Samuel Keiffer
fb940ad27a
Merge branch 'sam/minotaur' into 'master'
...
Overhauled Minotaur
See merge request veloren/veloren!2193
2021-05-04 16:26:08 +00:00
Imbris
217502d516
Merge branch 'duelsik/wiring-sticky-trigger' into 'master'
...
(Wiring) Change Sticky to be handled by physics (but with disabled force on it)
See merge request veloren/veloren!2241
2021-05-04 16:15:19 +00:00
Daniel Mizerski
f1681f465f
(Wiring) Change Sticky to be handled by physics (but with disabled force on it)
2021-05-04 17:33:42 +02:00
Sam
062c290e49
Made buff commands exhaustive
2021-05-04 09:54:28 -04:00
Sam
2652660a58
Addressed comments and more testing feedback.
2021-05-04 08:45:14 -04:00
Sam
240a8e577d
Minor balancing tweaks.
2021-05-04 08:45:13 -04:00
Sam
5c241850f1
Added sfx. Addressed comments.
2021-05-04 08:45:12 -04:00
Sam
48fa4e7c1f
Balancing.
2021-05-04 08:45:11 -04:00
Sam
7ac1488181
Added kit for testing tier 4 dungeons.
2021-05-04 08:45:11 -04:00
Sam
164fd0de04
Particles for frenzy buff and ground cleave.
2021-05-04 08:45:10 -04:00
Sam
2290a22a15
Gave minotaur AI.
2021-05-04 08:45:09 -04:00
Sam
811f1fadb2
Replaced action_timer with action_state so there are additional fields.
2021-05-04 08:45:09 -04:00
jshipsey
c886accaf1
anims
2021-05-04 08:45:08 -04:00
Sam
d1139c3b7c
Added frenzy ability to minotaur.
...
Added self-buff character state.
Added frenzied buff kind.
Added better comments on each buff kind.
2021-05-04 08:45:07 -04:00
Sam
160bd3ef0c
Crippling strike now functional. Crippled debuff added.
2021-05-04 08:45:05 -04:00
juliancoffee
b81981f805
Draft implementation
2021-05-03 22:07:09 +03:00
Samuel Keiffer
771a8db2a8
Merge branch 'slipped/oritweak' into 'master'
...
ori tweaks, animal adjusts
See merge request veloren/veloren!2234
2021-05-03 18:49:22 +00:00
Samuel Keiffer
610c529c42
Merge branch 'sam/ability-sets' into 'master'
...
Allow Specification of Custom Ability Sets per Weapon
See merge request veloren/veloren!2231
2021-05-03 17:50:11 +00:00
Avi Weinstock
efa4f9fe0a
Experiment with const fn
lanczos lookup tables, enable weighted average interpolation for now.
2021-05-03 00:09:44 -04:00
Avi Weinstock
be39054767
Make terrain compression a checkbox instead of a bandwidth (throughput?) heuristic.
2021-05-03 00:09:44 -04:00
Avi Weinstock
b15913560b
Optimize CompressedData
with Vec::with_capacity
, and move obsolete formats from common_net
into the compression benchmark.
2021-05-03 00:09:24 -04:00
Avi Weinstock
c199d12f2d
Address MR 2207 review comments.
...
- Add metrics for which branch of the compression heuristic was taken.
- Reduce the threshold for the heuristic.
- Deduplicate code for dealing with lazy messages.
- Make jpeg dependency only scoped to the compression benchmark.
- Remove commented code.
2021-05-03 00:09:24 -04:00
Avi Weinstock
30cae40b82
Add a bandwidth-based heuristic for chunk compression.
2021-05-03 00:09:24 -04:00
Avi Weinstock
cdc2eccda8
Improve quadpng
by adding WidePacking
, which makes a wider image, which is faster due to PNG compressing by row. Heuristically switch between quadpng and deflate based on chunk height to reduce variance.
2021-05-03 00:09:24 -04:00
Avi Weinstock
dffc7db8f5
Add matplotlib
graph generation to the compression benchmarks.
2021-05-03 00:09:24 -04:00
Avi Weinstock
0f4315c98b
Remove a use of inline_tweak and use TallPacking
instead of GridLtrPacking
in common_net::msg::server
.
2021-05-03 00:09:24 -04:00
Mckol
c913b9b858
Added Lanczos interpolation for QuadPng
...
Should support arbitrary scales (N).
Does support arbitrary Lanczos a parameters (currently 2)
and sample sizes (currently 5x5).
