He-Man
02dbb34b8d
Prevent filling inside Vehicles
2017-09-14 19:51:06 +02:00
He-Man
a67bb3b3c5
Fix for 1st Trader not spawning
2017-09-14 17:56:40 +02:00
vbawol
b9fffd4cb9
Better event driven cameraView checks
...
uses MissionEH PlayerViewChanged
removed fsm infinite loop checks
2017-09-12 16:29:42 -05:00
vbawol
80c3ba0917
testing for civ males
2017-09-12 13:50:25 -05:00
vbawol
ba45f5449c
remove Karma changes via HandleRating
...
also add HandleScore EH hook
2017-09-11 11:40:40 -05:00
DESKTOP-UH65DCE\MusTanG
4f9fa717cb
Add new assets configs entries
2017-09-10 18:58:53 -05:00
vbawol
eee733d90a
remove unused function
2017-09-08 12:21:49 -05:00
vbawol
58c0481b6c
add GeigerCounter price and to loot table
2017-09-08 12:21:42 -05:00
vbawol
a3a2de0841
Merge pull request #859 from Ignatz-HeMan/experimental
...
Fixes and Cleanups for VehRepair + ServicePoint
2017-09-08 11:43:30 -05:00
He-Man
3543ce892d
Fixes and Cleanups for VehRepair + ServicePoint
...
- Added CinderWall Door to DoorCount in UpgradeBuild
- Added Option to prevent repairing full damaged HitPoints in
ServicePoint
- Added Option to disable removing Parts in Advanced Vehicle Repair
- Added CinderWallDoorwHatch_EPOCH to cfgBaseBuilding
- Fix in cfgCrafting for KitVehicleUpgradeI_200_EPOCH
- Added an "isdamageallowed" check in EPOCH_server_repairVehicle for
repairing untouched Vehicles in Bases
https://github.com/EpochModTeam/Epoch/blob/experimental/Sources/epoch_server/compile/epoch_vehicle/EPOCH_load_vehicles.sqf#L202-L203
- Some Cleanups of commented out lines
2017-09-08 18:34:56 +02:00
vbawol
26da7904f7
bump arma min version
2017-09-07 11:51:01 -05:00
vbawol
f4ff04590f
selectRandomWeighted is available now
2017-09-07 11:50:31 -05:00
He-Man
671b2d4030
Block BarrelBombs from FavBar + Sort/Pricing adds
2017-09-06 23:41:55 +02:00
vbawol
2cffcbc740
cleanup
2017-09-06 14:00:03 -05:00
vbawol
47e16a8318
use local vars for player stats
2017-09-06 09:43:15 -05:00
vbawol
73d5d95fc5
use apply to optimize
2017-09-06 09:39:34 -05:00
vbawol
3c13af5944
move AliveTime to local pt2
2017-09-05 16:28:07 -05:00
vbawol
422fdcc487
move AliveTime stat to local loop
2017-09-05 16:16:20 -05:00
vbawol
6e378ee221
Merge pull request #856 from Ignatz-HeMan/patch-3
...
Additional Check
2017-09-05 15:25:54 -05:00
He-Man
35f8e38923
Fixed some Crafting Previews
2017-09-05 20:39:18 +02:00
He-Man
3cb8db20ec
Additional Check
2017-09-05 18:06:30 +02:00
He-Man
1efddd17c1
Fix for Duping by remove Building
2017-09-04 23:18:54 +02:00
He-Man
5fea5ba136
Fix for undefined var on environment Animals
...
https://github.com/EpochModTeam/Epoch/issues/850
2017-09-04 19:10:52 +02:00
vbawol
ac92ca4415
Merge pull request #851 from ravmustang/Vector-Snapping-Wall2Wall
...
Vector Snapping Wall 2 Wall
2017-09-04 11:54:11 -05:00
DESKTOP-UH65DCE\MusTanG
53e0e45b08
Snap Wall 2 Wall
...
Wall 2 Wall Snapping with rotation fixes.
Move around code for use in both para and perp snapping
2017-09-04 11:19:29 -05:00
vbawol
31f65f6bee
comments
2017-09-04 10:54:55 -05:00
vbawol
9fc38dd537
BE fixes for 1.76 and radiation fixes
2017-09-04 10:37:29 -05:00
vbawol
4449412c2d
fixed double var usage
2017-09-04 08:36:15 -05:00
vbawol
a5fb7a0a53
add tents #829
2017-09-04 08:11:37 -05:00
DESKTOP-UH65DCE\MusTanG
df8346af2c
Snap Wall to Floor Fixes and Upgrades
...
[Fixed] Snapping Stud Walls to Floors tilted on their left or right(had
forward and back working)
[Added] Checks for Tilt Left / Right / Forward / Back
[Added] Checks for Snap Points N,S / E,W
[Added] Checks for Snapping Direction 0,2 / 1,3
[Fixed] Snapping Direction's failed to keep level with tilt of floor on
some snap points with specific directions requiring the above checks
2017-09-03 18:45:56 -05:00
vbawol
c76b2badf9
move save stats to master loop and basic radiation system
2017-09-03 17:11:52 -05:00
vbawol
fcbdd594ae
Screen effect when taking radiation damage #796
2017-09-03 17:11:52 -05:00
He-Man
6f3a68bd7f
Workaround for login-issue (BlackScreen)
2017-09-03 19:18:35 +02:00
He-Man
e286914461
Fixe for exploding new spaned Vehicles
...
