Commit Graph

12270 Commits

Author SHA1 Message Date
PabstMirror
9e42c53196
xm157 - Fix latitude calc for maps not in getMapData (#9188) 2023-04-27 20:18:12 -05:00
PabstMirror
b78f8684b7
Common - switch getTurretConfigPath to use cba func (#9180) 2023-04-14 17:42:57 -05:00
Enrico Machado
1bf3d5086c
Fixed wrong portuguese translation of "head" (#9183)
"Caebça" is wrong, the correct would be "Cabeça"
2023-04-14 17:41:32 -05:00
BaerMitUmlaut
4aa8d59701
Use polyline marker for straight lines (#9174) 2023-04-03 12:18:47 -05:00
PabstMirror
f1fc0df6ef
Respawn - fix script error (#9166) 2023-03-20 13:18:57 -05:00
PabstMirror
bcbd762748
Fortify - Categories (#9167)
* Fortify - Categories

* Update fnc_registerObjects.sqf

* Apply suggestions from code review

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Apply suggestions from code review

* Update docs/wiki/framework/fortify-framework.md

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Update addons/fortify/ACEX_Fortify_Presets.hpp

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* just use flat objects array

* Update fnc_getPlaceableSet.sqf

---------

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2023-03-18 19:23:20 -05:00
Whigital
50100b8178
Viewdistance - Fix viewdistance from videosettings (#9140) 2023-03-18 14:28:27 -05:00
Cyruz
2092d4fd71
Cookoff - Remove flares from cookoff (#9146)
* Framework for removing flares

* Seperate fnc and strings etc

* Improvements from @mharis001

* Fix incorrect header fnc

* Clean-up return

* Remove setting
2023-03-18 14:24:27 -05:00
Filip Maciejewski
4997a4c102
Explosives - Fix mine defuse exclusion not workin before postInit is executed (#9170) 2023-03-16 08:52:29 +00:00
PabstMirror
169dbdfee0
Field Rations - Add water supply to well from Contact DLC (#9168)
* Field Rations - Add water supply to well from contact dlc

* Update addons/field_rations/CfgVehicles.hpp

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

---------

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2023-03-15 23:43:53 -05:00
Psycool
d87e16e87e
Korean Translation Improved (#9164)
* KoreanTranslation

Someone has returned all the translations in Korean to English. there is no need to return them.

* koreantranslation

* Korean Typo Fix

* Korean Translation

* Update stringtable.xml

* Korean Translation Added

Added Korean translation related to Cargo Refuel

* Merge branch 'master' of https://github.com/Psycool3695/ACE3
2023-03-10 19:17:36 -06:00
BrettMayson
e252ef67d6
Medical Treatment - Suture (#9020)
Co-authored-by: Walthzer <19926813+Walthzer@users.noreply.github.com>
2023-03-06 14:17:01 -06:00
Zman6258
56348e70fa
Added missing vanilla casing types (#9162)
Super minor change, but I noticed not every vanilla casing had a corresponding ace3 casing defined. Most noticeable with 7.62x39, where they swap from steel to brass casings on landing.
2023-03-01 12:42:46 -06:00
Psycool
434820d8dd
Added Korean Translation (#9160)
* KoreanTranslation

Someone has returned all the translations in Korean to English. there is no need to return them.

* koreantranslation

* Korean Typo Fix

* Korean Translation

* Update stringtable.xml

* Korean Translation Added

Added Korean translation related to Cargo Refuel
2023-02-27 14:42:10 -06:00
BaerMitUmlaut
60cc8fbe88
Fix respawn when letting AI take over playable units (#9145) 2023-02-23 23:28:06 -06:00
PabstMirror
4de8487db0
Update fnc_makeJerryCan.sqf (#9153) 2023-02-17 22:19:31 -06:00
TACHarsis
1693e6834d
Added ace_rearm_sourceInitialized event (#9134) 2023-02-17 20:59:23 -06:00
TACHarsis
28e8e7d4ca
Refuel - Add events for fuel source and jerry can creation (#9133)
* Refuel - Added events

* Added ´ace_refuel_fuelSourceInitialized´ and `ace_refuel_jerryCanInitalized´ events
* Updated documentation

* Cleaner implementation && more coherent with analog rearm event

* Rebase merging is weird
2023-02-17 20:49:57 -06:00
Samuel Deutsch
edf4a70ed6
Refuel - Added ability to refuel fuel sources (#8981)
* Simplify main fuel loop

* Remove unecessary action macro

* Add container refueling

* Fuel counter behaviour is now consistent for both limited and unlimited fuel sources

* Update maxFuel and refuelContainer whenever fueling begins

* Update maxFuel and refuelContainer whenever fueling begins

* Prevent loading of fuel sources into cargo when they have a nozzle connected to them

* Added action to check how much fuel is left in a jerry can

* Prevent jerry cans from being picked up if they have a nozzle connected to them

* Added function to check if a nozzle can be connected to an object

* Prevent fuel sources which have their nozzle deployed from being loaded

* Compute both tank volumes inside of refuel instead of durring turn on

* Didn't mean to delete these

* Allow for user defined fuel capacities

* Handle more edge cases with infinite fuel sources

* Refuel - Prevent fuel sources from being dragged while they're refueling other things

* Refuel - Added flow rate multiplier for refueling fuel sources

* Refuel - Use FUNC instead of DFUNC for nozzle actions

* Refuel - getCapacity should return REFUEL_DISABLED_FUEL instead of 0 when argument is not a fuel source

* Refuel - Correctly reset fuel counter when fueling a new target

* Refuel - Implemented all suggested changes

* Refuel - Added newlines to end of files

* Refuel - Added missing newline at end of XEH_PREP

* Only setFuel once per jerry can creation

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Calling getFuel will initialize the fuel source

* Refuel - Add newline to end of file

---------

Co-authored-by: BaerMitUmlaut <baermitumlaut@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-02-16 20:06:11 -06:00
mharis001
67ebb15e07
Dragging - Improve weapon reselect behaviour (#9052)
* Dragging - Improve weapon reselect behaviour

* Add and use func to getFiremodeIndex

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-02-13 22:01:51 -06:00
JonBons
86d79b2fc1
Common - Fixed CBA keybinds not working with progress bar (#9139)
* Fixed CBA keybinds not working on the progress bar after cursor hiding change

* Removed fallback value for uiNamespace lookup

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

---------

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
2023-02-13 21:57:32 -06:00
PabstMirror
06ae622dda
Weapon Select - Remove vehicle smoke selection key (#9144) 2023-02-09 13:17:24 -06:00
PabstMirror
cac223c6ec
Common - Use hashmap variable for canDig surfaces (#9147)
* Common - Use hashmap variable for canDig surfaces

* Update XEH_preInit.sqf

* Update fnc_canDig.sqf

* Update fnc_canDig.sqf
2023-02-09 13:16:42 -06:00
Psycool
f67957cdde
Translations: Korean (#9142)
* KoreanTranslation

Someone has returned all the translations in Korean to English. there is no need to return them.

* koreantranslation

* Korean Typo Fix

* Korean Translation

* Update stringtable.xml
2023-02-03 16:26:15 -06:00
BrettMayson
a40b0d48f2
HEMTT v10 Compatibility (#9105)
* HEMTT v10 Compatibility

* Update addons/field_rations/CfgUIGrids.hpp

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* fix PabstMirror review

* optionals

* End empty macro definitions with semi-colon (HEMTT v0.10)

* Adapt to HEMTT v0.10.0-a14

* Revert End empty macro definitions with semi-colon

* Disable old HEMTT build step in CI

* Add missing include and fix macro usage and include casings

* End empty macro definitions with semi-colon (HEMTT v0.10)

* Update addons/disarming/functions/fnc_showItemsInListbox.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* cleanup test code

* arty - keep style same as before

* fix fire screams

* Update script_component.hpp

* Keep old hemtt/workflow/sqfc

* Update arma.yml

* Update arma.yml

* Update CfgUIGrids.hpp

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2023-02-01 23:28:55 -06:00
BrettMayson
f83a2df4b5
Medical Blood - Add source of blooddrop to events (#9102)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-02-01 05:03:44 -06:00
mharis001
b4005bca43
Common - Fix disableUserInput blocking respawn (#9053) 2023-01-31 17:14:50 -06:00
letus
8d2d49202d
Quickmount - Fix teleport bug in UAV through change seat (#9065)
* fix bug with changeseat in uavs

* isnull to isNull

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

---------

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2023-01-31 17:12:19 -06:00
PabstMirror
952375c676
Tools - Add dummy rtms to make ace buildable by current mikro tools (#9135) 2023-01-28 14:13:45 -06:00
JonBons
6b3aa3e0a2
Common - Hide cursor during progress bar (#9128)
* Common - Hide cursor during progress bar (w/ CBA setting)

* Fix base class define

* Removed CBA setting for disabling hiding of the cursor for the ACE progress bar

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-01-24 13:57:10 -06:00
GhostIsSpooky
5d759e7b5f
Zeus - Don't disembark group players on Garrison (#9130) 2023-01-23 19:23:49 -06:00
TACHarsis
e21ffc4c32
Arsenal - Fix non-local loop variable use in fnc_fillRightPanel.sqf (#9115)
* Fixed use of loop variable from outside of function and using local variable instead

* Update addons/arsenal/functions/fnc_fillRightPanel.sqf

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2023-01-05 20:45:13 -06:00
GhostIsSpooky
c241f2e2a2
fix config lookup (#9106) 2022-12-10 14:15:28 -06:00
KJW
1315cb77e6
Update fnc_showAltimeter.sqf (#9108)
Bug fix
CBA_fnc_removePerFrameEventHandler was used to remove the calculations for the altimeter, but does not exist. Replaced with CBA_fnc_removePerFrameHandler to rectify this issue.
2022-12-08 15:37:33 -06:00
Smith
dc9a3eb064
Translations - Russian (#9095)
* Add missed & fix existed

* Fix russian translation when renaming
2022-12-03 13:57:43 -06:00
Cyruz
7f5a8e4099
Safety - Add optional flag to hide hint (#9086)
* Add optional flag to hide hint

* Update addons/safemode/functions/fnc_setWeaponSafety.sqf

* Update addons/safemode/functions/fnc_unlockSafety.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/safemode/functions/fnc_lockSafety.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-12-03 13:57:16 -06:00
Björn Dahlgren
553dabe60e
Refuel - Fix warnings when building with latest pboProject (#9099)
* Fix inconsistent trailing semicolon for macro MACRO_NOZZLE_ACTIONS

* Remove usage of access from refuel hose class
2022-12-02 16:25:09 -06:00
BrettMayson
e202765f91
Grenades - Change names of IR flares for consistency (#9098)
Didn't update Chinese, but all the others should be fine based on the other colors
2022-11-20 16:14:49 +00:00
BrettMayson
09dce6f937
Explosives - Fix invalid m57 specularPower (#9094) 2022-11-07 14:00:42 +00:00
mharis001
0e868dc26f
Interact Menu - Add doNotCheckLOS option for config actions (#9054) 2022-10-21 19:28:51 -05:00
TACHarsis
95a5fb040a
Arsenal - Add init/remove local events to Arsenal creation/destruction (#9064)
* Added two local events to arsenal

* onInitArsenal fired when Arsenal got initiated
* onRemoveArsenal fired when Arsenal got removed

* added them to the arsenal event listing in the docs

* Update addons/arsenal/functions/fnc_removeBox.sqf

Co-authored-by: BrettMayson <brett@mayson.io>

* Update addons/arsenal/functions/fnc_removeBox.sqf

Co-authored-by: BrettMayson <brett@mayson.io>

* Renamed events in accordance with event naming patterns sans "on"

* Apply suggestions from code review

Co-authored-by: BrettMayson <brett@mayson.io>

* Improved Docs

Co-authored-by: BrettMayson <brett@mayson.io>
2022-10-21 19:28:10 -05:00
mharis001
1208f7a2ce
Fastroping - Disable destruction for helper object (#9051) 2022-10-19 21:38:16 -05:00
Mike-MF
cabca961c1
Cargo - Update VTOL Cargo sizes (#9066) 2022-10-16 00:44:31 +02:00
Mike-MF
c2bbe482b5
Add images and icon to concertina wire. (#9071) 2022-10-13 12:13:20 -05:00
Krzyciu
8d61488e0e
Fortify - Polish translation update (#9056)
**When merged this pull request will:**
- Add missing Polish fortify translations
2022-10-09 15:05:27 -05:00
Psycool
28cdee6885
Korean Translation Update (#9067)
* KoreanTranslation

Someone has returned all the translations in Korean to English. there is no need to return them.

