lambdatiger
7581a480eb
Optimized isNull check
...
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-01-15 15:24:47 -06:00
lambdatiger
ced7aeb50c
Deleted whitespace in doFrag
...
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-01-15 15:24:11 -06:00
lambdatiger
22e26ee452
change of switch statements as referenced here https://github.com/acemod/ACE3/pull/9728#discussion_r1452728046
2024-01-15 15:23:12 -06:00
lambdatiger
54c4f45cf9
possilbe "magic number" cleanup and formatting
2024-01-15 15:18:42 -06:00
lambdatiger
ff462333cb
Comment & documentation spelling and grammar improved
2024-01-15 14:39:41 -06:00
lambdatiger
a0812371c9
missed a trailing space
2024-01-15 14:27:29 -06:00
lambdatiger
0f82f59955
typos from last commit
2024-01-15 14:08:27 -06:00
lambdatiger
3f45f7735b
Convereted toLower to toLowerANSI
2024-01-15 13:55:15 -06:00
lambdatiger
4bd866b97d
Merged commits
2024-01-15 13:55:01 -06:00
lambdatiger
eeb08c3f05
Made variable names more verbose and added trailing newlines
2024-01-15 13:42:45 -06:00
lambdatiger
62a82ec71d
added trailing newlines
2024-01-15 13:39:19 -06:00
lambdatiger
0e1bd6ab0e
Got a little overzealous pruning & expanding variable names in the dev functions
2024-01-15 13:37:12 -06:00
lambdatiger
f28d5d2372
Reswept dev functions to match ACE code guidelines
2024-01-15 13:13:59 -06:00
lambdatiger
5273b002f9
Replaced a magic number
2024-01-15 01:18:47 -06:00
lambdatiger
97547700d2
Added spall info caching and made variable name changes for clarity
2024-01-14 23:10:15 -06:00
lambdatiger
eb61f5f7c0
Updated debugging, by default tracking spheres sync properly and messages are a bit clearer
2024-01-14 23:08:37 -06:00
lambdatiger
3da173e0a9
spall debug sphere improvements
2024-01-14 18:56:57 -06:00
lambdatiger
e1578188c9
Made debug mode semi-MP compliant
2024-01-14 18:47:18 -06:00
lambdatiger
fe1850a34a
Fixed issue with spalling happening on thin surfaces instead of thicker surfaces hit afterwards
2024-01-14 18:46:52 -06:00
lambdatiger
fbcf196402
Attempt to clean up formatting onall files
2024-01-13 00:35:22 -06:00
lambdatiger
fb8f010332
made default frag info (when not defined) perform more middle of the road for munitions
2024-01-12 20:27:07 -06:00
lambdatiger
21c72313f4
Adding useful TRACE statement
2024-01-12 02:08:41 -06:00
lambdatiger
ad1916f513
Blacklisting error
2024-01-12 01:54:58 -06:00
lambdatiger
2805699c0c
Working updating all previously unused/undefined vanilla round definitions
2024-01-12 01:50:01 -06:00
lambdatiger
3d3fb434a7
Someday I will not accidentally hit a key an break things
2024-01-12 01:49:25 -06:00
lambdatiger
40810f282f
Updated debug dump functions for ease of use
2024-01-11 17:58:47 -06:00
lambdatiger
1cf901703a
Fixed a few issues script errors that went under the radar until now
2024-01-11 16:13:02 -06:00
lambdatiger
fbc710ce47
Removed tabs
2024-01-11 15:47:48 -06:00
lambdatiger
e290fd7c04
Fixed MP compat issue
2024-01-11 15:44:15 -06:00
lambdatiger
b1d54a1907
Fixed names and updated formatting
2024-01-11 14:01:50 -06:00
lambdatiger
3e3ed12503
Final submunition code cull
2024-01-10 19:47:05 -06:00
lambdatiger
a64fff960a
Fixed more comments
2024-01-10 19:02:07 -06:00
lambdatiger
eef48da6bc
Converetd all stray tabs to spaces
2024-01-10 18:51:38 -06:00
lambdatiger
a04e7a83e6
Small bug & config name fixes
2024-01-10 18:34:54 -06:00
lambdatiger
2a1f609e3c
changed files names and small optimizations
2024-01-10 17:41:13 -06:00
lambdatiger
ebf1a707c1
Added initialization of material cache for performance
2024-01-10 17:40:36 -06:00
lambdatiger
7c399b8c9e
Forgot to actually cache the spall material
2024-01-10 17:39:46 -06:00
