Commit Graph

835 Commits

Author SHA1 Message Date
Imbris
54c39c03f7 Merge branch 'imbris/pixel-perfection-v2' into 'master'
Move image scaling into the UI shaders rather than precomputing it on the CPU

Closes #257

See merge request veloren/veloren!3573
2023-04-08 07:06:19 +00:00
Imbris
07d3242b26 Update changelog 2023-04-08 00:51:49 -04:00
Sam
807a8bcea0 Changelog 2023-04-06 10:57:08 -04:00
Antonios Barotsis
d292026935 Added fix to changelog 2023-04-04 23:23:04 +02:00
Joshua Barretto
c0723c659e Updated changelog 2023-04-01 12:38:43 +01:00
Isse
1298fc792b Merge branch 'ProfessionalHobbyist/configurable_day_night_length' into 'master'
Add setting to control length of day/night cycle for servers. ("Fix" for https://gitlab.com/veloren/veloren/-/issues/1798)

See merge request veloren/veloren!3836
2023-03-23 16:33:39 +00:00
Sophia Waggoner
d5c169682e Update changelog. 2023-03-21 22:00:15 -07:00
Sam
2ec75c657d Changelog 2023-03-21 20:24:08 -04:00
Imbris
61cb0ad39b Merge branch 'imbris/small-tweaks' into 'master'
Various small tweaks / fixes

Closes #1475

See merge request veloren/veloren!3817
2023-03-18 00:52:20 +00:00
Christof Petig
b555d619fb prefer imbris syntax proposal, documentation and changelog 2023-03-17 22:35:47 +01:00
Imbris
6b8e22d6cc Improvements and fixes for interacting/collecting
* Inert entities like arrows no longer block interactions like picking
  up items! Logic looking for the closest entity will skip them.
* When pickaxe is not equipped and wielded we now show "Needs Pickaxe"
  as the hint text for mineable blocks.
* Mineable blocks that aren't pointed at now show the mining text hint
  instead of the text hint used for regular collectible blocks.
* Fixed recent bug where all interactables were showing the open text hint.
* Split `BlockInteraction` out of the `Interaction` enum in voxygen
  since we were using this enum for two different things.
2023-03-11 21:17:27 -05:00
Cat Stevens
83e4cdfe76 Allow locking camera zoom
Allow the camera's zoom to be locked by a keybind
	or a Gameplay setting. The zoom lock
	behavior can be changed between Toggle
	and Auto, where Auto only locks the camera
	zoom while specific movement/combat inputs
	are being pressed. (closes !1528)

A temporary fading notification is shown at the
	top of the screen, informing the player of
	the setting change (when the keybind is
	used) or that the zoom is locked (when
	the player might have forgotten the zoom
	is locked, and is trying to zoom).

i18n strings are added for English and German,
	but no other languages.

To implement the simplistic fading text, the
	behavior was extracted into an impl
	called `ChangeNotification`, where
	reasons are quantified by `NotificationReason`.
2023-03-05 11:30:27 -05:00
Monty Marz
9a025cfcc8 More spot features 2023-03-03 23:21:37 +00:00
Joshua Barretto
6df7963a22 Updated changelog 2023-03-01 12:55:42 +00:00
Tormod Gjeitnes Hellen
0fbe6a67f2
Make castles appear close to towns. 2023-02-21 17:03:22 +01:00
Cat Stevens
e19a497989 Don't require 10 energy for climbing
The infinite climb bug should be fixed by !3792
	(Refactor energy and poise regen), so we
	can safely remove the need for the
	character to have at least 10 energy to
	climb.

The minimum energy needed to start climbing is
	now 1 energy.

This was suggested by James M#8698.
2023-02-13 21:23:25 -05:00
James Melkonian
87f5a3345d Fix sword sfx 2023-02-07 16:57:22 +00:00
Avi Weinstock
707e189034 Nerf non-potion drinks. 2023-02-01 20:39:29 -05:00
Christof Petig
f306b6ee69 make lamps, embers and campfires use glowing indices for the brightest fiery colors 2023-01-29 18:53:18 +01:00
Isse
a5248bd61a Add to changelog 2023-01-28 03:10:42 +01:00
Ellen Sun
d774319cf0 cleanup and fixes + added change to CHANGELOG.md 2023-01-27 20:32:41 -05:00
Joshua Barretto
88ac238121 Merge branch 'joedonofry/dropped_lantern_glow' into 'master'
Add glow to dropped lanterns