"HitHull" > 0.95 causes exploding Landvehicles
2017-09-03 16:03:41 +02:00
vbawol
52e02b954c
Optimize: nearestObjects use object instead of pos
2017-09-02 17:06:27 -05:00
vbawol
8c28ebc1a9
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2017-09-02 16:51:58 -05:00
vbawol
ab5ea172a4
move weather temp and toxic feaver stats to master loop
2017-09-02 16:51:54 -05:00
vbawol
acd1d02f23
Merge pull request #844 from Ignatz-HeMan/patch-7
...
Usage of "unitloadout" on player revive
2017-09-02 15:45:53 -05:00
He-Man
2484804c7a
Usage of "unitleadout" on player revive
2017-09-02 19:56:59 +02:00
He-Man
15bd919dd1
Fixed some craftings
2017-09-02 18:27:59 +02:00
He-Man
eb3b86dfad
Corrected "Epoch_ServerVersion" variable
2017-09-02 16:56:18 +02:00
He-Man
c3f7dede38
Changed Icon Path to epochcore
2017-09-01 19:54:16 +02:00
vbawol
6f95e6b0d3
remove backup
2017-08-31 08:34:13 -05:00
DESKTOP-UH65DCE\MusTanG
33a663f72d
Revert "missing ; 's"
...
This reverts commit 9230db9c7a
.
2017-08-31 00:42:45 -05:00
DESKTOP-UH65DCE\MusTanG
f2fc2c9d6a
Add TODO reminder
2017-08-31 00:28:30 -05:00
DESKTOP-UH65DCE\MusTanG
7d136cddb3
selectRandomWeighted not ready
...
Switch to BIS_fnc_selectRandomWeighted
2017-08-30 23:46:13 -05:00
DESKTOP-UH65DCE\MusTanG
9230db9c7a
missing ; 's
2017-08-30 23:39:08 -05:00
DESKTOP-UH65DCE\MusTanG
6d9ba4b0ec
Add to DynaMenu actions target
...
Could not see the groups menu at all if looking directly at another
player.
This adds all groups menus and invitation menus to dynamenu player
targets.
2017-08-30 20:47:36 -05:00
DESKTOP-UH65DCE\MusTanG
a53149a5d1
Link new paa's to EpochCore
2017-08-30 20:44:39 -05:00
DESKTOP-UH65DCE\MusTanG
71f6c3db70
fixes
...
Added the _allPlayers variable to complete the delete and readd to
original Perm Group.
Optimized forEach statements.
Fixed use of _groupId with _permGroup
2017-08-30 20:43:19 -05:00
vbawol
a59fc4aee2
make AI spawn every 5 minutes instead of 10
2017-08-30 17:55:39 -05:00
vbawol
9028cec8df
add missing plant classes thanks to @morgoth0
2017-08-30 17:27:02 -05:00
vbawol
7ab0e2694b
Merge remote-tracking branch 'origin/experimental' into experimental
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# Conflicts:
# Sources/epoch_config/Configs/CfgClientFunctions.hpp
2017-08-30 17:19:05 -05:00
vbawol
01c8641ff2
Conditional Loot table feature and reworking antagonist spawning
...
- We no longer spawn antagonists on opening loot containers or trash.
Instead we have the client spawn them from a new weighted array. Note:
Admins can control what AI are spawning by removing from array
(antagonistChances) or setting chance to 0
- moved EPOCH_spawnIndex and EPOCH_spawnLimits to master loop init
instead of both_init as it is only needed client side.
- loot table updates for extra logic condition.
2017-08-30 17:15:14 -05:00
vbawol
f7f839abf8
Satellite Event Starter
2017-08-30 17:06:18 -05:00
vbawol
e4903fd870
move weightedArray to Cfgfunctions for both server and client use
2017-08-30 17:00:06 -05:00
vbawol
a81088645c
call compile to parseSimpleArray
2017-08-30 16:44:55 -05:00
vbawol
dddeb6c866
optimize unit spawn
...
only one getMissionConfig is needed, 10:1 reduction 👍
2017-08-30 16:40:42 -05:00
vbawol
ff4471552a
improve earthquake event
2017-08-30 16:38:48 -05:00
DESKTOP-UH65DCE\MusTanG
f30582cc9f
Function name change and fix be filter
2017-08-30 14:30:27 -05:00
DESKTOP-UH65DCE\MusTanG
963ab30581
No temp group invite if in main group
2017-08-30 04:02:25 -05:00
DESKTOP-UH65DCE\MusTanG
3b82e8b0b0
clean up server side temp groups
2017-08-30 03:36:37 -05:00
DESKTOP-UH65DCE\MusTanG
d90eb4774f
epoch groups system
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move "Delete Group" button check to onLoad from button click.
