Joshua Barretto
e5c49af547
Faster, prettier, and less troublesome terrain warping
2022-05-14 17:00:03 +01:00
Joshua Barretto
907ba3dcbc
Added giant trees to LoD
2022-05-10 20:30:48 +01:00
Joshua Barretto
d4fd9d2d0e
Added LoD houses
2022-05-10 19:19:46 +01:00
Joshua Barretto
f35c98d1a1
Added LoD distance setting
2022-05-10 12:40:06 +01:00
Joshua Barretto
3881d2ea38
Fixed i16 underflow
2022-05-10 12:38:36 +01:00
Joshua Barretto
1db7cc7fde
LoD trees in snow are white
2022-05-10 12:38:36 +01:00
Joshua Barretto
cf346d05c1
Different kinds of tree
2022-05-10 12:38:36 +01:00
Joshua Barretto
b3126ca687
Initial implementation of LoD trees
2022-05-10 12:38:36 +01:00
IsseW
9a9302a0b6
Use a seperate rng for peak and biome name gen
2022-05-10 10:24:25 +02:00
Imbris
bed8ae68fe
Optimize biome naming floodfill by replacing hashmaps
2022-05-10 03:30:09 -04:00
IsseW
9abbb0e928
naming behind feature and fix addition overflow
2022-05-10 08:03:40 +02:00
Joshua Barretto
30e73735de
Added SpawnMode to allow for ice and water column spawning of wildlife
2022-05-08 12:37:29 +01:00
Treeco
66fe458623
Improve water.rs usability
...
Will have an accompanying book update
2022-05-06 13:12:11 +01:00
Marcel Märtens
697673bcca
update toolchain to nightly-2022-04-25
2022-05-03 15:22:28 +02:00
Marcel
593d8fa4b5
Merge branch 'xMAC94x/update_vek' into 'master'
...
switch to upstream vek again
See merge request veloren/veloren!3342
2022-05-02 08:34:21 +00:00
Marcel
e30845c68f
Merge branch 'christof/shredded_economy3' into 'master'
...
Economic debugging and documentation
See merge request veloren/veloren!3309
2022-05-01 18:26:29 +00:00
Marcel Märtens
fa49248c31
switch to upstream vek again
2022-04-28 09:10:55 +02:00
Isse
3027597352
Site2 giant tree entity spawning
2022-04-27 10:53:08 +00:00
Christof Petig
2ddd1cc0a7
execute with local tracing environment
...
sadly the level passed is ignored, and it warns about an invalid filter directive
but RUST_LOG environment variables work as expected
2022-04-24 17:26:16 +02:00
Christof Petig
ab985b54ab
initialize ERROR not INFO
2022-04-24 17:26:16 +02:00
Christof Petig
5f5ebeecfe
ignore expensive tests without much added value
2022-04-24 17:26:16 +02:00
Christof Petig
2f7c50281f
fix neighbor logic in test, fix clippy, fix rustfmt
2022-04-24 17:26:16 +02:00
Christof Petig
8dfd6dc523
document more elements of economy
2022-04-24 17:26:16 +02:00
Christof Petig
53ace17327
output trade to csv file
2022-04-24 17:26:16 +02:00
Christof Petig
dc4b9dc19e
more readable and meaningful csv output
2022-04-24 17:26:16 +02:00
Christof Petig
d897df4b78
output number of trade partners
2022-04-24 17:26:16 +02:00
Christof Petig
eedfce45bc
also output normal economic simulation
2022-04-24 17:26:16 +02:00
Christof Petig
8e48d59539
also print situation in other econ test
2022-04-24 17:26:16 +02:00
Christof Petig
b144ed42e3
display trade volume
2022-04-24 17:26:16 +02:00
Christof Petig
57dafea9b4
group the first three settlements together (should enable them to survive by trade)
2022-04-24 17:26:16 +02:00
Christof Petig
6f431a6fff
