Pfauenauge90
38d44cc87f
fixed the trees being cut off
2020-01-06 15:07:08 +01:00
Adam Whitehurst
8bf35a197b
Update weapon .ron
2020-01-05 11:26:22 -08:00
S Handley
2644e29484
Refactor and Rename for clarity
...
Implements a potential structure for splitting the SFX event mapping
into smaller individual files for maintainability.
- Remove inventory events for now: For a later commit.
- No longer panic when there is a failure parsing the sfx file: log the error and not play sfx.
2020-01-01 02:55:48 +00:00
AdamWhitehurst
ba7ca785f6
Successful build
2019-12-30 05:56:42 -08:00
Monty Marz
8aff5faa83
assets update
...
acacia trees
updated help.png
bigger map zone name
npc levels from 0-10
boss levels from 20-50
2019-12-30 12:16:35 +00:00
AdamWhitehurst
9c6ce9babd
Begin implementing combat actions
2019-12-29 15:47:42 -08:00
S Handley
8c5320d20f
Update title music and temporarily remove attack sfx
...
- Updated title music with a version provided by aeronic which fades out
more gracefully
- Removed attack SFX as it was included in the movement processing, but
will return later as part of a similar chunk of code which processes
combat sfx independent of movement.
2019-12-20 04:04:05 +00:00
S Handley
11dd6b8090
Update footsteps SFX
2019-12-08 10:03:40 +00:00
Monty Marz
d0b7891a34
Set overflow checks to 'false' for release builds in order to bandaid fix recent master error
2019-11-28 13:32:38 +00:00
Monty Marz
040e1a7535
Fix map being inverted and indicator positioning
2019-11-26 22:39:07 +00:00
S Handley
ea2e0d17de
SFX system
...
This is an event based approach to SFX sounds. There is a specific
character sound event mapper which determines sfx to play based on
character or NPC state, as well as emitting sfx events for
non-character-triggers such as levelling up.
2019-11-23 08:26:39 +00:00
Monty Marz
370e94b1ad
Loading Screen with pulsating text, 2 new hairstyles
2019-11-23 00:51:18 +00:00
Joshua Barretto
3a5c69a314
Prevented chunk load popping with smooth view distance growth
2019-11-20 10:38:11 +00:00
Joshua Barretto
8745d0a3af
Non-linear depth buffer
2019-11-20 09:59:27 +00:00
Joshua Barretto
c60799de3d
Stronger moonlight
2019-11-19 20:43:41 +00:00
Joshua Barretto
9993a4c81a
Smoother water at distance, fixed warnings
2019-11-19 19:22:56 +00:00
Joshua Barretto
7ad22c647d
Fixed cloud shader banding issue
2019-11-19 19:09:22 +00:00
Joshua Barretto
5cb6f691dc
Fixed dense cloud void issue
2019-11-19 19:09:22 +00:00
Joshua Barretto
28e625635f
Split terrain rendering to avoid redrawing skybox
2019-11-19 19:09:22 +00:00
Joshua Barretto
bca3817163
Massive performance boost for clouds, fixed reflection misprojection bug
2019-11-19 19:09:22 +00:00
Joshua Barretto
39d686961e
Removed cloud sampler early return
2019-11-19 19:09:22 +00:00
Joshua Barretto
651bc8a9a3
Fixed close cloud precision noise
2019-11-19 19:09:22 +00:00
Joshua Barretto
eeec7df7d3
Fixed passthrough reduction curve
2019-11-19 19:09:22 +00:00
Joshua Barretto
fa4e68c165
Cleanup and speedup
2019-11-19 19:09:22 +00:00
Joshua Barretto
559106ff2c
Better passthrough calculation
2019-11-19 19:09:22 +00:00
Joshua Barretto
4ccd8ac72a
Improved cloud precision from internal perspective
2019-11-19 19:09:22 +00:00
Joshua Barretto
b7e59dfcc2
Better precision cloud sampling and moon halo highlight
2019-11-19 19:09:22 +00:00
Joshua Barretto
2c2dd49aed
Made clouds render over terrain
2019-11-19 19:09:22 +00:00
Joshua Barretto
9d48cc8fb7
Better water transparency
2019-11-19 19:09:22 +00:00
Joshua Barretto
fd2c9e8cde
Prevent sun/moon terrain overlap
2019-11-19 19:09:22 +00:00
Joshua Barretto
f80f303a18
Prevented cloud overlap on terrain
2019-11-19 19:09:22 +00:00
Joshua Barretto
0f37bfa829
Fixed hill colour blending
2019-11-19 19:09:22 +00:00
Joshua Barretto
337383feaa
Faster cloud reflections
2019-11-19 19:09:22 +00:00
Joshua Barretto
7375c2c207
Faster clouds, better water
2019-11-19 19:09:22 +00:00
Joshua Barretto
5162256e45
Faster and more visually pleasing clouds
2019-11-19 19:09:22 +00:00
Joshua Barretto
aa111d34e5
Added clouds
2019-11-19 19:09:22 +00:00
Joshua Barretto
18ec6dbbec
Prevented the moon rising/setting too early/late
2019-11-19 19:09:22 +00:00
Joshua Barretto
68502b22c1
Better moonlight
2019-11-19 19:09:22 +00:00
Joshua Barretto
10ce8b45e7
Added moon
2019-11-19 19:09:22 +00:00
Joshua Barretto
eb7b55d3ad
Merge branch 'zesterer/better-water' into 'master'
...