See merge request veloren/veloren!3772
2023-01-23 16:13:43 +00:00
Joseph Donofry
74ee861dde Add glow to dropped lanterns 2023-01-23 16:13:43 +00:00
Isse
709b6a9aae Fixed armor stat diff display 2023-01-21 02:40:32 +01:00
Avi Weinstock
78845a0d73 Implement potion sickness, which causes diminishing returns on healing from potions. 2023-01-19 15:06:12 -05:00
Nils Ascheuer
21f417dbef Added Changelog 2023-01-18 14:40:21 +01:00
James Melkonian
9d31baf500 Make bats easier to combat and fix hitbox scaling bug 2023-01-15 16:25:43 -08:00
Isse
5378d1b11d Fix doors 2023-01-15 05:13:02 +00:00
Isse
5adaad956b Experimental shader command 2023-01-10 01:57:44 +00:00
Marcel Märtens
25906e05df Change the version number to 0.14 2023-01-06 18:41:03 +01:00
Imbris
a123c7ad7f Merge branch 'ashirviskas/advanced_inventory_sorting' into 'master'
Inventory: Improved inventory sorting

See merge request veloren/veloren!3736
2023-01-01 01:14:47 +00:00
DaforLynx
221d6a67ad Minor audio code cleanup 2022-12-31 23:50:38 +00:00
Matas Minelga
040c9fe6ee
Inventory: Implemented dynamic and better ordering by Category 2022-12-31 02:32:41 +02:00
Monty Marz
6b74437c8c Bag icon improvement 2022-12-23 15:22:13 +00:00
Aidar Shaikhiev
cccc796d31 Items images export for wiki 2022-12-15 16:19:49 +00:00
IsseW
dd8c429cfc changelog entry 2022-11-30 15:13:52 +01:00
Monty Marz
3abfa4d2cc Add Exp-Bar 2022-11-22 11:52:39 +00:00
holychowders
c61503f503 Update changelog for last known position. 2022-11-20 02:43:58 -06:00
Monty Marz
a763a865fe Musical Instruments part 2 2022-11-10 20:59:53 +00:00
Avi Weinstock
ff5acf18d7 Doors now animate opening when entities are near them. 2022-11-01 19:29:51 -04:00
holychowders
3d4ad29d1d Flee if attacked even if attacker is not close. 2022-10-28 21:31:49 +00:00
Sam
b090467f19 Changelog 2022-10-27 20:33:52 -04:00
Joshua Barretto
29d40cf509 Added graphics presets 2022-10-27 01:15:40 +01:00
Samuel Keiffer
f676e732f6 Merge branch 'flaffwaffle/action_state_concurrent_states' into 'master'
ActionState extensions to allow for multiple concurrent state variables And More Complex AI

See merge request veloren/veloren!3659
2022-10-25 03:21:46 +00:00
kitswas
6fe58d107c Update CHANGELOG.md 2022-10-24 22:05:53 +05:30
Timothy Finnegan
cd5ae96424 Undid accidental/unnecessary changelog changes 2022-10-23 18:44:11 -07:00
Tim Finnegan
a21a674ed1 Merge branch 'master' into 'flaffwaffle/action_state_concurrent_states'
# Conflicts:
#   CHANGELOG.md
2022-10-24 01:35:25 +00:00
Joshua Barretto
40e47b4f3e Added reflection mode settings 2022-10-23 20:03:21 +01:00
Joshua Barretto
b85fd11443 Added refraction 2022-10-23 15:15:25 +01:00
Joshua Barretto
5c4090f099 Updated README 2022-10-23 01:42:01 +01:00
Sam
69bb7d9047 Changelog 2022-10-19 09:34:11 -04:00
Timothy Finnegan
724bde4306 Updated the changelog to include the changes. 2022-10-16 19:58:17 -07:00
Joshua Barretto
8800bdbef6 Updated missed changelog entry 2022-10-11 23:57:48 +01:00
Tavo Annus
fcd7447991 Fix npcs untargeting trade partner while in trade 2022-10-07 15:17:49 +03:00
Tianyang Zhang
99bedde100 Crafting recipe for black lantern 2022-10-02 17:46:36 +00:00
Avi Weinstock
ff781198d3 Fix 18-slot pets (they now properly get inventories based on their body type, which is usually 1-slot).
Also fixes a related issue where pets lose their natural weapons/armour.
2022-09-30 14:51:49 -04:00
Joshua Barretto
3b195fbd55 Improved shiny water shader 2022-09-22 23:08:32 +01:00
Imbris
1b48a3008c Merge branch 'Couls/TestBed' into 'master'
Extend item pickup UI to group members

