DaforLynx
1555797675
Merge branch 'thanosfisherman/loudness_adjustments' into 'master'
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adjusted eq and loudness to align with the majority of tracks
See merge request veloren/veloren!3941
2023-05-21 21:54:30 +00:00
Thanos Psaridis
8dad923c3a
adjusted eq and loudness to align with the majority of tracks
2023-05-21 21:54:29 +00:00
Joshua Barretto
2219797142
Merge branch 'zesterer/shader-block-kinds' into 'master'
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Added support for block kinds in shaders
See merge request veloren/veloren!3932
2023-05-21 17:19:51 +00:00
Francesco Vasco
c6ab618d2e
Italian translation
2023-05-20 11:49:07 +02:00
Joshua Barretto
00b2bcb7b4
Merge branch 'zesterer/one-way-walls' into 'master'
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One-way walls
See merge request veloren/veloren!3943
2023-05-19 17:55:13 +00:00
Joshua Barretto
423e6f0348
Adjusted particle offset
2023-05-19 15:05:18 +01:00
Joshua Barretto
2893f400f8
Better particle lighting
2023-05-19 14:58:59 +01:00
Joshua Barretto
4961ca2f6d
Fixed particle effect UB
2023-05-19 14:46:22 +01:00
Joshua Barretto
c73848b932
Fixed minor issues with walls, better particles
2023-05-19 14:25:49 +01:00
Joshua Barretto
c94d6c502a
Added one-way wall sprites
2023-05-19 13:24:45 +01:00
Marcel
d5ca004d2b
Merge branch 'vasco-adlet' into 'master'
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Italian translation
See merge request veloren/veloren!3934
2023-05-19 09:35:30 +00:00
Tao In Way
f18297ec75
taoist/charms
2023-05-19 03:07:44 +00:00
Joshua Barretto
a634da2d07
Addressed review comments
2023-05-17 22:22:54 +01:00
Francesco Vasco
295e7003af
Italian translation
2023-05-16 17:50:56 +02:00
Joshua Barretto
aeb72bcf22
Added support for block kinds in shaders
2023-05-15 17:31:21 +01:00
flo666
0ba58d8785
map icon fix & set difficulty indicator to 2
2023-05-13 09:32:28 -04:00
flo666
c7831a8ca9
loot_tables yeti&elder ,
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change drum to wildskin_drum,
add map icons,
yeti attacks buff
2023-05-13 09:32:27 -04:00
flo666
7739aaff78
add more loot
2023-05-13 09:32:24 -04:00
flo666
9a6ab28c3d
adlet elder tweaks
2023-05-13 09:32:24 -04:00
flo666
ed260f832d
add loot, reduce enemies
2023-05-13 09:32:21 -04:00
flo666
c2cf88da3d
- bigger yetipit mob rooms
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- tweaks
2023-05-13 09:32:20 -04:00
flo666
25ef582f1a
- sprites IceCrystal, GlowIceCrystal for yetipit
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- rough creature balance
2023-05-13 09:32:16 -04:00
flo666
38a6cc67f9
add models: bone_door, bone_keyhole, bone_key
2023-05-13 09:31:29 -04:00
flo666
6668df9f08
add adlet elder
2023-05-13 09:30:56 -04:00
flo666
86803c43bf
adlet tracker tweaks
2023-05-13 09:30:54 -04:00
flo666
f936c2f00e
rocky yetipit entrance & AdletTrap object
2023-05-13 09:30:54 -04:00
Sam
95347e8a60
Spear magic
2023-05-13 09:30:53 -04:00
Sam
92e28f09fc
Adlet abilities
2023-05-13 09:30:51 -04:00
flo666
715a0b7b20
rebase
2023-05-13 09:30:50 -04:00
flo666
1750c9a0f2
structure work
2023-05-13 09:30:48 -04:00
jshipsey
da3c2369e5
initial setup
2023-05-13 09:30:13 -04:00
Joshua Barretto
4253833aaf
Add photorealistic experimental shader
2023-05-12 14:02:23 +01:00
Joshua Barretto
1924c67033
Adjusted night ambience
2023-05-12 13:47:01 +01:00
Marcel
5ade37e0a5
Merge branch 'tygyh/Update-swedish-translations' into 'master'
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Tygyh/update swedish translations
See merge request veloren/veloren!3922
2023-05-10 15:25:12 +00:00
Jonathan Berglin
448b06ca0a
Tygyh/update swedish translations
2023-05-10 15:25:12 +00:00
Isse
2bc63d22ae
Merge branch 'isse/sittable-sprites' into 'master'
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Sprites on airships, and mountable sprites
See merge request veloren/veloren!3886
2023-05-10 13:55:51 +00:00
Francesco Vasco
9508fd05bb
Italian translation
2023-05-10 08:17:13 +02:00
Isse
f6f332af6a
send full matrix to shader
2023-05-09 19:43:10 +02:00
Isse
c4cffff92f
apply shader changes from zesterer
2023-05-09 19:43:10 +02:00
Isse
b4c3868dd4
different translation key for mounting Helm
2023-05-09 19:43:10 +02:00
Isse
a35a1a34c4
more sprites on airships
2023-05-09 19:43:09 +02:00
Isse
6674cce2cc
intercat with sprites on ships
2023-05-09 19:43:09 +02:00
Isse
1710dcc111
fix shadows
2023-05-09 19:43:09 +02:00
Isse
fcb7011cde
sprites on volumes
2023-05-09 19:43:09 +02:00
Isse
2928eb8d15
sit on sprites
2023-05-09 19:43:08 +02:00
Joshua Barretto
1cc221f653
Merge branch 'zesterer/rtsim-tweaks' into 'master'
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Started adding wandering rtsim monsters
See merge request veloren/veloren!3908
2023-05-09 14:51:15 +00:00
Marcel
9ac654baa9
Merge branch 'tygyh/Update-swedish-translations' into 'master'
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Update swedish translations
See merge request veloren/veloren!3920
2023-05-09 13:22:43 +00:00
Francesco Vasco
232d4c932e
Italian translation
2023-05-08 19:29:24 +02:00
tygyh
7f17520163
Update swedish translations
2023-05-08 17:58:45 +02:00
Sam
a38f336c9e
Added dual wielding sword contextual abilities.