rearrange and connect towns (shows planning weakness)
2022-04-24 17:26:16 +02:00
Christof Petig
faf12118f0
remember which good a profession is missing for productivity
2022-04-24 17:26:16 +02:00
Christof Petig
94bef521ce
new test to check different resource situations
2022-04-24 17:26:15 +02:00
Christof Petig
40cf44d7b1
Enforce a minimum price for goods
2022-04-23 22:11:29 +02:00
Youssef Fahmy
aec866e5ec
Balance tweaks
2022-04-23 14:54:01 +00:00
aflying pumpkin
c7f7e63495
Added Lionesses
2022-04-16 16:57:59 +00:00
flo
262a730cc6
clifftown sprite fix
2022-04-15 20:01:59 +00:00
Marcel Märtens
64b9602760
update further dependencies, including strum and get rid of old strum_macro
2022-04-04 16:06:47 +02:00
Marcel Märtens
affdf3131f
update a bunch of dependencies, including clap3
2022-04-04 11:43:29 +02:00
flo
3d24b1d635
CliffTowns
2022-03-29 12:52:08 +00:00
James Melkonian
5b801dc44d
Adjust harvester boss arena offset
2022-03-27 20:41:03 -07:00
Samuel Keiffer
4aaefdf6be
Merge branch 'ubruntu/site2-guards-raiders' into 'master'
...
Bring raiders and guards to site2 towns
See merge request veloren/veloren!3300
2022-03-26 00:29:53 +00:00
ubruntu
6d30f7f748
Bring raiders and guards to site2 towns
2022-03-26 00:29:52 +00:00
Marcel
a8a8ee181d
Merge branch 'christof/parallel_economy' into 'master'
...
Parallel economic simulation, based on shredded_economy2
See merge request veloren/veloren!3288
2022-03-25 19:59:57 +00:00
Samuel Keiffer
3964ac466a
Merge branch 'ubruntu/house-decorations' into 'master'
...
Site2 house decorations
See merge request veloren/veloren!3273
2022-03-24 15:13:56 +00:00
ubruntu
c71354e192
Site2 house decorations
2022-03-24 15:13:56 +00:00
InfRandomness
8359d5754a
Add new primitive to draw giant trees
2022-03-24 15:13:53 +00:00
Christof Petig
aeac483bac
parallel simulation of economies
2022-03-21 23:35:08 +01:00
Christof Petig
96c5d17460
Address xmac's comments and prepare for parallelization
2022-03-21 23:35:08 +01:00
Christof Petig
ef6cee891f
move the economy tick into Economy
...
This prepares for a parallel processing as it centralizes access to the surrounding index
2022-03-19 09:39:56 +01:00
Olexorus
cf66eccb75
Use Rust 2021 postfix .into_iter()
2022-03-15 16:34:56 +01:00
DaforLynx
ff624dd6e9
Reinstate town music.
2022-03-13 11:18:32 +00:00
DaforLynx
7b6f424bb0
Loud rivers
2022-03-13 07:47:23 +00:00
Samuel Keiffer
c5365c850a
Merge branch 'isse/primitive-fixes' into 'master'
...
Primitive fixes
See merge request veloren/veloren!3260
2022-03-13 03:34:49 +00:00
Isidor Nielsen
7621a21560
Primitive fixes
2022-03-13 03:34:49 +00:00
Tormod G. Hellen
5f12163e54
Prevent towns being placed in the ocean just off the coast.
2022-03-12 02:45:49 +01:00
Tormod G. Hellen
5e3ef83195
Force incompatible sites further apart.
2022-03-12 02:45:49 +01:00
Tormod G. Hellen
afdb7fe9ea
Increase quality of town placements.
2022-03-12 02:45:49 +01:00
Tormod G. Hellen
68072231dc
Force towns further apart.
2022-03-12 02:45:49 +01:00
Tormod G. Hellen
031db61c1e
Fix bug where chunks outside the map counted as occupied.
...