2021-05-03 00:09:24 -04:00
Avi Weinstock
fe0f331a19
Add 5x5 manhattan blur effect to quadpng, and omit interpolation at chunk borders.
2021-05-03 00:09:24 -04:00
Avi Weinstock
c2fd5e807d
Experiment with 256-color palette "tripng" encoding, and Lanczos interpolation for "quadpng".
2021-05-03 00:09:24 -04:00
Avi Weinstock
a220cc569e
Add resolution downscaling to QuadPng's color channel, and use half-resolution QuadPng ingame.
2021-05-03 00:09:24 -04:00
Avi Weinstock
f81539cb00
Get PngPngPngJpeg terrain working in the actual game.
2021-05-03 00:09:24 -04:00
Avi Weinstock
a9a943c19a
Move compression helpers to common_net::msg::compression
and experiment with more image formats at more site kinds.
2021-05-03 00:09:24 -04:00
jshipsey
63fdc4f590
animal adjustments
2021-05-02 23:17:58 -04:00
James Melkonian
f553700e8c
Add map markers for lakes and mountains
2021-05-03 02:00:23 +00:00
Daniel Mizerski
7faa0d3cd9
Add fundamentals for wiring system.
2021-05-02 22:38:44 +02:00
jshipsey
769e21104e
higher health lower damage
2021-05-01 12:29:28 -04:00
jshipsey
dc5a38f1e8
ori addition to combomelee
2021-05-01 12:29:28 -04:00
Ludvig Böklin
d7ef414f59
Fix glider pitching down when trying to take off
2021-05-01 15:35:26 +02:00
Sam
d500a00414
Made naming of fields more explicit.
2021-05-01 09:25:56 -04:00
Sam
708cb12086
Fixed tests.
2021-05-01 09:25:55 -04:00
Sam
d3d4ee8bb0
Formatting stuffs.
2021-05-01 09:25:53 -04:00
Sam
3cb0ee98c8
Removed all unique and simple tool kinds.
2021-05-01 09:25:51 -04:00
Sam
a35b8b4aad
Removed ability set as field on items.
2021-05-01 09:25:49 -04:00
Ludvig Böklin
cc7f0f3ac2
Fix ori
2021-04-30 17:37:51 +02:00
DaforLynx
7334cce426
Poise (stun) SFX and fix for town music
2021-04-29 23:36:22 +00:00
Samuel Keiffer
e177aebd9e
Merge branch 'lboklin/lower-zero-lift-drag' into 'master'
...
Lower zero-lift drag
See merge request veloren/veloren!2223
2021-04-29 19:11:12 +00:00
Justin Shipsey
baf749c03e
Merge branch 'lboklin/object-masses' into 'master'
...
Define more accurate masses for objects
See merge request veloren/veloren!2220
2021-04-29 19:04:48 +00:00
Ludvig Böklin
c4444a908a
Lower zero-lift drag
2021-04-29 19:22:09 +02:00
Synis
4e4818ca9e
Query spatial grid for beam and aura system
...
fmt
2021-04-29 14:23:02 +02:00
Ludvig Böklin
6b52ea89b4
Add more specific masses to objects
2021-04-29 11:46:03 +02:00
Ben Wallis
b0aca9a348
Merge branch 'xvar/item-serialization' into 'master'
...
Changed Item serialization to not send ItemDef struct across the network
See merge request veloren/veloren!2215
2021-04-28 20:50:32 +00:00
Ben Wallis
14caae3667
Changed Item serialization to only send item_definition_id across the network rather than the whole ItemDef
2021-04-28 21:00:25 +01:00
DaforLynx
2e0272ce28
Town music
2021-04-28 05:07:59 +00:00
Ludvig Böklin
34660462e9
Glider physics
2021-04-27 14:41:48 +00:00
jshipsey
f845f2bd11
fix glide wield
2021-04-26 23:17:04 -04:00
Sam
1a7779beb3
Added angle check for new npcs.
2021-04-25 22:19:30 -04:00
jshipsey
a0a75b1921
comments
2021-04-25 22:02:32 -04:00
jshipsey
2c74a86170
skill adjustments, ori changes
2021-04-25 22:02:32 -04:00
jshipsey
c01fd86f44
ori fixes
2021-04-25 22:02:30 -04:00
Joshua Barretto
c6d1963f10
Merge branch 'zesterer/small-fixes' into 'master'
...
