Sam
4e89bc7485
Added test functions to assist in fixing unit tests that broke from changed functionality.
2022-05-16 15:10:52 -04:00
Sam
f9256ecd62
Added recipes
2022-05-16 15:10:51 -04:00
Sam
6620c1dd1f
Added HandsKind to automatically resolve handedness of modular weapons.
2022-05-16 15:10:51 -04:00
Sam
85b7382487
Added handedness requirements to recipes and components.
2022-05-16 15:10:50 -04:00
Sam
2feb8f298b
Removed deprecated functionality from modular weapons.
2022-05-16 15:10:49 -04:00
Sam
511f39c5ae
Adds support for loading modular item from database with an arbitrary amount of component nesting.
2022-05-16 15:10:49 -04:00
Sam
77934c9214
Made changes to crafting to allow modular weapons to work as intended.
2022-05-16 15:10:48 -04:00
IsseW
fb7aa07b01
site command completion
2022-05-15 23:57:21 +02:00
Hugo Peixoto
74d4e4f45e
Fix path finding calculation of starting point
...
When a chaser's route finishes calculating, the chaser may already be a
few blocks away from the starting position, thanks to movement inertia.
The path finding code finds the point along the route closest to the
chaser's position.
This calculation only considered the xy coordinates when finding the
closest point. This caused issues whenever the calculated route goes
below the chaser's position (for example, when the chaser is on top of a
bridge and the route circled around to go under the bridge). In this
case, there was a chance that the closest point was the one below the
bridge. This caused the chaser to try to move directly to a directly
inaccessible block.
The fix was to remove the xy() filter so that the closest point
algorithm also considered the z coordinate.
2022-05-14 16:41:45 +01:00
Hugo Peixoto
b681ad79ce
Fix heuristic to restart route in chase()
...
We had a random chance of restarting the route to avoid getting the
chaser stuck. This didn't work properly because the rerouting code was
only triggered if `self.route.is_none()` or if the target moved
significantly, and the random chance branch only set `bearing` to `None`.
This change sets `self.route = None` to trigger rerouting.
2022-05-14 16:41:45 +01:00
Hugo Peixoto
ba6d1bce60
Remove unnecessary code
...
We had an unnecessary unwrap_or_else() preceded by a question mark
operator, which means that the or_else clause could never be called.
2022-05-14 16:41:45 +01:00
Joshua Barretto
e02f8aee65
Merge branch 'zesterer/lod-objects' into 'master'
...
LoD Objects (inc. Trees)
See merge request veloren/veloren!3367
2022-05-11 14:56:12 +00:00
Joshua Barretto
907ba3dcbc
Added giant trees to LoD
2022-05-10 20:30:48 +01:00
Joshua Barretto
d4fd9d2d0e
Added LoD houses
2022-05-10 19:19:46 +01:00
Samuel Keiffer
1bd33bb997
Merge branch 'holychowders/streamline_stealth_coefficient' into 'master'
...
Distinguish armor and sneaking stealth; Show stealth as percentage in Stats UI.
Closes #1525
See merge request veloren/veloren!3352
2022-05-10 11:41:49 +00:00
Joshua Barretto
f35c98d1a1
Added LoD distance setting
2022-05-10 12:40:06 +01:00
Joshua Barretto
2df01385d2
Voxelise trees
2022-05-10 12:38:37 +01:00
Joshua Barretto
1db7cc7fde
LoD trees in snow are white
2022-05-10 12:38:36 +01:00
Joshua Barretto
cf346d05c1
Different kinds of tree
2022-05-10 12:38:36 +01:00
Joshua Barretto
ac0e7a7724
Use dedicated fragment shader
2022-05-10 12:38:36 +01:00
Joshua Barretto
b3126ca687
Initial implementation of LoD trees
2022-05-10 12:38:36 +01:00
holychowders
fc2095803d
Use inline conditional to simplify assignment.
2022-05-09 22:23:08 -05:00
Forest Anderson
cea55143ce
Change outcomes to eventbus
2022-05-09 19:58:13 +00:00
holychowders
4c76e9314d
Use sum
instead of fold
.
2022-05-06 19:27:30 -05:00
holychowders
1ebbf335e1
Simplify stealth logic. Remove max item stealth upper limit and restore close to original curve.
2022-05-06 19:25:03 -05:00
holychowders
e473c47bcf
Distinguish stealth from armor and stealth from sneaking. Also fixes #1525 .
...
- Armor and sneaking have exclusive effects on overall stealth, rather
than armor taking effect only while sneaking.
Gameplay:
- Agents factor in stealth from armor in all cases, not only when sneaking.
- Max stealth takes place when sneaking (final multiplier of `0.7`) and with stealth from armor up to `0.7` (`0.3` multiplier), resulting in a max distance modifier of about `0.5`, approximately what it was previously.
