He-Man
a6f43e934b
Make Nuisance by shooting configureable
...
Also reduced it, because it is very high on default
2017-11-15 21:53:14 +01:00
Raymix
de1e15374b
Reduces rads over time at a cost of immunity.
2017-11-12 15:10:40 +00:00
He-Man
8ff511d3ee
Reworked GetOutMan EH
...
- Allows to park closer to walls
- Better prevent against Wall Glitching
- Now works for all Buildings (not only Epoch Walls)
2017-11-08 19:27:01 +01:00
He-Man
224032abb7
Fix for CameraView Check
2017-11-05 01:26:19 +01:00
vbawol
197df4863e
Merge pull request #952 from 82ndab-Bravo17/favbar
...
Fav bar and accessories
2017-10-28 17:25:49 -05:00
82ndab-Bravo17
d2ebcbe0ae
Fav bar and accessories
2017-10-28 17:57:55 -04:00
Grahame
9f45414d2d
Update Epoch_setRadiation.sqf
...
Small fix for radiation post process effects when under 10% irradiated
2017-10-28 15:07:24 -04:00
Grahame
2fb026df0f
Update Event2.sqf
...
Added the variable _radiationEffectsThreshold as the condition for calling post-process screen effects for radiation
2017-10-28 15:06:20 -04:00
Grahame
6d9c145bca
Update init.sqf
...
Added the reading of radiationEffectsThreshold variable from CfgEpochClient.hpp
2017-10-28 15:04:58 -04:00
vbawol
d3b621b827
give attributes random data to use 2 decimal places
2017-10-27 09:17:34 -05:00
Raymix
2b0119f574
Consume uses message_stack, trader chat colored in orange now
2017-10-25 22:27:17 +01:00
Raymix
e77fcec023
add message_stack to consume items script
2017-10-25 21:57:29 +01:00
Raymix
78352726bd
New message system - multi line support, fix for feedback #945 .
2017-10-25 21:04:18 +01:00
Raymix
ba7285ee78
Remove quotes from messages
2017-10-25 17:55:27 +01:00
Raymix
8986729467
Fixes low energy issue #945 + new low battery sounds (below 5)
2017-10-24 19:29:56 +01:00
Raymix
17fae05e4e
some weird git bug, won't let me discard these. No changes
2017-10-24 17:23:13 +01:00
DESKTOP-UH65DCE\MusTanG
f8a7a569ce
mapOnZoomSetMarkerSize upgrade
...
Add exitWith to remove wasted resizing during scrolling
Add config entry for custom adjustments
Change how adjustment calculation is made.
Added new min calculation.
Adjust cfg marker sets sizing to fit new setup
🤘
2017-10-23 22:31:38 -05:00
vbawol
b71b86c4a7
move mod checks server side
2017-10-23 15:12:00 -05:00
vbawol
0adc494b75
revert animation state test
2017-10-23 14:32:06 -05:00
vbawol
0861ab0b97
move params
2017-10-23 13:57:55 -05:00
vbawol
258d6c82d9
animation state
...
added missing var init server side
moved playMoveNow to master loop init and after display checks.
added config switch setAnimStateEnabled to test this, set
setAnimStateEnabled = true in CfgEpochClient to enable. Disabled by
default.
2017-10-23 13:43:27 -05:00
Raymix
31401b5b39
geiger: remove unused fnc, reduce tick volume by half.
2017-10-23 19:09:21 +01:00
Raymix
6826cd6ad9
dynamenu: anim jitter fix, zoom from center fix, increased icon size by 50%
2017-10-23 18:51:24 +01:00
vbawol
e90096c30c
Revert "let server handle playMoveNow"
...
This reverts commit 06d6a642d1
.
