EPOCH_load_vehicles_old.sqf
2016-08-31 18:17:33 +02:00
He-Man
48f109c95c
Update EPOCH_load_vehicles.sqf
2016-08-31 18:16:55 +02:00
He-Man
b2203d6933
Update EPOCH_load_vehicles.sqf
2016-08-31 17:45:29 +02:00
He-Man
775ffb0417
Update EPOCH_load_vehicles_old.sqf
2016-08-31 17:44:49 +02:00
He-Man
ffce6bac64
Update EPOCH_spawn_vehicle.sqf
2016-08-31 17:36:08 +02:00
He-Man
e08dff4f6b
Update EPOCH_load_vehicles.sqf
2016-08-31 17:33:37 +02:00
He-Man
67eb8bc114
Update EPOCH_spawnLoot.sqf
2016-08-26 18:33:19 +02:00
He-Man
b791137b42
Update EPOCH_worldObjectType.sqf
...
Added private Variables, so external scripts calling this script can use "_return" as variable without problems
example EPOCH_lootTrash.sqf:
_return = false;
_getWorldTypes = [str(_x), _inputWorldTypes] call EPOCH_worldObjectType;
_return <--- Is an array!!!
2016-08-24 21:20:38 +02:00
vbawol
3cdd1049b3
use setposATL to level out debug building
2016-08-19 08:21:13 -05:00
vbawol
90f5674a74
0.4.0.0 b584
...
More work on Dynamic HUD and hudConfigs are now found in CfgEpochClient.
Animal spawn table now found in CfgEpochClient.
Two new functions added to handle get(In|Out)Man Event Handlers.
moved forced disabling of build mode when getting in vehicle to getInMan
EH function.
removed a few unused files.
2016-08-12 13:15:11 -05:00
vbawol
5fc12c058c
Merge pull request #597 from Ignatz-HeMan/patch-3
...
Update EPOCH_server_revivePlayer.sqf
2016-08-11 17:54:27 -05:00
He-Man
2a02112849
Update EPOCH_server_revivePlayer.sqf
...
Must be set manually (not by EPOCH_server_effectCrypto), because the Variable must be set on _newplyr !!!
2016-08-10 18:10:12 +02:00
He-Man
97207eafe5
Update EPOCH_server_takeCrypto.sqf
2016-08-10 17:29:15 +02:00
He-Man
0e174700a1
Update EPOCH_server_takeCrypto.sqf
2016-08-10 17:24:43 +02:00
vbawol
19d36fd802
0.4.0.0 b583
...
tweaks to angle and offset of HUD
2016-08-10 10:20:23 -05:00
vbawol
810fe5d65c
bump version to 0.4
...
* Adds experimental test of new HUD from @raymix
* Hud elements are added and removed dynamically so that all active
icons are always right justified.
* Icons scale in size when critical levels are reached.
* added use of new A3 features to control angle and scale of hud icons.
* warning and critical levels are controlled via customVarsDefaults.
* Added larger group sizes up to 64 players and increased Krypto costs.
* reworked Finsh login in login fsm to wait for display 46 not to be
Null.
2016-08-08 14:45:39 -05:00
vbawol
e2d621a4c8
add no Krypto found message
...
changed logic of dyna_isDeadPlayer to only allow typeOf Epoch_Male_F or
Epoch_Female_F as isKindOf Man without the isplayer check would have
returned for traders incorrectly. (unless we want killing traders to
come with a Krypto payout)
2016-08-08 14:24:47 -05:00
vbawol
4ea5404cd5
remove phone and add crypto to player body.
...
now uses dynamic action menu for take option on dead player bodies.
2016-08-08 12:12:20 -05:00
vbawol
9022e07ddc
config support for epoch nite light
2016-08-06 12:54:53 -05:00
vbawol
3d13a2216c
Duping of bipods pt1 #411
...
see notes: https://github.com/EpochModTeam/Epoch/issues/411
2016-08-06 12:43:03 -05:00
He-Man
11a92e2b56
Update EPOCH_maintainIT.sqf
2016-08-05 20:47:13 +02:00
He-Man
028e0e3495
Update EPOCH_server_maintBUILD.sqf
2016-08-05 20:27:11 +02:00
vbawol
de4bf3d0e9
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2016-07-28 09:57:43 -05:00
vbawol
9e43105413
added changes for #587
2016-07-28 09:57:36 -05:00
He-Man
f093723949
Update EPOCH_startNpcTrade.sqf
...