* koreantranslation

* Korean Typo Fix

* Korean Translation
2022-10-09 15:04:47 -05:00
Filip Maciejewski
97f211ecc5
Trenches - Polish translation update (#9049) 2022-10-02 23:45:30 +02:00
Filip Maciejewski
e632467fe2
Marker flags - Polish translation update (#9048) 2022-10-02 23:45:23 +02:00
Filip Maciejewski
928b1c5615
Towing - Polish translation update (#9050) 2022-10-02 23:45:17 +02:00
Filip Maciejewski
4837243b9a
Viewports - Polish translation update (#9047) 2022-10-02 23:41:40 +02:00
PabstMirror
d1a631b181 Prep 3.15.2 2022-09-27 10:47:03 -05:00
Vdauphin
39cb42d581
Hearing - Fix: CBA Extended Loadouts do not catch earplugs server side (#9041)
* Fix: Catch earplugs server side

CBA Extended Loadouts

* Remove events client side

* Add event to server and client
2022-09-23 12:40:57 -05:00
Dystopian
1096bd3308
Fix working if turned out (#9030) 2022-09-22 13:13:47 -05:00
BrettMayson
3882367060
Arsenal - Show attached objects in arsenal mission (#9036) 2022-09-22 13:10:28 -05:00
zharf
5587d9dc69
Arsenal - Fixed fetching loadout from extended loadout (#9045) 2022-09-22 13:06:00 -05:00
PabstMirror
22586fc137 Prep 3.15.1 2022-09-12 16:43:22 -05:00
Whigital
b9ce02acf9
Explosives - Fix cellphone ringing if RF blocking present (#8991) 2022-09-10 13:02:53 -05:00
Vdauphin
8a949d4f24
ace_tagCreated EH not fire x (#9025) 2022-09-06 14:37:24 -05:00
Filip Maciejewski
f734fa9e86
Field Rations - Basic CfgMagazines support (#9008)
* Add basic CfgMagazines support for field_rations

* Update headers

* Fix CBA context menu

* Add backward compatiblity to fnc_consumeItem

* Fix item refill not finishing

Whoopsie.

* Revert "Add backward compatiblity to fnc_consumeItem"

In hindsight it's not necessary, this is not public function.
2022-09-06 13:21:45 +02:00
Filip Maciejewski
508e669e05
Trenches - Add modded Entrenching Tools support (#8999)
* Add support for other entrenching tools

* Docs

* Remove unused variable

* Check unit weapons for entrenching tool

`weapons` returns weapons in weapon slots and from all containers.

* Update addons/trenches/README.md

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* Support for shovel Backpacks

* Update XEH_preStart.sqf

* Add Arsenal "Entrenching Tool" stat

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-09-05 00:21:29 +02:00
PabstMirror
a339074659
Tagging - Allow tagging vehicles (overwrite "clan" tag) (#8852)
* Tagging - Allow tagging vehicles (overwrite "clan" tag, req 2.10)

* Update addons/tagging/functions/fnc_createTag.sqf

Co-authored-by: Neil Evers <neil.evers.1995@gmail.com>

* fix var

* set REQUIRED_VERSION to 2.10

* don't tag if veh has no valid selectionClan

Co-authored-by: Neil Evers <neil.evers.1995@gmail.com>
2022-09-04 16:38:09 -05:00
Whigital
66801bb0ed
Goggles - Fix APR and Regulator overlays being flipped (#9009) 2022-09-04 16:37:48 -05:00
PabstMirror
44ac76f2cf
xm157 - fix ab func (#9021) 2022-09-03 12:49:07 +02:00
Filip Maciejewski
3872eb0647
Add a way to block auto carry after unload on classes (#9013) 2022-09-01 14:06:24 -05:00
PabstMirror
cc3bad3c56
XM157 (NGSW-FC Smart Scope) Framework (#8897)
* XM157 (NGSW-FC Smart Scope)

* Update addons/common/functions/fnc_rscObjectHelper.sqf

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* Update addons/xm157/functions/fnc_weaponInfo_draw.sqf

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* Headers

* Handle prone-deploy weapon bank

* Disable Reticle picker for now

* some localizations

* Change font

looks like CUP modifies EtelkaMonospaceProBold for some reason??

* Create xm157-framework.md

* Formating

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2022-09-01 13:44:19 -05:00
PabstMirror
981a8ea352
Hunter Killer (Commander Override) (#8496)
* Hunter Killer (Commander Override) - Initial Demo

* Just do a one-time slew

* Update fnc_eachFrame.sqf

* Update addons/hunterkiller/functions/script_component.hpp

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update for ArmA 2.08

* cleanup

* Rework Observe / Control configs

* Add to all 2035 tanks

* Update script_component.hpp

* Use eyeDirection on commander turrets

* Update docs/wiki/framework/hunterkiller-framework.md

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Add to all 2035, support ture/false setVars

* remove from apcs because mods don't know how to do inheritance

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
2022-09-01 13:38:22 -05:00
Filip Maciejewski
a6ced105ee
Add No vehicle clan logo component (#9018)
* Add novehicleclanlogo component

* Documentation

* Update README.md

* Use selection name from vehicle config
2022-09-01 12:44:38 -05:00
Timi007
11984f6dcb
Marker Flags - Add placing system & icons (#8951) 2022-08-30 22:17:31 -06:00
PabstMirror
4eef2da0fe
Missile Guidance - Use weaponsInfo to optimize fire-mode selection (#8879) 2022-08-29 09:33:58 +01:00
Filip Maciejewski
78f0262e10
Fire - Increase effectiveness of rolling for putting out fire (#9016)
* Increase effectiveness of rolling for putting out fire

* Use same value for rolling and pat down
2022-08-29 02:27:10 +02:00
Dystopian
20fb895b31
Towing - Add rope to vehicle inventory (#8963)
* Add rope to vehicle inventory

* Use LINKFUNC

* Make setting not need restart

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-08-29 02:24:24 +02:00
RcINS
e677021e5a
Translation - Improve ace_rangecard translation (#9012)
* Complete Simplified Chinese translation

* Slight tweak translation

* Fix rangecard Chinese translation
2022-08-28 18:10:21 -05:00
Filip Maciejewski
ecb7721c77
Medical - Disable blood spurts for fire, burn and drown damage types (#9001) 2022-08-25 12:05:50 -05:00
BrettMayson
438a90b63d
Common - Add CBA extended loadout (#8923)
* extended loadouts - earplugs, gunbag, and arsenal identity

* arsenal - maintain default loadout size check

* restore comment

Co-authored-by: jonpas <jonpas33@gmail.com>

* fix forgotten example

Co-authored-by: jonpas <jonpas33@gmail.com>
2022-08-25 11:56:54 -05:00
JonBons
8e06f2ec6b
Cookoff - Tweaked effects cleanup to add Deleted EH globally and trigger a local cleanup event (#9000) 2022-08-20 16:38:06 -05:00
JonBons
f846b9ab82
Cookoff - Randomized the delay from start of cookoff and ammunition detonation (#9002)
* Cookoff - Added a random delay between a vehicle being killed and when the ammo starts to cookoff

* Cookoff - Tweaked min ammo start delay to 1 second

* minor syntax and macro cleanup
2022-08-20 16:36:37 -05:00
Tim Beswick
2a4355dfb9
Cargo - Add setting for carry after cargo unload (#8997)
* Add setting for carry after cargo unload

* Fix typos

* Contributors

* Don't make setting global

* Update addons/cargo/stringtable.xml

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2022-08-20 16:28:16 -05:00
Filip Maciejewski
a421a63eea
Trenches - Add "placed" and "finished" events (#8998)
* Add trench placed and finished global events

* Docs
2022-08-20 15:43:50 -05:00
Ozan Eğitmen
f3c66e83b4
Refuel - Add Progress Bar Duration Setting (#8971)
* Refuel: Allow changing progress bars' duration

* Clarify Turkish progressDuration_DisplayName

* Update addons/refuel/functions/fnc_moduleRefuelSettings.sqf

* Change progressDuration setting's type to TIME

* Update progressDuration setting display name, add description too

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-08-17 13:25:37 +02:00
Samuel Deutsch
7a64ccb7a5
Refuel - Improved fuel hose texture (#8983)
* Added custom fuel hose

* Fixed indentation

* Added model config for hose

* Added model config for hose
2022-08-17 13:00:54 +02:00
Whigital
286537cd54
Fortify - Fix funds being lost when canceling deploy (#8992) 2022-08-17 12:59:07 +02:00
Kam
131b0b9472
Captives - Load into back seats first (#8973)
Reverses the list of seats for loading captives
2022-08-16 15:33:15 +01:00
GhostIsSpooky
4943b2119d
CSW - Fix loading with ammo from vehicle cargo (#8995)
Co-authored-by: GhostIsSpooky <LinkIsParking@hotmail.com>
2022-08-14 17:09:01 +01:00
Cyruz
b47b8014e7
Fix incorrect mempoint for sound src (#8989) 2022-08-09 09:38:06 -05:00
Whigital
fc17697ef7
Overpressure - Fix backblast originating at projectile (#8985)
* Overpressure - Fix backblast originating at the projectile

* RHSUSF - Improve backblast for shoulder launchers

* RHSAFRF - Improve backblast for shoulder launchers

* RHSGREF - Improve backblast for shoulder launchers

* RHSSAF - Improve backblast for shoulder launchers

* Overpressure - Simplify projectile offset and cache lookups

* Overpressure - Remove parentheses and use array as hash key

* Overpressure - Rename caching function and move lookup
2022-08-01 18:32:02 +01:00
RcINS
904310c99a
Translation - Add Simplified Chinese translation (#8984)
* Complete Simplified Chinese translation

* Slight tweak translation
2022-07-30 18:08:44 -05:00
ZluskeN
df3a9de7cd
Advanced Vehicle Damage disabled by default. (#8925)
Maintainers [...] want Advanced Vehicle Damage disabled by default.
https://github.com/acemod/ACE3/pull/8734#discussion_r787918244
2022-07-23 19:59:21 +02:00
diwako
83f9c8331d
Interaction Menu - Fix black screen option not removing background properly (#8969) 2022-07-23 10:37:18 -05:00
Psycool
44ccc7b185
Korean Typo Fix (#8968)
* KoreanTranslation

Someone has returned all the translations in Korean to English. there is no need to return them.

* koreantranslation

* Korean Typo Fix
2022-07-19 17:09:08 -05:00
JonBons
36442d34cd
Cookoff - Fix smoke effects not getting cleaned up (#8933)
* Cookoff: Added handling for cleaning up smoke effects when vehicle is deleted mid-cookoff

* Cookoff - Prevent effects cleanup Deleted EH from getting duplicated

* Cookoff - Added locality safety check to effects cleanup

* Cookoff -  Global effects cleanup is now triggered by the server to handle locality transfer
2022-07-15 15:59:49 +01:00
Cyruz
1a95070b80
Trenches - Add camouflage action using surfaceTexture (#8935)
* Port 7833 to use surfaceTexture
* Add camo action
* Remove unused args from statement call
* Rogue missing space
* Add animation + delay for camo action
* Add authors
2022-07-15 15:42:00 +01:00
JonBons
15deea56cb
Cookoff - Removed references to unused ignoreTurret parameter 2022-07-14 21:27:07 +01:00
Dystopian
9569a16efc
Fix rearm of dead vehicles (#8962) 2022-07-10 09:47:47 +01:00
formtapez
1b7755225a
new fences for the wirecutter (#8945) 2022-07-08 20:15:29 -05:00
Psycool
088e5ebb6d
Added Korean Translation for new stuff (#8960)
* KoreanTranslation

Someone has returned all the translations in Korean to English. there is no need to return them.