2017-10-23 11:29:01 -05:00
vbawol
06d6a642d1
let server handle playMoveNow
2017-10-23 11:07:01 -05:00
vbawol
0f6abe3b15
add playMoveNow
2017-10-23 11:01:44 -05:00
vbawol
178c844f66
add animation state tracking
...
todo make use of animation state via login fsm
2017-10-23 10:53:34 -05:00
DESKTOP-UH65DCE\MusTanG
103cf4610a
add max range config
2017-10-23 01:31:39 -05:00
DESKTOP-UH65DCE\MusTanG
d0d7c9d765
remove unused code
2017-10-22 20:54:22 -05:00
DESKTOP-UH65DCE\MusTanG
02d042b186
remove "location" type fixing serialization error
2017-10-22 20:52:08 -05:00
DESKTOP-UH65DCE\MusTanG
434c3159b9
geiger counter energy consumption
2017-10-22 19:18:19 -05:00
Raymix
cf34a30b57
geiger low energy warning
2017-10-22 19:45:38 +01:00
Raymix
da55cfafb9
spoke too soon, another logic issue fixed
2017-10-22 18:59:37 +01:00
Raymix
1b19df0cba
another math issue, hopefully last
2017-10-22 18:49:47 +01:00
Raymix
25528b59c3
revert location changes + fix math in rads calc
2017-10-22 18:39:29 +01:00
Raymix
faa26dfe5a
remove diag_log, oops
2017-10-22 17:39:18 +01:00
Raymix
a6aade38b9
disable geiger by default
2017-10-22 17:28:51 +01:00
Raymix
a3ff403d2c
change back
2017-10-22 17:18:52 +01:00
Raymix
a7f5f1ea8f
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2017-10-22 17:16:30 +01:00
Raymix
e996d78695
Radioactive sickness calc
2017-10-22 17:15:58 +01:00
DESKTOP-UH65DCE\MusTanG
3e7a62560a
cfglocations setVariable correction
2017-10-22 09:41:00 -05:00
Raymix
02e4b822e4
conflicts
2017-10-22 00:10:45 +01:00
Raymix
8b5f896424
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2017-10-21 23:52:37 +01:00
Raymix
a893e7aa74
Geiger counter GUI release
2017-10-21 23:35:53 +01:00
Grahame
0ff57e294e
Variable handling of accelerated HTA loss
2017-10-21 16:41:31 -04:00
Grahame
035ff7aa09
Added variable handling of accelerated HTA loss
2017-10-21 16:40:44 -04:00
vbawol
414013497c
increase loot bias for bunkers
2017-10-21 06:08:39 -05:00
vbawol
2ce47c3a3f
comment
2017-10-20 17:05:01 -05:00
vbawol
ae581880a4
fix possible random var collisions
2017-10-20 17:04:32 -05:00
He-Man
2d1835d455
SnapPoints for Floors
2017-10-20 23:15:17 +02:00
DirtySanchez
5427db38fe
mapOnZoomSetMarkerSize upgrades to maintain preset size scaling
...
all markers now scaled based on sizing desired in the cfgMarkerSets.
Adjustment of 2.25 to the mapScale was added to achieve smaller markers sooner and maintain non cluttered map markers
2017-10-20 13:49:16 -05:00
DirtySanchez
6857111a02
remove comments, edit high value
2017-10-20 11:17:42 -05:00
DirtySanchez
9297fa539e
onZoomMarkerScaling upgrade
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use better mapScale value management and calculation
2017-10-20 11:15:09 -05:00
vbawol
27ef146313
make use of config based snap points
2017-10-20 10:08:52 -05:00
vbawol
760547789f
item interaction fixes
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Allow eating of all seeds
Fixed no effect from nanite injector, nanite cream, nanite pills, iodide
pills
Provide feedback when attempting to use morphine when you dont need it.
NOTE:
when using Default as parent class InteractAction defaults to ammo
repack = 0
interactActions 1,2 ,6,7,8,9 are all do the same thing via
_unifiedInteract function
2017-10-20 08:06:41 -05:00
DirtySanchez
2f6e0bf4c6
snapping corrections and direction lock for similar constructions
...
Add direction lock.
If direction lock it only allows 0 and 180 degrees adjustment.
Will force 90 to 180 an 270 to 0
This keeps all snaps in proper order during tests
2017-10-20 00:50:22 -05:00
vbawol
17f396b51b
player stats changes
...
logic to select low or high criticalAttributes
forced blood drop if player is hypothermic.
force blood pressure rise if toxicity or radiation is over 55
removed Radiation reduction in master loop so you can only reduce
radiation with treatments
players blood pressure must stay within 11-179 range or be killed.
2017-10-19 19:44:05 -05:00
He-Man
7c43bc6e0d
Trader Kill + BuildMode Keydown fixed
2017-10-19 20:45:41 +02:00
vbawol
d2bdbcb5d6
updates for toilet and kitchen sink
...
kitchenSink positions can be added to kitchenSinkPos at any time and
should spawn without BE kicks.