Remove owner from EPOCH_sendRemoteExecClient calls.
Add UI update push to leader on Delete Group.
Add UI update push to client on remove in case they clicked leave group.
2017-08-30 03:14:13 -05:00
DESKTOP-UH65DCE\MusTanG
56283e0c08
Temp Group System
...
Credit goes to AWOL for the original Epoch Group System.
Temp Groups do not allow outsiders access to bases, vehicles or safes.
Easily switch to Temp Group for Co-Op mission, then back to Perm Group.
Full access to Kick, Set Mod, Leave Group/Delete Group.
When leaving or deleting group, you will be put back into the actual
group of your teammates if online.
Fixed Leave/Delete Button to show Delete Group onLoad of Temp Group UI
Added refresh to Group UI's so all players are in sync after changes
2017-08-30 02:43:37 -05:00
vbawol
c89dffa1d0
move to functions
2017-08-28 16:26:49 -05:00
vbawol
ff5d56af46
better way to handle login fsm variables
...
CfgEpochClient "debug" variable to control extra debug and is currently
used in login fsm.
2017-08-26 09:57:59 -05:00
vbawol
30d8107d75
configClasses fixes thanks to @ravmustang
2017-08-26 07:12:50 -05:00
vbawol
fa3577473e
Merge pull request #834 from ravmustang/Bool-spam-fix
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Bool spam fix
2017-08-25 19:02:18 -05:00
DESKTOP-UH65DCE\MusTanG
b98f6e042a
remove backup
2017-08-25 18:45:11 -05:00
DESKTOP-UH65DCE\MusTanG
e5fea7a53a
correct configClasses usage
2017-08-25 18:44:26 -05:00
DESKTOP-UH65DCE\MusTanG
69acb31fd3
move icons to core
2017-08-25 16:36:27 -05:00
vbawol
901047eaef
revert define test
2017-08-25 16:15:02 -05:00
vbawol
23b1710d7c
test out of bounds checks
...
added _isOnFoot var to init that refreshes with event1 every second and
is reused in any events
2017-08-24 10:22:13 -05:00
vbawol
db18932055
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2017-08-24 09:29:01 -05:00
vbawol
5d044b3d9b
proper use of copy operator
...
https://community.bistudio.com/wiki/Operators
2017-08-24 09:28:57 -05:00
He-Man
ecf904415b
Remove forbidden Wpns / Ammo after upgrade
2017-08-22 23:40:41 +02:00
vbawol
383d67c28c
Check to see if define true/false will fix bool conversion errors
2017-08-21 11:25:56 -05:00
He-Man
25e24b98e8
Fixed Ratio for DynaMenu Pics
...
Fix by @raymix
2017-08-21 17:05:08 +02:00
He-Man
2d0ef031c6
Moved Vehicle Upgrade to DynaMenu
...
- Vehicle Upgrade moved to DynaMenu
- Hitpoints now also will be given to Vehicles from other BaseClasses
(controlled by HitPointNames)
- Added a security Check that Players must have a bit distance to
upgrade
- Fixed some errors in Colorscript for upgraded Vehicles. If it is only
an upgrade, same color is used. If it is another Class, a new random
color will be taken.
- Removed Upgrade Vehicle from Inventory Click
- Changed DynaMenu to make it possible to call a script to get iconpath
(use "iconcode" instead of "icon" then)
2017-08-21 14:26:13 +02:00
vbawol
f7c3f748f7
add currentweapon to data new format
2017-08-18 15:00:30 -05:00
vbawol
94c5fee877
allow/setDamage and disableAI tweaks
2017-08-18 12:06:46 -05:00
vbawol
f0fbbe2cbb
fixed spelling on Shipwreak
2017-08-18 11:12:47 -05:00
vbawol
35cd51d748
disable nite light by default
2017-08-18 11:09:14 -05:00
vbawol
065de1c165
make nitelight only work at night
...
https://community.bistudio.com/wiki/setLightDayLight
2017-08-18 11:07:02 -05:00
vbawol
763bc80e49
fixes
2017-08-18 09:45:27 -05:00
vbawol
b08e092cd4
Vehicle Damage On Spawn #824
2017-08-18 08:40:14 -05:00
vbawol
aea096ce68
add showHUD settings #822
...
Thanks to @Ghostrider-DbD-
2017-08-18 08:37:39 -05:00
vbawol
129d60b0b0
private update
2017-08-18 08:36:48 -05:00
vbawol
ab195d145b
re-add hitpoints stats client side
...
removing it caused array index issues with other stats. Note: should be
able to repurpose the stat for something else instead of removing and
needing a workaround.
2017-08-18 08:25:07 -05:00
vbawol
1a211407b9
updates to login system and hitpoints
...
- No longer track hitpoints from client side, now saved server side only
and pushed to clients on login.
https://community.bistudio.com/wiki/getAllHitPointsDamage
- Changed use set / getUnitLoadout and should still have legacy player
data support that will upgrade automatically on first save.
