Commit Graph

1678 Commits

Author SHA1 Message Date
He-Man
09fdb7170c Upgrade Building tweaks 2018-05-17 19:22:15 +02:00
He-Man
361d7382b6 Radiation Suits Classnames fixed 2018-05-17 17:58:37 +02:00
He-Man
b00732b9c8 Wash & Drink 2018-05-17 17:44:58 +02:00
He-Man
5c3d73bcb2 Trader Script tweaks and cleanup 2018-05-16 20:12:06 +02:00
He-Man
841d3a8263 Configs for Metal Gate 2018-05-16 19:25:07 +02:00
vbawol
1fbe46b3ae fix for events location change 2018-05-15 07:01:31 -05:00
He-Man
5d562135be Wash Wash Wash 2018-05-14 22:55:12 +02:00
He-Man
9b85a58548 Wash yourself! 2018-05-14 20:38:27 +02:00
He-Man
c85516337d Hatchback and Mountainbike repair fix 2018-05-14 20:00:29 +02:00
He-Man
ae3fec8426 Heal self fix 2018-05-14 17:47:11 +02:00
He-Man
3295baae12 WoodStairs lvl3 config 2018-05-13 22:35:22 +02:00
He-Man
a256e46965 Cam tweaks 2018-05-13 21:49:57 +02:00
He-Man
1be153a001 Config for Stairs with Hatch 2018-05-13 13:58:45 +02:00
He-Man
25eca26ee5 Configs 2018-05-09 20:09:39 +02:00
vbawol
0c4de1fbe3 version bump to 1.2 2018-05-09 07:09:30 -05:00
He-Man
a038ec6c34 Last Clothing Check 2018-05-08 17:37:43 +02:00
He-Man
b26b22c1f6 Prevent errors if used in v1.1.0 2018-05-07 23:28:37 +02:00
He-Man
a88890863f Snowman + 1/3 PlyWall 2018-05-07 22:26:59 +02:00
He-Man
911c5d0253 Button 2018-05-07 18:14:54 +02:00
He-Man
b5463faccd Price + Itemsort for Board and MBK 2018-05-06 21:58:40 +02:00
He-Man
d5edd833c6 Stairs with hatch config 2018-05-06 21:41:57 +02:00
He-Man
b418f64665 Last BaseCam tweaks 2018-05-06 21:06:09 +02:00
He-Man
666aef6640 Dyna Icons 2018-05-06 19:21:55 +02:00
He-Man
d2ae1ebb02 Cam BE and privates 2018-05-06 17:37:38 +02:00
He-Man
815b7f4c67 Cam Init 2018-05-06 02:07:56 +02:00
He-Man
22ab6f454b Cam Scripts 2018-05-06 02:03:53 +02:00
He-Man
d1793b239c Removed unused Building Vars 2018-05-05 18:05:20 +02:00
He-Man
14587e6c4e Player Login rework 2018-05-05 17:47:53 +02:00
He-Man
ac337459ff Winter Trader 2018-05-04 19:46:31 +02:00
He-Man
6045ed704b Remove Killed Cams from Array 2018-05-03 19:46:57 +02:00
He-Man
c4dcc22174 Cam publish and Group Var 2018-05-03 19:36:11 +02:00
He-Man
8dfc1646d3 Cam Building Configs 2018-05-03 18:30:49 +02:00
vbawol
cc79e64d76 Vehicle Import Tariffs 2018-05-01 13:43:39 -05:00
He-Man
1add566571 Defibrillator 2018-05-01 17:03:30 +02:00
He-Man
7ba61ea46c Preload PostProcess and only disable
Create / destroy cause some weird effects especially for Alcohol
PostProcess
2018-05-01 14:31:59 +02:00
He-Man
e2d214b59a Drunk fix 2018-05-01 13:29:23 +02:00
vbawol
6c13f3d5ae small optimizations
typeName ... isEqualTo >> isEqualType
2018-04-30 22:01:37 -05:00
He-Man
81765e71ff Put some medics on the Ground on revive 2018-04-30 23:07:42 +02:00
He-Man
81a983bbc4 Script to remove specified Items from Cargos 2018-04-30 22:45:24 +02:00
He-Man
f293021d41 CargoSave Items in Subcontainer fix + unpack option 2018-04-30 22:42:25 +02:00
He-Man
9b47c43ab2 MagHandle moved to _unifiedInteract 2018-04-30 22:29:14 +02:00
vbawol
49d6ac718f redo private arrays 2018-04-30 14:54:19 -05:00
vbawol
42515e3c56 add license plate persistence
note: consider alternate plate number system at spawn if duplicates are
found using the stock system.
