Commit Graph

1855 Commits

Author SHA1 Message Date
Sam
60f0505e8a Initial tannery and animal pen 2023-05-13 09:30:19 -04:00
Sam
cda910468a Initial yeti pit 2023-05-13 09:30:18 -04:00
Sam
1115877f5f Initial central bonfire 2023-05-13 09:30:18 -04:00
Sam
4c67691e45 Initial speleothems 2023-05-13 09:30:17 -04:00
Sam
6f70882ffe Placeholder igloos (someone with aesthetics fix please) 2023-05-13 09:30:17 -04:00
James Melkonian
c0676a008f Add rib cage to tunnel entrance 2023-05-13 09:30:17 -04:00
Sam
a87548e8b2 Tunnel entrance 2023-05-13 09:30:16 -04:00
Sam
bd222cb1eb Walls correctly sample and handle cliffs 2023-05-13 09:30:16 -04:00
Sam
dd1d5d1c29 Wall, in progress 2023-05-13 09:30:15 -04:00
Sam
c90159840c Tunnel tweaks 2023-05-13 09:30:15 -04:00
IsseW
731195f864 Sampled caverns 2023-05-13 09:30:15 -04:00
Sam
abf3546e64 Adlets can now carve tunnels and caverns 2023-05-13 09:30:14 -04:00
Sam
76f4db6f70 Tweaked positioning of adlet sites 2023-05-13 09:30:14 -04:00
jshipsey
da3c2369e5 initial setup 2023-05-13 09:30:13 -04:00
James Hiew
3a85a8d399
Always generate at least one civilization 2023-05-11 02:15:56 +01:00
Marcel Märtens
3a19669d53 use workspace dependencies to make our life easier maintaining them :) 2023-05-10 18:16:25 +02:00
Marcel Märtens
95bca5418a update toolchain to nightly-2023-04-20 2023-05-08 18:58:54 +02:00
Corvella
6367a51fa3 Cheesing fixes mainly focused on bosses 2023-05-06 01:57:41 +00:00
Marcel Märtens
4be1e82ba9 update further dependencies 2023-05-04 23:42:05 +02:00
Marcel Märtens
27620e665b we need a new version of refinery that needs a new version of rusqlite, so update both 2023-05-04 20:53:00 +02:00
Marcel
ce4beff7fe Merge branch 'xMAC94x/update_deps' into 'master'
update veloren deps

See merge request veloren/veloren!3911
2023-05-04 18:28:59 +00:00
Marcel Märtens
054f4f9453 update veloren deps 2023-05-04 11:58:43 +02:00
Imbris
d29a1ec052 Switch back to 100 attempts for each site, optimization of
find_site_loc, and fix pre-existing bugs.