Closes #1402

See merge request veloren/veloren!3521
2022-09-20 22:13:50 +00:00
Couls
4a4c061b55 Extend item pickup UI to group members 2022-09-20 22:13:50 +00:00
James Melkonian
5d5cb28b59 Fix pet aggro 2022-09-14 19:48:34 +00:00
Joshua Barretto
33b807c237 Updated changelog 2022-09-10 13:36:43 +01:00
Joshua Yanovski
f5aee1d2a7 Allow mods/admins to log in when server is full.
As a side effect, this moves the initial game server sync message into
the login code, since that's the first place we can check for admin
permissions and we want to avoid sending large messages to users who are
not authenticated (especially if the player cap has been reached;
previously, the player cap check limited the damage that could be done
by unauthenticated players).

Some fallout from this is that we don't synchronize the Player component
anymore, which had some minor effects on voxygen.  This update also
breaks Torvus, since Client::new now expects the username and password
to be provided from the getgo--an accompanying MR will be submitted to
fix it.
2022-09-06 21:42:31 -07:00
Imbris
d3c90f9078 Update changelog, update client/src/bin/* with changes in Client API 2022-08-25 23:25:58 -04:00
Imbris
7d88baef42 Move up changelog entries that were added after the latest release 2022-08-25 23:25:31 -04:00
flo666
e55eaf1782 put seachapel in unrealesed in changelog 2022-08-25 15:49:48 +02:00
flo666
55aebd5774 seachapel changelog entry 2022-08-25 08:38:32 +02:00
Imbris
5e8adb3c80 Make the present mode default to Fifo instead of Immediate since it uses
less power and in my own experience is generally a better experience when
the GPU is under significant load.
2022-08-23 02:17:39 -04:00
Imbris
ce8b8b6f12 Update changelog, cargo fmt 2022-08-21 12:10:20 -04:00
Marcel
3b87bf1e4a Merge branch 'xMAC94x/slowjob_freeze_reproduction' into 'master'
Initial reproduction of the slowjob freezen with par_iter and slowjob,

See merge request veloren/veloren!3546
2022-08-20 20:44:07 +00:00
Marcel Märtens
25d9e5b27e workaround for https://github.com/rayon-rs/rayon/issues/969
Unfortuatly rayon has a bug that if you Threadpool.spawn from inside a parallel iterator from inside a Threadpool.install, that the parallel iterator will BLOCK till the Threadpool.spawn finished, which causes many many lag spikes.
I assume this might be the case for the pictures in the gantt chart where a system took unusual long or had a long pause that was unexplained.
I also raise the number of threads by 1, as this rayon thread will prob be useless in all cases and have no real work to do.

EDIT: it turns out the tests are sporadicly failing and this soluction doesnt work
2022-08-19 09:30:00 +02:00
Tormod G. Hellen
753a51e683
Make selfish bastards ambush people when they're alone. 2022-08-17 23:50:09 +02:00
Saverio Miroddi
021a8be62e Server: Vacuum database on startup
Runs after the migrations. In some cases, it can reclaim a significant amount of space (reported 30%).
2022-08-17 20:12:20 +02:00
Julio Cezar Silva
9315482fc4 Craft all 2022-08-12 00:47:48 +00:00
Julio Cezar Silva
177fbcb0bc Login screen's first detected tab triggers username focus 2022-08-11 00:12:42 +00:00
IsseW
e236807559 Add to changelog 2022-08-09 19:25:48 +02:00
Samuel Keiffer
1066553f21 Merge branch 'juliancoffee/fluent-i18n' into 'master'
Use Fluent for localisation (l10n) and internationalisation (i18n)

See merge request veloren/veloren!3508
2022-08-07 18:21:31 +00:00
juliancoffee
38d3bdeeee Pre-merge activity
* Add CHANGELOG
* Remove script to convert .ron files to .ftl files
2022-08-07 20:42:33 +03:00
Tavo Annus
8a132d0726 Add zoom cap to admin to keep zoom in a sensible range
By clamping zoom, panic due to float overflow is avoided