2018-04-30 14:34:15 -05:00
He-Man
c04724239b ItemBulb missing in LootTables 2018-04-25 23:17:59 +02:00
He-Man
b16baeab2e Calculate Attribute on comsume EnergyPack 2018-04-23 15:41:46 +02:00
He-Man
6d10c9ecac Rollback Buildmode on Target
Admins reported, that it is annoying, so let's remove it again.
2018-04-20 19:09:11 +02:00
He-Man
9a4ba98515 Config to calculate bullets for crafted mags
Example:
- You need 3x energy pack small + 1x electronic + 1x Gold to craft a
large energy pack.
- The 3 small packs can hold max 30 bullets
- If you have in these 3 small packs only 15 bullets, you will return
only a half full large pack (50 Bullets)
- If you have only 10 Bullets, you will get back 100*10/30 -> 33
Bullets.
2018-04-20 18:31:23 +02:00
He-Man
878723b244 Solar Charger Scripts 2018-04-20 18:19:31 +02:00
He-Man
139963c8d5 Mature GoldenSeal delete fix 2018-04-20 15:12:39 +02:00
He-Man
9945f9246e Energy Tweaks
Added some missing and new configs to CfgEpochClient
Added Energy settings for default map sources to CfgBaseBuilding
Included wind / overcast / distance to energy calculations (depents on
powertype)
- Solars are affected by SunOrMoon and overcast
- Windmills are affected by wind
- Satellites are affected by distance
2018-04-18 19:41:16 +02:00
He-Man
d8632a89d5 Calculate Multigun distance by size of Target 2018-04-17 17:14:45 +02:00
Grahame
861703574c
Added water purification tablets 2018-04-16 09:47:59 -04:00
He-Man
12ed6cfdf9 Return attachments from sold primary / secondary 2018-04-15 00:01:03 +02:00
He-Man
3966ad7010 Advanced Veh Repair Fix #2 after Tank DLC 2018-04-13 14:27:27 +02:00
He-Man
f9de95ffc7 HitPoint Fix test 2018-04-13 00:15:07 +02:00
He-Man
c5abeed9f7 Add SecondaryWeapon to TraderArray (untested !!!) 2018-04-12 21:00:24 +02:00
He-Man
001c49f148 1 seconds broadcast-time for setunitloadout 2018-04-09 19:19:42 +02:00
He-Man
8769421ca1 SnapPoint Tweaks
- More accurate Snappositions für Walls without Floors
- More accurate Snappoints for Foundations
- Added ability to snap Wood / Cynder Walls to each other
- Added SnapPoint for 2 Stairs onto each other for double-Walls (Higher
Garages)
2018-04-09 18:37:24 +02:00
He-Man
946762fa06 Penalty for looking through Floors (Tower-Glitch) 2018-04-08 04:28:01 +02:00
He-Man
8796a2de89 Config to disable fuelsources in PlotRange 2018-04-08 01:02:54 +02:00
He-Man
bef09d5cd3 Reduce to only one Var 2018-04-07 23:52:22 +02:00
He-Man
1f8293ccc7 Config to restrict Vectorbuilding (max tilting) 2018-04-07 23:46:37 +02:00
He-Man
af6318940b More precise Vehicle saving / loading
This change will save / load Vehicles much more accurate (especially on
Ramps / slopy terrain.

Background:
If use VectorDir / VectorUp, the Vehicle will be tilted around the model
Center and PosWorld also use the Modelcenter, while PosATL / PosASL use
the lowest level of the Vehicle.