Small fixes
See merge request veloren/veloren!2201
2021-04-25 23:03:23 +00:00
Joshua Barretto
94b6fa6da3
Don't use movement efficiency for orientation
2021-04-25 23:00:30 +01:00
Joshua Barretto
3af4793762
Minor control over velocity when in the air
2021-04-25 22:37:25 +01:00
Marcel
35584d0344
Merge branch 'xMAC94x/reduce_deps' into 'master'
...
remove some unused deps Yuri found
See merge request veloren/veloren!2197
2021-04-25 20:22:31 +00:00
Marcel Märtens
1842b2d6eb
remove some unused deps Yuri found
2021-04-25 20:18:20 +02:00
Sam
6848851dc3
Cleaned up tweaks in ui and allowed sfx choosing to scale to amount of sfx variants provided.
2021-04-25 13:09:10 -04:00
Sam
372eff2a02
Initial SCT implementation to display blocks.
2021-04-25 13:09:09 -04:00
Sam
d2d8d43410
Addressed testing feedback.
...
Particles better.
2021-04-25 13:09:08 -04:00
Sam
b9d6bd2fd2
Parrying no longer requires releasing the block button, and instead can parry if block happened in buildup.
2021-04-25 13:09:07 -04:00
Sam
288a6f3a82
Blocking now works if no weapon is equipped in main hand.
...
Added temp sfx for blocking and parrying.
Added temp particles for successful parry.
Tweaked values of default block ability.
2021-04-25 13:09:02 -04:00
Sam
f5ec23df48
Parrying
2021-04-25 13:08:42 -04:00
Sam
91c6288213
Melee weapons can now block.
2021-04-25 13:08:42 -04:00
Sam
0170a38ebc
Removed unwraps in buffs
2021-04-25 12:01:21 -04:00
Snowram
c16ec43938
Body specific beam offsets
2021-04-25 04:07:12 +02:00
Snowram
8f54a0bf31
More phoenix AI work
...
More phoenix AI work
2021-04-25 04:07:12 +02:00
Snowram
8cf8e51962
Phoenix npc + AI (WIP)
2021-04-25 04:07:11 +02:00
Snowram
ab26efa970
Improves bird_large anims
2021-04-25 04:07:09 +02:00
Snowram
bd84677906
Day period dependant wildlife spawns
2021-04-25 02:14:51 +02:00
Snowram
fd177c9669
Breathe and stun anims
2021-04-25 02:14:50 +02:00
Snowram
eb98360183
Cockatrice bird_large conversion
2021-04-25 02:14:50 +02:00
Snowram
bc95484863
Swaps bird_small skeleton to a new bird_large
2021-04-25 02:14:49 +02:00
Ada Lovegirls
01c30868eb
Add option to load English string as fallback if string missing
2021-04-24 14:39:35 +00:00
Ygor Souza
71b8426592
Add basic distance check to shockwave hit test
...
Before checking if the entity hitbox intersects the shockwave shell, we
do a basic check that the entity is close enough to be hit, considering
its radius.
This fixes the unlimited vertical range problem, since the distance is
measured in 3D.
2021-04-24 03:09:45 +02:00
Ygor Souza
e59f1e8d28
Skip physics pass for arrows stuck on surfaces
...
This keeps the arrow velocity from changing, which is what was causing
the ProjectileHit outcome to be pushed multiple times for the same
arrow, since the outcome checks if the arrow velocity is above a given
threshold.
2021-04-22 23:03:04 +02:00
Marcel
e14f8b9745
Merge branch 'aweinstock/deflate-terrain' into 'master'
...
Compress terrain chunks with deflate. Includes a benchmark showing that this...
See merge request veloren/veloren!2166
2021-04-22 17:12:53 +00:00
Monty Marz
b69eb61e7b
Add handles to lanterns, fix cooking pot scale
2021-04-22 17:12:07 +00:00
jshipsey
9d82b20891
remove 0.8, add snow's mixed_vel idea for other bodies
2021-04-22 00:04:39 -04:00
Dominik Broński
1d25016459
Merge branch 'lboklin/arrow-turret-drag-fix' into 'master'
...
Fix ArrowTurret drag coefficient
See merge request veloren/veloren!2175
2021-04-21 20:17:44 +00:00
Imbris
51c0f8733c
Quick physics perf fix
2021-04-21 14:03:23 -04:00
Imbris
1af4a04231
Revert "Merge branch 'revert-b10718c5' into 'master'"
...
This reverts merge request !2172
2021-04-21 17:10:13 +00:00
Joshua Barretto
880236f223
Merge branch 'zesterer/lanterns' into 'master'
...
