Joshua Barretto
c5a39837c3
Updated changelog
2023-04-13 16:03:34 +01:00
Joshua Barretto
a99313695c
Updated changelog
2023-04-09 19:26:26 +01:00
Imbris
54c39c03f7
Merge branch 'imbris/pixel-perfection-v2' into 'master'
...
Move image scaling into the UI shaders rather than precomputing it on the CPU
Closes #257
See merge request veloren/veloren!3573
2023-04-08 07:06:19 +00:00
Imbris
07d3242b26
Update changelog
2023-04-08 00:51:49 -04:00
Sam
807a8bcea0
Changelog
2023-04-06 10:57:08 -04:00
Antonios Barotsis
d292026935
Added fix to changelog
2023-04-04 23:23:04 +02:00
Joshua Barretto
c0723c659e
Updated changelog
2023-04-01 12:38:43 +01:00
Isse
1298fc792b
Merge branch 'ProfessionalHobbyist/configurable_day_night_length' into 'master'
...
Add setting to control length of day/night cycle for servers. ("Fix" for https://gitlab.com/veloren/veloren/-/issues/1798 )
See merge request veloren/veloren!3836
2023-03-23 16:33:39 +00:00
Sophia Waggoner
d5c169682e
Update changelog.
2023-03-21 22:00:15 -07:00
Sam
2ec75c657d
Changelog
2023-03-21 20:24:08 -04:00
Imbris
61cb0ad39b
Merge branch 'imbris/small-tweaks' into 'master'
...
Various small tweaks / fixes
Closes #1475
See merge request veloren/veloren!3817
2023-03-18 00:52:20 +00:00
Christof Petig
b555d619fb
prefer imbris syntax proposal, documentation and changelog
2023-03-17 22:35:47 +01:00
Imbris
6b8e22d6cc
Improvements and fixes for interacting/collecting
...
* Inert entities like arrows no longer block interactions like picking
up items! Logic looking for the closest entity will skip them.
* When pickaxe is not equipped and wielded we now show "Needs Pickaxe"
as the hint text for mineable blocks.
* Mineable blocks that aren't pointed at now show the mining text hint
instead of the text hint used for regular collectible blocks.
* Fixed recent bug where all interactables were showing the open text hint.
* Split `BlockInteraction` out of the `Interaction` enum in voxygen
since we were using this enum for two different things.
2023-03-11 21:17:27 -05:00
Cat Stevens
83e4cdfe76
Allow locking camera zoom
...
Allow the camera's zoom to be locked by a keybind
or a Gameplay setting. The zoom lock
behavior can be changed between Toggle
and Auto, where Auto only locks the camera
zoom while specific movement/combat inputs
are being pressed. (closes !1528 )
A temporary fading notification is shown at the
top of the screen, informing the player of
the setting change (when the keybind is
used) or that the zoom is locked (when
the player might have forgotten the zoom
is locked, and is trying to zoom).
i18n strings are added for English and German,
but no other languages.
To implement the simplistic fading text, the
behavior was extracted into an impl
called `ChangeNotification`, where
reasons are quantified by `NotificationReason`.
2023-03-05 11:30:27 -05:00
Monty Marz
9a025cfcc8
More spot features
2023-03-03 23:21:37 +00:00
Joshua Barretto
6df7963a22
Updated changelog
2023-03-01 12:55:42 +00:00
Tormod Gjeitnes Hellen
0fbe6a67f2
Make castles appear close to towns.
2023-02-21 17:03:22 +01:00
Cat Stevens
e19a497989
Don't require 10 energy for climbing
...
The infinite climb bug should be fixed by !3792
(Refactor energy and poise regen), so we
can safely remove the need for the
character to have at least 10 energy to
climb.
The minimum energy needed to start climbing is
now 1 energy.
This was suggested by James M#8698.
