hqurve
4503d5160c
forgot to add minimap to settings_change
2021-04-14 19:10:17 -04:00
hqurve
56deb5919f
cleaned up settings_change.rs
2021-04-14 19:10:17 -04:00
hqurve
df38dfbaf8
Wrapped settings changes from the ui into a single enum and handling moved to session/settings_change.rs
2021-04-14 19:10:17 -04:00
hqurve
732fe3bb40
Moved session.rs into session/mod.rs
2021-04-14 19:10:17 -04:00
hqurve
685eeb42d8
Split settings.rs into multiple files
2021-04-14 19:10:17 -04:00
hqurve
8effdb1773
Moved settings.rs to settings/mod.rs
2021-04-14 19:10:17 -04:00
Sam
c88df846a7
Fixes animation parameters so a 2h weapon in the offhand slot doesn't look wonky.
2021-04-14 17:38:37 -04:00
Samuel Keiffer
435b5d5912
Merge branch 'holychowders/resolve_issue_#978_extract_skillset_into_own_component' into 'master'
...
Resolve Issue #978 - Extract SkillSet Into Its Own Component
Closes #1065 and #978
See merge request veloren/veloren!2116
2021-04-14 15:35:35 +00:00
holychowders
568a8d9666
Resolve Issue #978 - Extract SkillSet Into Its Own Component
2021-04-14 15:35:34 +00:00
Ben Wallis
d6b3eb3784
Fixed initial creation of saves directory. Added path of old singleplayer saves directory to information logged when it is moved to the new userdata directory
2021-04-14 07:15:51 +01:00
jshipsey
808634aa75
addressing commments
2021-04-13 20:19:35 -04:00
jshipsey
a7f5b90f0e
2h/1h bug fix, staggers
2021-04-13 20:19:35 -04:00
jshipsey
ea9b871374
loot tables, clippy, animation tweaks
2021-04-13 20:18:59 -04:00
jshipsey
42460f7e65
spins, combos
2021-04-13 20:18:59 -04:00
jshipsey
97528b7954
leaps
2021-04-13 20:18:59 -04:00
jshipsey
529f8eb5a6
more setups. chargeswing/dash anims
2021-04-13 20:18:59 -04:00
jshipsey
9a26024acb
alpha attacks
2021-04-13 20:18:59 -04:00
Sam
0b10ffc715
You can now roll without a weapon equipped.
2021-04-13 20:18:58 -04:00
Sam
c594f67d47
Fixed offhand weapons, when nothing was in the mainhand
2021-04-13 20:18:58 -04:00
jshipsey
b53e1653f6
initial wield testing
2021-04-13 20:18:58 -04:00
Ben Wallis
1de94a9979
* Replaced diesel
with rusqlite
and refinery
...
* Added "migration of migrations" to transfer the data from the __diesel_schema_migrations table to the refinery_schema_history table
* Removed all down migrations as refinery does not support down migrations
* Changed all diesel up migrations to refinery naming format
* Added --sql-log-mode parameter to veloren-server-cli to allow SQL tracing and profiling
* Added /disconnect_all_players admin command
* Added disconnectall CLI command
* Fixes for several potential persistence-related race conditions
2021-04-13 22:05:47 +00:00
Adam Blanchet
0d7d069d41
Display keys based off of scancodes
...
Queries the OS to translate physical keyboard scancodes into
Strings that can be shown in the UI.
Addresses issues #861 and #354
2021-04-13 11:16:47 +02:00
Samuel Keiffer
522e89d57f
Merge branch 'mdx97/fix-diary-toggle' into 'master'
...
Fix diary toggling when escape menu is open.
See merge request veloren/veloren!2109
2021-04-13 06:07:01 +00:00
Illia Denysenko
d42c03d57e
Fix localization test bug which produced bunch of Unknown states
2021-04-12 21:29:45 +00:00
Samuel Keiffer
e1020945dd
Merge branch 'aweinstock/combat-music' into 'master'
...