- Min stealth score from armor is now 0 instead of 2.
Internals:
- Stealth getter accounts for sneaking in final calculation, not just
armor.
- Prevents potential division by zero.
- Stealth getter returns value that should be multiplied instead of divided.
- Legitimized stealth as a score between 0 and 1.
Notes:
- FIXME: Someone more familiar with the different armor types may want to adjust their stealths.
- Armor stealths seem to be valued between `0.0` and `1.0`, and I've reinforced this in the code. However, it is possible, particularly for the `Dragonscale` armors, to cumulatively reach a value of `2.0`.
2022-05-06 13:15:46 -05:00
holychowders
9c68fbbeed
Fix agents not hearing sounds due to reduced listen_dist
, caused by commit a6955e5af
.
...
- `listen_dist` has been restored to normal and the behavior intended by
the trouble commit has been much more properly encoded.
2022-05-04 21:22:19 -05:00
Marcel
84ab219cf3
Merge branch 'xMAC94x/update-toolchain' into 'master'
...
update toolchain to `nightly-2022-04-25`
See merge request veloren/veloren!3343
2022-05-03 14:07:49 +00:00
Marcel Märtens
697673bcca
update toolchain to nightly-2022-04-25
2022-05-03 15:22:28 +02:00
holychowders
a6955e5afb
Re-add listen_dist
check in choose_target()
and add randomness to simulate agents detecting entities directly behind them.
2022-05-01 19:18:43 -05:00
holychowders
dda85e4bc3
Address code review.
2022-05-01 18:23:23 -05:00
holychowders
d3873e357e
Agent: Use FOV when scanning for hostile targets and refactor choose_target()
.
...
- Refactors `choose_target()`, renaming it and extracting functions with more meaningful names and more correct behavior.
- Adds FOV for agents scanning for hostile targets.
2022-05-01 17:29:45 -05:00
holychowders
914b44c714
Fix villagers seeing cultists and familiar enemies through objects.
2022-05-01 15:06:43 +00:00
Marcel Märtens
d70c8dd160
remove unused file
2022-04-28 12:23:55 +02:00
Youssef Fahmy
aec866e5ec
Balance tweaks
2022-04-23 14:54:01 +00:00
Samuel Keiffer
7b1e7046df
Merge branch 'fix_sneak_on_mount' into 'master'
...
Fixed being able to sneak on mount
See merge request veloren/veloren!3296
2022-04-16 16:56:47 +00:00
Plright
cffa980f24
Fixed being able to sneak on mount
2022-04-16 16:56:47 +00:00
juliancoffee
1b18629616
Execute asset migration
2022-04-08 19:17:01 +03:00
juliancoffee
f875c0b5d4
Adress review
2022-04-08 16:37:06 +03:00
juliancoffee
8a1d665b0d
Box inlined LoadoutSpec
2022-04-07 18:44:16 +03:00
juliancoffee
11bf16e3d7
Make ItemSpec and Hands untagged
2022-04-07 18:44:16 +03:00
juliancoffee
13324700ba
Post-cleaning
2022-04-07 18:44:16 +03:00
juliancoffee
faeac0eef3
Fully implement tests for new EntityConfig
2022-04-07 18:44:15 +03:00
juliancoffee
dd02e8ae6a
Add loadout spec examples
2022-04-07 18:44:15 +03:00
juliancoffee
cfba7bfc65
Add validation functions to LoadoutSpec
2022-04-07 18:44:15 +03:00
juliancoffee
7cd5a694b2
Dummy implementation of LoadoutSpec tests
2022-04-07 18:44:15 +03:00
juliancoffee
a4908cf5ae
Implement migration for EntityConfig
2022-04-07 18:44:15 +03:00
juliancoffee
15431e7f7a
Dummy implementation for EntityConfig migration
2022-04-07 18:44:15 +03:00
juliancoffee
357b953e3b
Implement new InventorySpec for EntityConfig
...
* Add new InventorySpec which uses Inline loadout spec
* Disable all tests!
2022-04-07 18:44:15 +03:00
juliancoffee
77f8d6da6f
Remove old loadout_builder::LoadoutSpec
2022-04-07 18:44:15 +03:00
juliancoffee
f791dace7f
Avoid writing None fields in LoadoutSpecNew
...
* use serde(skip_serializing_if = "Option::is_none")
2022-04-07 18:44:15 +03:00
juliancoffee
48c7e29db2
Add comment migrations to asset_migrate
2022-04-07 18:44:15 +03:00
juliancoffee
b81904efd1
Implement migration script for LoadoutSpec
2022-04-07 18:44:15 +03:00
juliancoffee
3f7bfff8d7
Implement all needed features
...