Better water
See merge request veloren/veloren!643
2019-11-12 14:55:54 +00:00
Monty Marz
c38447a264
assets update
...
map image
human male hairstyles
elf male hairstyle
potion item
cheese item
removed admin items from inventory
2019-11-09 13:42:42 +00:00
Joshua Barretto
2134bf87a7
Smaller water details
2019-11-05 15:45:01 +00:00
Joshua Barretto
671313a523
Overhauled water shaders
2019-11-05 15:45:01 +00:00
Joshua Barretto
6d8d06ff7c
Smoother water
2019-11-05 15:45:01 +00:00
Joshua Barretto
7ecfde2925
Better water
2019-11-05 15:45:01 +00:00
Monty Marz
240b620c13
login info text
2019-11-01 20:53:52 +00:00
Monty Marz
a0a8011d7e
Updated: Help Window, Map, Item Descriptions
2019-10-27 22:22:40 +00:00
jshipsey
2b5fd372c5
streamlined body part naming scheme, swapped quadruped to quadruped_small, rewrote mesh names to reflect body type instead of npckind. finally.
2019-10-25 21:50:14 -04:00
jshipsey
644939810f
added dragon skeleton
2019-10-25 21:33:59 -04:00
jshipsey
54fc712076
fish_medium and bird_medium skelingtons
2019-10-25 21:33:02 -04:00
timokoesters
0a1e12c9ad
improvement: make debug items of type ItemKind::Tool
...
This way all items that can be held in a hand are tools
2019-10-24 23:55:24 +02:00
timokoesters
20248a4818
feat: store items as RON files
...
When a new item is created, a ron file will be used as a template
2019-10-24 23:47:26 +02:00
Monty Marz
3e0ac48bd8
Multiple Assets and UI fixes and additions
2019-10-23 19:40:45 +00:00
Vechro
c9787846d5
Fix MSAA x16
2019-10-21 21:55:49 +03:00
Imbris
39656e92be
Merge branch '276-hotloading-armor' into 'master'
...
Resolve "Enable hotloading of different offsets for armors/weapons"
Closes #276
See merge request veloren/veloren!545
2019-10-18 00:29:09 +00:00
Adam Fogle
c41627d75f
Removed the recolor property from the armor ron files.
2019-10-17 19:45:29 -04:00
Monty Marz
fdfab6a807
refactor: create_projectile doesn't take a light
...
It returns a builder so the caller can just do it
2019-10-17 20:59:36 +00:00
Joshua Barretto
dcf8655202
Fixed srgb normal bug
2019-10-17 17:35:17 +01:00
Joshua Barretto
04c64dc122
Better (and faster) water shaders
2019-10-17 17:11:55 +01:00
Joshua Barretto
3279a278b7
Move computations to terrain fragment shaders
2019-10-16 15:05:45 +01:00
Joshua Barretto
c01e19fc05
Don't render water that isn't there, improved chunk render order
2019-10-16 12:40:18 +01:00
Joshua Yanovski
8ae2692b6e
Allow canceling chunk generation.
...