* In two spots, there were suspicious conversions between chunk positions
  / world positions that I removed. Everything, here should just be in
  chunk positions afaict!
* Optimized by skipping further checks if `in_suitable_loc` is false
  (main optimization (10x speedup for desert city site location finding
  attempts)) as well as only computing `in_suitable_loc` once (minor
  optimization).
2023-05-02 06:12:33 -04:00
Imbris
ddf9e0eaab Address review on !3888 2023-05-01 21:01:50 -04:00
Imbris
4becb2c616 Refactor iteration over cardinals for bridges to explicitly check for the cardinal direction instead of using specific indices, performance seems roughly the same. 2023-04-25 01:10:34 -04:00
Imbris
87f042eb45 Lower max attempts for site placement to 15 from 100, to save time in the case of sites that can't easily be placed 2023-04-22 00:13:51 -04:00
Imbris
d18100c87a Add a max cost parameter to the astar algorithm so that it will terminate as exausted if this limit is reached. This is used to optimize site pathfinding by exiting early from finding a novel path if we know it won't be used. 2023-04-21 23:16:24 -04:00
Imbris
ed94c1c1b6 Fix existing bug with all site route costs be computed as 0 2023-04-20 22:22:21 -04:00
Imbris
c0db1310be Fix bug 2023-04-20 21:53:59 -04:00
Imbris
c82e6cfc77 Cleanup, fmt, appease clippy 2023-04-20 21:53:59 -04:00
Imbris
c6f5e8dac2 Add more profiling spans to Server startup related things in order to
visualize where time is being spent. Make `Lod::from_world` use the same
rayon pool as other things during the server startup. Move parallel
iteration up out of structure_gen.par_iter in order to slightly optimize
Lod::from_world (saves a few hundred milliseconds on my machine)
2023-04-20 21:53:59 -04:00
Imbris
92a42ced18 Apply experimental astar2 changes to the original impl 2023-04-20 21:53:59 -04:00
Imbris
d1ca47da41 Remove astar node clustering related code 2023-04-20 21:53:59 -04:00
Imbris
81885fe8e5 Additional optimizations (such as avoiding calling find_path when we know we won't use the result or that it will fail), cleanup of excess notes and commented code, probably other misc optimizations 2023-04-20 21:53:59 -04:00
Imbris
1f5ebbd100 mess (server startup time related experimentation, in particular with
pathfinding between sites)
2023-04-20 21:53:59 -04:00
Imbris
ed4643e80b Add profiling spans for Server::new and World::generate 2023-04-20 21:53:59 -04:00
Sam
e819cd2309 Updated hashbrown, removed some to_owned calls in handling recently unequipped items 2023-04-19 18:43:40 -04:00
Isse
e4a6c67fb0 try to get at least one workshop in towns 2023-04-15 19:57:18 +02:00
Isse
9c30d2018d add bridge tile for better bridge pathfinding 2023-04-14 11:17:08 +02:00
Joshua Barretto
a835ce7e26 Better starting site choices 2023-04-13 18:32:21 +01:00
Joshua Barretto
d8702f128b Variable town sizes 2023-04-13 12:05:16 +01:00
Joshua Barretto
308ee2f674 Don't pessimise worldgen fast paths for rtsim resources 2023-04-09 19:25:58 +01:00
Joshua Barretto
efbab102a5 Make LoD towns glow 2023-04-09 19:25:58 +01:00
Joshua Barretto
70538dae66 Choose random plaza tile 2023-04-09 19:25:58 +01:00
Joshua Barretto
a7a08763f2 Gave NPCs names 2023-04-09 19:25:58 +01:00
Joshua Barretto
85c572f6e2 Better town layout 2023-04-09 19:25:57 +01:00
Joshua Barretto
06820dbf16 Better path distance check for site2 2023-04-09 19:25:57 +01:00
Joshua Barretto
c8d0443111 Clippy fixes 2023-04-09 19:25:57 +01:00
Joshua Barretto
2eaf3c7e92 Spawn dogs and cats in towns 2023-04-09 19:25:57 +01:00
Isse
71039b56e6 fix examples 2023-04-09 19:25:55 +01:00
Joshua Barretto
ea007ff702 Cleaning up 2023-04-09 19:25:55 +01:00
Isse
dda1be58d4 big birds! 2023-04-09 19:25:54 +01:00
Joshua Barretto
bb96e92362 Track almost all collectable sprites, added resource replenishment 2023-04-09 19:25:54 +01:00
Joshua Barretto
ac83cfc4a3 More interesting idle behaviours 2023-04-09 19:25:54 +01:00
Joshua Barretto
7e9474ab70 Overhauled rtsim2 pathfinding with TravelTo 2023-04-09 19:25:53 +01:00
Joshua Barretto
e8b489a71a sync 2023-04-09 19:25:53 +01:00
IsseW
9be6c7b527 Pathing between sites. 2023-04-09 19:25:53 +01:00
IsseW
afd9ea5462 site pathing 2023-04-09 19:25:52 +01:00
Joshua Barretto
f40cfb4ac3 Made farmers sell food 2023-04-09 19:25:52 +01:00
IsseW
64c56f544d randomly walk around town 2023-04-09 19:25:52 +01:00
Joshua Barretto
c856f2625c Added rtsim sites 2023-04-09 19:25:51 +01:00
Joshua Barretto
c168ff2f9b Added rtsim saving, chunk resources, chunk resource depletion 2023-04-09 19:25:51 +01:00
Sam
7fab9d192b Add repair bench to desert and cliff towns. 2023-04-06 10:57:18 -04:00
Sam
c3f5bc13f1 Equipment can now be repaired at sprites in town. 2023-04-06 10:54:48 -04:00
Joshua Barretto
acec45b756 Initial implementation of starting site choice 2023-03-31 14:24:14 +01:00
Monty Marz
d1a7884ac8 Merge branch 'more_spot_things' into 'master'
grave models, spot fixes, sword overlay

