Commit Graph

2052 Commits

Author SHA1 Message Date
K. Kisa
883297d4cc Upload New File 2021-06-13 13:30:42 +00:00
K. Kisa
acb0589277 Полный перевод на русский язык 2021-06-13 13:24:57 +00:00
K. Kisa
2e305744fe Не полный перевод навыков, исправлены оригинальные описания и названия. 2021-06-13 13:08:52 +00:00
Monty
c17e3ad996 Cactus Colada
Made cacti lootable
Cactus colada recipe and item
price balance
fmt

 "make it 8 and drop it to 20 or 25? Not really sure tbh"
2021-06-13 13:52:56 +02:00
Marcel
278b64deab Merge branch 'juliancoffee/item_price_split_consumables' into 'master'
Split consumables to different tables in trading

See merge request veloren/veloren!2415
2021-06-13 11:29:47 +00:00
Avi Weinstock
d02ff2db20 Don't apply e2e pushback during a forced movement character state. 2021-06-12 11:10:06 -04:00
juliancoffee
62eaabfe88 Introduce hit_timing for combo_melee
bonus: speeding up first swing of sword from 0.15 to 0.1 and reducing
poise damage of hammer from 25 to 20
2021-06-12 14:10:19 +03:00
Forest Anderson
f578c56db7 Merge branch 'juliancoffee/small_fixes' into 'master'
Ranged, Tidal Warrior, spears, assets

See merge request veloren/veloren!2416
2021-06-11 17:46:56 +00:00
juliancoffee
982e5986c3 revert bow to almost master values 2021-06-11 17:20:46 +03:00
juliancoffee
e63c21d29e Nerf recover duration for animal dashes 2021-06-11 16:18:59 +03:00
juliancoffee
11ded86a2b Make bow more snipy 2021-06-11 15:56:16 +03:00
juliancoffee
6c11aa80e0 adjust staff firebomb 2021-06-11 15:41:38 +03:00
Justin Shipsey
7eda90b8f7 Update simple_leather.ron 2021-06-11 08:32:49 +00:00
juliancoffee
a5e4a829eb Balanse fixes
- Make bow charge time even smaller and reduce damage/enery reward a little
- Buff staff firebomb
- Nerf spear dash
- Longer recover time of Tidal shockwaves and less knockback
- Nerf Tidal bubbles
2021-06-11 01:34:33 +03:00
juliancoffee
4f49012aca add new armour and legendary weapons to /kit 2021-06-11 01:33:18 +03:00
juliancoffee
fb1e37154d add temporary "middle" skill preset 2021-06-11 01:31:46 +03:00
juliancoffee
cba8e15797 Split consumables to different tables in trading 2021-06-10 16:04:59 +03:00
João Victor Cardoso Kdouk
228d2f05a6 Small fixes to pt_br language. 2021-06-09 14:36:10 +00:00
juliancoffee
057aa7fecf Move loot tables to entityconfigs
* Moved all entities in dungeons to assets
2021-06-09 15:37:04 +03:00
juliancoffee
a4cc1e24ee Move body to EntityConfig assets
* currently works only for random and random_with, uses FromStr for
NpcKind
2021-06-09 15:37:04 +03:00
juliancoffee
229b253a17 remove Mindflayer skillset 2021-06-09 15:37:04 +03:00
juliancoffee
0c9f05b8d1 Load skillsets from assets
Done:
    support loading from assets in skillset_builder.rs
    entity_config field with skillset asset field
    move every SkillSet config to assets
    tests for skillset assets
    tests for assets in entity configs
2021-06-09 15:37:04 +03:00
juliancoffee
c3a120c551 Post refactoring 2021-06-09 15:37:04 +03:00
juliancoffee
f5bf991eb0 Start to load EntityInfo from assets in dungeons
* All enemies in dungeons are now specify loadout_config, name and
main_tool in assets
* Add more variance to the enemies names
2021-06-09 15:37:04 +03:00
juliancoffee
5f3eaddb70 Split LodoutBuilder::build_loadout
LoadoutBuilder::build_loadout is a function which has four parameters
and 3 of them are Option<>, and although fourth (body) isn't Option<>,
it's optional too because it is used only in some combinations of
another arguments.