Regular player zoom cap is also reduced to a more sensible range
2022-08-07 20:04:07 +03:00
Vincent Foulon
8862258f61 Deny any interaction received during hostile_tree 2022-08-06 18:31:42 +00:00
DaforLynx
bf4a582cf7 WIP: New music, "now playing" line in debug overlay, and music frequency slider 2022-08-01 17:41:44 +00:00
Isse
cfdc2a8ae6 Add setting to disable flashing lights 2022-07-31 21:53:25 +00:00
Marcel Märtens
bfcc2cb802 Change the version number to 0.13 2022-07-23 14:06:08 +02:00
Avi Weinstock
7f6ba8e492 Closing a subwindow (such as inventory or the list of online players) only regrabs the cursor if no other subwindow requires it.
Fixes #1116.
2022-07-17 14:58:02 -04:00
Mckol
8861e12e70 Updated the Polish translation 2022-07-16 13:07:45 +02:00
Joshua Barretto
b08a501aef Cleaned up ready for merge 2022-07-16 11:09:35 +01:00
Christof Petig
2dce472d1f Merge branch 'christof/modular-weapon-prices' into 'master'
Implement material (de-)composition for modular weapons, add tusk+crest+pincer to price list

See merge request veloren/veloren!3469
2022-07-14 18:24:21 +00:00
DaforLynx
194b1866c6 Music, ambience tweaks, and more 2022-07-14 00:55:35 +00:00
Joshua Barretto
dbff8102de Updated changelog 2022-07-13 21:46:15 +01:00
Christof Petig
5bbb73bc17 changelog + remove dead code, but the test still fails 2022-07-13 20:15:28 +02:00
DaforLynx
00f1e9c407 Music, reorganization, metadata, and fixes 2022-07-07 04:14:20 +00:00
Julio Cezar Silva
fd34666d03 Portuguese translations parity to global 2022-07-06 07:32:43 +00:00
IsseW
daebe0070a add to changelog 2022-07-04 18:07:22 +02:00
Imbris
85487897fa Update changelog 2022-07-01 23:49:54 -04:00
Socksonme
4e4c466925 Move changelog changes to bottom 2022-06-30 07:26:31 +03:00
Socksonme
6a355c58f2 Remove instance from PoiseChange 2022-06-29 18:36:05 +03:00
Socksonme
d0e8f6f9d4 Edit changelog 2022-06-29 17:31:58 +03:00
Ben Wallis
be02e3ced0 Fixed title screen FPS cap not being applied correctly when background FPS is set to unlimited 2022-06-19 14:04:36 +01:00
Samantha W
57ab1c5767 Add a client-side mutelist 2022-06-14 20:35:01 +00:00
Isse
e03b733ad7 Owned mine loot 2022-06-12 17:56:59 +00:00
Christof Petig
c35edf0680 Add changelog 2022-06-01 22:14:20 +02:00
Maxwell
6e3ebb64cd updated changelog to include new changes 2022-05-30 22:41:54 -05:00
Makselord
8df3118094 updated changelog in accordance with 2nd change 2022-05-30 10:08:22 -04:00
Makselord
f10b868dbf modular weapon modifier costs changed to 1, 5, 10, 15, 20, 30 2022-05-29 19:50:26 -04:00
Makselord
60c2d7d968 updated changelog 2022-05-28 18:02:12 -04:00
Ben Wallis
34f580dfaa Introduced loot ownership rules to combat loot stealing by players
* Added `LootOwner` component used to indicate that an `ItemDrop` entity is owned by another entity
* A loot winner is now calculated after EXP allocation using the EXP per entity for weighted chance distribution
* Used existing Inventory Full overitem text to show "Owned by {player} for {seconds}secs" when a pickup fails due to a loot ownership check
* Updated agent code to take into account loot ownership when searching for `ItemDrop` targets to pick up
* Added `loot` ECS system to clear expired loot ownerships
2022-05-28 12:06:49 +00:00
Isse
bba81c65d9 Merge branch 'christof/skiing' into 'master'
Skiing and ice skating