2023-02-13 21:23:25 -05:00
James Melkonian
87f5a3345d
Fix sword sfx
2023-02-07 16:57:22 +00:00
Avi Weinstock
707e189034
Nerf non-potion drinks.
2023-02-01 20:39:29 -05:00
Christof Petig
f306b6ee69
make lamps, embers and campfires use glowing indices for the brightest fiery colors
2023-01-29 18:53:18 +01:00
Isse
a5248bd61a
Add to changelog
2023-01-28 03:10:42 +01:00
Ellen Sun
d774319cf0
cleanup and fixes + added change to CHANGELOG.md
2023-01-27 20:32:41 -05:00
Joshua Barretto
88ac238121
Merge branch 'joedonofry/dropped_lantern_glow' into 'master'
...
Add glow to dropped lanterns
See merge request veloren/veloren!3772
2023-01-23 16:13:43 +00:00
Joseph Donofry
74ee861dde
Add glow to dropped lanterns
2023-01-23 16:13:43 +00:00
Isse
709b6a9aae
Fixed armor stat diff display
2023-01-21 02:40:32 +01:00
Avi Weinstock
78845a0d73
Implement potion sickness, which causes diminishing returns on healing from potions.
2023-01-19 15:06:12 -05:00
Nils Ascheuer
21f417dbef
Added Changelog
2023-01-18 14:40:21 +01:00
James Melkonian
9d31baf500
Make bats easier to combat and fix hitbox scaling bug
2023-01-15 16:25:43 -08:00
Isse
5378d1b11d
Fix doors
2023-01-15 05:13:02 +00:00
Isse
5adaad956b
Experimental shader command
2023-01-10 01:57:44 +00:00
Marcel Märtens
25906e05df
Change the version number to 0.14
2023-01-06 18:41:03 +01:00
Imbris
a123c7ad7f
Merge branch 'ashirviskas/advanced_inventory_sorting' into 'master'
...
Inventory: Improved inventory sorting
See merge request veloren/veloren!3736
2023-01-01 01:14:47 +00:00
DaforLynx
221d6a67ad
Minor audio code cleanup
2022-12-31 23:50:38 +00:00
Matas Minelga
040c9fe6ee
Inventory: Implemented dynamic and better ordering by Category
2022-12-31 02:32:41 +02:00
Monty Marz
6b74437c8c
Bag icon improvement
2022-12-23 15:22:13 +00:00
Aidar Shaikhiev
cccc796d31
Items images export for wiki
2022-12-15 16:19:49 +00:00
IsseW
dd8c429cfc
changelog entry
2022-11-30 15:13:52 +01:00
Monty Marz
3abfa4d2cc
Add Exp-Bar
2022-11-22 11:52:39 +00:00
holychowders
c61503f503
Update changelog for last known position.
2022-11-20 02:43:58 -06:00
Monty Marz
a763a865fe
Musical Instruments part 2
2022-11-10 20:59:53 +00:00
Avi Weinstock
ff5acf18d7
Doors now animate opening when entities are near them.
2022-11-01 19:29:51 -04:00
holychowders
3d4ad29d1d
Flee if attacked even if attacker is not close.
2022-10-28 21:31:49 +00:00
Sam
b090467f19
Changelog
2022-10-27 20:33:52 -04:00
Joshua Barretto
29d40cf509
Added graphics presets
2022-10-27 01:15:40 +01:00
Samuel Keiffer
f676e732f6
Merge branch 'flaffwaffle/action_state_concurrent_states' into 'master'
...
ActionState extensions to allow for multiple concurrent state variables And More Complex AI
See merge request veloren/veloren!3659
2022-10-25 03:21:46 +00:00
kitswas
6fe58d107c
Update CHANGELOG.md
2022-10-24 22:05:53 +05:30
Timothy Finnegan
cd5ae96424
Undid accidental/unnecessary changelog changes
2022-10-23 18:44:11 -07:00
Tim Finnegan
a21a674ed1
Merge branch 'master' into 'flaffwaffle/action_state_concurrent_states'
...