Handgunweapons are 2
Secondary Weapons are 4
2016-07-26 20:07:05 +02:00
Raymix
89dec8acd7
(placeholder) Radiation effects PP + Drunk PP fix - #834 + #690
2016-07-16 20:11:36 +01:00
Raymix
b77a091eb0
Crafting fixes: 3D Preview + Dan's error #583
2016-07-16 11:55:56 +01:00
vbawol
1688486cd1
configize isBuildAllowed
2016-07-14 16:36:24 -05:00
vbawol
dd54f07534
prevent Error Zero divisor here
2016-07-13 07:51:43 -05:00
vbawol
4420175667
tone down player detonate power
2016-07-12 16:16:03 -05:00
vbawol
792e2d90bf
0.3.9 b570
2016-07-12 15:17:22 -05:00
vbawol
e865ab218e
0.3.9 b569
2016-07-12 14:41:03 -05:00
vbawol
c1a7c977e0
remove references to unneeded player var
2016-07-12 14:38:03 -05:00
vbawol
ee7f7497c0
0.3.9 b568
...
change gamemode from Survival to Survive
enabled Ryan Zombies support by default.
added random delay in revenge detonation.
added min alive time setting for player revenge options. Default 15
minutes (900 seconds).
2016-07-12 14:19:56 -05:00
vbawol
443c6e90bc
0.3.9 b566
...
fixed incorrect index in weighted array fnc when zombies not used
added 3 additional water sources
fixed BE kick when base building since b564
removed allowdamage false on player revive, that caused player immunity
to server side AI.
trade request text feedback changed
2016-07-10 08:54:27 -05:00
vbawol
2fe61d42ca
caused revived player to be immune to server side AI
2016-07-09 15:11:10 -05:00
vbawol
4ec283034d
change trade request text
...
http://epochmod.com/forum/topic/42379-p2p-trade-message/
2016-07-09 15:09:44 -05:00
vbawol
e2f4410b3d
add additional water source
2016-07-09 14:19:19 -05:00
vbawol
071a49aa51
0.3.9 b565
...
fixed typo from b563
2016-07-09 11:10:53 -05:00
vbawol
d3b0d80005
fixed more typos
2016-07-09 11:07:10 -05:00
He-Man
76eace8252
Update CfgEpochClient.hpp
2016-07-09 17:45:41 +02:00
vbawol
2df932cda6
fixed typo pt2
2016-07-09 10:29:23 -05:00
vbawol
88ba4b9e6b
0.3.9 b564
...
fixed error in load vehicles function
2016-07-09 10:26:35 -05:00
vbawol
c6e5bad2ff
fixed error in load vehicles
2016-07-09 10:24:33 -05:00
vbawol
35b28e94f9
fix comment
2016-07-09 09:08:51 -05:00
vbawol
8dcb38d655
0.3.9 b563
2016-07-09 09:04:08 -05:00
vbawol
57930c84a4
add configs for revenge dialog
2016-07-09 09:01:40 -05:00
vbawol
dd42401de2
Merge pull request #568 from Ignatz-HeMan/patch-1
...
Building Configs
2016-07-09 08:40:54 -05:00
vbawol
5728c29baa
0.3.9 b562
...
simplify new load vehicle, (realized sleep was not needed as allowDamage
does not effect scripted damage (per the wiki)
[added] old load vehicle script and epochconfig,hpp flag. (default is
false = use new load vehicles, true use old one from 0.3.8
2016-07-08 17:34:13 -05:00
vbawol
e94971867b
0.3.9 b561
2016-07-08 10:26:27 -05:00
vbawol
1310098264
disable vehicle simulation handler
...
changed var name to force change, new variable is: simulationHandlerOld
2016-07-08 09:51:47 -05:00
vbawol
1f17430e2c
Revert "move simulation handler to main loop"
...
This reverts commit 19a0252278
.
2016-07-08 09:46:09 -05:00
vbawol
19a0252278
move simulation handler to main loop
2016-07-08 09:06:15 -05:00
He-Man
4532219923
Update EPOCH_isBuildAllowed.sqf
2016-07-08 01:58:09 +02:00
He-Man
b2fd0e4c67
Update EPOCH_isBuildAllowed.sqf
2016-07-08 01:54:50 +02:00
He-Man
f7ad2e1754
Update CfgEpochClient.hpp
2016-07-08 01:51:53 +02:00
He-Man
b86c3e7436
Update EPOCH_isBuildAllowed.sqf
2016-07-08 01:48:34 +02:00
vbawol
dbd959a3a0
remove extra comma
2016-07-07 17:29:02 -05:00
vbawol
055995e795
not needed to setface again
2016-07-07 16:00:21 -05:00
vbawol
1a99015935
Merge branch 'release' into experimental
...