2017-10-19 13:16:34 -05:00
DirtySanchez
184b2da59e
remove unused code
...
added a compile for code sent from config entry, this need not apply anymore
2017-10-19 12:58:46 -05:00
He-Man
b28ed47141
Fix for Marker
2017-10-19 19:22:44 +02:00
He-Man
96f72fc98a
Option to overwrite Marker Text
...
Added Option to overwrite marker text and use it for Service Points
2017-10-19 19:10:52 +02:00
DirtySanchez
4aa72d5a5d
add config mapOnZoomSetMarkerSize
2017-10-19 11:30:42 -05:00
DirtySanchez
83363f693b
added same change below for the counter to raise
2017-10-19 10:43:35 -05:00
Grahame
8f4420f88d
Update Event1.sqf
...
Only do the marker resizing of core Epoch mod markers since it causes issues with mission markers.
Also shrank the sizes a bit after discussion with @xDrokz
2017-10-19 11:27:30 -04:00
Grahame
d92e0f65be
Update EPOCH_fnc_createLocalMarkerSet.sqf
...
Added EPOCH_ to the name of all local Epoch markers
2017-10-19 11:23:14 -04:00
DirtySanchez
b2cf56a7b6
global marker sets and map upgrade
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New global marker sets and functions.
Replace all markers for events and locations(fully configurable in CfgMarkerSets)
New MapScale marker zoom feature.
2017-10-18 11:27:23 -05:00
He-Man
6590d3d655
Check Slot for Veh Upgrade
2017-10-17 18:31:14 +02:00
vbawol
2d4a7a0258
crafting changes
...
reverted changes to check Nearby
added crafted item count, default is 1. Allows for crafting multiples of
the same item (for example 1 plant in and 2 Seeds out)
added item return after crafting, this allows the smelting tools to be a
recipe requirement that gets refunded to player.
2017-10-17 07:51:53 -05:00
DirtySanchez
3eb4d63eba
vector building enhancements
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rework tempTarget for vectored objects and snapping
2017-10-17 04:50:31 -05:00
He-Man
0935cb3f08
Animations for Consumeitems
2017-10-17 00:24:38 +02:00
He-Man
ae1f874dc8
Morphine Usage
2017-10-16 20:56:04 +02:00
vbawol
853586def5
reworked mineral node harvesting
...
Can only use sledge hammer only to harvest nodes
seperated loot tables per mineral nodes
chance to loot on first strike 1 in 3
2017-10-16 11:02:09 -05:00
He-Man
35c9902232
Remove Ammo Tweaks
2017-10-15 18:19:41 +02:00
vbawol
aaf7b215c9
make use of underwater command
2017-10-13 16:15:03 -05:00
He-Man
ffa4ad32fd
Make Sharks Lootable under Water
2017-10-12 22:48:32 +02:00
vbawol
63fc23b8cb
fix snap checks
2017-10-12 07:04:34 -05:00
vbawol
9242b01f3b
extra debug
2017-10-11 11:30:34 -05:00
vbawol
28340c2311
Base Building: spawn only ghost
...
used to spawn static version then swap, now it just spawns ghost version
first.
should also fix Garden_Epoch and other new item kicks.
2017-10-11 00:42:11 -05:00
vbawol
cd4f557f66
revert side changes for male
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unlocked additional uniforms for side = 0,
Side =1 is still reserved for females
2017-10-10 21:29:04 -05:00
vbawol
cd32c98def
cleanup 2
2017-10-10 14:57:11 -05:00
vbawol
3cb74266dd
minor cleanup
2017-10-10 14:55:43 -05:00
vbawol
ebf28e6dae
optimize EPOCH_fnc_weightedArray and usage
...
added isClass check to make sure item exists before adding to loottable.
updated for use with single array syntax of selectRandomWeighted
2017-10-10 10:50:07 -05:00
He-Man
49442da4d4
Restrict SP to local resources
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Rearming not local turrets do not work, so make it similar to new
Dyna-Options to add / remove Magazines
- Driver can Refuel / Repair and Reload only Driver-Weapons
- All other Seats can only rearm they current available weapons
2017-10-09 22:51:22 +02:00
DESKTOP-UH65DCE\MusTanG
df12dc1b61
marker sets (local)
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Player Location Marker with Assigned GPS
Death Marker location saved only when assigned GPS on death
CfgEpochClient on/off toggle for hosts
DynaMenu on map toggle for players
New Marker Sets come to life!