Add combat music transitions based on number of enemies in player radius.
See merge request veloren/veloren!2077
2021-04-12 06:01:19 +00:00
Monty Marz
f7c8389f77
Merge branch 'hqurve/settings-ui' into 'master'
...
Cleanup of settings window: split each tab into its own file
See merge request veloren/veloren!2108
2021-04-12 04:11:06 +00:00
Avi Weinstock
df4f44d946
Address MR 2077 review comments.
2021-04-11 22:08:42 -04:00
Avi Weinstock
d401d00d94
Address MR2077 review comments: add comment about group::ENEMY
and remove trace statements, and fuse filtering loops.
2021-04-11 22:08:41 -04:00
Avi Weinstock
7c34a96934
Make fade timings configurable, and stop combat music on death.
2021-04-11 22:08:41 -04:00
Avi Weinstock
f1b022cdee
Add new version of combat soundtrack, and change details of how transitions between tracks work.
2021-04-11 22:08:41 -04:00
Avi Weinstock
0e16c23707
Only count enemy group members for combat music, and count bosses as high-intensity via an HP heuristic.
2021-04-11 22:08:41 -04:00
Avi Weinstock
5bfdd5f1af
Add combat music transitions based on number of enemies in player radius.
2021-04-11 22:08:40 -04:00
Marcel
54024ce401
Merge branch 'DaforLynx/more-music' into 'master'
...
Adds many new songs; re-adds many old ones; revamped song distribution; reorganized music folders; better biome parameters; accurate day and night; new sounds
See merge request veloren/veloren!2102
2021-04-12 00:43:08 +00:00
DaforLynx
9db290d4ea
Adds many new songs; re-adds many old ones; revamped song distribution; reorganized music folders; better biome parameters; accurate day and night; new sounds
2021-04-12 00:43:08 +00:00
mdx97
03abe234ee
Fix diary toggling when escape menu is open.
2021-04-11 18:53:45 -05:00
Marcel
5e7adc6767
Merge branch 'trade-help-tooltips' into 'master'
...
Show ctrl-click and shift-click usage in item tooltips during trades.
See merge request veloren/veloren!2101
2021-04-11 22:56:03 +00:00
Rickey Chamblee
8a25ebb59a
Show ctrl-click and shift-click usage in item tooltips during trades.
2021-04-11 22:56:02 +00:00
Joshua Yanovski
508dba61a1
Merge branch 'xMAC94x/deps' into 'master'
...
update deps
See merge request veloren/veloren!2095
2021-04-11 22:55:56 +00:00
hqurve
fd80a97f3d
Got rid of content setup macro
2021-04-11 17:36:02 -04:00
hqurve
690419ad90
Placed tabs in a loop and combined tab content chooser using macro
2021-04-11 17:36:02 -04:00
hqurve
469cb391d3
cleaned widget_ids
2021-04-11 17:36:02 -04:00
hqurve
04eea482ce
Moved settings window sections into separate files
2021-04-11 17:36:02 -04:00
hqurve
f2340105c1
Moved settings_window.rs to to settings_window/mod.rs
2021-04-11 17:36:02 -04:00
Vincent Foulon
de9d5b5e14
clean workspace
...
clean workspace (2)
clean workspace (2)
2021-04-11 16:35:24 +02:00
Vincent Foulon
7128c3d3f6
Asset reorganization + removed some unused and duplicates + reduce size of some images
2021-04-11 16:35:17 +02:00
Monty Marz
6772e71aaa
UI fixes and more
2021-04-11 03:49:47 +00:00
Joshua Yanovski
8b034ed56f
Merge branch 'sharp/sprites-in-background' into 'master'
...
Mesh sprites in background.
See merge request veloren/veloren!2098
2021-04-10 20:34:35 +00:00
Marcel
adb18ef645
Merge branch 'mdx97/default-names' into 'master'
...
