Commit Graph

758 Commits

Author SHA1 Message Date
He-Man
72fde8640a Minerocks fixed 2018-03-16 14:14:49 +01:00
He-Man
923a41abff Config to block ATMs in Plot Range 2018-03-09 22:37:51 +01:00
He-Man
9ff76f4989 Last Script and BE for Power Sword 2018-03-06 20:18:36 +01:00
He-Man
1460773de3 Power Sword Function 2018-03-05 22:49:32 +01:00
He-Man
0d051e133f Reload Loadout on Pause
Thx to Grahame for the inspiration to add it just before logout.
This should fix the login without clothings.
This will not fix not visible Clothings for others, because it only runs
just before logout, but Players can force it be pressing ESC and waiting
until this command is fired.
2018-02-26 21:09:39 +01:00
He-Man
12e5746c82 Snap Helper + BE kicks
- Helper 3D-Icon + Line on the part, where element is snapped on (while
Base-Building)
- "PLAYER_REJECT_ServerVersion" kick, if connecting with older version
2018-02-01 18:52:55 +01:00
He-Man
03985c460d Snapping in Basebuilding
- Increased the snapping distance for Foundations, so it is much easier
to snap them correctly
- Added a SnapPoint between Floors for 2x Wall height
2018-01-30 17:58:56 +01:00
He-Man
b743a9be31 Small AutoRun fixes 2018-01-19 16:14:21 +01:00
He-Man
b5a99880d8 removed ; 2018-01-18 22:26:41 +01:00
He-Man
096f03e7b9 AutoRun
- Default Key is "W"
- You can change the key in EPOCH ESC Menu
- If choosen key is same as "moveforward" (default), you have to 2x tap
it, else you only have to 1x tap it
- If your legs are broken, you get a hint "can not autorun - legs are
broken"
- If the terrain is too steep, you only walk in AutoRun
- Inside Water, you can not Autorun
2018-01-18 21:40:18 +01:00
He-Man
f34ff90390 Use addMagazineOverflow + BE-Filter 2018-01-15 18:48:36 +01:00
He-Man
2ccb006697 Handle not full mags in Trader 2018-01-13 15:12:54 +01:00
He-Man
b2a2e25a2c Make Lighter Refillable 2018-01-10 21:16:29 +01:00
He-Man
a2172aaef5 Smaller fixes and tweaks
- Fixed usedItemRepack removes all same items with same rounds
- removed action "gear" by opening Cargo Container
- removed StorageInit (EH Killed), if Storage is indestructible
- Spawn Vehicles near 0 and port them after all is loaded to final
position (prevent collide)
- increased Altis World size to 25000 (better Vehicle / Trader Spawn)
2018-01-10 20:10:00 +01:00
He-Man
3eac0b0035 Skip ForceUpdate, if ForcedUpdateNow + fishingtime 2018-01-09 23:27:38 +01:00
He-Man
134627d08b Changed SnapPoints color for better visibility
White is mostly very hard to see.
2018-01-09 20:03:20 +01:00
He-Man
ec3953435a Fix nitelight not working inside Vehicles 2018-01-06 15:11:57 +01:00
He-Man
f59defbb5a CloseDisplay 999 on Playerdeath 2017-12-19 17:22:29 +01:00
Helion4
d224598e4c removed place holder for classname
male & female rad suit class names added in place holder spcae
2017-12-11 15:45:14 +00:00
He-Man
994e6f91e1 Fixes for ForceUpdate 2017-12-10 18:25:16 +01:00
DESKTOP-UH65DCE\MusTanG
f34c1c8e24 default select weapon on keys 1,2,3
Keys 1,2 and 3 now will process for a holstered weapon if the FAV BAR
item in slots assigned to those keys are not present in
inventory/weapons.
Interaction Items not in inventory will throw "Item Not Found" message
2017-12-06 10:22:34 -06:00
DESKTOP-UH65DCE\MusTanG
bdfee35a18 CfgActions overriding - fire on/off req - a3 hooking ++
[FIXED] BurnBarrel and FirePlace02 UserActions requiring lighter_epoch
did not need lighter when performed.