lambdatiger
0da454d270
removed unused functions
2024-01-10 15:47:50 -06:00
lambdatiger
3578b7a2fb
Fixed small bugs with material selection
2024-01-10 15:46:17 -06:00
lambdatiger
0af6a74a41
Updated debug settings and staged localization strings
2024-01-10 00:55:33 -06:00
lambdatiger
8f70fa971a
clarified variable names and removed submunition function call paths
2024-01-10 00:30:46 -06:00
lambdatiger
1e93453963
switch from loadFile to preprocessFile and dusted off the regex brain cell
2024-01-10 00:17:56 -06:00
lambdatiger
98fd580540
Fixed authors
2024-01-10 00:16:46 -06:00
lambdatiger
d25d6a61b3
readded seperate debug draw define
2024-01-09 23:17:08 -06:00
lambdatiger
fc7d68e129
Fixed additional quotes causing issues in .bisurf files
2024-01-09 23:16:08 -06:00
lambdatiger
71f26f5df6
Updated spall to use material
2024-01-09 21:07:01 -06:00
lambdatiger
acb7249039
added impact angle calculation handle to minimize spawning spall inside walls
2024-01-09 19:03:12 -06:00
lambdatiger
210a876c0c
missed underscore
2024-01-09 17:36:36 -06:00
lambdatiger
a9a5a4a9ba
dealt with cases were projectile is deleted before fragmentation
2024-01-09 17:25:38 -06:00
lambdatiger
026e12b2f9
Added methods to retrieve impact surface type
2024-01-09 17:25:09 -06:00
lambdatiger
48d37a96e0
update caching access function names to align with each other and added some preliminary material consideration for spalling
2024-01-09 14:00:43 -06:00
lambdatiger
132dc6d4c8
Fixed author lists
2024-01-09 11:54:52 -06:00
lambdatiger
601083bce3
Increased readability to doSpallMomentum
2024-01-09 00:54:11 -06:00
lambdatiger
3a088bb24c
Returned some missing variable names.
2024-01-09 00:26:43 -06:00
lambdatiger
fe310760fc
Fixed variable names and mislabeled inequalities
2024-01-09 00:25:58 -06:00
lambdatiger
76c2c32493
Updated to use cached info
2024-01-08 23:59:06 -06:00
lambdatiger
02dd35f63f
Reformatted for readability and optimized first if statement
2024-01-08 21:55:02 -06:00
lambdatiger
c3f04596c0
removed some redundant switch cases
2024-01-08 21:41:52 -06:00
lambdatiger
f852a3ab2d
Added a config defined holdoff per vehicle fragmenting for performance
2024-01-08 21:41:31 -06:00
lambdatiger
1933ea4cfe
reworked formatting and debug functions to increase readability
2024-01-08 21:41:05 -06:00
lambdatiger
53976e39a3
fixed spelling errors
2024-01-08 21:40:12 -06:00
lambdatiger
990667b24b
changed some WARNINGs to TRACEs
2024-01-08 21:38:55 -06:00
lambdatiger
596240a57d
Added init event handlers instead of fired
2024-01-08 21:38:15 -06:00
lambdatiger
14e7ef7cba
removed leftover script profiler calls
2024-01-08 18:07:15 -06:00
lambdatiger
bfb3fa851c
added fnc_initRound
2024-01-08 18:06:57 -06:00
lambdatiger
42832aa95c
Clarified variable names
2024-01-08 15:38:26 -06:00
lambdatiger
370f1ce67f
Added shot parents to spalling
2024-01-08 15:38:19 -06:00
lambdatiger
3c1e912787
Initial commit:
...
- Added new ammo cfg types
- Added new caching functions
- Added dev functions
- Transfered core system to vanilla projectile EHs
- Added stringtable sub categories
- Reworked fragmenting and spalling to us submunitions
- Frag
- Implemented system around chance to hit
- Switched from hitbox estimation to hitting specific HPs
- Updated chance to miss method based on solid angle hit chance
- Split random & targeted frag to their own subfunctions
- Spall
- Uses a system of estimated momentum changes to generate spall
2024-01-08 15:22:52 -06:00
PabstMirror
6bc5193a79
Tools - Check example funcs in document_functions.py ( #9630 )
2023-11-08 12:00:05 -06:00
jonpas
742626ff1a
General - Relative script_component.hpp
includes ( #9378 )
...