See merge request veloren/veloren!3106
2022-05-27 17:19:52 +00:00
Christof Petig
2bf8e1865f Skiing and ice skating 2022-05-27 17:19:52 +00:00
StereoJunkie
3015b4a29d Non-humanoid picking up consumables when hungry 2022-05-27 16:57:53 +00:00
Corvella
a9622fe28e Add a setting to toggle zooming in when charging bow 2022-05-23 23:09:47 +00:00
Euryn
88eaef3145 Add Thai translation 2022-05-22 10:06:36 +00:00
Sam
94d05b4ddf Changelog 2022-05-17 19:57:16 -04:00
Isse
2050bce77d Water caves 2022-05-15 10:16:53 +00:00
holychowders
916d1d03f8 Update changelog. 2022-05-12 20:28:23 -05:00
Joshua Barretto
e02f8aee65 Merge branch 'zesterer/lod-objects' into 'master'
LoD Objects (inc. Trees)

See merge request veloren/veloren!3367
2022-05-11 14:56:12 +00:00
Joshua Barretto
06300bc75f Updated changelog 2022-05-10 12:56:24 +01:00
holychowders
4890ac99da Update changelog. 2022-05-06 13:15:46 -05:00
holychowders
dda85e4bc3 Address code review. 2022-05-01 18:23:23 -05:00
holychowders
3a3e7d3055 Update changelog. 2022-05-01 17:31:10 -05:00
holychowders
914b44c714 Fix villagers seeing cultists and familiar enemies through objects. 2022-05-01 15:06:43 +00:00
Isse
3027597352 Site2 giant tree entity spawning 2022-04-27 10:53:08 +00:00
Youssef Fahmy
aec866e5ec Balance tweaks 2022-04-23 14:54:01 +00:00
Anton Katsuba
d37db03270 Fixed an error where '{amount} Exp' floater was displayed only in English despite localizations being available 2022-04-19 18:28:15 +03:00
Anton Katsuba
9a8f405ca8 Added Belarusian translation, 100% complete 2022-04-18 00:04:54 +03:00
James Melkonian
b590bc50d7 Fix #1516 Add else branch to allow for agent idling when no sound events 2022-04-05 03:40:26 +00:00
Tormod G. Hellen
cb88648cca Give NPCs random Big Five personalities. 2022-04-04 20:17:50 +02:00
flo
3d24b1d635 CliffTowns 2022-03-29 12:52:08 +00:00
James Melkonian
5b801dc44d Adjust harvester boss arena offset 2022-03-27 20:41:03 -07:00
Marcel
8571c6c760 Merge branch 'holychowders/fix_deadwood_attack' into 'master'
Fix deadwood not attacking if target is at a different elevation than deadwood.

See merge request veloren/veloren!3301
2022-03-27 20:02:38 +00:00
holychowders
39d5a73c10 Fix deadwood not attacking if target is at a different elevation than deadwood. 2022-03-27 20:02:38 +00:00
Jack hollis-london
8194c19647 Update CHANGELOG.md 2022-03-27 20:25:16 +02:00
Justin Shipsey
aee1aa7c1d Merge branch 'holychowders/prevent_undesired_movement_on_agent_interaction' into 'master'
Agent Perception: Improve Awareness System

See merge request veloren/veloren!3263
2022-03-26 00:28:18 +00:00
ubruntu
c71354e192 Site2 house decorations 2022-03-24 15:13:56 +00:00
James Melkonian
8c06dc9a5c Add chunk reload command (admin only) 2022-03-19 08:43:38 +00:00
Manuel Schmidbauer
0037518472 Impl #1357: Agent chase abort
- Adds util funcs to calculate benefit of continue pursue vs letting
target escape
- Hooks util funcs into agent's hostile tree
2022-03-14 18:06:57 +01:00
holychowders
df91f665d7 Agent Perception: Restrict when idling agents respond to sounds.
- Prevent utterances and other sounds from causing undesired jitters and
  fleeing, such as those caused by greeting villagers.
- Agents will no longer flee from quieter weapon sounds such as melee.
2022-03-12 16:58:06 -06:00
Tormod G. Hellen
031db61c1e Fix bug where chunks outside the map counted as occupied.
This prevented sites from being placed near the edge of the map.
2022-03-12 02:45:43 +01:00
Sam
89bf529a5e Addressed review comments 2022-03-03 01:12:40 -05:00
Sam
7ac6be27f0 Changelog 2022-03-03 01:12:00 -05:00
Christof Petig
f347b9de11 Diversify price calculation for items by using multiple categories per item. 2022-03-03 02:32:34 +00:00
Isidor Nielsen
bd8a7a0506 Better rocks 2022-03-02 16:28:04 +00:00
ubruntu
94a9b407c2 Fix waypoints being movable 2022-02-28 19:20:37 +00:00
InfRandomness
042d258161 Modify message catch-all arms 2022-02-27 23:08:47 +00:00
Tormod G. Hellen
5df1ee6382 Prevent castles being assailable from above. 2022-02-22 22:11:01 +01:00
Tormod G. Hellen
22a75332f8 Ensure towns are placed only in viable locations. 2022-02-22 21:00:52 +01:00
IsseW
e05499c044 Move changelog 2022-02-20 18:25:16 +01:00
Marcel
df7cd2da1a Merge branch 'isse/shared-waypoints' into 'master'
Shared and persistent waypoints