First set of functions for Local Marker Sets as needed for the above
feature additions
2017-10-08 13:37:48 -05:00
He-Man
a4ec14e468
Inventory fix
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Fix blocked Inventory after we set rating to -2001
Thx DirtySanchez for helping to fix it!
2017-10-08 17:38:31 +02:00
He-Man
4cf3c6c02e
BuildingLootPos + Bicycle compatible
2017-10-08 17:27:27 +02:00
He-Man
14c433581b
Set Rating to -2001
2017-10-07 21:23:54 +02:00
He-Man
b1775a68ba
Wait for local _playerObject
...
Hitpoints and EH's were set before playerobjects is local, so wait for
it!
2017-10-07 18:37:09 +02:00
vbawol
7ef339d958
changelog and comment cleanup
2017-10-07 10:41:44 -05:00
DESKTOP-UH65DCE\MusTanG
25f2dd6691
add configurable values
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allows for hosts to setup their own default values instead of new player
defaults
2017-10-07 07:14:59 -05:00
vbawol
bdb168ba50
fix godmode with player vars
2017-10-06 21:17:14 -05:00
He-Man
f9a5c29fa8
Force Vehicle Save after adding / removing Mags
2017-10-06 14:01:29 +02:00
He-Man
8a4ab15fd1
override default action, if FavBar slot has item
2017-10-05 21:58:24 +02:00
He-Man
c6bcbe81eb
Reworked Vehicle Rearm Scrips
2017-10-05 20:59:52 +02:00
vbawol
70b5f02011
interact actions updates
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added action 16 that will repair most damaged player hitpoint and give
attributes
_unifiedInteract function now returns bool based on if item was removed.
added attributes to other new items
NOTE: will consider a digest system for 1.1
2017-10-04 11:17:41 -05:00
vbawol
3b60f68acf
fix blood rise issue with bitePlayer
2017-10-04 07:57:28 -05:00
vbawol
5c6cc9bac7
remove debug
2017-10-03 17:01:04 -05:00
vbawol
d72af99663
loot fix test
2017-10-03 16:41:46 -05:00
vbawol
3345cc28b4
debug loot
2017-10-03 16:23:20 -05:00
vbawol
27ef4446e4
changelog and private updates
2017-10-03 15:59:49 -05:00
vbawol
50923897ef
changelog and bunker loot spawning fixes
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respawn bunkers on first spawn, to see if this fixes animation issues
2017-10-03 15:05:37 -05:00
vbawol
5f640933d9
optimize remoteexec usage for multiple targets
2017-10-03 09:11:18 -05:00
vbawol
bbd958ed52
energy fixes
2017-10-03 09:04:30 -05:00
He-Man
6cf522fc16
Fixed Wet Variable
2017-10-03 00:22:14 +02:00
DESKTOP-UH65DCE\MusTanG
f3700efba7
vector corrections and improvements
...
Correct vector snap issues clientside
Correct vector placement issues server side
Correct remoteExec reveal to clients(fixes incorrect placement during
swap)
2017-10-02 17:05:53 -05:00
He-Man
888629ea2b
Reverted last change and changed hint
2017-10-02 18:57:08 +02:00
DESKTOP-UH65DCE\MusTanG
9029bc7524
dyna-menu functionality on map
2017-10-02 11:49:27 -05:00
vbawol
c479e04607
move say3d below second local check
...
Only want this to repair sound to play if the repair worked and did not
get stopped by second check
2017-10-02 11:42:00 -05:00
He-Man
fe8c16d88f
Moved 2nd local check behind sleep
2017-10-02 18:27:09 +02:00
vbawol
381fdd44ea
change loot bubble
...
use nearObjects instead of nearestObjects
use _lootClasses as filter for objects array, force array to lower to
prevent case issues.
This should allow loot spawn for simple objects.
2017-10-02 11:05:48 -05:00
vbawol
bf7d35b519
move rads for locations to client
...
locations cannot use public var option
2017-10-02 10:06:04 -05:00
vbawol
da0d2c2ad8
add item requirements to crafting
...
making metal bars from gold now require Smelting Tools in players
inventory.
2017-10-02 09:54:02 -05:00
vbawol
6ac1e72a97
set read only vars
...
with failback to normal use.
