* fix adv fatigue sway interaction with medical
* change medical sway scaling
* move to common
* function header
* number tweaks
* baseline is always at least 1
* Add error msgs and warn if using old ACE_setCustomAimCoef
* Update addons/common/functions/fnc_addSwayFactor.sqf
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update display name in team
* Update display name everywhere
* order
https://youtu.be/VYycQTm2HrM
---------
Co-authored-by: BrettMayson <brett@mayson.io>
* Medical Engine - Unlock when dead
* Update fnc_unloadPersonLocal.sqf
* Update addons/common/functions/fnc_unloadPersonLocal.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* fix actually unloading people to found emptyPos
* handle deleted units
* handle dead units
ref 179957c39d
* vehicle -> objectParent
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Allow run when carrying light-weight objects
* Use global var instead of macro
* add weight check, improve getWeight & conditions
* changes from review
* changes from review - postInit
* add param to ignore PhysX mass
* add settings
* BI issue tracker in comment
* change defaults, remove overweight setting
* remove public variable
* setting name changes
* updating case in statusEffect_addType
* move to XEH
* derp
* Add some extra checks for closed events
* Update XEH_postInit.sqf
* conditions
---------
Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Arsenal update
* Fixes
* Update fnc_onSelChangedLeft.sqf
* Update fnc_updateUniqueItemsList.sqf
* Header fixes
* Fix for defines.hpp
Co-authored-by: Dystopian <sddex@ya.ru>
* Moved fnc_baseWeapon, filtered invalid items
* Update addons/arsenal/functions/fnc_scanConfig.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Fixes and tweaks
- Sorting is guaranteed to give a fixed order
- Dog tags no longer throw errors when reloading the ACE arsenal mission when you had some saved in your loadout before quitting the last time you played.
* Cleanup, bug fixes and additions
- Added the ability to add items from "CfgMagazines" into the "Misc. items" or custom tabs.
- Added "baseWeapon" class support for weapon attachments. If a weapon attachment has the config property "baseWeapon" defined, it will take that item and show that in the arsenal.
- Added stronger filtering on item scopes (scope > 0 at least for every item)
- Added "descending" (default, as it is now) and "ascending" sort order as a drop down menu,
- Unique backpacks in containers can now be removed with either the "-" or "clear all items" button.
- When sorting by a number, 2 decimal points have been added, so that when you sort by weight it returns the correct order.
* More fixes and tweaks
- Converted the arsenal to partially work with hashmaps instead of arrays (for configItems and virtualItems, currentItems is still an array).
- Because of the above, performance of FUNC(addVirtualItems) and FUNC(removeVirtualItems) has improved immensely.
- Sorting now caches results, reducing repeated sorting times drastically.
- CBA disposable launchers are handled differently now: Within the arsenal, you can change weapon attachments on disposable launchers, but you can't change their magazines (primary or secondary). Item info on the right and the stats show correct information.
- FUNC(addSort) now checks if the new sorting method already exists and doesn't add it if it does.
- FUNC(removeSort) now exists. You can't remove the default sort type (alphabetically) to avoid problems with the arsenal.
- Both FUNC(addStat) and FUNC(compileStats) actually taken priority into account now. Because of that priority on several stats needed to be tweaked.
- FUNC(removeStat) ensures that there are no gaps within the stat array (so if there is an empty spot in the stats page, it's because there is a stat, but the condition for it being shown hasn't been met).
* Update fnc_replaceUniqueItemsLoadout.sqf
* Update fnc_onSelChangedLeft.sqf
* Update fnc_scanConfig.sqf
* Update docs/wiki/framework/arsenal-framework.md
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Minor cleanup
* Baseweapon filtering
* Improvements + better unique items support
* Update fnc_fillRightPanel.sqf
* Update fnc_onSelChangedLeft.sqf
Fixed: Switching between weapons with incompatible primary magazines while a compatible secondary magazine is loaded doesn't equip the new weapon's primary magazine.