See merge request veloren/veloren!3842
2023-03-31 02:57:39 +00:00
Isse
c34e5ad4ed Small fixes 2023-03-29 23:11:59 +00:00
Monty Marz
e4c5e50fb2 grave models, spot fixes, sword overlay 2023-03-29 13:10:49 +02:00
Sam
e31668b188 Fixed dynlib features to not have UB when allocating. 2023-03-21 20:03:20 -04:00
Imbris
61cb0ad39b Merge branch 'imbris/small-tweaks' into 'master'
Various small tweaks / fixes

Closes #1475

See merge request veloren/veloren!3817
2023-03-18 00:52:20 +00:00
Christof Petig
0e73bd23ed significant code simplification proposed by zesterer 2023-03-17 22:43:19 +01:00
Christof Petig
b555d619fb prefer imbris syntax proposal, documentation and changelog 2023-03-17 22:35:47 +01:00
Christof Petig
1f976f9f1c follow clippy's advice 2023-03-17 22:35:47 +01:00
Christof Petig
28da420c82 enable spot addition via ron file 2023-03-17 22:35:47 +01:00
Imbris
19b5ed3487 Appease clippy 2023-03-11 11:06:08 -05:00
Imbris
475ae65d16 Avoid extra StructureBlock clones in layer/tree.rs 2023-03-11 10:24:45 -05:00
Monty Marz
277a402781 Initial quest window work, spot fixes 2023-03-10 22:16:26 +00:00
Marcel
9396fa9741 Merge branch 'Thegaming_Life/replacing_all_map2_with_RECT_SIZE_with_cpos_to_wpos_and_wpos_to_cpos' into 'master'
replaced CHUNK_SIZE by RECT_SIZE everywhere, and change the use (and remove...

See merge request veloren/veloren!3807
2023-03-06 21:03:35 +00:00
Thegaming Life
5ddc55be52 replaced CHUNK_SIZE by RECT_SIZE everywhere, and change the use (and remove... 2023-03-06 21:03:35 +00:00
Monty Marz
9a025cfcc8 More spot features 2023-03-03 23:21:37 +00:00
Samuel Keiffer
01da8b6a82 Merge branch 'tursus_werewolf_anim&spawn_loot_tweaks' into 'master'
spawn and loot tweaks, tursus and werewolf anims

See merge request veloren/veloren!3790
2023-02-22 01:32:05 +00:00
flo
98e93d1a1c spawn and loot tweaks, tursus and werewolf anims 2023-02-22 01:32:05 +00:00
Tormod Gjeitnes Hellen
7164391c40
Refactor the site enemy functions to return iterators. 2023-02-21 17:14:04 +01:00
Tormod Gjeitnes Hellen
5e506a02ef
Change warning level for failing to find site placement to debug. 2023-02-21 17:03:23 +01:00
Tormod Gjeitnes Hellen
0fbe6a67f2
Make castles appear close to towns. 2023-02-21 17:03:22 +01:00
Tormod Gjeitnes Hellen
a0dd527a1d
Refactor proximity checking to be more flexible. 2023-02-21 16:58:54 +01:00
Tormod G. Hellen
90b945e18b
Make castles avoid trees. 2023-02-20 23:24:03 +01:00
Sam
4f26e37ae6 Addressed review 2023-01-09 20:18:31 -05:00
Sam
7d42c45fdd Site2 code is now hot-reloadable with 'hot-site2' feature. 2023-01-09 20:06:35 -05:00
Joshua Barretto
873d3fb7a4 Added dead trees to LoD 2022-12-31 15:32:56 +00:00
Isse
ef2c1633ed Merge branch 'isse/bridges' into 'master'
Bridges

