* Improve Performance from handleFirePFH in Advanced Ballistics
* PabstMirror Suggestion
* Dont remove and readd the PFH but have one persitently running
* Update addons/advanced_ballistics/XEH_postInit.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Move GForce settings to CBA Settings
* Add GForce coefficient setting
* Fix typo
* Restore ACE Settings class and mark as moved to SQF
* Apply translation suggestions from code review
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
* Arsenal - Add grenade fuse time stat
* Add German translation
Co-authored-by: Jo David <github@jonathandavid.de>
* Add French translations
Co-authored-by: Elgin675 <elgin675@hotmail.com>
* Improve IR grenades handling
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Get ammo config once
Co-authored-by: Jo David <github@jonathandavid.de>
Co-authored-by: Elgin675 <elgin675@hotmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update stringtable.xml
Little correction to the traslation, so now it has more sense.
* Update addons/artillerytables/stringtable.xml
Co-authored-by: Ferran Obon <ferran@idi-systems.com>
Co-authored-by: Ferran Obon <ferran@idi-systems.com>
* Show current team in interaction menu
* Use nametags color for Team Management icon color
* Use nametags color in Join team action icons colors
* Update addons/interaction/functions/fnc_modifyTeamManagementAction.sqf
Co-Authored-By: jonpas <jonpas33@gmail.com>
* Apply suggestions from code review
Co-authored-by: jonpas <jonpas33@gmail.com>
* Add possiblity to rotate a carried object
* simplify the code by using cba_events_control instead of a custom set variable
* le ACE and don't save frames
* check for variable and ai, use correct type
* clean up negations
Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
* Determine ammo damage type through config property
* Tabs
* Add warning when property is missing
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* Fixed up inheritance
Some classes were not editable;
changes moved to relevant subclasses instead
* Newlines for readability
* More sensible default value
* Fix mistakes I added
* Update addons/medical_damage/CfgAmmo.hpp
* Pre-cache special values for damage types
* Support # values
For backwards compatibility
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Fixed - "Activate mine" action menu item still showing
The "Activate mine" action menu item was still showing, but only after an explosive was set, then diffused.
* Update addons/explosives/config.cpp
Co-authored-by: commy2 <commy-2@gmx.de>
* HandleDamage uses armour values to determine which hitpoint was damaged
* Tidied up comments
* Newlines
* Tabs? In MY code?!
* Added uniform caching and option to force disable caching
* Review suggestions
* Review suggestions/code style
* Spelling and select
* Removed unnecessary validity check
* Apply suggestions from code review
Co-Authored-By: commy2 <commy-2@gmx.de>
* Tweaks and optimisations, removed _noCache
Also fixed cache nil vs empty
* Different approach with fewer loops
Lookup is now done per-hitpoint and default values cached
fnc_getItemArmor made a helper function as it's now only a few lines
* Tabs & newlines
* Moved uniform logic inside helper function
* Optimisations
* Tweaks & optimisations, improved formatting
* Ignore explosionShielding
* Moved getArmor back to separate func, add per-unit caching
* Formatting
* Review suggestions
Co-authored-by: commy2 <commy-2@gmx.de>
* Medical - Combine advancedBandages and woundReopening settings
* Improve German translation
Co-Authored-By: Jo David <github@jonathandavid.de>
* restore strings lost in merge
Co-authored-by: Jo David <github@jonathandavid.de>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Adds Icon option for Low blood volume at Medical Feedback
- Adds setting to switch Low blood volume effect with 3 options: Color fading, Icon, Color fading + Icon
- Adds icon to UI on low blood
- Adds icon PAA files
* Review fixes
- Added ACE tags to added controls
- Added defines for GUI position/size
- Added missing newline at EOF
- Updated fnc_effectBloodVolumeIcon (removed usage of uiNamespace and minor changes)
- CBA_fnc_addSetting is now used to init settings
- Icon path macro updated to return formatted path
* Review fixes vol.2
- Removed `disableSerialization` and added default value for indicator control and not null checks to effectBVI function
- Removed defines from RscInGameUI and used a3 defines instead
- Changed formatting of macroses
* Review fixes vol.3
- Fixed exec code of BV setting
- Removed ctrlCommit from eBVI function
- Changed initEffects function to be able to update pain and BV effects only
- Changed control name from `BloodVolumeInfoIndicator` to `bloodVolumeIndicator`
- Various formatting tweaks (spaces/lines/uppercase/periods)
* Review fixed vol.4
- Remove extra checks from eBVI func
- Restores contol's onLoad script using ARR_2(QQGVAR())
For some reason ARMA never returns any muzzle for crewed/non crewed static weapons. Work around this by always returning whatever weapon the static weapon has no matter what
* fix the medical hitpoints test
* fix the Enoch pilot
* readd optional test for all units
* Run test at preStart
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* fix translations: removes the words "keep cold" from `Blood_IV` keys
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
Co-authored-by: Jo David <github@jonathandavid.de>
* PL Translations
Done some of new Polish translations
* Fix doubles
* Apply suggestions from code review
Co-Authored-By: Filip Maciejewski <veteran29q+github@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* Add french translation of 'ClearTraumaAfterBandage_Description' key
* Add french translation of 'GatlingDescriptions' keys
* Add french translation of 'AllowSelfPAK' keys
* Update french translation on medical_treatment module
- AdvancedDiagnose_Description
- AdvancedMedication_Description
- LitterCleanupDelay_Description
* Fix french translation on medical_treatment module
- 'AllowLitterCreation_Description' key
- 'LitterCleanupDelay_Description' key
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Use Head and Torso wording instead of Head and Body
title
* Update addons/medical_statemachine/stringtable.xml
Co-Authored-By: classic <skyburunave@gmail.com>
* Update addons/medical_statemachine/stringtable.xml
Co-Authored-By: classic <skyburunave@gmail.com>
* fix indentation
* change italian translation
Co-authored-by: classic <skyburunave@gmail.com>
* Changes to be committed:
Updated german stringtables for new med_rewrite
* Changes to be committed:
Updated german stringtables for new med_rewrite