# Conflicts:
# CHANGELOG.md
2022-10-24 01:35:25 +00:00
Joshua Barretto
40e47b4f3e
Added reflection mode settings
2022-10-23 20:03:21 +01:00
Joshua Barretto
b85fd11443
Added refraction
2022-10-23 15:15:25 +01:00
Joshua Barretto
5c4090f099
Updated README
2022-10-23 01:42:01 +01:00
Sam
69bb7d9047
Changelog
2022-10-19 09:34:11 -04:00
Timothy Finnegan
724bde4306
Updated the changelog to include the changes.
2022-10-16 19:58:17 -07:00
Joshua Barretto
8800bdbef6
Updated missed changelog entry
2022-10-11 23:57:48 +01:00
Tavo Annus
fcd7447991
Fix npcs untargeting trade partner while in trade
2022-10-07 15:17:49 +03:00
Tianyang Zhang
99bedde100
Crafting recipe for black lantern
2022-10-02 17:46:36 +00:00
Avi Weinstock
ff781198d3
Fix 18-slot pets (they now properly get inventories based on their body type, which is usually 1-slot).
...
Also fixes a related issue where pets lose their natural weapons/armour.
2022-09-30 14:51:49 -04:00
Joshua Barretto
3b195fbd55
Improved shiny water shader
2022-09-22 23:08:32 +01:00
Imbris
1b48a3008c
Merge branch 'Couls/TestBed' into 'master'
...
Extend item pickup UI to group members
Closes #1402
See merge request veloren/veloren!3521
2022-09-20 22:13:50 +00:00
Couls
4a4c061b55
Extend item pickup UI to group members
2022-09-20 22:13:50 +00:00
James Melkonian
5d5cb28b59
Fix pet aggro
2022-09-14 19:48:34 +00:00
Joshua Barretto
33b807c237
Updated changelog
2022-09-10 13:36:43 +01:00
Joshua Yanovski
f5aee1d2a7
Allow mods/admins to log in when server is full.
...
As a side effect, this moves the initial game server sync message into
the login code, since that's the first place we can check for admin
permissions and we want to avoid sending large messages to users who are
not authenticated (especially if the player cap has been reached;
previously, the player cap check limited the damage that could be done
by unauthenticated players).
Some fallout from this is that we don't synchronize the Player component
anymore, which had some minor effects on voxygen. This update also
breaks Torvus, since Client::new now expects the username and password
to be provided from the getgo--an accompanying MR will be submitted to
fix it.
2022-09-06 21:42:31 -07:00
Imbris
d3c90f9078
Update changelog, update client/src/bin/* with changes in Client API
2022-08-25 23:25:58 -04:00
Imbris
7d88baef42
Move up changelog entries that were added after the latest release
2022-08-25 23:25:31 -04:00
flo666
e55eaf1782
put seachapel in unrealesed in changelog
2022-08-25 15:49:48 +02:00
flo666
55aebd5774
seachapel changelog entry
2022-08-25 08:38:32 +02:00
Imbris
5e8adb3c80
Make the present mode default to Fifo instead of Immediate since it uses
...
less power and in my own experience is generally a better experience when
the GPU is under significant load.
2022-08-23 02:17:39 -04:00
Imbris
ce8b8b6f12
Update changelog, cargo fmt
2022-08-21 12:10:20 -04:00
Marcel
3b87bf1e4a
Merge branch 'xMAC94x/slowjob_freeze_reproduction' into 'master'
...
Initial reproduction of the slowjob freezen with par_iter and slowjob,
See merge request veloren/veloren!3546
2022-08-20 20:44:07 +00:00
Marcel Märtens
25d9e5b27e
workaround for https://github.com/rayon-rs/rayon/issues/969
...