* Update addons/common/functions/fnc_uniqueUnitItems.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* undefined variable
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* fix undefined loadout var
* Update fnc_fillLoadoutsList.sqf
---------
Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Allow run when carrying light-weight objects
* Use global var instead of macro
* Update addons/common/XEH_postInit.sqf
---------
Co-authored-by: jonpas <jonpas33@gmail.com>
* KoreanTranslation
Someone has returned all the translations in Korean to English. there is no need to return them.
* koreantranslation
* Korean Typo Fix
* Korean Translation
* Update stringtable.xml
* Korean Translation Added
Added Korean translation related to Cargo Refuel
* Merge branch 'master' of https://github.com/Psycool3695/ACE3
* Fixed CBA keybinds not working on the progress bar after cursor hiding change
* Removed fallback value for uiNamespace lookup
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
---------
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* Common - Hide cursor during progress bar (w/ CBA setting)
* Fix base class define
* Removed CBA setting for disabling hiding of the cursor for the ACE progress bar
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* XM157 (NGSW-FC Smart Scope)
* Update addons/common/functions/fnc_rscObjectHelper.sqf
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* Update addons/xm157/functions/fnc_weaponInfo_draw.sqf
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* Headers
* Handle prone-deploy weapon bank
* Disable Reticle picker for now
* some localizations
* Change font
looks like CUP modifies EtelkaMonospaceProBold for some reason??
* Create xm157-framework.md
* Formating
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* KoreanTranslation
Someone has returned all the translations in Korean to English. there is no need to return them.
* koreantranslation
* Korean Typo Fix
* Japanese Translation Update
Fill missing Japanese translation and Weird translation fixes made long ago.
* Remove Corner Bracket and change it to apostrophe
* Update STR_ACE_Common_unloadWeapon
* Update SunflowerSeeds Description
* add keybind and function to unload unit's weapon/muzzle
- add keybind and function to unload unit's weapon/muzzle
- requires https://github.com/CBATeam/CBA_A3/pull/1527
* change function name
* rename the file too
* Create common-framework.md
* Set REQUIRED_CBA_VERSION to 3.15.7
* Update required CBA version
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Apply suggestions from code review
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Korean Translation 100% done
fixed typos, changing the Korean transliteration of proper nouns, and changing the meaning of the original to a more understandable interpretation without compromising the transmission of the original
* Something Edited
edit incorrect translation and add typo correction
* Improve Chinese translation
* Optional Compat SOG and Tracers Simplified Chinese
* Fix settings string not correctly localized
* Fix mode of heli minigun have no realistic name
* Fix Regex replace flaw
* fix merge
* Various improvements
* Translate CSW, fix short name not short
* Trim
* Magazines naming
* Minor tweak
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Added german translations for common
* Added german translations for fire
* Added german translations
* Added german translations
* Update on german translation
Co-authored-by: Jo David <github@jonathandavid.de>
* Updated german translation
Co-authored-by: Jo David <github@jonathandavid.de>
* Redoing this
* Revert "Redoing this"
This reverts commit 80ff709676.
* Do this properly
* Update fnc_handleKilled.sqf
* use setDead function directly
* Handle scripted camera
* redo #8387
I'm dumb.