2018-04-07 00:11:12 +02:00
He-Man
ad7d7ddb2d Missing commandmenu exception 2018-04-06 22:42:48 +02:00
He-Man
561012b09c Config to make Temp Vehicles tradeable 2018-04-06 17:57:42 +02:00
He-Man
18dfb95e03 Set lockstate after upgrade 2018-04-03 23:30:17 +02:00
He-Man
a11e8c6f9c Convert Starter Mags to Rounds 2018-03-31 00:58:05 +02:00
He-Man
54b739a4a2 One more Trader Limit fix 2018-03-30 16:17:27 +02:00
He-Man
84d7167a14 Recalculating of _currentStock 2018-03-30 15:58:17 +02:00
He-Man
2abcf105b5 Removed Trader Limits - handled with new vars
Have to be tested!!!!
2018-03-30 05:09:27 +02:00
vbawol
887fd41b7c bump version to 1.1.1 for experimental 2018-03-25 10:00:50 -05:00
He-Man
4df4a3f684
Ejector Seat 2018-03-21 13:32:25 +01:00
He-Man
633f448b82 Missing Crafting entry 2018-03-19 20:37:47 +01:00
He-Man
d2b92db808 Allowdamage after porting 2018-03-19 16:57:46 +01:00
He-Man
ec192de482 Create new Player alwas at respawn first
Create new Playerobject first on respawn marker and move Player +
Playerobject at least together to final position.
Seems to help against login issues as loadout is more accurate
broadcasted to client.
2018-03-19 16:53:26 +01:00
He-Man
cefb301181 RadSuits + Extinguisher
- Added RadSuits and FireExtinguisher to Loot, Pricing and Itemsort
2018-03-18 21:46:28 +01:00
He-Man
92035636be HeliRopeAction fix 2018-03-18 01:53:24 +01:00
He-Man
14fdd80060 base_mode_enable with target only at home 2018-03-18 01:12:06 +01:00
He-Man
48efb98237 Build Mode for ActionMenu_Target 2018-03-18 00:10:37 +01:00
He-Man
56b8918478 fixed description 2018-03-16 22:19:52 +01:00
He-Man
25d2f2b24f Config to enable / disable needed items for actions
Also increased needed "bullets" to inflame
2018-03-16 22:11:52 +01:00
He-Man
353960e38a Alive Toxic-Sapper was not toxic 2018-03-16 20:43:12 +01:00
He-Man
72fde8640a Minerocks fixed 2018-03-16 14:14:49 +01:00
He-Man
0374211bca comment for magazinesAllTurrets 2018-03-14 23:23:14 +01:00
DESKTOP-UH65DCE\MusTanG
e2c881ea31 missing ; 2018-03-13 12:59:06 -05:00
DESKTOP-UH65DCE\MusTanG
0d1becf09f Move events to epoch_events pbo
Modified config for easier reading of each settings comments.
Changed all events to PrePostFix 2 with move to that folder
Removed events folder from epoch_settings pbo
2018-03-11 21:21:23 -05:00
DESKTOP-UH65DCE\MusTanG
501a189861 heliCrash event configs
Heli Crash MarkerSet, Loot Tables and config settings
container_heliCrash_epoch from EpochCore added to loot tables
2018-03-11 21:11:48 -05:00
He-Man
2fe4b0ff96 Usefull Dyna Cores 2018-03-11 08:30:02 +01:00
He-Man
1e8a428d3c Power Sword Price + Sort + Loot 2018-03-10 00:17:34 +01:00
He-Man
923a41abff Config to block ATMs in Plot Range 2018-03-09 22:37:51 +01:00
He-Man
7891bd37d5 New Classes to CfgEpochVehicles.h 2018-03-09 21:00:51 +01:00
He-Man
419359e84b Pricings / Itemsorts 2018-03-08 17:10:21 +01:00
He-Man
857f8c057a BackPack + BE 2018-03-06 21:25:04 +01:00
He-Man
9ff76f4989 Last Script and BE for Power Sword 2018-03-06 20:18:36 +01:00
He-Man
1460773de3 Power Sword Function 2018-03-05 22:49:32 +01:00
He-Man
159555718f InFront TP toggle fix 2018-03-05 20:20:29 +01:00
He-Man
950c01d0c9 Missing Configs + Smal Admin Menu fixes 2018-03-05 20:11:44 +01:00
He-Man
0d051e133f Reload Loadout on Pause
Thx to Grahame for the inspiration to add it just before logout.