Unfortuatly rayon has a bug that if you Threadpool.spawn from inside a parallel iterator from inside a Threadpool.install, that the parallel iterator will BLOCK till the Threadpool.spawn finished, which causes many many lag spikes.
I assume this might be the case for the pictures in the gantt chart where a system took unusual long or had a long pause that was unexplained.
I also raise the number of threads by 1, as this rayon thread will prob be useless in all cases and have no real work to do.
EDIT: it turns out the tests are sporadicly failing and this soluction doesnt work
2022-08-19 09:30:00 +02:00
Tormod G. Hellen
753a51e683
Make selfish bastards ambush people when they're alone.
2022-08-17 23:50:09 +02:00
Saverio Miroddi
021a8be62e
Server: Vacuum database on startup
...
Runs after the migrations. In some cases, it can reclaim a significant amount of space (reported 30%).
2022-08-17 20:12:20 +02:00
Julio Cezar Silva
9315482fc4
Craft all
2022-08-12 00:47:48 +00:00
Julio Cezar Silva
177fbcb0bc
Login screen's first detected tab triggers username focus
2022-08-11 00:12:42 +00:00
IsseW
e236807559
Add to changelog
2022-08-09 19:25:48 +02:00
Samuel Keiffer
1066553f21
Merge branch 'juliancoffee/fluent-i18n' into 'master'
...
Use Fluent for localisation (l10n) and internationalisation (i18n)
See merge request veloren/veloren!3508
2022-08-07 18:21:31 +00:00
juliancoffee
38d3bdeeee
Pre-merge activity
...
* Add CHANGELOG
* Remove script to convert .ron files to .ftl files
2022-08-07 20:42:33 +03:00
Tavo Annus
8a132d0726
Add zoom cap to admin to keep zoom in a sensible range
...
By clamping zoom, panic due to float overflow is avoided
Regular player zoom cap is also reduced to a more sensible range
2022-08-07 20:04:07 +03:00
Vincent Foulon
8862258f61
Deny any interaction received during hostile_tree
2022-08-06 18:31:42 +00:00
DaforLynx
bf4a582cf7
WIP: New music, "now playing" line in debug overlay, and music frequency slider
2022-08-01 17:41:44 +00:00
Isse
cfdc2a8ae6
Add setting to disable flashing lights
2022-07-31 21:53:25 +00:00
Marcel Märtens
bfcc2cb802
Change the version number to 0.13
2022-07-23 14:06:08 +02:00
Avi Weinstock
7f6ba8e492
Closing a subwindow (such as inventory or the list of online players) only regrabs the cursor if no other subwindow requires it.
...
Fixes #1116 .
2022-07-17 14:58:02 -04:00
Mckol
8861e12e70
Updated the Polish translation
2022-07-16 13:07:45 +02:00
Joshua Barretto
b08a501aef
Cleaned up ready for merge
2022-07-16 11:09:35 +01:00
Christof Petig
2dce472d1f
Merge branch 'christof/modular-weapon-prices' into 'master'
...
