Imbris
|
c4999f5e9d
|
adjust how figure head coloring is done
|
2019-09-03 23:05:58 -04:00 |
|
Imbris
|
9d086949d1
|
Add basic index based coloring for figures
|
2019-09-03 23:05:56 -04:00 |
|
Imbris
|
fd251c4d3a
|
Fix sliders, remove uneeded method, fix aspect ratio in character creation
|
2019-09-03 23:05:54 -04:00 |
|
Imbris
|
7bebffb2af
|
Add ron file for head offsets, segment unionizer
|
2019-09-03 23:05:52 -04:00 |
|
Imbris
|
ab34377309
|
Add basic segment combination
|
2019-09-03 23:05:50 -04:00 |
|
Imbris
|
3ccbb0f38d
|
Convert tooltips to use ImageFrame, add autosizing
|
2019-09-01 15:34:20 -04:00 |
|
Monty Marz
|
f53904b534
|
More sprites, ui fixes, lianas
|
2019-09-01 19:04:03 +00:00 |
|
timokoesters
|
ecbf7cad5b
|
Remove old code
|
2019-08-31 09:00:20 +02:00 |
|
jshipsey
|
b81cd6a8f9
|
combine character.action movement blocks
|
2019-08-30 22:51:46 -04:00 |
|
timokoesters
|
9a832dd56b
|
Move std::mem::discriminant into new method
|
2019-08-30 22:51:46 -04:00 |
|
jshipsey
|
78bf7a0997
|
slowed movement for block/attack, cleaned up code, made foot speed velocity dependent, tweaked blocking animation
|
2019-08-30 22:50:53 -04:00 |
|
timokoesters
|
b99bac87db
|
Make npcs roll correctly
|
2019-08-30 22:50:53 -04:00 |
|
timokoesters
|
77a48c61a1
|
Fix rolling for the player
|
2019-08-30 22:50:53 -04:00 |
|
jshipsey
|
f8d0b1040a
|
readded cidle
|
2019-08-30 22:50:53 -04:00 |
|
jshipsey
|
bec942753e
|
some stuff fixed, other stuff still broken
|
2019-08-30 22:50:53 -04:00 |
|
jshipsey
|
e6197d4c10
|
separate static anims for feet (run/static)
|
2019-08-30 22:50:53 -04:00 |
|
timokoesters
|
15978d216b
|
Rename controller main, alt to primary, secondary
|
2019-08-31 00:13:45 +02:00 |
|
timokoesters
|
a95893e43b
|
Remove inventory::swap and improve inventory::insert
|
2019-08-31 00:09:25 +02:00 |
|
timokoesters
|
ba02956f05
|
Make boost RMB go upward again
|
2019-08-31 00:08:44 +02:00 |
|
timokoesters
|
bd8e71c5aa
|
Rename activate_inventory_slot to use_inventory_slot
|
2019-08-30 22:46:45 +02:00 |
|
timokoesters
|
5d02d32ec6
|
Make inventory::get return a reference
|
2019-08-30 22:42:43 +02:00 |
|
timokoesters
|
082ccd7c46
|
Avoid right-ward shift
|
2019-08-30 22:32:47 +02:00 |
|
timokoesters
|
7e66fe792d
|
Return the item again if slot was not wrong
|
2019-08-30 21:03:49 +02:00 |
|
timokoesters
|
952ec35857
|
Remove warnings
|
2019-08-29 19:54:53 +02:00 |
|
timokoesters
|
512d2d9a8e
|
Rename Teleport to Boost
|
2019-08-29 19:44:30 +02:00 |
|
timokoesters
|
075827698f
|
Use RMB to boost away again
|
2019-08-29 19:44:30 +02:00 |
|
timokoesters
|
6e1c78e5d5
|
Add debug mode item giving speed boost in look_dir on click
|
2019-08-29 19:44:28 +02:00 |
|
timokoesters
|
155605841b
|
Use comp::Stats to store Equipment, make char weapon selection work
|
2019-08-29 19:44:28 +02:00 |
|
haslersn
|
9844e95e5f
|
common: Stop abusing wild animals for bit shifts
|
2019-08-29 18:06:52 +02:00 |
|
yashaslokesh
|
be71aea20b
|
Changed exp type from f64 to u32 and altered exp calculations and function signatures to adhere to the new types
Signed-off-by: Yashas Lokesh <yashas.lokesh@gmail.com>
|
2019-08-27 22:33:14 +00:00 |
|
timokoesters
|
b725b0e9ea
|
End rolling when player is in the air
|
2019-08-27 11:06:55 +02:00 |
|
timokoesters
|
74677784c0
|
Add attack buildup duration (Delay before hit)
|
2019-08-27 11:06:54 +02:00 |
|
timokoesters
|
72564cf8b4
|
Make action durations constants
|
2019-08-27 11:06:54 +02:00 |
|
timokoesters
|
869535e5a2
|
Rename tool strength/damage to power
|
2019-08-26 20:05:13 +02:00 |
|
timokoesters
|
a7747fe965
|
Simplify code
|
2019-08-26 13:12:45 +02:00 |
|
timokoesters
|
c4879307af
|