* koreantranslation
2022-07-08 20:15:04 -05:00
PabstMirror
4400d860ac
Kestrel4500 - Cleanup unused onUnload handler (2.10 compatiblity) (#8961) 2022-07-08 22:49:11 +01:00
JonBons
654e4c1b7d
Cookoff - Add ability to disable fire jet effect in configs (#8953)
* Cookoff: Add ability to disable fire jet effect for vehicles it doesn't make sense on

* Cookoff: Fixed pressure jet sound playing when both jet and ring effects are disabled
2022-07-01 17:20:31 +01:00
Psycool
57893f311d
KoreanTranslation (#8937)
Someone has returned all the translations in Korean to English. there is no need to return them.
2022-06-21 13:35:06 -05:00
Filip Maciejewski
d8af7b34b7
Cookoff - Fix ammo not being removed from turrets with additional FFV (#8928) 2022-06-06 13:50:53 +02:00
ZluskeN
3f7530d89e
Cookoff - Add setting to destroy vehicle after cooking off (#8734)
* Add setting to destroy vehicle after cooking off

* Update stringtable.xml

* Update stringtable.xml

* Update addons/cookoff/stringtable.xml

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

* Update addons/cookoff/stringtable.xml

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

* Update initSettings.sqf

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2022-05-31 15:50:55 +02:00
Krzyciu
cce1700f9c
Translations - Add Missing Polish (#8921)
* Translations - Add Missing Polish

When merged this pull request will:

- Add missing Polish Translations

* Missing space

* Typo

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Typo

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-05-28 12:30:28 -05:00
Apricot
74e49d1f5a
Translations - Add and Improve Missing Japanese (#8924)
* Japanese Translation Update

Fill missing Japanese translation and Weird translation fixes made long ago.

* Remove Corner Bracket and change it to apostrophe

* Update STR_ACE_Common_unloadWeapon

* Update SunflowerSeeds Description
2022-05-27 14:06:51 -05:00
PabstMirror
190cefea69 Prep 3.15.0 Build 67 2022-05-24 09:03:42 -05:00
PabstMirror
d497e390ab Merge branch 'master' into release-3.14.2 2022-05-18 13:08:29 -05:00
Drofseh
86f08af250
Common - Add keybind and function to unload unit's weapon/muzzle (#8735)
* add keybind and function to unload unit's weapon/muzzle

- add keybind and function to unload unit's weapon/muzzle
- requires https://github.com/CBATeam/CBA_A3/pull/1527

* change function name

* rename the file too

* Create common-framework.md

* Set REQUIRED_CBA_VERSION to 3.15.7

* Update required CBA version

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Apply suggestions from code review

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-05-18 13:07:47 -05:00
PabstMirror
99e3715922 Prep 3.14.2 Build 66 2022-05-17 17:33:32 -05:00
LorenLuke
da1c5d3b21
Cookoff - Adds heating effect to cookoff (#8685)
* Adds heating effect to cookoff 

Makes tanks that cook-off actually heat up on IR.

* Adds cbaEvent 'setTIPars'

* Adds CBAEvent call in cookOff.sqf

* Spaces out line. Adds proper event heading.

* Moves TI event to cookOffEffect.sqf;

* Update addons/cookoff/functions/fnc_cookOffEffect.sqf

Co-authored-by: pterolatypus <pterolatypus@users.noreply.github.com>

* Changes global event for TI pars to local command

* Reverts file to before previous commits in PR.

* Update addons/cookoff/functions/fnc_cookOffEffect.sqf

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Update addons/cookoff/functions/fnc_cookOffEffect.sqf

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Update addons/cookoff/XEH_postInit.sqf

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* ti params and add comments to formula

Co-authored-by: pterolatypus <pterolatypus@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
2022-05-17 12:09:10 -05:00
PabstMirror
a4258f3587
Viewports (#8480)
* Viewports

* Support mem-points

* Update CfgVehicles.hpp

* Add some docs

* Cleanup Debugging

* Update addons/viewports/dev/debugPoints.sqf

Co-authored-by: Dystopian <sddex@ya.ru>

* Update addons/viewports/dev/debugPoints.sqf

Co-authored-by: Dystopian <sddex@ya.ru>

* Update addons/viewports/functions/fnc_eachFrame.sqf

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* configProperties / 3den macro

* Update viewports-framework.md

* Update viewports-framework.md

* Add compats for rhs btrs

* Update addons/viewports/dev/debugPoints.sqf

Co-authored-by: Drofseh <Drofseh@users.noreply.github.com>

Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: Drofseh <Drofseh@users.noreply.github.com>
2022-05-17 11:55:09 -05:00
pterolatypus
699e286db7
Tagging - Add more tags (#8908)
* Added more tags and reorganised interaction

* Removed empty lines from stringtable

* Fix macros, use item picture as interaction icon

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Use texture as icon, remove colour from names

* Tagging - Compile actions when added

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-05-17 11:54:47 -05:00
pterolatypus
bf8aa1ab7f
Medical Damage - Improve falling and collision damage (#8861)
* Adjust wound params for falling

* Tweaked thresholds for collision

* Tweaked collision and added custom handling

* medical_damage - cleanup woundHandler naming (#8824)

* medical_damage - cleanup woundHandler naming

* woundsHandlerBase

(cherry picked from commit bdeb347ea9)

* Tweaked thresholds a bit more

* Removed collision handler

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-05-17 11:54:05 -05:00
PabstMirror
fa45e8b7cb
Cargo - Limit text length (#8915) 2022-05-17 02:37:26 -05:00
PabstMirror
0df5320879
FieldRations - fix string (#8916) 2022-05-17 00:57:24 -05:00
Dystopian
3a7f034e25
Vehicles - Add cruise control/speed limiter to boats (#8905)
* Add cruise control to boats

* fix other use of `Controll`

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-05-16 22:59:12 -05:00
PabstMirror
38b4de9382
Cookoff - fix locality of fire_removeFireSource event (#8907) 2022-05-13 19:54:09 -05:00
mharis001
56df203477
Interaction - Fix handle animation name for carrier doors (#8909) 2022-05-13 00:24:41 -04:00
Drofseh
53c0348a15
Overheating - Add barrel mass config value (#8906) 2022-05-11 18:21:05 -05:00
Björn Dahlgren
e0a3bd65ab
Cleanup FRIES macro and fix UBC issues in RHS Compats (#8842) 2022-05-09 20:54:42 -05:00
Psycool
61f74831a1
Korean Translation 100% done (#8899)
* Korean Translation 100% done

fixed typos, changing the Korean transliteration of proper nouns, and changing the meaning of the original to a more understandable interpretation without compromising the transmission of the original

* Something Edited

edit incorrect translation and add typo correction
2022-05-09 20:28:28 -05:00
Brett
6851183e1f
Add Marker Flags (#8696)
* add marker flags

* minor cleanup

* use pictures for actions

* check canDig

* review changes

* Update fnc_placeFlag.sqf

* fix hiddenSelectionsTextures

* Update addons/marker_flags/functions/fnc_pickUpFlag.sqf

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* Cache flag list at pre-start

* Add model for flag pole

* Pass item name to pickUpFlag via action

* Update addons/marker_flags/stringtable.xml

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2022-05-09 20:28:10 -05:00
Tim Beswick
27c5464654
Common - Add separate blockSpeaking status for acre direct (#8904)
* Add separate blockSPeaking status for acre direct

* Move TFAR code to new blockSpeaking handler

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-05-08 13:20:15 -05:00
GhostIsSpooky
9e133aa0a5
Cargo - Make player carry/drag item on unload (#8797)
* carry item on unload

* debug off

* fix function header

* ugly nested if blocks instead of superior switch statement

Co-authored-by: jonpas <jonpas33@gmail.com>

* Add delay for server event to finish

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-05-07 22:45:57 -05:00
Cyruz
3ddec6cb15
Casings - Add infantry bullet casings (#8857)
* 1st pass on casings

* Readability tweaks

* Pretty sure these are needed...

* Jonpas never lies

* Whitespace fix

* Add brother Diwako and allow client override

* Use index, avoid count

* Both settings a client-side

* Add Commy fixings

* Proper case for diwako + config

* Formatting and AGLtoASL

* Perf warning

* if not required

* Axing parentheses

* Remove pointless GVAR update in settings

* Update addons/casings/functions/fnc_createCasing.sqf

Removed unused param

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/casings/functions/fnc_createCasing.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/casings/functions/fnc_createCasing.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Default to off due to performance concerns on low-end hardware

* Add LIS check to avoid floating

* Cleanup header

* Further playtesting shows ROADWAY & FIRE have better results

* Re-enable by default

* Update addons/casings/functions/fnc_createCasing.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/casings/functions/fnc_createCasing.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/casings/functions/fnc_createCasing.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/casings/functions/fnc_createCasing.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* offset setPosWorld with small z-bump

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-05-07 22:45:24 -05:00
YetheSamartaka
e994906169
Medical - Add AI Unconsciousness exception (when using zeus module) (#8903)
* Add DF-15 GForceCoef Value

This adds missing ACE_GForceCoef value for DF-15 uniforms.

* DF-15 PR - cfgWeapons formating

DF-15 PR - cfgWeapons formating

* DF-15 PR - cfgWeapons formating II

Forgot to save it with braces and spaces around =

* Update CfgWeapons.hpp

* sync

* Add AI Unconsciousness exception option

- Adds AI Unconsciousness exception option. If enabled, it allows you to put AI into unconsciousness via Zeus Module even though the AI unconsciousness is disabled. This "feature" was possible before the medical rewrite and allowed to put selected AI units into unconsciousness  even though the overall AI unconsciousness was disabled. This was very handy and many groups missing this option including myself.
- Special thanks to Pterolatypus for consultation.

* tabs to spaces

tabs to spaces

* last tab to space :copium:

last tab to space :copium:

* stringtable tabs to spaces

stringtable tabs to spaces

* Addon option removed, adjusted variable name

- Addon option removed
- adjusted variable name

* utilized QEGVAR

- utilized QEGVAR in getVariable

* removed fnc and put the code inside the condition

- I've managed to properly implement the getVariable inside the condition thus allowing me to remove the function. Also kymckay had a good point on swapping the order for faster eval.

* Update XEH_PREP.hpp

* setVariable optimalization

- setVariable optimalization

Co-authored-by: pterolatypus <pterolatypus@users.noreply.github.com>

* Update addons/medical_statemachine/Statemachine.hpp

Co-authored-by: pterolatypus <pterolatypus@users.noreply.github.com>

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: pterolatypus <pterolatypus@users.noreply.github.com>
2022-05-07 22:44:33 -05:00
PabstMirror
ada486448c
Aircraft - Drone Tools (#8276)
* Aircraft - Drone Tools

* Update addons/aircraft/functions/fnc_droneAddActions.sqf

Co-authored-by: Dystopian <sddex@ya.ru>

* Update addons/aircraft/functions/fnc_droneAddMapHandler.sqf

Co-authored-by: Dystopian <sddex@ya.ru>

* Update fnc_droneAddActions.sqf

* Move map drawing to laser and make it work on any source

Co-authored-by: Dystopian <sddex@ya.ru>
2022-05-05 11:07:54 -05:00
Dystopian
89badcc71f
CSW - Fix missing magazine on assembling (#8880)
* Fix missing magazine on assembling

* Fix adding mag when csw is empty

* Fix missing magazine when player has launcher
2022-05-04 17:28:58 -05:00
jonpas
e2a822c828
User Interface - Add ability to hide Default Action Icon (#8883) 2022-05-04 17:28:32 -05:00
pterolatypus
67842a2656
Medical Vitals - Add event to vitals loop (#8891)
* Added event to vitals loop

* Pass deltaT to event

* Added event to documentation
2022-05-03 18:04:58 -05:00
Drofseh
36ae99b9f3
MapTools - Allow mod maps and compasses to use map tools (#8858)
* allow mod maps and compasses to use map tools

* single quotes

* Update addons/maptools/CfgVehicles.hpp

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/maptools/CfgVehicles.hpp

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-05-02 20:40:59 -05:00
Wakbub
f3258cae98
Cargo - Remove the ability to load cooked-off items (#8876) 2022-05-02 18:57:19 -05:00
Wakbub
6a213bcf60
Cargo / Dragging - Fix Invisible Target Soldier being loadable and draggable/carriable (#8873) 2022-05-02 18:54:30 -05:00
Dystopian
54c13c5f42
Move carry mag getting code to function (#8888) 2022-05-02 18:54:04 -05:00
Wakbub
70641c39a1
Laser/Laserpointer - Fix localization of laser (#8885)
Add
- `laser`: Add Hungarian translation of laser.