This prevented sites from being placed near the edge of the map.
2022-03-12 02:45:43 +01:00
Isidor Nielsen
e21f04d456
Add entity spawn on painter
2022-03-09 21:40:23 +00:00
Christof Petig
546afa86ae
Economy redesign: Cleaner file structure (no code change)
2022-03-05 09:19:26 +00:00
Christof Petig
f347b9de11
Diversify price calculation for items by using multiple categories per item.
2022-03-03 02:32:34 +00:00
Isidor Nielsen
bd8a7a0506
Better rocks
2022-03-02 16:28:04 +00:00
Isidor Nielsen
f8916f878a
Primitive group transformation and RotateAround primitive
2022-03-01 23:38:05 +00:00
infrandomness
1d44247efe
Enable return_self_not_must_use lint
2022-03-01 10:53:57 +01:00
floppy
b0ba5b9979
fix SeaCrocodiles spawning in lakes
2022-02-25 18:13:47 +01:00
Tormod G. Hellen
5df1ee6382
Prevent castles being assailable from above.
2022-02-22 22:11:01 +01:00
Tormod G. Hellen
609b26ce20
Prevent trees being placed in barren regions.
2022-02-22 21:00:52 +01:00
Tormod G. Hellen
a2d24521ee
Prevent things being close that shouldn't.
2022-02-22 21:00:52 +01:00
Tormod G. Hellen
b6b67d367a
Prevent close settlements.
2022-02-22 21:00:52 +01:00
Tormod G. Hellen
acce8aefa4
Determine town suitability using log function.
2022-02-22 21:00:52 +01:00
Tormod G. Hellen
22a75332f8
Ensure towns are placed only in viable locations.
2022-02-22 21:00:52 +01:00
Tormod G. Hellen
1ae93ee00e
Add more water checks.
...
Not sure if necessary or just paranoia.
2022-02-22 21:00:52 +01:00
Tormod G. Hellen
339d6f2a3b
Refactor for clarity.
...
This code was a bit hard to read. The name ought to make it easier.
2022-02-22 21:00:52 +01:00
IsseW
e9e4be6e7e
break when there are no stations
2022-02-20 22:11:09 +01:00
IsseW
258b3c7535
Workshop fixes
2022-02-20 22:08:13 +01:00
Joshua Barretto
4ef1c92858
Merge branch 'enable_custom_names_for_lakes' into 'master'
...
enable custom naming bricks for lake biomes
See merge request veloren/veloren!3210
2022-02-20 19:47:23 +00:00
floppy
0d3a0cd1b8
enable custom naming bricks for lake biomes
2022-02-16 20:30:52 +01:00
Joshua Barretto
00b003a23c
Enabled site2 towns by default
2022-02-15 19:01:43 +00:00
Samuel Keiffer
6c7c0eefae
Merge branch 'gnarlings' into 'master'
...
Gnarlings
See merge request veloren/veloren!3194
2022-02-15 00:22:37 +00:00
Avi Weinstock
70b7e1ef92
Automatically fill top-level unions as separate fills.
2022-02-14 14:28:00 -05:00
Sam
2bcf9b9a26
Removed unions in gnarling site to make chunkgen more performant
2022-02-14 12:40:06 -05:00
Joshua Barretto
6e46b4ddef
Fixed CI
2022-02-14 11:46:42 -05:00
Avi Weinstock
aab552afc5
Iterate over partially-disjoint unions of primitive bounds, improving CSG rasterization performance in the presence of sparse/disjoint unions.
2022-02-13 23:48:12 -05:00
Sam
6dafacaa24
Addressed review comments
2022-02-13 21:49:46 -05:00
Avi Weinstock
4f962df7c8
Automatically use right-recursion instead of left-recursion for union/intersection of CSG primitives via measuring the depth of the trees when unioning/intersecting them.