[NEW] CfgActions event handler for "Action" ("PrevAction" and
"NextAction" - not implemented yet)
-Allows ability to override any of the CfgActions/UserActions in Arma 3
and other mods.
[ADDED] usedItemRepack function to remove 1 use from the lighter.
[ADDED] Require fire extinguisher to "Put Out Fire" on the Burn Barrel
[CHANGED] ItemFireExtinguisher now has count = 5 for 5 uses to put out a
small fire
[ADDED] ItemFireExtinguisher to CfgItemSort and CfgPricing
[ADDED] Arma Sling Loading requires ItemRope to sling and returns rope
upon release..
[ADDED] Checks for R3F can_lift and Advanced Slingload InitVar.
[ADDED] If above mod/script is present disable Arma SlingLoad
Hook/Unhook action and key press.
[CHANGED] While working with keyDown EH, debug logs show the DIKCodes
are being pushed as whole numbers and not the 0x01 as the escape keyDown
handler was setup to use and why my tests were failing using the 0x30
for the letter B(Hook/Unhook).
[UPGRADED] Changed over the 0x01 and 0x30 to the actionKeys name in
order to properly handle those with client using custom keys.
[TEASED] Have a commented line in the Light Fire case showing future
plans for a fire system(BURN BABY BURN!).

[NEW] EPOCH_usedItemRepack

Description:
Allows adjusting of "ammo" counts in a magazine.
Can be used locally and on the server for a remote unit.
```
[_player,_magazine,_change] call EPOCH_usedItemRepack;
2017-12-05 18:20:08 -06:00
He-Man
755bef4284 Hints for Multigun Useage 2017-12-02 21:22:43 +01:00
He-Man
8ab05047e9 Simulation tweaks
- Added an option to completely disable Simulation for specific Base
Parts.
- Added Base Parts without animations to this array.
- Removed Base Objects Init (mpAddEventhandler "mpKilled") from
indestructible Base Objects, as it is not needed.
- Moved Dynamicsimulation server side (not needed client side)
- Resorted epochonfig.hpp
All changes are running on our Server without any problems and with a
good performance boost, as the dynamicsimulationhandler has not to
handle a few thousand objects anymore
2017-11-30 22:59:29 +01:00
He-Man
a6f43e934b Make Nuisance by shooting configureable
Also reduced it, because it is very high on default
2017-11-15 21:53:14 +01:00
Raymix
de1e15374b Reduces rads over time at a cost of immunity. 2017-11-12 15:10:40 +00:00
He-Man
8ff511d3ee Reworked GetOutMan EH
- Allows to park closer to walls
- Better prevent against Wall Glitching
- Now works for all Buildings (not only Epoch Walls)
2017-11-08 19:27:01 +01:00
He-Man
224032abb7 Fix for CameraView Check 2017-11-05 01:26:19 +01:00
vbawol
197df4863e
Merge pull request #952 from 82ndab-Bravo17/favbar
Fav bar and accessories
2017-10-28 17:25:49 -05:00
82ndab-Bravo17
d2ebcbe0ae Fav bar and accessories 2017-10-28 17:57:55 -04:00
Grahame
9f45414d2d
Update Epoch_setRadiation.sqf
Small fix for radiation post process effects when under 10% irradiated
2017-10-28 15:07:24 -04:00
Grahame
2fb026df0f
Update Event2.sqf
Added the variable _radiationEffectsThreshold as the condition for calling post-process screen effects for radiation
2017-10-28 15:06:20 -04:00
Grahame
6d9c145bca
Update init.sqf
Added the reading of radiationEffectsThreshold variable from CfgEpochClient.hpp
2017-10-28 15:04:58 -04:00
vbawol
d3b621b827 give attributes random data to use 2 decimal places 2017-10-27 09:17:34 -05:00
Raymix
2b0119f574 Consume uses message_stack, trader chat colored in orange now 2017-10-25 22:27:17 +01:00
Raymix
e77fcec023 add message_stack to consume items script 2017-10-25 21:57:29 +01:00
Raymix
78352726bd New message system - multi line support, fix for feedback #945. 2017-10-25 21:04:18 +01:00
Raymix
ba7285ee78 Remove quotes from messages 2017-10-25 17:55:27 +01:00
Raymix
8986729467 Fixes low energy issue #945 + new low battery sounds (below 5) 2017-10-24 19:29:56 +01:00
Raymix
17fae05e4e some weird git bug, won't let me discard these. No changes 2017-10-24 17:23:13 +01:00
DESKTOP-UH65DCE\MusTanG
f8a7a569ce mapOnZoomSetMarkerSize upgrade
Add exitWith to remove wasted resizing during scrolling
Add config entry for custom adjustments
Change how adjustment calculation is made.