* try this
* if construct outside of ctrlSetEventHandler
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* tweak disableUserInput / handleKilled
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* General - Setting category cleanup
- Localize ACE Uncategorized
- Add subcategories for everything in Uncategorized
- Put colors in subCategory (alphabetically last)
- Add extra info on ViewDistance settings descriptions
- Move all settings to initSettings.sqf
* Update initSettings.sqf
* Added German Translation
Added German Translation
* Added German Translation
Added German Translation
* Added German Translation
Added German Translation
* Added German Translation
Added German Translation
* Added German Translation
Added German Translation
* Update addons/arsenal/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/ballistics/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/ballistics/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/cargo/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/cargo/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update stringtable.xml
* Update stringtable.xml
* Update stringtable.xml
* Update stringtable.xml
* Update stringtable.xml
* Update stringtable.xml
* Update stringtable.xml
* Update stringtable.xml
* Update stringtable.xml
* Update addons/common/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/common/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/common/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/ui/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/vehicle_damage/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/vehicle_damage/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/vehiclelock/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/common/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/cookoff/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/cookoff/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/explosives/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/explosives/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/field_rations/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/field_rations/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/field_rations/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/fire/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/field_rations/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/fortify/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/gforces/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/grenades/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/gunbag/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/hellfire/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/hellfire/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/interact_menu/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/interaction/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/magazinerepack/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/map_gestures/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/map_gestures/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/map_gestures/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/map_gestures/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/map_gestures/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/map_gestures/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/markers/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/markers/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/markers/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/markers/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/markers/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/medical_damage/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/medical_damage/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/medical_engine/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/medical_engine/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/medical_feedback/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update stringtable.xml
* Update addons/medical/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Apply suggestions from code review
Co-authored-by: Jo David <github@jonathandavid.de>
* Update stringtable.xml
* Update addons/explosives/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/gforces/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/medical/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/medical_engine/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
Co-authored-by: Jo David <github@jonathandavid.de>
* Add french translation of EnableSpeedIndicator keys
* Add french translation of EpilepsyFriendlyMode keys
* Add french translation (SpecterOS, SpecterOS 7.62, Burris XTR II, EOTech XPS3)
* Add french translation of the cargo renaming fonctionality (added in PR8023)
* Fix typo in 127x99_API_Mag_NameShort translations
* Add french translation of `LocationsBoostTraining_Description` key
* Add french translation of `interactWithTerrainObjects_Description` key
* Add french translation of `repackLoadedMagazines` keys
* Add french translation of `Rename group` self-interact fonctionality (added in PR8346)
* Add french translation of `Medical_Feedback_EnableHUDIndicators` keys
* Add french translation of Vehicle Towing fonctionality (Added in PR8380)
* Fix English and Japanese translation of length rope (18.3, 27.4 and 36.6 meters)
* Add french translation of customize Medical GUI colors settings (added in PR8350)
* Add french translation for additional progress bar information feature (added in PR8428)
* Add french translation in multiple modules.
* Fix French translation of `STR_ACE_Overheating_cookoffCoef_description` key.
* First Push
Added the ability to edit cargo objects (crates/boxes only) names. Either via in-game action on the object it self or via 3den attributes.
Added a single function which spawns the UI to edit the name and also edits it. This is an scripted UI, it could be changed to a config version if wanted, but as I'm not good in UI coding I left it on this simple version mainly for testing.
Added 4 new stringtable entries, 2 for action and 2 for 3den attributes.
* Add extra stringtable
Forgot to add the UI to the stringtable.
* Update fnc_renameObject.sqf
fixing tabs
* Show custom name only behind
Added new function "getNameItem" that will get the items name.
Put the custom name behind the original name between brackets "[...]".
* Added "Hide Rename Action" setting
Also removed an unused _itemClass from postInit.
* Apply suggestions from code review
Co-authored-by: jonpas <jonpas33@gmail.com>
* Update AUTHORS.txt
Added my name
* Applied the sugesstions.
* Fixed function crash
* Moved to dialog.
* Removed unused comment/code
* Update renameMenu.hpp
Fixed tabs to spaces.
* Update renameMenu.hpp
* move rename to common
* Update addons/arsenal/ui/RscAttributes.hpp
* style and use addActionToObject
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* make registerItemReplacement add to proper container
* cleanup, fix variable in itemReplacements namespace
* add exception for not having room in original container
* Block radio on captive/surrendered/unconscious via status effect
* missing semicolon
* Don't broadcast setVar if radio addon doesn't exist
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* fix fnc_ai_handleFired
* remove debug messages
* use banana instead of FakePrimaryWeapon
* switch from dummy item to new weaponholder
* use exitWith instead of break
* Update code guidelines for script_component
* Update contributing documents for pull requests
- Reflect true attribution practices
- Reflect true merge process (this changed a long time ago)
* Remove listed maintainer from component readmes
We have almost never used these and serve as a source of confusion for
new contributors.