Implement material (de-)composition for modular weapons, add tusk+crest+pincer to price list
See merge request veloren/veloren!3469
2022-07-14 18:24:21 +00:00
DaforLynx
194b1866c6
Music, ambience tweaks, and more
2022-07-14 00:55:35 +00:00
Joshua Barretto
dbff8102de
Updated changelog
2022-07-13 21:46:15 +01:00
Christof Petig
5bbb73bc17
changelog + remove dead code, but the test still fails
2022-07-13 20:15:28 +02:00
DaforLynx
00f1e9c407
Music, reorganization, metadata, and fixes
2022-07-07 04:14:20 +00:00
Julio Cezar Silva
fd34666d03
Portuguese translations parity to global
2022-07-06 07:32:43 +00:00
IsseW
daebe0070a
add to changelog
2022-07-04 18:07:22 +02:00
Imbris
85487897fa
Update changelog
2022-07-01 23:49:54 -04:00
Socksonme
4e4c466925
Move changelog changes to bottom
2022-06-30 07:26:31 +03:00
Socksonme
6a355c58f2
Remove instance from PoiseChange
2022-06-29 18:36:05 +03:00
Socksonme
d0e8f6f9d4
Edit changelog
2022-06-29 17:31:58 +03:00
Ben Wallis
be02e3ced0
Fixed title screen FPS cap not being applied correctly when background FPS is set to unlimited
2022-06-19 14:04:36 +01:00
Samantha W
57ab1c5767
Add a client-side mutelist
2022-06-14 20:35:01 +00:00
Isse
e03b733ad7
Owned mine loot
2022-06-12 17:56:59 +00:00
Christof Petig
c35edf0680
Add changelog
2022-06-01 22:14:20 +02:00
Maxwell
6e3ebb64cd
updated changelog to include new changes
2022-05-30 22:41:54 -05:00
Makselord
8df3118094
updated changelog in accordance with 2nd change
2022-05-30 10:08:22 -04:00
Makselord
f10b868dbf
modular weapon modifier costs changed to 1, 5, 10, 15, 20, 30
2022-05-29 19:50:26 -04:00
Makselord
60c2d7d968
updated changelog
2022-05-28 18:02:12 -04:00
Ben Wallis
34f580dfaa
Introduced loot ownership rules to combat loot stealing by players
...
* Added `LootOwner` component used to indicate that an `ItemDrop` entity is owned by another entity
* A loot winner is now calculated after EXP allocation using the EXP per entity for weighted chance distribution
* Used existing Inventory Full overitem text to show "Owned by {player} for {seconds}secs" when a pickup fails due to a loot ownership check
* Updated agent code to take into account loot ownership when searching for `ItemDrop` targets to pick up
* Added `loot` ECS system to clear expired loot ownerships
2022-05-28 12:06:49 +00:00
Isse
bba81c65d9
Merge branch 'christof/skiing' into 'master'
...
Skiing and ice skating
See merge request veloren/veloren!3106
2022-05-27 17:19:52 +00:00
Christof Petig
2bf8e1865f
Skiing and ice skating
2022-05-27 17:19:52 +00:00
StereoJunkie
3015b4a29d
Non-humanoid picking up consumables when hungry
2022-05-27 16:57:53 +00:00
Corvella
a9622fe28e
Add a setting to toggle zooming in when charging bow
2022-05-23 23:09:47 +00:00
Euryn
88eaef3145
Add Thai translation
2022-05-22 10:06:36 +00:00
Sam
94d05b4ddf
Changelog
2022-05-17 19:57:16 -04:00
Isse
2050bce77d
Water caves
2022-05-15 10:16:53 +00:00
holychowders
916d1d03f8
Update changelog.
2022-05-12 20:28:23 -05:00
Joshua Barretto
e02f8aee65
Merge branch 'zesterer/lod-objects' into 'master'
...
LoD Objects (inc. Trees)
See merge request veloren/veloren!3367
2022-05-11 14:56:12 +00:00
Joshua Barretto
06300bc75f
Updated changelog
2022-05-10 12:56:24 +01:00
holychowders
4890ac99da
Update changelog.
2022-05-06 13:15:46 -05:00
holychowders
dda85e4bc3
Address code review.
2022-05-01 18:23:23 -05:00
holychowders
3a3e7d3055
Update changelog.
2022-05-01 17:31:10 -05:00
holychowders
914b44c714
Fix villagers seeing cultists and familiar enemies through objects.
2022-05-01 15:06:43 +00:00
Isse
3027597352
Site2 giant tree entity spawning
2022-04-27 10:53:08 +00:00
Youssef Fahmy
aec866e5ec
Balance tweaks
2022-04-23 14:54:01 +00:00
Anton Katsuba
d37db03270
Fixed an error where '{amount} Exp' floater was displayed only in English despite localizations being available
2022-04-19 18:28:15 +03:00
Anton Katsuba
9a8f405ca8
Added Belarusian translation, 100% complete
2022-04-18 00:04:54 +03:00
James Melkonian
b590bc50d7
Fix #1516 Add else branch to allow for agent idling when no sound events
2022-04-05 03:40:26 +00:00
Tormod G. Hellen
cb88648cca
Give NPCs random Big Five personalities.