Added new min calculation.
Adjust cfg marker sets sizing to fit new setup

🤘
2017-10-23 22:31:38 -05:00
vbawol
b71b86c4a7 move mod checks server side 2017-10-23 15:12:00 -05:00
vbawol
0adc494b75 revert animation state test 2017-10-23 14:32:06 -05:00
vbawol
0861ab0b97 move params 2017-10-23 13:57:55 -05:00
vbawol
258d6c82d9 animation state
added missing var init server side
moved playMoveNow to master loop init and after display checks.
added config switch setAnimStateEnabled to test this, set
setAnimStateEnabled = true in CfgEpochClient to enable. Disabled by
default.
2017-10-23 13:43:27 -05:00
Raymix
31401b5b39 geiger: remove unused fnc, reduce tick volume by half. 2017-10-23 19:09:21 +01:00
Raymix
6826cd6ad9 dynamenu: anim jitter fix, zoom from center fix, increased icon size by 50% 2017-10-23 18:51:24 +01:00
vbawol
e90096c30c Revert "let server handle playMoveNow"
This reverts commit 06d6a642d1.
2017-10-23 11:29:01 -05:00
vbawol
06d6a642d1 let server handle playMoveNow 2017-10-23 11:07:01 -05:00
vbawol
0f6abe3b15 add playMoveNow 2017-10-23 11:01:44 -05:00
vbawol
178c844f66 add animation state tracking
todo make use of animation state via login fsm
2017-10-23 10:53:34 -05:00
DESKTOP-UH65DCE\MusTanG
103cf4610a add max range config 2017-10-23 01:31:39 -05:00
DESKTOP-UH65DCE\MusTanG
d0d7c9d765 remove unused code 2017-10-22 20:54:22 -05:00
DESKTOP-UH65DCE\MusTanG
02d042b186 remove "location" type fixing serialization error 2017-10-22 20:52:08 -05:00
DESKTOP-UH65DCE\MusTanG
434c3159b9 geiger counter energy consumption 2017-10-22 19:18:19 -05:00
Raymix
cf34a30b57 geiger low energy warning 2017-10-22 19:45:38 +01:00
Raymix
da55cfafb9 spoke too soon, another logic issue fixed 2017-10-22 18:59:37 +01:00
Raymix
1b19df0cba another math issue, hopefully last 2017-10-22 18:49:47 +01:00
Raymix
25528b59c3 revert location changes + fix math in rads calc 2017-10-22 18:39:29 +01:00
Raymix
faa26dfe5a remove diag_log, oops 2017-10-22 17:39:18 +01:00
Raymix
a6aade38b9 disable geiger by default 2017-10-22 17:28:51 +01:00
Raymix
a3ff403d2c change back 2017-10-22 17:18:52 +01:00
Raymix
a7f5f1ea8f Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental 2017-10-22 17:16:30 +01:00
Raymix
e996d78695 Radioactive sickness calc 2017-10-22 17:15:58 +01:00
DESKTOP-UH65DCE\MusTanG
3e7a62560a cfglocations setVariable correction 2017-10-22 09:41:00 -05:00
Raymix
02e4b822e4 conflicts 2017-10-22 00:10:45 +01:00
Raymix
8b5f896424 Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental 2017-10-21 23:52:37 +01:00
Raymix
a893e7aa74 Geiger counter GUI release 2017-10-21 23:35:53 +01:00
Grahame
0ff57e294e Variable handling of accelerated HTA loss 2017-10-21 16:41:31 -04:00
Grahame
035ff7aa09 Added variable handling of accelerated HTA loss 2017-10-21 16:40:44 -04:00
vbawol
414013497c increase loot bias for bunkers 2017-10-21 06:08:39 -05:00
vbawol
2ce47c3a3f comment 2017-10-20 17:05:01 -05:00
vbawol
ae581880a4 fix possible random var collisions 2017-10-20 17:04:32 -05:00
He-Man
2d1835d455 SnapPoints for Floors 2017-10-20 23:15:17 +02:00
DirtySanchez
5427db38fe mapOnZoomSetMarkerSize upgrades to maintain preset size scaling
all markers now scaled based on sizing desired in the cfgMarkerSets.