2023-05-07 20:43:51 -04:00
Vitalya
b3a1d7af6c
Update ukrainian translation
2023-05-05 09:51:34 +00:00
Joshua Barretto
79dd1e2629
Fixed ambient lighting
2023-05-04 19:57:28 +01:00
Joshua Barretto
f000347cac
Make NPCs respond to each other
2023-05-04 11:53:01 +01:00
Joshua Barretto
2ff0118df0
More rtsim monsters
2023-05-04 10:13:02 +01:00
Isse
a89fcd1a38
swedish subtitles
2023-05-03 13:07:36 +02:00
Isse
99463a37f8
subtitles
2023-05-03 13:07:35 +02:00
Isse
1c9b502f69
move flashing lights to accessability settings tab
2023-05-03 13:07:35 +02:00
Isse
b37a2bf1c7
Merge branch 'hannibal/ui-change' into 'master'
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Change Other Players to Players
See merge request veloren/veloren!3909
2023-05-02 18:35:28 +00:00
BigKhan
811061062a
Change Other Players to Players
2023-05-02 13:45:19 -04:00
Joshua Barretto
0f92f38967
Started adding wandering rtsim monsters
2023-05-01 18:29:32 +01:00
DaforLynx
7bf6df5ec1
Small music update
2023-04-29 05:34:28 +00:00
Marcel
0b9181ef56
Merge branch 'Terraaaagd/update-es_LA' into 'master'
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Terraaaagd/update Spanish Latino translation
See merge request veloren/veloren!3878
2023-04-27 21:16:11 +00:00
Marcel
88b26e8db8
Merge branch 'tygyh/Update-swedish-translations' into 'master'
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Update swedish translations
See merge request veloren/veloren!3858
2023-04-27 19:38:28 +00:00
Jonathan Berglin
d5a8829cfd
Update swedish translations
2023-04-27 19:38:28 +00:00
Marcel
53746e5a2c
Merge branch 'AMAIOLAMO/update-zh_CN' into 'master'
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Amaiolamo/update zh_CN translation
See merge request veloren/veloren!3880
2023-04-27 10:24:30 +00:00
Marcel
bd2e211cbd
Merge branch 'walpo/update_es_es_translation' into 'master'
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Update the Spanish (Castilian) translation
See merge request veloren/veloren!3896
2023-04-25 17:26:27 +00:00
walpo
ba70f72fb7
Update the Spanish (Castilian) translation
2023-04-25 17:26:27 +00:00
pegasus4903
534454cf05
Fix french errors
2023-04-22 19:17:05 +00:00
Isse
1494d93fc8
fix cloud tearing
2023-04-19 22:46:35 +02:00
Isse
1442dd29f1
fix NaN issue in apply_point_glow_light
2023-04-19 21:14:19 +02:00
Isse
4b831f884e
reduce the offset of clouds on the horizon
2023-04-19 21:01:30 +02:00
CxRedix
9a47ef63a6
Ability.ftl translation finished
2023-04-18 15:41:57 +08:00
CxRedix
1768be43d6
added the missing Guillotine ability translation
2023-04-18 14:58:02 +08:00
Christof Petig
025713e2c0
Merge branch 'christof/fix_orichalcum_drop' into 'master'
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introduce optional model indices for drop items as well (fixing orichalcum armor drops)
See merge request veloren/veloren!3884
2023-04-17 07:07:40 +00:00
Christof Petig
4c1c84030f
introduce optional model indices for drop items as well (fixing orichalcum armor drops)
2023-04-16 22:56:04 +02:00
Julian Tölle
865b50fff2
rtsim: positive sentiment gain for killing enemies
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As per the age old saying: "the enemy of my enemy is my friend".