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
GhostIsSpooky
76524f7c26
Frag - Fix fuse-arming distance calculation ( #8628 )
2021-11-08 00:20:57 +01:00
Ozan Eğitmen
2a7eb07803
Use modelToWorldVisualWorld ( #8489 )
...
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-10 15:37:05 +02:00
Neviothr
75f7ed7532
Utilize isNotEqualTo ( #7929 )
...
* Utilize isNotEqualTo
* undo changes to some files
* redo some changes, fix based on @Vdauphin 's comment
* fix validator issues
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-02-27 11:05:05 -06:00
PabstMirror
270a5a930f
Frag - Fix spallTrack ( #7492 )
2020-01-28 19:12:11 -06:00
Josuan Albin
5ae0ef6bbe
Replace remaining lineIntersects with lineIntersectsSurfaces ( #6898 )
...
* Fix explosive placement while underwater
* Apply suggestions from code review
Co-Authored-By: alganthe <alganthe@live.fr>
* Change placeApprove header to reflect changes
* Replace lineIntersectsWith in isInMedicalFacility
* Replace linesIntersects in isInRepairFacility, fix params
Public func, params should have an expected type.
* Replace linesIntersects in spallTrack
* Replace lineIntersects in getFirstObjectIntersection and findReflection
* Replace lineIntersects in advanced throwing
grenades can pass glass underwater now, I bet all of 0 person will be glad that horrendous bug is now fixed.
* Fix possible issue in pointing while underwater
* Fix possible issue while underwater in attach
* Replace count with isEqualTo in lineIntersectsSurfaces replacements
* Fix inverted conditions
* Fix drawArc
* Fix fnc_attach
* Reverse advanced_throwing and spallTrack lineIntersects changes
* Fix issues raised from code review
2019-12-07 14:58:21 -06:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
...
* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
PabstMirror
b1526ccb86
Spall - Don't throw script errors in doSpall if input is bad ( #6322 )
...
- Fix #5614
- Don't run tracking siumlation on small calibre ammo that won't ever spall
2018-05-09 10:08:26 -05:00
SilentSpike
81722abeac
Use engine command to select weighted spall size ( #5985 )
...
* Use engine command to select weighted spall size
* Remove multi-line macro
2017-12-28 19:08:11 -06:00
PabstMirror
8e6e2b3283
Ignore explosives placed without ace_explosives ( #5962 )
2017-12-22 18:34:35 -06:00
Phyma
ffaa195fe5
Conform function headers to coding guidelines ( #5255 )
...
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
2017-06-08 15:31:51 +02:00
PabstMirror
8d43b899e6
Frag - Cleanup and Performance ( #5010 )
...
* Frag - Cleanup and Performance
* Add dots
2017-04-11 10:33:56 -05:00
PabstMirror
33b19f7b4c
Fix MUL macros ( #4888 )
2017-02-11 15:07:10 -06:00
Ozan Eğitmen
d2ee1e987a
Frag Superanal Cleanup ( #4803 )
...
* Minimal frag cleanup
* Why did this even happen in the first place
2017-02-10 12:28:27 -06:00
PabstMirror
321bb0bc57
Add frag definitions for remaining ammo ( #4736 )
...
Remove rpt warning
Close #342
2016-12-01 11:01:55 -06:00
Ozan Eğitmen
49b5a0ea86
Cleanup Frag Component ( #4581 )
...
* Cleanup frag component
* Optimize fnc_addTrack
* Add additional cleanup
* Please work?
* Add more cleanup
* Fix script errors
* Fix/optimize spalling
* Add missing changes
2016-10-27 00:16:31 +02:00
commy2
05d30c5573
convert log macros to cba versions ( #4282 )
...
* convert log macros to cba versions
* Add changes to AB
* remove obsolete macro
2016-10-02 12:55:31 +02:00
PabstMirror
85c4a1f021
Fix frag - reflectionsEnabled ( #4475 )
...
PFEH never exited
2016-09-29 10:42:21 -05:00
Glowbal
b489750d5b
Minor optimizations using private, params, and isEqualType ( #4323 )
...