Adjustment of 2.25 to the mapScale was added to achieve smaller markers sooner and maintain non cluttered map markers
2017-10-20 13:49:16 -05:00
DirtySanchez
6857111a02 remove comments, edit high value 2017-10-20 11:17:42 -05:00
DirtySanchez
9297fa539e onZoomMarkerScaling upgrade
use better mapScale value management and calculation
2017-10-20 11:15:09 -05:00
vbawol
27ef146313 make use of config based snap points 2017-10-20 10:08:52 -05:00
vbawol
760547789f item interaction fixes
Allow eating of all seeds
Fixed no effect from nanite injector, nanite cream, nanite pills, iodide
pills
Provide feedback when attempting to use morphine when you dont need it.

NOTE:
when using Default as parent class InteractAction defaults to ammo
repack = 0
interactActions 1,2 ,6,7,8,9 are all do the same thing via
_unifiedInteract function
2017-10-20 08:06:41 -05:00
DirtySanchez
2f6e0bf4c6 snapping corrections and direction lock for similar constructions
Add direction lock.
If direction lock it only allows 0 and 180 degrees adjustment.
Will force 90 to 180 an 270 to 0
This keeps all snaps in proper order during tests
2017-10-20 00:50:22 -05:00
vbawol
17f396b51b player stats changes
logic to select low or high criticalAttributes
forced blood drop if player is hypothermic.
force blood pressure rise if toxicity or radiation is over 55
removed Radiation reduction in master loop so you can only reduce
radiation with treatments
players blood pressure must stay within 11-179 range or be killed.
2017-10-19 19:44:05 -05:00
He-Man
7c43bc6e0d Trader Kill + BuildMode Keydown fixed 2017-10-19 20:45:41 +02:00
vbawol
d2bdbcb5d6 updates for toilet and kitchen sink
kitchenSink positions can be added to kitchenSinkPos at any time and
should spawn without BE kicks.
2017-10-19 13:16:34 -05:00
DirtySanchez
184b2da59e remove unused code
added a compile for code sent from config entry, this need not apply anymore
2017-10-19 12:58:46 -05:00
He-Man
b28ed47141 Fix for Marker 2017-10-19 19:22:44 +02:00
He-Man
96f72fc98a Option to overwrite Marker Text
Added Option to overwrite marker text and use it for Service Points
2017-10-19 19:10:52 +02:00
DirtySanchez
4aa72d5a5d add config mapOnZoomSetMarkerSize 2017-10-19 11:30:42 -05:00
DirtySanchez
83363f693b added same change below for the counter to raise 2017-10-19 10:43:35 -05:00
Grahame
8f4420f88d Update Event1.sqf
Only do the marker resizing of core Epoch mod markers since it causes issues with mission markers.

Also shrank the sizes a bit after discussion with @xDrokz
2017-10-19 11:27:30 -04:00
Grahame
d92e0f65be Update EPOCH_fnc_createLocalMarkerSet.sqf
Added EPOCH_ to the name of all local Epoch markers
2017-10-19 11:23:14 -04:00
DirtySanchez
b2cf56a7b6 global marker sets and map upgrade
New global marker sets and functions.