+ Multiple/Random inheritance for loadout configs
+ Using ItemSpecNew in Hands
+ Rename Hands::Specific to Hands::InHands to represent non-random
combination
2022-04-07 18:44:14 +03:00
juliancoffee
5e07875be9
Add LoadoutSpecNew with new loadout config
...
Changes from old config:
* Structure instead of HashMap which allows us have multiple types for
fields.
* Using error propagating instead of panic, which opens possibility for
better error messages.
* Implemented inheritance.
* New Hands type for more practical way of declaring weapons/tools.
2022-04-07 18:44:14 +03:00
Marcel Märtens
64b9602760
update further dependencies, including strum and get rid of old strum_macro
2022-04-04 16:06:47 +02:00
flo
3d24b1d635
CliffTowns
2022-03-29 12:52:08 +00:00
Jack hollis-london
aeae94d31b
small refactor per code review
2022-03-27 20:25:19 +02:00
jh0l
403a523ec7
refactor: ♻️ move voxygen hud update definitions from common/trade to voxygen/hud & trade
2022-03-27 20:24:23 +02:00
jh0l
de70ce61d8
feat: ✨ a TextEdit input in the trade window so that users can specify the amount of an item to trade by typing
2022-03-27 20:24:21 +02:00
jh0l
6f22f31376
feat: ✨ a TextEdit input in the trade window so that users can specify the amount of an item to trade by typing
2022-03-27 20:24:18 +02:00
Justin Shipsey
aee1aa7c1d
Merge branch 'holychowders/prevent_undesired_movement_on_agent_interaction' into 'master'
...
Agent Perception: Improve Awareness System
See merge request veloren/veloren!3263
2022-03-26 00:28:18 +00:00
Christof Petig
aeac483bac
parallel simulation of economies
2022-03-21 23:35:08 +01:00
Mehmet-dev
903e216d32
fixing blood particles on bodies not supposed to bleed from gameplay perspective
2022-03-20 15:45:50 +00:00
James Melkonian
8c06dc9a5c
Add chunk reload command (admin only)
2022-03-19 08:43:38 +00:00
DaforLynx
7b6f424bb0
Loud rivers
2022-03-13 07:47:23 +00:00
DaforLynx
123fee2707
Fix swim sfx, fix glider sfx, add glide sfx
2022-03-13 05:44:07 +00:00
holychowders
df91f665d7
Agent Perception: Restrict when idling agents respond to sounds.
...
- Prevent utterances and other sounds from causing undesired jitters and
fleeing, such as those caused by greeting villagers.
- Agents will no longer flee from quieter weapon sounds such as melee.
2022-03-12 16:58:06 -06:00
Christof Petig
c3d6b8c250
crafting factor was wrongly used as well …
2022-03-05 13:18:09 +01:00
Christof Petig
d02018f893
hotfix for sunflow ice tea costing 16x the amount of its ingredients
...
also makes price debugging output more readable
2022-03-05 13:07:55 +01:00
Sam
0542e46e7d
Lighting works now hackily
2022-03-03 01:11:01 -05:00
Sam
b558331b32
Finishing touches
2022-03-03 01:10:55 -05:00
Christof Petig
f347b9de11
Diversify price calculation for items by using multiple categories per item.
2022-03-03 02:32:34 +00:00
ubruntu
94a9b407c2
Fix waypoints being movable
2022-02-28 19:20:37 +00:00
ninefox
61913402a2
add code to center item drops
...
reduce size of coins
2022-02-23 17:16:10 -08:00
Sam
1456efefd1
Nerf
2022-02-22 18:17:23 -05:00
Marcel
df7cd2da1a
Merge branch 'isse/shared-waypoints' into 'master'
...
Shared and persistent waypoints
See merge request veloren/veloren!3162
2022-02-20 10:10:18 +00:00
Isidor Nielsen
a685a353cb
Shared and persistent waypoints
2022-02-20 10:10:18 +00:00
James Melkonian
7f21cbf4bc
Fix airship command by splitting out ships
2022-02-18 08:34:14 +00:00
Joshua Barretto
b786570470
Added location system, switched to release map
2022-02-17 14:51:59 +00:00
Marcel
b09698b8ac
Merge branch 'shouvik/prevent_empty_trades' into 'master'
...
Fixes #1452 - Prevents empty trades
Closes #1452
See merge request veloren/veloren!3202
2022-02-16 21:41:26 +00:00
ShouvikGhosh2048
d72f43190b
Fixes #1452 - Prevents empty trades
2022-02-16 21:41:26 +00:00
jshipsey
bf84cc75c2
fix
2022-02-16 06:13:01 -05:00
Samuel Keiffer
6c7c0eefae
Merge branch 'gnarlings' into 'master'
...