Made characters carry lanterns higher when possible
See merge request veloren/veloren!2169
2021-04-21 16:40:20 +00:00
Ludvig Böklin
37713cb4ad
Fix ArrowTurret drag coefficient
2021-04-21 18:26:23 +02:00
Imbris
68539a751b
Merge branch 'revert-b10718c5' into 'master'
...
Revert "Merge branch 'imbris/agent-opt' into 'master'"
See merge request veloren/veloren!2172
2021-04-21 15:06:35 +00:00
Imbris
699a5493ec
Merge branch 'lboklin/simplify-buoyancy' into 'master'
...
Simplify buoyancy for performance reasons
See merge request veloren/veloren!2171
2021-04-21 15:06:31 +00:00
Joshua Barretto
ed7cc12213
Made characters carry lanterns higher when possible
2021-04-21 15:59:29 +01:00
Ludvig Böklin
a1744182b3
Simplify buoyancy for performance reasons
2021-04-21 16:19:02 +02:00
Ludvig Böklin
6e364665cb
Prevent drag forces from causing something to come to a complete stop
2021-04-21 16:13:51 +02:00
Imbris
fd672980c4
Revert "Merge branch 'imbris/agent-opt' into 'master'"
...
This reverts merge request !2024
2021-04-21 14:10:06 +00:00
Avi Weinstock
308ad4d81e
Cleanup errors introduced in rebase.
2021-04-20 23:34:17 -04:00
Avi Weinstock
15e32e5655
Move terrain compression code to common_net and disable redundant LZ4 compression on the terrain stream.
2021-04-20 23:24:24 -04:00
Avi Weinstock
6d9de520f3
Compress terrain chunks with deflate. Includes a benchmark showing that this makes them around 70% smaller, and is the same speed as LZ4.
2021-04-20 23:23:53 -04:00
Imbris
76ff00757f
Appease clippy, add CHANGELOG entry
2021-04-20 15:29:20 -04:00
Imbris
e17477979f
Remove extra chunk cloning and parallelize serialization in the server terrain sys
2021-04-20 15:25:05 -04:00
Imbris
e750c9d570
Switch agent target search to use a spatial grid, add convience method for querying the aabr of a circle
2021-04-20 15:25:04 -04:00
Imbris
a76fdbc325
Expose CachedSpatialGrid resource that is updated by the physics system, move BuildAreas into its own module, removed unused ExecMode
2021-04-20 15:25:04 -04:00
Imbris
26222a0a2d
Rename common-sys to common-systems and rearrange common-state slightly
2021-04-20 15:25:04 -04:00
Ludvig Böklin
762c68cfbb
Basic fluid dynamics and physical properties for entities
2021-04-20 17:38:19 +02:00
Joshua Barretto
bcf9a8089f
Merge branch 'better-crafting' into 'master'
...
Crafting station sprites in towns
See merge request veloren/veloren!2160
2021-04-20 15:08:36 +00:00
Joshua Barretto
68004bc39c
Made cooking pots glow
2021-04-20 15:39:46 +01:00
Joshua Barretto
a19212daf7
Fix block-snapping at low framerates
2021-04-20 14:59:59 +01:00
Joshua Barretto
9ff7db9b1c
Account for FP imprecision in block-hopping
2021-04-20 14:54:21 +01:00
Joshua Barretto
36e95e0c03
Cleaned up client-side recipe handling
2021-04-20 12:33:22 +01:00
Monty
86445af09c
change cauldron spawning
...
cooking pot height
fmt
fmt, changelog
2021-04-20 02:48:13 +02:00
Monty
a4d56e7843
more sprite stuff and crafting UI update
...
fix item images
fix CR display
2021-04-20 02:46:06 +02:00
Monty
a1fe7c12c3
fmt, add sprites
2021-04-20 02:46:04 +02:00
Joshua Barretto
5598d07944
Added crafting stations
2021-04-20 02:45:59 +02:00
Marcel Märtens
7348e399e0
only have 1 Fn passed to tick fn
2021-04-20 01:49:45 +02:00
Marcel Märtens
485a477503
include origin into system name
2021-04-20 01:30:27 +02:00
Marcel Märtens
425063e24e
remove authc from common::net
2021-04-20 01:30:23 +02:00
Marcel Märtens
5862920f32
seperate sys/state
2021-04-20 01:30:17 +02:00
Joshua Barretto
4ad5257e40
Rebalanced mist
2021-04-19 22:26:56 +01:00
Joshua Barretto
ed20a66b20
Fixed block-snapping
2021-04-19 21:46:51 +01:00
Joshua Barretto
b700d9a641
Merge branch 'zesterer/econ-tweaks' into 'master'
...
