Commit Graph

764 Commits

Author SHA1 Message Date
Saverio Miroddi
021a8be62e Server: Vacuum database on startup
Runs after the migrations. In some cases, it can reclaim a significant amount of space (reported 30%).
2022-08-17 20:12:20 +02:00
Julio Cezar Silva
9315482fc4 Craft all 2022-08-12 00:47:48 +00:00
Julio Cezar Silva
177fbcb0bc Login screen's first detected tab triggers username focus 2022-08-11 00:12:42 +00:00
IsseW
e236807559 Add to changelog 2022-08-09 19:25:48 +02:00
Samuel Keiffer
1066553f21 Merge branch 'juliancoffee/fluent-i18n' into 'master'
Use Fluent for localisation (l10n) and internationalisation (i18n)

See merge request veloren/veloren!3508
2022-08-07 18:21:31 +00:00
juliancoffee
38d3bdeeee Pre-merge activity
* Add CHANGELOG
* Remove script to convert .ron files to .ftl files
2022-08-07 20:42:33 +03:00
Tavo Annus
8a132d0726 Add zoom cap to admin to keep zoom in a sensible range
By clamping zoom, panic due to float overflow is avoided

Regular player zoom cap is also reduced to a more sensible range
2022-08-07 20:04:07 +03:00
Vincent Foulon
8862258f61 Deny any interaction received during hostile_tree 2022-08-06 18:31:42 +00:00
DaforLynx
bf4a582cf7 WIP: New music, "now playing" line in debug overlay, and music frequency slider 2022-08-01 17:41:44 +00:00
Isse
cfdc2a8ae6 Add setting to disable flashing lights 2022-07-31 21:53:25 +00:00
Marcel Märtens
bfcc2cb802 Change the version number to 0.13 2022-07-23 14:06:08 +02:00
Avi Weinstock
7f6ba8e492 Closing a subwindow (such as inventory or the list of online players) only regrabs the cursor if no other subwindow requires it.
Fixes #1116.
2022-07-17 14:58:02 -04:00
Mckol
8861e12e70 Updated the Polish translation 2022-07-16 13:07:45 +02:00
Joshua Barretto
b08a501aef Cleaned up ready for merge 2022-07-16 11:09:35 +01:00
Christof Petig
2dce472d1f Merge branch 'christof/modular-weapon-prices' into 'master'
Implement material (de-)composition for modular weapons, add tusk+crest+pincer to price list

See merge request veloren/veloren!3469
2022-07-14 18:24:21 +00:00
DaforLynx
194b1866c6 Music, ambience tweaks, and more 2022-07-14 00:55:35 +00:00
Joshua Barretto
dbff8102de Updated changelog 2022-07-13 21:46:15 +01:00
Christof Petig
5bbb73bc17 changelog + remove dead code, but the test still fails 2022-07-13 20:15:28 +02:00
DaforLynx
00f1e9c407 Music, reorganization, metadata, and fixes 2022-07-07 04:14:20 +00:00
Julio Cezar Silva
fd34666d03 Portuguese translations parity to global 2022-07-06 07:32:43 +00:00
IsseW
daebe0070a add to changelog 2022-07-04 18:07:22 +02:00
Imbris
85487897fa Update changelog 2022-07-01 23:49:54 -04:00
Socksonme
4e4c466925 Move changelog changes to bottom 2022-06-30 07:26:31 +03:00
Socksonme
6a355c58f2 Remove instance from PoiseChange 2022-06-29 18:36:05 +03:00
Socksonme
d0e8f6f9d4 Edit changelog 2022-06-29 17:31:58 +03:00
Ben Wallis
be02e3ced0 Fixed title screen FPS cap not being applied correctly when background FPS is set to unlimited 2022-06-19 14:04:36 +01:00
Samantha W
57ab1c5767 Add a client-side mutelist 2022-06-14 20:35:01 +00:00
Isse
e03b733ad7 Owned mine loot 2022-06-12 17:56:59 +00:00
Christof Petig
c35edf0680 Add changelog 2022-06-01 22:14:20 +02:00
Maxwell
6e3ebb64cd updated changelog to include new changes 2022-05-30 22:41:54 -05:00
Makselord
8df3118094 updated changelog in accordance with 2nd change 2022-05-30 10:08:22 -04:00
Makselord
f10b868dbf modular weapon modifier costs changed to 1, 5, 10, 15, 20, 30 2022-05-29 19:50:26 -04:00
Makselord
60c2d7d968 updated changelog 2022-05-28 18:02:12 -04:00
Ben Wallis
34f580dfaa Introduced loot ownership rules to combat loot stealing by players
* Added `LootOwner` component used to indicate that an `ItemDrop` entity is owned by another entity
* A loot winner is now calculated after EXP allocation using the EXP per entity for weighted chance distribution
* Used existing Inventory Full overitem text to show "Owned by {player} for {seconds}secs" when a pickup fails due to a loot ownership check
* Updated agent code to take into account loot ownership when searching for `ItemDrop` targets to pick up
* Added `loot` ECS system to clear expired loot ownerships
2022-05-28 12:06:49 +00:00
Isse
bba81c65d9 Merge branch 'christof/skiing' into 'master'
Skiing and ice skating