Update to github vek repo
|
2019-08-26 13:12:45 +02:00 |
|
timokoesters
|
b89bfcbfc1
|
Remove unnecessary map
|
2019-08-26 13:12:44 +02:00 |
|
timokoesters
|
08fa6a3414
|
Prevent problems with no vel while rolling in the future
|
2019-08-26 13:12:44 +02:00 |
|
timokoesters
|
c278ac9927
|
Add todo making glide an ability/item
|
2019-08-26 13:12:44 +02:00 |
|
timokoesters
|
98f8196a16
|
Put combat related values into constants
|
2019-08-26 13:12:43 +02:00 |
|
timokoesters
|
05f2f168fd
|
Make falldamage local, don't use force update for local, cleanup
|
2019-08-26 13:12:43 +02:00 |
|
timokoesters
|
eb34e5bb27
|
fmt
|
2019-08-26 13:12:43 +02:00 |
|
timokoesters
|
b96557d012
|
Fix roll from cliff bug
|
2019-08-26 13:12:42 +02:00 |
|
timokoesters
|
a715a84ea7
|
Implement unstoppable rolling
|
2019-08-26 13:12:42 +02:00 |
|
timokoesters
|
01410569a4
|
Use look_dir when blocking
|
2019-08-26 13:12:41 +02:00 |
|
timokoesters
|
3258fa3a3c
|
Add basis for projectiles
But we have no controller action to spawn them yet
|
2019-08-26 13:12:41 +02:00 |
|
Songtronix
|
814e858720
|
Split Events in ServerEvent and LocalEvent
|
2019-08-26 13:12:41 +02:00 |
|
timokoesters
|
75368dbac1
|
Remove dbg
|
2019-08-26 13:12:40 +02:00 |
|
timokoesters
|
62745c4cad
|
Only use look_dir for ori when wielded or attacking
|
2019-08-26 13:12:40 +02:00 |
|
timokoesters
|
295969517c
|
Improve combat range
|
2019-08-26 13:12:40 +02:00 |
|
timokoesters
|
b826edf6e8
|
Make aiming 2D
|
2019-08-26 13:12:39 +02:00 |
|
timokoesters
|
0912de2a26
|
Make aiming more precise
|
2019-08-26 13:12:38 +02:00 |
|
timokoesters
|
e90f95bc75
|
Look in the direction of the camera
|
2019-08-26 13:12:38 +02:00 |
|
jshipsey
|
39bd888a7c
|
idle block animation
|
2019-08-26 13:12:38 +02:00 |
|
timokoesters
|
e7c61c30cc
|
Block when pressing right click while looking at the attacker
|
2019-08-26 13:12:37 +02:00 |
|
timokoesters
|
e42ffb362a
|
Remove unnecessary components
|
2019-08-26 13:12:37 +02:00 |
|
timokoesters
|
b748c1a6e5
|
Make gliding the error animation
|
2019-08-26 13:12:37 +02:00 |
|
timokoesters
|
0bb70d8182
|
Fix water
|
2019-08-26 13:12:36 +02:00 |
|
timokoesters
|
5ab03abbdd
|
Remove animation warnings
|
2019-08-26 13:12:36 +02:00 |
|
timokoesters
|
799c73d43a
|
Fix characterstate in movement.rs, not phys.rs
|
2019-08-26 13:12:35 +02:00 |
|
timokoesters
|
808467c616
|
Reset controller after each tick
|
2019-08-26 13:12:35 +02:00 |
|
timokoesters
|
4d6a32e00f
|
Allow non player entites to be removed again
|
2019-08-26 13:12:35 +02:00 |
|
timokoesters
|
90c81b4759
|
Reset controller after each tick
|
2019-08-26 13:12:34 +02:00 |
|
timokoesters
|
5d5ccd7b99
|
Move from state components to single CharaterState struct
This makes split animations easy and improves overall code quality
|
2019-08-26 13:12:34 +02:00 |
|
Christian Authmann
|
840e2cbfbf
|
Build script: check if git-lfs works
|
2019-08-22 19:18:47 +02:00 |
|
Joshua Barretto
|
d9854ad682
|
Merge branch 'zesterer/instancing' into 'master'
Instancing (block sprites)
See merge request veloren/veloren!450
|
2019-08-22 11:10:57 +00:00 |
|
Vechro
|
c6b2303890
|
Fix wielding jump issue
|
2019-08-21 20:34:21 +03:00 |
|
Monty Marz
|
fade04d44e
|
Pfauenauge/plants grass
|
2019-08-21 17:22:05 +00:00 |
|
Vechro
|
c40e15f070
|
Fix velocity when stuck
|
2019-08-21 20:17:19 +03:00 |
|
Joshua Barretto
|
5f09ab3a4f
|
Added multiple sprite block kind support
|
2019-08-20 00:31:11 +01:00 |
|
Joshua Barretto
|
b31cca4bb3
|
Added wheat and sprite rendering
|
2019-08-19 21:09:35 +01:00 |
|
Acrimon
|
a41cf1a83d
|
Disabled unsafe using lint level.
|
2019-08-19 14:39:23 +02:00 |
|
Acrimon
|
d0f10115f4
|
Eliminated unsafe.