Replace all markers for events and locations(fully configurable in CfgMarkerSets)
New MapScale marker zoom feature.
2017-10-18 11:27:23 -05:00
He-Man
6590d3d655 Check Slot for Veh Upgrade 2017-10-17 18:31:14 +02:00
vbawol
2d4a7a0258 crafting changes
reverted changes to check Nearby
added crafted item count, default is 1. Allows for crafting multiples of
the same item (for example 1 plant in and 2 Seeds out)
added item return after crafting, this allows the smelting tools to be a
recipe requirement that gets refunded to player.
2017-10-17 07:51:53 -05:00
DirtySanchez
3eb4d63eba vector building enhancements
rework tempTarget for vectored objects and snapping
2017-10-17 04:50:31 -05:00
He-Man
0935cb3f08 Animations for Consumeitems 2017-10-17 00:24:38 +02:00
He-Man
ae1f874dc8 Morphine Usage 2017-10-16 20:56:04 +02:00
vbawol
853586def5 reworked mineral node harvesting
Can only use sledge hammer only to harvest nodes
seperated loot tables per mineral nodes
chance to loot on first strike 1 in 3
2017-10-16 11:02:09 -05:00
He-Man
35c9902232 Remove Ammo Tweaks 2017-10-15 18:19:41 +02:00
vbawol
aaf7b215c9 make use of underwater command 2017-10-13 16:15:03 -05:00
He-Man
ffa4ad32fd Make Sharks Lootable under Water 2017-10-12 22:48:32 +02:00
vbawol
63fc23b8cb fix snap checks 2017-10-12 07:04:34 -05:00
vbawol
9242b01f3b extra debug 2017-10-11 11:30:34 -05:00
vbawol
28340c2311 Base Building: spawn only ghost
used to spawn static version then swap, now it just spawns ghost version
first.
should also fix Garden_Epoch and other new item kicks.
2017-10-11 00:42:11 -05:00
vbawol
cd4f557f66 revert side changes for male
unlocked additional uniforms for side = 0,
Side =1 is still reserved for females
2017-10-10 21:29:04 -05:00
vbawol
cd32c98def cleanup 2 2017-10-10 14:57:11 -05:00
vbawol
3cb74266dd minor cleanup 2017-10-10 14:55:43 -05:00
vbawol
ebf28e6dae optimize EPOCH_fnc_weightedArray and usage
added isClass check to make sure item exists before adding to loottable.
updated for use with single array syntax of selectRandomWeighted
2017-10-10 10:50:07 -05:00
He-Man
49442da4d4 Restrict SP to local resources
Rearming not local turrets do not work, so make it similar to new
Dyna-Options to add / remove Magazines
- Driver can Refuel / Repair and Reload only Driver-Weapons
- All other Seats can only rearm they current available weapons
2017-10-09 22:51:22 +02:00
DESKTOP-UH65DCE\MusTanG
df12dc1b61 marker sets (local)
Player Location Marker with Assigned GPS
Death Marker location saved only when assigned GPS on death

CfgEpochClient on/off toggle for hosts
DynaMenu on map toggle for players

New Marker Sets come to life!
First set of functions for Local Marker Sets as needed for the above
feature additions
2017-10-08 13:37:48 -05:00
He-Man
a4ec14e468 Inventory fix
Fix blocked Inventory after we set rating to -2001
Thx DirtySanchez for helping to fix it!
2017-10-08 17:38:31 +02:00
He-Man
4cf3c6c02e BuildingLootPos + Bicycle compatible 2017-10-08 17:27:27 +02:00
He-Man
14c433581b Set Rating to -2001 2017-10-07 21:23:54 +02:00
He-Man
b1775a68ba Wait for local _playerObject
Hitpoints and EH's were set before playerobjects is local, so wait for
it!