Currently we only do this when no players are in range of the chunk. We
also send the first client who posted the chunk a message indicating
that it's canceled, the hope being that this will be a performance win
in single player mode since you don't have to wait three seconds to
realize that the server won't generate the chunk for you.
We now check an atomic flag for every column sample in a chunk. We
could probably do this less frequently, but since it's a relaxed load it
has essentially no performance impact on Intel architectures.
2019-10-16 11:39:41 +00:00
Adam Fogle
3a4c307d38
Code cleanup, formatting changes, and fixed the cloth belt's offset.
2019-10-16 00:42:57 -04:00
Joshua Barretto
4bbc340f52
Faster meshing, better dusk
2019-10-14 10:48:40 +01:00
Adam Fogle
8f7b4afafd
Manifest file is now used to load armor.
...
Redid how pants renders so they can use underlying skin model/coloring,
same as chest armor.
Redid how belts render so they can use the underly skin color,
same as shoulder or foot.
Converted a manifest variable name to snake case.
2019-10-12 08:31:42 -04:00
Adam Fogle
a5db28113f
Redid the mainfest files to remove race/gender.
...
Now based on armor slot enum.
Added color to the manifest files.
Manifest files aren't yet being used, but will load.
2019-10-12 08:31:42 -04:00
Adam Fogle
da54cf76bc
Armor names now end with left/right.
...
Armor names no longer include their armor part.
This should be inferred from their folder.
2019-10-12 08:31:42 -04:00
Adam Fogle
be53492e69
Added manifest files per armor type using the existing vox names.
2019-10-12 08:31:42 -04:00
KyoZM
1998ed2fdd
load structures from ron files / transfer static structure lists to ron files
2019-10-10 20:53:13 -03:00
Monty Marz
d82ec6715a
Item icons, chests and more
2019-10-09 19:28:05 +00:00
Joshua Barretto
889fd678c6
More opaque water surface
2019-10-08 12:21:05 +01:00
Joshua Barretto
087bfffc8a
Proper tree colour variation
2019-10-07 09:05:18 +01:00
Monty Marz
b3862278af
Help window, UI fixes, asset fixes
2019-10-06 19:19:08 +00:00
Timo Koesters
f3787879d3
fix(bow): adds bow icon art
2019-10-05 21:51:08 +00:00
timokoesters
5a1052a1a6
Fix fonts
2019-10-04 21:30:32 +02:00
Pfauenauge90
e404ea0d4f
assets, rotation, offset changes
2019-10-04 21:02:42 +02:00
Pfauenauge90
39e5530d45
made bow available in char selection
2019-10-04 21:02:40 +02:00
Pfauenauge
b5180320fb
bow position
2019-10-04 21:02:40 +02:00
timokoesters
d46f1e1859
Initial bow & arrow implementation
2019-10-04 21:02:39 +02:00
Monty Marz
4c1eba1f3e
Assets update, aesthetics, minor fixes
2019-10-04 18:27:12 +00:00
Songtronix
bced3cb638
feat(voxygen): add logo for windows executable
2019-10-02 16:57:08 +02:00
Justin Shipsey
27f3bebe40
Char overhaul and asset update
2019-10-02 10:05:17 +00:00
Monty Marz
11a022abb3
Better stepping sounds (and minor voxel model fixes)
2019-09-27 16:04:22 +00:00
Imbris
a3daa6065a
Add aa modes, with ui interface to switch
2019-09-26 23:14:27 -04:00
Imbris
432e828517
Add MSAAx4
2019-09-26 23:14:27 -04:00
Joshua Barretto
bef4f11536
Added sprite selection
2019-09-26 11:43:03 +01:00
Joshua Barretto
e22fe81a2f
Added velorite
2019-09-26 00:15:07 +01:00
Joshua Barretto
7e6eede740
Better sun halo colours
2019-09-26 00:15:07 +01:00
Joshua Barretto
6dbeda3267
Better light attenuation
2019-09-26 00:15:07 +01:00
Joshua Barretto
499344ccab
Added entity shadows
2019-09-26 00:15:07 +01:00
Joshua Barretto
899a7c56ab
Dark water
2019-09-26 00:15:07 +01:00
Joshua Barretto
207568a012
Better day/night cycle, less intense sun
2019-09-26 00:15:07 +01:00
Joshua Barretto
71247f3e5d
Fractional FXAA scaling
2019-09-26 00:15:07 +01:00
Joshua Barretto
dfcdd5656b