See merge request veloren/veloren!3680
2022-11-30 15:07:03 +00:00
Marcel Märtens
4a1404cd71 fix leftovers from toolchain update 2022-11-30 15:14:47 +01:00
Isse
02eadc3002 add doc comment 2022-11-30 15:13:52 +01:00
Isse
560d5c3153 fix doc test 2022-11-30 15:13:52 +01:00
Isse
c81fbf50c4 Fix cylinder primitive and better ramp function 2022-11-30 15:13:52 +01:00
Isse
dda54bcb01 small fixes 2022-11-30 15:13:52 +01:00
IsseW
17cd863605 tuning 2022-11-30 15:13:52 +01:00
IsseW
179c6dab8f better flat 2022-11-30 15:13:52 +01:00
IsseW
6d2b39c254 simple hang bridge 2022-11-30 15:13:52 +01:00
IsseW
df8db713ea lights 2022-11-30 15:13:52 +01:00
IsseW
91ed3c6a84 draw on map 2022-11-30 15:13:52 +01:00
IsseW
31b56b03b5 desert skin 2022-11-30 15:13:52 +01:00
IsseW
78e227d317 short bridges 2022-11-30 15:13:52 +01:00
IsseW
3bb66cf2ff add hipped roof 2022-11-30 15:13:52 +01:00
IsseW
7296843923 simple bridges 2022-11-30 15:13:52 +01:00
Marcel Märtens
225cbf472f update tag and fix empty maps, other bugs introduced by auto fix 2022-11-29 09:19:10 +01:00
Marcel Märtens
2812729b78 cargo clippy lifetimes 2022-11-28 15:19:57 +01:00
Marcel Märtens
dad73ba2a3 fix clamp clippy errors 2022-11-28 14:26:27 +01:00
Marcel Märtens
0ab7a2543e fix clippy errors 2022-11-28 14:08:11 +01:00
Marcel Märtens
ba3747a3f0 update toolchain 2022-11-28 14:08:11 +01:00
Tormod G. Hellen
44f118c437
Get rid of redundant sources of truth on site locations. 2022-11-20 00:57:05 +01:00
Christof Petig
24aac2d92f Merge branch 'floppy_savannahpit_merchants' into 'master'
add merchants to savannah pits

See merge request veloren/veloren!3690
2022-11-13 19:14:27 +00:00
flo
6d8f2c8c7b add merchants to savannah pits 2022-11-13 19:14:26 +00:00
Christof Petig
a820eee289 Merge branch 'floppy-bat-wing-tweaks' into 'master'
tweak bat wing animation

See merge request veloren/veloren!3684
2022-11-12 10:18:11 +00:00
flo
df70381a7c tweak bat wing animation 2022-11-12 10:18:10 +00:00
Avi Weinstock
f5c1293e9f Address review comments for MR 3679:
- Fix normal vectors/lighting for train tracks.
- Adjust chat command logging statement.
- Remove train tracks when their chunks get unloaded.
- Create a struct for the 6-tuple returned from `get_nearest_ways`.
- Move code that creates the train tracks into `layers::apply_trains_to`.
2022-11-03 15:20:53 -04:00
Avi Weinstock
2242f7245d Avoid placing site2 houses on paths (this affects worldgen even with train tracks disabled, since the paths are already there). 2022-10-31 14:55:13 -04:00
Avi Weinstock
f83afcd5a8 Make train tracks configurable as a worldgen feature. Fixes for clippy and fmt. 2022-10-29 14:50:52 -04:00
Avi Weinstock
08a50afd9f Mostly working train tracks. 2022-10-28 21:36:42 -04:00
flo666
ada9bd8f36 fix unitest error:
layer::wildlife::tests::test_name_uniqueness' panicked at 'world.wildlife.spawn.calendar.halloween.halloween:
2022-10-25 00:33:36 +02:00
IsseW
9a6a3a05a1 bat config 2022-10-25 00:31:04 +02:00
flo666
586d0f6dd8 add bat (created by Gemu) 2022-10-23 20:05:39 +02:00
flo666
1d98050f28 halloween npcs:
in forests, spawn harvester or dullahans or tricksters with custom halloween loot: facegourd, pumpkin_spice_brew, honeygourd
2022-10-23 20:05:39 +02:00
Isse
3b2eba1457 autumn leaves 2022-10-23 20:05:39 +02:00
IsseW
9c4736f47b Make pumpkins more common for Halloween 2022-10-23 20:05:39 +02:00
flo
698a00bae3 savannah_pit 2022-10-22 19:48:50 +00:00
IsseW
2ba5b33868 fmt 2022-10-10 00:15:57 +02:00
IsseW
c8a08b4794 fix warnings 2022-10-09 23:42:38 +02:00
Joshua Barretto
0a6ac5f5f1 sync 2022-10-09 23:25:40 +02:00
Joshua Barretto
68df88a721 Added redwoods 2022-10-09 23:23:43 +02:00
Joshua Barretto
1392a8662f Added dead trees 2022-10-09 23:23:42 +02:00
Joshua Barretto
0b5d043d8e Began work on citadel 2022-10-09 23:23:39 +02:00
Marcel
6844094389 Merge branch 'kitswas/worldgen-spawn-fixes' into 'master'
Spawn fix(es)

