Commit Graph

1642 Commits

Author SHA1 Message Date
commy2
f2d802eb90 make getGunner work in person turret turret units (commander FFV) and for foot soldiers 2015-04-02 13:52:22 +02:00
commy2
d8e0c54406 function to log ace config entries 2015-04-02 10:27:21 +02:00
commy2
2fd2e313f2 sort stuff 2015-04-02 08:44:58 +02:00
commy2
8fde553731 getItemType more relyable after potential arma updates 2015-04-02 08:16:13 +02:00
commy2
191126ecd6 update getItemType 2015-04-02 07:37:44 +02:00
PabstMirror
a92a541234 Headers 2015-04-01 23:05:41 -05:00
jaynus
cc27ff63d6 finalized. works for weapons/mags/items. Optional container also works. 2015-04-01 16:51:34 -07:00
jaynus
5d6495dafe Merge remote-tracking branch 'origin/master' into AddItemToInventory 2015-04-01 16:42:24 -07:00
PabstMirror
c9352e1970 And This 2015-04-01 15:18:39 -05:00
commy2
411fb6bc62 getText vs. getNumber 2015-04-01 22:13:37 +02:00
PabstMirror
4e66aea25d Make it work 2015-04-01 15:09:05 -05:00
commy2
a14cc0853e function to return item type 2015-04-01 21:52:56 +02:00
PabstMirror
1303f59cd8 opps 2015-04-01 13:09:22 -05:00
PabstMirror
0d27806571 Repack Mag Child Actions 2015-04-01 13:09:03 -05:00
Glowbal
7252966a78 Replaced advanced wounds event sync by regular setvariable public 2015-04-01 20:03:44 +02:00
Glowbal
635f3e31c9 Disable medical carry and drag 2015-04-01 19:56:00 +02:00
jaynus
bd1f69d8a2 assign container 2015-04-01 10:37:47 -07:00
commy2
b66bb4ffd6 add functions to get cfg type of items and objects 2015-04-01 19:36:11 +02:00
jaynus
46a761a1c8 canAdditem works on weapons. 2015-04-01 10:35:22 -07:00
jaynus
de920e8874 Final cleanup. 2015-04-01 10:34:38 -07:00
jaynus
ec6fb6fcb8 containerize. 2015-04-01 10:34:16 -07:00
jaynus
c3f915a0ac tabs because 2015-04-01 10:22:27 -07:00
jaynus
37bbbc607f derp. 2015-04-01 10:20:58 -07:00
jaynus
46284622b3 Optional container variable for adding item to a specific container (vest/backpack/uniform) 2015-04-01 10:20:24 -07:00
Garth L-H de Wet
e06e7a2a51 Added a function that will add the passed item to the unit or place it in a ground holder if the unit has no space. 2015-04-01 18:48:46 +02:00
PabstMirror
43a9e7bfc8 #176 - Belt Repacking 2015-04-01 11:21:30 -05:00
PabstMirror
0daa029622 Show Vehicle Name/Icon for interaction 2015-03-31 23:56:41 -05:00
PabstMirror
41489e271c Merge pull request #261 from KoffeinFlummi/attachCleanup
Attach cleanup
2015-03-31 19:46:25 -05:00
Nicolás Badano
0d8bd0bc80 Merge pull request #279 from KoffeinFlummi/fixesInteractionConditions
Fixed various interaction conditions
2015-03-31 20:10:05 -03:00
Nicolás Badano
e38f48d7ad Remove debug stuff 2015-03-31 18:16:53 -03:00
Nicolás Badano
1def2bd2b4 Fix bugs with interaction with vehicles and passengers 2015-03-31 18:09:29 -03:00
Nicolás Badano
4381f164d1 Fix the self interaction menu of vehicles 2015-03-31 18:09:23 -03:00
Nicolás Badano
149fd13fce Prevent the interact menu from closing dialogs opened by the actions 2015-03-31 18:09:20 -03:00
Nicolás Badano
9a182b98b6 Fix the FCS keybinds 2015-03-31 18:09:14 -03:00
PabstMirror
146812b5e6 Dragging - Detect static weapon disassembled
Static weapons can still be disassembled at any time during dragging.
This just adds a simple distance check and drops if object moves away
from player.