2017-10-07 18:37:09 +02:00
vbawol
7ef339d958 changelog and comment cleanup 2017-10-07 10:41:44 -05:00
DESKTOP-UH65DCE\MusTanG
25f2dd6691 add configurable values
allows for hosts to setup their own default values instead of new player
defaults
2017-10-07 07:14:59 -05:00
vbawol
bdb168ba50 fix godmode with player vars 2017-10-06 21:17:14 -05:00
He-Man
f9a5c29fa8 Force Vehicle Save after adding / removing Mags 2017-10-06 14:01:29 +02:00
He-Man
8a4ab15fd1 override default action, if FavBar slot has item 2017-10-05 21:58:24 +02:00
He-Man
c6bcbe81eb Reworked Vehicle Rearm Scrips 2017-10-05 20:59:52 +02:00
vbawol
70b5f02011 interact actions updates
added action 16 that will repair most damaged player hitpoint and give
attributes
_unifiedInteract function now returns bool based on if item was removed.
added attributes to other new items
NOTE: will consider a digest system for 1.1
2017-10-04 11:17:41 -05:00
vbawol
3b60f68acf fix blood rise issue with bitePlayer 2017-10-04 07:57:28 -05:00
vbawol
5c6cc9bac7 remove debug 2017-10-03 17:01:04 -05:00
vbawol
d72af99663 loot fix test 2017-10-03 16:41:46 -05:00
vbawol
3345cc28b4 debug loot 2017-10-03 16:23:20 -05:00
vbawol
27ef4446e4 changelog and private updates 2017-10-03 15:59:49 -05:00
vbawol
50923897ef changelog and bunker loot spawning fixes
respawn bunkers on first spawn, to see if this fixes animation issues
2017-10-03 15:05:37 -05:00
vbawol
5f640933d9 optimize remoteexec usage for multiple targets 2017-10-03 09:11:18 -05:00
vbawol
bbd958ed52 energy fixes 2017-10-03 09:04:30 -05:00
He-Man
6cf522fc16 Fixed Wet Variable 2017-10-03 00:22:14 +02:00
DESKTOP-UH65DCE\MusTanG
f3700efba7 vector corrections and improvements
Correct vector snap issues clientside
Correct vector placement issues server side
Correct remoteExec reveal to clients(fixes incorrect placement during
swap)
2017-10-02 17:05:53 -05:00
He-Man
888629ea2b Reverted last change and changed hint 2017-10-02 18:57:08 +02:00
DESKTOP-UH65DCE\MusTanG
9029bc7524 dyna-menu functionality on map 2017-10-02 11:49:27 -05:00
vbawol
c479e04607 move say3d below second local check
Only want this to repair sound to play if the repair worked and did not
get stopped by second check
2017-10-02 11:42:00 -05:00
He-Man
fe8c16d88f Moved 2nd local check behind sleep 2017-10-02 18:27:09 +02:00
vbawol
381fdd44ea change loot bubble
use nearObjects instead of nearestObjects
use _lootClasses as filter for objects array, force array to lower to
prevent case issues.
This should allow loot spawn for simple objects.
2017-10-02 11:05:48 -05:00
vbawol
bf7d35b519 move rads for locations to client
locations cannot use public var option
2017-10-02 10:06:04 -05:00
vbawol
da0d2c2ad8 add item requirements to crafting
making metal bars from gold now require Smelting Tools in players
inventory.
2017-10-02 09:54:02 -05:00
vbawol
6ac1e72a97 set read only vars
with failback to normal use.
2017-10-01 19:48:32 -05:00
vbawol
1ab0c68a45 use local var within loop 2017-10-01 18:18:38 -05:00
vbawol
4f98071e8d dynamic radio active locations 2017-10-01 18:14:18 -05:00
vbawol
cce0f4aa2b toxic sapper updates
Increase range for toxic smoke from 6m to 12m.