2022-04-04 20:17:50 +02:00
flo
3d24b1d635
CliffTowns
2022-03-29 12:52:08 +00:00
James Melkonian
5b801dc44d
Adjust harvester boss arena offset
2022-03-27 20:41:03 -07:00
Marcel
8571c6c760
Merge branch 'holychowders/fix_deadwood_attack' into 'master'
...
Fix deadwood not attacking if target is at a different elevation than deadwood.
See merge request veloren/veloren!3301
2022-03-27 20:02:38 +00:00
holychowders
39d5a73c10
Fix deadwood not attacking if target is at a different elevation than deadwood.
2022-03-27 20:02:38 +00:00
Jack hollis-london
8194c19647
Update CHANGELOG.md
2022-03-27 20:25:16 +02:00
Justin Shipsey
aee1aa7c1d
Merge branch 'holychowders/prevent_undesired_movement_on_agent_interaction' into 'master'
...
Agent Perception: Improve Awareness System
See merge request veloren/veloren!3263
2022-03-26 00:28:18 +00:00
ubruntu
c71354e192
Site2 house decorations
2022-03-24 15:13:56 +00:00
James Melkonian
8c06dc9a5c
Add chunk reload command (admin only)
2022-03-19 08:43:38 +00:00
Manuel Schmidbauer
0037518472
Impl #1357 : Agent chase abort
...
- Adds util funcs to calculate benefit of continue pursue vs letting
target escape
- Hooks util funcs into agent's hostile tree
2022-03-14 18:06:57 +01:00
holychowders
df91f665d7
Agent Perception: Restrict when idling agents respond to sounds.
...
- Prevent utterances and other sounds from causing undesired jitters and
fleeing, such as those caused by greeting villagers.
- Agents will no longer flee from quieter weapon sounds such as melee.
2022-03-12 16:58:06 -06:00
Tormod G. Hellen
031db61c1e
Fix bug where chunks outside the map counted as occupied.
...
This prevented sites from being placed near the edge of the map.
2022-03-12 02:45:43 +01:00
Sam
89bf529a5e
Addressed review comments
2022-03-03 01:12:40 -05:00
Sam
7ac6be27f0
Changelog
2022-03-03 01:12:00 -05:00
Christof Petig
f347b9de11
Diversify price calculation for items by using multiple categories per item.
2022-03-03 02:32:34 +00:00
Isidor Nielsen
bd8a7a0506
Better rocks
2022-03-02 16:28:04 +00:00
ubruntu
94a9b407c2
Fix waypoints being movable
2022-02-28 19:20:37 +00:00
InfRandomness
042d258161
Modify message catch-all arms
2022-02-27 23:08:47 +00:00
Tormod G. Hellen
5df1ee6382
Prevent castles being assailable from above.
2022-02-22 22:11:01 +01:00
Tormod G. Hellen
22a75332f8
Ensure towns are placed only in viable locations.
2022-02-22 21:00:52 +01:00
IsseW
e05499c044
Move changelog
2022-02-20 18:25:16 +01:00
Marcel
df7cd2da1a
Merge branch 'isse/shared-waypoints' into 'master'
...
Shared and persistent waypoints
See merge request veloren/veloren!3162
2022-02-20 10:10:18 +00:00
Isidor Nielsen
a685a353cb
Shared and persistent waypoints
2022-02-20 10:10:18 +00:00
Imbris
adec5905bd
Properly wait to request buffer mapping until after the command to copy the screenshot texture to the buffer has been submitted.
2022-02-19 19:05:04 -05:00