2017-10-01 19:48:32 -05:00
vbawol
1ab0c68a45
use local var within loop
2017-10-01 18:18:38 -05:00
vbawol
4f98071e8d
dynamic radio active locations
2017-10-01 18:14:18 -05:00
vbawol
cce0f4aa2b
toxic sapper updates
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Increase range for toxic smoke from 6m to 12m.
toxic sapper.:
trigger smoke at unit spawn
readd smaller explosive charge
2017-10-01 17:15:42 -05:00
vbawol
f11f8a5a6c
remove karma Item Interactions
2017-10-01 16:20:34 -05:00
vbawol
0b71db3917
fix ai spawning
2017-09-30 10:14:43 -05:00
vbawol
675348b160
fix blood pressure
2017-09-30 10:12:32 -05:00
vbawol
e11e60d209
debug
2017-09-30 09:34:16 -05:00
vbawol
9e7cc6843d
private arrays
2017-09-29 11:29:20 -05:00
vbawol
cb17f01b56
fix inverted logic
2017-09-28 12:00:48 -05:00
vbawol
a5894bca15
debug spawn units
2017-09-28 11:30:26 -05:00
vbawol
7b37ed7c07
fix radio active site
2017-09-27 15:59:38 -05:00
vbawol
f122c2db0a
fix nuisance
2017-09-27 15:46:15 -05:00
vbawol
bec28218f4
play local sound on repair
2017-09-27 14:33:38 -05:00
vbawol
2ebbfa70b8
mixed up with Nuisance
2017-09-27 11:22:28 -05:00
vbawol
74aecd3849
init playerspawnarray var
...
since we are using an gvar array here edits to it externally should not
require redefining local var for use in other events.
2017-09-27 11:10:20 -05:00
vbawol
7459f9d3a0
last typo 🎱
2017-09-27 11:01:33 -05:00
vbawol
8f1b71a26e
player stats fixes part 6
2017-09-27 10:38:18 -05:00
vbawol
0ad1a967d8
player stats fixes part 5
2017-09-27 10:13:42 -05:00
vbawol
5db8af19f8
push change back to gvar
...
debug
2017-09-27 08:58:36 -05:00
vbawol
a3a0e7e2d9
Changes to default var loading
2017-09-26 21:20:41 -05:00
vbawol
38d704468d
one more?>
2017-09-26 21:02:58 -05:00
vbawol
8903145ffa
fixes part 4
2017-09-26 20:52:13 -05:00
vbawol
0f9eacd28a
fixes part 3
2017-09-26 17:20:04 -05:00
vbawol
e675d29752
fixes part 2
2017-09-26 17:16:13 -05:00
vbawol
c4bf9c65ee
one last fix...
2017-09-26 16:51:53 -05:00
vbawol
69a869ed2c
fix error with wrong var
2017-09-26 16:32:57 -05:00
vbawol
91f998a7ed
should be string here
2017-09-26 16:11:06 -05:00
vbawol
f3774c855a
debug 2
2017-09-26 15:54:30 -05:00
vbawol
8b1a4d0f3c
debug
2017-09-26 15:14:51 -05:00
vbawol
fc3ba3b3fb
customHeader test
...
moved debug monitor to master loop
dropped digest idea for now
removed file check on masterloop and keydown
2017-09-26 14:31:39 -05:00
vbawol
853d69d201
use setvar for digest
2017-09-26 09:08:22 -05:00
vbawol
532dc34e86
test fix
2017-09-25 17:59:03 -05:00
vbawol
d318d99a86
setVectorDirAndUp after setpos
...
All uses of setVectorDirAndUp in arma code is after setpos not before.
2017-09-25 16:58:28 -05:00
vbawol
a2e9b150cc
Merge pull request #873 from Ignatz-HeMan/patch-5
...
Fix for Vehicle Maintainance
2017-09-25 15:46:30 -05:00
He-Man
0ddc7d638d
Fix for Vehicle Maintainance
2017-09-25 19:06:08 +02:00
He-Man
39f45eb855
Fix for Vehicle Maintainance
2017-09-25 19:04:24 +02:00
vbawol
a1d4d411fc
Merge remote-tracking branch 'refs/remotes/origin/experimental' into exp-digest-test
...