# Conflicts:
# Server_Install_Pack/@epochhive/addons/epoch_server.pbo
# Server_Install_Pack/@epochhive/addons/epoch_server_core.pbo
# Server_Install_Pack/@epochhive/addons/epoch_server_settings.pbo
# Server_Install_Pack/mpmissions/epoch.Altis.pbo
# Server_Install_Pack/mpmissions/epoch.Australia.pbo
# Server_Install_Pack/mpmissions/epoch.Bootcamp_ACR.pbo
# Server_Install_Pack/mpmissions/epoch.Bornholm.pbo
# Server_Install_Pack/mpmissions/epoch.Chernarus.pbo
# Server_Install_Pack/mpmissions/epoch.Chernarus_Summer.pbo
# Server_Install_Pack/mpmissions/epoch.Desert_E.pbo
# Server_Install_Pack/mpmissions/epoch.Esseker.pbo
# Server_Install_Pack/mpmissions/epoch.Mountains_ACR.pbo
# Server_Install_Pack/mpmissions/epoch.Napf.pbo
# Server_Install_Pack/mpmissions/epoch.Porto.pbo
# Server_Install_Pack/mpmissions/epoch.ProvingGrounds_PMC.pbo
# Server_Install_Pack/mpmissions/epoch.Sara.pbo
# Server_Install_Pack/mpmissions/epoch.SaraLite.pbo
# Server_Install_Pack/mpmissions/epoch.Sara_dbe1.pbo
# Server_Install_Pack/mpmissions/epoch.Shapur_BAF.pbo
# Server_Install_Pack/mpmissions/epoch.Stratis.pbo
# Server_Install_Pack/mpmissions/epoch.Takistan.pbo
# Server_Install_Pack/mpmissions/epoch.VR.pbo
# Server_Install_Pack/mpmissions/epoch.Woodland_ACR.pbo
# Server_Install_Pack/mpmissions/epoch.Zargabad.pbo
# Server_Install_Pack/mpmissions/epoch.utes.pbo
# Sources/epoch_config/build.hpp
# Sources/epoch_server/build.hpp
# Sources/epoch_server/compile/epoch_vehicle/EPOCH_server_packStorage.sqf
# Sources/epoch_server_core/build.hpp
# Sources/epoch_server_settings/build.hpp
# build.txt
2016-07-07 15:55:33 -05:00
vbawol
dee3394024
0.3.9 b559
2016-07-07 15:25:03 -05:00
vbawol
de065ea3a7
0.3.9 b558
...
allow disable of ryan zombies support
suppressed zombies and more ai from jammers and traders
2016-07-07 14:50:35 -05:00
He-Man
5ea76ecbff
Update server_monitor.fsm
2016-07-07 17:49:59 +02:00
He-Man
1b2aac3bdd
Update EPOCH_server_lockVehicle.sqf
...
Allow Locking, if driver is dead.
Allow locking, if lockOwner already is lockedOwner
2016-07-07 17:47:30 +02:00
He-Man
389afe61ff
Update EPOCH_server_save_storage.sqf
...
Unpack Backpacks / Vests / Uniforms. Otherwise Inventory will get lost
2016-07-07 17:46:02 +02:00
He-Man
c411e7ac40
Update EPOCH_server_save_vehicle.sqf
...
Unpack Backpacks / Vests / Uniforms. Otherwise the Inventory will get lost
2016-07-07 17:44:58 +02:00
He-Man
760d2c2c2a
Update server_init.sqf
...
Add 50 reserved slots to prevent despawning Vehicles, if spawned in by scripts
2016-07-07 17:43:39 +02:00
He-Man
d6bc7a5e10
Update Epoch_dynamicMenu.sqf
...
Allows to create a tooltip by a code inside the config
2016-07-07 17:36:49 +02:00
vbawol
76785e1694
0.3.9 b557
2016-07-07 09:50:27 -05:00
vbawol
e9958bc5d8
add god mode enabled variable flag
...
for #525
2016-07-06 23:56:48 -05:00
vbawol
872b90fa99
loosen snap checks
...
this should allow for easier snapping, and should fix : #429
2016-07-06 23:41:30 -05:00
vbawol
bb94bb429e
reworked trader spawn
...
fixes #489
traders now only spawn in traderBlds classes for work and traderHomes
for homes and only if the building has AI positions.
traders now also use traderUniforms config array for what uniforms they
randomly use.