|
2019-08-19 14:33:31 +02:00 |
|
Monty Marz
|
29f6186139
|
hotbar changes
completely switched to. vox files
easier to see design
gradient and numbers on the health/mana bar
|
2019-08-18 18:07:21 +00:00 |
|
Joshua Barretto
|
49426565dc
|
Renamed normal StructureBlock variant
|
2019-08-18 15:33:16 +01:00 |
|
Joshua Barretto
|
e535537106
|
Added default block kind to structure loading
|
2019-08-18 10:33:18 +01:00 |
|
Joshua Barretto
|
825d8bb632
|
Fixed water in caves, made water reflection vary with lighting
|
2019-08-18 10:33:18 +01:00 |
|
Vechro
|
b5b3b980fe
|
Add green sludge special index
|
2019-08-18 10:33:18 +01:00 |
|
Vechro
|
944067fd43
|
Add water special index
|
2019-08-18 10:33:18 +01:00 |
|
Joshua Barretto
|
42237a84e4
|
Added translucent meshing pass, water reflections
|
2019-08-18 10:33:18 +01:00 |
|
jshipsey
|
f14a182734
|
removed wield slowdown by popular request
|
2019-08-18 03:26:52 -04:00 |
|
Piotr Korgól
|
586bf5faff
|
Add adminify command to temporarily give admin perms
|
2019-08-17 23:35:01 +02:00 |
|
Imbris
|
5054f1e87d
|
remove palette dependency
|
2019-08-16 00:01:20 -04:00 |
|
Imbris
|
be0e0e52a8
|
Improve colors
|
2019-08-15 23:59:09 -04:00 |
|
Imbris
|
c09eb77149
|
Add srgb converion in shaders
|
2019-08-15 23:56:14 -04:00 |
|
Imbris
|
43ec7b200b
|
Handle errors in file watching
|
2019-08-15 23:56:13 -04:00 |
|
Imbris
|
cb25c45dec
|
Move shaders, start asset reloading system
|
2019-08-15 23:56:12 -04:00 |
|
Acrimon
|
42e065d425
|
[Common] Switch mutexes and channels.
|
2019-08-16 00:19:54 +02:00 |
|
Piotr Korgól
|
0221de484e
|
Give singleplayer its own server settings
|
2019-08-14 17:51:59 +02:00 |
|
Piotr Korgól
|
8ec0a06bbe
|
Fix spawn command, properly search for admins
|
2019-08-14 17:30:36 +02:00 |
|
Piotr Korgól
|
6882170d6f
|
Add Admins field to the settings file
|
2019-08-14 17:30:36 +02:00 |
|
Piotr Korgól
|
98c0692260
|
Add AdminPerms component, make some commands require it
|
2019-08-14 17:30:36 +02:00 |
|
Acrimon
|
b4a46f3e6e
|
Finished switch to hashbrown.
|
2019-08-11 22:38:28 +02:00 |
|
Joshua Barretto
|
d5aee13c91
|
Merge branch 'zesterer/small-fixes' into 'master'
Added entity event system, fixed fall damage
See merge request veloren/veloren!418
|
2019-08-09 23:56:49 +00:00 |
|
telastrus
|
de2082469d
|
auth done, no popup yet
|
2019-08-08 12:01:15 -04:00 |
|
telastrus
|
6d94d43021
|
still compiles
|
2019-08-07 23:56:02 -04:00 |
|
Joshua Barretto
|
5b62531da3
|
Added /explosion command
|
2019-08-07 18:17:04 +01:00 |
|
Joshua Barretto
|
192f5d355f
|
Switched to EventBus system
|
2019-08-07 16:39:16 +01:00 |
|
Joshua Barretto
|
98a913195b
|
Added entity event system, fixed fall damage
|
2019-08-07 10:50:49 +01:00 |
|
telastrus
|
e4f2c73b85
|
undo unnecessary pub mod
fixed comments
fixed other comment
|
2019-08-06 22:46:25 -04:00 |
|
telastrus
|
0eafd42c0f
|
fall damage + velocity debug
|
2019-08-06 17:51:13 -04:00 |
|
Joshua Barretto
|
73a44d0fb1
|
Collision fixes, better camera in build mode
|
2019-08-06 16:00:14 +01:00 |
|
timokoesters
|
1227596406
|
Implement specifier syntax and cleanup
|
2019-08-06 08:31:48 +02:00 |
|
Joshua Barretto
|
a324f01a1d
|
Improved orientation slerping
|
2019-08-04 15:51:17 +01:00 |
|
Piotr Korgól
|
d3f2ca69a4
|
Change the version number to 0.3
|
2019-08-04 13:53:59 +02:00 |
|
Joshua Barretto
|
c7d2fbc20e
|
Made humanoids glide when chasing
|
2019-08-04 09:21:29 +01:00 |
|
Joshua Barretto
|
ee0eb8d53c
|
Better enemy AI targetting and combat
|
2019-08-04 08:58:41 +01:00 |
|
Joshua Barretto
|
f08d8bb00a
|
Better movement lerping
|
2019-08-03 22:15:23 +01:00 |
|
Joshua Barretto
|
8b9a92b30e
|
Added dungeons
|
2019-08-03 22:15:23 +01:00 |
|
Monty Marz
|
d180c47edc
|
Pfau/combat
|
2019-08-03 21:11:57 +00:00 |
|
Joshua Barretto
|
c9f1a793db
|
Merge branch 'timo-kill-xp' into 'master'
Give xp depending on max hp and lvl of entity killed
See merge request veloren/veloren!400
|
2019-08-03 20:57:06 +00:00 |
|
timokoesters
|
7365dbe9e6