See merge request veloren/veloren!3106
2022-05-27 17:19:52 +00:00
Christof Petig
2bf8e1865f Skiing and ice skating 2022-05-27 17:19:52 +00:00
StereoJunkie
3015b4a29d Non-humanoid picking up consumables when hungry 2022-05-27 16:57:53 +00:00
Corvella
a9622fe28e Add a setting to toggle zooming in when charging bow 2022-05-23 23:09:47 +00:00
Euryn
88eaef3145 Add Thai translation 2022-05-22 10:06:36 +00:00
Sam
94d05b4ddf Changelog 2022-05-17 19:57:16 -04:00
Isse
2050bce77d Water caves 2022-05-15 10:16:53 +00:00
holychowders
916d1d03f8 Update changelog. 2022-05-12 20:28:23 -05:00
Joshua Barretto
e02f8aee65 Merge branch 'zesterer/lod-objects' into 'master'
LoD Objects (inc. Trees)

See merge request veloren/veloren!3367
2022-05-11 14:56:12 +00:00
Joshua Barretto
06300bc75f Updated changelog 2022-05-10 12:56:24 +01:00
holychowders
4890ac99da Update changelog. 2022-05-06 13:15:46 -05:00
holychowders
dda85e4bc3 Address code review. 2022-05-01 18:23:23 -05:00
holychowders
3a3e7d3055 Update changelog. 2022-05-01 17:31:10 -05:00
holychowders
914b44c714 Fix villagers seeing cultists and familiar enemies through objects. 2022-05-01 15:06:43 +00:00
Isse
3027597352 Site2 giant tree entity spawning 2022-04-27 10:53:08 +00:00
Youssef Fahmy
aec866e5ec Balance tweaks 2022-04-23 14:54:01 +00:00
Anton Katsuba
d37db03270 Fixed an error where '{amount} Exp' floater was displayed only in English despite localizations being available 2022-04-19 18:28:15 +03:00
Anton Katsuba
9a8f405ca8 Added Belarusian translation, 100% complete 2022-04-18 00:04:54 +03:00
James Melkonian
b590bc50d7 Fix #1516 Add else branch to allow for agent idling when no sound events 2022-04-05 03:40:26 +00:00
Tormod G. Hellen
cb88648cca Give NPCs random Big Five personalities. 2022-04-04 20:17:50 +02:00
flo
3d24b1d635 CliffTowns 2022-03-29 12:52:08 +00:00
James Melkonian
5b801dc44d Adjust harvester boss arena offset 2022-03-27 20:41:03 -07:00
Marcel
8571c6c760 Merge branch 'holychowders/fix_deadwood_attack' into 'master'
Fix deadwood not attacking if target is at a different elevation than deadwood.