See merge request veloren/veloren!3579
2022-10-05 07:07:43 +00:00
Marcel
17c940e0f8 Merge branch 'xMAC94x/update_toolchain' into 'master'
update toolchain to `2022-09-23`

See merge request veloren/veloren!3615
2022-09-25 19:44:58 +00:00
Marcel Märtens
1e1ee5031f remove enum_iterator with strum, fixes #1723 2022-09-25 16:09:46 +02:00
Marcel Märtens
cf6a764aa4 update toolchain to 2022-09-23 2022-09-25 15:58:32 +02:00
Marcel Märtens
c2b453f6f1 update toolchain to 2022-09-08
This reverts commit 6c9deee491.
This reverts commit a32b269252.
2022-09-24 00:04:40 +02:00
Marcel
3490600ca0 Merge branch 'xMAC94x/update-deps2' into 'master'
update_deps_2 - now with more expirmental stuff

See merge request veloren/veloren!3634
2022-09-23 21:44:50 +00:00
flo
cfbadd36ea fix_desert_rock_animals 2022-09-22 18:42:34 +00:00
Marcel Märtens
29d0f5b25d update dependencies 2022-09-22 11:57:55 +02:00
flo
a37e1f8d99 seachapel npc work 2022-09-22 01:04:01 +00:00
Joshua Yanovski
e9a463d459 Revert "Merge branch 'xMAC94x/update-deps' into 'master'"
This reverts merge request !3608
2022-09-15 18:51:48 +00:00
Joshua Yanovski
cafdcad8ce Merge branch 'sharp/improve-msg' into 'master'
Improve some server system performance

See merge request veloren/veloren!3614
2022-09-15 04:30:31 +00:00
Joshua Yanovski
2c15d0af56 Reduce overhead of messaging systems. 2022-09-14 21:04:53 -07:00
flo
dc688bccb9 fix_salamander_and_elbst 2022-09-13 17:32:53 +00:00
Marcel Märtens
a32b269252 steal sharps clippy improvements to the old nightly 2022-09-11 16:10:56 +02:00
Joshua Yanovski
986d104faa Update Rust toolchain. 2022-09-08 15:43:53 -07:00
Marcel Märtens
d9e6f10688 update dependencies 2022-09-08 23:29:08 +02:00
kitswas
c6efafd214 Flax spawn fix
Flax now does not grow in the flood plains and extreme altitudes.
Lowered the humidity requirement.
Made Flax density vary by altitude.
Flax temperature changed.
2022-08-31 11:30:37 +05:30
kitswas
1064055bb2 Cotton spawn fix
Cotton now grows in low altitudes only. (mostly near rivers and lakes)
Density increased to compensate for the reduction in growable area.
Cotton Soil and Temperature changed.
Made patch density vary by altitude.
2022-08-31 11:30:37 +05:30
kitswas
c0911707e5 Added helper function density_factor_by_altitude 2022-08-31 11:30:37 +05:30
Christof Petig
863f9857b5 cargo fmt 2022-08-30 00:37:38 +02:00
Christof Petig
04b7090197 handle terrain more correctly 2022-08-30 00:37:38 +02:00
Christof Petig
fbe0aee40d move trading good properties (decay, transportation) from hard coded to ron file 2022-08-30 00:37:38 +02:00
flo666
87bac7c24a - remove barriers in chapel tube & tower tube
- change pitfall entry
2022-08-26 17:40:46 +02:00
flo
e882e62c08 seachapel 2022-08-24 21:50:53 +00:00
Isse
14aad5fde7 Merge branch 'campfires_for_clifftown_and_desertcity' into 'master'
add campfires to clifftown and desertcity