|
Give xp depending on max hp and lvl of entity killed
|
2019-08-03 21:30:01 +02:00 |
|
timokoesters
|
6b69b24185
|
Make ori more precise
|
2019-08-03 20:41:55 +02:00 |
|
Joshua Barretto
|
5fc6ab2126
|
Better enemy attack rate
|
2019-08-03 19:40:20 +01:00 |
|
timokoesters
|
91b8b69186
|
Use slerp for ori
|
2019-08-03 20:33:31 +02:00 |
|
Joshua Barretto
|
c33892e8af
|
Made entity collisions z-dependent
|
2019-08-03 19:09:01 +01:00 |
|
Joshua Barretto
|
71bf09d3b7
|
Better orientation in the air
|
2019-08-03 18:30:48 +01:00 |
|
Joshua Barretto
|
e52250a193
|
Made orientation change with move_dir, added a small amount of knockback
|
2019-08-03 18:24:07 +01:00 |
|
Joshua Barretto
|
5e3e87f9c5
|
Made enemies sometimes roll
|
2019-08-03 13:31:40 +01:00 |
|
Joshua Barretto
|
51fa4f3cfc
|
Merge branch 'animation-tweaks' into 'master'
animation and movement tweaks
See merge request veloren/veloren!389
|
2019-08-03 12:09:38 +00:00 |
|
Joshua Barretto
|
cab898a91f
|
Made enemies actually attack
|
2019-08-03 13:01:54 +01:00 |
|
timokoesters
|
3a43150bc5
|
Make hostile npcs back away when too close
|
2019-08-03 12:53:39 +01:00 |
|
Pfauenauge90
|
c919b68346
|
changed angle of attack, changed z offset on hit
|
2019-08-03 12:46:07 +01:00 |
|
timokoesters
|
e39324a9d2
|
Remove knockback
|
2019-08-03 12:46:07 +01:00 |
|
Joshua Barretto
|
3063546a58
|
Added entity pushback
|
2019-08-03 12:26:05 +01:00 |
|
Joshua Barretto
|
e6fe07dd3d
|
Shortened enemy sight distance
|
2019-08-02 21:35:03 +01:00 |
|
Joshua Barretto
|
8aa7af781e
|
Fixed enemy combat
|
2019-08-02 20:52:46 +01:00 |
|
Joshua Barretto
|
23cfe50455
|
Better health accessors methods
|
2019-08-02 20:49:48 +01:00 |
|
Joshua Barretto
|
5e4f383952
|
Better enemy AI
|
2019-08-02 20:41:38 +01:00 |
|
Joshua Barretto
|
677c5781ba
|
Added bosses, improved secret object spawn rates
|
2019-08-02 20:10:52 +01:00 |
|
timokoesters
|
55079c3d1e
|
Fix hostile npcs new target selection
|
2019-08-02 20:44:56 +02:00 |
|
Marcel Märtens
|
e4a9721588
|
fixed #211 - host specs-idvs on gitlab.com
|
2019-08-02 10:16:55 +02:00 |
|
jshipsey
|
13310ab9ca
|
improved animations and movement
|
2019-08-01 23:57:26 -04:00 |
|
Dominik Broński
|
f644b6ab89
|
Revert "Merge branch 'imbris/upgrade_specs' into 'master'"
This reverts merge request !375
|
2019-08-01 23:32:33 +00:00 |
|
Imbris
|
5f56657f6c
|
Upgrade specs to 0.15
|
2019-08-01 18:09:13 -04:00 |
|
Piotr Korgól
|
ec550620ad
|
Add a health bonus for level ups, fix pets
|
2019-08-01 18:56:08 +02:00 |
|
Songtronix
|
52ffa02467
|
fmt
|
2019-08-01 17:07:42 +02:00 |
|
Joshua Barretto
|
9bc006dee1
|
Add a few extra items to the inventory by default
|
2019-08-01 09:13:34 +01:00 |
|
Joshua Barretto
|
39fc1d6b71
|
Added entity pickup, changed item model
|
2019-08-01 09:12:00 +01:00 |
|
Joshua Barretto
|
331b6c8b3a
|
Altered Item structure
|
2019-08-01 09:12:00 +01:00 |
|
Joshua Barretto
|
995090d2d4
|
Added item drops
|
2019-08-01 09:12:00 +01:00 |
|
Joshua Barretto
|
b3cae2f3dd
|
Added better item manipulation
|
2019-08-01 09:09:26 +01:00 |
|
Joshua Barretto
|
fc49293874
|
Clickthrough on items
|
2019-08-01 09:09:26 +01:00 |
|
Joshua Barretto
|
31f8794c39
|
Started work on inventory manipulation
|
2019-08-01 09:09:26 +01:00 |
|
Joshua Barretto
|
123a78552a
|
Fixed block-hopping on edges, added correct inventory slots
|
2019-08-01 09:09:26 +01:00 |
|
Joshua Barretto
|
5bb7998d5a
|
Added inventory sync messages and InventoryUpdate component
|
2019-08-01 09:09:26 +01:00 |
|
Joshua Barretto
|
a7fc872f1c
|
Added Default impl for Inventory
|
2019-08-01 09:08:59 +01:00 |
|
Joshua Barretto
|
fde6ec35cd
|
Fixed Inventory::remove method
|
2019-08-01 09:08:59 +01:00 |
|
Acrimon
|
3f85f35084
|
Fix lockfile.
|
2019-07-31 11:45:23 +02:00 |
|
Acrimon
|
dadcf27098
|
Fixed missing import.
|
2019-07-31 11:41:29 +02:00 |
|
Acrimon
|
9fbf710cc9
|
Swapped some rarely use storages.
|
2019-07-31 11:41:29 +02:00 |
|
Acrimon
|
8be62be980
|
Formatted code.