* Fix loading patients into turret only seats
* Fix cargo logic, adjust function for captives (#8000)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Medical - Add force walk option to fracture setting
* Add French translation
Co-authored-by: Elgin675 <elgin675@hotmail.com>
* Reduce calls to statusEffect_set (#7865)
* Reduce calls to statusEffect_set
* statusEffect_addType fracture to forcewalk
Co-authored-by: Elgin675 <elgin675@hotmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update Japanese translation
* Update Japanese translation
* Update Japanese translation
* Update Japanese translation
* Update Japanese translation
* Update Japanese translation
* Update Japanese translation
* Add some translation eng to ita
* Translation eng-ita completed
Translation completed from English to Italian finally completed, I hope there is no problem but I would like to communicate that during the translation I carelessly "translated" and placed two names in objects, I leave you the id
1. STR_ACE_Medical_Blood_EnabledFor_Description
2. STR_ACE_Tracers_100Rnd_580x42_Drum_yellow
I hope I haven't done any damage :)
PS: Thanks again for this wonderful mod
Good luck with all upcoming updates
* Some erros(?)
Some erros(?) Rows 3 to 5 are highlighted red I hope there is no problem XD
* fix tabs first
* re-add moved
* fix merge
* Update stringtable.xml
* fix STR_ACE_Medical_Blood_EnabledFor_Description
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* [Tchinese]Medical - Group Bandage Items
like title.
-make all bandage name on tch look like : bandage (%Type)
-make all iv name on tch look live :IV(%Type %amount)
* Update tchinese translate
* Add description for 'showCheckAirTemperature' setting (weather)
* Add french translation for '(show)CheckAirTemperature' in weather module
* Add description for 'SettingShowClearGlasses' setting (goggles module)
* Add french translation for 'SettingShowClearGlasses' in goggles module
* Add localization for 'rangetables' categoriy settings (artillerytables module)
* Add french translation for artillerytables module
* Add french translation for Shotguns ammunition in ballistics module
* Add french translation for CTS 7290 in grenades module
* Minor modification of french translation for medical_treatment module
* Add french translation for 'SettingShowCheckAmmoSelf' in reload module
* French translation : correction of a typing error in advanced_throwing module
* Minor modifications of french translation for chemlights module
Homogenization of presentation, to be absolutely identical to the presentation of the vanilla glow sticks.
* French translation : reformulation of the overheating module menu text, which was redundant with the title.
* Changing the order of the overheating menu (logical grouping).
* Add description tooltip on 'quickmount' settings
* Add localization for 'fastrope' subcategory settings (Uncategorized Menu)
* Minor modifications/corrections of french translation :
- fastroping module
- magazinerepack module
- microdagr module
- overheating module
- switchunits module
* FIXED Previous commit ==> Add description tooltip on 'quickmount' settings
* Add french translation for quickmount tooltip menu
* move showActionInSelfInteraction to common
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Spanish Dogtags added
* Spanish: UI / AI 7 Vehicles / Weapons / Zeus
Added some more translations into spanish for ai,ui,vehicles, weapons and zeus
* Turkish Translation Started
Turksih Translation for AI Aircraft Main Map and Medical Feedback started
* Apply Suggestions
Co-Authored-By: Ferran Obon <themagnetar@users.noreply.github.com>
* Isolate just spanish for now
* pt2
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Ferran Obon <ferran@idi-systems.com>
* Cleaning and reorganizing of some stringtable files (WIP) :
- Duplicate entries have been removed, and the arrangement improved, to help future translators.
- Some ACE_Settings.hpp files have been modified because they were not up to date.
- Minor french translation correction.
* Added French translation and / or correction for :
- Weaponselect module,
- Weather module,
- Winddeflection module,
- Yardage450 module,
- Zeus module.
* Convert Tabs to Spaces
* Minor corrections ; arrangement improved for few stringtable.xml files.
* Improved French translation, and adjust fews settings.