Added persistent ambiance back
2019-09-26 00:15:07 +01:00
Joshua Barretto
46fdc87014
Animated chunk loading
2019-09-26 00:15:07 +01:00
Joshua Barretto
3979dddbc1
Faster meshing, better AO, colour correction
2019-09-26 00:15:07 +01:00
Joshua Barretto
f1d590464f
Added colour smoothing
2019-09-26 00:15:07 +01:00
Imbris
34221a0f1d
Disable AO
2019-09-26 00:15:07 +01:00
Joshua Barretto
a432cef263
Better colour correction
2019-09-26 00:15:07 +01:00
Joshua Barretto
a9d7cfac0b
Added wells
2019-09-26 00:15:07 +01:00
Joshua Barretto
1e9eb3089e
Worldgen colour tweaks, better buildings, better warping
2019-09-26 00:15:07 +01:00
Monty Marz
11244bc182
Delete char window visuals, small scrolling fix for char creation background
2019-09-20 12:59:23 +00:00
Monty Marz
3a0131306f
Character assets Part 1
2019-09-18 16:46:12 +00:00
Joshua Barretto
3f2e22f039
Exponential interpolation for linear damping
...
With an additional approximation to allow for the same size jumps given different framerates.
2019-09-09 19:11:40 +00:00
Joshua Barretto
f574b1748a
Merge branch 'desttinghim/sound-effects' into 'master'
...
Sound Effects
Closes #163 and #97
See merge request veloren/veloren!473
2019-09-06 11:19:32 +00:00
Monty Marz
943495c0c5
Pixel art for axe and flying rod, shadow for zone names and death message
2019-09-05 17:28:33 +00:00
Louis Pearson
ad3bd0b2ce
Add footstep sounds, implement crude footstep sounding
...
Sounds are played every tick, which is not good.
2019-09-05 03:08:09 -06:00
Imbris
8a994ada8e
Remove derpy eyes :( , fix undead eye indices, fmt
2019-09-03 23:06:15 -04:00
jshipsey
ca4da22c7d
fixing eyes, cleanup on offsets
2019-09-03 23:06:13 -04:00
jshipsey
178657c871
tweaked hair colors, head offsets, skin colors
2019-09-03 23:06:11 -04:00
Imbris
cc331c10b6
Remove use of empty.vox
2019-09-03 23:06:09 -04:00
Imbris
074eee06e6
Add pants coloring, chest and pants sliders
2019-09-03 23:06:06 -04:00
Pfauenauge90
bdb95be5cc
hair and skin colours
2019-09-03 23:05:59 -04:00
Imbris
c4999f5e9d
adjust how figure head coloring is done
2019-09-03 23:05:58 -04:00
Pfauenauge90
9654262938
model changes
2019-09-03 23:05:57 -04:00
jshipsey
a826eb76ec
proper head offsets, more options
2019-09-03 23:05:56 -04:00
jshipsey
98175ffbce
added more races with head/hair/eye offsets
2019-09-03 23:05:55 -04:00
Imbris
fd251c4d3a
Fix sliders, remove uneeded method, fix aspect ratio in character creation
2019-09-03 23:05:54 -04:00
Imbris
7bebffb2af
Add ron file for head offsets, segment unionizer
2019-09-03 23:05:52 -04:00
Imbris
ab34377309
Add basic segment combination
2019-09-03 23:05:50 -04:00
Imbris
e9bedf529d
Pixel perfection, vox orientation, image rotation
2019-09-01 15:34:20 -04:00
Monty Marz
f53904b534
More sprites, ui fixes, lianas
2019-09-01 19:04:03 +00:00
Joshua Barretto
c433ef36d7
Sloped wall tops
2019-08-31 11:44:52 +01:00
Joshua Barretto
e3c4e34edb
Added city walls
2019-08-31 11:44:52 +01:00
Joshua Barretto
144703da1c
Added wall module assets
2019-08-31 11:44:52 +01:00
Joshua Barretto
5a677b9c1e
Added modular building generation
2019-08-31 11:44:52 +01:00
Joshua Barretto
4de7a064a1
Added module parts, made cell size smaller
2019-08-31 11:44:52 +01:00
Joshua Barretto
fe2ad92201
Initial implementation of towns
2019-08-31 11:44:52 +01:00
Pfauenauge90
50c4764588
changed debug wand visuals, added icons for 2h sword main and alt attack
2019-08-29 19:44:29 +02:00
timokoesters
6e1c78e5d5
Add debug mode item giving speed boost in look_dir on click
2019-08-29 19:44:28 +02:00
Joshua Yanovski
38443c173c
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/jungle
2019-08-22 17:47:10 +02:00
Joshua Yanovski
aa4464d8f4
Adding more jungle trees.