toxic sapper.:
trigger smoke at unit spawn
readd smaller explosive charge
2017-10-01 17:15:42 -05:00
vbawol
f11f8a5a6c remove karma Item Interactions 2017-10-01 16:20:34 -05:00
vbawol
0b71db3917 fix ai spawning 2017-09-30 10:14:43 -05:00
vbawol
675348b160 fix blood pressure 2017-09-30 10:12:32 -05:00
vbawol
e11e60d209 debug 2017-09-30 09:34:16 -05:00
vbawol
9e7cc6843d private arrays 2017-09-29 11:29:20 -05:00
vbawol
cb17f01b56 fix inverted logic 2017-09-28 12:00:48 -05:00
vbawol
a5894bca15 debug spawn units 2017-09-28 11:30:26 -05:00
vbawol
7b37ed7c07 fix radio active site 2017-09-27 15:59:38 -05:00
vbawol
f122c2db0a fix nuisance 2017-09-27 15:46:15 -05:00
vbawol
bec28218f4 play local sound on repair 2017-09-27 14:33:38 -05:00
vbawol
2ebbfa70b8 mixed up with Nuisance 2017-09-27 11:22:28 -05:00
vbawol
74aecd3849 init playerspawnarray var
since we are using an gvar array here edits to it externally should not
require redefining local var for use in other events.
2017-09-27 11:10:20 -05:00
vbawol
7459f9d3a0 last typo 🎱 2017-09-27 11:01:33 -05:00
vbawol
8f1b71a26e player stats fixes part 6 2017-09-27 10:38:18 -05:00
vbawol
0ad1a967d8 player stats fixes part 5 2017-09-27 10:13:42 -05:00
vbawol
5db8af19f8 push change back to gvar
debug
2017-09-27 08:58:36 -05:00
vbawol
a3a0e7e2d9 Changes to default var loading 2017-09-26 21:20:41 -05:00
vbawol
38d704468d one more?> 2017-09-26 21:02:58 -05:00
vbawol
8903145ffa fixes part 4 2017-09-26 20:52:13 -05:00
vbawol
0f9eacd28a fixes part 3 2017-09-26 17:20:04 -05:00
vbawol
e675d29752 fixes part 2 2017-09-26 17:16:13 -05:00
vbawol
c4bf9c65ee one last fix... 2017-09-26 16:51:53 -05:00
vbawol
69a869ed2c fix error with wrong var 2017-09-26 16:32:57 -05:00
vbawol
91f998a7ed should be string here 2017-09-26 16:11:06 -05:00
vbawol
f3774c855a debug 2 2017-09-26 15:54:30 -05:00
vbawol
8b1a4d0f3c debug 2017-09-26 15:14:51 -05:00
vbawol
fc3ba3b3fb customHeader test
moved debug monitor to master loop
dropped digest idea for now
removed file check on masterloop and keydown
2017-09-26 14:31:39 -05:00
vbawol
853d69d201 use setvar for digest 2017-09-26 09:08:22 -05:00
vbawol
532dc34e86 test fix 2017-09-25 17:59:03 -05:00
vbawol
d318d99a86 setVectorDirAndUp after setpos
All uses of setVectorDirAndUp in arma code is after setpos not before.
2017-09-25 16:58:28 -05:00
vbawol
a2e9b150cc Merge pull request #873 from Ignatz-HeMan/patch-5
Fix for Vehicle Maintainance
2017-09-25 15:46:30 -05:00
He-Man
0ddc7d638d Fix for Vehicle Maintainance 2017-09-25 19:06:08 +02:00
He-Man
39f45eb855 Fix for Vehicle Maintainance 2017-09-25 19:04:24 +02:00
vbawol
a1d4d411fc Merge remote-tracking branch 'refs/remotes/origin/experimental' into exp-digest-test
# Conflicts:
#	Sources/epoch_code/compile/setup/EPOCH_clientRevive.sqf
#	Sources/epoch_code/init/client_init.sqf
#	Sources/epoch_config/Configs/CfgEpochClient.hpp
2017-09-25 01:02:55 -05:00
vbawol
9b0b4bd4e7 changelog and headers 2017-09-25 00:52:20 -05:00
vbawol
c67d642ef8 suppress NotUsed stat 2017-09-24 17:51:35 -05:00
DESKTOP-UH65DCE\MusTanG
ed095efb48 update to notused var name 2017-09-24 17:47:08 -05:00
DESKTOP-UH65DCE\MusTanG
bf41fb5b7d remove from default vars and add to debug 2017-09-24 17:38:56 -05:00
DESKTOP-UH65DCE\MusTanG
2f292d889a move karma and upgrade community stats coding 2017-09-24 12:26:11 -05:00
DESKTOP-UH65DCE\MusTanG
3b11fc7f75 Inventory space checks 2017-09-24 04:46:20 -05:00
DESKTOP-UH65DCE\MusTanG
19b5a06215 Commander Reload and Remove Turret Mags 2017-09-23 22:29:45 -05:00
DESKTOP-UH65DCE\MusTanG
122cb8b96c Gunner and Driver Turrets
Reload and remove mags from gunner and driver turrets.