Gnarlings
See merge request veloren/veloren!3194
2022-02-15 00:22:37 +00:00
Sam
6dafacaa24
Addressed review comments
2022-02-13 21:49:46 -05:00
unvariant
9d98cd9e58
Render item drops instead of placeholder textures
2022-02-14 02:09:45 +00:00
UncomfySilence
a0d43cb21d
further balance changes
2022-02-13 10:35:19 +01:00
Sam
c77270b799
Addressed feedback
2022-02-12 20:52:01 -05:00
jshipsey
2eee43865f
chieftain anims
2022-02-11 02:18:48 -05:00
Sam
4991f7ecea
Gnarlign site tweaks and chieftain buff
2022-02-11 01:23:09 -05:00
Sam
377906dfa0
Ground shockwave particle tweaks.
2022-02-10 22:40:26 -05:00
Sam
bf7e84c6ae
Initial particle work
2022-02-10 14:58:37 -05:00
Sam
0031aa6f5f
Chieftain AI and attacks
2022-02-10 14:58:35 -05:00
Sam
fcb0f8d8f0
Wood golem attacks and ai
2022-02-10 14:58:32 -05:00
Sam
e044bf5091
Mandragora attacks and ai
2022-02-10 14:58:32 -05:00
Sam
f1801560fa
Deadwood ai
2022-02-10 14:58:31 -05:00
Sam
82c976919e
Darts are now darts.
2022-02-10 14:58:29 -05:00
Joshua Barretto
6263942041
Merge branch 'slipped/site2' into 'master'
...
new entities, frostpines
See merge request veloren/veloren!3193
2022-02-10 01:59:20 +00:00
jshipsey
786ae39fb4
new entities
2022-02-09 20:10:59 -05:00
jshipsey
7ae85aef50
tweaks
2022-02-09 19:34:24 -05:00
jshipsey
6d34a6b544
wallrunning
2022-02-09 19:34:23 -05:00
phoenix13032005
7a1f0d9fa1
Balance update
...
+ Make icons for Mino and Mindy dungeons with their faces
+ Adjust loot tables
+ Adjust names with respect to the lore of @Gemu
2022-02-09 12:13:42 +02:00
Tormod G. Hellen
82273f0f36
Make friendly creatures defend each other.
2022-02-08 22:32:25 +01:00
Jonathan Berglin
3bdc7b1bb9
Add documentation to Agent functions
2022-02-07 23:56:03 +00:00
James Melkonian
f21e0f31fb
Restrict RtSim ships to airships
2022-02-03 21:41:20 -08:00
Dominik Broński
19c764dde6
Merge branch 'christof/econfix' into 'master'
...
Small economy cleanup
See merge request veloren/veloren!3164
2022-02-03 21:48:01 +00:00
Youssef Fahmy
fdfd2c99ff
Removal of /home
2022-02-02 08:50:23 +00:00
Christof Petig
42faef9ab0
clippy is right,
...
but I don't want to rearrange print_sorted (test). so reduce overall strictness
2022-01-31 22:25:38 +01:00
Christof Petig
080444fc8b
juliancoffee prefers this style
2022-01-31 22:19:21 +01:00
Christof Petig
f4f1b5c77b
more stable sorting
2022-01-31 22:00:23 +01:00
Christof Petig
dc92d0ab12
fix multiple calls of init
2022-01-31 21:31:08 +01:00
Christof Petig
d8edd70837
create a nice csv table for comparison
2022-01-31 21:19:23 +01:00
Christof Petig
47aba3e4cd
clean up double rescaling
2022-01-31 20:52:25 +01:00
Christof Petig
6b9180bba6
separate amount from probability
2022-01-31 19:45:39 +01:00
Christof Petig
12fedef98f
fix some test cases
2022-01-31 19:45:39 +01:00
juliancoffee
45ba21796c
Add test cases
2022-01-31 19:45:39 +01:00
Christof Petig
8230323a76
fix code quality
2022-01-31 19:45:39 +01:00
Christof Petig
66c431ba86
cargo fmt
2022-01-31 19:45:39 +01:00
Christof Petig
a98b9ad049
normalize loot tables before combining them, take current values for a start
2022-01-31 19:45:38 +01:00
Christof Petig
8228437b22
load loot table only once, add utility function and test cases
2022-01-31 19:45:38 +01:00
Justin Shipsey
612f084831
Merge branch 'slipped/bipeds' into 'master'
...
Slipped/bipeds
See merge request veloren/veloren!3163
2022-01-31 17:08:01 +00:00
Marcel Märtens
201a5ac2c7
stricten some rules and fix some clippy warnings
2022-01-30 20:16:21 +01:00
Avi Weinstock
5f8957d8ef
Globally allow the clippy lints {new_without_default, many_single_char_names, identity_op, type_complexity, too_many_arguments}
.