See merge request veloren/veloren!3538
2022-08-14 20:22:31 +00:00
flo
4c49cb933e add campfires to clifftown and desertcity 2022-08-14 20:22:30 +00:00
DaforLynx
daadf3abdb Gnarling Fort music; more specific sites; fix music spacing; new sfx 2022-08-14 01:57:58 +00:00
flo
4ccec12dc7 DesertCity small fix 2022-08-12 11:34:40 +00:00
IsseW
0cd4d71d00 Add town music to cliff towns and desert cities 2022-08-10 11:03:22 +02:00
flo
5dd9991311 DesertCity 2022-08-08 09:58:18 +00:00
Marcel
ed4d70ac5b Merge branch 'juliancoffee/add_cache_load_map' into 'master'
Add FileOpts::CacheLoad and a bit of refactoring

See merge request veloren/veloren!3472
2022-07-17 19:28:35 +00:00
Forest Anderson
67534488b3 Merge branch 'tygyh/CleanUp' into 'master'
Tygyh/clean up

See merge request veloren/veloren!3480
2022-07-17 14:04:45 +00:00
juliancoffee
fac67a40a1 Make worldgen panic if loaded map has invalid size 2022-07-17 14:49:42 +03:00
juliancoffee
9d67d80a63 Only ovewrite LoadOrGenerate map if it's fresh map 2022-07-17 14:38:29 +03:00
juliancoffee
5079c0007f Remove prefix map_ for LoadOrGenerate maps 2022-07-17 14:38:29 +03:00
juliancoffee
d2962d544b Add overwrite option to LoadOrGenerate 2022-07-17 14:38:29 +03:00
juliancoffee
60a9cce57f Change map_path to inslude map directory 2022-07-17 14:38:29 +03:00
juliancoffee
a437d31205 Checking options from loaded map instead of hash 2022-07-17 14:38:29 +03:00
juliancoffee
6d9c7a5645 Adressing review 2022-07-17 14:38:29 +03:00
juliancoffee
6faba8a1e9 Use hashable wrapper around gen opts 2022-07-17 14:38:29 +03:00
juliancoffee
ddf2c43c18 Make hacky hash for gen opts 2022-07-17 14:38:29 +03:00
juliancoffee
1a21dfbc5b Add FileOpts::CacheLoad
Add map setting that allows both generating (if not exists) and loading map
2022-07-17 14:38:29 +03:00
juliancoffee
85cee14643 Refactoring, extract FileOpts dependent methods 2022-07-17 14:38:29 +03:00
Joshua Yanovski
ef4b190ad9 Temporarily remove waypoints in caves as people are getting stuck. 2022-07-16 23:08:05 -07:00
Joshua Barretto
b08a501aef Cleaned up ready for merge 2022-07-16 11:09:35 +01:00
tygyh
120ee6b6c0 Fix typos 2022-07-15 18:59:37 +02:00
Joshua Barretto
26202c294f Better biome distribution 2022-07-15 17:53:24 +01:00
tygyh
abdd5e3906 Lift return out of if-statements 2022-07-15 16:36:11 +02:00
tygyh
fb7bdd8bf8 Fix deprecated imports 2022-07-15 16:17:19 +02:00
tygyh
cbe4d9d807 Remove unused imports 2022-07-15 16:00:27 +02:00
tygyh
997a572647 Simplify assertions 2022-07-15 15:52:52 +02:00
Joshua Barretto
5b8bdb9c9c Cave entity spawns 2022-07-15 14:15:42 +01:00
tygyh
5e5698249b Remove unnecessarily qualified paths 2022-07-15 14:49:46 +02:00
Joshua Barretto
4ca1c9ddf4 Gems and ores 2022-07-15 08:43:35 +01:00
Joshua Barretto
1a3b1e48da Better cave shape variety 2022-07-15 08:43:35 +01:00
Joshua Barretto
f4e50d18df Better ice 2022-07-15 08:43:35 +01:00
Joshua Barretto
a9c9a9d0d2 Ice caves 2022-07-15 08:43:35 +01:00
Joshua Barretto
e97d58011e Made trees and cave entrances play better 2022-07-15 08:43:35 +01:00
Joshua Barretto
629c4dbdb7 Prevented cave/water intersection 2022-07-15 08:43:35 +01:00
Joshua Barretto
f3cfff424d Distinct mushroom and leafy biomes 2022-07-15 08:43:34 +01:00
Joshua Barretto
7353c6f02b Better mushroom placement 2022-07-15 08:43:34 +01:00
Joshua Barretto
a39901d24c Better cave entrance locations 2022-07-15 08:43:34 +01:00
Joshua Barretto
9ad32b37e7 More efficient texture fetches 2022-07-15 08:43:34 +01:00
Joshua Barretto
07fc53f9bc No walls outside caves 2022-07-15 08:43:34 +01:00
Joshua Barretto
2694f5f917 Fixed lava 2022-07-15 08:43:34 +01:00
Joshua Barretto
07ba4dcc33 Fixed particles for non-body entities, AO for non-volumetric illumination 2022-07-15 08:43:34 +01:00
Joshua Barretto
b5662163f0 Better lighting and verticality in caves 2022-07-15 08:43:33 +01:00
Joshua Barretto
7463acc641 Moonbells in caves 2022-07-15 08:42:56 +01:00
Joshua Barretto
af10a3e6da No biomes near cave entrance 2022-07-15 08:42:56 +01:00
Joshua Barretto
b40095d867 Better mushroom cave biome 2022-07-15 08:42:56 +01:00
Joshua Barretto
1f979e4133 More biomes 2022-07-15 08:42:56 +01:00
Joshua Barretto
418839ee20 Biome improvements 2022-07-15 08:42:56 +01:00
Joshua Barretto
c6564e2c59 Better cave biomes 2022-07-15 08:42:56 +01:00
Joshua Barretto
2cce44fc36 Began work on caves2 2022-07-15 08:42:56 +01:00
Christof Petig
7a1218cf2f make a recipe of all modular weapons 2022-07-13 20:15:28 +02:00
Christof Petig
2b2ac20403 use ItemDefintionId across trade_pricing 2022-07-13 20:15:27 +02:00
Marcel Märtens
e4909650e1 update hashbrown, specs, and tracy 2022-07-06 15:41:59 +02:00
IsseW
273c5ed2f0 Temporary noise solution 2022-07-04 18:07:00 +02:00
Marcel
fddc97bc77 Merge branch 'tweaks' into 'master'
tweaks entity stats