See merge request veloren/veloren!3301
2022-03-27 20:02:38 +00:00
holychowders
39d5a73c10 Fix deadwood not attacking if target is at a different elevation than deadwood. 2022-03-27 20:02:38 +00:00
Jack hollis-london
8194c19647 Update CHANGELOG.md 2022-03-27 20:25:16 +02:00
Justin Shipsey
aee1aa7c1d Merge branch 'holychowders/prevent_undesired_movement_on_agent_interaction' into 'master'
Agent Perception: Improve Awareness System

See merge request veloren/veloren!3263
2022-03-26 00:28:18 +00:00
ubruntu
c71354e192 Site2 house decorations 2022-03-24 15:13:56 +00:00
James Melkonian
8c06dc9a5c Add chunk reload command (admin only) 2022-03-19 08:43:38 +00:00
Manuel Schmidbauer
0037518472 Impl #1357: Agent chase abort
- Adds util funcs to calculate benefit of continue pursue vs letting
target escape
- Hooks util funcs into agent's hostile tree
2022-03-14 18:06:57 +01:00
holychowders
df91f665d7 Agent Perception: Restrict when idling agents respond to sounds.
- Prevent utterances and other sounds from causing undesired jitters and
  fleeing, such as those caused by greeting villagers.
- Agents will no longer flee from quieter weapon sounds such as melee.
2022-03-12 16:58:06 -06:00
Tormod G. Hellen
031db61c1e Fix bug where chunks outside the map counted as occupied.
This prevented sites from being placed near the edge of the map.
2022-03-12 02:45:43 +01:00
Sam
89bf529a5e Addressed review comments 2022-03-03 01:12:40 -05:00
Sam
7ac6be27f0 Changelog 2022-03-03 01:12:00 -05:00
Christof Petig
f347b9de11 Diversify price calculation for items by using multiple categories per item. 2022-03-03 02:32:34 +00:00
Isidor Nielsen
bd8a7a0506 Better rocks 2022-03-02 16:28:04 +00:00
ubruntu
94a9b407c2 Fix waypoints being movable 2022-02-28 19:20:37 +00:00
InfRandomness
042d258161 Modify message catch-all arms 2022-02-27 23:08:47 +00:00
Tormod G. Hellen
5df1ee6382 Prevent castles being assailable from above. 2022-02-22 22:11:01 +01:00
Tormod G. Hellen
22a75332f8 Ensure towns are placed only in viable locations. 2022-02-22 21:00:52 +01:00
IsseW
e05499c044 Move changelog 2022-02-20 18:25:16 +01:00
Marcel
df7cd2da1a Merge branch 'isse/shared-waypoints' into 'master'
Shared and persistent waypoints

See merge request veloren/veloren!3162
2022-02-20 10:10:18 +00:00
Isidor Nielsen
a685a353cb Shared and persistent waypoints 2022-02-20 10:10:18 +00:00
Imbris
adec5905bd Properly wait to request buffer mapping until after the command to copy the screenshot texture to the buffer has been submitted. 2022-02-19 19:05:04 -05:00
Marcel Märtens
802b9e7914 Change the version number to 0.12 2022-02-18 22:36:53 +01:00
unvariant
9d98cd9e58 Render item drops instead of placeholder textures 2022-02-14 02:09:45 +00:00
InfRandomness
090ac9030c Change Path colors 2022-02-11 17:05:10 +00:00
jshipsey
72f2b2eee8 clippy 2022-02-09 19:35:05 -05:00
Tormod G. Hellen
a00121bedf Make entities protect owned bodies. 2022-02-08 22:53:00 +01:00
Tormod G. Hellen
82273f0f36 Make friendly creatures defend each other. 2022-02-08 22:32:25 +01:00
juliancoffee
78b2a7b3a3 Add new travelers to changelog 2022-02-08 01:39:32 +02:00
James Melkonian
f21e0f31fb Restrict RtSim ships to airships 2022-02-03 21:41:20 -08:00
Marcel
afda04e1eb Merge branch 'command_access' into 'master'
Removal of /home

See merge request veloren/veloren!3171
2022-02-02 08:50:23 +00:00
Youssef Fahmy
fdfd2c99ff Removal of /home 2022-02-02 08:50:23 +00:00
InfRandomness
54b69e37a5 Implement giant trees in site2 2022-02-02 02:33:37 +00:00
James Melkonian
44865d99ff Fix guards menacing instead of defending villagers 2022-01-30 13:14:24 -08:00
Joshua Barretto
39863e8727 Remove colour banding 2022-01-27 00:29:03 +00:00
infrandomness
1a1acfae2c
Fix RUSTSEC-2022-0006 2022-01-26 22:08:38 +01:00
InfRandomness
52c92ba0d4 Give names to site2 sites 2022-01-26 11:42:35 +00:00
James Melkonian
2671f824d0 Prohibit accidental cliff diving by NPCs 2022-01-25 16:25:40 +00:00
Justin Shipsey
54d5a06a0d Merge branch 'unvariant/lantern_bug' into 'master'
Fixes #1406 - Lantern light does not change when dragging it from inventory