2019-08-22 01:33:47 +02:00
Pfauenauge90
8654622bfa
colour tweaks
2019-08-21 20:43:38 +02:00
Monty Marz
fade04d44e
Pfauenauge/plants grass
2019-08-21 17:22:05 +00:00
Joshua Barretto
55350d8f5f
Better wind waving, improved sun ambiance
2019-08-21 17:03:03 +01:00
Joshua Barretto
0fcb3a174d
Random terrain sprite orientations
2019-08-21 16:22:49 +01:00
Joshua Barretto
75e1ee3cd7
Added per-instance transformation matrix, variable wind swaying
2019-08-21 13:47:29 +01:00
Joshua Barretto
6a0be5dc35
Better sunset colours, stars no longer reflect in water
2019-08-20 16:26:12 +01:00
Joshua Barretto
4ed21a2e59
Sprite render distance tweaks and optimisations
2019-08-20 11:05:01 +01:00
Joshua Barretto
245c9af2e8
Patchier plants, wind swaying
2019-08-20 11:05:01 +01:00
Demonic
74c3eef352
Update flowers.vox
...
made sunflowers smaller
2019-08-19 20:09:48 -04:00
Joshua Barretto
29ea5ba20b
Switched to singular flower
2019-08-20 00:53:22 +01:00
Demonic
886a289ab3
Seperated Flowers
2019-08-19 19:44:44 -04:00
Joshua Barretto
5f09ab3a4f
Added multiple sprite block kind support
2019-08-20 00:31:11 +01:00
Joshua Barretto
7960e6ea6d
Sprite distance fading, grass
2019-08-19 22:54:16 +01:00
Joshua Barretto
b31cca4bb3
Added wheat and sprite rendering
2019-08-19 21:09:35 +01:00
Joshua Yanovski
50c90e1cde
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/jungle
2019-08-19 11:04:09 +02:00
Joshua Yanovski
d8c864cf3a
Making jungles work.
2019-08-19 01:52:26 +02:00
Monty Marz
29f6186139
hotbar changes
...
completely switched to. vox files
easier to see design
gradient and numbers on the health/mana bar
2019-08-18 18:07:21 +00:00
Joshua Barretto
749ec15bf9
Cleanup, comments
2019-08-18 10:33:18 +01:00
Joshua Barretto
75dbebbd05
More interesting waves
2019-08-18 10:33:18 +01:00
Vechro
71710fb091
Dungeon fixes
2019-08-18 10:33:18 +01:00
Vechro
6cf5b99857
Add water-based dungeons
2019-08-18 10:33:18 +01:00
Joshua Barretto
f0e52e6002
Better reflections and water fog
2019-08-18 10:33:18 +01:00
Joshua Barretto
825d8bb632
Fixed water in caves, made water reflection vary with lighting
2019-08-18 10:33:18 +01:00
Joshua Barretto
5d4079b165
Better reflection calculations
2019-08-18 10:33:18 +01:00
Joshua Barretto
d65bacbea1
Better waves
2019-08-18 10:33:18 +01:00
Joshua Barretto
fa6825f13b
Better fluid meshing, disabled fluid backface culling and depth buffer writing
2019-08-18 10:33:18 +01:00
Joshua Barretto
42237a84e4
Added translucent meshing pass, water reflections
2019-08-18 10:33:18 +01:00
Imbris
d89fff1499
Fix typo, move shaders back out of subfolders
2019-08-15 23:59:10 -04:00
Imbris
d99a4f8d39
Lighter
2019-08-15 23:59:09 -04:00
Imbris
6a477d6b69
Tweak lighting
2019-08-15 23:59:09 -04:00
Imbris
be0e0e52a8
Improve colors
2019-08-15 23:59:09 -04:00
Imbris
bdd7b2c22d
move conversion to fragment shader
2019-08-15 23:56:14 -04:00
Imbris
c09eb77149
Add srgb converion in shaders
2019-08-15 23:56:14 -04:00
Imbris
cb25c45dec