See merge request veloren/veloren!3437
2022-06-29 19:29:38 +00:00
Brandon Dyer
d1c80f0b25 #1455 | Sprites now only spawn on designated block types 2022-06-20 19:24:51 +00:00
runrobdog
25eed55ca9 stat tweaks to theropod, arthropods and basilisk 2022-06-19 01:35:18 +02:00
Samuel Keiffer
179bf7216e Merge branch 'tormod/remove-size' into 'master'
Remove site size from site suitability function.

See merge request veloren/veloren!3427
2022-06-10 18:12:59 +00:00
Christof Petig
1c5cb8abcd follow the more elegant proposal by clippy 2022-06-07 23:37:51 +02:00
Christof Petig
fca4372205 avoid economy of scale in economy_tree 2022-06-07 21:46:41 +02:00
Christof Petig
5a965d21c7 replace vector copying with an iterator 2022-06-07 21:38:17 +02:00
Christof Petig
db85d2a146 fix clippy 2022-06-07 18:30:05 +02:00
Christof Petig
6d3ea3172c separate orders by professions and everyone
cleanup and fix
strictly this population growth logic is wrong, but identical to the existing one
standardize on production, remove more dead code
fix example + rustfmt
separate csv logic from tick (intention is to move it into economy)
remove the format call from economy (inactive debugging code)
remove more formatting
rustfmt
small clippy fix
Reduce precision on output
move csv code
move rest of sim2 mod into economy (context)
remove more unused parts
keep things a bit more coherent
remove pub
make more functions and fields private
remove outdated input, fix other, print names, move output to proper abstraction
remove dead code
2022-06-07 18:30:05 +02:00
Christof Petig
edffd576d4 only the code move part of shredded_economy4 2022-06-07 18:30:05 +02:00
Tormod G. Hellen
08ffcdf5a5 Create temperature requirement for giant tree.
Since the giant tree is currently a leafy tree, it looks a bit out
of place in colder regions where there's otherwise only pine trees.
2022-06-07 00:32:46 +02:00
Tormod G. Hellen
c1335e16fe Remove site size from site suitability function.
This was buggy, in that the requirement was for _any_ chunk
in the site area being suitable as opposed to _all_ chunks
in the site being suitable. This is easy to fix, but we don't
always want to have exactly the same criteria for the center
of a site as for the outskirts of it.