- Default loadout can be controlled via new variables in epochconfig.hpp
- Made data validation check dynamic using isEqualTypeParams as it does
type checking and still fails if input is shorter than the default.
https://community.bistudio.com/wiki/isEqualTypeParams
- Added back server side damage protection for the new player body. If
the new unit dies before the player switch it could cause login issues
and should not cause issues with scripted setdamage or hitpoints as
first thought. https://community.bistudio.com/wiki/allowDamage
2017-08-15 14:19:03 -05:00
vbawol
ba3041ce8d
Merge pull request #823 from Ignatz-HeMan/patch-5
...
Fixed wrong EPOCH_InteractedItem on crates
2017-08-13 23:46:22 -05:00
He-Man
8185d0dbf5
Fixed wrong EPOCH_InteractedItem on crates
...
This has no effect to Epoch, but if you are working with EPOCH_InteractedItem in custom scripts, the crate items are from the wrong wh (if a crate and a groundWH is in target.
2017-08-13 20:43:33 +02:00
He-Man
e9499d6b17
Missing config for upgrading Cinder Floor
2017-08-09 19:10:00 +02:00
Raimonds Virtoss
5420ce3dc5
Merge pull request #820 from Ignatz-HeMan/patch-3
...
Fix "throw items" from Fav-Bar
2017-08-08 17:42:40 +01:00
vbawol
f28cc43cd5
b826
2017-08-07 18:53:00 -05:00
He-Man
c1cbb626fb
Fix "throw items" from Fav-Bar
2017-08-07 23:10:21 +02:00
He-Man
aff46f13f7
Fix "throw items" from Fav-Bar
2017-08-07 22:57:59 +02:00
He-Man
236da86acb
Upgrade for CinderFloor
2017-08-06 19:22:49 +02:00
He-Man
370896c150
Update CfgLootTable_MADCUP.h
2017-08-06 02:37:48 +02:00
He-Man
e0a002f808
Update CfgLootTable_MAD.h
2017-08-06 02:37:27 +02:00
He-Man
4609b4e236
Update CfgLootTable_CUP.h
2017-08-06 02:37:02 +02:00
He-Man
7028ad8011
Update CfgLootTable.h
2017-08-06 02:36:36 +02:00
He-Man
497db196ad
Added missing Loot / Pricing / ItemSort
2017-08-05 20:56:36 +02:00
vbawol
163d702271
b824
2017-08-04 15:16:51 -05:00
He-Man
5388ca2210
changes for Vehicle Repair + iteminteracts
2017-08-04 21:50:26 +02:00
vbawol
6e3dcd090a
b823
2017-08-04 14:39:46 -05:00
DESKTOP-UH65DCE\MusTanG
c783e6854b
update killed EH
...
if killer is unit exit handler
2017-08-04 13:44:03 -05:00
vbawol
02c6e96f0c
b822
2017-08-03 19:19:27 -05:00
vbawol
6a78895879
Merge branch 'experimental' into Community-Stats-#1
2017-08-03 18:20:00 -05:00
DESKTOP-UH65DCE\MusTanG
c19847b156
updates
...
local antagonists killed by non-local entity needed to be handled.
Local and Non-Local stat changes are now sent to server first then back
to the appropriate client after pToken check is verified.
2017-08-03 18:11:10 -05:00
vbawol
0074d505a8
Merge pull request #810 from Ignatz-HeMan/experimental
...
Option to prevent selling damaged veh
2017-08-03 14:55:42 -05:00
He-Man
c7f467be77
Option to prevent selling damaged veh
2017-08-03 20:43:58 +02:00
Raymix
3abac17557
trade: calc damage %, return new cost
2017-08-03 19:32:55 +01:00
He-Man
ff4b401b5f
Some Fav-Bar Tweaks
...
- Moved configs to cfgepochclient
- Changed Keydown-Check from EPOCH_Buildmode to EPOCH_Target
- Replaced "resetonLogin" to only remove "forbidden items"
2017-08-03 18:18:18 +02:00
DESKTOP-UH65DCE\MusTanG
a2a3b7e3bd
Zombie Stat
...
addEventHandler in 2 places for same zombie _unit, removed from unit
spawn function.
2017-08-03 10:46:46 -05:00
DESKTOP-UH65DCE\MusTanG
c49ee69265
add some tidybowl
2017-08-03 09:42:49 -05:00
DESKTOP-UH65DCE\MusTanG
4f88928bd0
Missions simplified
...
Category changed to TraderMissions.
Removed CompletedMissions.
2017-08-03 09:37:08 -05:00
DESKTOP-UH65DCE\MusTanG
43958142b8
Community Stats System #1
...
Fully customizable system.
Base system laid out more so as an example.
Included:
-Murders
-Deaths
-Suicides
-Revives
-AIKills
-AntagonistKills
-ZombieKills
-MissionsAttempted
-CompletedMissions
Client side stat change with optional send to server.
Server side stat change with optional send to client.
Server is backed up with token check if sent from client.