2022-01-30 20:16:20 +01:00
jshipsey
7cac4b4001
myrmidon fix
2022-01-30 02:02:23 -05:00
Scott Williams
21fd296407
Changed entity drops csv export to export names instead of asset paths
2022-01-29 17:37:45 +00:00
Joshua Barretto
d8c4284a32
Merge branch 'zesterer/worldgen' into 'master'
...
Improvements to site2
See merge request veloren/veloren!3159
2022-01-28 17:14:07 +00:00
Joshua Barretto
69436db64c
Added wall lamps
2022-01-28 13:58:41 +00:00
jshipsey
4fbd3027a1
new mobs
2022-01-28 02:50:15 -05:00
juliancoffee
fa724ec2e2
Fix doc-tests
2022-01-28 00:18:29 +02:00
juliancoffee
6ae25d5956
Require rng from EntityInfo::with_asset_expect
2022-01-28 00:02:34 +02:00
juliancoffee
e004fba9da
Adress review
2022-01-28 00:02:34 +02:00
juliancoffee
43b5af2980
Create asset_migrate bin from entity_migrate
2022-01-28 00:02:34 +02:00
juliancoffee
4a4f2f8d8f
Loadout Update: Managed Rng
...
Rewrite EntityInfo api to take Rng from caller.
2022-01-28 00:02:34 +02:00
juliancoffee
d5b927602a
Loadout Udpate: NpcData part
...
Actually implement creating npc with new EntitytInfo by chaning
CreateNpc.loadout to CreateNpc.inventory and cleaning code in
NpcData::from_entity_info.
2022-01-28 00:02:34 +02:00
juliancoffee
e1bfa6c7e2
remove outdated comment
2022-01-28 00:02:34 +02:00
juliancoffee
fbe07f016a
Loadout Update. EntityInfo part
...
EntityConfig changes:
+ Add LoadoutKind instead of Hands + Meta::LoadoutAsset.
+ Allows for random loadout asset and inventory.
```
pub enum LoadoutAsset {
Loadout(String),
Choice(Vec<(f32, String)>),
}
pub enum LoadoutKind {
FromBody,
Asset(LoadoutAsset),
Hands(Hands),
Extended {
hands: Hands,
base_asset: LoadoutAsset,
inventory: Vec<(u32, String)>,
},
}
```
EntityInfo:
Remove
- pub main_tool: Option<Item>,
- pub second_tool: Option<Item>,
- pub loadout_asset: Option<String>,
Add
+ pub inventory: Vec<(u32, Item)>,
+ pub loadout: Option<LoadoutBuilder>,
2022-01-28 00:02:34 +02:00
juliancoffee
765311add0
Add entity config migration tool
2022-01-28 00:02:34 +02:00
Dr. Dystopia
b0d6a68e8c
Create 'push_initiate_invite' function
2022-01-26 21:23:37 +01:00
Dr. Dystopia
027154a5be
Create 'push_invite_response' function
2022-01-26 21:16:29 +01:00
Dr. Dystopia
0516526985
Create 'push_utterance' function
2022-01-26 21:12:19 +01:00
Dr. Dystopia
765e858c19
Create 'push_cancel_input' function
2022-01-26 21:07:36 +01:00
Dr. Dystopia
b2b208687c
Create 'push_basic_input' function
2022-01-26 20:09:59 +01:00
Dr. Dystopia
bc0a8c7704
Create 'push_action' function
2022-01-26 19:52:19 +01:00
floppy
fb316e8f66
SeaCrocodile spawning in tropical Oceans
2022-01-24 19:36:13 +01:00
Joshua Barretto
bdb0fc9c16
Merge branch 'zesterer/underwater' into 'master'
...
Underwater shaders
See merge request veloren/veloren!3127
2022-01-23 20:36:47 +00:00
Forest Anderson
d3aa224f15
Merge branch 'tygyh/Fix-warnings' into 'master'
...
Fix warnings
See merge request veloren/veloren!3051
2022-01-23 19:25:35 +00:00
Forest Anderson
1bcda9da7b
Merge branch 'maveth/skill-improvements' into 'master'
...
Test for cyclic skill dependencies
See merge request veloren/veloren!3098
2022-01-23 18:35:58 +00:00
Dr. Dystopia
bb48267827
Fix warnings
2022-01-23 19:03:47 +01:00
Joshua Barretto
8a684973b4
Merge branch 'zesterer/tiny-fixes' into 'master'
...
Addressing criticisms
See merge request veloren/veloren!3121
2022-01-22 16:44:01 +00:00
Joshua Barretto
3b347a2aa3
Improved underwater lighting on low shader settings
2022-01-21 13:35:40 +00:00
Samuel Keiffer
a00ac11e25
Merge branch 'sam/fix-possess' into 'master'
...