Closes #1406

See merge request veloren/veloren!3107
2022-01-25 02:59:29 +00:00
InfRandomness
df6a0002e9 Move alpha values calculation to CPU 2022-01-24 19:24:51 +00:00
Joshua Barretto
d18174e0d1 Revert "Merge branch 'infrandomness/remove_alpha' into 'master'"
This reverts merge request !3128
2022-01-24 00:52:03 +00:00
InfRandomness
69c3480fce Move alpha values calculation 2022-01-23 17:16:22 +00:00
InfRandomness
b33fda1e0c Add waypoint binding customization code 2022-01-21 18:05:41 +00:00
Joshua Barretto
c7717c165e Updated changelog 2022-01-19 20:08:11 -05:00
Samuel Keiffer
7052aad11b Merge branch 'snowram/arthropods' into 'master'
Snowram/arthropods

See merge request veloren/veloren!3071
2022-01-20 00:20:24 +00:00
Snowram
a6e396e29a Stunned and jump anims, stats, spawns, more IA work 2022-01-20 00:53:29 +01:00
InfRandomness
dabae7ece8 Remove bomb pile item 2022-01-19 19:31:43 +00:00
James Melkonian
ac6f53922f Move agent code into separate files 2022-01-18 03:02:43 +00:00
Joshua Barretto
1a0c5c1773 Updated changelog 2022-01-17 22:22:45 +00:00
Joshua Barretto
9c565dadc5 Merge branch 'zesterer/mount-everest' into 'master'
Mount Everest

See merge request veloren/veloren!3101
2022-01-17 13:21:38 +00:00
ninefox
fc012b4989 Lantern color will now change when swapping lanterns while lantern is activated 2022-01-16 16:24:31 -08:00
terrarier2111
5da2850624 Fix loot forcing 2022-01-16 21:12:59 +00:00
Joshua Barretto
bde3aade2b Updated changelog, fixed incorrect hint for mineable blocks 2022-01-16 17:53:51 +00:00
Sam
7ae8ed09f6 Addressed MR comments. 2022-01-15 21:50:27 -05:00
Sam
aaa33c6834 Fixed display of some stats in dary and changelog entry. 2022-01-15 21:49:29 -05:00
Tormod G. Hellen
3afa16bf03 Fix hotbar changing when sorting inventory.
Previously the hotbar slots would refer to inventory slots. An
unfortunate consequence of this was that when the contents of an
inventory slot changed, so would the corresponding hotbar slot
change. This commit fixes that.
2022-01-14 19:14:24 +01:00
Sam
a882cb6af4 Changelog 2022-01-12 22:21:55 -05:00
unvariant
71d2be5f76 support removing key bindings 2022-01-07 20:30:30 +00:00
voxal
39e3d5c163 Move changelog entry to bottom 2022-01-05 20:07:05 -08:00
voxal
0b4446ad81 Add changes to changelog 2022-01-05 20:06:43 -08:00
DaforLynx
13e87375d6 River sounds and more 2022-01-03 22:40:31 +00:00
DoctorKompot
4ecdd8002d updated changelog 2021-12-27 03:01:30 +02:00
DoctorKompot
22b19e40e9 updated changelog, fixed lantern colors 2021-12-27 03:01:28 +02:00
Imbris
d137ffba63 Update changelog 2021-12-25 19:24:12 -05:00
holychowders
b40d94dd53 Re-allow and improve fleeing. 2021-12-07 20:18:03 -06:00
Avi Weinstock
cb4c3eb34e Bodies of water no longer contain black chunks on the voxel minimap.
The heuristic for pruning dungeon ceilings depended on detecting an
air-to-not-air edge, which was not present for chunks whose topmost
layer was water. Sampling 1 layer of the `above` block introduces such
an edge, allowing the water surface to be detected.
2021-11-29 14:39:56 -05:00
James Melkonian
ab99126a7b Floor merchant cost percentages and display as whole numbers 2021-11-25 01:32:20 +00:00
Imbris
3bf0ac1971 Switch to new CI image set with aarch64 support and update changelog 2021-11-23 21:27:23 -05:00
UncomfySilence
7c560cc6b9 + CHANGELOG.md message "Dungeons have somewhat proper scaling. The higher the dungeon the harder it gets, Cultist staying unchanged while Mino is now at its level." 2021-11-18 19:53:21 +01:00
Monty Marz
ec07dbb05e Merchant Outfit 2021-11-18 16:31:12 +00:00
Ben Wallis
022c1417b6 EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies).
Damage from a given individual or group only counts towards a kill for 10 minutes since that individual or group's last damage to the entity - after this period their damage contribution is removed. This avoids the list of damage contributors growing excessively large for an entity that does a lot of combat but never dies.