Use username as default character name in multiplayer character creation.
See merge request veloren/veloren!2085
2021-04-10 16:41:47 +00:00
mdx97
eb4fb33f45
Use username as default character name in multiplayer character creation.
2021-04-10 16:41:46 +00:00
Joshua Yanovski
1bdf3b13a8
Mesh sprites in the background.
...
This makes the delay afetr selecting a character before logging into the
game much shorter, in the common case. It still doesn't handle things
perfectly (it blocks creating Terrain::new if it's not finished, and it
could be faster due to working in the background), but it's still a lot
better than it was before.
To improve sprite meshing performance, we also apply the terrain
flat_get optimizations to sprites. Though I didn't initially know how
much of an impact it would have, it feels significantly faster to me,
though being able to parallelize it would be ideal.
2021-04-10 17:51:42 +02:00
Marcel Märtens
655a35d128
update deps
2021-04-10 15:53:00 +02:00
Joshua Yanovski
af94753ad9
Remove panics and unwraps, part 1.
...
Also fixes various other miscellaneous bugs.
2021-04-10 10:03:21 +02:00
hqurve
be42cc60c4
Added search to crafting and social windows, added i18n support to crafting tabs, fixed social window offset when group open, removed tabs in social window
2021-04-07 20:24:22 +00:00
James Melkonian
16871208f2
Add topographic option to map
2021-04-06 09:16:17 -07:00
James Melkonian
f2ebbb7f7f
Map icon scaling
2021-04-06 08:42:09 -07:00
James Melkonian
8ee1fc4a0f
Add layers to minimap
2021-04-06 08:42:08 -07:00
James Melkonian
bacda06dba
Added map layers
2021-04-06 08:42:07 -07:00
James Melkonian
70ede7f34d
Topographic map
2021-04-06 08:42:06 -07:00
Joshua Barretto
de9ad0942f
Merge branch 'zesterer/follow-cam' into 'master'
...
Added auto camera setting
See merge request veloren/veloren!2071
2021-04-06 04:23:40 +00:00
Joshua Barretto
60e2ed3e7d
Added auto camera setting
2021-04-05 23:24:31 +01:00
Marcel
4dde9f84b0
Merge branch 'huntertparks/fix-cursor-not-locking' into 'master'
...
Fixes #520 and #840 - locks cursor to screen when menu is not open
Closes #840 and #520
See merge request veloren/veloren!2069
2021-04-05 21:40:24 +00:00
Hunter Parks
6af9662b03
Change cursor lock location to be center of screen
...
Changing the cursor coordinates to the middle of the screen had some
side effects. When a user would close a menu and re-open it back up
without moving the mouse, the cursor position would not change.
This commit takes care of that by changing how the HUD handles closing
menus via keyboard inputs.
2021-04-05 16:48:22 +02:00
Hunter Parks
7df0413be4
Fixes #520 and #840 - locks cursor to screen when menu is not open
...
Rather than lock the cursor to the middle of the screen, the cursor will
move to it's last known coordinates when a menu or the minimap is not
open.
2021-04-05 16:37:40 +02:00
Monty
b8c474057c
More cheese is less cheese
...
Update CHANGELOG.md
fmt
Update crafting.rs
2021-04-05 13:40:12 +02:00
Marcel
69891f0b70
Merge branch 'login-trim-username' into 'master'
...
login trim username, improve validation, social ordering #1040
Closes #1040
See merge request veloren/veloren!2042
2021-04-04 22:09:16 +00:00
Avi Weinstock
78f130a3b2
Add a cheese counter in the bag display.
2021-04-04 11:14:25 -04:00
Monty Marz
06bbb7f0ff
Crafting Tabs and more item tags
2021-04-04 13:02:27 +00:00
DaforLynx
6734198104
Adds on-hit combat sfx
2021-04-04 03:04:02 +00:00
Snowram
9a3f6d8261
Substitutes DPS for CR in item tooltip
2021-04-03 00:10:31 -04:00
Avi Weinstock
b7dbadc32f
Add colors for buy/sell tooltips based on site prices.