- Nombreuses corrections mineures, en vérifiant chaque menu un à un, puis chaque
option dans le jeu lui-même. Ca m'a permit de constater qu'il y a certaines
absurdités, y compris en anglais, qui ont donc été retraduites dans toutes les
langues, mais qui ne correspondent pas vraiment à l'option telle qu'implémentée.
Par exemple, le système de réarmement dans Eden est traduit de manière très
étrange.
- Modification du fichier "addons/overheating/ACE_Settings.hpp", afin de changer
l'ordre du menu "ACE Surchauffe". En effet la case "activé" était tout en bas,
aussi je l'ai mise tout en haut (comme c'est déjà le cas pour toutes les options).
- Modification du fichier "addons/finger/ACE_Settings.hpp", concernant le pointage
du doigt ACE, afin d'y ajouter une description dans les réglages des addons.
Il y en avait déjà une (peu utile) dans les paramètres des commandes, mais pas
dans les options des addons, ce qui rend l'option peu explicite pour un débutant.
* Corrections mineures
* correction erreurs
* correction erreurs (nametags)
* correction erreurs et modules obsolètes (nametags)
* correction erreurs et modules obsolètes (common)
* Mise en commentaire d'éléments obsolètes
* correction key error
* Added Vdauphin suggestions :).
* French translation - Replaced "Faction" (faction) to "Camp" (side)
addons/captives/stringtable.xml
addons/switchunits/stringtable.xml
addons/zeus/stringtable.xml
* Minor correction of french Concertina_wire translation
* - (PabstMirror suggestions) Replace tabs by spaces, in addons/common/stringtable.xml
- (PabstMirror suggestions) Replace xml comments by french plain text, in addons/common/stringtable.xml
- Replace xml comments by french plain text, addons/explosives/stringtable.xml
- Replace xml comments by french plain text, addons/nametags/stringtable.xml
* Removed accented capital letters for objects in french translation :
Capital accented letters were a problem because they were not classified alphabetically.
Thus in Eden or in the arsenal, objects starting with a capital accented letter were systematically at the top of the list.
modified: addons/chemlights/stringtable.xml
modified: addons/huntir/stringtable.xml
* Correction of a typing error (french concertina_wire translation
* Fix explosive placement while underwater
* Apply suggestions from code review
Co-Authored-By: alganthe <alganthe@live.fr>
* Change placeApprove header to reflect changes
* Replace lineIntersectsWith in isInMedicalFacility
* Replace linesIntersects in isInRepairFacility, fix params
Public func, params should have an expected type.
* Replace linesIntersects in spallTrack
* Replace lineIntersects in getFirstObjectIntersection and findReflection
* Replace lineIntersects in advanced throwing
grenades can pass glass underwater now, I bet all of 0 person will be glad that horrendous bug is now fixed.
* Fix possible issue in pointing while underwater
* Fix possible issue while underwater in attach
* Replace count with isEqualTo in lineIntersectsSurfaces replacements
* Fix inverted conditions
* Fix drawArc
* Fix fnc_attach
* Reverse advanced_throwing and spallTrack lineIntersects changes
* Fix issues raised from code review
* French MicroDAGR Translation Update
* French Missile Guidance Translation Update
* French missionmodules Translation Update
* French mk6mortar Translation Update
* French MicroDAGR Translation Update
* French Missile Guidance Translation Update
* French missionmodules Translation Update
* French mk6mortar Translation Update
* French Advanced Ballistics Translation Update
* French Advanced Fatigue Translation Update
* French Ai Translation Update
* French Arsenal Translation Update
* French Ballistics Translation Update
* French Captives Translation Update
* French Cargo Translation Update
* French Common Translation Update
* French Cookoff Translation Update
* French CSW Translation Update
* French Dagr Translation Update
* French Dogtags Translation Update
* French Dragging Translation Update
* French Dragon Translation Update
* French Explosives Translation Update
* French Explosives Translation Update - update
* French Fastroping Translation Update
* French FCS and Finger Translation Update