* Update addons/medical/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_blood/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_blood/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_damage/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_damage/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_damage/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_blood/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_blood/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_blood/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_damage/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_damage/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_damage/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_damage/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_feedback/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_statemachine/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_statemachine/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_statemachine/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_damage/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_statemachine/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_statemachine/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update stringtable.xml
Stell ein
* Update stringtable.xml
* Update stringtable.xml
* Update stringtable.xml
* Update stringtable.xml
* Update addons/medical/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_blood/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_blood/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_blood/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_statemachine/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_damage/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-Authored-By: Jo David <github@jonathandavid.de>
* Update stringtable.xml
added a missing string
* Update stringtable.xml
* Update stringtable.xml
* remove and merge duplicate keys
Co-authored-by: padddyyy <50599448+padddyyy@users.noreply.github.com>
* Update Japanese translation
* Update Japanese translation
* Update Japanese translation
* Update Japanese translation
* Update Japanese translation
* Update Japanese translation
* Update Japanese translation
* Add some translation eng to ita
* Translation eng-ita completed
Translation completed from English to Italian finally completed, I hope there is no problem but I would like to communicate that during the translation I carelessly "translated" and placed two names in objects, I leave you the id
1. STR_ACE_Medical_Blood_EnabledFor_Description
2. STR_ACE_Tracers_100Rnd_580x42_Drum_yellow
I hope I haven't done any damage :)
PS: Thanks again for this wonderful mod
Good luck with all upcoming updates
* Some erros(?)
Some erros(?) Rows 3 to 5 are highlighted red I hope there is no problem XD
* fix tabs first
* re-add moved
* fix merge
* Update stringtable.xml
* fix STR_ACE_Medical_Blood_EnabledFor_Description
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Create AGM-114L
* If we lose LOS dont continue tracking magically Allow for datalinked targets to donate data to the missile.
* Update documentation
* RHS 2x hellfire compatability
* Make ARH more realistic by not allowing to switch targets after firing
* Fix filename. Change Hellfire attack profile to lead target. Switch to two LOS checks.
We check two Line's of Sight to ensure that we are 100% gone from the target. A raw LOS check will be blocked by bushes and light trees while the checkVisibility wont while on the otherhand smoke will block a visiblity check but not a raw LOS check. We get best of both worlds with this.
I changed the attack profile so that it will lead moving targets. This isnt needed with the laser version because the user will "lead" the target if needed, but with the radar scan we have velocity information so we might as well lead the target as much as possible
* Change function calls to FUNC macro. Slightly change radar logic. Up poll frequency to 7hz
Instead of the missile immediately going active when the shooter doesn't have radar, check if targets are in datalink. If they are, use the datalink to guide the missile instead of its internal radar.
* Add logic for missiles launched without target
If a missile is fired without a locked target, it will immediately go active and target the first thing its seeker picks up. This is an incredibly dangerous trait of active radar homing missiles and is so in this implementation. Be careful!
* Change from `exitWith` to basic `then`
Legacy code that never got changed. This is essentially what happened before
* Update CfgMagazineWells.hpp
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* [Tchinese]Medical - Group Bandage Items
like title.
-make all bandage name on tch look like : bandage (%Type)
-make all iv name on tch look live :IV(%Type %amount)
* Update tchinese translate
* Add description for 'showCheckAirTemperature' setting (weather)
* Add french translation for '(show)CheckAirTemperature' in weather module
* Add description for 'SettingShowClearGlasses' setting (goggles module)
* Add french translation for 'SettingShowClearGlasses' in goggles module
* Add localization for 'rangetables' categoriy settings (artillerytables module)
* Add french translation for artillerytables module
* Add french translation for Shotguns ammunition in ballistics module
* Add french translation for CTS 7290 in grenades module
* Minor modification of french translation for medical_treatment module
* Add french translation for 'SettingShowCheckAmmoSelf' in reload module
* French translation : correction of a typing error in advanced_throwing module
* Minor modifications of french translation for chemlights module
Homogenization of presentation, to be absolutely identical to the presentation of the vanilla glow sticks.
* French translation : reformulation of the overheating module menu text, which was redundant with the title.
* Changing the order of the overheating menu (logical grouping).
* Add description tooltip on 'quickmount' settings
* Add localization for 'fastrope' subcategory settings (Uncategorized Menu)
* Minor modifications/corrections of french translation :
- fastroping module
- magazinerepack module
- microdagr module
- overheating module
- switchunits module
* FIXED Previous commit ==> Add description tooltip on 'quickmount' settings
* Add french translation for quickmount tooltip menu
* move showActionInSelfInteraction to common
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Spanish Dogtags added
* Spanish: UI / AI 7 Vehicles / Weapons / Zeus
Added some more translations into spanish for ai,ui,vehicles, weapons and zeus
* Turkish Translation Started
Turksih Translation for AI Aircraft Main Map and Medical Feedback started
* Apply Suggestions
Co-Authored-By: Ferran Obon <themagnetar@users.noreply.github.com>
* Isolate just spanish for now
* pt2
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Ferran Obon <ferran@idi-systems.com>