Fix
- `laser`: Fix capitalization of laser.
- `laserpointer`: Fix Japanese translation of laser.
2022-05-02 18:53:18 -05:00
PabstMirror
b70353f009
Vector - Disable tilting the reticule when zoomed (#8882) 2022-05-02 18:52:59 -05:00
Wakbub
d2038ab287
Spottingscope - Fix destruction of Spotting Scope (#8893)
Fix `Error setposasl: Type Object, expected Array` when destroying Spotting Scope.
2022-05-02 18:03:51 -05:00
PabstMirror
ad5c275532
arsenal - fix hash getvar default type (#8892) 2022-04-25 19:35:52 -05:00
Dedmen Miller
8192108e19
Pylons - Show ammo description in pylon loadout tooltips (#8881)
* Show ammo description in pylon loadout tooltips

* Update addons/pylons/functions/fnc_showDialog.sqf

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2022-04-23 10:24:50 +01:00
jonpas
3442a47942
General - Remove deprecated functions (#8878) 2022-04-17 08:27:19 +01:00
Jo David
a20110874c
replace urls (#8875) 2022-04-14 09:22:23 +02:00
diwako
51b703a746
Common - Fix undefined variable (#8872)
Moved ace_common_isModLoadedCache from postinit to preinit. The hash object can be used before post init which then produces errors.
2022-04-10 15:27:10 -05:00
Wakbub
dd07b0fa30
Fix Error Type String, expected Array (#8871)
Pass an array instead of a string to insert.
2022-04-09 13:50:47 -05:00
Nilia119
3b79693717
Added Missing German Translation (#8870)
- Added Missing Translation in CSW
- Added Missing Translation in field_radio
- Added Missing Translation in finger
- Added Missing Translation in noradio
- Added Missing Translation in overpressure
2022-04-09 13:49:26 -05:00
PabstMirror
fa7dbce104
Field Rations - Add sunflower seeds (#8833) 2022-04-08 20:44:15 -05:00
zharf
72774c909a
Laser - Fix seeker owner return value (#8862)
* Fix laser seeker return value

Back to consistent with the documentation

* Pick the owner with most hits instead of the last one in the hashmap
2022-04-06 17:02:39 -05:00
b-mayr-1984
020cf2ddd8
maptools - Improve behaviour upon first open (show under mouse position instead of bottom-left corner) (#8848)
* open map tools in center of screen upon first open

Don't show the map tools at the bottom-left corner of the map when you first open it, but right where your mouse is.

* always move to mouse position when opened (not just once)

incorporated feedback from co-authors

Co-Authored-By: Drofseh <Drofseh@users.noreply.github.com>
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* replace tabs by 4x whitespaces in order for checks to complete successfully

* move code to fnc_updateMapToolMarkers so it always runs

Co-authored-by: Drofseh <Drofseh@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-04-06 16:49:27 -05:00
Brett
d135371319
Vehicles - Add cruise control (#8792)
* add cruise control

* Update fnc_speedLimiter.sqf
2022-03-17 13:06:32 -05:00
PabstMirror
70f3f55367
Vehicles - Mousewheel will set speed limiter value to even multiples (#8840)
* Vehicles - Mousewheel will set speed limiter value to multiples of 5

* Limit setting to whole numbers only
2022-03-17 13:03:28 -05:00
GhostIsSpooky
f85ed213c5
Grenades - Add fire source to incendiary grenades (#8756)
* add fire source to incendiary grenade

* improvide fire source condition

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
2022-03-08 21:52:07 -06:00
GhostIsSpooky
8d83982d86
Advanced Fatigue - Improve misc. code (#8800)
* add improvements from #8763

* review changes

* writing is hard

Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>

* missing ;

Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>
2022-03-08 21:41:56 -06:00
GhostIsSpooky
68ed19911a
General - Change object config lookups to configOf (#8795)
* configOf lookups

* forEach, missed configOf

* revert handcuff distance change

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* optimize condition

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* capitalization

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* use object in getVehicleIcon

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* add return comment

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* remove extra brackets

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* add missing brackets

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* add return comment pt2

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* revert to cursorTarget

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-03-08 21:41:21 -06:00
PabstMirror
ed228c54ac
Common - Block radio status effect without blocking direct voice (ACRE) (#8659)
* Common - Block radio status effect won't block PTT voice (ACRE)

* Update addons/common/XEH_postInit.sqf
2022-03-08 16:40:48 -06:00
GhostIsSpooky
b800bc4ae1
Fix fire not causing burn damage (#8750) 2022-03-08 16:36:26 -06:00
Drofseh
70da38cec5
Finger - Add scaling settings (#8676)
* Add scaling settings

- sizeCoef will scale the size directly from the setting value, default 1x is the same as the current size.
- proximityScaling will scale the size based on the distance between the observer and the pointer, 2x as large at maxRange, 0.25x at 0m distance.

* fix slider decimal value

* bug fix
2022-03-07 12:35:49 -06:00
JonBons
8b60fae23a
Magazine Repack - Add idle animation when a player starts repacking magazines (#8825)
* Added Gear gesture animation when a player starts repacking magazines

(previously you'd just sit there doing nothing for X seconds)

* Added Repack Animation ACE Setting for allow for disabling of idle animation during repacking

* Corrected Polish translation for setting name

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Corrected German translation for setting name

* Removed French translation until someone can provide one

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
2022-03-07 12:35:26 -06:00
GhostIsSpooky
a4ae61f1fc
CSW - Add reloading from nearSupplies (#8776)
* allow players to reload from nearSupplies

* limit reloading to friendly sides

* add handling for ai getting inside empty weapon

* configOf for lookup

* add getin handler, hammer out remaining bugs

* configOf lookup

* improve friendly/object filter

* more configOf lookups

* Capitalize settings, add ammo storage setting

* remove systemChat

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* fix TRACE

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-03-07 12:29:19 -06:00
GhostIsSpooky
5a72b61a50
Interact Menu - Add blocking while editing CT_EDIT (#8796)
* Interact Menu - Add blocking while editing CT_EDIT

* use findIf

* Use A3 defines
2022-03-07 12:29:02 -06:00
GhostIsSpooky
9209fedcf7
Medical Statemachine - Improve edge case death handling (#8788)
* fix #8772

* add WARNING for dead/null units

* fix macro

* improve warnings

* handle scripted death without warnings

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-03-07 12:28:51 -06:00
johnb432
90ebe08012
Arsenal tweak (#8786)
Previously:
- When a new weapon was selected, only magazines defined in the "magazines" attribute of the old weapon's class were deleted.
- When a new weapon was selected, it would consume a magazine from the loadout.

Now:
- When a new weapon is selected, it will only remove the magazines from the previous weapon that are not compatible with the current weapon.
- When a new weapon is selected, it does not consume a magazine from the loadout.
2022-03-07 12:26:56 -06:00
Vdauphin
282dd33d59
Nametags - Fix ACE nametag drawIcon3D parameter error when player controlled unit dies (#8764)
* FIX: `_icon` can be `nil`

* Migrate from `if` to `switch`

* Missing ()
2022-03-07 12:26:22 -06:00
Brett
6c0bc67b37
Medical GUI - Add setting to show blood loss (#8450)
* add setting to show bloodloss

* Update initSettings.sqf

* Update stringtable.xml

* Update initSettings.sqf

* Update addons/medical_gui/stringtable.xml

Co-authored-by: Serg Vergun <1197314+severgun@users.noreply.github.com>

Co-authored-by: Serg Vergun <1197314+severgun@users.noreply.github.com>
2022-03-07 12:23:53 -06:00
GhostIsSpooky
c815cc3345
Ballistics/Realistic Weights - Improve LMG_Mk200_F (#8811)
* Fix barrel length

* Rename to KAC LAMG

* Fix weight

* Fix barrel length

* Rename to KAC LAMG

* Fix weight

* revert name changes
2022-03-03 17:19:10 -06:00
PabstMirror
bdeb347ea9
medical_damage - cleanup woundHandler naming (#8824)
* medical_damage - cleanup woundHandler naming

* woundsHandlerBase
2022-02-20 17:23:56 -06:00
PabstMirror
1659d33da7
Realistic Names - Fix UBC (#8822) 2022-02-17 18:08:06 -06:00
pterolatypus
73a7dbdc1e
Medical - Rework wound handling (#8278)
- Add stackable wound handler system for easy 3rd party extensibility and overriding of default wound handler.
- Change mapping from wound type -> damage types, to damage type -> wound types. Improves the semantics and makes configuration easier to reason about.
- Allow damage types to influence wound properties (bleed, size, etc.) with configurable variance parameters.
- Allow configuration of wound type variance per damage type. Enabling more logically driven variance for sensible but still varied end results.
- Improve handling of non-selection-specific damage events. The wound handler now receives all incoming damages and may apply damage to multiple selections (previously only ever one) if the damage type is not configured to be selection specific (with new config property `selectionSpecific`).
- Add debug script for testing explosion damage events at varied ranges.
- Add custom fire wound handler.
2022-02-17 20:03:12 +00:00
commy2
00553537dc
Fix wind above towns (#8709) 2022-02-17 11:24:28 -06:00
Brett
90d63475d5
Medical Treatment - Add preferred seats for loading patients (#8789)
* Medical Treatment - Add preferred seats for loading patients

* load patients in reverse order

* add option for reverse fill

* Update addons/medical_treatment/functions/fnc_loadUnit.sqf

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Update docs/wiki/framework/medical-treatment-framework.md

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-02-17 11:14:39 -06:00
GhostIsSpooky
615afee022
Arsenal - Improve addWeaponItem usage (#8813)
* reload magazine instantly on arsenal

* remove comment in reloadlaunchers

* use addWeaponItem in selChangedRight
2022-02-17 11:14:01 -06:00
RcINS
7197be2f49
Localization - Improve Simplified Chinese (#8781)
* Improve Chinese translation

* Optional Compat SOG and Tracers Simplified Chinese

* Fix settings string not correctly localized

* Fix mode of heli minigun have no realistic name

* Fix Regex replace flaw

* fix merge

* Various improvements

* Translate CSW, fix short name not short

* Trim

* Magazines naming

* Minor tweak

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-02-14 15:57:50 -06:00
GhostIsSpooky
f7f497f0ac
Medical Status - Add isDamageAllowed check to setDead (#8803)
* add delay & logs

* add remote support

* isDamageAllowed check

* add internal comment to setDead event

* remove remote setDead EH

* remove unnecessary changes

* Add comments and move check below the event
2022-02-06 17:36:28 +01:00
Filip Maciejewski
df40f63b5f
Cookoff - Fix invalid function name in example (#8808) 2022-02-01 13:54:01 -06:00
GhostIsSpooky
5b89daf277
fix CPR treatment condition (#8762) 2022-01-31 13:40:03 -06:00
GhostIsSpooky
1013e1a2cc
Cargo - Improve config and fnc_getNameItem (#8777)
* change macro, block rename statics

* change macro, block rename statics

* revert noRename, improve getName function

* fix derp
2022-01-30 12:12:52 -06:00
Broström.A | Evul
00f35a3dae
Cargo - Add ability to disabled rename on object level (#8740)
* Rename can be disabled on object level

- Added ability to stop renaming on object level

_Needs testing_

* Fixed extra ()

* Forgot one of the )

* Update cargo-framework.md

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-01-30 12:04:39 -06:00
Serg Vergun
f21a5e49d7
Add ability to define startup delay via config for AllVehicles (#8744) 2022-01-30 12:03:52 -06:00
GhostIsSpooky
9ff5d34ce7
Common - Add cache to fnc_isModLoaded (#8794)
* add isModLoaded cache

* add missing brackets

* missed one

* Update fnc_handlePunjiTrapDamage.sqf

* Update fnc_isModLoaded.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-01-30 11:56:20 -06:00
Bailey Danyluk
7958f1dd9b
change name (#8805) 2022-01-30 11:54:30 -06:00
mharis001
b368e09b45
Medical GUI - Improve descriptions for blood loss and damage color settings (#8779) 2022-01-24 17:38:06 -05:00
GhostIsSpooky
936dd5d978
Medical Treatment - Add ellipsis to 'Stitching' string (#8745)
* add ellipsis to stitching string

* japanese is weird

Co-authored-by: Brett <brett@bmandesigns.com>

Co-authored-by: Brett <brett@bmandesigns.com>
2022-01-19 17:50:53 -06:00
GhostIsSpooky
bd8ba24ee3
Mk6 Mortar - Add [CSW] prefix to magazines (#8780)
* add csw prefix to magazines

* Update addons/mk6mortar/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

Co-authored-by: Jo David <github@jonathandavid.de>
2022-01-19 17:35:27 -06:00
jtj5283449
4d53d9ce44
Translation - Korean v2.0 (#8768)
* Add files via upload

* Add files via upload

* Delete stringtable.xml

* Delete advanced_ballistics directory

* Add files via upload

* Add files via upload

* Add files via upload

* Normalize line endings

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-01-12 14:41:09 -06:00
Drofseh
79c0510056
Overheating - Fix set temperature functions (#8770)
* Fix set temperature functions