* Optimizations with private, params, and isEqualType
* Fixed tab being used instead of space
* Fixed tabs inserted by notepad++
* More usage of new private syntax and params
- changed a few checks for an array being empty to `_arr isEqualTo []`
rather than `count _arr == 0`
- added more uses of `private` on the same line as the variable is
declared
- added more uses of params to assign variables passed as parameters
- removed unnecessary parentheses
- removed several unnecessary variable declarations with private array
syntax
* clean up and formatting
2016-09-04 16:44:22 +02:00
Glowbal
a2a8f53157
Merge pull request #4155 from acemod/firedEHCleanup
...
Minor cleanup of fired EH listeners
2016-07-28 23:49:01 +02:00
commy2
4f77adaa0c
Merge pull request #4137 from 654wak654/master
...
Use GVAR Macro Where Applicable
2016-07-26 19:15:00 +02:00
PabstMirror
455f65947a
Minor cleanup of fired EH listeners
2016-07-23 23:08:40 -05:00
PabstMirror
399404024c
Don't frag for some shells that end in water ( #4136 )
...
shotbullet, shotShell don't seem to explode when touching water, so
don't create frags
Fix #4134
2016-07-21 20:08:11 -05:00
Ozan Eğitmen
8f80cd59c8
Use GVAR where applicable
2016-07-20 07:15:18 +03:00
jonpas
bd5f6107a0
Merge branch 'master' into eol-lf
2016-06-09 14:24:45 +02:00
jonpas
b0352fdeb9
Merge branch 'master' into eol-lf
2016-06-02 17:02:09 +02:00
jonpas
26fbc36cab
Merge branch 'master' into cbaEventSystem
2016-05-31 22:36:08 +02:00
commy2
7512c4e52e
manual merge
2016-05-30 21:14:34 +02:00
commy2
e7fa02d0d9
Merge pull request #3812 from acemod/cbaDelayedExecFnc
...
Use new CBA delayed execution functions and deprecate ACE functions
2016-05-30 21:02:29 +02:00
commy2
272775445f
Merge pull request #3670 from acemod/useQuotedFuncMacros
...
Use new quoted function macros
2016-05-30 21:00:23 +02:00
jonpas
816da2aef1
Normalize to LF line endings
2016-05-30 18:37:03 +02:00
SilentSpike
108ff4f644
Replace ACE event system calls with CBA counterparts
...
Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
jonpas
e7dbcd7b58
Replace delayed execution functions with new CBA counterparts
2016-05-22 15:29:01 +02:00
commy2
da70854568
manual merge
2016-05-18 11:48:27 +02:00
PabstMirror
9f6661f4db
Make 40mm Grenades Frag ( #3679 )
...
* Make 40mm Grenades Frag
* Just use existing force cfg instead of adding new
Add RHS compat entries
2016-05-07 15:35:39 -05:00
BaerMitUmlaut
7fcbe93b71
Cleaned up excessive whitespace
2016-05-03 02:32:44 +02:00
jonpas
ccaec31a90
Use new QFUNC and QEFUNC macros
2016-04-08 20:43:26 +02:00
commy2
467075ad67
replace timePFH with CBA_missionTime
2016-03-02 11:01:39 +01:00
jonpas
7f022eda00
Replace Purista with Roboto - everywhere, close #3401
2016-02-24 15:06:27 +01:00
esteldunedain
a8131f597a
Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into reflectionsDefaultOff
2016-02-18 12:18:51 -03:00
esteldunedain
2b1c312d13
Make explosion reflections optional, default off
2016-02-06 23:46:40 -03:00
esteldunedain
b70ae9207c
Apply the ufeh to ACE_Frag
2016-02-06 17:12:28 -03:00
PabstMirror
76c9e1560d
Frag - only run addPfhRound on ammo that will frag
...
If spall is not enabled (default) then calculate which ammo types will
actually cause a frag event, cache and then only track those.
2016-01-01 02:33:08 -06:00
commy2
ca9b909e75
fix CBA_fnc capitalization
2015-11-30 16:45:20 +01:00
Michael Braun
5047d4de1c
Switched to ACE_LOG<LEVEL>_# variation
2015-08-26 17:39:44 +02:00
Michael Braun
097506076f
Fixed format usage in macros requiring ARR_# for it to work
2015-08-26 16:48:55 +02:00
Michael Braun
9e10aa86d7
Standardize logging format through ACE_LOG macros
2015-08-26 15:32:54 +02:00
PabstMirror
b3741f4036
Capitalization for macro CBA_fnc_addPerFrameHandler
2015-08-04 02:34:38 -05:00
PabstMirror
bca5fa1f4a
Spall - execNextFrame instead of addPerFrameHandler
2015-07-25 03:20:03 -05:00
PabstMirror
6c7ba7b5ae
Zeus module on dedicated server
2015-06-18 22:43:49 -05:00
PabstMirror
375c81d9b0
Connect Zeus module to Frag
2015-06-18 22:13:06 -05:00
PabstMirror
9c0478ddfd
Cleanup
2015-06-18 22:04:48 -05:00
PabstMirror
e235ebcc15
Fix frag always killing thrower
2015-06-18 21:48:23 -05:00
PabstMirror
ccb30e0a47
use master pfh for frag
2015-06-16 22:39:37 -05:00
jaynus
582ea318d4
Merge remote-tracking branch 'origin/superTime'
...