Fix possession bug
See merge request veloren/veloren!3123
2022-01-21 07:40:23 +00:00
Sam
fe1db1e9e0
Can move around, so character state system runs
...
Hotbar now visible
Can't yet activate skillbar abilities, only M1 and M2
2022-01-20 15:26:35 -05:00
Joshua Barretto
4f181c936d
Merge branch 'name_areas_based_on_biome' into 'master'
...
name_areas_based_on_biome
See merge request veloren/veloren!3115
2022-01-20 19:50:57 +00:00
Joshua Barretto
f8783487a8
Preventing gliding when mounted, allowed dancing
2022-01-20 12:53:08 +00:00
Snowram
a6e396e29a
Stunned and jump anims, stats, spawns, more IA work
2022-01-20 00:53:29 +01:00
Snowram
f6d7ba33ef
Arthropods spawns and loots
2022-01-19 19:01:16 +01:00
jshipsey
82df5f23c3
spit anim
2022-01-19 19:01:16 +01:00
jshipsey
269b1fcd00
summon an
2022-01-19 19:01:15 +01:00
Snowram
38bbd60fd2
Arthropod basic attack
2022-01-19 19:01:14 +01:00
Snowram
6da42e61ab
Arthropod jump attack, hitboxes
2022-01-19 19:01:14 +01:00
Snowram
1e6ead4005
Arthropod charge
2022-01-19 19:01:13 +01:00
Snowram
02ed6ffd60
More arthropod work
2022-01-19 19:01:13 +01:00
Snowram
ae71f2e4f0
Adds poisoned debuff (energy change over time)
2022-01-19 19:01:13 +01:00
Snowram
fa549eece7
Adds new arthropod species
2022-01-19 19:01:12 +01:00
Snowram
f67bf2a539
Adds arthropod skeleton
2022-01-19 19:01:11 +01:00
Imbris
59d195b9bc
Merge branch 'imbris/component-sync' into 'master'
...
Sync some components only from the client's own entity.
See merge request veloren/veloren!3108
2022-01-19 07:44:14 +00:00
Samuel Keiffer
c3e92b6c7a
Merge branch 'sam/melee-constructor' into 'master'
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Melee Constructor
See merge request veloren/veloren!3111
2022-01-19 06:36:51 +00:00
Sam
f93b85368d
Addressed review comments.
2022-01-19 00:56:44 -05:00
Imbris
3beb3c8205
Address review comments
2022-01-19 00:56:42 -05:00
Imbris
374bd10e5d
Small comment fixes
2022-01-19 00:56:42 -05:00
Imbris
cc40058ae2
Reduce extra energy updates
2022-01-19 00:56:42 -05:00
Imbris
5494bd31f2
Sync SkillSet from all entities for now since it is needed for some things in voxygen, fix character_behavior system always triggering energy and density modification flags
2022-01-19 00:56:42 -05:00
floppy
51356d5fad
in terrain.mod.rs, return name as Option in fn name
2022-01-18 19:53:20 +01:00
juliancoffee
14cf272c8e
Change equip_time CR weapon calculation
2022-01-18 16:44:23 +02:00
floppy
ceb3507e50
-remove line breaks from biome names
...
-disable Wilderness world message in unspecified mini-biomes
-remove duplicate name in Grasslands name pattern
2022-01-18 11:27:55 +01:00
roidujeu
7da9f7dd47
changed the range of CRs
2022-01-18 12:27:13 +05:30
roidujeu
85965b7161
let fmt/clippy do it's thing
2022-01-18 11:19:30 +05:30
roidujeu
a6a825a97f
gave speed more weight, reduced equip_time_weight, etc
2022-01-18 10:48:53 +05:30
roidujeu
f77baeac4b
normalised crit_chance, zeroed out some stats(for now)
2022-01-18 10:48:53 +05:30
roidujeu
d6ca1bfd93
reverted accidental change
2022-01-18 10:48:53 +05:30
roidujeu
3f43610cfd
made stats separate and gave them different weights
2022-01-18 10:48:53 +05:30
roidujeu
13b0ad8c0e
included other stats, gave constant definition for some constants
...
reduced weight for poise
refuced weight for equipment time
2022-01-18 10:48:53 +05:30
roidujeu
dcc6b75c1c
fixed equip_time reverse logic, dimished effect_power's effect on CR
2022-01-18 10:48:53 +05:30
roidujeu
773bf9d9fd
changed the combat rating equation to a simpler one, which results in a more accurate weapon ranting.
2022-01-18 10:48:52 +05:30
James Melkonian
ac6f53922f
Move agent code into separate files
2022-01-18 03:02:43 +00:00
Sam
b0644ca767
Melee attacks are now created through a melee constructor.