* fix example
2022-01-12 12:41:50 -06:00
Eduard Schwarzkopf
3aab21da43
Translations - Add german translations (#8771)
* Added german translations for common

* Added german translations for fire

* Added german translations

* Added german translations

* Update on german translation

Co-authored-by: Jo David <github@jonathandavid.de>

* Updated german translation

Co-authored-by: Jo David <github@jonathandavid.de>
2022-01-12 12:35:56 -06:00
GhostIsSpooky
4b108bc3ed
Fire - Add ellipsis & decapitalize 'patting down fire' string (#8753)
* Add ellipsis & decapitalize 'patting down fire'

* japanese is weird

Co-authored-by: Brett <brett@bmandesigns.com>

Co-authored-by: Brett <brett@bmandesigns.com>
2022-01-05 23:10:59 -06:00
GhostIsSpooky
285d0a0ac6
Medical - Capitalize 'Crushed Tissue' strings 2022-01-05 23:09:53 -06:00
Serg Vergun
af86109c2b
General - Utilize isNotEqualTo command (#8732)
* Utilize isNotEqualTo command

* fix pr validation
2021-12-18 17:15:32 -06:00
Ellis Nielsen
5332059738
SOG Compat - Remove Vanilla systems left in CfgVehicles (#8708)
* init commit

* review changes

* removed Land_vn_building_base import

* case sensitive includes

* changed to use script_component.hpp

* config style

* config style

* config style

* config style

* revert to define

* defines.hpp

* defines.hpp

Co-authored-by: commy2 <commy-2@gmx.de>
2021-12-18 17:14:15 -06:00
mihuan-0
ce6e0d48a1
Translations - Add missing Simplified Chinese translation and change a few existing ones (#8731)
* Add files via upload

* Delete stringtable.xml

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Apply suggestions from code review

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-12-18 17:13:43 -06:00
Filip Maciejewski
e0df864a5d
Map Tools - Improve modded maps support (#8729) 2021-12-07 22:06:15 +01:00
TyroneMF
2f2280494f
Slideshow - Add support for texture selections (#8702)
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2021-11-28 02:11:46 +01:00
PabstMirror
4cd3f9fe96
Misc - Cleanup unused namespace vars (#8704)
Co-Authored-By: Serg Vergun <1197314+severgun@users.noreply.github.com>

Co-authored-by: Serg Vergun <1197314+severgun@users.noreply.github.com>
2021-11-26 10:56:41 -06:00
PabstMirror
ff9afd6893 Prep 3.14.1 Build 65 2021-11-25 12:36:05 -06:00
PabstMirror
3c54dc4983 Merge branch 'master' into release-3.14.1 2021-11-25 12:35:50 -06:00
diwako
24a28da566
fix stuck in uncon animation after CfgExtendedAnimation change (#8692) 2021-11-24 12:22:17 -06:00
PabstMirror
83f8539dd4 Prep 3.14.1 Build 64 2021-11-17 16:11:26 -06:00
PabstMirror
10cc340fd0
Overheating - prep canCoolWeaponWithItem (#8684) 2021-11-15 16:58:51 -06:00
diaverso
2aacb126dc
Add Spanish translation (#8682)
* Add Spanish translation

* Update addons/fire/stringtable.xml

* Update addons/fire/stringtable.xml

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-11-15 10:02:17 -06:00
GhostIsSpooky
a9296f66d5
Medical - Update setDead to use setHitpointDamage instigator param (#8397)
* Redoing this

* Revert "Redoing this"

This reverts commit 80ff709676.

* Do this properly

* Update fnc_handleKilled.sqf

* use setDead function directly

* Handle scripted camera

* redo #8387

I'm dumb.

* try this

* if construct outside of ctrlSetEventHandler

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* tweak disableUserInput / handleKilled

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-11-15 09:31:56 -06:00
shukari
ec2028cc8a
Documentation - Add Arsenal custom sub-item categories (#8678)
* New Info: Adding custom sub item categories

* typo fix

* Custom sub item categories

* Update arsenal.md
2021-11-15 12:18:54 +01:00
PabstMirror
4b12047a79
Interaction - Fix PlasticCase_01_base_F UBC (#8681) 2021-11-14 12:36:23 -06:00
PabstMirror
2cd935acbe
Medical Engine - Synchronize random unconscious anims (#8671)
* Medical Engine - Synchronize random unconscious anims

* Update addons/medical_engine/functions/fnc_applyAnimAfterRagdoll.sqf

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

* Update addons/medical_engine/functions/fnc_applyAnimAfterRagdoll.sqf

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2021-11-11 16:34:56 -06:00
mjc4wilton
3492fadd90
Fortify - Make Progress Bar settings Global (#8677) 2021-11-11 21:12:04 +01:00
PabstMirror
986b7e3f97
Tools - Binarize configs in make.py (#8662) 2021-11-11 12:47:52 +01:00
Filip Maciejewski
f75bfd4cef
Cookoff - Limit maximum cook intensity/duration (#8648) 2021-11-11 12:43:41 +01:00
Filip Maciejewski
604f169ba5
Repair - Support all modded toolkits (#8595) 2021-11-11 12:41:25 +01:00
Whigital
d73f0f3db4
Fire - Fix animals screaming like humans (#8625)
* Fire - Only human screams

* Use fnc_burnReaction for screams

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
2021-11-08 20:48:54 -06:00
Drofseh
727ac12e6c
switch from params to select for single value returns when calling getWeaponData (#8672) 2021-11-08 13:08:43 -06:00
Drofseh
99c85e3c12
Overheating - Fix issues from release (#8617)
* move overheating cookoff into separate function

* move heatCoef and require mission restart for setting change

- move heatCoef to a more sensible place
- require mission restart for heatCoef setting change (it gets cached per ammo type)

* add exit to ammo temp loop if cookoffCoef is changed to 0 mid-mission

- add exit to ammo temp loop if cookoffCoef is changed to 0 mid-mission, this prevents an issue where all weapon cookoff regardless of temp, because required temp gets multiplied by cookoffCoef which has been set to 0.

* file end new line

* update header for ace_overheating_fnc_cookoffWeapon

* use ambientTemperature as floor for weapon and ammo temp

* add coolingCoef setting

* improve feature documentation

* add fnc_cookoffWeapon to XEH_PREP

* add type of jam to ace_weaponJammed local event

- add type of jam to ace_weaponJammed local event
- fix #8637

* fix misspelling

Co-authored-by: TyroneMF <TyroneMF@hotmail.com>

* clear all weapon heat on death

* Update addons/overheating/functions/fnc_updateTemperature.sqf

Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com>

* deprecate ace_overheating_fnc_getBarrelMass, cache weapon bolt and barrel mass values

- cache closed bolt value by moving config look up to ace_overheating_fnc_getWeaponData
- cache barrel mass value by moving calculation from ace_overheating_fnc_getBarrelMass to ace_overheating_fnc_getWeaponData
- deprecate ace_overheating_fnc_getBarrelMass to be a wrapper for ace_overheating_fnc_getWeaponData that only returns barrel mass

* add public functions to get and set weapon and ammo temperature

* add `canCoolWeaponWithItem` function, workaround for #8657

* Apply suggestions from code review

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* add coef setting for addition heat from suppressor

* Update fnc_overheat.sqf

* improve fnc_canCoolWeaponWithItem

* remove extra (

* Move canCoolWeaponWithItem action code to function

* Use hashmaps and reset on settings change

* Apply suggestions from code review

Co-authored-by: jonpas <jonpas33@gmail.com>

Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2021-11-08 12:06:31 -06:00
mjc4wilton
5bad6899cb
Medical - Add option to prevent scripted injuries on invulnerable units (#8599)
* Medical - Add option to prevent scripted injuries on invulnerable units

* Update docs

* Change from CBA setting to optional parameter

* Update header arguments to follow coding guidelines

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/medical/functions/fnc_addDamageToUnit.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Increase readibility

* Fix trace macro

* Update addons/medical/functions/fnc_addDamageToUnit.sqf

* Update addons/medical/functions/fnc_addDamageToUnit.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>
2021-11-08 12:03:59 -06:00
mjc4wilton
422c47aae6
Fortify - Add Progress Bar (#8585)
* Fortify - Add Progress Bar

* Misc Fixes

* Add animation loop

* Adjust default values to make larger objects take longer to build

* Fix merge conflict additional

Co-authored-by: jonpas <jonpas33@gmail.com>
2021-11-08 12:01:39 -06:00
Crowdedlight
62ed899ecc
Fire - Adding option to disable screaming for units on fire (#8665) 2021-11-08 00:32:49 +01:00
Vdauphin
c83caa63b4
Explosives - Fix objNull reported as source and instigator in BI handleDamage event for explosive triggered by timer (#8647)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-11-08 00:29:27 +01:00
jonpas
715da4d1bd
Fortify - Add map area markers for Fortify objects (#8525)
Co-authored-by: Seb <65898127+Seb105@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-11-08 00:21:36 +01:00
GhostIsSpooky
76524f7c26
Frag - Fix fuse-arming distance calculation (#8628) 2021-11-08 00:20:57 +01:00
Brandon Danyluk
fc6b1b7fa1
Towing - Add conditions to cancel towing in exceptional scenarios (#8612)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-11-08 00:19:13 +01:00
Whigital
2441ef493e
Medical Engine - Fix unconscious animation state checks (#8623) 2021-11-08 00:15:52 +01:00
BaerMitUmlaut
9be0b8b6c6
Zeus - Add module for burning units (#8624)
* Add Zeus module for burning units

* Add ACE_Curator

* Simplified module code

* Remove double module declaration

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2021-11-07 10:52:47 -06:00
PabstMirror
e6c6613b2a
Killtracker - Remove medical from required addons (#8668) 2021-11-06 18:00:45 -05:00
PabstMirror
9689fd00f4
Logistics Rope - Use generic model instead of one linked to DLC (#8666) 2021-11-06 13:05:03 -05:00
Brett
3c1c081239
Grenades - Flashbang reaction fixes (#8485)
* flashbang reaction debounce

* fix skill reduction

* store flash strength

* Update addons/grenades/functions/fnc_flashbangExplosionEH.sqf

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

* Update addons/grenades/functions/fnc_flashbangExplosionEH.sqf

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

* Update addons/grenades/functions/fnc_flashbangExplosionEH.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-11-05 13:01:01 -05:00
Crowdedlight
5bf4167d3e
Medical - Add check to FullHealLocal in case unit is burning then extinguish before healing (#8622)
* added check if burning in fullheal and then extinguish

* Add check if fire module is loaded as PabstMirror showed

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-11-04 16:36:53 -05:00
ZluskeN
43fccfd2fd
Cyrus magazine incorrectly configured as a belt (#8652) 2021-11-02 22:10:33 -05:00
GhostIsSpooky
8372f69f4e
reenable user input on featurecam (#8653) 2021-11-02 15:24:40 -05:00
PabstMirror
9c946727cc
General - Setting category cleanup (#8640)
* General - Setting category cleanup

- Localize ACE Uncategorized
- Add subcategories for everything in Uncategorized
- Put colors in subCategory (alphabetically last)
- Add extra info on ViewDistance settings descriptions
- Move all settings to initSettings.sqf

* Update initSettings.sqf
2021-10-30 16:42:47 -05:00
PabstMirror
7bc6fdfa66
Cleanup - Trim all trailing whitespace (#8651) 2021-10-30 16:42:03 -05:00
Filip Maciejewski
58f43288ab
Cookoff - Fix enable setting (#8649) 2021-10-29 17:20:02 -05:00
PabstMirror
0ddb7185c0
Field Rations - Fix GUI Layout not using XGVAR (#8646)
Fix #8644
2021-10-28 16:24:45 -05:00
PabstMirror
06336b8dcf
Overpressure - fix default setting for distanceCoefficient (#8634) 2021-10-28 14:17:19 -05:00
PabstMirror
c09de9a8c0
Interaction Menu - Fix house actions icon (#8641) 2021-10-28 14:17:08 -05:00
Dedmen Miller
87cfd9632e
Vehicles - Stop calling setCruiseControl every frame (#8643)
* Speedlimit - Stop calling setCruiseControl every frame

* Added TRACE logging for cruiseControl changes
2021-10-28 16:03:09 +02:00
Nilia119
d86ddb41d6
Translations - Add Missing German (#8592)
* Added German Translation

Added German Translation

* Added German Translation

Added German Translation

* Added German Translation

Added German Translation

* Added German Translation

Added German Translation

* Added German Translation

Added German Translation

* Update addons/arsenal/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/ballistics/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/ballistics/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/cargo/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/cargo/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update addons/common/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/common/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/common/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/ui/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/vehicle_damage/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/vehicle_damage/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/vehiclelock/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/common/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/cookoff/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/cookoff/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/explosives/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/explosives/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/field_rations/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/field_rations/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/field_rations/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/fire/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/field_rations/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/fortify/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/gforces/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/grenades/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/gunbag/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/hellfire/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/hellfire/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/interact_menu/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/interaction/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/magazinerepack/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/map_gestures/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/map_gestures/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/map_gestures/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/map_gestures/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/map_gestures/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/map_gestures/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/markers/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/markers/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/markers/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/markers/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/markers/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/medical_damage/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/medical_damage/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/medical_engine/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/medical_engine/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/medical_feedback/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update stringtable.xml

* Update addons/medical/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Apply suggestions from code review

Co-authored-by: Jo David <github@jonathandavid.de>

* Update stringtable.xml

* Update addons/explosives/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/gforces/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/medical/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/medical_engine/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

Co-authored-by: Jo David <github@jonathandavid.de>
2021-10-28 00:10:19 -05:00
Brandon Danyluk
e7d08788c0
readd settings to enable for player vehicles (#8611) 2021-10-27 13:05:55 -05:00
PabstMirror
afca8ec830
Advanced Ballistics - Fix _maxRange in handleFired (#8552)
* AdvBallistics - Fix _maxRange in `handleFired`

* Adding 30% more to range just to be safe
2021-10-26 19:17:22 -05:00
Zman6258
48005f08ef
Vehicle Damage - Use "objectCurators" (#8587)
* Vehicle Damage - Use "objectCurators"

Micro-optimization. Approximately 4x faster compared to previous method (0.0063 vs 0.0012 ms).