See merge request veloren/veloren!3162
2022-02-20 10:10:18 +00:00
Isidor Nielsen
a685a353cb Shared and persistent waypoints 2022-02-20 10:10:18 +00:00
Imbris
adec5905bd Properly wait to request buffer mapping until after the command to copy the screenshot texture to the buffer has been submitted. 2022-02-19 19:05:04 -05:00
Marcel Märtens
802b9e7914 Change the version number to 0.12 2022-02-18 22:36:53 +01:00
unvariant
9d98cd9e58 Render item drops instead of placeholder textures 2022-02-14 02:09:45 +00:00
InfRandomness
090ac9030c Change Path colors 2022-02-11 17:05:10 +00:00
jshipsey
72f2b2eee8 clippy 2022-02-09 19:35:05 -05:00
Tormod G. Hellen
a00121bedf Make entities protect owned bodies. 2022-02-08 22:53:00 +01:00
Tormod G. Hellen
82273f0f36 Make friendly creatures defend each other. 2022-02-08 22:32:25 +01:00
juliancoffee
78b2a7b3a3 Add new travelers to changelog 2022-02-08 01:39:32 +02:00
James Melkonian
f21e0f31fb Restrict RtSim ships to airships 2022-02-03 21:41:20 -08:00
Marcel
afda04e1eb Merge branch 'command_access' into 'master'
Removal of /home

See merge request veloren/veloren!3171
2022-02-02 08:50:23 +00:00
Youssef Fahmy
fdfd2c99ff Removal of /home 2022-02-02 08:50:23 +00:00
InfRandomness
54b69e37a5 Implement giant trees in site2 2022-02-02 02:33:37 +00:00
James Melkonian
44865d99ff Fix guards menacing instead of defending villagers 2022-01-30 13:14:24 -08:00
Joshua Barretto
39863e8727 Remove colour banding 2022-01-27 00:29:03 +00:00
infrandomness
1a1acfae2c
Fix RUSTSEC-2022-0006 2022-01-26 22:08:38 +01:00
InfRandomness
52c92ba0d4 Give names to site2 sites 2022-01-26 11:42:35 +00:00
James Melkonian
2671f824d0 Prohibit accidental cliff diving by NPCs 2022-01-25 16:25:40 +00:00
Justin Shipsey
54d5a06a0d Merge branch 'unvariant/lantern_bug' into 'master'
Fixes #1406 - Lantern light does not change when dragging it from inventory

Closes #1406

See merge request veloren/veloren!3107
2022-01-25 02:59:29 +00:00
InfRandomness
df6a0002e9 Move alpha values calculation to CPU 2022-01-24 19:24:51 +00:00
Joshua Barretto
d18174e0d1 Revert "Merge branch 'infrandomness/remove_alpha' into 'master'"
This reverts merge request !3128
2022-01-24 00:52:03 +00:00
InfRandomness
69c3480fce Move alpha values calculation 2022-01-23 17:16:22 +00:00
InfRandomness
b33fda1e0c Add waypoint binding customization code 2022-01-21 18:05:41 +00:00
Joshua Barretto
c7717c165e Updated changelog 2022-01-19 20:08:11 -05:00
Samuel Keiffer
7052aad11b Merge branch 'snowram/arthropods' into 'master'
Snowram/arthropods