EXP sharing within groups is unchanged - the difference is simply that the input to this calculation may be less than 100% of the base EXP reward for the kill if other individuals or groups contributed damage.
2021-11-13 20:46:45 +00:00
Joshua Barretto
657ac45288 Updated changelog 2021-11-13 17:13:09 +00:00
jshipsey
913a2725e8 changelog 2021-10-31 01:19:21 -04:00
Sam
aad2384622 Addressed review, changelog. 2021-10-29 17:57:00 -04:00
Sam
ee2a7d625c Changelog 2021-10-27 17:02:36 -04:00
Kemper
034041fd4f Aim fireballs at feet
AI aims fireballs at the target’s feet, for a slight improvement
in splash damage.
2021-10-27 19:50:50 +00:00
Sam
c68618f20b Changelog 2021-10-26 22:49:21 -04:00
Kemper
b0b90744cf Add a range limit to trading
Prevents initiating trades with client-side ghosts.
2021-10-25 00:47:45 +00:00
ubruntu
e6bfce99bb Use stealth stat on armors 2021-10-24 05:31:49 +00:00
Bryant Deters
b2bd43f4d3 Sneak with weapons drawn 2021-10-18 14:53:55 -05:00
Henry Corse
e01ce2dcf4 Kaedr/pretty printing error messages 2021-10-14 18:37:51 +00:00
Imbris
4b2842da2f Merge branch 'imbris/opt-phys-2.0' into 'master'
Make terrain physics faster with internal iteration

See merge request veloren/veloren!2915
2021-10-11 14:52:46 +00:00
Isidor Nielsen
f0864a7b0a use "input:____" for searching by recipe input 2021-10-10 15:44:43 +00:00
Imbris
4f6eb286e6 Remove dead commented code, updated changelog, commented profiling spans
(but left in for easy reuse later), fix clippy complaint
2021-10-10 03:09:03 -04:00
Enrique AM
277273ff14 Update CHANGELOG.md 2021-10-08 19:37:46 +02:00
Imbris
66076db7bb Make map icons fade out quickly when near the edge of the map display 2021-10-06 01:37:11 -04:00
ubruntu
0e2808a8fd Interactable campfires 2021-10-05 00:55:29 +00:00
Joshua Barretto
96e23ae2d4 Handle oceans and steep rivers gracefully, update changelog 2021-10-05 00:02:32 +01:00
Imbris
f867991198 Merge branch 'imbris/credits' into 'master'
Add credits screen

Closes #1296

See merge request veloren/veloren!2872
2021-10-03 04:26:58 +00:00
Imbris
ee42eaa515 Make gitlab hightlight syntax for ron files (using rust syntax highlighting). Update changelog for credits addition. Fix clippy large variant issue. 2021-09-30 03:01:24 -04:00
Sylvain Migaud
9b41568881 Place date at the begining of the log file name 2021-09-30 06:09:30 +00:00
Sam
c62162c2d3 Changed weights of cr calculation and exp from cr formula. 2021-09-25 21:52:20 -04:00
Bafon
d53d2300a6 Add setting to disable hotkey hints 2021-09-24 16:03:05 +00:00
Imbris
5217b5090c Avoided black hexagons when bloom is enabled by suppressing NaN/Inf pixels during the first bloom blur pass 2021-09-22 21:58:36 -04:00
Marcel
d5b4c5549b Merge branch 'bafon/crafting-station-icons' into 'master'
Add crafting station icon to crafting menu sidebar