Conflicts:
addons/frag/functions/fnc_fired.sqf
addons/frag/functions/fnc_trackFragRound.sqf
2015-05-22 07:24:55 -07:00
jaynus
c297257421
Disable frag by default. Add @pabstmirror fix closes #1339 closes #820
2015-05-21 15:06:55 -07:00
jaynus
c924baefd7
All instances of time and diagTicktime changed to ACE_time / ACE_diagTime.
2015-05-21 09:42:44 -07:00
jaynus
58a55313cd
Changed: Entire frag system re-optimized to a single tracking/GC index-based PFH.
...
Changed: Spalling calculations now throttled across frames and limited; accurate but performant
Changed: All lookups are now index-based on a global projectiles array. This reduced runtime dramatically for all fragmentation.
2015-05-13 17:06:10 -07:00
jaynus
aef896cc21
Merge remote-tracking branch 'origin/explosive_reflection' into fragSpallOptimization
...
Conflicts:
addons/frag/XEH_preInit.sqf
2015-05-13 15:52:18 -07:00
jaynus
553942bbc7
Initial commit of frag/spalling optimization rewrite. Now tracks in single PFH, with index-based referencing instead of searches. TODO: Break spall calculation up to multiple frames. Needs testing.
2015-05-13 14:33:14 -07:00
PabstMirror
4185874a9a
Frag Privates
2015-05-12 23:19:31 -05:00
jaynus
b7b6cb6086
Fixed: Adds an enabler config to ace_frag, disabling the PFH for any round not enabled.
2015-05-08 11:27:17 -07:00
ulteq
50a8a89b28
Added missing privates
2015-04-30 10:50:49 +02:00
ulteq
416a914253
More vector math replacements
2015-04-27 22:14:08 +02:00
ulteq
0d6d96e76c
Cleanup++:
...
* Added missing privates
* Removed unused privates
* Replaced some old vector calculations with new vector commands
2015-04-27 22:04:35 +02:00
ulteq
3c92cab7af
Reverted the addBlackList function
2015-04-27 14:02:59 +02:00
ulteq
1fc044dfa9
Cleanup++:
...
*Moved GVAR(enabled) into ACE_Settings.hpp
*Replaced BIS_fnc_magnitude with vectorMagnitude
*Renamed Nou_GBU12
*Added G_40mm_HE config data
2015-04-26 23:14:54 +02:00
ulteq
6170ef0d50
Code cleanup
2015-04-26 23:05:58 +02:00
KoffeinFlummi
59bdc23a95
Merge branch 'master' into curatorFragmentation
2015-04-25 23:55:29 +02:00
KoffeinFlummi
24efbf731d
Convert frag config entry names to lowercase
2015-04-23 15:46:50 +02:00
Glowbal
fb93e9e9bc
wrapped track in debug define
2015-04-20 23:38:50 +02:00
Glowbal
24c32d8e3f
added configuration
2015-04-20 23:18:53 +02:00
Glowbal
7b790ffb1a
staged work
2015-04-20 22:48:11 +02:00
Nou
15ac5ec7b8
Two explosions processed per-frame.
2015-04-14 16:33:47 -07:00
Nou
114d66af7e
Do it every frame, no need for delay.
2015-04-14 13:00:57 -07:00
Nou
14579fb90e
Explosive reflection, enabled on all frag rounds.
2015-04-14 00:41:19 -07:00
jaynus
1bb6be5654
Cleaning up of all tabs in source code files.
2015-04-06 09:22:43 -07:00
Nou
12cadc603f
Fragmentation enabled.
2015-03-21 21:22:16 -07:00
jaynus
3fb2a8e245
big code clean up
2015-01-12 21:14:27 -08:00