2017-08-02 22:16:21 -05:00
Raymix
97cf50183e
FavBar: build mode fix
2017-08-02 23:16:50 +01:00
Raymix
49e67d24d4
FavBar: perf optimization - new 5 sec event
2017-08-02 22:07:55 +01:00
Raymix
a09c53b723
favbar: return on void 2
2017-08-02 21:53:31 +01:00
Raymix
ec701873f7
favbar: returns on void
2017-08-02 21:53:04 +01:00
Raymix
a0e9ddbbef
FavBar: performance optimization
2017-08-02 21:48:09 +01:00
Raymix
082036236a
favbar: cleanup + private declares
2017-08-02 19:33:53 +01:00
vbawol
4cdc67cf9d
Merge pull request #804 from Ignatz-HeMan/experimental
...
Advanced Vehicle Repair
2017-08-01 16:47:39 -05:00
Raymix
366068fd82
Customize HUD option removed from ESC menu #800
2017-08-01 22:42:06 +01:00
Raymix
2f5fe0f149
Favbar added: Banned items list and reset favbar on every login
2017-08-01 21:25:31 +01:00
Raymix
80329a9b16
Favbar: dupe fix (sorry lol, needs more field testing)
2017-08-01 21:09:50 +01:00
He-Man
826ddcc234
New item Classnames
2017-08-01 14:44:50 +02:00
vbawol
e022e6bfb3
b821
2017-07-31 23:19:08 -05:00
Raymix
45b6bf1fb2
Favorites bar - full release
2017-08-01 03:00:28 +01:00
vbawol
2c99640040
b820
2017-07-31 16:12:41 -05:00
He-Man
5dd672cb68
Advanced Vehicle Repair
2017-07-31 18:28:18 +02:00
vbawol
586261f587
b819
2017-07-28 11:57:10 -05:00
vbawol
29e530d62c
AH updates
...
- change a few call compile + callExtension calls to parseSimpleArray +
callExtension as they return arrays.
- allow anti teleport check to be disabled with
antihack_antiTeleportCheck = "false" inside epochah.hpp
- optimized and made EPOCH_server_getRealTime command a normal server
function.
2017-07-28 11:56:30 -05:00
DESKTOP-UH65DCE\MusTanG
39d8f05029
add virtual obj for setDir
2017-07-27 15:16:16 -05:00
vbawol
1a806fbfec
fixed type error on createTeleport
2017-07-27 14:15:30 -05:00
vbawol
c38766286d
b815
2017-07-27 09:51:19 -05:00
vbawol
aaef107e3e
Merge pull request #795 from ravmustang/Vector-Building-and-Snapping-#1
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Fix snapping with Vector Tilt
2017-07-27 08:16:49 -05:00
DESKTOP-UH65DCE\MusTanG
f8461d247e
Fix snapping with Vector Tilt
...
I feel crazy after this one.
2017-07-26 21:38:33 -05:00
He-Man
f70d2f7a4a
Clear Veh Cargo after upgrade
2017-07-26 22:40:34 +02:00
vbawol
f2b0aab6e6
disable fuel after player is already in the server
2017-07-25 12:19:23 -05:00
vbawol
45a02c7b91
for #340 disable refuel client side
2017-07-25 12:02:17 -05:00
vbawol
ce5312930c
b813
2017-07-25 11:41:54 -05:00
DESKTOP-UH65DCE\MusTanG
05655d0cb2
crafting menu load fix
...
Change incoming variables from params to _this.
2017-07-25 09:59:55 -05:00
vbawol
3808c2c95a
b812
2017-07-25 07:58:55 -05:00
Raymix
014f094f04
Fixes #790
2017-07-25 03:19:40 +01:00
vbawol
ec262e59f0
b810
2017-07-24 16:20:15 -05:00
vbawol
f7a1ef393d
Merge pull request #789 from Ignatz-HeMan/patch-7
...
Fixed msg "Not all Items sold"
2017-07-24 15:53:31 -05:00
Raymix
c9e382c1b4
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2017-07-24 21:26:10 +01:00
Raymix
9ebfe6765d
cfgCrafting.hpp Maintenance + Fixes #785
2017-07-24 21:25:25 +01:00
He-Man
4982b1ec03
Fixed msg "Not all Items sold"
2017-07-24 20:05:26 +02:00
vbawol
10a762b541
Merge pull request #788 from ravmustang/Dynamic-Simulation-#3
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DynSim #3 Configs
2017-07-24 12:50:38 -05:00
DESKTOP-UH65DCE\MusTanG
e52fc1ee25
DynSim #3 Configs
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Added cfgDynamicSimulation.
Toggle entire system.
Toggle individual sections player/bases/vehicles
Set mulitpliers and distances.
Will continue to add to these configs as BIS adds more scripting
commands for us to use.
2017-07-24 12:34:58 -05:00
vbawol
97e1b5d328
Merge pull request #787 from ravmustang/non-Epoch-Teleporter-UserAction
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Action change
2017-07-24 12:31:25 -05:00
DESKTOP-UH65DCE\MusTanG
f68f616fea
Action change
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Change selection in array to "" as the current selection is not built
into these non-epoch objects.