2022-01-17 20:41:24 -05:00
Maveth
fa6e5f2cec
Add a comment explaining something unintuitive
2022-01-17 10:39:58 -06:00
Joshua Barretto
9c565dadc5
Merge branch 'zesterer/mount-everest' into 'master'
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Mount Everest
See merge request veloren/veloren!3101
2022-01-17 13:21:38 +00:00
Sam
bc402dd1b2
Changed then_some
to then
2022-01-16 18:36:46 -05:00
Sam
31a894601f
Removed health sclaing from summon character state.
2022-01-16 18:18:23 -05:00
Joshua Barretto
7f3d9898db
More sensible turn rate in air
2022-01-16 19:43:13 +00:00
Joshua Barretto
20509a7818
Removed mounted combat edge cases
2022-01-16 19:28:53 +00:00
Joshua Barretto
043016a433
Don't try to mount unmountable entities, clippy fixes and fmt
2022-01-16 17:53:14 +00:00
Joshua Barretto
504e2a38d5
Added overhead hints, smoother mount movement
2022-01-16 17:53:14 +00:00
Joshua Barretto
2923d3cd2b
Made NPCs prefer food when idle
2022-01-16 17:53:13 +00:00
Joshua Barretto
537cc38b5e
Fixed lantern position when mounting
2022-01-16 17:53:13 +00:00
Joshua Barretto
b3e2d825ed
Overhauled mounting to make it more reliable
2022-01-16 17:53:13 +00:00
Sam
7ae8ed09f6
Addressed MR comments.
2022-01-15 21:50:27 -05:00
Sam
ed38272d23
Diary stats now use real values.
2022-01-15 21:46:55 -05:00
Sam
d0e487da8a
Ability sets now start with non-empty defaults.
2022-01-15 21:45:27 -05:00
Sam
4c3771a1a0
Persistence of auxiliary abilities.
2022-01-15 21:42:34 -05:00
Sam
d86692c4fe
Added in-memory persistence of ability sets per weapon kind pair.
2022-01-15 21:42:34 -05:00
Sam
cf724bd76c
Initial UI work
2022-01-15 21:42:32 -05:00
Sam
9b6c76bd3b
Removed health scaling that bypasses the skill system.
2022-01-15 11:58:28 -05:00
Tormod G. Hellen
3afa16bf03
Fix hotbar changing when sorting inventory.
...
Previously the hotbar slots would refer to inventory slots. An
unfortunate consequence of this was that when the contents of an
inventory slot changed, so would the corresponding hotbar slot
change. This commit fixes that.
2022-01-14 19:14:24 +01:00
Tormod G. Hellen
a33e6df303
Remove unused code.
2022-01-14 18:23:42 +01:00
jshipsey
475fc1631f
akhlut
2022-01-13 23:20:58 -05:00
jshipsey
1fac6359de
more gnarling weapons
2022-01-13 23:20:56 -05:00
jshipsey
7f928d0bc0
woodengolem, chieftain, icedrake, blowgun
2022-01-13 23:20:52 -05:00
Maveth
c8f083aa44
Thank you clippy, very cool
2022-01-13 12:31:51 -06:00
Maveth
167c9b2113
Test for cyclic skill dependencies
2022-01-13 12:21:11 -06:00
Sam
8c2a484ee5
Addressed review comments.
2022-01-12 22:19:00 -05:00
Sam
e98edbcc7a
Conversion of poise damage to health damage now scales depending on the poise state the target is in.
...
Entities are now immune to poise damage for 1 second after exiting a poise state.
Rebalanced most phyiscal damage attacks on player-accessible tools.
2022-01-12 22:18:59 -05:00
Sam
2e2e56661f
Tweaked poise effects and thresholds.
2022-01-12 22:18:59 -05:00
Sam
f182eec611
Fixed bugs in piercing penetration and crushing poise damage calculations.
2022-01-12 22:18:58 -05:00
Sam
d1e1de3b14
Slashing damage now decreases target's energy if available, and if target has no remaining energy will do additional damage.
...
Piercing damage now ignores an amount of protection equal to the piercing damage value.
Crushing damage now does poise damage equal to the amount of mitigated damage.
When poise damage is dealt while in a poise state, poise damage is instead converted to damage.
2022-01-12 22:18:58 -05:00
Sam
2e09feb426
Tweaks to prompt dialog.
2022-01-03 19:55:06 -05:00
Sam
efbc5f9b75
UI notifying player that their skillset has been invalidated.
2022-01-03 19:55:06 -05:00
Sam
0a9f3381f5
Skill points now attempt to be earned as experience is added.
2022-01-03 19:55:05 -05:00
Sam
da78800047
Changed skill groups to be a hashmap instead of a vec.