2022-02-13 15:44:51 -05:00
Sam
2e6610314c
Balance tweaks
2022-02-13 00:39:46 -05:00
Sam
c77270b799
Addressed feedback
2022-02-12 20:52:01 -05:00
Sam
49e8803ee0
Fixed tests
2022-02-12 17:22:08 -05:00
James Melkonian
8da1ae578f
Simplify tunnel entity spawning
2022-02-12 14:21:22 -08:00
James Melkonian
8a02a943f4
Document tunnel generation
2022-02-12 13:57:44 -08:00
InfRandomness
090ac9030c
Change Path colors
2022-02-11 17:05:10 +00:00
jshipsey
2eee43865f
chieftain anims
2022-02-11 02:18:48 -05:00
Sam
4991f7ecea
Gnarlign site tweaks and chieftain buff
2022-02-11 01:23:09 -05:00
James Melkonian
95ea7a47e0
Gnarling cavern entrance stump
2022-02-10 19:35:30 -08:00
Sam
cab87658a3
Placement tweaks
2022-02-10 14:58:39 -05:00
James Melkonian
07d19bf03c
Gnarling cavern tweaks
2022-02-10 14:58:38 -05:00
Sam
86a00e75bb
Tweaked fire particles
2022-02-10 14:58:37 -05:00
Sam
bf7e84c6ae
Initial particle work
2022-02-10 14:58:37 -05:00
jshipsey
5eea73f793
root walls, minor tweaks
2022-02-10 14:58:36 -05:00
Sam
0031aa6f5f
Chieftain AI and attacks
2022-02-10 14:58:35 -05:00
jshipsey
3a35dcc77f
brick texture colors
2022-02-10 14:58:34 -05:00
jshipsey
0c788997a4
anims
2022-02-10 14:58:34 -05:00
James Melkonian
14080da693
Fix rebase
2022-02-10 14:58:33 -05:00
Sam
f1801560fa
Deadwood ai
2022-02-10 14:58:31 -05:00
jshipsey
cb48dd0a75
adjust chieftain hut, start alter
2022-02-10 14:58:30 -05:00
Sam
c15fb2b68f
Better mugger AI
2022-02-10 14:58:28 -05:00
jshipsey
e93e7fd21c
random hut variation and banner tatter
2022-02-10 14:58:26 -05:00
James Melkonian
d0477c259e
Color caverns and provide some foliage
2022-02-10 14:58:25 -05:00
jshipsey
3a02d11bab
banners, reworked huts/watchtowers/fencetowers
2022-02-10 14:58:25 -05:00
James Melkonian
3a8a0d9c53
Cavern systems under gnarling fortifications
2022-02-10 14:58:24 -05:00
jshipsey
c1df0ddbf3
some aesthetic work
2022-02-10 14:58:23 -05:00
Sam
6c6caa7535
Enemy spawns in gnarling fortification.
2022-02-10 14:58:22 -05:00
Sam
2dfeadcbc4
Basic enemy spawning.
2022-02-10 14:58:22 -05:00
Sam
59551efb06
Fixed bug that would cause gate to be next to chieftain hut.
2022-02-10 14:58:21 -05:00
Sam
9dcfb43fe6
Watchtowers near gate entrance.
2022-02-10 14:58:20 -05:00
Sam
09ce889bfc
Chieftain hut
2022-02-10 14:58:20 -05:00
Sam
18cb0c7e41
Wall segments and towers for chieftain area.
2022-02-10 14:58:19 -05:00
Sam
466a02e1cf
Re-organzied code relating to tower and wall generation.
2022-02-10 14:58:18 -05:00
Sam
643713d8b1
Huts now have doors. Added totems.
2022-02-10 14:58:18 -05:00
Sam
dd289ea5da
Initial huts
2022-02-10 14:58:17 -05:00
Sam
920fa11ddf
Section of wall opened.
2022-02-10 14:58:16 -05:00
Sam
cf73da2955
Gnarling watch towers.