Because these combinations produces quirky code flow, it will be better
to split it to different methods.

So we did following changes to remove it and rewrite code that was using it
to use better methods.

* Introduce LoadoutPreset as new LoadoutConfig, currently it's only used
in Summon ability, because SummonInfo uses Copy and we can't specify
String for specifying asset path for loadout.
Everything else is rewritten to use asset path to create loadouts.

* More builder methods for LoadoutBuilder.
Namely:
    - from_default which is used in server/src/cmd.rs in "/spawn" command.
    - with_default_equipment, with_default_maintool to use default
    loadout for specific body
    - with_preset to use LoadoutPreset

* Add new make_loadout field with `fn (loadout_builder, trading_info) -> loadout_builder`
to EntityInfo which allows to lazily construct loadout without
modifying LoadoutBuilder code

* Fix Merchants not having trade site
We had heuristic that if something has Merchant LoadoutConfig - it's
merchant, which can be false, especially if we create Merchant loadout
lazily
As side note, we do same check for Guards and it fails too.

Too fix it, we introduce new agent::Mark, which explicitly specifies
kind of agent for entity

* `LoadoutBuilder::build_loadout` was written in a such way that depending
on main_tool you will have different loadout. Turns out it was this
way only for Adlets though and this behaviour is reproduced by specifying
different loadouts directly in world code.
2021-06-09 15:37:04 +03:00
juliancoffee
aad65c6159 Move traveler loadout declaration to asset
* New loadout/world/traveler.ron file to specify traveler loadout
* LoadoutBuilder::with_asset_expect now can use passed rng to choose
items
2021-06-09 15:37:03 +03:00
juliancoffee
e832fa86f1 Add entity template and make 'loadouts' singular 2021-06-09 15:37:03 +03:00
jshipsey
7cb5323eb6 small tweaks
t
2021-06-09 01:58:08 -04:00
Sam
a5aef59ac5 Fix 2021-06-08 20:12:42 -05:00
jshipsey
fe1cbec37c various fixes to items 2021-06-07 21:21:12 -04:00
Christof Petig
c0f952030c Enable spinning flax (recipe got overwritten by linen from linen items) 2021-06-07 23:40:25 +02:00
Marcel Märtens
e96dc21d30 fix swedish ron files 2021-06-07 12:02:02 +02:00
Marcel
97b7c8d68a Merge branch 'master' into 'master'
Update Swedish translation

See merge request veloren/veloren!2380
2021-06-07 09:42:09 +00:00
jshipsey
670845e6f5 changelog 2021-06-07 11:06:39 +02:00
Sam
0488b2fcd0 Adressed comments on energy and armor functions. 2021-06-07 11:06:25 +02:00
Snowram
76ca99ece4 Derive str from Material, better deserialization 2021-06-07 11:03:50 +02:00
jshipsey
4deeb42155 cave adjustments 2021-06-07 11:02:34 +02:00
jshipsey
1d23b7aebf finalize stats
t
2021-06-07 11:02:03 +02:00
jshipsey
9034d0f25d comment addressing, cave tweaks 2021-06-07 11:01:46 +02:00
jshipsey
0e269b59d7 tooltip work 2021-06-07 11:01:32 +02:00
jshipsey
5fdb2ac01d migration 2021-06-07 11:01:04 +02:00
Snowram
29a38e6d4f Split tags into material class and material 2021-06-07 11:00:57 +02:00
Snowram
3fa7d0b6d4 Add material and armor class tags 2021-06-07 11:00:31 +02:00
jshipsey
7a573efab7 proper recipes, tanning racks, various fixes 2021-06-07 11:00:14 +02:00
jshipsey
1a5717e957 armor stats on chest 2021-06-07 11:00:05 +02:00
jshipsey
8acd3832e3 more loot tables, overworld ores, more items 2021-06-07 11:00:00 +02:00
jshipsey
05de96c94b ore deposits, flower drops 2021-06-07 10:59:50 +02:00
jshipsey
1c17d8fe5e cave changes 2021-06-07 10:59:44 +02:00
jshipsey
754b60d810 crafting stations 2021-06-07 10:59:35 +02:00
Sam
2a07fad802 Removed armor stat hackery.
Added new armor stats to remaining armor items.
Fixed broken tests.
2021-06-07 10:59:26 +02:00
Sam
ff66e34be5 Added default values to every armor item. 2021-06-07 10:59:15 +02:00
Sam
855384fbeb Crit power stat now functional, added comments on each stat field to better describe what the stat does and what values should be used. 2021-06-07 10:58:42 +02:00
Sam
6790b71d53 Energy recovery stat functional. 2021-06-07 10:58:32 +02:00
jshipsey
58bd51a9e8 icon work, more models 2021-06-07 10:58:27 +02:00
Sam
f2233d5b5d Recipe book fix 2021-06-07 10:58:07 +02:00
jshipsey
18e9b5b890 recipes, re-organization, cleanup 2021-06-07 10:58:05 +02:00
jshipsey
74fbe9a123 cloth/metallic armor 2021-06-07 10:56:54 +02:00
jshipsey
1b575a5a04 crafting item partial re-organization, armor recipes, some specific animal drops 2021-06-07 10:56:35 +02:00
jshipsey
ffc9a0ae22 more drops, armors 2021-06-07 10:56:16 +02:00
jshipsey
f387b8d259 hides/leathers 2021-06-07 10:56:04 +02:00
jshipsey
451ccf8d73 more meat 2021-06-07 10:55:50 +02:00
jshipsey
ca907f1b87 added some meat 2021-06-07 10:55:34 +02:00
Monty
336d83fc49 new bgs 2021-06-06 19:30:37 +02:00
Marcel
521e1eacf3 Merge branch 'aweinstock/add-models-20210603' into 'master'
Add Basilisk and Cyclops models by Gemu, and AirBalloon model by SarraKitty.