See merge request veloren/veloren!3071
2022-01-20 00:20:24 +00:00
Snowram
a6e396e29a Stunned and jump anims, stats, spawns, more IA work 2022-01-20 00:53:29 +01:00
InfRandomness
dabae7ece8 Remove bomb pile item 2022-01-19 19:31:43 +00:00
James Melkonian
ac6f53922f Move agent code into separate files 2022-01-18 03:02:43 +00:00
Joshua Barretto
1a0c5c1773 Updated changelog 2022-01-17 22:22:45 +00:00
Joshua Barretto
9c565dadc5 Merge branch 'zesterer/mount-everest' into 'master'
Mount Everest

See merge request veloren/veloren!3101
2022-01-17 13:21:38 +00:00
ninefox
fc012b4989 Lantern color will now change when swapping lanterns while lantern is activated 2022-01-16 16:24:31 -08:00
terrarier2111
5da2850624 Fix loot forcing 2022-01-16 21:12:59 +00:00
Joshua Barretto
bde3aade2b Updated changelog, fixed incorrect hint for mineable blocks 2022-01-16 17:53:51 +00:00
Sam
7ae8ed09f6 Addressed MR comments. 2022-01-15 21:50:27 -05:00
Sam
aaa33c6834 Fixed display of some stats in dary and changelog entry. 2022-01-15 21:49:29 -05:00
Tormod G. Hellen
3afa16bf03 Fix hotbar changing when sorting inventory.
Previously the hotbar slots would refer to inventory slots. An
unfortunate consequence of this was that when the contents of an
inventory slot changed, so would the corresponding hotbar slot
change. This commit fixes that.
2022-01-14 19:14:24 +01:00
Sam
a882cb6af4 Changelog 2022-01-12 22:21:55 -05:00
unvariant
71d2be5f76 support removing key bindings 2022-01-07 20:30:30 +00:00
voxal
39e3d5c163 Move changelog entry to bottom 2022-01-05 20:07:05 -08:00
voxal
0b4446ad81 Add changes to changelog 2022-01-05 20:06:43 -08:00
DaforLynx
13e87375d6 River sounds and more 2022-01-03 22:40:31 +00:00
DoctorKompot
4ecdd8002d updated changelog 2021-12-27 03:01:30 +02:00
DoctorKompot
22b19e40e9 updated changelog, fixed lantern colors 2021-12-27 03:01:28 +02:00
Imbris
d137ffba63 Update changelog 2021-12-25 19:24:12 -05:00
holychowders
b40d94dd53 Re-allow and improve fleeing. 2021-12-07 20:18:03 -06:00
Avi Weinstock
cb4c3eb34e Bodies of water no longer contain black chunks on the voxel minimap.
The heuristic for pruning dungeon ceilings depended on detecting an
air-to-not-air edge, which was not present for chunks whose topmost
layer was water. Sampling 1 layer of the `above` block introduces such
an edge, allowing the water surface to be detected.
2021-11-29 14:39:56 -05:00
James Melkonian
ab99126a7b Floor merchant cost percentages and display as whole numbers 2021-11-25 01:32:20 +00:00
Imbris
3bf0ac1971 Switch to new CI image set with aarch64 support and update changelog 2021-11-23 21:27:23 -05:00
UncomfySilence
7c560cc6b9 + CHANGELOG.md message "Dungeons have somewhat proper scaling. The higher the dungeon the harder it gets, Cultist staying unchanged while Mino is now at its level." 2021-11-18 19:53:21 +01:00
Monty Marz
ec07dbb05e Merchant Outfit 2021-11-18 16:31:12 +00:00
Ben Wallis
022c1417b6 EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies).
Damage from a given individual or group only counts towards a kill for 10 minutes since that individual or group's last damage to the entity - after this period their damage contribution is removed. This avoids the list of damage contributors growing excessively large for an entity that does a lot of combat but never dies.

EXP sharing within groups is unchanged - the difference is simply that the input to this calculation may be less than 100% of the base EXP reward for the kill if other individuals or groups contributed damage.
2021-11-13 20:46:45 +00:00
Joshua Barretto
657ac45288 Updated changelog 2021-11-13 17:13:09 +00:00
jshipsey
913a2725e8 changelog 2021-10-31 01:19:21 -04:00
Sam
aad2384622 Addressed review, changelog. 2021-10-29 17:57:00 -04:00