2021-04-02 17:44:02 -04:00
Marcel
42463d1fe0
Revert "Merge branch 'animtweaks' into 'master'"
...
This reverts merge request !2039
2021-04-01 18:45:03 +00:00
aljazerzen
08146f6a3a
login trim username, improve validation, social ordering
2021-04-01 16:43:27 +02:00
jshipsey
030e14f333
small anim tweaks
2021-04-01 03:08:33 -04:00
Avi Weinstock
0122dca3c3
Allow fast stacking into and out of a trade with {ctrl,shift} click.
...
Shift click goes 1 at a time, Ctrl click automatically balances the trade w.r.t. that quantity.
2021-03-30 18:39:10 -04:00
Marcel Märtens
ccb78eeb5c
move tracing code to own crate
2021-03-30 16:35:36 +02:00
Joshua Barretto
3c19713e63
Merge branch 'zesterer/sprite-text' into 'master'
...
Added text prompts to sprites
See merge request veloren/veloren!2034
2021-03-30 11:41:14 +00:00
Joshua Barretto
bed863c50c
Added indicator text to terrain sprites
2021-03-30 01:04:23 +01:00
Joshua Barretto
85237c7a32
Fixed training dummy hitbox
2021-03-29 21:52:05 +01:00
Joshua Barretto
8f3233365d
Improved hit particles
2021-03-29 21:52:05 +01:00
Joshua Barretto
b0acbda236
Improved archery with feedback sfx and particles
2021-03-29 21:52:04 +01:00
Snowram
6adaac8106
Addresses comments
2021-03-29 18:35:12 +02:00
Snowram
b8ac90d049
Changelog, cleanup, clippy
2021-03-29 18:35:10 +02:00
Snowram
5b99b7ca18
Skillbar uses item tooltip
2021-03-29 18:34:45 +02:00
Snowram
508e35ca17
Add several new i18n lines
2021-03-29 18:34:45 +02:00
Snowram
d1e734b9b1
Tooltip now use ItemDesc instead of Item
2021-03-29 18:34:45 +02:00
Snowram
2c09180189
Set the item tooltip for every bag slots
2021-03-29 18:34:45 +02:00
Snowram
b7dd2d6685
Use a dummy item for the new() function
2021-03-29 18:34:45 +02:00
Snowram
955008c3c1
Kinda working tooltip height but not really
2021-03-29 18:34:45 +02:00
Snowram
0405f04d53
More item tooltip UI layout
2021-03-29 18:34:45 +02:00
Snowram
aa71dcb9c7
Make the new tooltip item specific
2021-03-29 18:34:45 +02:00
Snowram
4786f84afd
New tooltip
2021-03-29 18:34:45 +02:00
Marcel Märtens
e7452aa7ab
do a clear teardown of tokio runtime
2021-03-29 10:34:33 +02:00
Marcel Märtens
614a0aac13
display error when rodio panic is fixed
2021-03-28 20:40:07 +02:00
Sam
0c19679406
Fixed offset of decayed health
2021-03-27 21:06:21 -04:00
Monty
345ef1ca22
decay display for groups and overhead bars
2021-03-27 21:05:17 -04:00
Sam
06bd7bd929
Removed experimental group health decay
2021-03-27 21:05:17 -04:00
jshipsey
558c82ee54
flayer anims
2021-03-27 21:05:16 -04:00
Sam
91ddcaa155
Particles for summoned minions
2021-03-27 21:05:15 -04:00
Monty Marz
345b725478
decayed health texture
2021-03-27 21:05:14 -04:00
Monty Marz
cc70560027
WIP animation
2021-03-27 21:05:13 -04:00
Sam
c0c6ff3063
Initial work to show decayed health in healthbars
2021-03-27 21:05:13 -04:00
Sam
4ec387af82
Added particles for lifesteal effect
2021-03-27 21:05:12 -04:00
Sam
71b847cabb
Particles for blink
2021-03-27 21:05:09 -04:00
Snowram
39c8efe11f
Adds husk npc
2021-03-27 21:05:09 -04:00
Sam
720482d994
Gave mindflayer AI.