|
2019-07-31 11:40:58 +02:00 |
|
Acrimon
|
03253d3cc0
|
Switch everything to IDVStorage (No tuning yet.)
|
2019-07-31 11:40:58 +02:00 |
|
timokoesters
|
b695a63e98
|
Send different physics components individually
|
2019-07-30 13:35:16 +02:00 |
|
timokoesters
|
c6034bf450
|
Use Last<C> to check if a physics component changed
|
2019-07-30 08:32:03 +02:00 |
|
Monty Marz
|
5cfc60da50
|
Small chat fixes
|
2019-07-29 14:40:46 +00:00 |
|
Acrimon
|
ee49ebe807
|
Update rand, log and scan_fmt
|
2019-07-29 13:42:26 +00:00 |
|
timokoesters
|
5aa864ee58
|
Update most dependencies
|
2019-07-28 22:47:23 +02:00 |
|
Monty Marz
|
33565b9480
|
added comment about object rotation, changed lantern spawning command, changed /tell output when you /tell yourself
|
2019-07-28 09:21:17 +00:00 |
|
Piotr Korgól
|
5c84508015
|
Get EXP for killing NPCs and Players, properly show EXP bar
|
2019-07-26 20:51:40 +02:00 |
|
Piotr Korgól
|
b1aace0110
|
Add Level and Exp component
|
2019-07-26 16:44:59 +02:00 |
|
tommy
|
95b5f4acfb
|
Added private, broadcast, and game_state messages
|
2019-07-26 07:29:37 -04:00 |
|
tommy
|
ea0bbe7e47
|
Rebase fixes
|
2019-07-26 07:29:37 -04:00 |
|
tommy
|
cc6aa6f33d
|
Adds colour to tells in chat box #194
|
2019-07-26 07:29:37 -04:00 |
|
Nero
|
53086cb3b2
|
Nero/light offsets
|
2019-07-25 20:51:20 +00:00 |
|
Pfauenauge90
|
7a141ad111
|
More objects
|
2019-07-24 02:50:19 +02:00 |
|
Pfauenauge90
|
9fd2849c6c
|
chat warning for unknown objects
|
2019-07-24 02:50:19 +02:00 |
|
Pfauenauge90
|
85281e7e54
|
spawn objects by name
|
2019-07-24 02:50:19 +02:00 |
|
Vechro
|
f3c5ece983
|
Add tent
|
2019-07-24 02:50:19 +02:00 |
|
Vechro
|
81f66457de
|
Add cauldron
|
2019-07-24 02:50:19 +02:00 |
|
Pfauenauge90
|
870229cd1c
|
chests, human female head changes
|
2019-07-24 02:50:19 +02:00 |
|
Pfauenauge90
|
3559926a02
|
MOAR Pumpkins!
|
2019-07-24 02:50:19 +02:00 |
|
Pfauenauge90
|
495311de2d
|
added lanterns and potions
|
2019-07-24 02:50:18 +02:00 |
|
Vechro
|
e37ca1d1f3
|
formatting
|
2019-07-24 02:50:18 +02:00 |
|
Vechro
|
6478c4ec69
|
Add campfire
|
2019-07-24 02:50:18 +02:00 |
|
Monty Marz
|
ae4c569fc9
|
Static entities: Per model offsets, more models
|
2019-07-21 23:54:31 +00:00 |
|
Joshua Barretto
|
5cdfb26e0d
|
Added LightEmitter component
|
2019-07-21 19:22:49 +01:00 |
|
Joshua Barretto
|
dd84c6698b
|
Fixed infinite NPC jumping
|
2019-07-21 19:22:49 +01:00 |
|
Joshua Barretto
|
1dc654dde7
|
Added object entities
|
2019-07-21 19:22:49 +01:00 |
|
Songtronix
|
de2dbcef45
|
add global git hash constant
|
2019-07-21 17:45:31 +00:00 |
|
Joshua Barretto
|
d4821b8de8
|
Better fog
|
2019-07-21 00:32:36 +01:00 |
|
Joshua Barretto
|
1d21359337
|
Removed warning on OoB block modification
|
2019-07-20 19:08:28 +01:00 |
|
Joshua Barretto
|
ce327445a7
|
Send block diffs instead of entire chunks on block change
|
2019-07-20 16:41:03 +01:00 |
|
Songtronix
|
ed0d842e57
|
Mark InvalidAlias Message as to be done
|
2019-07-17 18:32:01 +02:00 |
|
Songtronix
|
b41508f025
|
generalise errors based on zests suggestion
|
2019-07-17 18:32:01 +02:00 |
|
Songtronix
|
b6c8bdc223
|
add configurable max player count
|
2019-07-17 18:32:01 +02:00 |
|
Acrimon
|
20ac81a986
|
Fixed some misses.