2022-02-10 14:58:15 -05:00
Sam
90cedfc95d
Gnarlings can now make walls.
2022-02-10 14:58:15 -05:00
Sam
b28f6276dd
Gnarling dungeons now only generate near forests.
2022-02-10 14:58:09 -05:00
Joshua Barretto
31192c80bc
Merge branch 'biome_name_update_and_site&theme_based_naming' into 'master'
...
biome_name_update_and_site&theme_based_naming
See merge request veloren/veloren!3187
2022-02-10 09:35:47 +00:00
floppy
996488ca7e
remove unnecessary, vec!s from namgen bricks
2022-02-10 09:58:14 +01:00
jshipsey
786ae39fb4
new entities
2022-02-09 20:10:59 -05:00
Joshua Barretto
507b5d371c
Merge branch 'fix_plazas_in_site2_towns' into 'master'
...
fix plazas in site2 towns spawning on top of each other
See merge request veloren/veloren!3191
2022-02-09 23:19:01 +00:00
floppy
80490580a4
fix plazas in site2 towns spawning on top of each other
2022-02-09 23:44:27 +01:00
floppy
680a6e477e
enable flattening for site2 towns in civ/mod.rs,
...
to avoid mountain towns spawning underground
2022-02-09 23:28:56 +01:00
floppy
03cb885af4
- add more custom bricks for biomes
...
- update biome and site names
2022-02-09 08:14:13 +01:00
floppy
422be1b451
- add generate_gnarling and generate_town in namegen.rs
...
- enable generate_town for site2 towns in site2/mod.rs
2022-02-05 13:32:45 +01:00
floppy
bd862b3dd1
tweak generate_danari in namegen.rs
2022-02-05 11:21:19 +01:00
floppy
33dae9b3b1
-adjust size-threshold for Jungle to fix Jungles not being named.
...
-set size-threshold for anticipated Swamp sizes
2022-02-04 17:14:38 +01:00
floppy
b85a384d38
-adjust size-threshold for Jungle to fix Jungles not being named.
2022-02-04 16:54:42 +01:00
floppy
b5dfe74d41
-add more biome specific namegen functions
...
-introduce random choice between engl and custom naming
-add namegen section for site/theme based naming
2022-02-04 15:45:11 +01:00
Joshua Barretto
ac13d07443
Merge branch 'crafting_stations_in_site2_towns' into 'master'
...
add crafting stations to workshop in site2 towns
See merge request veloren/veloren!3174
2022-02-03 17:16:30 +00:00
floppy
74bf89077f
use const CARDINALS to generate spawn positions for crafting_stations.
2022-02-03 17:40:26 +01:00
floppy
595e6ee076
- randomize distribution of crafting_stations to static positions
2022-02-02 22:15:04 +01:00
InfRandomness
54b69e37a5
Implement giant trees in site2
2022-02-02 02:33:37 +00:00
floppy
ddc35d8b7d
- add crafting stations to workshop in site2 towns
...
- TODO: connect Painter rng when implemented
2022-02-01 23:53:18 +01:00
Joshua Barretto
0ceef00b40
Merge branch 'james/site2-util' into 'master'
...
More CSG primitives
See merge request veloren/veloren!3154
2022-02-01 09:16:38 +00:00
James Melkonian
2aab277d0b
Add doc comments to PrimitiveRef methods
2022-01-31 18:39:03 -08:00
Joshua Barretto
fb7433a5cf
Merge branch 'determanistic-naming' into 'master'
...
Fix biome naming
See merge request veloren/veloren!3173
2022-02-01 00:51:26 +00:00
IsseW
0f7f0ace93
Use DHashMap
2022-02-01 01:20:00 +01:00
James Melkonian
b445bd494e
Bezier curve prisms
2022-01-31 16:13:45 -08:00
James Melkonian
04bdcf2924
Add cubic bezier curve function
2022-01-31 16:13:45 -08:00
James Melkonian
b41f86ab99
More CSG primitives
2022-01-31 16:13:45 -08:00
IsseW
0ba4a3a409
Use DHashSet
2022-02-01 01:07:36 +01:00
Justin Shipsey
612f084831
Merge branch 'slipped/bipeds' into 'master'
...