* Remove extra whitespace

* Removed extraneous isNotEqualTo check

* Corrected missing array

* Update addons/vehicle_damage/XEH_postInit.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2021-10-26 18:09:04 -05:00
Dedmen Miller
7b32edff09
Add PlasticCase OpenBox interaction (#8605) 2021-10-26 18:06:04 -05:00
mharis001
ff3e0a48df
Arsenal - Fix stats not updating for custom buttons (#8586) 2021-10-26 18:05:49 -05:00
Filip Maciejewski
08dff76593
Fire - Add drop weapon setting (#8578)
* Fix casing of stringtable keys

* Use CBA_fnc_addSetting

* Move burn reactions to function, add setting for weapon throwing

* Fix stringtable keys in settings

* Use stringtable entries from common component

* Update addons/fire/stringtable.xml

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

* Update addons/fire/stringtable.xml

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2021-10-26 14:09:45 +02:00
PabstMirror
5468f180f0
Cargo - Add config value to block renaming (#8610) 2021-10-25 18:27:56 -05:00
Dedmen Miller
2ff27d86fb
Cargo/Dragging - Add Flexible Fuel Tanks cargo/dragging (#8604)
* Add flexible fueltanks cargo/dragging

* Use proper macros in cargo

* Enable carrying
2021-10-25 18:26:58 -05:00
Brett
a801d0d3c6
Cargo - Add name to bodybags (#8297)
* cargo: labels

* Update XEH_postInit.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-24 13:01:21 -05:00
Laid3acK
6c2d7d1888
ACE_762x51_Ball_Subsonic (#8538) 2021-10-24 12:46:17 -05:00
Filip Maciejewski
f1837522e5
Overheating - Fix animation glitches on empty mag (#8607) 2021-10-24 12:40:11 -05:00
Filip Maciejewski
0239d97cea
Restore old default values for ACE(X) Volume settings (#8608) 2021-10-24 12:25:57 -05:00
Krzyciu
05c16b3250
Translations - Add Polish (#8597)
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
2021-10-24 19:22:27 +02:00
PabstMirror
31f70d1f0b
Volume - Move keybind to ace common category (#8601) 2021-10-24 19:20:14 +02:00
PabstMirror
3c5d47e83d
Weather - Use apparent temp in displayAirTemp (#8544) 2021-10-22 15:21:22 +02:00
Vdauphin
275a822f78
Headless - Fix no rebalance of units spawned after headless joined (#8573) 2021-10-22 15:17:58 +02:00
jonpas
b7f9aee2d7
Sitting - Fix ACEX Merge (#8577) 2021-10-22 15:16:42 +02:00
PabstMirror
285c44bf15
Killtracker - Add ability to sync globally (#8521) 2021-10-21 12:42:34 -05:00
PabstMirror
ca09b88869 Prep 3.14.0 Build 63 2021-10-21 10:58:49 -05:00
PabstMirror
8cf1d7cb1b Merge branch 'master' into release-3.14.0 2021-10-21 10:58:41 -05:00
PabstMirror
62055d2605
ACEX - change module's category to ace from acex (#8567) 2021-10-20 16:29:43 -05:00
Beeperz
c00c6b826c
Added some russian translations (#8565)
* Added some russian translations

* replace tabs

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-20 13:34:43 -05:00
Elgin675
958a0bf9ec
Translations - Update French Translations (#8562)
* Add french translation of EnableSpeedIndicator keys

* Add french translation of EpilepsyFriendlyMode keys

* Add french translation (SpecterOS, SpecterOS 7.62, Burris XTR II, EOTech XPS3)

* Add french translation of the cargo renaming fonctionality (added in PR8023)

* Fix typo in 127x99_API_Mag_NameShort translations

* Add french translation of `LocationsBoostTraining_Description` key

* Add french translation of `interactWithTerrainObjects_Description` key

* Add french translation of `repackLoadedMagazines` keys

* Add french translation of `Rename group` self-interact fonctionality (added in PR8346)

* Add french translation of `Medical_Feedback_EnableHUDIndicators` keys

* Add french translation of Vehicle Towing fonctionality (Added in PR8380)

* Fix English and Japanese translation of length rope (18.3, 27.4 and 36.6 meters)

* Add french translation of customize Medical GUI colors settings (added in PR8350)

* Add french translation for additional progress bar information feature (added in PR8428)

* Add french translation in multiple modules.

* Fix French translation of `STR_ACE_Overheating_cookoffCoef_description` key.
2021-10-19 15:30:46 -05:00
PabstMirror
8cdf0b2c68
Revert "Common - Fix calling getVar on null object in canInteractWith (#8532)" (#8564)
This reverts commit a0e9f6015b.
2021-10-19 13:17:59 -05:00
PabstMirror
f818261052
acex - fix useage of old ACECSTRING macro for authors (#8561) 2021-10-18 22:50:16 -05:00
PabstMirror
7fa4d631df Prep 3.14.0 Build 61 2021-10-18 19:18:41 -05:00
PabstMirror
b49d5db7b6 Merge branch 'master' into release-3.14.0 2021-10-18 19:17:49 -05:00
mharis001
ddbfc3090c
Overheating - Fix invalid jamTypesAllowed arrays (#8560) 2021-10-18 19:05:40 -05:00
Björn Dahlgren
b12af1e0b5
General - Format config classes with consistent spacing (#8550) 2021-10-18 11:56:43 -05:00
jonpas
9f4dd776b8
ACEX Merge - Make ACEX-prefixed functions proxies (#8555)
* ACEX Merge - Make ACEX-prefixed functions proxies

* No call
2021-10-18 11:56:08 -05:00
jonpas
73be44fbbf
Fortify - Use ACEX-prefixed event names (#8553) 2021-10-18 11:54:10 -05:00
PabstMirror
38b8b5dfff
Documentation - Add notes about ACEX variables (#8549)
* Doc - add notes about acex var naming to addons

* Add Fortify events

Co-authored-by: jonpas <jonpas33@gmail.com>
2021-10-18 11:49:33 -05:00
jonpas
729b7b706c
ACEX Merge - Use BWC_CONFIG macro (#8554) 2021-10-18 11:42:17 -05:00
TyroneMF
9f07a9a07b
Fix Global / Default settings (#8551) 2021-10-18 00:30:39 -05:00
PabstMirror
f2b3fe3012
Tweak Field_rations/overheating merge (#8548) 2021-10-17 21:45:01 -05:00
Drofseh
eadbc60314
Overheating - Fix errors, improve documentation, change AceX references for integration (#8522)
* Fix jam script error, improve documentation

* formatting

* Update docs/wiki/feature/overheating.md

Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com>

* Update docs/wiki/feature/overheating.md

Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com>

* fix icon filepath for AceX integration

* Apply suggestions from code review

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/overheating/XEH_postInit.sqf

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

* move old AceX references to macros

* small whitespace formatting

Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2021-10-17 17:00:16 -05:00
jonpas
37c16afe9c
Interaction - Fix Open Door keybind (#8547)
* Interaction - Fix Open Door keybind
Reach distance calculation didn't give position to

* getPosASL is redundant
2021-10-17 16:58:35 -05:00
Drofseh
3daa510868
Main - Add external macros for ACEX (#8540) 2021-10-17 22:14:40 +02:00
PabstMirror
525f3c5ce3
Cookoff - Fix box cookoff (#8542)
* Cookoff - fix box cookoff

* rename
2021-10-17 15:01:41 -05:00
PabstMirror
63be48f207
Cargo - Fix undefined object name in paradrop (#8543) 2021-10-17 00:48:31 -05:00
PabstMirror
77fe9ab434
UI - Fix changing UI settings (#8541) 2021-10-17 00:48:12 -05:00
PabstMirror
e1141cdd27
Medical Feedback - Fix pain effects when set to Only high pain effect (#8534)
Close #8533
2021-10-16 21:13:40 -05:00
Vdauphin
5fc9856b61
FIX: _target not define (#8536) 2021-10-16 17:17:20 -05:00
Brandon Danyluk
290ce934f4
reduce default incendiary value (#8529) 2021-10-16 17:16:35 -05:00
PabstMirror
a0e9f6015b
Common - Fix calling getVar on null object in canInteractWith (#8532)
* Common - Fix calling getVar on null object in `canInteractWith`

* why was this added dedman?
2021-10-16 17:15:37 -05:00
Brandon Danyluk
2dfbaa90b0
Fix hashmap bug in laser seeker (#8531)
* fix bug in laser

* use `hashValue`
2021-10-16 13:29:57 -05:00
classic
e9912a4c33
Update of Japanese translation (#8530) 2021-10-15 22:48:18 -05:00
PabstMirror
d46d59695f
Various - Fix setting var name (#8528)
* Scopes - Fix var name

* fix 2.5 more settings
2021-10-15 19:08:42 -05:00
PabstMirror
93b7722716
General - Cleanup CfgPatches unit/weapon arrays (#8524)
* General - Cleanup CfgPatches unit/weapon arrays
add test tool
fix refuel pump
fix flashlight pistol transport type
fix iDAB reammo box

* Update config.cpp
2021-10-15 13:48:33 -05:00
PabstMirror
916346ae59
General - Format config class defines to coding guidelines (+tool) (#8520)
* General - Format config class defines to coding guidelines (+tool)

* Update tools/config_style_checker.py

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update tools/config_style_checker.py

Co-authored-by: jonpas <jonpas33@gmail.com>

Co-authored-by: jonpas <jonpas33@gmail.com>
2021-10-15 13:47:05 -05:00
PabstMirror
9395068424
General - Empty units/weapons arryas in acex cfgPatches, Add acex_main (#8518) 2021-10-15 12:54:12 -05:00
PabstMirror
72b63f4394
Various - use compile_script macro for new addons (#8516) 2021-10-15 12:53:44 -05:00
PabstMirror
c9aa690a4d
various - cleanup maintainers in readmes (#8517) 2021-10-15 12:25:42 -05:00
PabstMirror
500fc9a199 Prep 3.14.0 Build 61 2021-10-14 14:27:32 -05:00
PabstMirror
26d8b8d10a
Vehicle Damage - Cleanup strings (#8515)
* vd cleanup strings

* Update addons/vehicle_damage/initSettings.sqf

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2021-10-14 12:05:16 -05:00
Brandon Danyluk
c4156a6888
Add Vehicle Damage (ACE2 port) & Enhance Cook-Off (#7565)
* Initital port of ACE2 Vehicle Damage

* Add fire damage and burning people

* Migrate vehicle damge stuff from cookoff. Change cookoff function to enhance effect.

* Minor tweaks

* Add incendiary values to all applicable ammunition. Add engine fire/smoke if hit enough

* Handle car damage more elegantly.