|
2019-07-12 20:51:22 +02:00 |
|
Joshua Barretto
|
e7dd151833
|
Added fruit trees
|
2019-07-09 17:08:43 +01:00 |
|
Joshua Barretto
|
bbd7f579d2
|
Fix for clipping
|
2019-07-09 15:07:53 +01:00 |
|
Joshua Barretto
|
9f6f9cb25f
|
Fixed block snapping at lower framerates
|
2019-07-09 14:04:30 +01:00 |
|
Joshua Barretto
|
0f0f28284c
|
Added 'perfect' collisions
|
2019-07-09 13:37:51 +01:00 |
|
Joshua Barretto
|
6bb48760d7
|
Fixed jittering collision bug
|
2019-07-09 11:51:00 +01:00 |
|
Joshua Barretto
|
879789ecc4
|
Fixed acacia colours
|
2019-07-08 20:28:48 +01:00 |
|
Joshua Barretto
|
c2a11ed6b2
|
Improved worldgen performance with more precise z bound checks
|
2019-07-08 15:51:38 +01:00 |
|
Justin Shipsey
|
1c10ff756f
|
Holding weapon while running/jumping/standing
|
2019-07-06 19:00:05 +00:00 |
|
Piotr Korgól
|
04d3c077d0
|
Remove printlns
|
2019-07-03 22:38:28 +02:00 |
|
timokoesters
|
a702f7258a
|
Fix building
|
2019-07-03 21:28:07 +02:00 |
|
Piotr Korgól
|
7f08377001
|
Sync CanBuild component, fix /build messages
|
2019-07-03 21:28:07 +02:00 |
|
Piotr Korgól
|
bf748ae742
|
Add CanBuild component, Block placing client messages and build mode command
|
2019-07-03 21:28:07 +02:00 |
|
Sheldon Knuth
|
6d624e96a6
|
fix the missing set_playing(true) in AudioPlayer::load() to prevent infinity thread loop & adopt std::sync::{Mutex, Condvar} for accurate thread blocking.
|
2019-07-03 17:23:24 +00:00 |
|
Imbris
|
4a821446b8
|
Fix common::asset doc test
|
2019-07-03 05:17:46 -04:00 |
|
Imbris
|
d2f8c47361
|
Pass BufReader to Asset::load()
|
2019-07-03 05:02:01 -04:00 |
|
Songtronix
|
0c3d693561
|
clean warnings from voxygen/hud
|
2019-07-02 21:25:07 +00:00 |
|
timokoesters
|
f5da167ce5
|
Fix warnings and clippy recommendations in common
|
2019-07-02 15:48:25 +02:00 |
|
Joshua Barretto
|
a72c54011a
|
Fixed relative path of current_dir
|
2019-07-02 13:52:51 +01:00 |
|
Joshua Barretto
|
107f5caa34
|
Revamped asset directory search system
|
2019-07-02 13:52:51 +01:00 |
|
Sheldon Knuth
|
cdda20a1e8
|
hotfix on assets_folder issue by increasing the depth to 3.
|
2019-07-02 19:43:38 +08:00 |
|
Sheldon Knuth
|
d75d632279
|
Add mpmc support to audio-base.
|
2019-07-02 11:29:00 +08:00 |
|
Piotr Korgól
|
a66dc9a24f
|
Add /health command
|
2019-07-01 20:07:30 +00:00 |
|
Joshua Barretto
|
631df59083
|
Merge branch 'zesterer/small-fixes' into 'master'
Fixed chonk memory usage bug, added block manipulation
See merge request veloren/veloren!278
|
2019-07-01 15:22:04 +00:00 |
|
Joshua Barretto
|
489f5f6b2a
|
fmt
|
2019-07-01 14:38:45 +01:00 |
|
Joshua Barretto
|
c8a2e4722c
|
Fixed chonk memory usage bug, added block manipulation
|
2019-07-01 14:36:45 +01:00 |
|
jshipsey
|
cc548eb669
|
glider animation fix
|
2019-06-30 18:53:45 -04:00 |
|
jshipsey
|
e9bbe0e800
|
rebase
|
2019-06-30 18:53:45 -04:00 |
|
jshipsey
|
2ce5c5881e
|
combat run/jump/idle animation states
|
2019-06-30 18:53:44 -04:00 |
|
Joshua Barretto
|
e4dc145f17
|
Merge branch 'zesterer/small-fixes' into 'master'
More small fixes
See merge request veloren/veloren!271
|
2019-06-30 22:52:21 +00:00 |
|
Joshua Barretto
|
0de505b74c
|
fmt
|
2019-06-30 23:46:55 +01:00 |
|
Joshua Barretto
|
14d9071670
|
Fixed minor physics bugs
|
2019-06-30 23:46:46 +01:00 |
|
timokoesters
|
370e7db1ee
|
Fix death
|
2019-06-30 22:29:00 +02:00 |
|
Joshua Barretto
|
b35832c37d
|
Prevent movement in unloaded chunks
|
2019-06-30 19:54:13 +01:00 |
|
Joshua Barretto
|
2985f94751
|
Prevented stalling when jumping before a block-hopping
|
2019-06-30 19:54:13 +01:00 |
|
timokoesters
|
7fec42ce2c
|
Fix controls
|
2019-06-30 19:48:38 +02:00 |
|
timokoesters
|
14400f6380
|
Remove Actor and use Body instead
|
2019-06-30 18:57:24 +02:00 |
|
Joshua Barretto
|
af755c0964
|
fmt
|
2019-06-29 22:47:24 +01:00 |
|
Joshua Barretto
|
f2df3a9d18
|
Block-hopping fix, better dusk shaders
|
2019-06-29 22:47:24 +01:00 |
|
Joshua Barretto
|
f1ba97ae7a
|
Merge branch 'timo-rolling-fix' into 'master'
Rolling bugs + NPC bugs + "Impossible" bug