This should fix the login without clothings.
This will not fix not visible Clothings for others, because it only runs
just before logout, but Players can force it be pressing ESC and waiting
until this command is fired.
2018-02-26 21:09:39 +01:00
He-Man
7822902e0f Comma 2018-02-24 12:37:37 +01:00
He-Man
d3cd899582 Less money drops 2018-02-16 16:41:44 +01:00
He-Man
fbd105186c Comment 2018-02-13 22:35:02 +01:00
He-Man
47cce77649 Random Money lump with Mapmarker (like Plants)
Take the Money with Space Menu
2018-02-13 22:33:14 +01:00
DESKTOP-UH65DCE\MusTanG
1f96a6e625 Shipwreck loot upgrade
Configs:
-Custom wrecks : ClassName string expected
-Custom locations : Posistion Array{x,y,z} expected

Description:
-This upgrade was to provide maps without the built-in terrain objects
"SHIPWRECK" to have this feature available with a few custom locations
added to the servers config.

Function Changes:
-Custom Locations and Wrecks Classnames are pulled from the config
variable.
-Wrecks are created and added to the already gathered array of Terrain
Objects "SHIPWRECK".
-On Maps without these terrain objects, the original array will be
empty[], and then the custom locations will populate it from there.
-On Maps with these terrain objects, the custom locations are added to
the already populated array of "SHIPWRECK"'s and will then become part
of the random selection of all known shipwrecks and custom locations.

Remember custom shipwrecks have a distance check and will stop a loot
spawn if there is already another shipwreck within the configured
amount.
2018-02-11 11:05:53 -06:00
He-Man
12e5746c82 Snap Helper + BE kicks
- Helper 3D-Icon + Line on the part, where element is snapped on (while
Base-Building)
- "PLAYER_REJECT_ServerVersion" kick, if connecting with older version
2018-02-01 18:52:55 +01:00
He-Man
03985c460d Snapping in Basebuilding
- Increased the snapping distance for Foundations, so it is much easier
to snap them correctly
- Added a SnapPoint between Floors for 2x Wall height
2018-01-30 17:58:56 +01:00
He-Man
b743a9be31 Small AutoRun fixes 2018-01-19 16:14:21 +01:00
He-Man
1efca0123e Preview for Smelting Tools 2018-01-18 22:56:38 +01:00
He-Man
b5a99880d8 removed ; 2018-01-18 22:26:41 +01:00
He-Man
096f03e7b9 AutoRun
- Default Key is "W"
- You can change the key in EPOCH ESC Menu
- If choosen key is same as "moveforward" (default), you have to 2x tap
it, else you only have to 1x tap it
- If your legs are broken, you get a hint "can not autorun - legs are
broken"
- If the terrain is too steep, you only walk in AutoRun
- Inside Water, you can not Autorun
2018-01-18 21:40:18 +01:00
He-Man
d3e9b880a0 Not Serverside... 2018-01-15 18:55:44 +01:00
He-Man
f34ff90390 Use addMagazineOverflow + BE-Filter 2018-01-15 18:48:36 +01:00
He-Man
9ebeb82805 SimulationHandlerOld + Comment
Server fsm no longer handles simulation for Vehicles, so this config is
useless and can be removed
2018-01-14 20:35:13 +01:00
He-Man
291c222d9d setVectorDirAndUp first to prevent collide 2018-01-14 14:01:28 +01:00
He-Man
2ccb006697 Handle not full mags in Trader 2018-01-13 15:12:54 +01:00
He-Man
795cafe1ba Reworked SnapPoints (especially half / quarter)
Works very well on our Server for some weeks now...