* Added ability to create fire sources arbitrarily

* tweaks

* Add chance to detonate after cookoff

* disable compile cache

* Move blown-off turret config to vehicle damage. Add settings inititalized EH for initializing off settings

* tabs->spaces

* Various code improvements

* Change to count loop for deleting effects

* update addon requirements

* remove vanilla config requirements

* Add RHS compatability

* RHS compat. Various QOL fixes/changes

* Various tweaks to compats and code.

* High-Explosive damage tweak

* Change how penetration is calculated for parts

* Fix RHS compat

* Create setting for flare effect

* increase burning scream sounds

* swap out file name for snake_case

* move incendiary values out of vehicle damage. remove medical dependency

* vehicle_dammage - update all refs to snake

* sqf fixes

* fix fire string package caps

* fix pboprefix

* Default setting to on

* Add variables to enable/disable ring fire to avoid goofy looking vehicles. Enhance how particles are cleaned up. Remove advanced penetration simulation. Change how fire intensity is calculated. Add setting to "disable" vehicle after cookoff

* Fix bug where event handler wasn't giving the damage last.

* change to snake

* fix build errors

* Fix UBC

* Fix Order of Operations

* avoid O^2 events

* Make sure that no damage processing happens on dead units

* Change some if statements

* Keep track of player's death to stop various things

* add quotes to right middle wheen

* Add VD documentation

* fire docs

* Code quality fixes

* Clarify documentation

* define IDD

* switch global -> server

* Add newline between header and first code statement

* stop the dead from suffering

Its hard to tell when a unit is dead or in spectator, so check the config of the unit to determine it.

* Add settings to disable cook-off effects

* Delete effects if vehicle is deleted before cookoff occurs. Don't cookoff player ammo. Throw weapon better

* Move fire into own PR

* fix tabs and macro

* Shuffle crew indices so that a random person is first on the list to be injured each time

* fix effects not clearing

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-14 10:49:27 -05:00
Brandon Danyluk
caca92f71d
Add Fire component (#8245)
* merge fire

* Change required addons. Change getPos to getPosASL. Remove include

* Apply suggestions from code review

* Apply suggestions from code review

Co-authored-by: Kyle Mckay <kymckay.dev@gmail.com>

* Update addons/fire/stringtable.xml

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: Kyle Mckay <kymckay.dev@gmail.com>
2021-10-14 10:49:10 -05:00
nomisum
7009404d39
Add Global Mobilization Compatibility (#7835)
* GM Compat

add GM Compat addon - it's #7835 without fastroping & refuel changes
* plus compat_gm moved into optionals
* plus a few whitespace fixes

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: Fusselwurm <fusselwurm@gmail.com>

* add ACE CSW dep (see script_component.hpp)

* warn about missiong compat_gm if GM is loaded

* move medic tents to EGVAR(medical,facilities) array thing

* add pDumbs

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: Fusselwurm <fusselwurm@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-14 10:48:54 -05:00
Drofseh
f83c605958
Overheating - Add cook off and rate of fire features and additional customization settings (#8064)
* Add jamming coef to change or disable jamming.

* change max to 5

* add setting for overheating effects distance, unjaming on barrel swap, increase rate of fire with heat

- add setting for overheating effects distance
- add unjaming on barrel swap, with setting
- add increase rate of fire with heat, with setting
- fix some formatting

* little tweaks

* add overheating cookoff feature

- add overheating cookoff feature
- add documentation
- bugfixes/improvements

* Update ace3-config-entries.md

* Update overheating-framework.md

* Update addons/overheating/XEH_postInit.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/XEH_postInit.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/functions/fnc_firedEH.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/stringtable.xml

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update docs/wiki/feature/overheating.md

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/stringtable.xml

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/functions/fnc_jamWeapon.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/functions/fnc_jamWeapon.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* remove extra underwater cooling, make cookoffCoef enable cookoff

- add coef setting for heat generation per shot
- merge cookoff setting into cookoff coef setting
- remove check for water that increased cooling
- change max rof increase from heat to 10%
- change ammo heating to a less linear formula
- change cookoffCoef to effect inginition tempurature instead of heat amount
- delay cookoff shot until any firing animation is done
- update strings based on feedback

* Update stringtable.xml

* add cookoff notification

* improvements from play testing

- move ammo heat loop into seperate function with a tighter loop
- factor rain into cooling calculation
- handle cooling while swimming
- merge cookoff take event handler into fnc_handleTakeEH
- fix case where cookoff could potentially come from underbarrel weapon muzzle
- only add TakeEH if required by enabled settings
- improve cookoff muzzle/mode handling

* fix missing semi that I swear I already fixed before pushing

* Update overheating-framework.md

* Update fnc_updateAmmoTemperature.sqf

* include wind speed in cooling calculation

* cool with X

- add ace interactions to allow cooling with water sources when Ace X is loaded
- add documentation for cooling
- move getting barrel mass to a function

* documentation formatting

* Add config array for weapon jam types, as not all weapon can get all types IRL.

* remove variable that's not required

* add some compat entries for RHS

* fix merge conflict

* fix a happy little accident

* move to CBA settings, minor styling.

* Update error message in fnc_jamWeapon.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Apply suggestions from code review

Co-authored-by: TyroneMF <TyroneMF@hotmail.com>

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
2021-10-14 10:47:52 -05:00
jonpas
6ca9d59443
Merge ACEX (#8415)
* Merge ACEX - first attempt
Backwards compatibility with XGVAR set of macros used on all settings and config entries
Public API functions not taken into account yet, many other things probably still missed

* Resolve issues

* Switch to addSetting, backward compatible CfgPatches, missed XGVAR.

* Remove unnecessary backwards compat

* Convert ACEX Categorised settings to initSettings / Fix Intel items magazine

* Apply suggestions from code review

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Remove maintainers from merged ACEX components

* Cleanup unused module and faction classes

* Sitting - Add more object configs by @Dystopian
https://github.com/acemod/ACEX/pull/255

* Translations - Add Japanese by @classicarma
https://github.com/acemod/ACEX/pull/259

* Kill Tracker - Add killtracker.inc public include file by @Freddo3000"
https://github.com/acemod/ACEX/pull/251

* Add ACEX authors and sort authors file

* acex - final tweaks (#8513)

* acex - handle old funcs

* replace thirst/hunger setvars to acex naming

fix macro

Revert "fix macro"

This reverts commit d807e5e804c43916eaa42d34a89af94c6d9a48ad.

Revert "replace thirst/hunger setvars to acex naming"

This reverts commit bafc607884932d6e339daedc7c22e25dddbdd868.

x

Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-14 10:46:43 -05:00
mharis001
0fe54b895a
Medical - Clean up namespaces used by (de-)serializing functions (#8514) 2021-10-14 02:10:20 -04:00
Broström.A | Evul
0c85f5f339
Vehicles - Utilize setCruiseControl for speed limiter (#8273)
* Change speed limiter to utalize setCruiseControl
Kept setVelocity with a +2 to speed check to make vehicle slow down downhill and to slow it down when enabled.

* Update addons/vehicles/functions/fnc_speedLimiter.sqf

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Update addons/vehicles/functions/fnc_speedLimiter.sqf

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Update addons/vehicles/functions/fnc_speedLimiter.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/vehicles/functions/fnc_speedLimiter.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-13 16:58:09 -05:00
GhostIsSpooky
471cc59320
Repair - Use callback functions directly (#8508) 2021-10-13 16:09:46 +02:00
Serg Vergun
24c1861a92
Change hemorrhage text colors (#8354)
From red to yellow-red grade.
2021-10-12 22:50:53 -05:00
GhostIsSpooky
095fe2b874
Repair - Add support for RHS optic hitpoints (#8347)
* Potential fix for #8304

Update fnc_addRepairActions to include hitpoints that influence turret view

* Support for the RHS Stryker hitpoints

This whole function is a nightmare but there's no better way to do this. Side effects may include unnecessary hitpoints being shown.

* Style pass

* whoops
2021-10-12 22:20:36 -05:00
GhostIsSpooky
07184dc763
FN Minimi SPW reload fix (#8353) 2021-10-12 17:46:39 -05:00
Jasper
257d9536cc
Cargo - Add ability to add custom name to cargo objects (#8023)
* First Push

Added the ability to edit cargo objects (crates/boxes only) names. Either via in-game action on the object it self or via 3den attributes.

Added a single function which spawns the UI to edit the name and also edits it. This is an scripted UI, it could be changed to a config version if wanted, but as I'm not good in UI coding I left it on this simple version mainly for testing.

Added 4 new stringtable entries, 2 for action and 2 for 3den attributes.

* Add extra stringtable

Forgot to add the UI to the stringtable.

* Update fnc_renameObject.sqf

fixing tabs

* Show custom name only behind

Added new function "getNameItem" that will get the items name.
Put the custom name behind the original name between brackets "[...]".

* Added "Hide Rename Action" setting

Also removed an unused _itemClass from postInit.

* Apply suggestions from code review

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update AUTHORS.txt

Added my name

* Applied the sugesstions.

* Fixed function crash

* Moved to dialog.

* Removed unused comment/code

* Update renameMenu.hpp

Fixed tabs to spaces.

* Update renameMenu.hpp

* move rename to common

* Update addons/arsenal/ui/RscAttributes.hpp

* style and use addActionToObject

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-12 17:42:38 -05:00
GhostIsSpooky
005b2aef14
Arsenal - Stop deleting unique belt items (#8483)
* prevent belt items from being deleted

* fix wrong index

* fix gps not being selected

* & fix UAV terminals not being selected

* add comments, delete extra line

* use getUnitLoadout for assignedItems
2021-10-12 17:10:18 -05:00
PabstMirror
fa99cfaa09
General - Fix missing strings (#8506)
* fix missing strings

* Add API String

Co-Authored-By: GhostIsSpooky <69561145+Salluci@users.noreply.github.com>

* fix copy

Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com>
2021-10-12 16:10:07 -05:00
GhostIsSpooky
82f705b5a1
speed up fnc_getClaimObjects (#8459) 2021-10-12 16:09:56 -05:00
Drofseh
40ec4e9137
Update fnc_getNeedRearmMagazines.sqf (#8456) 2021-10-12 16:08:06 -05:00
GhostIsSpooky
e4be783f80
Repair - Add Locations Boost Training Setting (#8349)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-12 22:53:45 +02:00
Dystopian
0c58d8b20b
Interaction - Add interaction with terrain objects (#8103)
* Add interaction with terrain objects

* Optimize with new commands

* Handle z-position under ground

* Add warning for setting

* Add parentheses to condition

Co-authored-by: jonpas <jonpas33@gmail.com>

* Add comments

* Add parentheses to condition

Co-authored-by: jonpas <jonpas33@gmail.com>

* Add parentheses to condition

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

* Add replacement configs to dragging

This reverts commit afc5abe6cd.

* Fix validator error and optimize condition

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-12 14:36:33 -05:00
GhostIsSpooky
63d7419066
Ballistics - Cleanup & add missing magazine variants (#8410)
* change 7.62x67 to .300 WM

* initial commit

* stringtables, add LM suffix to .338 magazines, strings for 12.7x99 10Rnd mags

* use correct strings for .50 BMG 10rnd mags

* Remove 6.5C mags from inappropriate side boxes

* remove duplicate stringtable entrys

* add MX 6.5C color variants, add MSBS 6.5C mags, move 6.5C to marksman rifles only, add new mags to boxes, switch DMR_03 to sr25 magwell

* Fix UBC

* fix stupid

* add space before 'mm' in strings

* add missing 762x51 10Rnd mags

* Revert "add space before 'mm' in strings"

This reverts commit fca5fa9f14.

* redo add space before mm in strings
2021-10-12 13:08:13 -05:00
GhostIsSpooky
bbe4b488e0
Magazine Repack - Add setting & hint for repacking loaded magazines (#8475)
* add setting to repack equipped magazines

* derp

* derpderp

* always show hint, remove setting
2021-10-12 12:54:50 -05:00
Seb
88e774c30d
Interaction - Rename group self-interact (#8346)
* Group renaming self interact

* UI base

* Custom UI solution (looks terrible)

* Improve GUI, optimise functions

* Add exitWith return value to fnc_renameGroup

* tabs to spaces

* Small tweaks

* newlines

pre-empting newline gestapo

* input prompt caps

* Implement suggestions

* Remove already inherited value

* Per-side group name handling

* Add same group case sensitive changes.