# Conflicts:
# Sources/epoch_code/compile/setup/EPOCH_clientRevive.sqf
# Sources/epoch_code/init/client_init.sqf
# Sources/epoch_config/Configs/CfgEpochClient.hpp
2017-09-25 01:02:55 -05:00
vbawol
9b0b4bd4e7
changelog and headers
2017-09-25 00:52:20 -05:00
vbawol
c67d642ef8
suppress NotUsed stat
2017-09-24 17:51:35 -05:00
DESKTOP-UH65DCE\MusTanG
ed095efb48
update to notused var name
2017-09-24 17:47:08 -05:00
DESKTOP-UH65DCE\MusTanG
bf41fb5b7d
remove from default vars and add to debug
2017-09-24 17:38:56 -05:00
DESKTOP-UH65DCE\MusTanG
2f292d889a
move karma and upgrade community stats coding
2017-09-24 12:26:11 -05:00
DESKTOP-UH65DCE\MusTanG
3b11fc7f75
Inventory space checks
2017-09-24 04:46:20 -05:00
DESKTOP-UH65DCE\MusTanG
19b5a06215
Commander Reload and Remove Turret Mags
2017-09-23 22:29:45 -05:00
DESKTOP-UH65DCE\MusTanG
122cb8b96c
Gunner and Driver Turrets
...
Reload and remove mags from gunner and driver turrets.
Will expand for more slots
2017-09-23 20:58:48 -05:00
He-Man
90efc9258b
fix for addrating
2017-09-20 20:17:41 +02:00
He-Man
e756568334
fix for addrating
2017-09-20 19:39:55 +02:00
He-Man
2afc23914f
fix for addrating
2017-09-20 19:35:46 +02:00
vbawol
a0e9ec0153
digest concept
...
-use the second set of GVARs to track adding and removing attributes.
-Epoch_player* vars moved to local vars only accessible inside the
master loop.
-TODO: finish digest system with a config entry to control digest
limits. Some extra logic is needed.
Basically, when you consume some food, it will not increase your hunger
level immediately but raise over time.
Each of these should have limits on how much you can store in the digest
and how much each tick the digest var can affect the local player var in
the master loop.
2017-09-20 09:23:46 -05:00
vbawol
f4a95f6ab4
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2017-09-15 11:07:15 -05:00
vbawol
589c05f597
handle incorrect index with param command
2017-09-15 11:07:10 -05:00
He-Man
02dbb34b8d
Prevent filling inside Vehicles
2017-09-14 19:51:06 +02:00
vbawol
b9fffd4cb9
Better event driven cameraView checks
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uses MissionEH PlayerViewChanged
removed fsm infinite loop checks
2017-09-12 16:29:42 -05:00
vbawol
80c3ba0917
testing for civ males
2017-09-12 13:50:25 -05:00
vbawol
a3a2de0841
Merge pull request #859 from Ignatz-HeMan/experimental
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Fixes and Cleanups for VehRepair + ServicePoint
2017-09-08 11:43:30 -05:00
He-Man
3543ce892d
Fixes and Cleanups for VehRepair + ServicePoint
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- Added CinderWall Door to DoorCount in UpgradeBuild
- Added Option to prevent repairing full damaged HitPoints in
ServicePoint
- Added Option to disable removing Parts in Advanced Vehicle Repair
- Added CinderWallDoorwHatch_EPOCH to cfgBaseBuilding
- Fix in cfgCrafting for KitVehicleUpgradeI_200_EPOCH
- Added an "isdamageallowed" check in EPOCH_server_repairVehicle for
repairing untouched Vehicles in Bases
https://github.com/EpochModTeam/Epoch/blob/experimental/Sources/epoch_server/compile/epoch_vehicle/EPOCH_load_vehicles.sqf#L202-L203
- Some Cleanups of commented out lines
2017-09-08 18:34:56 +02:00
vbawol
f4ff04590f
selectRandomWeighted is available now
2017-09-07 11:50:31 -05:00
He-Man
671b2d4030
Block BarrelBombs from FavBar + Sort/Pricing adds
2017-09-06 23:41:55 +02:00
vbawol
2cffcbc740
cleanup
2017-09-06 14:00:03 -05:00
vbawol
47e16a8318
use local vars for player stats
2017-09-06 09:43:15 -05:00
vbawol
73d5d95fc5
use apply to optimize
2017-09-06 09:39:34 -05:00
vbawol
3c13af5944
move AliveTime to local pt2
2017-09-05 16:28:07 -05:00
vbawol
422fdcc487
move AliveTime stat to local loop
2017-09-05 16:16:20 -05:00
He-Man
3cb8db20ec
Additional Check
2017-09-05 18:06:30 +02:00
He-Man
5fea5ba136
Fix for undefined var on environment Animals
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https://github.com/EpochModTeam/Epoch/issues/850
2017-09-04 19:10:52 +02:00
vbawol
ac92ca4415
Merge pull request #851 from ravmustang/Vector-Snapping-Wall2Wall
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Vector Snapping Wall 2 Wall
2017-09-04 11:54:11 -05:00
DESKTOP-UH65DCE\MusTanG
53e0e45b08
Snap Wall 2 Wall
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Wall 2 Wall Snapping with rotation fixes.