2017-07-24 12:26:14 -05:00
vbawol
6ff599a578
use same array for worldpos
2017-07-24 11:20:32 -05:00
vbawol
5fe2d99731
fix error line 110
2017-07-24 10:05:07 -05:00
vbawol
77ae1625a6
allow direction and force addactions on other objects
2017-07-24 09:31:27 -05:00
vbawol
9d9ea54612
b809
2017-07-20 22:32:50 -05:00
vbawol
691c9d0a86
Merge pull request #784 from ravmustang/Barrel-Bomb-#2
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Barrel Bomb crafting kit
2017-07-20 20:07:50 -05:00
vbawol
4d66562459
b808
2017-07-20 18:08:16 -05:00
vbawol
63e8a887c9
rem old simulation code, recount arr after upgrade
2017-07-20 18:06:33 -05:00
vbawol
3ef5fa1fe3
b807
2017-07-20 14:10:06 -05:00
vbawol
292108715b
fixed minor typo in vars
2017-07-20 11:07:24 -05:00
DESKTOP-UH65DCE\MusTanG
d90d8cf079
Barrel Bomb crafting kit
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Add crafting recipe for barrel bombs
2017-07-19 22:39:16 -05:00
vbawol
e45e3d0abe
b806
2017-07-17 05:58:51 -05:00
vbawol
015dd1f37c
Merge pull request #781 from ravmustang/Missing-;-
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This little ; went to the market..... lol
2017-07-17 04:47:05 -05:00
vbawol
312868bc70
Merge pull request #780 from ravmustang/Dynamic-Simulation-System-#1
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Dynamic Simulation #1
2017-07-17 04:46:35 -05:00
DESKTOP-UH65DCE\MusTanG
98e8bcb6ab
This little ; went to the market.....
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This silly guy went home. ROFL
2017-07-16 23:15:51 -05:00
DESKTOP-UH65DCE\MusTanG
44a7b78980
Dynamic Simulation #1
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Init dynSim for server and client.
Load configured settings.
Enable dynSim for Buildings, Vehicles, Clients.
2017-07-16 15:26:19 -05:00
vbawol
7ccf6d85c4
b805
2017-07-12 11:19:53 -05:00
vbawol
4fa13b7a91
corrected comments
2017-07-12 09:54:03 -05:00
vbawol
07e9e1ac5c
add private
2017-07-12 09:53:53 -05:00
vbawol
fd5f4cb1f9
maxBuildingHeight now var as it is used oneachframe
2017-07-12 09:53:39 -05:00
He-Man
96b4a33677
Fixed flip storages, added height check
2017-07-09 21:34:32 +02:00
He-Man
3539a43734
Fixed flip Storages, added height-check
2017-07-09 21:08:00 +02:00
He-Man
b95b845b9a
Fixed flip storages above Water
2017-07-09 20:57:08 +02:00
vbawol
043290d5d2
b804
2017-07-09 05:30:52 -05:00
vbawol
28498f3b89
update comment
2017-07-08 18:53:24 -05:00
vbawol
b2354dc5a6
enable dynamic simulation on vehicles
2017-07-08 18:52:42 -05:00
vbawol
0efc699370
b803
2017-07-08 18:51:32 -05:00
vbawol
2c7bf2e87c
Merge pull request #774 from ravmustang/Vehicle-Upgrade-System-#1
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Vehicle upgrade system 1
2017-07-08 11:55:05 -05:00
vbawol
cdf1e709ae
update private array
2017-07-08 08:07:06 -05:00
He-Man
6820969989
Fix for SetSpawnPoint above Water not working
2017-07-07 20:43:11 +02:00
DESKTOP-UH65DCE\MusTanG
ff8c2a27cd
Offroad 5th upgrade(Rare)
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Remove unknown Document
Add recipe for Police Offroad
Adds police lights and siren to the offroad.
2017-07-06 19:53:00 -05:00
DESKTOP-UH65DCE\MusTanG
98f7e92e9f
Rare Document Upgrades
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new item was created Top Secret(Rare Document) for special vehicle
upgrades
2017-07-06 19:19:36 -05:00
DESKTOP-UH65DCE\MusTanG
3fd8a502f7
Zamak veh upg recipes
2017-07-06 14:20:29 -05:00
DESKTOP-UH65DCE\MusTanG
8445a328f4
Van veh upg
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Van transport and van box vehicle upgrades 3 and 4 added to recipes.
transport can be upgraded into box with more materials
2017-07-06 14:01:41 -05:00
DESKTOP-UH65DCE\MusTanG
0817764cad
Clean Up
2017-07-06 10:20:37 -05:00
DESKTOP-UH65DCE\MusTanG
43052e9ec7
More Vehicles Upgrades
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Add in Hunter / Ifrit / Strider vehicle upgrades to configs
2017-07-06 10:14:12 -05:00
DESKTOP-UH65DCE\MusTanG
972328ac01
Update VehUpgKits recipes
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The kits are already a crafted item of all required upgrade items, so
these should only require themselves when upgrading.