2015-03-30 21:51:11 -05:00
Nicolás Badano
d9bfb84675 Revert "1.42 - cursor mode when bipod deployed" 2015-03-30 17:31:50 -03:00
Nicolás Badano
a7f1e58dcf Merge pull request #272 from KoffeinFlummi/142menudeploy
1.42 - cursor mode when bipod deployed
2015-03-30 17:26:18 -03:00
commy2
d2e6d5887a Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-03-29 21:23:20 +02:00
commy2
54369b772f fix: crate instantly drops when trying to pick up with lowered weapon 2015-03-29 20:46:29 +02:00
PabstMirror
1e2b47d6e7 Wirecutters - use new createAction system 2015-03-29 12:08:01 -05:00
PabstMirror
24b47584a2 InteractMenu - Fix Actions Added to Objects 2015-03-29 12:04:57 -05:00
PabstMirror
209bdc8dfd Merge pull request #257 from KoffeinFlummi/captivesFixRespawn
Captives fix respawn Fix #230
2015-03-29 11:23:33 -05:00
commy2
6ca84c3d31 delete obsolete ammo configs 2015-03-29 14:25:13 +02:00
commy2
4a9124c170 changed behavior of silencers from Marksmen 2015-03-29 14:09:51 +02:00
PabstMirror
95a9daf18b Minor Header Correction 2015-03-28 19:08:25 -05:00
commy2
e574d19844 1.42 - cursor mode when bipod deployed 2015-03-28 16:24:17 +01:00
commy2
c3b9d42834 prepare realistic names for marksman 2015-03-28 12:39:51 +01:00
commy2
86e5896c73 intendation 2015-03-28 09:05:58 +01:00
commy2
d959aa1619 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-03-28 08:38:37 +01:00
commy2
53aaeaacd5 fix #263 2015-03-28 08:38:16 +01:00
PabstMirror
40ccf7b241 Captives - Should disable reloading 2015-03-28 01:46:13 -05:00
commy2
772551cbb3 fix broken hungarian string 2015-03-28 07:39:23 +01:00
commy2
e7ec618f97 function decription 2015-03-28 02:10:04 +01:00
commy2
d12ba196c5 function to return attachments, muzzles with magazines and ammo, moved stuff around 2015-03-28 01:43:30 +01:00
commy2
66c026d4a0 refueling the uav didn't work on UAVs local to server or HC 2015-03-28 00:30:51 +01:00
commy2
5f1201d75a fix unexpected stringtable format 2015-03-27 19:08:01 +01:00
PabstMirror
47c72ac4ae Disable Debug Laser / Commenting 2015-03-27 12:08:05 -05:00
PabstMirror
4d62865ea2 Stop placement on interact_menu open 2015-03-27 11:53:04 -05:00
PabstMirror
91a1ed3264 Cancle attach action 2015-03-27 11:36:31 -05:00
PabstMirror
86c7776802 and this 2015-03-27 11:14:19 -05:00
PabstMirror
f43666eb93 Use CBA PFEH instead of BI stacked 2015-03-27 11:14:04 -05:00
PabstMirror
51e8dbf53f misc 2015-03-27 00:12:39 -05:00
PabstMirror
d03e474075 Replace selection dialog with interact children 2015-03-27 00:02:54 -05:00
PabstMirror
efe57461b5 misc 2015-03-26 20:05:30 -05:00
Glowbal
4336cf0fc1 Merge pull request #258 from KoffeinFlummi/BananaPort
Banana
2015-03-27 00:04:53 +01:00
PabstMirror
9ae4f39d05 Binary Seach for attach pos 2015-03-26 17:49:11 -05:00
Glowbal
f652ae89d1 Banana 2015-03-26 23:14:22 +01:00
PabstMirror
559f0dbaea Unconc - dropping object handled in dragging 2015-03-26 16:32:44 -05:00
PabstMirror
6a71a04ad9 opps 2015-03-26 15:52:30 -05:00
PabstMirror
de644ba9b0 Medical - Reset captive status for respawning unit 2015-03-26 15:49:08 -05:00
PabstMirror
048be00a0f Medical - QGVAR(isUnconscious) -> "ACE_isUnconscious" 2015-03-26 15:47:08 -05:00
PabstMirror
2eefb1265d Medical - morphine icon for left leg 2015-03-26 15:16:28 -05:00
PabstMirror
3f137d357d Medical - carryObj func moved 2015-03-26 15:05:50 -05:00
PabstMirror
14cbceef97 Rerun set func when respawn into captive unit 2015-03-26 14:21:26 -05:00
commy2
9fcb193064 Merge pull request #243 from KoffeinFlummi/mediccarry
refining carrying injured persons
2015-03-26 18:04:35 +01:00
commy2
e129d139d7 indentation 2015-03-26 18:03:13 +01:00
commy2
355dfc0988 Merge pull request #254 from KoffeinFlummi/noidle
remove idle animations for players with lowered weapon
2015-03-26 18:01:20 +01:00
commy2
c68430cb38 Merge pull request #255 from KoffeinFlummi/norearm
hide rearm action for players
2015-03-26 18:01:01 +01:00
commy2