Move around code for use in both para and perp snapping
2017-09-04 11:19:29 -05:00
vbawol
31f65f6bee
comments
2017-09-04 10:54:55 -05:00
vbawol
9fc38dd537
BE fixes for 1.76 and radiation fixes
2017-09-04 10:37:29 -05:00
vbawol
4449412c2d
fixed double var usage
2017-09-04 08:36:15 -05:00
vbawol
a5fb7a0a53
add tents #829
2017-09-04 08:11:37 -05:00
DESKTOP-UH65DCE\MusTanG
df8346af2c
Snap Wall to Floor Fixes and Upgrades
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[Fixed] Snapping Stud Walls to Floors tilted on their left or right(had
forward and back working)
[Added] Checks for Tilt Left / Right / Forward / Back
[Added] Checks for Snap Points N,S / E,W
[Added] Checks for Snapping Direction 0,2 / 1,3
[Fixed] Snapping Direction's failed to keep level with tilt of floor on
some snap points with specific directions requiring the above checks
2017-09-03 18:45:56 -05:00
vbawol
c76b2badf9
move save stats to master loop and basic radiation system
2017-09-03 17:11:52 -05:00
vbawol
fcbdd594ae
Screen effect when taking radiation damage #796
2017-09-03 17:11:52 -05:00
vbawol
52e02b954c
Optimize: nearestObjects use object instead of pos
2017-09-02 17:06:27 -05:00
vbawol
ab5ea172a4
move weather temp and toxic feaver stats to master loop
2017-09-02 16:51:54 -05:00
He-Man
eb3b86dfad
Corrected "Epoch_ServerVersion" variable
2017-09-02 16:56:18 +02:00
DESKTOP-UH65DCE\MusTanG
33a663f72d
Revert "missing ; 's"
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This reverts commit 9230db9c7a
.
2017-08-31 00:42:45 -05:00
DESKTOP-UH65DCE\MusTanG
f2fc2c9d6a
Add TODO reminder
2017-08-31 00:28:30 -05:00
DESKTOP-UH65DCE\MusTanG
7d136cddb3
selectRandomWeighted not ready
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Switch to BIS_fnc_selectRandomWeighted
2017-08-30 23:46:13 -05:00
DESKTOP-UH65DCE\MusTanG
9230db9c7a
missing ; 's
2017-08-30 23:39:08 -05:00
vbawol
a59fc4aee2
make AI spawn every 5 minutes instead of 10
2017-08-30 17:55:39 -05:00
vbawol
7ab0e2694b
Merge remote-tracking branch 'origin/experimental' into experimental
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# Conflicts:
# Sources/epoch_config/Configs/CfgClientFunctions.hpp
2017-08-30 17:19:05 -05:00
vbawol
01c8641ff2
Conditional Loot table feature and reworking antagonist spawning
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- We no longer spawn antagonists on opening loot containers or trash.
Instead we have the client spawn them from a new weighted array. Note:
Admins can control what AI are spawning by removing from array
(antagonistChances) or setting chance to 0
- moved EPOCH_spawnIndex and EPOCH_spawnLimits to master loop init
instead of both_init as it is only needed client side.
- loot table updates for extra logic condition.
2017-08-30 17:15:14 -05:00
vbawol
e4903fd870
move weightedArray to Cfgfunctions for both server and client use
2017-08-30 17:00:06 -05:00
vbawol
dddeb6c866
optimize unit spawn
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only one getMissionConfig is needed, 10:1 reduction 👍
2017-08-30 16:40:42 -05:00