...
Fixed particles and made them sync across network.
2021-03-27 21:05:06 -04:00
Sam
30da614e89
Added dimensional door ability for mindflayer
2021-03-27 21:05:05 -04:00
Sam
f1156c9ce5
Added necrotic vortex attack to mindflayer
2021-03-27 21:05:03 -04:00
Sam
0d3795112c
Added cursed flame attack to mindflayer
2021-03-27 21:05:03 -04:00
Marcel
79cc3af058
Merge branch 'swilliams/character-randomization-fix' into 'master'
...
Character Creation Randomization Fix
See merge request veloren/veloren!2004
2021-03-27 15:58:34 +00:00
Scott Williams
9ca0388561
Character Creation Randomization Fix
2021-03-27 15:58:34 +00:00
Louis Pearson
165065725e
Add build_area_list command
...
* Reworks CanBuild to use HashSet
* Removes player argument from build permission, use sudo instead
2021-03-27 07:54:02 -06:00
Louis Pearson
120a0cd9a7
Limit build mode to bounding box
2021-03-27 07:54:02 -06:00
Louis Pearson
eade0540b2
Add permit_build
command
...
This commit separates permission to build from building mode, allowing
build to become a NoAdmin command (since players will first need
permission from an Admin to enter build mode)
2021-03-27 07:54:02 -06:00
Marcel
da5c73c84b
Merge branch 'refactor-login' into 'master'
...
refactor handling of duplicate login #1015
Closes #1015
See merge request veloren/veloren!1992
2021-03-27 13:49:09 +00:00
Marcel
843850a4b8
Merge branch 'aweinstock/tradepricing' into 'master'
...
Get SitePricing information to clients, and use it to display coin-denominated...
See merge request veloren/veloren!1991
2021-03-26 00:17:39 +00:00
aljazerzen
0ea102dc9c
refactor handling of duplicate login
2021-03-25 12:33:56 +01:00
Avi Weinstock
8d90548331
Get SitePricing information to clients, and use it to display coin-denominated prices in voxygen on tooltips during a trade. Also boost merchant spawn rate slightly.
2021-03-25 02:11:58 -04:00
Snowram
0e259294d4
Allow Escape key to cancel trades
2021-03-25 01:42:14 +01:00
Avi Weinstock
6b343c2af9
Address MR 1962 review comments.
2021-03-23 18:41:13 -04:00
Avi Weinstock
4ec6b43693
Add a vertical camera clamp option and toggle to voxygen.
2021-03-23 18:22:32 -04:00
Joshua Barretto
21b20ea75e
Merge branch 'aweinstock/enable-rtsim-airships' into 'master'
...
Enable RtSim Airships.
See merge request veloren/veloren!1973
2021-03-23 14:29:43 +00:00
Avi Weinstock
49f39fb752
Make more systems work with an optional health component, to allow disabling health on rtsim airships (so that players can't hammer them out of the sky).
2021-03-23 10:44:32 +01:00
Sam
7ede94b4c9
Changelog
2021-03-22 23:53:00 -04:00
Marcel Märtens
6b23101fac
update toolchain to nightly-2021-03-22
2021-03-22 16:41:04 +01:00
Marcel Märtens
fdc40f52d9
give more threads a fixed name
2021-03-22 12:37:03 +01:00
Justin Shipsey
f57af6f776
Merge branch 'slipped/animtweaks' into 'master'
...
airship movement bits
See merge request veloren/veloren!1967
2021-03-22 08:49:04 +00:00
Joshua Barretto
6690854687
Merge branch 'zesterer/better-particle-emission' into 'master'
...