See merge request veloren/veloren!2848
2021-09-22 13:54:33 +00:00
Bafon
0375b973db Add crafting station icon to crafting menu sidebar 2021-09-22 13:54:32 +00:00
Joshua Barretto
a76496c339 Use previous position caches for airship collision detection 2021-09-17 22:34:28 +01:00
Monty Marz
0dfddb21b1 Merge branch 'bafon/always-show-bars-setting' into 'master'
Add setting to always show energy bars

See merge request veloren/veloren!2836
2021-09-15 12:04:44 +00:00
Bafon
b910c1dd9c Add setting to always show energy bars 2021-09-15 12:04:44 +00:00
Bafon
eecab6e9ec Fix HUD map mouse events
Fixes dragging, scrolling, and setting the location marker when hovering player marker, location marker, group member markers, site icons, and peaks.
2021-09-14 23:42:04 +02:00
Sam
9e9fba7704 Balanced frequency of dungeons. 2021-09-11 18:59:04 -04:00
Marcel Märtens
7913e6a9ba Change the version number to 0.11 2021-09-10 20:19:17 +02:00
Monty Marz
a23433b402 Bloom settings 2021-09-08 09:50:37 +00:00
Sam
7b0c096a22 Changelog 2021-09-04 12:43:24 -04:00
juliancoffee
6c1ecc9766 Add support for override asset folder
- ASSETS_OVERRIDE environment variable with asset path which has higher
  priority.
2021-09-02 20:24:23 +03:00
ubruntu
bbc366e1b3 NPCs can drop nothing 2021-09-01 23:17:36 +00:00
Sam
13fa154e55 Changelog and added arm length (body radius) to sprite pickup range. 2021-08-31 13:37:53 -04:00
Joshua Barretto
6f15233448 Fixed first-person zoom, added fixation to allow more precise mouse movement when zoomed 2021-08-31 13:31:52 +01:00
Joshua Barretto
b646aae2a4 Removed unused tree assets 2021-08-31 10:15:52 +01:00
Ben Wallis
9e35f5ec33 Explosions no longer change block colours within the radius of a safe zone. Doubled the radius of the safe zone in the /home town. 2021-08-20 09:00:55 +01:00
Daniil Nemtsev
a5ec81844f Add WGPU adapter selection using WGPU_ADAPTER 2021-08-13 12:39:44 +00:00
Joshua Barretto
738e59965f Added experimental terrain persistence 2021-08-12 10:26:20 +01:00
Tavo Annus
e834711293 Fix character being too close in menu 2021-08-10 14:00:34 +02:00
Snowram
dddb47a385 Makes dungeons start at level 1 visually 2021-08-09 16:36:37 +02:00
Ludvig Böklin
ebf489984c Improve gliding
- make glider dimensions a factor of body height
- increase glider dimensions across the board
- remove delay from transition into glide
- enable glider control while wielding glider
- improve glide wield animation
2021-08-09 10:06:16 +01:00
Ludvig Böklin
b667ba86f9 Fix mistake of pre-multiplying aerodynamic coefficients
Increase glider zero-lift drag
2021-08-09 10:06:15 +01:00
Samuel Keiffer
92b32b4c36 Merge branch 'ygor/fix-axe-energy-reward' into 'master'
Allow axe combo to reward energy without skillpoint

See merge request veloren/veloren!2722
2021-08-05 00:38:41 +00:00
juliancoffee
229e7b9cec Add CHANGELOG note about battle_mode setting 2021-08-03 16:43:54 +03:00
Ygor Souza
1b5c3883a4 Allow axe combo to reward energy without skillpoint
When the character does not have the Double Strike Combo skill, the
ability's stage_data only contains one element, and thus the
stage_data.len() - 1 expression would set the max_energy_regen to 0.
This change forces the multiplier to 1 in this specific case, so the axe
can still reward energy without the combo skill point, to match the
other weapons.
2021-08-03 07:10:03 +02:00
Imbris
427930081a Add custom error message when there are no compatible graphics backends available 2021-08-03 00:00:30 -04:00
Ludvig Böklin
400734cc0a Fix gliderwield downhill run jitter 2021-08-01 11:20:46 +00:00
Joshua Barretto
f51c4ed860 Merge branch 'zesterer/menacing' into 'master'
Added menacing, made agent code less hacky