See merge request veloren/veloren!2371
2021-06-06 16:56:21 +00:00
hqurve
39fc48ac17 Widened recipe list in crafting menu and added quality indicators to names in the list 2021-06-06 15:55:11 +00:00
Filip Bengtsson
172c96d83d Missed strings 2021-06-06 17:48:09 +02:00
Snowram
edfe713076 Cyclops, basilisk, air balloon offsets 2021-06-06 14:12:08 +02:00
Filip Bengtsson
cba9affbb3 Strings in various files 2021-06-06 01:05:08 +02:00
Filip Bengtsson
fcc266bfa8 Translate trade.ron 2021-06-06 00:42:50 +02:00
Filip Bengtsson
1b6c43dfe2 Translate social.ron 2021-06-06 00:42:07 +02:00
Filip Bengtsson
3e37549518 Translate sct.ron 2021-06-06 00:40:30 +02:00
Filip Bengtsson
5191a90432 Translate misc.ron 2021-06-06 00:39:55 +02:00
Filip Bengtsson
3cbf362462 Translate hud/map.ron 2021-06-06 00:34:06 +02:00
Filip Bengtsson
28c44b6bb9 Translate hud/hud_setting.ron 2021-06-06 00:32:16 +02:00
Snowram
864f230a3c Yeti combat anims 2021-06-06 00:17:23 +02:00
Sam
acf7ad27f1 Balance tweaks. 2021-06-05 17:15:04 -05:00
Filip Bengtsson
12ba5e1848 Translate hud/group.ron 2021-06-06 00:07:53 +02:00
Filip Bengtsson
1841923795 Translate hud/crafting.ron 2021-06-06 00:07:03 +02:00
Filip Bengtsson
f9e42f4107 Translate hud/chat.ron 2021-06-06 00:06:05 +02:00
Filip Bengtsson
10ac6b3d4c Translate hud/char_window.ron 2021-06-06 00:00:51 +02:00
Filip Bengtsson
fd608ccb6f Translate hud/bag.ron 2021-06-05 23:39:24 +02:00
Filip Bengtsson
f111b87fe5 template.ron boilerplate 2021-06-05 23:33:54 +02:00
Filip Bengtsson
6277106e78 Start translating skills.ron 2021-06-05 23:25:11 +02:00
Filip Bengtsson
cf051fd9fb Translate main.ron 2021-06-05 23:13:42 +02:00
Filip Bengtsson
37c12977c1 Translate most of gameinput.ron 2021-06-05 23:08:59 +02:00
Filip Bengtsson
cb0f00d447 Translate esc_menu.ron 2021-06-05 23:04:55 +02:00
Filip Bengtsson
35f7c206e5 Translate most of common.ron 2021-06-05 23:03:48 +02:00
Filip Bengtsson
8db65e0554 Translate char_selection.ron 2021-06-05 22:45:55 +02:00
Filip Bengtsson
d663d05f4f Translate buff.ron 2021-06-05 22:28:01 +02:00
Sam
74b7039219 Yeti AI 2021-06-05 13:25:47 -05:00
Filip Bengtsson
d0bb260057 Translate _manifest.ron 2021-06-05 14:26:00 +02:00
Filip Bengtsson
6df35564c2 Copy files from English 2021-06-05 13:26:41 +02:00
Sam
93f90d514c Particles for ice spikes 2021-06-04 18:17:15 -05:00
Sam
81f7e690fd Snowball attack. 2021-06-04 18:17:15 -05:00
Sam
a82984b925 Added base ability set 2021-06-04 18:17:14 -05:00
juliancoffee
554828e1a1 Bow Tweaks
- M1 (charged) got faster charge, but lesser damage and energy regen
- M2 (repeater) got faster charge, but lesser damage and max speed
- S1 (shotgun) got less energy cost
2021-06-04 20:58:08 +03:00
Sam
eaf87a53bb Final tweaks. 2021-06-03 21:39:47 -05:00
Sam
e835cb1392 Added kits for tiers 1 and 2 2021-06-03 21:39:17 -05:00
jshipsey