Move shaders, start asset reloading system
2019-08-15 23:56:12 -04:00
Monty Marz
aac53f9311
Part 1 of implementing the social window
2019-08-07 13:14:26 +00:00
Vechro
595f9ac3d2
Add a new dungeon, fixes for existing ones
2019-08-06 12:51:14 +03:00
Monty Marz
ad5608b3f5
Fixes voxel errors in the human female hair
2019-08-04 18:55:20 +00:00
Monty Marz
8c1d244bf8
New Female Danari and Elf models, Airblocks for tower ruins and witch house
2019-08-04 11:23:01 +00:00
Joshua Barretto
7c6479a1fa
More dungeons
2019-08-04 10:09:51 +01:00
Joshua Barretto
8b9a92b30e
Added dungeons
2019-08-03 22:15:23 +01:00
Monty Marz
a5926eb40a
0.3. login bg
2019-08-01 17:53:34 +00:00
Joshua Barretto
39fc1d6b71
Added entity pickup, changed item model
2019-08-01 09:12:00 +01:00
Monty Marz
5cfc60da50
Small chat fixes
2019-07-29 14:40:46 +00:00
Imbris
ff518a4a23
Ui scaling interface tweaks
2019-07-28 16:54:32 -04:00
Monty Marz
33565b9480
added comment about object rotation, changed lantern spawning command, changed /tell output when you /tell yourself
2019-07-28 09:21:17 +00:00
Pfauenauge90
7a141ad111
More objects
2019-07-24 02:50:19 +02:00
Vechro
f3c5ece983
Add tent
2019-07-24 02:50:19 +02:00
Pfauenauge90
215a2640f4
Update lantern_ground.vox
2019-07-24 02:50:19 +02:00
Vechro
81f66457de
Add cauldron
2019-07-24 02:50:19 +02:00
Monty Marz
7a4ad099ff
Crosshair variations
2019-07-23 01:02:57 +00:00
Monty Marz
ae4c569fc9
Static entities: Per model offsets, more models
2019-07-21 23:54:31 +00:00
Pfauenauge90
56433f0b40
pumpkin model
2019-07-21 19:22:49 +01:00
Pfauenauge90
bc61a6e759
added bomb, chest and scarecrow models
2019-07-21 19:22:49 +01:00
Monty Marz
ff6a72bc40
New orc head models
2019-07-14 14:34:47 +00:00
Joshua Barretto
e7dd151833
Added fruit trees
2019-07-09 17:08:43 +01:00
Joshua Barretto
879789ecc4
Fixed acacia colours
2019-07-08 20:28:48 +01:00
Joshua Barretto
6b415c1b87
Added large ribcages in deserts
2019-07-08 17:57:41 +01:00
Joshua Barretto
14ba09f96b
Added acacia trees, desert bones, fixed minor worldgen issues
2019-07-08 17:41:20 +01:00
Joshua Barretto
c2a11ed6b2
Improved worldgen performance with more precise z bound checks
2019-07-08 15:51:38 +01:00
Joshua Barretto
44b5473a82
Added rare structures, totally refactored structure spawning
2019-07-08 00:50:36 +01:00
jshipsey
5cd1bfb3d2
adds support for animation substates, animates run/idle/jump for hammer
2019-07-07 18:04:27 -04:00
Pfauenauge90
a56747b555
acacia trees
2019-07-07 16:19:20 +02:00
Pfauenauge90
3be2951029
crosshair correction
2019-07-07 16:19:19 +02:00
Pfauenauge90
7455155198
more test items
2019-07-07 16:19:18 +02:00
Pfauenauge90
b99bd4a20a
Bag window expands with available space
2019-07-07 16:19:17 +02:00
Pfauenauge
e66419b396
smaller border for available slots, item image size changed
2019-07-07 16:19:17 +02:00
Pfauenauge90
f4499e26af
added visual test item
2019-07-07 16:19:15 +02:00
Piotr Korgól
7cf299503d
Add crosshair
2019-07-03 21:28:07 +02:00