See merge request veloren/veloren!265
|
2019-06-29 21:47:05 +00:00 |
|
timokoesters
|
ccbacabd2f
|
Make agents use controller correctly
|
2019-06-29 22:51:22 +02:00 |
|
timokoesters
|
d235374d8e
|
Fix npc and death bug
|
2019-06-29 22:43:44 +02:00 |
|
timokoesters
|
5fcf6ededa
|
magnitude_squared everywhere, actionstate everywhere, constant for moving
|
2019-06-29 22:11:21 +02:00 |
|
timokoesters
|
610c86a3b9
|
Animation fixes
|
2019-06-29 21:01:27 +02:00 |
|
timokoesters
|
9f83533741
|
Fix invisible characters
|
2019-06-29 20:24:07 +02:00 |
|
timokoesters
|
c80351f6ca
|
Fix double roll bug
|
2019-06-29 19:49:51 +02:00 |
|
Joshua Barretto
|
324de39bfe
|
fmt
|
2019-06-29 16:48:43 +01:00 |
|
Joshua Barretto
|
0c918c835f
|
Prevented invalid username usage
|
2019-06-29 16:48:43 +01:00 |
|
Joshua Barretto
|
905b3d6f45
|
Prevented block-hopping when not on ground
|
2019-06-29 16:48:43 +01:00 |
|
timokoesters
|
b0ea959f67
|
Remove animation syncing (does not fix any known bug)
|
2019-06-29 17:09:38 +02:00 |
|
timokoesters
|
5a41a58c0a
|
End roll when going too slow
|
2019-06-29 14:10:52 +02:00 |
|
timokoesters
|
fe6f627d42
|
Clean up ecs actor body components
|
2019-06-29 01:49:33 +02:00 |
|
Mckol
|
5ffa79d07d
|
Added the standard linux asset path and an enviroment variable for configuring it
The variable is VELOREN_ASSETS
|
2019-06-28 19:50:11 +02:00 |
|
Monty Marz
|
cef52a0440
|
Char fixes
|
2019-06-28 14:45:02 +00:00 |
|
Justin Shipsey
|
4ac7307f8f
|
minor main menu changes
made the settings button's text grey and removed hover/press image as long as it's not functional
changed server list placement and spacing
|
2019-06-28 08:24:13 +00:00 |
|
Joshua Barretto
|
acb184e15d
|
Made physics cheaper still
|
2019-06-27 15:37:33 +01:00 |
|
Joshua Barretto
|
6444ba1933
|
Made collision detection cheaper, fixed snapping bug, somewhat nerfed rolling
|
2019-06-27 15:21:41 +01:00 |
|
Joshua Barretto
|
cdb405d7b8
|
Made physics fps-independent
|
2019-06-26 22:43:47 +01:00 |
|
Joshua Barretto
|
46fce696a2
|
Better path noise, better shadows
|
2019-06-26 19:14:12 +01:00 |
|
Joshua Barretto
|
b987bda9ce
|
Stronger shadows, fewer cliffs in oceans
|
2019-06-26 19:14:12 +01:00 |
|
Joshua Barretto
|
d0b38e9875
|
Worldgen performance improvements, better sun
|
2019-06-26 19:14:12 +01:00 |
|
Joshua Barretto
|
9279611d6d
|
Added longer day/night cycle, /time command
|
2019-06-26 19:14:12 +01:00 |
|
Joshua Barretto
|
7b7d843d0f
|
Comments and fmt
|
2019-06-26 11:53:43 +01:00 |
|
Joshua Barretto
|
4a340f69b5
|
Camera clipping and block-hop fix
|
2019-06-26 11:53:43 +01:00 |
|
Joshua Barretto
|
5decd48db6
|
Used velocity bias for collision correction
|
2019-06-26 11:53:43 +01:00 |
|
Joshua Barretto
|
6258035a4d
|
Added attempts counter to prevent infinite collision loops
|
2019-06-26 11:53:43 +01:00 |
|
Joshua Barretto
|
44f4031e58
|
Resolved collision bugs with prioritised collision system
|
2019-06-26 11:53:43 +01:00 |
|
Joshua Barretto
|
ae168711d7
|
Added configurable details
|
2019-06-26 11:53:43 +01:00 |
|
Joshua Barretto
|
0d984a5671
|
Fixed collision bugs
|
2019-06-26 11:53:43 +01:00 |
|
Joshua Barretto
|
af432ec510
|
Calculate delta time properly, fix low fps collision issues by decreasing max dt
|
2019-06-26 11:53:43 +01:00 |
|
Joshua Barretto
|
2c24ba7776
|
Fixed block-hopping, block-snapping, added interpolation to figures
|
2019-06-26 11:52:36 +01:00 |
|
Joshua Barretto
|
7a1359961c
|
Removed block-hopping, fixed collisions
|
2019-06-26 11:52:36 +01:00 |
|
Joshua Barretto
|
285cf2f973
|
Added proper 3D collisions
|
2019-06-26 11:52:36 +01:00 |
|
Joshua Barretto
|
62f148b46f
|
Network fix for 32-bit
|
2019-06-16 22:59:25 +01:00 |
|
Joshua Barretto
|
9ad2feb037
|
Ignore ForcedUpdate insertion
|
2019-06-16 20:53:10 +01:00 |
|
timokoesters
|
eb10389eb6
|
cargo fmt
|
2019-06-16 19:59:16 +02:00 |
|
timokoesters
|
f0e6e76423
|
Don't sync animations, just sync components used to construct them
|
2019-06-16 19:59:15 +02:00 |