d9e59aba3e Merge pull request #256 from KoffeinFlummi/hitreactions
fall down after getting shot while moving
2015-03-26 17:56:51 +01:00
commy2
0a0e7c8a0c disable user input was broken 2015-03-26 17:32:00 +01:00
commy2
9a0f0cb47b stuff from medical 2015-03-26 16:58:41 +01:00
commy2
cf2b7d3bfb private 2015-03-26 15:19:13 +01:00
commy2
20dd8f34fc fall down after getting shot while moving 2015-03-26 15:06:51 +01:00
commy2
164e8f95c9 hide rearm action for players 2015-03-26 14:14:56 +01:00
commy2
6317dccb52 Revert "hide rearm action for the player"
This reverts commit a2d4de605b.
2015-03-26 14:13:16 +01:00
commy2
a2d4de605b hide rearm action for the player 2015-03-26 14:11:06 +01:00
commy2
606c1fbcf9 tweaks 2015-03-26 14:11:04 +01:00
commy2
0b05a2bfb2 speed up some debug functions by 99.99% 2015-03-26 14:11:01 +01:00
commy2
816b1d74ad tweak, pushBack vs + Array 2015-03-26 14:10:59 +01:00
commy2
97ae218288 adjust functions to new syntax 2015-03-26 14:10:56 +01:00
commy2
dea830441b tweak turret functions 2015-03-26 14:10:53 +01:00
commy2
6b9b3bc6bd remove idle animations for players with lowered weapon 2015-03-26 13:21:16 +01:00
Glowbal
6a1dfe00da Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2015-03-26 08:43:48 +01:00
Glowbal
9f540e0473 fixed Missing unconcious effects #253 2015-03-26 08:43:30 +01:00
PabstMirror
d4d0a0a6de Make sure to remove animEH 2015-03-26 00:53:38 -05:00
PabstMirror
811530f180 Ensure captiveNum is reset for respawning unit 2015-03-26 00:53:02 -05:00
commy2
91b63fbb7d tweaks 2015-03-26 03:20:17 +01:00
commy2
6a0ca8590f speed up some debug functions by 99.99% 2015-03-26 02:26:09 +01:00
commy2
cb29f1a6c9 tweak, pushBack vs + Array 2015-03-26 01:58:49 +01:00
commy2
288c79fb46 Merge pull request #251 from KoffeinFlummi/turrettweak
tweak turret functions
2015-03-25 23:38:39 +01:00
commy2
b613ab8630 adjust functions to new syntax 2015-03-25 23:03:45 +01:00
commy2
80349658d6 tweak turret functions 2015-03-25 22:50:28 +01:00
Glowbal
eb80831525 fixed script error with medical display patient information after check response 2015-03-25 22:18:52 +01:00
commy2
e007a247d8 detach when entering a vehicle, don't mess up animation insidea vehicle 2015-03-25 21:51:50 +01:00
commy2
01b7d3b213 global setDir on attachTo 2015-03-25 20:45:47 +01:00
commy2
3634eaf568 tweak carry stance req., timeout certain PFH, exit PFH, debug 2015-03-25 20:18:23 +01:00
bux578
02141a2947 add microDAGR to weapons array 2015-03-25 18:23:01 +01:00
bux578
1f3c3ce34b fixed spelling of engl. autoinjector
http://en.wikipedia.org/wiki/Epinephrine_autoinjector
2015-03-25 18:22:45 +01:00
commy2
39500110b5 remove disable command menu option - it does nothing 2015-03-25 15:14:22 +01:00
commy2
9b553c1134 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-03-25 15:07:42 +01:00
commy2
50c63b8fb9 don't overwrite input in weapon select, fix: weapon select didn't work in FFV 2015-03-25 15:06:47 +01:00
PabstMirror
a88908d795 Release autotrack when trying to drag map 2015-03-25 09:00:49 -05:00
PabstMirror
600c7aed97 Restore Interaction Icon 2015-03-25 08:57:44 -05:00
commy2
569a77d41b logic 2015-03-25 14:34:19 +01:00
commy2
0c8e8236dd logic 2015-03-25 14:32:36 +01:00
commy2
e1b5b96a7e derped the file 2015-03-25 14:09:49 +01:00
commy2
20882ed694 properly remove fake weapon after carrying persons 2015-03-25 14:07:50 +01:00
commy2
ebe9d7ed5f carrying unconscious persons 2015-03-25 13:32:59 +01:00
commy2
4ae3c22642 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into mediccarry 2015-03-25 11:08:13 +01:00
bux578
c44b944044 add missing icons 2015-03-25 06:32:08 +01:00
bux578
074bf4ba6d tab to space 2015-03-25 06:06:04 +01:00
bux578
4fecc1372f add microDAGR to ace misc box 2015-03-25 06:05:06 +01:00
Glowbal
b6133eb73e removed diag_log calls 2015-03-24 23:10:03 +01:00
Glowbal
3b17cc68e1 medical_onUnconscious is now a globalEvent instead of targetEvent.