2022-01-03 19:55:05 -05:00
Sam
6d2496b7de
Changed skill group to store available_exp instead of spent_exp to help enforce certain invariants. Addressed more review coments.
2022-01-03 19:55:04 -05:00
Sam
8221336587
Addressed some review.
2022-01-03 19:55:04 -05:00
Sam
64c8321626
Made skill groups remain locked if skill to unlock them not acquired.
2022-01-03 19:55:03 -05:00
Sam
903c57b862
Persitence now tracks spent_exp as an additional point to potentially invalidate skills.
2022-01-03 19:55:03 -05:00
Sam
c8675eaf45
Added hash value to decide if we should invalidate persited skills and allow a respec.
2022-01-03 19:55:02 -05:00
Sam
356eae85a6
Skillsets now store an ordered vec of skills that is used to track order that skills were acquired in.
2022-01-03 19:55:01 -05:00
Sam
27dd7b4391
Refactored skills code.
2022-01-03 19:55:01 -05:00
Sam
c44c10718b
Split skillset and skills into separate files.
2022-01-03 19:55:00 -05:00
Sam
fe45a158ed
Skill groups now only persist earned_exp instead of available_exp, earned_sp, and available_sp.
2022-01-03 19:55:00 -05:00
DoctorKompot
0dba858ca9
fixed turban specifier in item image manifest, reverted bag size for purified soulkeeper, updated item quality colors in mod files
2021-12-27 03:01:26 +02:00
Imbris
b255f0ee0f
put Client::tick_network function behind feature, remove unnecessary cloning of deleted entity vecs in entity sync, move prepare_send hack that avoids locking during message serialization from send_fallible to send, add job.cpu_status par mode adjustment around parallel section
2021-12-26 12:04:08 -05:00
Imbris
6547a6bf5e
Parallelize entity sync loop over regions.
2021-12-25 19:24:12 -05:00
Imbris
bf48bd5346
update toolchain to nightly-2021-12-19
2021-12-23 13:04:24 +01:00
Christof Petig
cbd2a422f3
Add Chrismas wreath (25% chance) and make the towns go wild with illumination
2021-12-20 18:06:58 +00:00
Christof Petig
201101c059
Add glowing christmas ornaments
2021-12-20 18:06:57 +00:00
UncomfySilence
065da20812
+ Finished hat offsets for all races
...
+ Villagers only wear christmas hat
+ Guards wear boreal_warhelm
+ Gave guards christmas color lanterns
+ Grave_robbers now wear hood and hood_dark too while also dropping them at a higher rate than previously.
+ Christmas event now starts at 20th and goes till 30th of december
+ item_image_manifest.ron manifest fix
+ Created a potential boss loot table which allows the player to get the winter_cap, the boreal_warhelm, polaris lantern, and more blue cheese.
+ Updated hood_dark with another index 17 layer to prevent hair clip.
2021-12-20 18:06:21 +00:00
UncomfySilence
e70fd8d397
+ Added Gemu models
...
+ Created manifest files for each
+ Created stats and other needs
+ Changed Event date from (24..=25) to (20..=30)
2021-12-20 18:06:19 +00:00
Joshua Barretto
17e7879777
Added surface traction factor
2021-12-20 18:03:52 +00:00
Joshua Barretto
6e97e3179d
Slippery ice
2021-12-20 18:03:52 +00:00
Joshua Barretto
a2a3a20aad
Added ice to cold water
2021-12-20 18:03:52 +00:00
Joshua Barretto
78f76dde83
Added baubles to trees
2021-12-20 18:03:52 +00:00
Joshua Barretto
e3203080ed
Added Calendar for temporal events based on the real-world calendar
2021-12-20 18:03:52 +00:00
ubruntu
59cb9ea7c2
Hide empty stats on item tooltips
2021-12-20 15:07:38 +00:00
ubruntu
333bc0bed8
Fix stat comparisons in item tooltips
2021-12-18 02:31:30 +00:00
Samuel Keiffer
9684fe09b7
Merge branch 'holychowders/allow_most_npcs_to_flee_again' into 'master'
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Re-allow and Improve Agents' Fleeing
See merge request veloren/veloren!2950
2021-12-16 01:12:03 +00:00
Benoît du Garreau
aca088388b
Update assets_manager
to 0.7
2021-12-12 22:11:47 +01:00
James Melkonian
5f6d1c3438
Convert Armor Stats to Options
2021-12-12 00:25:35 +00:00
holychowders
b40d94dd53
Re-allow and improve fleeing.
2021-12-07 20:18:03 -06:00
Jonathan Berglin
596307c9b7
Remove unused clippy suppressions
2021-12-05 17:59:02 +00:00
Dr. Dystopia
f4c5abf36b
Resolve all '#[allow(clippy::needless_range_loop)]' error supressions
2021-12-03 10:38:30 +01:00