This should fix gnarling forts etc. spawning in the water just
off the shore.
2022-06-07 00:27:37 +02:00
Christof Petig
59d876a654 pass humidity to meta, move smoke cycle to separate file 2022-06-01 22:13:34 +02:00
Christof Petig
3fc59d7e4d lower trading output to trace (and raise one to warn) 2022-05-29 19:09:52 +02:00
Marcel
47a7943cc2 Merge branch 'upgrade_assets_manager' into 'master'
Upgrade `assets_manager` to `0.8.0` and `image` to `0.24`

See merge request veloren/veloren!3410
2022-05-28 22:41:23 +00:00
Makselord
69041137a0 reduced bamboo spawn rates 2022-05-28 18:04:06 -04:00
Makselord
c92cd26ff1 bamboo collectibles spawn near rivers 2022-05-28 17:56:35 -04:00
Benoît du Garreau
f36e74e383 Fix deprecated function use 2022-05-28 23:53:30 +02:00
Benoît du Garreau
8488c7b25e Upgrade assets_manager to 0.8.0 and image to 0.24
This removes a significant number of duplicated dependencies
2022-05-28 23:18:31 +02:00
Sam
95c3fdffa1 Addressed playtest feedback (no assets). 2022-05-16 15:11:39 -04:00
Sam
816c265662 Rebase stuffs 2022-05-16 15:11:26 -04:00
Joshua Barretto
eec2d67bb7 Merge branch 'zesterer/worldgen' into 'master'
Worldgen Improvements

See merge request veloren/veloren!3378
2022-05-15 19:44:12 +00:00
Joshua Barretto
30b041282f More rocks near rivers 2022-05-15 18:31:24 +01:00
Joshua Barretto
692309029d Improved badlands 2022-05-15 16:14:03 +01:00
Joshua Barretto
cc295b483a Better snow cover 2022-05-15 15:34:36 +01:00
Isse
2050bce77d Water caves 2022-05-15 10:16:53 +00:00
Joshua Barretto
ecf97a53cd Regular warping 2022-05-15 10:19:57 +01:00
Joshua Barretto
e5c49af547 Faster, prettier, and less troublesome terrain warping 2022-05-14 17:00:03 +01:00
Joshua Barretto
907ba3dcbc Added giant trees to LoD 2022-05-10 20:30:48 +01:00
Joshua Barretto
d4fd9d2d0e Added LoD houses 2022-05-10 19:19:46 +01:00
Joshua Barretto
f35c98d1a1 Added LoD distance setting 2022-05-10 12:40:06 +01:00
Joshua Barretto
3881d2ea38 Fixed i16 underflow 2022-05-10 12:38:36 +01:00
Joshua Barretto
1db7cc7fde LoD trees in snow are white 2022-05-10 12:38:36 +01:00
Joshua Barretto
cf346d05c1 Different kinds of tree 2022-05-10 12:38:36 +01:00
Joshua Barretto
b3126ca687 Initial implementation of LoD trees 2022-05-10 12:38:36 +01:00
IsseW
9a9302a0b6 Use a seperate rng for peak and biome name gen 2022-05-10 10:24:25 +02:00
Imbris
bed8ae68fe Optimize biome naming floodfill by replacing hashmaps 2022-05-10 03:30:09 -04:00
IsseW
9abbb0e928 naming behind feature and fix addition overflow 2022-05-10 08:03:40 +02:00
Joshua Barretto
30e73735de Added SpawnMode to allow for ice and water column spawning of wildlife 2022-05-08 12:37:29 +01:00
Treeco
66fe458623 Improve water.rs usability
Will have an accompanying book update
2022-05-06 13:12:11 +01:00