2017-07-05 17:25:20 -05:00
DESKTOP-UH65DCE\MusTanG
a151cd21c5
Fixes
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Bad mistakes on my part :(
2017-07-05 16:19:19 -05:00
DESKTOP-UH65DCE\MusTanG
7db5f1c36d
Fix config class array
2017-07-05 16:11:34 -05:00
DESKTOP-UH65DCE\MusTanG
aabcb3f069
Added new crafting
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new kits crafting recipes and data
fix upgrade IV recipes
2017-07-04 14:30:48 -05:00
DESKTOP-UH65DCE\MusTanG
f0fdc9844d
add new crafted veh upg kits
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Added to Item Interactions for READ button on click
Added to Reading Documents for info on each kit
Added inherits from the respective ItemVehDoc so that it can be used for
upgrading.
2017-07-04 14:18:36 -05:00
DESKTOP-UH65DCE\MusTanG
657d4c7b29
Check and Correct Old Vehicle DB array
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When hosts upgrade they will have vehicles saved in their DB with the
old dataFormat.
This check by @He-Man will do the trick to solve this issue moving
forward with vehicle upgrades
2017-07-04 10:25:23 -05:00
DESKTOP-UH65DCE\MusTanG
1e77e0a22b
Add reading documents
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Add configs for easy editing of readable documents messages
Array for multiple messages, even a story. lol
Default messages are a hoot!
2017-07-03 19:08:04 -05:00
DESKTOP-UH65DCE\MusTanG
9faac57e27
Add new Vehicles to CfgPricing
2017-07-03 17:39:37 -05:00
DESKTOP-UH65DCE\MusTanG
e906d29c9c
More upgrades and new functions
2017-07-03 15:59:40 -05:00
DESKTOP-UH65DCE\MusTanG
44eb34445d
Msg for missing item
2017-07-03 07:40:47 -05:00
DESKTOP-UH65DCE\MusTanG
711e7aba06
Update VUS#1
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Change call to configFile to new missionConfigFile CfgVehicleUpgrades.
Add check for crypto client side before sent off to server for
completion
2017-07-03 07:35:42 -05:00
DESKTOP-UH65DCE\MusTanG
1dc4d147be
VUS #1
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ItemInteractions for VehDoc's set for UPGRADE
CfgVehicleUpgrade added for customizing materials needed
Server function for upgrading vehicle
CfgRemoteExec addition for server function above.
2017-07-03 07:22:20 -05:00
He-Man
0030953a71
Changed path for Drink Icon
2017-06-28 17:45:14 +02:00
He-Man
c53557ed1a
Changed path for Drink Icon
2017-06-28 17:44:24 +02:00
vbawol
ae5458a775
b801
2017-06-26 08:08:13 -05:00
vbawol
21d762eaa7
Merge pull request #772 from Ignatz-HeMan/patch-4
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Fixed Trader Count
2017-06-26 06:48:04 -05:00
vbawol
d3472d2638
Merge pull request #771 from ravmustang/Epoch-Assets-#2
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Epoch Assets #2
2017-06-26 06:47:37 -05:00
He-Man
929760808a
Fixed Trader Count
2017-06-26 00:46:51 +02:00
DESKTOP-UH65DCE\MusTanG
2a2c2d464e
Epoch Assets #2
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Wood Half Floor
Wood Quarter Floor
Create CfgMagazine for inventory kits
Create entries in the CfgItemInteractions/CfgBaseBuilding/CfgCrafting
Create CfgVehicles for built / SIM / Ghost models
Models in Object Builder
Fix penetration link to arma 2 ca folder, replaced with a3 wood_plate as
is on the full wood floor
create new memory points C, CB, CinE, CinW, CinS, CinN, E, EF, W, WF, S,
SF, N, NF
Tweak for proper snapping points in game
Assets:
Briefcase Silver (100oz)
Silver Bar (10oz)
Aluminum Bar (10oz)
Copper Bar (10oz)
Tin Bar (10oz)
KitWoodHalfFloor
KitWoodQuarterFloor
500Rnd_127x99_mag and tracer mags
200Rnd_127x99_mag and tracer mags
100Rnd_127x99_mag and tracer mags
2000Rnd_762x51_Belt
40mm_G_belt (200Rnd, 32, 64, 96)
30mm_G_belt (200Rnd, 40)
mas_50Rnd_127x107_DSHKM
mas_150Rnd_127x107_DSHKM
2017-06-24 23:28:12 -05:00
He-Man
394074c71d
Updated missing ServiePoint Changes
2017-06-25 03:51:48 +02:00
He-Man
093e600ae2
Updated missing ServiePoint Changes
2017-06-25 03:21:31 +02:00
He-Man
94c8db8408
Updated missing ServiePoint Changes
2017-06-25 03:19:29 +02:00
vbawol
3813a76dce
b800
2017-06-24 12:03:27 -05:00
vbawol
1f6dde98b1
Merge pull request #767 from ravmustang/Mosquito-Re-Arm
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mosquito re-arm
2017-06-24 10:51:50 -05:00
vbawol
61700f5b41
fix from @Ignatz-HeMan
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"otherwise he checks the aimpos of the Vehicle and this is mostly not
visible for the zombie"
2017-06-24 10:40:41 -05:00
vbawol
66f15a968f
make bitePlayer function also work with vehicles
2017-06-24 10:36:48 -05:00
vbawol
b217e743fc
b799
2017-06-23 23:57:53 -05:00
vbawol
3a59388163
use player instead of getPosATL for nearEntities
2017-06-23 17:38:56 -05:00
vbawol
e304f7f791
for sanity
2017-06-23 17:23:57 -05:00
vbawol
0e5d8e9d3f
zombie changes
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change nearestObject check into nearEntities also add vehicle classes
for detection and isPlayer checks
2017-06-23 17:11:11 -05:00
vbawol
05322dfb1c
test get|setUnitLoadout on player login
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since setUnitLoadout arguments can be global and have global effect it
may work better than some of the inventory commands that only work with
local args. (like: https://community.bistudio.com/wiki/addBackpack ,
https://community.bistudio.com/wiki/addWeapon , etc.)