See merge request veloren/veloren!2707
2021-08-01 00:27:02 +00:00
Joshua Barretto
422e1c30f4 Added menacing, made agent code less hacky 2021-07-31 20:33:28 +01:00
Imbris
c5c8ae4d30 Replace stamina -> energy in english localization strings 2021-07-31 01:35:28 -04:00
Imbris
091dae07a4 Merge branch 'imbris/admin-cmd' into 'master'
Make admin adding/removing command arguments positional again

See merge request veloren/veloren!2700
2021-07-30 06:05:29 +00:00
Imbris
172bddf731 Make admin add/remove command arguments positional again 2021-07-30 01:25:38 -04:00
Monty Marz
14eb0f9aa2 Remove sceptre, add swords 2021-07-29 22:38:35 +00:00
Ben Wallis
01ca6911a9 * Pets are now saved on logout and spawned with the player on login
* Pets now teleport to their owner when they are too far away from them
* Limited the animals that can be tamed to `QuadrupedLow` and `QuadrupedSmall` to prevent players taming overly powerful creatures before the pet feature is further developed
* Added `Pet` component used to store pet information about an entity - currently only used to store the pet's database ID
* Added `pet` database table which stores a pet's `body_id` and `name`, alongside the `character_id` that it belongs to
* Replaced `HomeChunk` component with more flexible `Anchor` component which supports anchoring entities to other entities as well as chunks.
2021-07-28 22:36:41 +00:00
Marcel Märtens
4328a45066 fixed map to zoom and drag correctly, fixed #1111 2021-07-27 01:15:06 +02:00
DanTheOne
18b5c1c35a Add shortcut to toggle chat 2021-07-26 02:42:35 +02:00
Joshua Barretto
0cb524d8d6 Properly fixed command parsing 2021-07-23 17:33:31 +01:00
Avi Weinstock
7555be0e25 Spawn players aboveground when using /site or when their waypoint is underground. 2021-07-15 17:54:29 -04:00
Monty Marz
e379aacf8c char selection frames, adjustments 2021-07-13 13:31:01 +02:00
Marcel Märtens
5f780aa0ee add biome and site info to F3 debug menu 2021-07-12 18:44:54 +02:00
Knightress Paladin
d0bb7004ab Added check to prevent sceptre AI from canceling its own ward 2021-07-07 20:01:00 -07:00
Monty Marz
7c8d73a0c6 Minimap modes, Danari customizations update & bald hairstyles 2021-07-08 00:01:08 +00:00
AldanTanneo
3804c3d032 Implemented trading stackable items with a full inventory 2021-07-05 10:34:03 +00:00
juliancoffee
47aa371965 Update CHANGELOG with food rework 2021-07-05 10:57:11 +03:00
juliancoffee
303f03dd3a Adjust Yeti difficulty
Frost breath:
    - ori_rate reduced from 0.6 to 0.1
    - time of breath increased from 1 second to 2 seconds
    - buildup increased from 0.4 to 0.8
    - make it more gentle, with less damage per tick, but faster tick rate
    (50 * 1 to 10 * 5)
    - make Frozen debuff strength smoler, 1.5 to 0.5 and make it chance to
    apply debuff.
    - make him use it when closer range (10 and not 15)
Ice spikes:
    - increase recovery_duration from 0.3 to 1.0
    - make him slower while doing ice spikes, make ice spikes move
    slower
    - make him use it when closer range (15 and not 20)
Snowball:
    - increase recover_duration from 0.4 to 0.9
Strike:
    - increase buildup_duration fron 0.6 to 0.8
    - increase recover_duration from 0.5 to 1.0
    - increase knockback from 40.0 to 70.0
2021-07-04 03:44:17 +03:00
Avi Weinstock
110aa17642 Fix underwater campfires. 2021-06-30 18:36:43 -04:00
Joshua Barretto
cf01dd7df7 Improved consistency of default controls 2021-06-30 13:39:37 +01:00
juliancoffee
46772c67e3 Remove post-armor crit damage 2021-06-30 03:16:04 +03:00
Sam
381c7121c6 Changelog 2021-06-29 05:59:02 -05:00
Snowram
3ec5306ed0 Adds an outcome to death with SFX and VFX 2021-06-29 00:14:05 +02:00
juliancoffee
12b5d655cf Split Material and Dismantle crafting tabs 2021-06-26 21:37:13 +03:00