Feature request by commy.
2015-03-24 22:10:41 +01:00
Glowbal
975ad5a399 Merge branch 'master' into medical-fixes
Conflicts:
	addons/medical/CfgVehicles.hpp
2015-03-24 22:07:15 +01:00
Glowbal
706e159815 Adjusted color of tourniquet message 2015-03-24 22:01:33 +01:00
Glowbal
2f729f67f1 Slightly increased the distance of medical actions
Removed sub menu medical on torso
2015-03-24 21:41:03 +01:00
commy2
655f23b53c start carrying phase 2015-03-24 21:37:27 +01:00
Glowbal
7420f70020 Fixed #232 2015-03-24 21:26:20 +01:00
Glowbal
95489ed627 fixed missing handleDamage EH #235 2015-03-24 21:25:21 +01:00
Glowbal
53e7fe1ba5 fixed #227 2015-03-24 21:08:45 +01:00
Glowbal
f175467813 fixed #241 and #228 2015-03-24 21:08:13 +01:00
commy2
12062c0e25 deleting obsolete stuff in common 2015-03-24 20:32:13 +01:00
commy2
34df28d938 cleaning up common 2015-03-24 20:28:44 +01:00
commy2
53a61eb001 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into mediccarry 2015-03-24 20:10:11 +01:00
Nicolás Badano
77dc50f10f Some more fixes for self interaction inside vehicles 2015-03-24 16:06:03 -03:00
Nicolás Badano
4fb50fa71e Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2015-03-24 15:44:10 -03:00
Nicolás Badano
8b3648cf8d Configure exceptions for self actions inside vehicles 2015-03-24 15:43:49 -03:00
bux578
7744d5b5fb fix authors #2 2015-03-24 19:43:06 +01:00
bux578
05896a55ea fix authors 2015-03-24 19:40:48 +01:00
bux578
60c50e0daf Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into ModuleIcons 2015-03-24 19:12:23 +01:00
commy2
749352f0a8 animations, onUnconscious events 2015-03-24 19:07:39 +01:00
commy2
941d98a88d disable all self actions inside vehicles on default 2015-03-24 16:45:10 +01:00
Nicolás Badano
a1d6c052ba Refactored interaction key handling while boarded:
- Self-interaction key opens up your own self interaction menu
- Interaction key opens interaction options of the vehicle and passengers
2015-03-24 12:27:27 -03:00
commy2
43846970fa init drag/carry options on persons 2015-03-24 16:12:46 +01:00
commy2
bdc60c074a cleaning up in common 2015-03-24 16:01:53 +01:00
PabstMirror
82042f85f4 Wirecutters: fix error on end mission with keydown 2015-03-24 04:03:16 -05:00
PabstMirror
8346de8150 vehLock disable debug rpt spam 2015-03-24 04:01:20 -05:00
PabstMirror
3ab033065f #233 - Clean up mDAGR interaction menu
Adds exception to use on map (also for base ACE_equipment)
selfInteract has 3 options [close, show minimap, show dialog] (only 2
possible shown at any time)
Keybinds are just toggle and close
2015-03-24 03:50:06 -05:00
Nicolás Badano
5e79970740 Switching nicknames 2015-03-24 01:18:00 -03:00