If this helps then, a more Ideal fix would be to just use getUnitLoadout
on player save and setUnitLoadout on player logins.
2017-06-23 16:15:23 -05:00
DESKTOP-UH65DCE\MusTanG
3c0535eedb
mosquito re-arm
2017-06-20 21:27:18 -05:00
vbawol
b0312d2e13
b797
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add switch for auto refuel disableAutoRefuel
2017-06-19 17:38:14 -05:00
vbawol
dc95009712
update private array
2017-06-19 10:34:09 -05:00
vbawol
c5aa288e76
b796 server only
2017-06-19 08:35:17 -05:00
vbawol
0d17619e9b
remove auto refuel now works with all maps
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tested with and without the ```(typeOf _x in _pumps``` and get the full
map (Malden) done in about 100ms either way. Just checking for
```getFuelCargo > 0``` seems to be still just as performant and it can
catch other fuel sources on other maps.
2017-06-19 08:34:35 -05:00
vbawol
56b1a971de
b795 server only
2017-06-19 07:55:33 -05:00
Darren
bf593013b8
Better Code using TypeName and Lazy Evaluation
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nearestObjects might not work in this context. Using nearObjects.
Changed to nearObjects TypeName syntax, added lazy evaluation to the select.
2017-06-19 08:13:58 -04:00
Darren
29c239e6db
Remove Auto-Refuel from Altis/Stratis/Tanoa/(Malden 2035?)
2017-06-19 07:59:07 -04:00
vbawol
5c5e0ad49a
fixes for #759
2017-06-18 07:17:33 -05:00
vbawol
177831d1bb
b790
2017-06-16 20:07:00 -05:00
vbawol
2809e3698d
Merge pull request #764 from SMVampire/patch-1
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Add PlotPole ESP to EpochAH
2017-06-16 19:37:40 -05:00
vbawol
bc77cd2717
Merge pull request #763 from Ignatz-HeMan/patch-2
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Make ServicePoint more configurable
2017-06-16 19:36:57 -05:00
Darren
510aa2f1aa
Better Code
2017-06-16 19:16:32 -04:00
Darren
7731e69b4e
Fix Editor Code
2017-06-16 18:13:16 -04:00
Darren
209d635add
Add PlotPole ESP
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Reference #583 and #495
Time to run in editor on Tanoa: 84.5ms
2017-06-16 18:09:25 -04:00
He-Man
bc077339ab
Make ServicePoint more configurable
2017-06-16 15:30:09 +02:00
He-Man
64a8cb0f42
Make ServicePoints more configurable
2017-06-16 15:27:19 +02:00
He-Man
987a09bc80
Make ServicePoints more configureable
2017-06-16 15:24:08 +02:00
He-Man
48c6a94bda
Make ServicePointMarker configureable
2017-06-16 15:22:00 +02:00
He-Man
eb735d5ec2
Fixed: Zombie triggers Mission success
2017-06-15 19:32:10 +02:00
vbawol
5883d7e95e
1.0.0 b789
2017-06-13 19:19:23 -05:00
vbawol
9be597b5a5
version bump on experimental to 1.0.0
2017-06-13 11:23:08 -05:00
vbawol
e7092ad55d
b788
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- Can now mine metal scraps from Dynamic Debris vehicle wrecks using
sledgehammer.
- Can now "Search/Examine" Dynamic Debris Trash piles for loot.
- (Known issue: Dynamic Debris will respawn after server restart)
- Initial support for Malden 2035 map released with A3 1.72+.
- Fixed Admin panel corpse markers.
2017-06-11 12:28:23 -05:00
vbawol
3746aea515
b783
2017-06-08 14:51:56 -05:00
vbawol
09d8167703
add Malden support
2017-06-08 14:15:27 -05:00
vbawol
bdba7b2e43
b782
2017-06-06 08:14:05 -05:00
vbawol
784bb3d7f3
fixes to worldObjectType function
2017-06-06 08:13:36 -05:00
vbawol
c887028d9b
comment
2017-06-04 19:23:15 -05:00