Limit trading currency to sane amounts
See merge request veloren/veloren!2154
2021-04-19 10:46:17 +00:00
Joshua Barretto
324148d9a3
Limit trading currency to sane amounts
2021-04-19 10:04:28 +01:00
Sam
ce7581037c
Overhauled dash melee.
2021-04-18 18:36:12 -04:00
Joshua Barretto
cb817c0313
Merge branch 'zesterer/econ-tweaks' into 'master'
...
Rebalanced economy somewhat
See merge request veloren/veloren!2148
2021-04-18 21:20:49 +00:00
Samuel Keiffer
60d38cc03b
Merge branch 'aweinstock/dodgesplosion' into 'master'
...
Unlock dodge roll iframes and staff explosion by default.
See merge request veloren/veloren!2146
2021-04-18 20:46:15 +00:00
Avi Weinstock
0404250300
Unlock dodge roll iframes and staff explosion by default.
2021-04-18 16:16:06 -04:00
Joshua Barretto
352fce239e
Allow trading items not sold by merchants
2021-04-18 20:07:00 +01:00
Joshua Barretto
cac9ac6807
Trading stock limits
2021-04-18 18:58:26 +01:00
Samuel Keiffer
1892ec571d
Merge branch 'sam/permanent-spawn-safezone' into 'master'
...
Safezone is now permanently in existence at spawn.
See merge request veloren/veloren!2144
2021-04-17 23:44:10 +00:00
Sam
416fe5c2af
Safezone is now permanently in existence at spawn.
2021-04-17 17:33:54 -04:00
Ben Wallis
0e83de205b
Changed plugin load errors to debug and reworded plugin init/load error messages
2021-04-17 22:04:14 +01:00
Ben Wallis
a4cdb89987
Implemented inventory sorting
2021-04-17 22:04:08 +01:00
Avi Weinstock
af47c0dc21
Added /server_physics
admin command.
2021-04-17 13:44:22 -04:00
Samuel Keiffer
c962c5f12e
Merge branch 'gGmMsS/Burning' into 'master'
...
Added burning debuff for Staff M2
See merge request veloren/veloren!2134
2021-04-15 23:51:33 +00:00
Imbris
85ee4c8cd1
Merge branch 'aweinstock/server-authoritative-physics' into 'master'
...
Aweinstock/server authoritative physics
See merge request veloren/veloren!2126
2021-04-15 22:24:00 +00:00
gGmMsS123
d5a887f195
m2 staff
2021-04-16 00:48:20 +03:00
gGmMsS123
e33961e1fa
M2 Staff Final Touch
2021-04-16 00:34:24 +03:00
gGmMsS123
0d956610ec
Added burning debuff for Staff M2
2021-04-15 23:34:28 +03:00
Avi Weinstock
2fb7575d60
Address MR 2126 comments.
2021-04-15 15:17:39 -04:00
jshipsey
8f20d17c9a
attacking movement tweaks
2021-04-15 12:13:50 -04:00
jshipsey
896d2a5b63
combat tweaks
2021-04-15 11:43:52 -04:00
Avi Weinstock
50d0314a75
Add a toggle to negotiate the use of server-authoritative physics.
2021-04-15 08:50:17 -04:00
Justin Shipsey
f7f2eb4b9b
Merge branch 'sam/2h-offhand-anim-fixes' into 'master'
...
2 Hand Offhand Animation Fixes
See merge request veloren/veloren!2129
2021-04-15 01:21:52 +00:00
Sam
c88df846a7
Fixes animation parameters so a 2h weapon in the offhand slot doesn't look wonky.
2021-04-14 17:38:37 -04:00
Sam
94042bdf79
Stats adjusted for 2h. Poise adjusted by handedness.
2021-04-14 15:03:37 -04:00
holychowders
568a8d9666
Resolve Issue #978 - Extract SkillSet Into Its Own Component
2021-04-14 15:35:34 +00:00
jshipsey
161382d06a
changelog
2021-04-13 20:19:35 -04:00
jshipsey
ea9b871374
loot tables, clippy, animation tweaks
2021-04-13 20:18:59 -04:00
Sam
0b10ffc715
You can now roll without a weapon equipped.
2021-04-13 20:18:58 -04:00