Will expand for more slots
2017-09-23 20:58:48 -05:00
He-Man
90efc9258b fix for addrating 2017-09-20 20:17:41 +02:00
He-Man
e756568334 fix for addrating 2017-09-20 19:39:55 +02:00
He-Man
2afc23914f fix for addrating 2017-09-20 19:35:46 +02:00
vbawol
a0e9ec0153 digest concept
-use the second set of GVARs to track adding and removing attributes.
-Epoch_player* vars moved to local vars only accessible inside the
master loop.
-TODO: finish digest system with a config entry to control digest
limits. Some extra logic is needed.

Basically, when you consume some food, it will not increase your hunger
level immediately but raise over time.

Each of these should have limits on how much you can store in the digest
and how much each tick the digest var can affect the local player var in
the master loop.
2017-09-20 09:23:46 -05:00
vbawol
f4a95f6ab4 Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental 2017-09-15 11:07:15 -05:00
vbawol
589c05f597 handle incorrect index with param command 2017-09-15 11:07:10 -05:00
He-Man
02dbb34b8d Prevent filling inside Vehicles 2017-09-14 19:51:06 +02:00
vbawol
b9fffd4cb9 Better event driven cameraView checks
uses MissionEH PlayerViewChanged
removed fsm infinite loop checks
2017-09-12 16:29:42 -05:00
vbawol
80c3ba0917 testing for civ males 2017-09-12 13:50:25 -05:00
vbawol
a3a2de0841 Merge pull request #859 from Ignatz-HeMan/experimental
Fixes and Cleanups for VehRepair + ServicePoint
2017-09-08 11:43:30 -05:00
He-Man
3543ce892d Fixes and Cleanups for VehRepair + ServicePoint
- Added CinderWall Door to DoorCount in UpgradeBuild
- Added Option to prevent repairing full damaged HitPoints in
ServicePoint
- Added Option to disable removing Parts in Advanced Vehicle Repair
- Added CinderWallDoorwHatch_EPOCH to cfgBaseBuilding
- Fix in cfgCrafting for KitVehicleUpgradeI_200_EPOCH
- Added an "isdamageallowed" check in EPOCH_server_repairVehicle for
repairing untouched Vehicles in Bases
https://github.com/EpochModTeam/Epoch/blob/experimental/Sources/epoch_server/compile/epoch_vehicle/EPOCH_load_vehicles.sqf#L202-L203
- Some Cleanups of commented out lines
2017-09-08 18:34:56 +02:00
vbawol
f4ff04590f selectRandomWeighted is available now 2017-09-07 11:50:31 -05:00
He-Man
671b2d4030 Block BarrelBombs from FavBar + Sort/Pricing adds 2017-09-06 23:41:55 +02:00
vbawol
2cffcbc740 cleanup 2017-09-06 14:00:03 -05:00
vbawol
47e16a8318 use local vars for player stats 2017-09-06 09:43:15 -05:00
vbawol
73d5d95fc5 use apply to optimize 2017-09-06 09:39:34 -05:00
vbawol
3c13af5944 move AliveTime to local pt2 2017-09-05 16:28:07 -05:00