ca43a0058a some animation 2021-06-03 21:39:17 -05:00
Sam
5bf99eac11 Added totem ability, totem ai, totem ability set, particles for totem abilities, and totem voxel model. 2021-06-03 21:39:15 -05:00
Sam
ac2f097d80 Tidal warrior AI. 2021-06-03 21:39:14 -05:00
Sam
c81e1534f7 First 3 abilities for tidal warrior functional. Added bubble particles. 2021-06-03 21:39:13 -05:00
Avi Weinstock
05c699878f Add Basilisk and Cyclops models by Gemu, and AirBalloon model by SarraKitty. 2021-06-03 19:24:34 -04:00
Imbris
2b8eaae572 Update wgpu, cleanup a bit of commented shader code, improve sprite LOD selection code 2021-06-03 00:10:06 -04:00
Imbris
01aa6af1fd Address various TODOs introduced in wgpu transition 2021-06-03 00:10:06 -04:00
Imbris
8403e4c483 address/remove TODOs, fix comment typos, enable wgpu/trace feature by default (So no recompile is needed to collect an API trace) 2021-06-03 00:10:06 -04:00
Avi Weinstock
cf6717ac90 Show hitbox cylinders based on actual ECS data, and add a settings toggle in voxygen for it. 2021-06-03 00:10:06 -04:00
Avi Weinstock
7b04599a3b Implement a Debug pipeline for hitboxes and pathfinding lines.
- Implements mesh generation for cylinders and lines.
    - Implements an Id-allocator so that clients can mutate positions efficiently.
    - Is split into pipeline and scene modules.
    - Contains simple shaders that just pass through a position and color.
2021-06-03 00:10:06 -04:00
Imbris
b84c8b2915 Remove weird syntax in cloud shader that was probably introduced when switching to textureLod 2021-06-03 00:10:06 -04:00
Imbris
5749983868 Make shadow vert shaders always contain their content but ensure they are never used when shadow maps are disabled, remove uneeded shadow frag shader 2021-06-03 00:10:06 -04:00
Imbris
d7683673ee Properly account for negative sun_dir.z in pow use in sky shaders 2021-06-03 00:10:06 -04:00
Imbris
d8520c8743 Add localization text for GPU timing checkbox 2021-06-03 00:10:06 -04:00
Imbris
9ec4fd5b4b Remove commented out sprite code, including the code for getting verts for sprites with a texture rather than a storage buffer 2021-06-03 00:10:06 -04:00
Imbris
9be424de53 Remove unused waves texture 2021-06-03 00:10:05 -04:00
Imbris
7f9ba17dee Remove unused shadow bind group from the cloud pipeline 2021-06-03 00:10:05 -04:00
Imbris
77689d1420 Comment out lod depth tweaks not designed for reverse depth, convert waves image to rgba before constructing a texture, misc fix after rebase 2021-06-02 23:59:50 -04:00
Synis
c7cab3e19e Fix missing include 2021-06-02 23:59:50 -04:00
Imbris
086ea42ad7 Cloud and sprite shader fixes after rebase 2021-06-02 23:59:50 -04:00
Imbris
aa1e292b03 Fix dx12 shader issues 2021-06-02 23:59:50 -04:00
Imbris
577caa3047 Implement screenshots 2021-06-02 23:59:50 -04:00
Imbris
64398f6c0a Try out using storage buffer for sprite vertices 2021-06-02 23:59:50 -04:00