2016-07-06 23:30:23 -05:00
vbawol
1da15073d8
0.3.9 b556
...
fixed unneeded message when suppressing forced AI spawn.
fixed no message if player does not have energy for NVG.
2016-07-06 20:48:53 -05:00
He-Man
759223c59d
Update EPOCH_server_loadTraders.sqf
...
Stored Vehicles was only counted for Static Traders.
2016-07-06 23:01:57 +02:00
vbawol
8dc77ec853
0.3.9 b555
2016-07-06 14:35:20 -05:00
vbawol
d1854aaaa3
0.3.9 b554
...
fixed missing var in biteplayer
2016-07-05 14:15:42 -05:00
vbawol
8f3b06f0f4
0.3.9.0 b553
...
Zombies: fixed issue with multiple targets
moved CfgSounds and CfgSay3Dhandler to mission file
added new mission config (CfgSwitchMovehandler) for
EPOCH_server_handle_switchMove function
minor cleanup to EPOCH_server_handle_say3D usages.
2016-07-05 13:22:14 -05:00
Andrew Gregory
66c49bc440
Fix multiple target issue.
...
Quick and dirty fix.
2016-07-05 17:33:39 +01:00
Andrew Gregory
8946390a21
Update Server Remove Marker Call - Not a function any more.
2016-07-04 20:34:35 +01:00
Andrew Gregory
e5bbe2ec74
Update Server Make Marker Call - Not a Function any more.
2016-07-04 20:33:57 +01:00
Andrew Gregory
274d5fb33f
Update EPOCH_removeMarker.sqf
2016-07-04 20:32:57 +01:00
Andrew Gregory
e88179fecc
Update EPOCH_makeMarker.sqf
2016-07-04 20:32:31 +01:00
vbawol
547af0785a
fixed incorrect cooked class returned
2016-06-30 18:11:18 -05:00
vbawol
eaf23d4e31
0.3.9.0 b552
...
zombie fixes
removed armed vtol
prices for APEX vehicles
message when NVG disabed due to lack of energy
2016-06-30 17:43:28 -05:00
vbawol
02761bb4cf
0.3.9.0 b547
2016-06-30 12:06:07 -05:00
Raymix
a21ca947f2
Dynamic HUD feature - http://pastebin.com/XPLwqRgd
2016-06-29 23:32:57 +01:00
vbawol
6a01291440
0.3.9.0546
...
add server invoked looting text based feedback
2016-06-29 13:35:37 -05:00
vbawol
4405c12680
fix for #554
2016-06-29 08:08:38 -05:00
vbawol
1ec9d344be
0.3.9.0545
...
new function EPOCH_swapBuilding
2016-06-28 21:37:11 -05:00
vbawol
f8f776c659
0.3.9.0544
...
only use nearestTerrainObjects [player, ["SHIPWRECK"], 40000]; postions
for containerpos array
change gamemode to survival, (might show as unknown gamemode pre 1.62)
2016-06-27 15:56:35 -05:00
vbawol
926ad37a06
0.3.9.0543
...
Tanoa container positions thanks to Sparky
Tanoa Apex vehicles added
give attributes should not return anything if data is 0 even if random
is used
2016-06-27 11:51:31 -05:00
vbawol
9e548a1c04
0.3.9.0542
...
fixes to a few typos
2016-06-25 10:12:26 -05:00
vbawol
ed75234adb
0.3.9.0541
...
revert setVectorDirAndUp after setpos and use [0,0,0]
2016-06-25 08:35:36 -05:00
vbawol
05bbb9a14e
0.3.9.0539
...
add loot class override variable epochLootClass, to allow all zed
classes to return
BE filter updates for extra zombie classes
added loot table for zombies.
added looting of Dogs for meat with negative karma.
cooking of dog meat.
loot configs for shark
interactAttributes format changed to an array ["Hunger",100,1] //
CustomVarName, value, make value randomized.
BE updates and fixes
new function EPOCH_giveAttributes
2016-06-23 20:43:22 -05:00
vbawol
fd0ca662c7
0.3.9.0538
2016-06-23 06:44:37 -05:00
vbawol
8f5867b450
fix for shipwreck containers disappearing
...
http://epochmod.com/forum/topic/42270-boxes-disappearing/
2016-06-23 06:43:59 -05:00
vbawol
620e335e1d
0.3.9.0537
...
Tanoa building loots v1 done
2016-06-20 16:49:51 -05:00
vbawol
72fe4b324e
more tanoa positions
...
and added loot table to sharks
2016-06-20 10:59:01 -05:00
vbawol
8b3dc768d2
merge
2016-06-20 10:58:31 -05:00