2018-01-12 21:43:52 +01:00
He-Man
292d1d8243 Examples for Vehicleupgrade 2018-01-12 21:25:28 +01:00
He-Man
b2a2e25a2c Make Lighter Refillable 2018-01-10 21:16:29 +01:00
He-Man
a2172aaef5 Smaller fixes and tweaks
- Fixed usedItemRepack removes all same items with same rounds
- removed action "gear" by opening Cargo Container
- removed StorageInit (EH Killed), if Storage is indestructible
- Spawn Vehicles near 0 and port them after all is loaded to final
position (prevent collide)
- increased Altis World size to 25000 (better Vehicle / Trader Spawn)
2018-01-10 20:10:00 +01:00
He-Man
3eac0b0035 Skip ForceUpdate, if ForcedUpdateNow + fishingtime 2018-01-09 23:27:38 +01:00
He-Man
134627d08b Changed SnapPoints color for better visibility
White is mostly very hard to see.
2018-01-09 20:03:20 +01:00
He-Man
ad36d16335 Missing SERVER_VARS on revive
https://github.com/EpochModTeam/Epoch/issues/963
2018-01-09 17:28:12 +01:00
He-Man
097102c1aa Vehicle Locktime now use string 2018-01-08 19:26:11 +01:00
He-Man
773d863c58 Trader Config + Reserved Vehicle Slots 2018-01-07 02:41:38 +01:00
He-Man
ec3953435a Fix nitelight not working inside Vehicles 2018-01-06 15:11:57 +01:00
He-Man
c615d93ba6 Tweaked SwapBuilding
- Removed disable Simulation here, because desimulated objects need a
long time to broadcast the correct position. So we only desimulate them
on next restart
- Removed reveal, because it has no effect in my tests.
- Moved the position set code more to the top of this script, as it has
a positive effect on position set performance
2018-01-02 14:39:31 +01:00
DESKTOP-UH65DCE\MusTanG
f61dfa7117 remove duplicate entries, indent fix, comment clarity 2017-12-22 09:40:15 -06:00
Grahame
e976db66a8
Fix check on whether DynamicDebris.sqf has run
The initial isNil() check in DynamicDebris.sqf actually prevents this script from running. This inverts to !isNil() to allow it to run at least once
2017-12-19 12:42:27 -05:00
He-Man
f59defbb5a CloseDisplay 999 on Playerdeath 2017-12-19 17:22:29 +01:00
He-Man
a12562bc64 Removed Construct Trader mission in default default 2017-12-12 18:13:16 +01:00
Helion4
d224598e4c removed place holder for classname
male & female rad suit class names added in place holder spcae
2017-12-11 15:45:14 +00:00
He-Man
994e6f91e1 Fixes for ForceUpdate 2017-12-10 18:25:16 +01:00
vbawol
10a18b6054 testing forcing open inventory instead of message 2017-12-10 08:25:31 -06:00
vbawol
0814faedb6 add default props for 'center' marker 2017-12-07 10:47:49 -06:00
SirDice
33a9a8f682
Missing brace
There's a opening brace missing, causing this error:
```
21:15:44 Error in expression <"true");
_ep setDamage (_dmg min 0.75);
} forEach(getArray(_configWorld >> "prop>
21:15:44   Error position: <} forEach(getArray(_configWorld >> "prop>
21:15:44   Error Missing {
21:15:44 File epoch_server\compile\epoch_server\EPOCH_server_createTeleport.sqf, line 110
21:15:44 Error in expression <"true");
_ep setDamage (_dmg min 0.75);
} forEach(getArray(_configWorld >> "prop>
21:15:44   Error position: <} forEach(getArray(_configWorld >> "prop>
21:15:44   Error Missing {
21:15:44 File epoch_server\compile\epoch_server\EPOCH_server_createTeleport.sqf, line 110
```
2017-12-06 21:19:36 +01:00
DESKTOP-UH65DCE\MusTanG
f34c1c8e24 default select weapon on keys 1,2,3
Keys 1,2 and 3 now will process for a holstered weapon if the FAV BAR
item in slots assigned to those keys are not present in
inventory/weapons.