Imbris
b9931588e4 Fix bugs with sprite rendering 2021-06-02 23:59:50 -04:00
Imbris
a90373604e Fix sprite vertex lookup, normalize sprite
normals in vert shader
2021-06-02 23:59:50 -04:00
Imbris
8d63446300 Almost implement instance merging for sprites (validation error), rebase
fix
2021-06-02 23:59:50 -04:00
Imbris
0f1c4080c4 Start sprite refactor 2021-06-02 23:59:49 -04:00
Imbris
ad2b6c9014 Fix texture sampling syntax 2021-06-02 23:59:49 -04:00
Imbris
a8851b6561 Switch to index rendering for most quad-like things 2021-06-02 23:59:49 -04:00
Imbris
e1af485e5f Add setting for the PresentMode 2021-06-02 23:59:49 -04:00
Imbris
2f69c41b00 fix nametag depth culling as well as a tweak to maybe make the main menu not flicker on intel iGPU 2021-06-02 23:59:49 -04:00
Imbris
261fd24dfd Fix lod alt texture filtering 2021-06-02 23:59:49 -04:00
Imbris
c532f50e64 Remove wgpu patch/update wgpu, rebase fixes, remove use of deprecated
vek functions for left, right, up, down, forward_rh, forward_lh
2021-06-02 23:59:49 -04:00
Joshua Yanovski
93568754a0 Inverse depth planes.
Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625).  In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-06-02 23:59:48 -04:00
Joshua Yanovski
adf3f83b4b Fix point shadows. 2021-06-02 23:59:48 -04:00
Joshua Yanovski
868293a802 More frustration with shadows. 2021-06-02 23:59:48 -04:00
Joshua Yanovski
c97a42fdb7 Various fixes for shadows. 2021-06-02 23:59:48 -04:00
Capucho
23f1144fe2 Fix the shadow drawing code
Very poorly optimized
2021-06-02 23:59:48 -04:00
Capucho
b6c37be299 Re enable sprite rendering 2021-06-02 23:59:48 -04:00
Imbris
97bed5752b Fix clouds 2021-06-02 23:59:48 -04:00
Imbris
f30588ea94 Fix flipping in post-processing stages and precompute the uv in those in the vert shader 2021-06-02 23:59:48 -04:00
Imbris
bae0310cc7 Somewhat fix lod, prevent particles spamming new buffers when disabled 2021-06-02 23:59:48 -04:00
Imbris
553c1c18a9 Add skybox 2021-06-02 23:59:48 -04:00
Capucho
1083d04c73 Reenable terrain rendering
Refractor col lights
2021-06-02 23:59:48 -04:00
Capucho
0db2a35955 Fix the orientation of the rendering
Reenable the rendering of the player
2021-06-02 23:59:47 -04:00
Capucho
1668e834f8 Renable the figure and terrain drawing code (not working yet) 2021-06-02 23:59:47 -04:00
Capucho
4c83e19c83 Remove the depth buffer from the Third drawer 2021-06-02 23:59:47 -04:00
Capucho
2c7d49b69f Shader fixes 2021-06-02 23:59:47 -04:00
Imbris
da0423ab2a Almost make clouds/postproccess run 2021-06-02 23:59:47 -04:00
Imbris
124d69d7ad Render Ui 2021-06-02 23:59:45 -04:00
Imbris
97ca278d89 fixed validation errors when creating pipelines 2021-06-02 23:56:43 -04:00
Imbris
f540366676 Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders 2021-06-02 23:56:43 -04:00