Slipped/bipeds
See merge request veloren/veloren!3163
2022-01-31 17:08:01 +00:00
Joshua Barretto
1b9488186e
Merge branch 'treeco/realign-workshop' into 'master'
...
Realign workshops
See merge request veloren/veloren!3168
2022-01-30 23:27:50 +00:00
Treeco
ba7251c7e3
Realign workshops
2022-01-30 22:45:56 +00:00
Marcel Märtens
201a5ac2c7
stricten some rules and fix some clippy warnings
2022-01-30 20:16:21 +01:00
Avi Weinstock
f3f08936d8
Decrease too-many-arguments-threshold and type-complexity-threshold.
2022-01-30 20:16:21 +01:00
Avi Weinstock
5f8957d8ef
Globally allow the clippy lints {new_without_default, many_single_char_names, identity_op, type_complexity, too_many_arguments}
.
2022-01-30 20:16:20 +01:00
jshipsey
7cac4b4001
myrmidon fix
2022-01-30 02:02:23 -05:00
jshipsey
7827797106
weapon tweaks
2022-01-30 01:10:13 -05:00
Samuel Keiffer
fe532cf536
Merge branch 'isse/repeat-primitive' into 'master'
...
Repeat CSG primitive and float line segment
See merge request veloren/veloren!3158
2022-01-28 20:04:45 +00:00
Isidor Nielsen
6f99e70cca
Repeat CSG primitive and float line segment
2022-01-28 20:04:45 +00:00
Joshua Barretto
d8c4284a32
Merge branch 'zesterer/worldgen' into 'master'
...
Improvements to site2
See merge request veloren/veloren!3159
2022-01-28 17:14:07 +00:00
Joshua Barretto
15c5f2f969
Better paths in snow
2022-01-28 16:45:58 +00:00
Joshua Barretto
5b3d826396
Better hazard checks
2022-01-28 15:17:56 +00:00
Joshua Barretto
cb45cea6a0
Merge branch 'fix-dungeon-collision' into 'master'
...
Fix dungeon collision
See merge request veloren/veloren!3131
2022-01-28 14:07:01 +00:00
Joshua Barretto
69436db64c
Added wall lamps
2022-01-28 13:58:41 +00:00
threadexception
9822abf9ba
Fix dungeon collision
2022-01-28 13:59:49 +01:00
Joshua Barretto
e991ff7d6d
More precise path placement
2022-01-28 11:56:07 +00:00
jshipsey
4fbd3027a1
new mobs
2022-01-28 02:50:15 -05:00
juliancoffee
6ae25d5956
Require rng from EntityInfo::with_asset_expect
2022-01-28 00:02:34 +02:00
juliancoffee
79a04c3533
fmt
2022-01-28 00:02:34 +02:00
juliancoffee
5a370cb6f7
Loadout Update: Use
...
Delete guard and villager lazy_loadout and use LoadoutKind::Extended
with potions instead
2022-01-28 00:02:34 +02:00
Joshua Barretto
e329100455
Prevent workshops destroying their neighbours
2022-01-27 19:37:24 +00:00
Joshua Barretto
548591b561
Merge branch 'more_biome_namegen_bricks' into 'master'
...
more biome namegen bricks
See merge request veloren/veloren!3148
2022-01-27 12:02:31 +00:00
Joshua Barretto
692855198e
Improved terrain in sites
2022-01-27 11:48:41 +00:00
floppy
d2e84fb936
- use common fn generate_from_parts to generate biome-names
...
- arrays for bricks instead of vecs
2022-01-27 12:29:34 +01:00
floppy
52c4c170fc
- use common fn generate_from_parts to generate biome-names
...