* Suggestions

- Use ace_common_fnc_displayTextStructured
- Formatting
- Phrasing of strings

* replace spawn with CBA_fnc_execNextFrame

* Update addons/interaction/initSettings.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-12 12:53:35 -05:00
10Dozen
3d9315529d
Medical Feedback - Add indication of Fractures and applied CATs/Splints (#8321)
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2021-10-12 14:16:30 +02:00
Brandon Danyluk
ca7fbe742c
Add Vehicle Towing (#8380)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-12 11:33:05 +02:00
Dystopian
65b9cf3754
Map - Use getLightingAt (more light sources illuminate map) (#8343)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-12 10:31:46 +02:00
Serg Vergun
f7b07c362d
Medical GUI - Add ability to customize Medical GUI colors (#8350)
* Add ability to customize colors of injuries

Added CBA settings entries.
Updated default values.
Added English and Russian locales.

* copypaste cleanup

* move comments and make code more maintainable

* Apply suggestions from code review

Newline at end of files

Co-authored-by: Dedmen Miller <dedmen@users.noreply.github.com>

Co-authored-by: Dedmen Miller <dedmen@users.noreply.github.com>
2021-10-12 10:11:55 +02:00
GhostIsSpooky
374a5b632f
Medical - Refactor Clear Trauma Setting (#8345)
* Refactor Clear Trauma

Add in setting for clearing trauma after stitching a wound, make clearing trauma after bandage clear trauma of individual wounds as they're bandaged instead of all at once when fully bandaged.

* Make git diff slightly prettier.

* Update fnc_bandageLocal.sqf

* Style pass

* once more for the diff

* fix stupid

* Ddd trauma/visuals on bandage reopening
2021-10-12 10:08:10 +02:00
Walthzer
fad7f84625
Explosives - Add exclusion from dynamic defuse action (#8171)
* Add GVAR(noDefusalAction)

* add changes

* Prep functions

* Update addons/explosives/functions/fnc_excludeMine.sqf

Uhm, strange. Its clearly allMines, yet Allmines didn't only build it also worked properly. Undocumented variable?

Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>

* Update addons/explosives/functions/fnc_stopExcludingMine.sqf

Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>

* Header Fixes

Fix information in the function headers

Co-authored-by: jonpas <jonpas33@gmail.com>

* Remove Individual Functions

* Compacter Functions

* Event

* remove tab (facepalm)

* Jonpass' Review Fixes

Co-authored-by: jonpas <jonpas33@gmail.com>

* Fix exitWith mistake

* Refractor of allowDefuse

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/explosives/functions/fnc_allowDefuse.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update Documentation

* Rephrase documentation

* Another rephrase

* Relabel Locality

* Update addons/explosives/functions/fnc_allowDefuse.sqf

Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-11 15:49:27 -05:00
GhostIsSpooky
998f86f034
General - Move to CBA Settings (#8461)
* first pass

* second pass

* third pass

* final pass

* missing commas

* newlines

* switch to cba eventhandler

* newlines, formatting

* laser - movedToSQF

* add logging to ace_common_fnc_cbaSettings_loadFromConfig

* Update initSettings.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-11 15:48:30 -05:00
Vdauphin
ec12ee2137
Disarming - Add quantity to ace_disarming_dropItems event (#8232)
Co-authored-by: jonpas <jonpas33@gmail.com>
2021-10-11 22:08:02 +02:00
Whigital
81b4c276f5
Common - Fix arithmeticGetResult hash values extraction (#8503) 2021-10-11 13:57:15 -05:00
Serg Vergun
af66a9881c
Interaction Menu - Add triage colors to icons at passengers list (#8366) 2021-10-11 11:51:05 +02:00
Steve Zhao
0b2b4d7397
Medical - Improve keybind to open med menu for vehicle occupant under cursor (#8160)
* add lineIntersectsSurfaces to med menu key

* fix _target = nil if no intersections

* only look through player and player vehicle

* Update addons/medical_gui/XEH_postInit.sqf

Co-authored-by: commy2 <commy-2@gmx.de>

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: commy2 <commy-2@gmx.de>
2021-10-11 10:29:09 +02:00
GhostIsSpooky
1c921674a9
Fixed jerry can madness (#8348)
Fixed refueling vehicles with high input rates when using fuel sources with low fuel capacity.
2021-10-11 00:47:54 -05:00
Serg Vergun
128ddf2591
Nametags - Add setting to disable effect of ambient brightness on view distance (#8325)
* Add setting to disable effect of ambient brightness on view dist

* Add periods and Title Case for English localization

* Apply suggested code. Make it more readable

Co-authored-by: jonpas <jonpas33@gmail.com>

* fix spelling

* fix mistype

* one more mistype

* Implement suggestions

Settings parameter as slider.
English and Russian localization.

* Update addons/nametags/functions/fnc_getCachedFlags.sqf

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2021-10-11 00:35:21 -05:00
GhostIsSpooky
0d34ac2838
add string for black P99 (#8501) 2021-10-10 18:03:41 -05:00
GhostIsSpooky
e92ea53385
Medical - Return tourniquets after PAK (#8419) 2021-10-11 00:34:28 +02:00
Krzyciu
4f0fea8d67
Translations - Polish (#8497)
Add missing Polish translations
2021-10-11 00:27:06 +02:00
GhostIsSpooky
baff363915
Realistic Weights - Add Apex / Contact / Anti-Tank Weapons (#8357)
* Add Apex / Contact / Tanks Weapons

* Inheritance fix

* Fix UBCs

* Weight for the RPK
2021-10-10 12:54:12 -05:00
GhostIsSpooky
e3986f4528
Small Arms - Fix FNX-45 magazine round count (#8352)
* Change FNX-45 magazine round count

* Style pass
2021-10-10 12:02:26 -05:00
GhostIsSpooky
97deef5617
General - Use engine hashmaps (#8468)
Co-authored-by: Dedmen Miller <dedmen@users.noreply.github.com>
2021-10-10 18:55:14 +02:00
GhostIsSpooky
9479c29b42
Repair - Fix claimed object abuse (#8460) 2021-10-10 18:50:10 +02:00
GhostIsSpooky
1b318433a2
Common - Add settings for additional progress bar information (#8428)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-10 18:49:41 +02:00
BaerMitUmlaut
6128b8ef06
Common - Only switch side if necessary on person loading (#6334)
Co-authored-by: Serg Vergun <1197314+severgun@users.noreply.github.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2021-10-10 16:26:36 +02:00
GhostIsSpooky
0a203fdde4
Medical Feedback - Stop effects on featureCamera (#8373)
Co-authored-by: Kyle Mckay <5459452+kymckay@users.noreply.github.com>
2021-10-10 16:24:10 +02:00
GhostIsSpooky
755c5ea50d
Hit Reactions - Add check for disabled damage (#8474) 2021-10-10 16:04:54 +02:00
Dedmen Miller
7bf9f3112e
Attach - Follow bone rotation for attached items (#8477) 2021-10-10 16:03:50 +02:00
PabstMirror
94c62d8ed3
Extensions - Replace ace_parse_imagepath with SQF regexFind (#8243) 2021-10-10 15:41:47 +02:00
Ozan Eğitmen
64decdd189
Cargo - Add Option to Reopen Menu After Unload (#8487)
Co-authored-by: jonpas <jonpas33@gmail.com>
2021-10-10 15:37:16 +02:00
Ozan Eğitmen
2a7eb07803
Use modelToWorldVisualWorld (#8489)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-10 15:37:05 +02:00
PabstMirror
d780c02ef1
Misc - Adjust some functions to be more compatible with sqfvm (#8494) 2021-10-09 15:32:53 -05:00
Ozan Eğitmen
fb2b1ceadb
Explosives - Fix Dial Tone Sound Position (#8488)
* explosives - fix dial tone sound position

* Use right hand pos instead of hardcoded pos
2021-10-08 11:35:47 -05:00
classic
536ab0568f
Update of Japanese translation (#8492) 2021-10-08 09:05:06 -05:00
GhostIsSpooky
a95e71fec8
Arsenal - Handle Weapon Items not in Box Virtual Items as Unique (#8375)
* Handle unique items that are also weapon attachments

* only flatten once
2021-10-07 12:39:55 -05:00
GhostIsSpooky
ce705310e3
Realistic Names - Add Contact DLC & PIP optics (#8413)
* Add Contact DLC optics

* add DMS variants

* fix bracket, add pip optics

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-07 12:39:18 -05:00
10Dozen
f232f84c6c
Add workaround for ballistics shields (#8418) 2021-10-07 10:46:56 -05:00
GhostIsSpooky
78f9fc964a
Common - Take container into account when replacing items (#8379)
* make registerItemReplacement add to proper container

* cleanup, fix variable in itemReplacements namespace

* add exception for not having room in original container
2021-10-07 00:10:19 -05:00
mharis001
d6559f22e0
Arsenal - Fix sort running twice (#8479) 2021-10-06 22:16:42 -05:00
Dedmen Miller
d836cbfe6e
Fix vanilla NV Marker lifetime (#8473)
* Fix vanilla NV Marker lifetime

* Empty lines

* Fix whitespace
2021-10-06 22:16:13 -05:00
mharis001
09d1284ad9
Arsenal - Fix sortPanel clearing custom item names (#8478) 2021-10-05 15:37:27 -04:00
Dedmen Miller
7347d563b1
Add event property to detect temporary detach/reattach (#8476) 2021-10-05 12:32:38 -05:00
BaerMitUmlaut
8d804cf76d
Common - Add epilepsy friendly mode (#8452)
* Add epilepsy friendly mode

* Disable LSD vehicles in epilepsy friendly mode
2021-10-05 12:29:22 -05:00
GhostIsSpooky
5fbbb34d2d
Make unrelated things not explode when repairing (#8351)
_useEffects was probably inverted. Makes ERA/SLAT not explode when repairing unrelated hitpoints. See #7452.
2021-10-05 12:27:55 -05:00
PabstMirror
cb07e2ceba
Tools - Update /includes for 2.06 and cba (#8484)
* Tools - Update /includes for 2.06 and cba

* Update required ArmA/CBA
2021-10-05 12:05:42 -05:00
Filip Maciejewski
d0fd45e220
UI - Infantry speed indictator (#8384)
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-05 18:47:24 +02:00
BaerMitUmlaut
54c9cf6c61
S.O.G. Prairie Fire Compatibility (#8284)
* Added initial compat

* Added G-Forces compatibility

* Added Reload compatibility

* Add fuel capacities to planes and helicopters

* Add fuel capacities to wheeled and tracked vehicles, added fuel cargo config

* Add fuel capacities to OH-6

* Removed custom fuel capacities from Mi-2 with external tanks

* Fix config errors

* Add CSW compatibility for static guns

* Add ACE arsenal to EMM main menu

* Add CBA versioning check for SOG:PF

* Add vn_emm to requiredAddons

required for main menu patching

* Fix arsenal not being added to main menu

* Fix styling of ACE Arsenal button

* Add CSW compat for mortars

* Disable dragging of large statics

* Disable frag for molotov

* Set damage type of melee ammo

* Add custom damage handling for punji traps

* Add ACE Explosives compat to M18 Claymores

* Improve digDistance of Claymore x3

* Add ACE Explosives compat to M14 and M16 mines

* Add Explosives compat for M16 Trip Wire mines

* Add Explosives compat for F1 Trip Wire mines

* Add Explosives compat for Arty Shell Trip wire mine

* Improve interaction points for explosives

* Add Explosives compat for Satchel charge and AT mine

* Add Explosives compat for Punji traps, improve comments

* Add Explosives compat to M112 Breaching charge

* Rename mines.hpp to explosives.hpp

* Allow digging spiderholes with entrenching tool

* Fix minor config errors

* Add CSW pictures, models and stringtable entries

* Add missing stringtable entries

* Add CSW weapon pictures and stringtable entries

* Handle punji trap damage with disabled medical

* Disable cookoff for bicycles

* Remove custom digging tools (needs deeper changes)

* Improve spiderhole digging translation

* Fill CfgPatches units and weapons arrays for Zeus

* Add witty comment

* Use lowercase for external component names

* Fix indentation

* Fix missing base class

* Remove accidentally added files

* pboProject fixes for S.O.G. Prairie Fire Compatibility (#8311)

* Change macros to work with pboproject

* Add placeholders for VN p3d files

* Add ending newlines

Co-authored-by: jonpas <jonpas33@gmail.com>

* Fix UBC

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: Björn Dahlgren <bjorn@dahlgren.io>
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2021-10-05 13:28:43 +02:00
mharis001
66ce0ba5ff
Arsenal - Restore curator camera state when exiting (#8464) 2021-10-02 06:52:50 -04:00