Smoother particle emission for moving objects
See merge request veloren/veloren!1965
2021-03-22 06:15:20 +00:00
Marcel
dc4570def5
Merge branch 'sharp/texture-atlases' into 'master'
...
Enable allocation of new textures on atlas allocation failure.
See merge request veloren/veloren!1949
2021-03-22 04:35:41 +00:00
jshipsey
31747d8ff1
airship movement bits
2021-03-21 21:43:49 -04:00
Joshua Barretto
7b736640f5
Smoother particle emission for moving objects
2021-03-22 00:23:25 +00:00
Joshua Barretto
7ae4230dc8
Merge branch 'zesterer/pick' into 'master'
...
Pickaxe
See merge request veloren/veloren!1959
2021-03-22 00:19:42 +00:00
Joshua Barretto
6ea5aa796b
Faster pick, less vibrant block selection
2021-03-21 20:38:08 +00:00
Joshua Barretto
fb3980e273
Outcome for block destruction, take select_pos from ControllerInputs
2021-03-21 20:10:05 +00:00
Sam
f342be71a1
Fixed pick animation
2021-03-21 15:29:17 -04:00
Marcel
983523c463
Merge branch 'vfoulon80/climbing-skill' into 'master'
...
Add climbing speed and cost
See merge request veloren/veloren!1950
2021-03-21 18:35:44 +00:00
Joshua Barretto
b1026296cb
Disabled block selection when not wielding
2021-03-21 16:29:13 +00:00
Joshua Barretto
347e1022a0
Initial implementation of pickaxe
2021-03-21 16:09:16 +00:00
Vincent Foulon
e06870702f
Add skill for swimming speed
2021-03-21 15:58:38 +01:00
RedlineTriad
606420c5e1
Sort the playerlist alphabetically
2021-03-21 10:22:33 +01:00
Vincent Foulon
d0aa68a9d2
Add climbing speed and cost
2021-03-20 17:17:28 +01:00
Joshua Yanovski
866cc79d2e
Enable allocation of new textures on atlas allocation failure.
...
This solves the problem of not being able to set the view distance too
high, especially in pathological cases like giant trees. For
simplicity, we just freeze any atlas where allocation failed and start
allocating to a new texture and atlas, letting reference counting
destroy the old one when there are no more references to it. Because of
the spatial locality of chunk allocations, chunks allocated together
will virtually always have similar lifetimes, so the odds of this
causing significant fragmentation are very low, meaning this simple
solution should not do much worse than a much fancier one.
2021-03-20 16:21:41 +01:00
Marcel Märtens
2733ba2e27
Change the version number to 0.9
2021-03-20 13:07:09 +01:00
Avi Weinstock
0ef42e3854
Address MR 1945 review comments.
2021-03-19 19:53:17 -04:00
Snowram
e5afb2fcf7
Various visual fixes
2021-03-18 22:53:06 +01:00
Vincent Foulon
80635004a4
Remove unwraps when asset loading fails
2021-03-18 12:56:17 +00:00
Vincent Foulon
eafa69ee4c
allow loading animations to be contributed from a manifest file
2021-03-17 23:41:28 +01:00
Vincent Foulon
62b945dab1
Add new random loading animations
2021-03-17 18:15:25 +01:00
Monty Marz
e9cbac387e
new loading bg, staff models
...
item images
fix paths
loot tables, adjustments
Update main.ron
2021-03-16 23:23:24 +00:00
Marcel Märtens
a286eb084a
create a wrapper around rayon, slowjobpool, that spawns on rayon but drop feed it
2021-03-16 13:31:04 +01:00
Joshua Barretto
6f10a56589
Optimised entity sync code, increased animation throttling distance
2021-03-16 02:49:33 +00:00