|
jshipsey
|
8e019cdbec
|
lowered roll duration
|
2019-06-16 19:59:14 +02:00 |
|
timokoesters
|
14ff033770
|
Fix glider
|
2019-06-16 19:59:14 +02:00 |
|
timokoesters
|
2afc45617d
|
More input validation
|
2019-06-16 19:59:14 +02:00 |
|
jshipsey
|
0c534efddd
|
adjusted v-tilt, roll speed, run animation tempo
|
2019-06-16 19:59:13 +02:00 |
|
jshipsey
|
e066d98762
|
slight roll tweak, altered speeds in physics
|
2019-06-16 19:59:13 +02:00 |
|
timokoesters
|
ae081b8f67
|
Make roll timed
|
2019-06-16 19:59:13 +02:00 |
|
jshipsey
|
ecf0d9647c
|
added roll physics, improved anims for roll, glide, run, attached hands to torso
|
2019-06-16 19:59:12 +02:00 |
|
timokoesters
|
7deb3da1af
|
Add pub use phys:: and remove most pub mod s
|
2019-06-16 19:59:12 +02:00 |
|
timokoesters
|
955c20fa61
|
Remove crun and cidle components and inputs
|
2019-06-16 19:57:04 +02:00 |
|
timokoesters
|
e2c81dd036
|
Fixes for .maybe() and animation
|
2019-06-16 19:57:04 +02:00 |
|
jshipsey
|
4de5489367
|
groundwork for role, crun, cidle
|
2019-06-16 19:57:04 +02:00 |
|
Cody
|
1f6c1188bc
|
Removes input sys, moves code to combat and phys
|
2019-06-16 19:57:03 +02:00 |
|
timokoesters
|
b947d78dac
|
Improve organization of controls
|
2019-06-16 19:57:03 +02:00 |
|
timokoesters
|
69cb2ed84f
|
Revamp control system
|
2019-06-16 19:57:03 +02:00 |
|
Joshua Barretto
|
132d1a67a6
|
Merge branch 'zesterer-worldgen-stuff' into 'master'
Worldgen stuff
See merge request veloren/veloren!217
|
2019-06-16 10:46:59 +00:00 |
|
liids
|
f726d755b7
|
fix formatting
|
2019-06-15 13:48:14 +02:00 |
|
Joshua Barretto
|
a9d30bbfb6
|
Adjusted tree colour variation
|
2019-06-15 11:36:26 +01:00 |
|
liids
|
c859371ddb
|
Merge all spawn commands into one
|
2019-06-15 09:56:27 +02:00 |
|
Joshua Barretto
|
30b668d0cc
|
Added dynamic tree colours
|
2019-06-13 11:59:05 +01:00 |
|
Joshua Barretto
|
9fed2c1534
|
Merged stumps, adjusted scale code
|
2019-06-13 11:59:05 +01:00 |
|
Joshua Barretto
|
c445e76afa
|
Fixed usize size issue for 32-bit platforms
|
2019-06-13 11:59:05 +01:00 |
|
Joshua Barretto
|
cf193a97c4
|
Set default case for block type opacity
|
2019-06-13 11:59:05 +01:00 |
|
Imbris
|
8dcf030bd8
|
Use Instant and running compensation in clock
|
2019-06-09 14:14:02 -04:00 |
|
Cody
|
14ac5babd4
|
Removes most unused imports; changes some unused variables to underscores or provides a leading underscore; removes some unnecessary variables and mutable declarations; and performs other miscellaneous warning fixes.
|
2019-06-06 14:48:41 +00:00 |
|
Joshua Barretto
|
afd983f6f8
|
Lighting fix
|
2019-06-06 12:25:06 +01:00 |
|
Joshua Barretto
|
1b5d2d468b
|
Made idx_for use idx_for_unchecked internally
|
2019-06-06 07:42:59 +01:00 |
|
Joshua Barretto
|
9da2d82197
|
Added proper VD fog
|
2019-06-05 20:52:51 +01:00 |
|
Joshua Barretto
|
9a8552d5fb
|
Added rocks
|
2019-06-05 20:52:51 +01:00 |
|
Joshua Barretto
|
06201c7353
|
fmt
|
2019-06-05 20:52:51 +01:00 |
|
Joshua Barretto
|
92f2d36b0c
|
Optimised sub-terrain chonk storage, fixed hash chunk bug, altered terrain base
|
2019-06-05 20:52:51 +01:00 |
|
Louis Pearson
|
4cf13cc588
|
Integrate forces *after* velocity is applied
|
2019-06-04 12:14:10 -06:00 |
|
Louis Pearson
|
84ac965240
|
Normalize move_dir only if the magnitude is greater than one
|
2019-06-04 10:13:40 -06:00 |
|
Louis Pearson
|
52764376ae
|
Use constants and normalized move direction
|
2019-06-04 10:09:34 -06:00 |
|
Louis Pearson
|
82aabf242a
|
Add a function for integrating forces
|
2019-06-04 09:42:31 -06:00 |
|
Louis Pearson
|
c7a2ecd1f2
|
Adjust gliding speed
Former-commit-id: f2104422d1874e80f792bb97ded19ca976bbd4c1
|
2019-06-04 07:57:12 -06:00 |
|
Louis Pearson
|
e2d96cc7e0
|
Add CollisionShape, move friction calculations to phys
Former-commit-id: 3723a8f74bc2854aaa98357e2d0b51a1668d9030
|
2019-06-04 07:57:12 -06:00 |
|
Louis Pearson
|
afc5199b63
|
Remove z < 0 hack
Former-commit-id: e0e4ad6e806189cd67ac626685ce9ed1456222f0
|
2019-06-04 07:55:49 -06:00 |
|