Interaction Items not in inventory will throw "Item Not Found" message
2017-12-06 10:22:34 -06:00
vbawol
d38953cc93 add initial support for #957 2017-12-06 10:20:52 -06:00
DESKTOP-UH65DCE\MusTanG
bdfee35a18 CfgActions overriding - fire on/off req - a3 hooking ++
[FIXED] BurnBarrel and FirePlace02 UserActions requiring lighter_epoch
did not need lighter when performed.
[NEW] CfgActions event handler for "Action" ("PrevAction" and
"NextAction" - not implemented yet)
-Allows ability to override any of the CfgActions/UserActions in Arma 3
and other mods.
[ADDED] usedItemRepack function to remove 1 use from the lighter.
[ADDED] Require fire extinguisher to "Put Out Fire" on the Burn Barrel
[CHANGED] ItemFireExtinguisher now has count = 5 for 5 uses to put out a
small fire
[ADDED] ItemFireExtinguisher to CfgItemSort and CfgPricing
[ADDED] Arma Sling Loading requires ItemRope to sling and returns rope
upon release..
[ADDED] Checks for R3F can_lift and Advanced Slingload InitVar.
[ADDED] If above mod/script is present disable Arma SlingLoad
Hook/Unhook action and key press.
[CHANGED] While working with keyDown EH, debug logs show the DIKCodes
are being pushed as whole numbers and not the 0x01 as the escape keyDown
handler was setup to use and why my tests were failing using the 0x30
for the letter B(Hook/Unhook).
[UPGRADED] Changed over the 0x01 and 0x30 to the actionKeys name in
order to properly handle those with client using custom keys.
[TEASED] Have a commented line in the Light Fire case showing future
plans for a fire system(BURN BABY BURN!).

[NEW] EPOCH_usedItemRepack

Description:
Allows adjusting of "ammo" counts in a magazine.
Can be used locally and on the server for a remote unit.
```
[_player,_magazine,_change] call EPOCH_usedItemRepack;
2017-12-05 18:20:08 -06:00
He-Man
755bef4284 Hints for Multigun Useage 2017-12-02 21:22:43 +01:00
He-Man
cbb0184a0e Changed propDynSimDistance 500->50 2017-11-30 23:02:50 +01:00
He-Man
8ab05047e9 Simulation tweaks
- Added an option to completely disable Simulation for specific Base
Parts.
- Added Base Parts without animations to this array.
- Removed Base Objects Init (mpAddEventhandler "mpKilled") from
indestructible Base Objects, as it is not needed.
- Moved Dynamicsimulation server side (not needed client side)
- Resorted epochonfig.hpp
All changes are running on our Server without any problems and with a
good performance boost, as the dynamicsimulationhandler has not to
handle a few thousand objects anymore
2017-11-30 22:59:29 +01:00
DESKTOP-UH65DCE\MusTanG
f582311331 add optional entries in props array
add dyn sim, allow dmg and set dmg
2017-11-27 18:05:31 -06:00
He-Man
165ea3ccd5 Adv. Veh. Repair effected Veh. Upgrade 2017-11-27 21:55:56 +01:00
He-Man
8a452e6394 Prevent Basebuilding Storages from Auto-Cleanup 2017-11-24 19:30:44 +01:00
SirDice
1085060421
Missed variable rename
_showBoatMarkers was replaced with _showMarkers with commit bd3e331 but one was forgotten.
2017-11-20 21:31:53 +01:00
He-Man
8c955fe434 Usage of Epoch_message_stack 2017-11-20 00:00:17 +01:00
He-Man
a6f43e934b Make Nuisance by shooting configureable
Also reduced it, because it is very high on default
2017-11-15 21:53:14 +01:00
DESKTOP-UH65DCE\MusTanG
5b0931cfcc add missing and sort private arrays 2017-11-13 14:54:50 -06:00
He-Man
bd3e331f5b Tarp Loot Positions 2017-11-13 15:40:10 +01:00
DESKTOP-UH65DCE\MusTanG
8fb45fc35c events overhaul
Streamline all events to Events Monitor within Server Monitor fsm.
Cycles and removes events as they decay or are looted.
2017-11-12 17:39:03 -06:00
Raymix
de1e15374b Reduces rads over time at a cost of immunity. 2017-11-12 15:10:40 +00:00