* French MicroDAGR Translation Update
* French Missile Guidance Translation Update
* French missionmodules Translation Update
* French mk6mortar Translation Update
* French Advanced Ballistics Translation Update
* French Advanced Fatigue Translation Update
* French Ai Translation Update
* French Arsenal Translation Update
* French Ballistics Translation Update
* French Captives Translation Update
* French Cargo Translation Update
* French Common Translation Update
* French Cookoff Translation Update
* French MicroDAGR Translation Update
* French CSW Translation Update
* French Dagr Translation Update
* French Dogtags Translation Update
* French Dragging Translation Update
* French Dragon Translation Update
* French Explosives Translation Update
* French Explosives Translation Update - update
* French Fastroping Translation Update
* French FCS and Finger Translation Update
* Update French Explosives Translation Update
* Update addons/advanced_ballistics/stringtable.xml
Co-Authored-By: Vdauphin <vdauphin@outlook.fr>
* Update addons/advanced_fatigue/stringtable.xml
Co-Authored-By: Vdauphin <vdauphin@outlook.fr>
* Update addons/cargo/stringtable.xml
Co-Authored-By: Vdauphin <vdauphin@outlook.fr>
* Update addons/arsenal/stringtable.xml
Co-Authored-By: Vdauphin <vdauphin@outlook.fr>
* Update addons/advanced_fatigue/stringtable.xml
Co-Authored-By: Vdauphin <vdauphin@outlook.fr>
* Update frag/gestures/goggles/grenades/gunbag french translation
* Update hearing french translation
* Added French update translation and / or correction for :
- Frag Module
- Gestures Module
- Goggles Module
- Grenades Module
- Gunbag Module
- Hearing Module
- Hellfire Module
- Hitreactions Module
- Hot Module
- Interact_Menu Module
- Interaction Module
- Inventory Module
- Laser Module
- Laserpointer Module
- Magazinerepack Module
- Map Module
- Map_gesture Module
- Maptools Module
- Markers Module
- Maverick Module
* Added French update translation and / or correction for :
- Interaction Module
- Medical Module
- Medical_damage Module
- Medical_feedback Module
- Medical_gui Module
- Medical_statemachine Module
- Medical_treatment Module
- Microdagr Module
* Added French update translation and / or correction for :
- Missileguidance Module
- Missionmodules Module
- Nametags Module
- Nightvision Module
- Nlaw Module
- Noradio Module
- Optionsmenu Module
* Added French update translation and / or correction for :
- Overheating Module
- Overpressure Module
- Parachute Module
- Pylons Module
- Quickmount Module
- Rangecard Module
- Realisticnames Module
- Rearm Module
- Refuel Module
- Reload Module
* Adding French translation and correction for the Repair Module
* Correction typo mineure
* Adding French translation and / or correction for :
- Respawn Module
- Safemode Module
- Sandbag Module
- Scopes Module
* Minor corrections of the French translation for the ACE arsenal
* Minor corrections of the French translation for the Medical_treatment Module
* Correction de quelques anomalies dans les options ACE pour Eden.
Remplacement de la mention "Est infirmier" par "Qualification médicale", dans les options ACE de l'éditeur de mission.
En effet, il n'y a pas (plus ?) de case à cocher, mais un menu "direct", avec les choix "Par défaut/Aucune/Infirmier/Médecin.
Cela est donc bien plus approprié ;).
De même pour la mention "Est ingénieur", remplacée par "Qualification technique", là aussi bien plus appropriée.
Il a également fallu que je remplace la valeur "Ingénieur avancé" par "Ing. avancé" (Adv. Engineer en anglais), pour des raisons de place : la dénomination complète déborderait de la case / serait tronquée.
* Added French translation and / or correction for :
- Slideshow Module,
- Spectator Module,
- Spottingscope Module,
- Swichunits Module,
Minor correction on Nametags Module
* Correction ponctuation
* Added French translation and / or correction for :
- Tacticalladder Module,
- Tagging Module,
- Trenches Module,
- Tripod Module.
* Added French translation and / or correction for :
- UI Module,
- Vehiclelock Module,
- Vehicles Module.
Minor correction on Tacticalladder Module
* Added French update translation and / or correction for Viewdistance Module