NPCs will start liking the killer of their enemy more.
2023-04-16 18:08:09 +02:00
CxRedix
b24efdbcd7
reviewed and finalized some more translations
2023-04-16 16:49:09 +08:00
CxRedix
fe67ef86b0
made some skills & abilities consistent with the previous translator
2023-04-16 16:04:08 +08:00
CxRedix
7d5f15a5c9
finalized & added some translations in abilities.ftl to make them more easier to read
2023-04-16 15:51:55 +08:00
CxRedix
1ad0ec8c70
added some missing translation from 3 files: char_selection.ftl, common.ftl, gameinput.ftl
2023-04-16 14:36:26 +08:00
CxRedix
4d086bbbe6
added most of the new missing translations for buff.ftl
2023-04-16 14:33:29 +08:00
CxRedix
8141100cf6
added all new npc dialogue
2023-04-16 14:24:38 +08:00
CxRedix
c8b99c44c2
added most of the missing hud translations
2023-04-16 13:58:15 +08:00
CxRedix
0b6abe27f6
added abilities.ftl with most of the translation done
2023-04-16 13:57:31 +08:00
Terraaaagd
c1ecd16cba
Terraaaagd/update Spanish Latino translation
2023-04-15 22:08:23 -03:00
Corvella
0fe4bea421
Let women's voices be heard!
2023-04-15 07:24:59 +00:00
Joshua Barretto
504ea158d2
Merge branch 'zesterer/towns' into 'master'
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Improvements to towns and NPCs
See merge request veloren/veloren!3867
2023-04-13 21:03:02 +00:00
Joshua Barretto
daacadaedb
Made NPCs give directions to nearby towns, fixed player death propagation
2023-04-13 14:34:31 +01:00
Joshua Barretto
2a1ea63910
Allow NPCs to migrate away from towns with a high population density
2023-04-13 12:00:59 +01:00
Imbris
b58a8a9ec3
Ensure in-world UI elements are snapped to pixel borders.
2023-04-13 00:10:12 -04:00
Samuel Keiffer
7aa43e9e8a
Merge branch 'taoist/better-dullahan' into 'master'
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taoist&floppy/cyclops&dullahan
See merge request veloren/veloren!3859
2023-04-12 22:53:38 +00:00
Tao In Way
e32460f9ee
taoist&floppy/cyclops&dullahan
2023-04-12 22:53:38 +00:00
Joshua Barretto
cf701fb604
Localised rtsim NPC speech
2023-04-11 17:00:08 +01:00
Joshua Barretto
efbab102a5
Make LoD towns glow
2023-04-09 19:25:58 +01:00
flo
1cca6cfa74
fix_salamander tail_front offset
2023-04-09 10:46:57 +00:00
Imbris
54c39c03f7
Merge branch 'imbris/pixel-perfection-v2' into 'master'
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Move image scaling into the UI shaders rather than precomputing it on the CPU
Closes #257
See merge request veloren/veloren!3573
2023-04-08 07:06:19 +00:00
Imbris
5881e44e61
Address review on 3573
2023-04-08 02:19:14 -04:00
Imbris
2a9a63a60e
Clippy fixes
2023-04-08 00:51:50 -04:00
Imbris
63096b2042
Complete GPU based alpha premultiplication impl and make the CPU version
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even faster.
* GPU based version started in previous commit, but this fixes errors
and bugs and gets it actually compiling and running.
* Add a way to batch together images to use the same render pass for GPU
premultiplication if they all target the same texture.
* Pending premultiplication uploads are automatically done when calling
`Drawer::third_pass`.
* `fast-srgb8` dep removed, we no longer convert to `f32`s to do the
premultiplication. Two `[u16; 256]` tables are combined to compute the
alpa premultiplied color within the same error bounds used by the
`fast-srgb8` crate. We also no longer use explicit simd.
* Remove explicit lifetimes from `PlayState::render` since `&self` and
`Drawer<'_>` don't need to have the same lifetime.
* Fix existing bug where invalidated cache entries were never set to
valid when reusing them.
* `prepare_graphic` now runs some heuristics to determine whether
premultiplication should be executed CPU side or GPU side and then
returns a bool indicating if GPU premultiplication is needed.
2023-04-08 00:28:31 -04:00
Imbris
efd932c71e
Progress on GPU premultiplication.
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* General progress in setting up code paths to support GPU
premultiplication.
* Created `PremultiplyUpload` type to represent an initiated image
upload where the premultiply pass needs to be ran to complete it.
* Converted from compute pass to render pass since current limitations
make it difficult to write directly to a srgb image from a compute
shader.
* Replace `CachedDetails::Immutable` with keeping track of the
parameters used to create the texture (i.e. the border color).
* Create `TextureRequirements`, `TextureParamters`, and `CacheKey` types
to encode parameters that go into texture creation and image caching
and to determine when the space in texture memory should be reused
when replacing a graphic.
* Add custom texture creation logic for the UI textures since those need
certain usage combinations.
2023-04-08 00:28:31 -04:00