- arrays for bricks instead of vecs
2022-01-27 12:25:17 +01:00
infrandomness
1a1acfae2c
Fix RUSTSEC-2022-0006
2022-01-26 22:08:38 +01:00
juliancoffee
4fe5fdad4a
Move world to 2021 edition
2022-01-26 16:03:27 +02:00
floppy
87ea7a906a
more biome namegen bricks
2022-01-26 14:58:48 +01:00
InfRandomness
52c92ba0d4
Give names to site2 sites
2022-01-26 11:42:35 +00:00
Dominik Broński
ca7b048184
Merge branch 'SeaCrocodile' into 'master'
...
Sea crocodile
See merge request veloren/veloren!3146
2022-01-26 01:26:38 +00:00
Joshua Barretto
59ac3b1d4f
Fixed site2 economies
2022-01-25 16:31:12 +00:00
floppy
ea6f09ec88
change SeaCrocodile spawn
2022-01-25 10:27:25 +01:00
floppy
fb316e8f66
SeaCrocodile spawning in tropical Oceans
2022-01-24 19:36:13 +01:00
Joshua Barretto
9601462f6c
Merge branch 'name_areas_based_on_biome' into 'master'
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fix Swamp-naming
See merge request veloren/veloren!3124
2022-01-20 21:17:13 +00:00
floppy
d47e06baac
- fix Swamp-naming
2022-01-20 21:46:51 +01:00
Joshua Barretto
4f181c936d
Merge branch 'name_areas_based_on_biome' into 'master'
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name_areas_based_on_biome
See merge request veloren/veloren!3115
2022-01-20 19:50:57 +00:00
floppy
8f0ad56d25
change algorithm for biome-naming to weigh chunks evenly
2022-01-20 20:08:59 +01:00
floppy
9f0664c73b
civ/mod.rs - replace duplicate code
2022-01-20 16:17:40 +01:00
Snowram
a6e396e29a
Stunned and jump anims, stats, spawns, more IA work
2022-01-20 00:53:29 +01:00
Snowram
f6d7ba33ef
Arthropods spawns and loots
2022-01-19 19:01:16 +01:00
floppy
ceb3507e50
-remove line breaks from biome names
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-disable Wilderness world message in unspecified mini-biomes
-remove duplicate name in Grasslands name pattern
2022-01-18 11:27:55 +01:00
IsseW
40580578a0
Don't add unnecessary biome pois
2022-01-18 10:07:40 +01:00
floppy
4a8c428a3f
update/add namegen-bricks for forest and grassland
2022-01-18 08:36:40 +01:00
floppy
1a5c1ae319
length comparison to zero in /civ/mod.rs
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warning: length comparison to zero
--> world/src/civ/mod.rs:482:15
|
482 | while to_explore.len() > 0 {
| ^^^^^^^^^^^^^^^^^^^^ help: using `!is_empty` is clearer and more explicit: `!to_explore.is_empty()`
|
= note: `#[warn(clippy::len_zero)]` on by default
= help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#len_zero
warning: length comparison to zero
--> world/src/civ/mod.rs:489:19
|
489 | while to_floodfill.len() > 0 {
| ^^^^^^^^^^^^^^^^^^^^^^ help: using `!is_empty` is clearer and more explicit: `!to_floodfill.is_empty()`
|
= help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#len_zero
2022-01-18 00:41:59 +01:00
floppy
0c97a6e91a
add synonyms for biomes
2022-01-17 20:14:16 +01:00
floppy
88a39476bc
tweak fn generate_biome in namegen
2022-01-17 19:03:15 +01:00
floppy
609d23ae4f
- make individual size thresholds for biome name generation to include small lakes
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- add original Lake naming pattern, partly (no water_alt check)
2022-01-17 16:02:52 +01:00
floppy
ced1a82824
- add size threshold for biomes to name, to exclude mini-biomes from clogging the map.
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- fmt, clippy
2022-01-17 11:19:34 +01:00